Version/2.0.0.1
From Destiny 2 Wiki
Patch 2.0.0.1 “The one about the Hunt” | |
---|---|
Information | |
Type | Patch |
Version ID | 2.0.0.1 |
Released | September 4, 2018 |
External Link | Patch 2.0.0.1[1] |
Version History | |
← Previous | Next → |
2.0.0 | 2.0.2 |
All Versions |
The Season of the Outlaw has begun.
Player Character
General
- Raised character level cap to 50 for Forsaken owners
Sandbox
General
- Year 1 Sony exclusive Exotic and legendary rewards are now available for all platforms
Exotic Weapons
- Riskrunner
- Increased inventory size
- Whisper of the Worm
- Replaced Armor Piercing Rounds with Accurized Rounds to prevent accidental perk failures for White Nail
Weapons
- Year 2 weapons now provide random perks when acquired
- Year 2 Masterwork weapons have revamped system
- Allows players to reach +10 bonus stats
- Year 2 mods are now available
- Can be acquired by dismantling Year 2 weapons
- Can be purchased from the Gunsmith
- Year 1 weapons no longer accept modifications
Perks
- Increased the blast radius penalty for Concussion and Blinding Grenades from single shot grenade launchers
Abilities
- Hunters
- Golden Gun
- Increased Golden Gun damage against base and elite enemies
- Titan
- Magnetic Grenades
- Grenades should now detonate a second time even if the initial detonation kills the target
Activities
Strikes
- The Vanguard Strike Playlist is now available
- Nightfall strike scoring has been re-enabled
- Base-level strikes are available through destinations
- Year 1 Sony exclusive strikes are now available to all platforms
Exodus Crash
- Analyzing the Fallen device in Prodromus Down
- The objective progress rate increases based on number of Guardians standing near Ghost
- Thaviks encounter
- Decreased thaviks's teleport frequency
- Was three long teleports and six quick teleports
- Now two long teleports and three quick teleports
- Increased Thaviks's quick-teleport speed increased
- Reduced enemy waves to match teleport frequency
- Added additional enemies per wave
- Damage to Thaviks is preserved when Thaviks switches weapons
Daily Heroic Story Missions
- Daily Heroic story missions now available
Crucible
General
- Fixed an issue that sometimes triggered the Quitter Penalty after completed Competitive Crucible matches
- Starting in Season 4, Iron Banner will be updated to enable Power level advantages, beginning on September 18
- Removed Mayhem temporarily from the weekly featured playlist until a future update
- Trials of the Nine is now on hiatus
- Trials of the Nine reputation tokens cannot be redeemed until the activity returns
Maps
- Retribution and Wormhaven are now available on all platforms
- Retribution has been reworked and enlarged to support 6v6 matches
Rumble
- Earning a place in the Top 3 in Rumble will now count as a win
- The correct number of Valor Rank Points will be granted
Competitive
- Glory
- Retuned Glory Rank Points gained and lost have to reduce the overall climb to higher ranks
- Fixed the weekly award and doubled its gains
- Fixed and returned weekly Glory decay
- Players who competed in Season 3 will earn bonus rank points for completing their first match in Season 4
- Removed loss streaks
- Valor
- Losses in the Competitive playlist no longer reset your Valor win streak
- Game Modes
- Control and Clash modes have been added to the Competitive playlist
- Rewards
- Pinnacle Crucible rewards are now awarded via quests
- These quests will not be removed at the end of the season
- Redrix’s Claymore has been retired in Season 4 as a seasonal reward
- Players who earned Redrix’s Claymore in Season 3 will receive additional bonuses
Private Matches
- Added the option to adjust the respawn timers for Survival
- Score-to-win options have been updated for several modes
- Control
- Added 25 and 150, removed 10 and 20
- 150 is the new default
- Clash
- Added 25 and 150, removed 10 and 20
- 100 is the new default
- Supremacy
- Added 25 and 150, removed 10 and 20
- 150 is the new default
Gambit
General
- The Gambit playlist is unlocked
- Requires Forsaken
- Requires completion of mission "Spark"
- Infamy ranks now available
Tower
Vendors
- Zavala
- The Season 4 vendor progression system has been updated with two separate progressions
- Vanguard Rank
- Like in previous seasons, Vanguard rank can be increased by turning in Vanguard tokens to Zavala
- Increasing your Vanguard rank will provide Vanguard engrams, containing new Year 2 weapons and armor with random rolls
- You can continue to acquire items found in Vanguard engrams beyond the season end boundary
- Seasonal exclusive items that are purchased via Vanguard rank have been moved to their own row for clarity, and will only be attainable until the end of Season 4
- Nightfall Rank
- Increased by attaining score on various Nightfall strikes
- Items are now available for purchase from Zavala by increasing in Nightfall Rank
- Shaxx
- Updated reputation reward packages for Season 4
- Updated bounties for Season 4
- Added pursuits to Shaxx’s inventory
- Added new rewards for Valor ranks
- Gunsmith
- No longer exchanges Year 1 mods; these can be safely dismantled
- Now sells two mods (one armor, one weapon) a day.
