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		<id>https://d2.destinygamewiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=QuaestComm</id>
		<title>Destiny 2 Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://d2.destinygamewiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=QuaestComm"/>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/wiki/Special:Contributions/QuaestComm"/>
		<updated>2026-04-14T04:14:22Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Black_Hole&amp;diff=41553</id>
		<title>Template:Black Hole</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Black_Hole&amp;diff=41553"/>
				<updated>2018-12-04T06:35:25Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Accounted for Graviton Lance rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Black Hole]] - Second shot of a burst rips a hole through spacetime, doing high damage and recoil with no falloff. &amp;lt;noinclude&amp;gt;[[Category: Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Breakneck_(Quest)&amp;diff=38509</id>
		<title>Breakneck (Quest)</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Breakneck_(Quest)&amp;diff=38509"/>
				<updated>2018-11-24T13:47:48Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Initial creation of a pinnacle Season of the Forge weapon (see TWAB 11/21/2018 for source)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Season = 5&lt;br /&gt;
| Type = [[Auto Rifle]]&lt;br /&gt;
| Slot = [[Kinetic]]&lt;br /&gt;
| Ammo = Primary&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Legendary&lt;br /&gt;
| Damage Type = Kinetic&lt;br /&gt;
| Foundry = &lt;br /&gt;
| Archetype = [[Precision]]&lt;br /&gt;
| Description = &lt;br /&gt;
| Power = &lt;br /&gt;
| Impact = 29&lt;br /&gt;
| Range = &lt;br /&gt;
| Stability = &lt;br /&gt;
| Handling = &lt;br /&gt;
| Reload Speed = &lt;br /&gt;
| Rounds Per Minute = 450&lt;br /&gt;
| Magazine = &lt;br /&gt;
| Zoom = &lt;br /&gt;
| Inventory Size = &lt;br /&gt;
| Aim Assistance = &lt;br /&gt;
| Recoil Direction = &lt;br /&gt;
| Faction Engram = &lt;br /&gt;
| Exotic Engrams = &lt;br /&gt;
| Legendary Engrams = No&lt;br /&gt;
| Decoherent Engrams = &lt;br /&gt;
| Additional Reward = No&lt;br /&gt;
| Activity = &lt;br /&gt;
| Quest =&lt;br /&gt;
| Xur = &lt;br /&gt;
}}&lt;br /&gt;
{{Weapon PvP Infobox&lt;br /&gt;
| Optimal Time-to-Kill = &lt;br /&gt;
| Optimal Kill = &lt;br /&gt;
| Body Shot Time-to-Kill = &lt;br /&gt;
| Body Shots to Kill = &lt;br /&gt;
| Crit Damage = &lt;br /&gt;
| Body Damage = &lt;br /&gt;
}}&lt;br /&gt;
[[Breakneck]] is a [[Legendary]] [[Auto Rifle]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Precision Frame}}&lt;br /&gt;
&lt;br /&gt;
===Sight / Barrel===&lt;br /&gt;
&lt;br /&gt;
===Magazine / Battery===&lt;br /&gt;
&lt;br /&gt;
===Trait 1===&lt;br /&gt;
{{Rampage}}&lt;br /&gt;
&lt;br /&gt;
===Trait 2===&lt;br /&gt;
{{Onslaught}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
* Pick up the ??? quest from the Drifter [the Gambit NPC] during Season 5: Season of the Forge.&lt;br /&gt;
* Complete the following objectives (progress is tracked across characters):&lt;br /&gt;
** Defeat 500 enemies with Auto Rifles.&lt;br /&gt;
** Perform 100 multi-kills with Auto Rifles.&lt;br /&gt;
** Defeat 150 challenging enemies.&lt;br /&gt;
** Complete 40 Gambit matches.&lt;br /&gt;
* Return to the Drifter to receive a fully [[Masterwork Weapon|Masterworked]] Breakneck.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
{{Weapons Navbar}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Auto Rifles]] [[Category:Kinetic Weapons]] [[Category:Legendary]] [[Category:Season of the Forge]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Mountaintop&amp;diff=38508</id>
		<title>The Mountaintop</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Mountaintop&amp;diff=38508"/>
				<updated>2018-11-24T13:42:04Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Initial creation of a pinnacle Season of the Forge weapon (see TWAB 11/21/2018 for source)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image =&lt;br /&gt;
