UI, HUD and Menu Changes in Destiny 2
HUD - General
Improved Mission Header and Objective Information
- Activity header information is resized and mission objective tracker has been redesigned.
- I'm interested to see if tracked bounties/quests will show up over here as well, or if that will still be within the ghost menu.
- Image Comparison
New Subtitles
- Subtitles given more definition than just yellow text.
- I like the change to the subtitles in D2, it looks much more sleek. This isn't a change I ever thought about, but I'm glad they did it.
- Image Comparison
Super Meter Icon
- Your super meter now has the appropriate ability icon next to it.
- Image Comparison
Color Coded Ability Icons
- Abilities now match the color of the subclass you have selected.
- Image Comparison
Grenade Refill Sound
- The Destiny 1 sound cue for your Grenade coming off cooldown remains.
- Just figured I would point it out in case someone didn't notice.
New "Super Charged" Text Animation
- A small animated graphic displays when your super is charged.
- It is simple, but looks nice. Unfortunately it plays every time you unpause or respawn so it can get annoying if you sit on your super for a while.
- Gif Comparison
- GIFv Version
Weapons Glow on Perk Activation
- When a conditional perk is activated (ex. Reloading after a kill grants bonus damage) the weapon will glow.
- Image Comparison
Voice Channel Toggle More Visible
- The option to change your voice channel in game is now more visible in the center of the screen.
- Image Comparison
Radar Color Improved and Range Reduced
- Radar range reduced somewhat from D1.
- Threat Proximity color updated to a gradient.
- Image Comparison
No More Radar-Peeking
- A delay has been added to the radar reappearing after aiming down sights so quickly releasing and repressing aim to glance at the radar no longer works.
- The delay is significant enough that getting flanked seems to happen more often.
- D1 Gif - D2 Gif
- D1 GIFv - https://i.imgur.com/LiiPNYr.gifv
Health Bar Stylized
- The Health and Shield break points are now indicated by the boarder graphic rather than arrows.
- Image Comparison
Faction Symbols Replace Enemy Level Marker
- The faction of the enemy fits in this space now.
- I say 'faction' but it is unknown if this is actually 'faction' (i.e. House of Devils) or 'race' (Fallen) symbols.
- Image Comparison
Majors Have New Naming Conventions
- Tags like "Honored," "Resilient," "Unyielding," etc. will precede the enemy class to further distinguish rank.
- Image Comparison
Health Bar Color Change for Enemy Majors
- Majors have darker orange-y color health bar now.
- Image Comparison
Majors and Ultras Have Sectioned Health Bars
- Health bars have sections to help keep track of damage dealt.
- Currently does not correlate with boss phases for the Strike boss.
- Image Comparison
Enemy Shield Health Re-positioned
- Shield Health is still a white bar, but it has been moved to the bottom of the health bar.
- Image Comparison
Shields Are Brighter and Have Unique Styles for Each Race
- Shield colors stand out more (to my eye anyway) and each enemy race (Cabal, Fallen, Vex, etc.) has it's own style of shield.
- Image Comparison
HUD - Crucible (Control)
Map Callout Below Radar
- A simple name for the area you are in is listed underneath the radar.
- Great for improving team communication.
- Image Comparison
Match Information Moved to Top of Screen
- All match information (score, time, player status, etc.) is shown at the top of the screen rather than the bottom right corner.
- Image Comparison
Icons Added to Show Each Class in the Match and Their Status
- Icons that represent each player's chosen subclass are listed across the top.
- These change to a skull when a player dies, solid yellow when their super is charged, and yellow with a small border animation while their super is active.
- Gif Comparison
Zone Ownership Display Replaced by Number of Zones Controlled
- Since zones are no longer neutral (after B is initially captured) the permanent display for each zone's status has been removed.
- If all zones are controlled by a team the words "Power Play" will replaced the zone counter.
- Image Comparison
Improved Killfeed Information
- Notifications added for when a player has Cast their super or Loaded a power weapon.
- Power ammo indicator will show the weapon type and ammo location.
- Image Comparison
Redesigned "Killed By" Information
- When you are killed, the player and weapon information is listed on the side of the screen.
- Image Comparison
Purple Edge of Screen Effect When Enemy Nova Bomb is Tracking You
- The edges of your screen will have a void effect if you are being tracked by a Nova Bomb.
- Unknown if this occurs for other supers.
- [NEED IMAGE/GIF]
Power Weapon Threat Indicator
- Original post: Destiny 2 Power Weapons Glow Different Colors
- When a power weapon is out there is a part of it that will glow a particular color to help distinguish it from other weapons.
