Flame, Fiber, and Freeze
From Destiny 2 Wiki
| Flame, Fiber, and Freeze
| |
|---|---|
| Attributes
| |
| Name | Flame, Fiber, and Freeze |
| Season | 23 |
| Type | Artifact Perk |
| Rarity | Legendary |
| Description | Combines the Solar/Strand and Solar/Stasis Siphon mods into one. |
| Source | Queensfoil Censer Artifact |
Flame, Fiber, and Freeze is an Artifact Perk.
Contents
Acquisition
Unlocked on tier 2 of the Queensfoil Censer Seasonal Artifact during Season of the Wish.
Usage
While this perk is unlocked, it provides access to two hybrid helmet Siphon mods that combine multiple elemental siphon effects into single mods. This allows for more efficient mod slotting and energy usage.
Created Mods
This perk unlocks two new armor mods:
- Solar/Strand Siphon - Combines Solar Siphon and Strand Siphon effects
- Solar/Stasis Siphon - Combines Solar Siphon and Stasis Siphon effects
Mod Properties
- Energy Cost: 3 energy per mod
- Mod Slot: Helmet armor only
- Effect: Rapid weapon final blows with weapons matching either element create an Orb of Power
- Stacking: Multiple copies increase Super energy gained from created Orbs
Siphon Mod Functionality
Siphon mods create Orbs of Power when achieving rapid final blows with matching elemental weapons:
- Requires multiple rapid kills (usually 2-3) to generate an Orb
- Created Orbs grant Super energy to you and nearby allies
- The hybrid nature means kills with either element count toward Orb generation
Build Advantages
Efficiency Benefits
- Saves helmet mod slots by combining two siphon effects
- Reduces total energy cost compared to running separate siphon mods
- Allows room for additional helmet mods like Hands-On or Ashes to Assets
Elemental Flexibility
- Supports builds using mixed elemental weapons
- Particularly valuable for Prismatic subclass preparation
- Enables seamless weapon swapping between covered elements
Season of the Wish Synergies
The artifact's focus on Solar, Strand, and Stasis made this perk especially valuable:
- Complemented Solar-focused perks like Kindling Trigger and Rays of Precision
- Worked with Strand perks like Unravelling Orbs
- Supported Stasis builds with Pillar of Ice and Hail the Storm
Strategic Applications
- Orb Generation: Reliable Orb creation for team support
- Super Economy: Faster Super generation through increased Orb value
- Build Diversity: Supports multi-element loadouts without mod compromise
- Endgame Utility: Valuable in activities requiring frequent Super usage
Notes
- The perk does not create a Strand/Stasis hybrid mod
- Each hybrid mod still requires the standard 3 energy cost
- Orb generation cooldown applies separately to each element
- Particularly effective with weapons that can roll with elemental damage perks