Legacy Armor Mod

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ModImageTypeDescription
Argent OrdnanceArgent Ordnance icon.pngCharged with Light ModWhile Charged with Light, dealing damage with a Rocket Launcher to a powerful combatant gives you a major increase to Rocket Launcher damage for a short time, consuming one stack of Charged with Light.
Blast Radius (Mod)Blast Radius (Mod) icon.pngCharged with Light ModBecome Charged with Light by rapidly defeating multiple enemies with Grenade Launchers or Rocket Launchers.
Blessing of RasputinBlessing of Rasputin icon.pngWarmind Cell ModCollecting a Warmind Cell increases the chances that your next final blow with a Seraph weapon will create a Warmind Cell.
Burning CellsBurning Cells icon.pngWarmind Cell ModDestroying a Warmind Cell creates a burst of Solar energy that causes enemies to burn for several seconds.
Cellular SuppressionCellular Suppression icon.pngWarmind Cell ModDamaging a Warmind Cell creates a burst of suppressing Void energy. Additionally, you deal less damage to Warmind Cells.
Charge HarvesterCharge Harvester icon.pngCharged with Light ModWhile you are not Charged with Light, any kill or assist has a small cumulative chance to cause you to become Charged with Light.
-10 to the stat that governs your class ability recharge rate.
Charged UpCharged Up icon.pngCharged with Light ModAllows for 1 additional stack of Charged with Light.
Chosen of the WarmindChosen of the Warmind icon.pngWarmind Cell ModCollecting or destroying a Warmind Cell creates a concussive blast that pushes enemies away.
Empowered FinishEmpowered Finish icon.pngCharged with Light ModBecome Charged with Light by finishing a combatant, consuming one-tenth of your Super energy.
Energy ConverterEnergy Converter icon.pngCharged with Light ModWhile Charged with Light, using your grenade attack grants you Super energy, consuming all stacks of Charged with Light.
-10 Discipline.
Extra ReservesExtra Reserves icon.pngCharged with Light ModWhile Charged with Light, defeating combatants with Void damage grants a chance to drop Special ammo. This effect consumes all stacks of Charged with Light. The more stacks you have, the higher your chance of gaining the ammo drop.
-10 Intellect.
FirepowerFirepower icon.pngCharged with Light ModWhile Charged with Light, regain a portion of your grenade energy when you use your grenade, consuming one stack of Charged with Light.
Fireteam MedicFireteam Medic icon.pngWarmind Cell ModDestroying a Warmind Cell creates a burst of healing for you and allies near you.
Global ReachGlobal Reach icon.pngWarmind Cell ModWarmind Cells you create affect and damage targets at a greater distance.
Grasp of the WarmindGrasp of the Warmind icon.pngWarmind Cell ModYou can pick up, carry, and throw Warmind Cells. Once thrown, a Warmind Cell cannot be picked up again.
Heal ThyselfHeal Thyself icon.pngCharged with Light ModWhile Charged with Light, grenade final blows heal you and consume one stack of Charged with Light.
Heavy HandedHeavy Handed icon.pngCharged with Light ModWhile Charged with Light, regain half of your melee energy when you use a charged melee ability, consuming one stack of Charged with Light.
While surrounded by multiple enemies, defeating an enemy with a Fusion Rifle, Shotgun, Sidearm, or Submachine Gun adds ammo for that weapon to your reserves.
High-Energy FireHigh-Energy Fire icon.pngCharged with Light ModWhile Charged with Light, gain a bonus to weapon damage. Each defeated enemy consumes one stack of Charged with Light.
Incinerating LightWarmind's Light icon.pngWarmind Cell ModBecome Charged with Light by rapidly defeating multiple enemies with the explosion of a Warmind Cell.
Kindling the FlameKindling the Flame icon.pngCharged with Light ModWhile Charged with Light, reviving a downed Guardian gives you a burst of healing, consuming one stack of Charged with Light.
Light from DarknessWarmind's Light icon.pngWarmind Cell ModBecome Charged with Light by rapidly defeating multiple enemies near a Warmind Cell using weapons or abilities.
Light of the FireLight of the Fire icon.pngWarmind Cell ModRapidly defeating targets with the detonation of a Warmind Cell generates an Orb of Power.
Lucent BladeLucent Blade icon.pngCharged with Light ModWhile Charged with Light, dealing damage with a Sword gives you bonus Sword damage for 5 seconds, consuming one stack of Charged with Light.
Greatly increases the charge rate for your equipped Swords.
Modular LightningModular Lightning icon.pngWarmind Cell ModCollecting a Warmind Cell creates a burst of chaining Arc energy around you.
