Version/2.2.1

From Destiny 2 Wiki
Jump to: navigation, search
Patch 2.2.1
“The one about Arc Week”
Update Patch Thumbnail.jpg
Information
Type Patch
Version ID 2.2.1
Released April 9, 2019
External Link Patch 2.2.1[1]
Version History
← Previous    Next →  
2.2.0.2 2.2.1.1

All Versions







Updated 4/19/19 with missing notes

Sandbox

TITAN

Striker—Code of the Juggernaut

  • Frontal Assault:
  • Buff duration increased from 10 to 16 seconds 
  • Buff timer is now displayed on the HUD 
  • Buff now increases weapon damage
  • 25% in PvE
  • 20% in PvP
  • Knockout:
  • Buff duration increased from 3 to 5 seconds
  • Buff is no longer disabled after a melee attack
  • In addition to breaking a shield, buff now triggers once you deal 60% damage to a target
  • Any damage dealt after 60% refreshes the timer
  • Increased bonus melee damage from 25% to 60%
  • Reversal:
  • Removed the small health bump on melee kill; from 20 health to 0.
  • This ability immediately starts health and shield regeneration.

'
'
General bug fix

  • Fixed an issue where Titans using Code of the Missile could perform the wrong melee


HUNTER

Arcstrider—Way of the Warrior

  • Combination Blow:
  • Bonus melee damage can now be stacked 3 times
  • Buff increases melee damage by 60% per stack in PvE 
  • Buff increases melee damage by 22.7% per stack in PvP
  • This ability was previously 1 stack and increased melee damage by 50%
  • Kills with this ability now heal 40 health in addition to starting health regen 
  • Deadly Reach:
  • Increased buff duration from 6 to 8 seconds 
  • Buff is no longer consumed by a melee hit

Arcstrider—Way of the Wind

  • Disorienting Blow:
  • Increased the melee disorient distance from 4 meters to 6 meters
  • Increased duration of disorient on players from 1.5 to 2 seconds
  • Focused Breathing:
  • Increased dodge recharge bonus while sprinting from 50% to 100%
  • Combat Meditation:
  • Increased bonus grenade and melee regeneration while bloodied by 25%
  • Lightning Reflexes:
  • Increased damage resistance while dodging from 25% to 40% in PvP
  • Increased damage resistance while dodging from 63% to 70% In PvE


WARLOCK

General Arc Changes

  • Stormcaller Super
  • Damage scales up to 150% over 5 seconds of continuous use of the attack
  • Updated FX and audio to support this functionality

Stormcaller—Attunement of Conduction

  • Chain Lightning Melee
  • Can now chain up to 5 times, up from 1, and each individual target can be hit twice
  • Chain damage decreased from 50 to 31 damage per hit
  • Arc Web
  • Increase chain range from 10 meters to 12 meters
  • Can now chain to many more targets, and back and forth between targets
  • Chaining Arc damage now reduces the cooldown of your grenade
  • Works with Arc Web chains and chains from Chain Lightning melee
  • Earn 3% energy per instance of damage in PvE
  • Earn 10% energy per instance of damage in PvP

Stormcaller—Attunement of the Elements

  • Electrostatic Surge:
  • Increased bonus regeneration rate of Rift by 600% per nearby friendly Guardian
  • Added a UI notification when the buff is active
  • Now extends Rift duration from 15 to 20 seconds
  • Arc Soul:
  • Extended duration from 8 to 12 seconds.