- Image Comparison
- Power Weapon Indicator Chart
Weapon | Color | Location |
Sniper | Red '+' | Scope (very similar to D1 scope glint) |
Shotgun | White | Barrel (looks like a flashlight attachment) |
Grenade Launcher | Red | Barrel/Front |
Rocket Launcher | Orange | Barrel (it's the inside of the rocket chamber that glows) |
Fusion Rifle | Blue | Barrel (blue light below barrel) |
Linear Fusion | Purple or Red (unconfirmed) | (unconfirmed) |
Enemy Objects Glow Red
- Enemy Grenades stuck to a surface will have a red outline to help identify them (ex. Lightning Grenades).
- Enemy Rifts and Barriers also have a reddish color
- [NEED IMAGE/GIF]
No Score In-Game or Post-Game
- Ghost menu only shows player names, but no score (possibly names ordered by score but unconfirmed)
- Post-game shows stats relevant to the game-type (Kills/Captures/etc.) but no score.
- Image Comparison
More Player Reporting Options
- Player reporting options have sub-menus for more detailed classification
- [NEED IMAGE/GIF]
Character Menu
Glimmer and Legendary Shards Shown on Character Page
- These are shown above your armor instead of being on the Inventory page.
- Unknown if Legendary Shards replace Legendary Marks entirely.
- Shards are presumably used for Legendary Infusion.
- Image Comparison
Holding LT/L2 Shows Power and Element of Gear
New Character Stat Modifiers
- Intellect / Discipline / Strength replaced by Resilience / Mobility / Recovery
- Stats are modified by Armor.
- These are similar to the Subclass stats of Armor / Agility / Recovery of D1.
- Image Comparison
Gear Stat Distributions Determined by Character Class and Armor Type (not 100% confirmed)
- Helmet, Gauntlets, and Boots give 3 total stat points, Chest Pieces give 4
- 1 point for Character Class
- 1 point for Armor Type
- 1-2 points Perk Node selection (determined by gear set)
- Image Comparison
Class/Armor | Stat |
Titan / Heavy | Resilience |
Hunter / Mobile | Mobility |
Warlock / Restorative | Recovery |
Additional Weapon Stats Shown
- Handling and Rounds Per Minute added to weapon summary
- Rounds Per Minute replaced "Rate of Fire" bar from D1
- Image Comparison
Class Items Do Not Alter Stats Other Than Power
- No stat modifiers shown on Class Items in the Beta
Ghost Shell Modifiers Changed
- Ghost Shell perks currently unknown.
- Examples shown in Beta appeared to be placeholder.
- Image Comparison
New Gear: Clan Banner
- Replaces Artifact slot.
- No confirmation on its exact function or properties.
Switch To and From Emblem/Ship Page with D-Pad
- Instead of moving the cursor to the arrow and selecting it, simply press Down on the D-Pad to access the page and Up to return.
Miscellaneous
Infusion System Returning
- Examining gear shows updated infusion node that opens a menu.
- [Image Comparison](soon)
New Armor Upgrade: Armor Mods
- Armor mod slot added to gear next to Infusion node.
- Unconfirmed what mods are available, but screenshots show some will improve ability cooldowns.
- Image Comparison
New Weapon Upgrade: Weapon Mods
- Elemental Damage determined by Weapon Mod
- Unconfirmed if these are interchangeable.
- Unconfirmed what other mods are available.
- Image Comparison
Weapon Perk Tree Simplified
- Mini Breakdown Of How The Weapon Perk System Works In Destiny 2
- All weapons of a particular name (ex. Better Devils hand-cannon) have identical stats.
- Unconfirmed if perks are customizable at all.
Planetary Materials Absent from Beta Menus
- Speculation, but no "Material Details" tooltip was present in the Beta.
- Image Comparison
Individual Shader Choice for All Non-Exotic Weapons/Armor/Ghost Shells/Ships
- Shader no longer controlled by global character shader.
- Unconfirmed if Sparrows will have Shader customization.
Character Subclass Tree Simplified
- 2 options for Class ability
- 3 options for Jump ability
- 3 options for Grenade ability
- Other modifiers listed in a block or group (ex. Attunement of Chaos or Attunement of Hunger)
- Unconfirmed if perk blocks must be chosen in their entirety or it mix-matching can occur.
- Image Comparison
Improved Gear Inspection View
- Warlock chest piece and Hunter class item inspection shows the entire piece instead of being super zoomed in.
- [Image coming soon]
Roster Location Changed
- Roster is now under the Director rather than the Roster Page within the Start menu.