| Season = 5&lt;br /&gt;
| Type = [[Grenade Launcher]]&lt;br /&gt;
| Slot = [[Kinetic]]&lt;br /&gt;
| Ammo = Special&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Legendary&lt;br /&gt;
| Damage Type = Kinetic&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = [[Lightweight]]&lt;br /&gt;
| Foundry = &lt;br /&gt;
| Description = &lt;br /&gt;
| Blast Radius = 55&lt;br /&gt;
| Velocity = &lt;br /&gt;
| Stability = &lt;br /&gt;
| Handling = &lt;br /&gt;
| Reload Speed = &lt;br /&gt;
| Magazine = 1&lt;br /&gt;
| Zoom = &lt;br /&gt;
| Inventory Size = &lt;br /&gt;
| Aim Assistance = &lt;br /&gt;
| Recoil Direction = &lt;br /&gt;
}}&lt;br /&gt;
[[The Mountaintop]] is a [[Legendary]] [[Grenade Launcher]].&amp;lt;br&amp;gt;&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Lightweight Frame (Grenade Launcher)}}&lt;br /&gt;
&lt;br /&gt;
===Launcher Barrel===&lt;br /&gt;
&lt;br /&gt;
===Magazine===&lt;br /&gt;
{{Sticky Grenades}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Micro-Missile}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
Complete the following steps after claiming the ??? pursuit from [[Lord Shaxx]] during Season 5: Season of the Forge:&lt;br /&gt;
* Reach Glory rank &amp;quot;Brave&amp;quot; within a season.&lt;br /&gt;
* Complete the following objectives within [[Crucible]] playlists (non-Competitive points gains are given in parentheses):&lt;br /&gt;
** Earn Grenade Launcher final blows.&lt;br /&gt;
*** Requirement: 750 points&lt;br /&gt;
*** Final Blow Value: 10 points (3 points)&lt;br /&gt;
** Rapidly defeat groups of two or more opponents.&lt;br /&gt;
*** Requirement: 200 points&lt;br /&gt;
*** Double Play Value: 5 points (2 points)&lt;br /&gt;
*** Values of Subsequent Kills after Double Plays: 2 points (1 point)&lt;br /&gt;
** Earn Calculated Trajectory medals [in a single life, defeat 3 opponents with Grenade Launcher final blows].&lt;br /&gt;
*** Requirement: 100 points&lt;br /&gt;
*** Medal Value: 4 points (1 point)&lt;br /&gt;
* Reach Glory rank &amp;quot;Fabled&amp;quot; within a season.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
{{Weapons Navbar}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Grenade Launchers]] [[Category:Legendary]] [[Category:Kinetic Weapons]] [[Category:Season of the Forge]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Loaded_Question_(Quest)&amp;diff=38507</id>
		<title>Loaded Question (Quest)</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Loaded_Question_(Quest)&amp;diff=38507"/>
				<updated>2018-11-24T13:27:14Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Initial creation of a pinnacle Season of the Forge weapon (see TWAB 11/21/2018 for source)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Season = 5&lt;br /&gt;
| Type = [[Fusion Rifle]]&lt;br /&gt;
| Slot = [[Energy]]&lt;br /&gt;
| Ammo = Special&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Legendary&lt;br /&gt;
| Damage Type = Arc&lt;br /&gt;
| Foundry = &lt;br /&gt;
| Archetype = [[Precision]]&lt;br /&gt;
| Description = &lt;br /&gt;
| Power = &lt;br /&gt;
| Impact = 80&lt;br /&gt;
| Range = &lt;br /&gt;
| Stability = &lt;br /&gt;
| Handling = &lt;br /&gt;
| Reload Speed = &lt;br /&gt;
| Charge Time = 740&lt;br /&gt;
| Magazine = &lt;br /&gt;
| Zoom = &lt;br /&gt;
| Inventory Size = &lt;br /&gt;
| Aim Assistance = &lt;br /&gt;
| Recoil Direction =&lt;br /&gt;
| Faction Engram = &lt;br /&gt;
| Exotic Engrams = &lt;br /&gt;
| Legendary Engrams = No&lt;br /&gt;
| Decoherent Engrams = &lt;br /&gt;
| Additional Reward = No&lt;br /&gt;
| Activity = &lt;br /&gt;
| Quest =&lt;br /&gt;
| Xur = &lt;br /&gt;
}}&lt;br /&gt;
{{Weapon PvP Infobox&lt;br /&gt;
| Bolts Fired = 6&lt;br /&gt;
| Damage per Bolt = &lt;br /&gt;
| Bolts to Kill = &lt;br /&gt;
| Optimal Time-to-Kill = &lt;br /&gt;
| Optimal Kill = &lt;br /&gt;
| Body Shot Time-to-Kill = &lt;br /&gt;
| Body Shots to Kill = &lt;br /&gt;