Voidwalker Nova Warp

  • Reduced initial charged detonation energy cost by 20%
  • Reduced energy cost of holding the charged detonation by 7%
  • Reduced time required to fully charge the charged detonation from 0.9 seconds to 0.7 seconds
  • Reduced Dark Blink cost by 20%
  • Increased base Super duration from 18 seconds to 22 seconds

Dawnblade Everlasting Fire

  • Tuned the amount of Super gained from Everlasting Fire
  • Initial return increased from 10% to 13%
  • Return then decays linearly over the course of 30 kills from 13% to 0.75% returned per kill

Abilities Bug Fixes

  • Fixed an issue where the Warlock ability “Bloom” was not dealing any damage
  • Improved consistency of Handheld Supernova
  • Fixed a bug in which canceling Blade Barrage allows players to traverse across the map


Weapons

Weapon Changes

  • The Last Word
  • Added a timer to the Fan Fire perk
  • The Wardcliff Coil
  • Reduced PvE damage by 25% against bosses and vehicles


General Weapon Bug Fixes

  • Fixed a material on Coldheart that was no longer shiny
  • Fixed an issue where ready audio on Veist Submachine Guns was not playing on PS4
  • Updated the Meganeura perk's description to be more accurate
  • Fixed an issue where Grenade Launcher initial ammo had been unintentionally reduced
  • Fixed an issue bug where the Powerful Statement ornament was visible in Loaded Question's ornament socket before it had been obtained
  • Fixed an issue where Thorn dismantled faster than other Exotic weapons
  • Fixed an issue where the ATB Long Range scope was erroneously highlighting enemies when equipped on the Long Shadow Sniper Rifle
  • The Recluse now appears in Collections only when it has been obtained to match the behavior of other pinnacle PvP weapons
  • Fixed an issue that caused poor scope behavior on the Prospector's ornament "Caution: Heavy Machinery"
  • Fixed an issue where Wish-Ender did not highlight targets while user was invisible
  • Fixed an issue where Jötunn was recorded as a Scout Rifle
  • Fixed an issue where the Vow could not be infused above 650
  • Fixed an issue where the accuracy ring was not visible on the reticle of Linear Fusion Rifles when using a controller on PC


Armor

Armor Bug fixes

  • Using Getaway Artist with Storm Grenades now correctly spawns a super-charged Arc soul
  • Crown of Tempests once again works with Ball Lightning
  • Stronghold will no longer drain heavy ammo while guarding with Black Talon

Investment

Rewards

  • Increased drop rate of items in the Last Wish Raid
  • One Thousand Voices: 5% → 10%
  • Glittering Key: 5% → 20%
  • Used to acquire Last Wish ship "Ermine TAC-717"
  • Wish-Maker Shell (Last Wish Ghost Shell): 2% → 20%
  • Cleansing Knife (Last Wish Sparrow): 5% → 20%
  • Increased drop rate of items in the Dreaming City
  • Pallas Galliot (Dreaming City Ship): 2% → 20%
  • Starlight Shell (Dreaming City Ghost Shell): 2% → 20%
  • Silver Tercel (Dreaming City Sparrow): 5% → 20%
  • Increased drop rate of Lore Books
  • Cayde's Stash Lore
  • Cayde treasure map chests: 40% → 100%
  • Planetary chests: 4% → 50%
  • Dreaming City Lore
  • Public event completed: 2.5% → 50%
  • Ascendant challenge completed: 2.5% → 100%
  • Blind Well completed (Tier 1–3): 5% → 50%
  • Lost Sector completed: 1.25% → 100%
  • The Marasenna lore book was missing two entries: Revanche I and Palingenesis III; these entries now unlock after you unlock all other entries. 
  • Tangled Shore Lore
  • While Tangled Shore is the Flashpoint
  • Public event completed: 6.5% → 50%
  • Heroic adventure completed: 16% → 50%
  • Lost Sector completed: 3% → 50%
  • Gunsmith reputation packages now only reward Gunsmith Weapons
  • Four new Exotic weapon catalysts are now available to drop in Nightfall, strikes, and the Crucible
  • Prospector (Nightfall, strikes)
  • Rat King (Nightfall, strikes)
  • Hard Light (Nightfall, strikes)
  • SUROS Regime (Crucible)
  • Xûr's inventory now offers random rolled perks for armor
  • Fated Engrams from Xûr now have the chance to reward Forsaken Exotics
  • Added ability to preview Ghost projections when inspecting Ghosts