- Gunsmith packages now require 100 Gunsmith Materials
- Updated repuation reward packages for Season 4
Events & Rituals
Challenges
- General
- Between levels 20 and 50 challenges provide a source of Legendary items and experience
- When you reach level 50, an entirely new set of challenges activates and the leveling ones are no longer available
- After you reach level 50, these are the main avenue into the powerful rewards that previously lived within milestones
- Level 20 challenges with progression will be converted to a new challenges at level 50
- Daily challenges now available
- Specific challenges offered each day
- Individual daily challenges reset on a four day cadence
- Weekly challenges now available
- Reset each Tuesday
Items & Economy
General
- Increased experience rewards for completing strikes and nightfall
- Reduced experience rewards for completing normal and heroic public events
- Iron Banner, Vanguard, and Crucible tokens earned in Season 3 may be redeemed with their respective vendors in Season 4
- Players are no longer able to delete mods or shaders from an items details screen
Masterworks
- Masterwork reward chances are being reduced in some activities
- Pre-Forsaken raids will still offer a higher chance for Masterwork acquisition, but that chance has been lowered from 50% to 10% to be in line with Masterwork drops in Forsaken
- Year 1 armor will always dismantle to one Masterwork Core
- Year 1 weapons can dismantle to one or two cores, but no longer three
Power
- Activity rewards now respect your Power
- If you complete an activity while severely under-leveled, rewards will offer a larger Power upgrade
- If you complete an activity while heavily over-leveled, rewards will be a lower Power level
Shaders
- Forsaken shaders do not drop in the wild; instead, they come from dismantling gear with that shader applied
- Rare-quality shaders are often applied to drops, but have a low chance of being granted by dismantling
- Legendary-quality shaders appear much less frequently on gear, but have a high chance of being granted by dismantling
- It no longer costs anything to apply shaders to gear
Infusion
- Infusion for all pre-Forsaken and Forsaken gear is capped at 600 Power
- Weapon infusion is now slot-based rather than archetype-based
- Example: Any Kinetic weapon can be infused into any other Kinetic weapon, but you can no longer infuse an Energy Hand Cannon into a Kinetic Hand Cannon
- Infusing duplicates of the same item is much less expensive than using two different items
Destination Materials
- Reduced drop rates of destination materials from some destination activities
Collections
- Includes any weapon, armor piece, Ghost Shell, ship, Sparrow, emblem, or shader players have earned since Warmind's release on May 8
- Except for Year 2 legendary armor and weapons with random rolls, all items can be reacquired through Collections, for a fee
- The cost to reacquire an item scales based on what the item dismantles into
Three of Coins
- Three of Coins have been deprecated
- Converted into "Faded Cards"
- Can be safely discarded for Legendary Shards
Eververse
Prismatic Matrix Schedule
- The Prismatic Matrix is now scheduled out for the full season
- The Prismatic Facet (free weekly account roll) is now obtained via a special Tier 1 Eververse bounty, rather than being tied to leveling, which can be acquired for 250 Glimmer and that does not require an Eververse Bounty Note
- This permits players at all levels to obtain their free weekly roll
Eververse Bounties
- Each Seasonal Bright Engram now grants one Bounty Note
- These Bounty Notes can be exchanged for a variety of weekly Eververse Bounties, which come in three tiers:
- Tier 1: Cost = 1 Eververse Bounty Note: Rewards 20 Bright Dust
- Tier 2: Cost = 3 Eververse Bounty Note: Rewards 70 Bright Dust
- Tier 3: Cost = 6 Eververse Bounty Note: Rewards 150 Bright Dust
- Players can acquire as many Eververse bounties as they have Bounty Notes
- Eververse bounties expire seven days after acquisition
Bright Dust Dismantle Yields
- Bright Dust, which you gained from dismantling types of Eververse items, is now a fixed amount
- Example: Shaders will always yield 10 Bright Dust
Bright Engram Updates
- Reward probabilities are now displayed on bungie.net
- Added new Legendary weapon ornaments to the Bright Engram
- Added new Ghost Projection category to the Bright Engram
- Weapon and armor mods are no longer available in Bright Engrams
Eververse Armor and Perks
- With the addition of random perk rolls on armor, we have made some changes to how perks are applied to Eververse armor
- Eververse armor acquired from non-deterministic sources (i.e., the Bright Engram) will include random perks
- Eververse armor acquired from deterministic sources (i.e., the Prismatic Matrix or Bright Dust storefront) will have fixed perks
Leveling Rewards in Forsaken
- Starting in Forsaken, you will no longer earn Bright Engrams each level until you reach the level cap
- Players progressing through the campaigns will receive an Eververse gift at the end of each campaign once per class with a variety of items and some Bright Engrams included
- This includes players who use a Character Boost
- Once you reach the level cap, Bright Engrams will once again be awarded at the same rate as they are in the current game
General
- Silver transaction history is now displayed on bungie.net
- Bundles that have not been opened can be refunded for seven days after purchase
- Gleaming Boons of the Vanguard and Crucible have been updated to drop the current season's items
- To make room for bounties, Bright Dust offerings have been moved to the second page of Eververse
Clans
General
- The Season 3 Clan Staff reward has been granted to all clans who hit max rank this season
- Gambit now offers a clan engram when a fireteam from your clan wins a Gambit match
Season 4 Clan Progression
- Clan experience is now earned by completing clan bounties available from Hawthorne
- When a player reaches level 50, three new clan bounties become available
Guided Games
General
- Players have the option reconnect to Guided Game activities if they encounter a disconnection from an active Guided Game
Technical
Audio
- Adjusted ambient audio in the Tower
UI
- Fixed an issue where having a certain number of unique items in the vault was causing items to not load
- Fixed an issue where text would hitch on multiple screens when players are playing on a PlayStation Pro
References
- ↑ "Destiny 2 Update 2.0.0.1" Bungie, posted by Destiny Dev Team, 4 Sep. 2018, https://www.bungie.net/en/Explore/Detail/News/47197.