| Crit Damage = &lt;br /&gt;
| Body Damage = &lt;br /&gt;
}}&lt;br /&gt;
[[Loaded Question]] is a [[Legendary]] [[Fusion Rifle]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Precision Frame}}&lt;br /&gt;
&lt;br /&gt;
===Sight / Barrel===&lt;br /&gt;
&lt;br /&gt;
===Magazine / Battery===&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Reservoir Burst}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
* Pick up the ??? quest from [[Zavala]] during Season 5: Season of the Forge.&lt;br /&gt;
* Complete the following objectives (progress is tracked across all characters):&lt;br /&gt;
** In [[Strikes]] and/or [[Nightfall]]s, kill 500 enemies using [[Fusion Rifles]].&lt;br /&gt;
** In strikes and/or Nightfalls, kill 1000 enemies with [[Arc]]-element attacks.&lt;br /&gt;
** Complete 40 strikes and Nightfalls.&lt;br /&gt;
* Return to Zavala to claim a fully [[Masterwork Weapon|Masterworked]] Loaded Question.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons Navbar}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Fusion Rifles]] [[Category: Vanguard Weapons]] [[Category: Faction Weapons]] [[Category:Energy Weapons]] [[Category:Legendary]] [[Category:Season of the Forge]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Two-Tailed_Fox&amp;diff=37811</id>
		<title>Two-Tailed Fox</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Two-Tailed_Fox&amp;diff=37811"/>
				<updated>2018-11-20T02:43:34Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Season = 4&lt;br /&gt;
| Type = [[Rocket Launcher]]&lt;br /&gt;
| Slot = [[Power]]&lt;br /&gt;
| Ammo = Heavy&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Void&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = [[Precision]]&lt;br /&gt;
| Foundry = &lt;br /&gt;
| Description = &lt;br /&gt;
| Blast Radius = 65&lt;br /&gt;
| Velocity = 55&lt;br /&gt;
| Stability = 55&lt;br /&gt;
| Handling = 52&lt;br /&gt;
| Reload Speed = 36&lt;br /&gt;
| Magazine = 1&lt;br /&gt;
| Rounds Per Minute = 40&lt;br /&gt;
| Zoom = 20&lt;br /&gt;
| Inventory Size = 30&lt;br /&gt;
| Aim Assistance = 67&lt;br /&gt;
| Recoil Direction = 61&lt;br /&gt;
}}&lt;br /&gt;
[[Two-Tailed Fox]] is an [[Exotic]] [[Rocket Launcher]].&amp;lt;br&amp;gt;&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Twintails}}&lt;br /&gt;
&lt;br /&gt;
===Barrel===&lt;br /&gt;
{{Confined Launch}}&lt;br /&gt;
&lt;br /&gt;
===Magazine===&lt;br /&gt;
{{High-Velocity Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Play with Your Prey}}&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
{{Composite Stock}}&lt;br /&gt;
&lt;br /&gt;
===Tracker===&lt;br /&gt;
{{Tracker Disabled}}&lt;br /&gt;
{{Kill Tracker}}&lt;br /&gt;
{{Crucible Tracker}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Twintails causes Two-Tailed Fox to fire two full-damage rockets at once, one dealing [[Solar]] damage and the other dealing [[Void]] damage. Like rockets fired from [[Hakke Precision]] rocket launchers, both rockets can track the same target.&lt;br /&gt;
*Play with Your Prey causes the weapon's rockets to apply additional effects to their victims.&lt;br /&gt;
**Void rockets suppress enemies, interrupting active Supers and preventing ability use (including movement abilities).&lt;br /&gt;
**Solar rockets inflict Solar damage-over-time effects upon their victims, preventing natural regeneration of shield and health.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
{{Weapons Navbar}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Rocket Launchers]] [[Category:Exotic]] [[Category:Forsaken]] [[Category:Power Weapons]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Borealis&amp;diff=37810</id>
		<title>Borealis</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Borealis&amp;diff=37810"/>
				<updated>2018-11-20T02:42:56Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Borealis was changed to an Energy weapon when Forsaken came out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = [[File: Borealis icon1.png]]&lt;br /&gt;
