Emergency Flare

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Emergency Flare
Emergency Flare icon.png
Attributes
Name Emergency Flare
Season 25
Type Artifact Perk
Rarity Legendary
Description Emergency Reinforcements consume all but 1 Armor Charge.
Source Slayer Baron Apothecary Satchel Artifact

Emergency Flare is a Seasonal Mod from Episode: Revenant.

Acquisition

Unlocked on tier 2 of the Slayer Baron Apothecary Satchel Seasonal Artifact. This perk was added in Act II of Episode: Revenant.

Usage

This perk modifies the behavior of the Emergency Reinforcement armor mod, allowing you to retain one Armor Charge when it triggers.

Modified Mechanics

  • Standard Emergency Reinforcement: Consumes all Armor Charges on activation
  • With Emergency Flare: Leaves 1 Armor Charge remaining
  • Minimum Requirement: Now requires at least 2 Armor Charges to trigger (instead of 1)
  • Full Benefit: Still provides the same damage resistance as if all charges were consumed

Emergency Reinforcement Overview

Understanding the base mod is crucial:

  • Effect: 10% damage resistance for 6-12 seconds when shields break
  • Base Duration: 6 seconds
  • Extended Duration: +3 seconds per additional Armor Charge or mod copy
  • Maximum Duration: 12 seconds (with 5 charges or mod stacking)

Strategic Benefits

  • Surge Retention: Keep weapon surge mods active after taking damage
  • Continuous Protection: Maintain some Armor Charge benefits
  • Build Flexibility: Less punishing for aggressive playstyles
  • Charge Economy: Better Armor Charge management

Synergies

Works exceptionally well with:

  • The Thick of It: Generates Armor Charges while surrounded
  • Finders Keepers: Chance for Armor Charges from ammo pickups
  • Charge Generation Mods: Any source of frequent Armor Charges
  • Surge Mods: Maintains weapon damage bonuses

Build Applications

  • Aggressive Builds: Less punishment for taking damage
  • Solo Content: Maintains offensive capabilities while gaining defense
  • High-End Content: Crucial for maintaining damage in dangerous situations
  • Charge-Heavy Builds: Maximizes value from Armor Charge investments

Important Notes

  • Cannot trigger Emergency Reinforcement with only 1 Armor Charge while this is active
  • The damage resistance is not reduced despite consuming fewer charges
  • Visual indicators show when Emergency Reinforcement is ready
  • The retained charge can immediately benefit from surge mods