Old God's Rite

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Old God's Rite
File:Old Gods Rite icon.png
Attributes
Name Old God's Rite
Season 25
Type Artifact Perk
Rarity Legendary
Description After picking up a Void Breach, dealing damage with a Void weapon creates a rain of seeking projectiles.

BOOST: Create more seeking projectiles on final blow.
Source Slayer Baron Apothecary Satchel Artifact

Old God's Rite is a Seasonal Mod from Episode: Revenant.

Acquisition

Unlocked on tier 5 of the Slayer Baron Apothecary Satchel Seasonal Artifact. This perk was added in Act III of Episode: Revenant.

Usage

This perk creates a shower of enemy-seeking projectiles after collecting a Void Breach and damaging enemies with Void.png Void weapons.

Projectile Mechanics

  • Activation: Pick up Void Breach → Deal Void weapon damage
  • Projectile Type: Seeking (tracks enemies)
  • Damage Output: High - can clear red bar groups
  • Duration: Brief projectile storm effect

BOOST Effect

With the correct Tonic active:

  • Enhanced Generation: More projectiles spawn
  • Trigger: On final blows instead of just damage
  • Increased Coverage: Wider area of effect

Void Breach Sources

Methods to generate Void Breaches:

Strategic Applications

  • Add Clear Monster: Projectiles handle groups efficiently
  • Chain Reactions: Projectiles can trigger more breaches
  • Boss Damage: Multiple projectiles hit single targets
  • Safe Engagement: Attack from cover while projectiles seek

Synergies

Creates powerful loops with:

Visual Confusion

  • Revenant Act III trailer showed this with Slayer's Fang
  • Community initially thought it was weapon perk
  • Actually artifact perk creating the projectile effect
  • Works with any Void weapon after breach pickup

Build Optimization

  • Void Primary: Consistent projectile generation
  • Breach Generation: Focus on creating breaches
  • Add Dense Content: Maximize projectile value
  • Warlock Void: Natural Devour access helps

Combat Applications

  • Gambit: Excellent for blocker clearing
  • Seasonal Activities: High enemy density
  • Strikes: Add phases become trivial
  • Solo Content: Additional damage source

Notes

  • Projectile damage scales with power level
  • Cannot trigger on immune targets
  • Brief cooldown between activations
  • Visual effect is distinctive purple rain