| Season = 1&lt;br /&gt;
| Type = [[Sniper Rifle]]&lt;br /&gt;
| Slot = [[Energy]]&lt;br /&gt;
| Level =&lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Void&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = [[Aggressive]]&lt;br /&gt;
| Description = Light is a spectrum. Why limit yourself to a single hue?&lt;br /&gt;
| Impact = 90&lt;br /&gt;
| Range = 54&lt;br /&gt;
| Stability = 52&lt;br /&gt;
| Handling = 63&lt;br /&gt;
| Reload Speed = 68&lt;br /&gt;
| Rounds Per Minute = 72&lt;br /&gt;
| Charge Time = &lt;br /&gt;
| Magazine = 5&lt;br /&gt;
| Zoom = 50&lt;br /&gt;
| Inventory Size = 55&lt;br /&gt;
| Aim Assistance = 65&lt;br /&gt;
| Recoil Direction = 55&lt;br /&gt;
}}&lt;br /&gt;
{{Generic Exotic Reward Weapon}}&lt;br /&gt;
{{Weapon PvP Infobox&lt;br /&gt;
| Time Between Shots = 0.83s&lt;br /&gt;
| Optimal Time-to-Kill = &lt;br /&gt;
| Optimal Kill = &lt;br /&gt;
| Body Shot Time-to-Kill = &lt;br /&gt;
| Body Shots to Kill = &lt;br /&gt;
| Crit Damage = 394&lt;br /&gt;
| Body Damage = 158&lt;br /&gt;
}}&lt;br /&gt;
[[Borealis]] is an [[Exotic Weapons|Exotic]] [[Sniper Rifle]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{The Fundamentals}}&lt;br /&gt;
&lt;br /&gt;
===Sight / Barrel===&lt;br /&gt;
{{Corkscrew Rifling}}&lt;br /&gt;
&lt;br /&gt;
===Magazine / Battery===&lt;br /&gt;
{{Extended Mag}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Ionic Return}}&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
{{Hand-Laid Stock}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The damage type given in the infobox is merely the default damage type of Borealis as listed on bungie.net - [[The Fundamentals]] allows the player to change this damage type to [[Solar]] or [[Arc]] instead.&lt;br /&gt;
*The Borealis was exclusive to the PS4 Console for the entirety of Year 1. As of Year 2, it is now obtainable on all platforms.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
“Project Borealis's onboard systems contain a pocket energy matrix capable of changing its alignment in a near instant to mimic the spectral frequencies of mapped energy types. The science is groundbreaking, but volatile. We're lucky to have this first, stable model available for active combat use. More will surely come, but for now, the Borealis is the only one of its kind that I trust for real world application.” &lt;br /&gt;
&lt;br /&gt;
“Sounds dangerous.” &lt;br /&gt;
&lt;br /&gt;
“If the internal matrix misaligns for any reason during its shift between outputs—damage, wear, a flaw in its production—the resulting feedback could [REDACTED].” &lt;br /&gt;
&lt;br /&gt;
“That bad, huh?” &lt;br /&gt;
&lt;br /&gt;
“If your definition of ‘bad' includes the [REDACTED] then yes, ‘bad' begins to describe it.”&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:Borealis1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Exotic Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Sniper Rifles]] [[Category:Energy Weapons]] [[Category:Exotic]] [[Category:Vanilla]] [[Category:PlayStation 4 Exclusives]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Whisper_of_the_Worm&amp;diff=37809</id>
		<title>Whisper of the Worm</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Whisper_of_the_Worm&amp;diff=37809"/>
				<updated>2018-11-20T02:41:26Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Season = 3&lt;br /&gt;
| Type = [[Sniper Rifle]]&lt;br /&gt;
| Slot = [[Power]]&lt;br /&gt;
| Ammo = Heavy&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Solar&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = [[Aggressive]]&lt;br /&gt;
| Foundry = &lt;br /&gt;
| Description = &lt;br /&gt;
| Impact = 100&lt;br /&gt;
| Range = 78&lt;br /&gt;
| Stability = 24&lt;br /&gt;
| Reload Speed = 42&lt;br /&gt;
| Handling = 35&lt;br /&gt;
| Magazine = 3&lt;br /&gt;
| Rounds Per Minute = 72&lt;br /&gt;
| Zoom = 40&lt;br /&gt;
| Inventory Size = 60&lt;br /&gt;
| Aim Assistance = 39&lt;br /&gt;
| Recoil Direction = 74&lt;br /&gt;