Quests/Bounties

  • Power Surge Bounties that have expired or been deleted are now available on the Drifter, though each bounty can still be completed only once per character
  • Power Surge Bounties now specify "Requires Annual Pass and Level 50" if either requirement is not met
  • Reaping in the Wilds Gambit Prime bounty now progresses from all high-value targets in free roam
  • Players who sided with the Vanguard on the Allegiance quest can now also bank Motes in normal Gambit to progress on the Prime Research quest step
  • Quest progress for the Survival Guide or Hidden Messages quest steps will now re-initialize properly; if you are stuck on these quest steps, you should abandon them and pick them up again from the Drifter to update the "tapes discovered" count
  • The weekly lockout reset for Invitations of the Nine has been moved to Thursday Reset (1700 UTC); players will now have two extra days to complete them before being locked out of a new Invitation the following Friday
  • Lost Sector Gambit Prime bounty now progresses from all Lost Sectors
  • All four weekly role bounties for Gambit Prime now grant powerful head rewards
  • Yes Sir, I'm A Closer weekly Gambit Prime bounty now awards 4 points for a win and 2 points for a loss, with a completion value of 20 points


Pursuits

  • Ada-1 will now offer all seven weapon frames each week
  • Players can still complete only two powerful frames each week, at which point remaining frames are removed until weekly reset
  • Fixed an issue where players could acquire pinnacle weapons once per character; pinnacle weapons are meant to be acquired only once per account
  • Drifter's weekly role bounties will now properly count Motes wagered in the Reckoning when the Mote is a lower tier than the activity itself
  • Gambit Prime now counts to unlock the weekly Gambit clan engram
  • When recycling Synths at the Drifter, the error "Your Glimmer is full" will now be properly displayed on all four Synths
  • Fixed an issue with the Sentry emblem where killing Giant Blockers wasn't incrementing the "Blockers killed" stat
  • Fixed an issue where the Gambit Prime weekly challenge didn't display completion in the UI


Triumphs

  • Fixed an issue where Triumphs from previous seasons were counting Glory Win Streaks in the current season
  • Fixed an issue where the Triumph "The Best Offense" was not giving credit for all orbs generated
  • The Haul Triumphs "Greater Powers" and "IX" can now be completed and will initialize for players who have already completed them as soon as they enter Orbit


General

  • Arsenic Bite now drops with random rolls; removed Vestian Dynasty from the general loot pool
  • Fixed an issue where the BrayTech RWP Mk. II could not be infused above 600
  • Increased drop rate of Polestar II Ghost Shell from 1% to 4%
  • Fixed an issue where Obsidian Crystal would sometimes not drop from the Unidentified Frame quest step

Activities

Reckoning

  • Reckoning Tier 2 and Tier 3 boss kills now always have a chance to award a Gambit Prime weapon
  • Chances for weapon rewards increase each time a boss is killed without a weapon drop
  • Players near the bank should no longer be able to see waypoints until they jump through the portal
  • When players jump through the portal, they should be placed in one of three active locations:
  • Anytime before players begin capturing the bridge: over the horde mode area
  • Anytime after players begin capturing the bridge, before they fully capture the bridge: at the beginning of the bridge
  • After players fully capture the bridge and begin the boss fight: at the end of the bridge
  • Fixed an issue where the Tier 1 Deceived Nokris was not summoning its Taken Warbeasts


