UI, HUD and Menu Changes in Destiny 2

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HUD - General

Improved Mission Header and Objective Information

  • Activity header information is resized and mission objective tracker has been redesigned.
  • I'm interested to see if tracked bounties/quests will show up over here as well, or if that will still be within the ghost menu.
  • Image Comparison

New Subtitles

  • Subtitles given more definition than just yellow text.
  • I like the change to the subtitles in D2, it looks much more sleek. This isn't a change I ever thought about, but I'm glad they did it.
  • Image Comparison

Super Meter Icon

  • Your super meter now has the appropriate ability icon next to it.
  • Image Comparison

Color Coded Ability Icons

  • Abilities now match the color of the subclass you have selected.
  • Image Comparison

Grenade Refill Sound

  • The Destiny 1 sound cue for your Grenade coming off cooldown remains.
  • Just figured I would point it out in case someone didn't notice.

New "Super Charged" Text Animation

  • A small animated graphic displays when your super is charged.
  • It is simple, but looks nice. Unfortunately it plays every time you unpause or respawn so it can get annoying if you sit on your super for a while.
  • Gif Comparison
  • GIFv Version

Weapons Glow on Perk Activation

  • When a conditional perk is activated (ex. Reloading after a kill grants bonus damage) the weapon will glow.
  • Image Comparison

Voice Channel Toggle More Visible

  • The option to change your voice channel in game is now more visible in the center of the screen.
  • Image Comparison

Radar Color Improved and Range Reduced

  • Radar range reduced somewhat from D1.
  • Threat Proximity color updated to a gradient.
  • Image Comparison

No More Radar-Peeking

  • A delay has been added to the radar reappearing after aiming down sights so quickly releasing and repressing aim to glance at the radar no longer works.
  • The delay is significant enough that getting flanked seems to happen more often.
  • D1 Gif - D2 Gif
  • D1 GIFv - https://i.imgur.com/LiiPNYr.gifv

Health Bar Stylized

  • The Health and Shield break points are now indicated by the boarder graphic rather than arrows.
  • Image Comparison

Faction Symbols Replace Enemy Level Marker

  • The faction of the enemy fits in this space now.
  • I say 'faction' but it is unknown if this is actually 'faction' (i.e. House of Devils) or 'race' (Fallen) symbols.
  • Image Comparison

Majors Have New Naming Conventions

  • Tags like "Honored," "Resilient," "Unyielding," etc. will precede the enemy class to further distinguish rank.
  • Image Comparison

Health Bar Color Change for Enemy Majors

Majors and Ultras Have Sectioned Health Bars

  • Health bars have sections to help keep track of damage dealt.
  • Currently does not correlate with boss phases for the Strike boss.
  • Image Comparison

Enemy Shield Health Re-positioned

  • Shield Health is still a white bar, but it has been moved to the bottom of the health bar.
  • Image Comparison

Shields Are Brighter and Have Unique Styles for Each Race

  • Shield colors stand out more (to my eye anyway) and each enemy race (Cabal, Fallen, Vex, etc.) has it's own style of shield.
  • Image Comparison

HUD - Crucible (Control)

Map Callout Below Radar

  • A simple name for the area you are in is listed underneath the radar.
  • Great for improving team communication.
  • Image Comparison

Match Information Moved to Top of Screen

  • All match information (score, time, player status, etc.) is shown at the top of the screen rather than the bottom right corner.
  • Image Comparison

Icons Added to Show Each Class in the Match and Their Status

  • Icons that represent each player's chosen subclass are listed across the top.
  • These change to a skull when a player dies, solid yellow when their super is charged, and yellow with a small border animation while their super is active.
  • Gif Comparison

Zone Ownership Display Replaced by Number of Zones Controlled

  • Since zones are no longer neutral (after B is initially captured) the permanent display for each zone's status has been removed.
  • If all zones are controlled by a team the words "Power Play" will replaced the zone counter.
  • Image Comparison

Improved Killfeed Information

  • Notifications added for when a player has Cast their super or Loaded a power weapon.
  • Power ammo indicator will show the weapon type and ammo location.
  • Image Comparison

Redesigned "Killed By" Information

  • When you are killed, the player and weapon information is listed on the side of the screen.
  • Image Comparison

Purple Edge of Screen Effect When Enemy Nova Bomb is Tracking You

  • The edges of your screen will have a void effect if you are being tracked by a Nova Bomb.
  • Unknown if this occurs for other supers.
  • [NEED IMAGE/GIF]