}}&lt;br /&gt;
[[Whisper of the Worm]] is an [[Exotic]] [[Sniper Rifle]].&amp;lt;br&amp;gt;&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{White Nail}}&lt;br /&gt;
&lt;br /&gt;
===Barrel===&lt;br /&gt;
{{Polygonal Rifling}}&lt;br /&gt;
&lt;br /&gt;
===Magazine===&lt;br /&gt;
{{Accurized Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Mulligan}}&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
{{Fitted Stock}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
Whisper of the Worm, first introduced in secret during season 3, may only be obtained for the first time on [[Io]] while a [[Flashpoint]] is active on the planet.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Though most other sniper rifles were reclassified as [[Kinetic Weapons|Kinetic]] or [[Energy Weapons]] upon the commencement of Season 4, Whisper of the Worm maintains its original classification as a [[Power Weapon]].&lt;br /&gt;
*White Nail increases the base [[Precision Damage]] of Whisper of the Worm. Additionally, the perk refills the weapon's magazine whenever the player performs three precision hits in rapid succession.&lt;br /&gt;
*Mulligan has a chance of adding ammo to the magazine whenever the player fails to hit a combatant with this weapon.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
{{Weapons Navbar}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Sniper Rifles]] [[Category:Legendary]] [[Category:Warmind]] [[Category:Power Weapons]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Black_Talon&amp;diff=37808</id>
		<title>Black Talon</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Black_Talon&amp;diff=37808"/>
				<updated>2018-11-20T02:40:57Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Season = 4&lt;br /&gt;
| Type = [[Sword]]&lt;br /&gt;
| Slot = [[Power]]&lt;br /&gt;
| Ammo = Heavy&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Void&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = [[Adaptive]]&lt;br /&gt;
| Foundry = &lt;br /&gt;
| Description = &lt;br /&gt;
| Impact = 62&lt;br /&gt;
| Swing Speed = 46&lt;br /&gt;
| Range = 46&lt;br /&gt;
| Efficiency = 55&lt;br /&gt;
| Defense = 55&lt;br /&gt;
| Magazine = 40&lt;br /&gt;
}}&lt;br /&gt;
[[Black Talon]] is an [[Exotic]] [[Sword]].&amp;lt;br&amp;gt;&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Crow's Wings}}&lt;br /&gt;
&lt;br /&gt;
===Blade===&lt;br /&gt;
{{Tempered Edge}}&lt;br /&gt;
&lt;br /&gt;
===Guard===&lt;br /&gt;
{{Heavy Guard}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Tireless Blade}}&lt;br /&gt;
&lt;br /&gt;
===Tracker===&lt;br /&gt;
{{Tracker Disabled}}&lt;br /&gt;
{{Kill Tracker}}&lt;br /&gt;
{{Crucible Tracker}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Crow's Wings enables a projectile cross combo ability while wielding Black Talon.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
{{Weapons Navbar}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Swords]] [[Category:Exotic]] [[Category:Forsaken]] [[Category:Power Weapons]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Chaperone&amp;diff=37807</id>
		<title>The Chaperone</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Chaperone&amp;diff=37807"/>
				<updated>2018-11-20T02:40:02Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Season = 4&lt;br /&gt;
| Type = [[Shotgun]]&lt;br /&gt;
| Slot = [[Kinetic]]&lt;br /&gt;
| Ammo = Special&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Kinetic&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = [[Precision]]&lt;br /&gt;
| Foundry = &lt;br /&gt;
| Description = &lt;br /&gt;
| Impact = 75&lt;br /&gt;
| Range = 100&lt;br /&gt;
| Stability = 28&lt;br /&gt;
| Handling = 82&lt;br /&gt;
| Reload Speed = 37&lt;br /&gt;
| Rounds Per Minute = 60&lt;br /&gt;
| Magazine = 6&lt;br /&gt;
| Zoom = 12&lt;br /&gt;
| Inventory Size = 0&lt;br /&gt;
| Aim Assistance = 70&lt;br /&gt;
| Recoil Direction = 50&lt;br /&gt;
}}&lt;br /&gt;
