Jump
| Jump | |
|---|---|
| Information | |
| Type | Movement Ability |
| Cooldown | None |
| Description | Class-specific aerial movement abilities |
Jump abilities are the primary vertical movement mechanics in Destiny 2, with each Guardian class featuring unique aerial maneuvers. These abilities are fundamental to navigation, combat positioning, and platforming challenges throughout the game.
Contents
Overview
Jump abilities define each class's movement identity and significantly impact gameplay style. Unlike traditional double jumps in other games, Destiny 2's jump systems incorporate momentum physics, directional control, and unique mechanics that require mastery for optimal use.
Class Jump Types
Hunter - Double Jump
Base Mechanic
- Traditional double jump
- Most intuitive for new players
- Directional change mid-air
- Recovery from failed jumps
Jump Options
- Triple Jump: Third jump added
- Strafe Jump: Better directional control
- High Jump: Increased vertical height
Advantages
- Most forgiving system
- Easy platforming
- Quick direction changes
- Obstacle navigation
Titan - Lift
Base Mechanic
- Jet-powered upward thrust
- Strong vertical propulsion
- Sustained hover capability
- Momentum-based system
Lift Options
- High Lift: Maximum height
- Strafe Lift: Directional control
- Catapult Lift: Initial burst speed
Characteristics
- Powerful vertical movement
- Distance when moving fast
- Height when moving slow
- Cancellable mid-flight
Warlock - Glide
Base Mechanic
- Controlled floating descent
- Momentum conservation
- Horizontal excellence
- Timing-dependent height
Glide Options
- Balanced Glide: All-around performance
- Burst Glide: Initial speed boost
- Strafe Glide: Enhanced control
- Blink (Void only): Short teleport
Unique Aspects
- Highest potential jump
- Requires momentum mastery
- Cannot gain height while falling
- Most technical system
Jump Mechanics
Momentum Physics
General Rules
- Initial velocity affects trajectory
- Timing determines height vs distance
- Running start improves performance
- Falling momentum cannot be reversed (except Hunter)
Class Differences
- Hunter: Momentum reset on jump
- Titan: Momentum enhanced by lift
- Warlock: Momentum preserved and guided
Activation Timing
Optimal Usage
- Immediate activation: Maximum height
- Delayed activation: Maximum distance
- Apex activation: Controlled descent
- Emergency activation: Recovery attempt
Cancellation Mechanics
- Titan/Warlock: Press jump to cancel
- Hunter: Automatic after jumps used
- Benefits: Faster descent, precision landing
- Risks: Premature cancellation issues
Advanced Techniques
Warlock Techniques
Top Tree Dawn Movement
- Icarus Dash mid-air
- Heat Rises hover
- Sword flying combinations
Burst Glide Skating
- Jump-cancel-jump rhythm
- Flat surface requirement
- Speed optimization
Titan Techniques
Titan Skating (Historical)
- Macro-based movement
- Patched in updates
- Legacy technique
Shoulder Charge Movement
- Combine with jumps
- Direction changes
- Gap closing
Hunter Techniques
Stompee5 Enhancement
- Increased jump height
- Sprint speed bonus
- Slide distance improvement
Shatterdive Combos
- Aerial repositioning
- Quick descent option
- Combat applications
Exotic Interactions
Jump-Enhancing Exotics
Hunter
- St0mp-EE5: Jump improvement
- The Sixth Coyote: Double dodge
Titan
- Lion Rampant: Extended lift
- Dunemarchers: Sprint enhancement
Warlock
- Wings of Sacred Dawn: Aerial hover
- Astrocyte Verse: Blink improvement
Common Issues
Learning Curve
- Warlock glide confusion
- Titan lift timing
- Platform overshooting
- Momentum management
Environmental Challenges
- Low ceilings limiting height
- Moving platforms
- Precision landings
- Combat jumping
Tips for Each Class
Hunter Tips
- Save jumps for emergencies
- Use walls for extra height
- Practice direction changes
- Master Stompee5 distances
Titan Tips
- Double-tap for height
- Single tap for distance
- Cancel early for control
- Use corners for direction change
Warlock Tips
- Always double-tap quickly
- Never activate while falling
- Practice burst glide timing
- Learn momentum conservation
PvP Considerations
Advantages by Class
Hunter
- Unpredictable movement
- Vertical play options
- Escape capabilities
Titan
- Fast map traversal
- Height advantage
- Aggressive positioning
Warlock
- Aerial accuracy potential
- Long sight lines
- Unexpected angles
Platforming Sections
Raid Jumping Puzzles
- Class-specific strategies
- Team coordination needs
- Practice recommendations
- Common failure points
Exotic Mission Platforming
- Precision requirements
- Time pressure elements
- Class advantages/disadvantages
- Checkpoint strategies
Historical Changes
- Titan skating removal
- Warlock burst glide nerfs
- Hunter jump exotic tuning
- Aerial effectiveness system
Community Consensus
- Hunter: Most user-friendly
- Titan: Best for beginners
- Warlock: Highest skill ceiling
- All viable when mastered
See Also
References
- Destiny Wiki - Jumps
- Steam Community - Jump Discussion
- GameFAQs - Best Jumps
- Arqade - Movement Abilities