Arrival Armor Mod
From Destiny 2 Wiki
- See also: Mods
Mod | Image | Type | Description |
---|---|---|---|
Argent Ordnance | ![]() | Arrival Armor Mod | While Charged with Light, dealing damage with a Rocket Launcher to a powerful combatant gives you a major increase to Rocket Launcher damage for a short time, consuming one stack of Charged with Light. |
Charge Harvester | ![]() | Arrival Armor Mod | While you are not Charged with Light, any kill or assist has a small cumulative chance to cause you to become Charged with Light. -10 to the stat that governs your class ability recharge rate. |
Energy Converter | ![]() | Arrival Armor Mod | While Charged with Light, using your grenade attack grants you Super energy, consuming all stacks of Charged with Light. -10 Discipline. |
Kindling the Flame | ![]() | Arrival Armor Mod | While Charged with Light, reviving a downed Guardian gives you a burst of healing, consuming one stack of Charged with Light. |
Lucent Blade | ![]() | Arrival Armor Mod | While Charged with Light, dealing damage with a Sword gives you bonus Sword damage for 5 seconds, consuming one stack of Charged with Light. Greatly increases the charge rate for your equipped Swords. |
Precision Charge | ![]() | Arrival Armor Mod | Become Charged with Light by rapidly defeating combatants with precision kills from Bows, Hand Cannons, and Scout Rifles. -10 Strength. |
Radiant Light | ![]() | Arrival Armor Mod | Casting your Super causes nearby allies to become Charged with Light. +20 Strength. |
Reactive Pulse | ![]() | Arrival Armor Mod | While Charged with Light, taking damage when surrounded by combatants allows you to emit a burst of damaging Arc energy, consuming one stack of Charged with Light. Gain a powerful overshield while performing your finisher. |
Supercharged | ![]() | Arrival Armor Mod | You can have 2 additional stacks of Charged with Light, up to a maximum of 5. |
Surprise Attack | ![]() | Arrival Armor Mod | While Charged with Light, reloading or readying a Sidearm will consume all stacks of Charged with Light and convert them into stacks of a major damage buff, which are depleted as you damage combatants with that Sidearm. -10 Intellect. |
Sustained Charge | ![]() | Arrival Armor Mod | Become Charged with Light by rapidly defeating combatants with Auto Rifles, Trace Rifles, or Machine Guns. |
Swift Charge | ![]() | Arrival Armor Mod | Become Charged with Light by rapidly defeating combatants with Pulse Rifles, Sidearms, or Submachine Guns. Defeating combatants with a Pulse Rifle grants a chance to drop Special ammo for your allies. |