Gambit Prime

  • Some Reckoning weapons now have a chance to drop as match completion rewards from Gambit Prime
  • Chances increase after each Gambit Prime match without a weapon drop
  • An invasion kill now heals 8% of the Primeval's health, down from 12%
  • The invasion portal cooldown time during the Primeval phase has been increased to 40 seconds, up from 30 seconds
  • This cooldown triggers after a player has been killed or successfully returns from an invasion
  • Fixed an issue where all Gambit medals that shipped in Forsaken were not displaying in the HUD when players earned them in Prime
  • Fixed an issue where the Primeval Hobgoblin was not functioning properly in Gambit Prime
  • Boss reintroduced to Gambit Prime
  • Fixed an issue where killing players in subsequent Wells of Light would unintentionally count towards earning the "Well Well Well" medal
  • Fixed on issue on Deep Six and New Arcadia where the Ascendant Primeval Servitor wasn't summoning Immunity Blights
  • The Burrow front on Deep Six had some minor adjustments to reduce combatant/environment collisions


Gambit

  • High-value targets now have a chance to spawn during the first round of a Gambit match; the chance for the HVT to spawn in the second round has been increased
  • Private Matches: Sudden Death can now be enabled or disabled via the Rounds to Win options
  • Fixed an issue where the "Open 24/7" medal could be acquired during a Sudden Death round of Gambit
  • Fixed an issue where the "Rainmaker" medal could be acquired during a Sudden Death round of Gambit
  • Gambit intro cinematics now run at unlocked framerates on PC
  • Fixed an issue where Scorn Captain's immunity totems were not properly shielding combatants
  • Fixed an issue where Drifter was announcing "Portal's Up" after the round had ended
  • Reduced the number of required Blockers to send for the Taken Herder, Shepard, and Whisperer Triumphs
  • Reduced the number of required number of Motes to bank in order to achieve the Protect the Runner Triumphs
  • Fixed an issue where players who are restricted from the Crucible/Gambit due to poor network quality were unable to launch Gambit Private Matches
  • Fixed an issue where Infamy ranks could be repeatedly reset without needing to progress through the ranks between each reset


Strikes

  • Fixed an issue where the gravlift would sometimes be missing in the Warden of Nothing strike
  • Nightfall tickets now have min/max and +-25 for incrementing power reduction; this will allow players to get to the +100 power reduction easier to increase the score multiplier


Crucible

Competitive

  • Fixed an issue where players who are disconnected from Destiny servers could not rejoin games in the Competitive Crucible playlist.

Iron Banner

  • The curated roll "Wizened Rebuke" Fusion Rifle awarded from completing the "Atlas, Unbound" Triumph will now appear in Lord Saladin's inventory so that players can inspect it prior to acquisition
  • Once earned, the weapon may be viewed in Collections
  • The curated roll "Wizened Rebuke" Fusion Rifle can now be reacquired from Collections for the same cost as other Masterworked, curated roll weapons
  • The Heavy as Iron emblem may be earned when securing 2500 kills under the effects of the Iron Burden
  • Removed ship "Volk-CER" from Collections due to an issue impacting the ship
  • Expect this to return in a future Season


Patrols

  • Fixed an issue where the architects would sometimes kill Guardians for absolutely no reason in a very specific area of the Dreaming City 

Combatants

General

  • Fixed an issue where the Taken Hydra rotating shield would flicker when shielded by Taken Goblins
  • Fixed an issue where the Ultra Taken Hobgoblin was using the Swarm attack more frequently than intended

UI

General

  • Player will now always see equipped titles when inspecting another player
  • The weapon ornament "Powerful Statement" is no longer visible in the socket preview for Loaded Question before being obtained
  • Postmaster "open bundle confirmation" dialogue now shows appropriate strings when it pops up; would previously cause occasional crashes
  • Material cost no longer appears red on vendor tooltips if the item is not purchasable, but you have enough material
  • Fixed the description on some bounties to correctly read "<element> ability kills" instead of "<element> kills"</element></element>
  • <element><element>Added ability to inspect gear for other classes</element></element>

PC

General

  • Fixed an issue where performance on PC would slowly degrade over time


References

  1. "Destiny 2 Update 2.2.1" Bungie, posted by Destiny Dev Team, 9 Apr. 2019, https://www.bungie.net/en/Explore/Detail/News/47738.