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Property:Handling

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Handling, a property of type Number, is inversely proportional with the time required to perform specific weapon animations: drawing and holstering a weapon, recovering from actions which temporarily disable weapon usage (e.g. landing after a long fall), and transitioning from hip-fire aiming to aiming down sights (ADS). Higher Handling corresponds with quicker animations.

Pages using the property "Handling"

Showing 25 pages using this property.

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1
1000 Yard Stare +48  +
18 Kelvins +58  +
2
21% Delirium +39  +
5
50VAL Telescopic +10  +
9
9RECT Telescopic +-10  +
A
A Cold Sweat +41  +
A Distant Pull +65  +
A Fine Memorial +45  +
A Single Clap +47  +
A Sudden Death +32  +
A Swift Verdict +43  +
ATA Scout +13  +
ATB Long Range +-10  +
ATC Rex +15  +
ATD Raptor +5  +
Aachen-LR2 +42  +
Aberrant Action +45  +
Abyss Defiant +33  +
Abyss Defiant (Adept) +33  +
Acantha-D +31  +
Acantha-D XK8434 +31  +
Acasia's Dejection +59  +
Acasia's Dejection (Adept) +59  +
Accrued Redemption +55  +
Accrued Redemption (Season 8) +60  +