Fallen Skiff
From Destiny 2 Wiki
Fallen Skiff | |
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Information | |
Type | Story Mission |
Number | 00000 |
Starting NPC | Variks |
Location | Europa |
Recommended Power | 1120 |
Description | Help to evacuate friendly Fallen units |
Enemy Types | Fallen |
Previous | The Glassway |
Next | The Kell of Darkness |
Rewards |
Contents
Mission Walkthrough
Head on to the Eventide Ruins, where you will find a Fallen Skiff suspended in the air. To release the ship, you will have to locate and destroy Field Emitters. Immediately, you will be attacked by Vandals and Shanks. Destroy them, follow the waypoint to the first emitter and tamper with it. This will trigger another attack in which you'll get the field emitter code from the Archon Aspirant. Go back to the console and disengage the emitter. Repeat this process two more times, fighting through progressively harder waves which will include Brigs and Marauders. Follow the icon to the nearby flag, from which you can start the last mission.
Objectives
Evacuate Skiff
Disable 3 Field Emitters to help friendly Fallen escape.