Version/1.2.0

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Patch 1.2.0
“The one about Warmind”
Update Patch Thumbnail.jpg
Information
Type Patch
Version ID 1.2.0
Released May 8, 2018
External Link Patch 1.2.0[1]
Version History
← Previous    Next →  
1.1.4.2 1.2.0.2

All Versions







Warmind Launch

  • Warmind is now available
  • Season 3 has begun



Player Character'
'
General
  • Players who own Warmind may now reach level 30 and Power level 385



Emotes
  • Multi-emote is now available, and players can now configure all four emote options with player-selected emotes
  • Emotes are now stored on the Multi-Emote page of the character inventory
  • The emote collection has been removed from the Vault, as emotes are now stored on the character



Sandbox
Abilities
  • Additional grenade charges granted by some Subclass trees or Exotic Perks now charge at the same rate as the primary grenade (was considerably slower)

Exotic Weapons – General

  • Implemented Exotic Masterwork weapons


Exotic Kinetic Weapons

  • Sweet Business
  • Increased the ammo gained when players pick up Kinetic ammo
  • Increased ammo inventory


  • Vigilance Wing
  • Recovery is set to maximum while the Last Stand perk is active


  • The Jade Rabbit
  • +20 stability


  • Rat King
  • Enhanced the total stat benefits of running with a pack
  • Benefits are front-loaded; there are now larger damage benefits when two people equip the Exotic, with slight damage increases for each additional player 
  • The Rat Pack perk can now activate and stack while Rat King is stowed
  • Added HUD notification text for when the Rat Pack perk is active
  • Increased ammo inventory
  • Added full auto


  • Crimson
  • Refined damage, rate of fire, and recovery time between bursts 
  • Increased ammo inventory


  • Sturm and Drang
  • Sturm
  • Increased base stability stat
  • Overcharged rounds from Drang now deal 80% bonus damage
  • Added HUD status notification and visual feedback for when the magazine is overcharged
  • Drang
  • Kills with Drang reload Sturm and add one overcharged round even if Sturm's mag is not full
  • Increased magazine size
  • Now has the Rampage perk


Exotic Energy Weapons

  • Hard Light
  • Can now be manually reloaded to change the damage type
  • Hits after its rounds bounce now deal double damage


  • Graviton Lance
  • Now fires two-round bursts
  • Increased stability
  • Reduced recoil on its final round in a burst
  • Cosmology explosion deals more damage
  • Cosmology explosion now spawns secondary Void projectiles
  • Enemies eliminated float up and back, detonating closer to their death location
  • Improved aim assist


  • Skyburner’s Oath
  • +10 aim assist
  • +30 increased handling
  • Now has the Explosive Payload perk
  • Hip fire now lobs slower-moving projectiles with tracking


  • Riskrunner
  • Now deals more damage while Arc Conductor is active
  • Enhanced Arc damage resistance to 50% while Arc Conductor is active and Riskrunner is in the player’s hands
  • Arc damage resistance is now enabled against Guardians in the Crucible
  • Arc Conductor can be activated while the weapon is stowed
  • Added Arc FX to the player while Arc Conductor is active


  • Sunshot
  • Increased damage and radius of kill explosion


  • Coldheart
  • Damage now ramps up faster
  • Reduced incoming flinch
  • Increased precision modifier to 1.4x (was 1.05x)


  • Prometheus Lens
  • Increased magazine size to 100 rounds
  • Deals more area damage and less beam damage
  • Increased precision modifier to 1.4x (was 1.05x)


  • Fighting Lion
  • Deals more blast damage and less direct hit damage
  • Increased ammo inventory
  • Increased spawn ammo
  • Kills with this weapon guarantee Energy ammo drops


Exotic Power Weapons

  • Tractor Cannon
  • Weapon damage now suppresses targets
  • Weapon damage now makes targets more susceptible to Void damage (+50%) for 10 seconds


  • D.A.R.C.I.
  • Reduced flinch
  • Reduced zoom on scope
  • Increased precision damage to locked-on targets (up to 4x)
  • Increased aim assist


  • Borealis
  • Reduced flinch
  • After breaking the shield of an enemy (a combatant or a Guardian using a Super) with the matching elemental damage type, it deals double damage for the remainder of the magazine