Power Weapon Threat Indicator

Weapon Color Location
Sniper Red '+' Scope (very similar to D1 scope glint)
Shotgun White Barrel (looks like a flashlight attachment)
Grenade Launcher Red Barrel/Front
Rocket Launcher Orange Barrel (it's the inside of the rocket chamber that glows)
Fusion Rifle Blue Barrel (blue light below barrel)
Linear Fusion Purple or Red (unconfirmed) (unconfirmed)

Enemy Objects Glow Red

  • Enemy Grenades stuck to a surface will have a red outline to help identify them (ex. Lightning Grenades).
  • Enemy Rifts and Barriers also have a reddish color
  • [NEED IMAGE/GIF]

No Score In-Game or Post-Game

  • Ghost menu only shows player names, but no score (possibly names ordered by score but unconfirmed)
  • Post-game shows stats relevant to the game-type (Kills/Captures/etc.) but no score.
  • Image Comparison

More Player Reporting Options

  • Player reporting options have sub-menus for more detailed classification
  • [NEED IMAGE/GIF]

Character Menu

Glimmer and Legendary Shards Shown on Character Page

  • These are shown above your armor instead of being on the Inventory page.
  • Unknown if Legendary Shards replace Legendary Marks entirely.
  • Shards are presumably used for Legendary Infusion.
  • Image Comparison

Holding LT/L2 Shows Power and Element of Gear

New Character Stat Modifiers

  • Intellect / Discipline / Strength replaced by Resilience / Mobility / Recovery
  • Stats are modified by Armor.
  • These are similar to the Subclass stats of Armor / Agility / Recovery of D1.
  • Image Comparison

Gear Stat Distributions Determined by Character Class and Armor Type (not 100% confirmed)

  • Helmet, Gauntlets, and Boots give 3 total stat points, Chest Pieces give 4
  • 1 point for Character Class
  • 1 point for Armor Type
  • 1-2 points Perk Node selection (determined by gear set)
  • Image Comparison
Class/Armor Stat
Titan / Heavy Resilience
Hunter / Mobile Mobility
Warlock / Restorative Recovery

Additional Weapon Stats Shown

  • Handling and Rounds Per Minute added to weapon summary
  • Rounds Per Minute replaced "Rate of Fire" bar from D1
  • Image Comparison

Class Items Do Not Alter Stats Other Than Power

  • No stat modifiers shown on Class Items in the Beta

Ghost Shell Modifiers Changed

  • Ghost Shell perks currently unknown.
  • Examples shown in Beta appeared to be placeholder.
  • Image Comparison

New Gear: Clan Banner

  • Replaces Artifact slot.
  • No confirmation on its exact function or properties.

Switch To and From Emblem/Ship Page with D-Pad

  • Instead of moving the cursor to the arrow and selecting it, simply press Down on the D-Pad to access the page and Up to return.

Miscellaneous

Infusion System Returning

  • Examining gear shows updated infusion node that opens a menu.
  • [Image Comparison](soon)

New Armor Upgrade: Armor Mods

  • Armor mod slot added to gear next to Infusion node.
  • Unconfirmed what mods are available, but screenshots show some will improve ability cooldowns.
  • Image Comparison

New Weapon Upgrade: Weapon Mods

  • Elemental Damage determined by Weapon Mod
  • Unconfirmed if these are interchangeable.
  • Unconfirmed what other mods are available.
  • Image Comparison

Weapon Perk Tree Simplified

Planetary Materials Absent from Beta Menus

  • Speculation, but no "Material Details" tooltip was present in the Beta.
  • Image Comparison

Individual Shader Choice for All Non-Exotic Weapons/Armor/Ghost Shells/Ships

  • Shader no longer controlled by global character shader.
  • Unconfirmed if Sparrows will have Shader customization.

Character Subclass Tree Simplified

  • 2 options for Class ability
  • 3 options for Jump ability
  • 3 options for Grenade ability
  • Other modifiers listed in a block or group (ex. Attunement of Chaos or Attunement of Hunger)
  • Unconfirmed if perk blocks must be chosen in their entirety or it mix-matching can occur.
  • Image Comparison

Improved Gear Inspection View

  • Warlock chest piece and Hunter class item inspection shows the entire piece instead of being super zoomed in.
  • [Image coming soon]

Roster Location Changed

  • Roster is now under the Director rather than the Roster Page within the Start menu.