Jolt

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Template:Status Effect Infobox

Jolt is an Arc elemental verb and debuff in Destiny 2 introduced with Arc 3.0. When applied to a target, subsequent damage causes them to emit chain lightning that damages nearby enemies, making it one of the most powerful add-clearing debuffs in the game.

Overview

Jolt represents Arc energy's tendency to seek the path of least resistance, jumping between targets like natural lightning. As a cornerstone of Arc 3.0 buildcrafting, Jolt enables devastating chain reactions that can clear entire rooms of enemies with minimal effort.

Mechanics

Activation Requirements

  • PvE: Any damage triggers chain lightning
  • PvP: 50 damage threshold required
  • Cooldown: 1.3 seconds between triggers
  • Range: 8 meters chain radius

Damage Values

PvE Damage

  • Kills most red-bar enemies
  • Significant damage to majors
  • Self-damage to jolted target
  • Area damage to nearby foes

PvP Damage

  • 50 damage per chain
  • Fixed damage value
  • No scaling possible
  • Reduced duration (5s)

Duration and Stacking

  • PvE Duration: 10 seconds
  • PvP Duration: 5 seconds
  • Stacking: Single instance only
  • Refresh: Duration resets on reapplication

Sources of Jolt

Fragments

Spark of Shock

  • Grenades jolt targets
  • Primary source for all classes
  • Essential for jolt builds
  • Wide application potential

Class-Specific Sources

Warlock

  • Chain Lightning Melee: Direct jolt application
  • Amplified Bonus: Additional chains
  • Arc Soul: Can apply jolt
  • Electrostatic Mind: Indirect support

Hunter

  • Lethal Current Aspect: After dodging, next melee jolts
  • Combination Blow: Synergy potential
  • Tempest Strike: Area application
  • Gathering Storm: Super jolts targets

Titan

  • Touch of Thunder: Lightning Grenade jolts
  • Thunderclap: Melee jolt potential
  • Knockout: Amplified melees
  • Juggernaut: Defensive jolt options

Weapon Perks

Voltshot

  • Reload after kill for jolt rounds
  • Extremely powerful add-clear
  • Available on various weapons
  • Meta-defining perk

Other Sources

  • Certain exotic weapons
  • Seasonal artifact mods
  • Specific armor mods
  • Event-specific mechanics

Combat Applications

Add Clear

  • Unmatched efficiency
  • Chain reactions clear rooms
  • Minimal ammunition usage
  • Synergizes with other effects

Champion Stunning

Boss Damage

  • Additional damage ticks
  • ~20% reduced effectiveness (Season 21)
  • Still viable for DPS
  • Combines with other debuffs

Buildcrafting

Core Fragments

Essential

  • Spark of Shock: Grenade jolt application
  • Spark of Discharge: Ionic Trace generation
  • Spark of Ions: Ionic Trace benefits

Supporting

  • Spark of Magnitude: Grenade duration
  • Spark of Amplitude: Speed while amplified
  • Spark of Resistance: Damage reduction

Exotic Synergies

Weapons

Armor

Build Examples

Add-Clear Focus

  • Spark of Shock + high discipline
  • Voltshot weapons
  • Grenade regeneration mods
  • Ionic Trace generation

Hybrid DPS

  • Jolt application + damage supers
  • Debuff stacking
  • Team coordination
  • Sustained application

Season 21 Nerfs

Changes Implemented

  • Chain lightning damage: -15%
  • Major combatant scalar: -20%
  • Overall effectiveness maintained
  • Still meta-relevant

Community Impact

  • Initial frustration
  • Adaptation to changes
  • Build diversity increased
  • Still powerful option

Strategic Considerations

Strengths

  • Best add-clear in game
  • No ammunition cost
  • Wide area coverage
  • Champion utility

Limitations

  • Single target less effective
  • Cooldown between procs
  • Range limitations
  • Cannot stack instances

Tips for Optimization

Application Priority

1. Dense enemy groups 2. Major enemies in crowds 3. Champion stunning 4. Boss phases with adds

Timing Strategies

  • Pre-jolt before waves
  • Chain with other abilities
  • Coordinate team jolts
  • Maximize proc windows

Visual and Audio Cues

  • Blue electricity effect
  • Chain lightning visuals
  • Distinct audio trigger
  • Enemy glow indication

PvP Considerations

Effectiveness

  • 50 damage threshold limiting
  • 5-second duration short
  • Team-shot potential
  • Zone control utility

Counter-Play

  • Maintain spacing
  • Avoid clustering
  • Quick elimination
  • Healing preparation

Common Misconceptions

  • Jolt damage scales (it doesn't)
  • Multiple jolts stack (they don't)
  • All Arc damage jolts (requires sources)
  • PvP identical to PvE (different values)

Future Outlook

  • Balance adjustments likely
  • New sources possible
  • Artifact mod variations
  • Seasonal interactions

See Also

References