  • The Prospector
  • Grenades now stick to surfaces
  • Grenades now cause burn damage over time


  • Wardcliff Coil
  • Fixed an issue where players would receive unintended amounts of power ammo when changing from Wardcliff Coil to alternate power weapons



Weapon Perks

  • Pulse Monitor
  • Now reloads 35% of the magazine (up from 17.5%)
  • Now can activate while the weapon is not equipped


  • Precision Frame
  • Fixed an issue that was causing inconsistent recoil reduction on precision-category weapons
  • The pattern is now more consistent as the weapon kicks


Legendary Weapons

  • Precision Hand Cannons
  • Adjusted the ADS firing animation


  • Linear Fusion Rifles
  • Increased precision damage modifier to 2.0x (was 1.5x)


  • Lightweight Grenade Launchers
  • Adjusted breach-load Grenade Launchers so that they can fire sooner out of a reload, and fire sooner out of a sprint cancel


  • Sniper Rifles
  • Reduced overall flinch value for all sniper rifles
  • Tuned sniper scope cameras and reticles to behave consistently for flinch, recoil and sway across all sniper rifles
  • Developer note: We can now update individual sniper rifles as needed, which was prevented before due to this issue



Activities'
'
PvE
  • Changes to outgoing player damage scaling vs. higher-level combatants
  • Higher-level combatants take longer to kill if you’re below their level
  • Increased the outgoing and incoming damage scaling, from capping at a 40 Power level delta to a 50 Power level delta
  • Over-level combatants continue to increase in difficulty up to 50 Power levels above the player
  • When enemies are 50 Power levels or higher above a player, they will be immune to damage
  • Over-level, immune combatants will display a “??” icon in their nameplate
  • Updated the damage dealt to combatant Energy shields from the following weapon damage types:
  • 3x damage dealt from Energy weapons of a matching damage type
  • 2x damage dealt from Energy weapons of a nonmatching damage type
  • No bonus damage from Kinetic weapons


Strikes

  • Heroic strikes now feature rotating modifiers:
  • At any given time, the following will be active on the Heroic strikes playlist:
  • 1x Elemental Burn (weekly rotation)
  • 1x Advantage (daily rotation)
  • 1x Disadvantage (daily rotation)
  • In addition to the above, the baseline difficulty of Heroic strikes is boosted to be closer to Nightfall difficulty


  • Legendary Nightfall Strike Challenge Card
  • Can be obtained from Xûr (at no cost) by replacing your Rare Challenge Card
  • The Legendary tier adds additional slots for new Advantages and Disadvantages


  • Fixed an issue in which scoring did not add points for killing the bosses in the Nightfall strikes “A Garden World” and “Savathûn’s Song”
  • Fixed an issue where the Nightfall score summary was only displaying kills since last death
  • Now displays the score for entire activity completion
  • Fixed an issue in which the Unbroken Challenge completed for all fireteam members even if the clear criteria had not been met
  • Fixed an issue where strike scoring granted points for players in public bubbles, Lost Sectors, or other unintended areas

Raid

  • Weekly lockouts for raid rewards are now class-based
  • Players running multiple instances of the same class will receive rewards only the first time they run the raid in a week

Tower

  • Seasonal Ranks are now available for the Vanguard, Crucible, Trials of the Nine, and Iron Banner
  • Increased Vault size from 200 items to 300 items
  • Fixed an issue with collections where event emblems would not show up unless players owned Curse of Osiris
  • Fixed an issue where Cayde-6 refused to offer all three Treasure Maps for Mercury



Items and Economy'
'
General
  • Milestones now award a more balanced distribution of Exotics between weapons and armor, but overall they award Exotics less often than before
  • Fixed an issue where powerful engrams could not draw from Exotics released at Destiny 2 launch
  • Fixed an issue where the first powerful engram opened after each sign-in was guaranteed to produce an Exotic
  • Fixed an issue with slow load times for Uncommon gear
  • Mods and shaders can now be dismantled from the Item Details screen
  • Items can now be dismantled from the Postmaster and the Vault
  • Season 2 Exotic Ghost Shells that use destination perks now have a chance to have Hellas Basin destination perks when initially awarded


