Hung Jury SR4

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Hung Jury SR4
Hung jury sr4 icon4.jpg
Attributes
Season 23
Type Scout Rifle
Slot Kinetic
Ammo Primary
Rarity Legendary
Damage Type Kinetic
Foundry BRAVE Arsenal
Archetype Precision Frame
Description A Scout Rifle, modified by Dead Orbit's superb technicians and specialists.
Statistics
Impact 62
Range 49
Stability 55
Handling 50
Reload Speed 46
Rounds Per Minute 180
Magazine 16
Zoom 22
Inventory Size 60
Aim Assistance 67
Airborne Effectiveness 22
Recoil 75
Bounce Intensity 25
Bounce Direction Tends Vertical

Hung Jury SR4 is a Legendary Scout Rifle.

Perks - Curated Roll

Intrinsic

  • Precision frame icon1.png Precision Frame - This weapon's recoil pattern is more predictably vertical.

Barrel

  • Extended barrel icon1.png Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil

Magazine

Trait 1

Trait 2

  • Box Breathing icon.png Box Breathing - Aiming this weapon without firing for a brief moment grants bonus range and precision damage while it remains zoomed.

Origin Trait

  • 35px Indomitability - Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.

Perks - Random Rolls

Intrinsic

  • Precision frame icon1.png Precision Frame - This weapon's recoil pattern is more predictably vertical.

Possible Barrel

  • Corkscrew rifling icon1.png Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Arrowhead brake icon1.png Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Fluted barrel icon1.png Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Polygonal rifling icon1.png Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Smallbore icon1.png Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.
  • Chambered compensator icon1.png Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Extended barrel icon1.png Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Full bore icon1.png Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-forged rifling icon1.png Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.

Possible Magazine

  • Flared magwell icon1.png Flared Magwell - Optimized for fast reloading.
    • Slightly increases Stability.
    • Greatly increases Reload Speed.
  • Appended mag icon1.png Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Tactical mag icon1.png Tactical Mag - This weapon has multiple tactical improvements.
    • Slightly increases Stability.
    • Slightly increases Reload Speed.
    • Slightly increases magazine size.
  • Accurized rounds icon1.png Accurized Rounds - This weapon can fire longer distances.
    • Increases Range.
  • Steady rounds icon1.png Steady Rounds - This magazine is optimized for recoil control.
    • Greatly increases Stability.
    • Slightly decreases Range.
  • Extended mag icon1.png Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.
  • Alloy magazine icon1.png Alloy Magazine - Faster Reload when the magazine is empty.

Possible Trait 1

  • Rapid hit icon1.png Rapid Hit - Rapid precision hits temporarily increase stability and reload speed.
  • Rewind rounds icon1.png Rewind Rounds - When this weapon's magazine is empty, it refills from reserves based on the number of hits.
  • No distractions icon1.png No Distractions - Aiming this weapon for a very short period of time reduces flinch.
  • Kinetic tremors icon1.png Kinetic Tremors - Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.
  • Shoot to loot icon1.png Shoot to Loot - Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.
  • Loose change icon1.png Loose Change - Applying an elemental debuff to a target increases this weapon's reload speed for an improved duration.
  • Enlightened action icon1.png Enlightened Action - Dealing damage improves reload speed and handling.

Possible Trait 2

  • Funeral Pyre icon.png Firefly — Precision kills with this weapon increase reload speed and cause the target to explode, dealing Solar damage to nearby enemies.
  • Cascade point icon1.png Cascade Point - Final blows or sustained precision hits with another weapon increase this weapon's rate of fire for a short duration.
  • Box Breathing icon.png Box Breathing - Aiming this weapon without firing for a brief moment grants bonus range and precision damage while it remains zoomed.
  • Precision instrument icon1.png Precision Instrument - Dealing sustained damage significantly increases precision damage.
  • Explosive payload icon1.png Explosive Payload — Projectiles create area of effect detonation on impact.
  • 35px Desperate Measures — Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack.
  • One for all icon1.png One for All - Hitting three separate targets increases damage for a moderate duration.

Origin Trait

  • 35px Indomitability - Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.

Lore

A Scout Rifle, modified by Dead Orbit's superb technicians and specialists.

They called her the Roamer because she'd never lived in the City.

In the bad old days, before Takanome's Rangers, Tamsin didn't hide behind any wall. She stood two meters high, tall enough to ride her stolen Pike. She was no Guardian, not even Awoken. She was plain Human, like you and me, they say.

Tamsin could go toe-to-toe with a Vandal.

Tamsin wore larger boots than Shaxx, and her coat was so big that a family of six could use it as a blanket.

Tamsin wouldn't stay put. She'd visit for a night, spin her stories, eat everyone out of house and home, and take off again.

When you hear a tapping outside on windy nights—so they tell the kids down in Peregrine—that's no tree branch. That's no owl. That's Tamsin looking for a traveling companion. And if you open the door to her, she'll take you to the stars.


City Center Library Anthropology – folklore – Dead Orbit foundation myths.

Images

Hung Jury SR41.jpg

Versions

Related Links


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