Power of RasputinPower of Rasputin icon.pngWarmind Cell ModYou gain a bonus to weapon damage against enemies that are near Warmind Cells.
Powerful FriendsPowerful Friends icon.pngCharged with Light ModWhen you become Charged with Light, nearby allies also become Charged with Light, if they are not already.
+20 Mobility.
Precisely ChargedPrecisely Charged icon.pngCharged with Light ModBecome Charged with Light by getting multiple rapid precision final blows with Linear Fusion Rifles or Sniper Rifles.
-10 Discipline.
Precision ChargePrecision Charge icon.pngCharged with Light ModBecome Charged with Light by rapidly defeating combatants with precision kills from Bows, Hand Cannons, and Scout Rifles.
-10 Strength.
Protective LightProtective Light icon.pngCharged with Light ModWhile Charged with Light, you gain significant damage resistance against combatants when your shields are destroyed. This effect consumes all stacks of Charged with Light. The more stacks consumed, the longer the damage resistance lasts.
-10 Strength.
Quick ChargeQuick Charge icon.pngCharged with Light ModBecome Charged with Light by rapidly defeating multiple enemies with Fusion Rifles or Shotguns.
Greatly increases the ready speed of Fusion Rifles, Shotguns, Submachine Guns, and Swords.
Radiant LightRadiant Light icon.pngCharged with Light ModCasting your Super causes nearby allies to become Charged with Light.
+20 Strength.
Rage of the WarmindRage of the Warmind icon.pngWarmind Cell ModAdds additional Solar damage to the explosions of Warmind Cells you destroy.
Reactive PulseReactive Pulse icon.pngCharged with Light ModWhile Charged with Light, taking damage when surrounded by combatants allows you to emit a burst of damaging Arc energy, consuming one stack of Charged with Light.
Gain a powerful overshield while performing your finisher.
Sheltering EnergySheltering Energy icon.pngWarmind Cell ModCollecting a Warmind Cell grants you an overshield.
Shield Break ChargeShield Break Charge icon.pngCharged with Light ModBecome Charged with Light by breaking an enemy shield with the matching energy type.
Stacks on StacksStacks on Stacks icon.pngCharged with Light ModGain an extra stack of Charged with Light for every stack you gain.
-10 Recovery.
Strength of RasputinStrength of Rasputin icon.pngWarmind Cell ModCollecting a Warmind Cell grants you melee energy.
Striking LightStriking Light icon.pngCharged with Light ModWhile Charged with Light, defeating enemies with melee damage and Swords spawns 1 Orb of Light for your allies and consumes one stack of Charged with Light.
Gain damage resistance against non-Guardian enemies while sprinting.
SuperchargedSupercharged icon.pngCharged with Light ModYou can have 2 additional stacks of Charged with Light, up to a maximum of 5.
Surprise AttackSurprise Attack icon.pngCharged with Light ModWhile Charged with Light, reloading or readying a Sidearm will consume all stacks of Charged with Light and convert them into stacks of a major damage buff, which are depleted as you damage combatants with that Sidearm.
-10 Intellect.
Sustained ChargeSustained Charge icon.pngCharged with Light ModBecome Charged with Light by rapidly defeating combatants with Auto Rifles, Trace Rifles, or Machine Guns.
Swift ChargeSwift Charge icon.pngCharged with Light ModBecome Charged with Light by rapidly defeating combatants with Pulse Rifles, Sidearms, or Submachine Guns.
Defeating combatants with a Pulse Rifle grants a chance to drop Special ammo for your allies.
Taken ArmamentsTaken Armaments icon.pngLast Wish Raid ModDefeating a Taken enemy with a grenade grants Heavy ammo.
Taken BarrierTaken Barrier icon.pngLast Wish Raid ModReceiving Taken damage gives a 20% reduction in damage for 10 seconds.
Taken InvigorationParagon Mod icon.pngLast Wish Raid ModDefeating a challenging Taken enemy refreshes your class ability.
Taken RepurposingTaken Repurposing icon.pngLast Wish Raid ModDestroying a Taken shield refreshes your grenade ability.
Taking ChargeTaking Charge icon.pngCharged with Light ModBecome Charged with Light by picking up Orbs of Light.
Warmind's LightWarmind's Light icon.pngWarmind Cell ModBecome Charged with Light by collecting a Warmind Cell.
Warmind's LongevityWarmind's Longevity icon.pngWarmind Cell ModWarmind Cells you create last longer.
Warmind's ProtectionWarmind's Protection icon.pngWarmind Cell ModYou take reduced damage from enemies that are near Warmind Cells.
Wrath of RasputinWrath of Rasputin icon.pngWarmind Cell ModSolar splash damage final blows have a chance to create Warmind Cells.