Character Inventory

  • Created a  “Pursuits” category in the character inventory to contain pursuit tracking items, such as those associated with Exotic quests
  • Items in the Pursuits category are specific to each character and not shared across the account


Eververse

  • Players now may receive one Bright Engram per character (account limit of three) from Tess for the seasonal milestone
  • Increased the number of items available for purchase via Bright Dust from 14 to 18
  • Additional slots will feature shaders and transmat effects
  • Fixed an issue where players could purchase bundles or engrams when their inventory and Postmaster were full
  • Fixed an issue where items rewarded from Eververse Gleaming Boons would not display the correct icon within the Postmaster screen


  • Added the Prismatic Matrix to Eververse
  • At launch, 10 Eververse items from Season 3 are featured each week that the Prismatic Matrix is available
  • An account's first well-rested level-up each week grants one Prismatic Facet, allowing one free use of the Prismatic Matrix
  • Players may hold up to three Prismatic Facets at a time
  • Additional activations may be purchased for 200 Silver each
  • This item inventory is based on a knockout list and will not drop duplicates
  • Items earned via Bright Engrams, Bright Dust, or previous Matrix activations will contribute to the knockout list



Clans'
'
Progression
  • A new set of clan perks is available for you to earn in Season 3
  • A new Clan Banner Staff has been rewarded to those who hit clan rank 6 in Season 2

Clan Engrams 

  • Trials of the Nine and raid clan engrams no longer grant Trials of the Nine or raid weapons
  • These now grant Crucible and Vanguard rewards
  • Clan Engrams no longer grant rewards above the player’s level when reaching 340 Power
  • The Nightfall and Crucible clan engrams will grant rewards up to 340 Power

Guided Games

  • A new set of Guided Games tickets has been granted to all players
  • Players can earn a Leviathan Guide emblem that tracks the number of raid encounters and raids they complete as a Guide
  • The emblem rewards an aura for 14 days when completing a raid as a Guide
  • Once a week while the aura is active, guiding a raid to completion grants a Bright Engram



Crucible'
'
General
  • Private Matches are now available to all players
  • Players must own Curse of Osiris or Warmind to play maps from those respective releases in Private Matches
  • Added a Crucible ranking system (see details here)
  • Added a fireteam matchmaking system (see details here)

Maps

  • Curse of Osiris and Warmind maps are now available to all players in matchmade Crucible playlists
  • New Warmind maps: Meltdown and Solitude
  • Added spawn points to Altar of Flame, the Dead Cliffs, and Endless Vale 
  • Added kill volumes to the Burnout to prevent players from escaping the intended playable space
  • Fixed a cinematic camera point on the Dead Cliffs for 6v6


Game Modes

  • Added “Doubles” to the Weekly Rotating playlist



Audio'
'
Settings
  • Added and revised in-game audio options that can be accessed through the Settings menu in Destiny 2: (Help Article)
  • SFX Volume
  • Dialogue/Cinematics Volume
  • Music Volume
  • Chat Volume

PC
  • Key Mapping
  • Secondary key mappings can be assigned through the Settings menu in Destiny 2.
  • Key Mappings are now stored per-account by default.  There is a setting in the Settings menu to store Key Mappings per-machine instead.


  • Text Chat
  • Incoming Text Chat messages are now visible by default.  There is a mappable key (defaults to 'L') to toggle Text Chat to a minimized state.
  • Incoming Text Chat messages now play an audio cue while text chat is in the minimized state.  This can be disabled in the Settings menu.




UI'
'
General
  • Fixed an issue where the cursor sometimes failed to appear on destination maps


Notes

Destiny 2 Updates 1.2.0 and 1.2.0.1 were both bundles in the same update.[2]

References

  1. "Destiny 2 Update 1.2.0 - 5/08/2018" Bungie, posted by Destiny Dev Team, 8 May 2018, https://www.bungie.net/en/Explore/Detail/News/46849.
  2. Bungie Help [@Bungie Help]. "To prepare for the release of Destiny 2: Warmind, Update 1.2.0, and Hotfix 1.2.0.1, Destiny 2 will be brought offline Tuesday (5/8) for server maintenance. Expected duration is 6 AM PDT to 11 AM PDT: https://help.bungie.net/" Twitter, 6 May. 2018, 2:03PM, https://twitter.com/BungieHelp/status/993234872536678400