[[The Chaperone]] is an [[Exotic]] [[Shotgun]].&amp;lt;br&amp;gt;&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Precision Slug}}&lt;br /&gt;
&lt;br /&gt;
===Barrel===&lt;br /&gt;
{{Hammer-Forged Rifling}}&lt;br /&gt;
&lt;br /&gt;
===Magazine===&lt;br /&gt;
{{Accurized Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{The Roadborn}}&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
{{Hand-Laid Stock}}&lt;br /&gt;
&lt;br /&gt;
===Tracker===&lt;br /&gt;
{{Tracker Disabled}}&lt;br /&gt;
{{Kill Tracker}}&lt;br /&gt;
{{Crucible Tracker}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Precision Slug makes The Chaperone perform like [[Precision Frame (SUROS Shotgun)|SUROS Precision]] shotguns, firing a single slug instead of a 12-pellet spread.&lt;br /&gt;
*The Roadborn increases handling, range and [[Precision Damage]] for a short time after a precision kill.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
{{Weapons Navbar}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Shotguns]] [[Category:Exotic]] [[Category:Forsaken]] [[Category:Kinetic Weapons]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Lord_of_Wolves&amp;diff=37806</id>
		<title>Lord of Wolves</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Lord_of_Wolves&amp;diff=37806"/>
				<updated>2018-11-20T02:39:35Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Season = 4&lt;br /&gt;
| Type = [[Shotgun]]&lt;br /&gt;
| Slot = [[Energy]]&lt;br /&gt;
| Ammo = Special&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Solar&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = [[Aggressive]]&lt;br /&gt;
| Foundry = &lt;br /&gt;
| Description = &lt;br /&gt;
| Impact = 68&lt;br /&gt;
| Range = 28&lt;br /&gt;
| Stability = 45&lt;br /&gt;
| Handling = 46&lt;br /&gt;
| Reload Speed = 82&lt;br /&gt;
| Rounds Per Minute = 45?&lt;br /&gt;
| Magazine = 5&lt;br /&gt;
| Zoom = 12&lt;br /&gt;
| Inventory Size = 100&lt;br /&gt;
| Aim Assistance = 80&lt;br /&gt;
| Recoil Direction = 80&lt;br /&gt;
}}&lt;br /&gt;
[[Lord of Wolves]] is an [[Exotic]] [[Shotgun]].&amp;lt;br&amp;gt;&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Shrapnel Launcher}}&lt;br /&gt;
&lt;br /&gt;
===Barrel===&lt;br /&gt;
{{Chambered Compensator}}&lt;br /&gt;
&lt;br /&gt;
===Magazine===&lt;br /&gt;
{{Extended Mag}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Release the Wolves}}&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
{{Composite Stock}}&lt;br /&gt;
&lt;br /&gt;
===Tracker===&lt;br /&gt;
{{Tracker Disabled}}&lt;br /&gt;
{{Kill Tracker}}&lt;br /&gt;
{{Crucible Tracker}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Release the Wolves doubles the number of pellets in each spread for a short time after a kill.&lt;br /&gt;
**Triggering the effect instantly reloads the weapon, but the effect also doubles ammo consumption for the duration.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
{{Weapons Navbar}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Shotguns]] [[Category:Exotic]] [[Category:Forsaken]] [[Category:Energy Weapons]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Malfeasance&amp;diff=37805</id>
		<title>Malfeasance</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Malfeasance&amp;diff=37805"/>
				<updated>2018-11-20T02:39:04Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = [[file:IMG_8810.JPG]]&lt;br /&gt;
| Season = 4&lt;br /&gt;
| Type = [[Hand Cannon]]&lt;br /&gt;
| Slot = [[Kinetic]]&lt;br /&gt;
| Ammo = Primary&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Kinetic&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = [[Precision]]&lt;br /&gt;
| Foundry = &lt;br /&gt;
| Description = &lt;br /&gt;
| Impact = 78&lt;br /&gt;
| Range = 46&lt;br /&gt;
| Stability = 82&lt;br /&gt;
| Handling = 36&lt;br /&gt;
| Reload Speed = 82&lt;br /&gt;
| Rounds Per Minute = 180&lt;br /&gt;
| Magazine = 14&lt;br /&gt;
| Zoom = 14&lt;br /&gt;
| Inventory Size = 57&lt;br /&gt;
| Aim Assistance = 50&lt;br /&gt;
| Recoil Direction = 98&lt;br /&gt;
}}&lt;br /&gt;
[[Malfeasance]] is an [[Exotic]] [[Hand Cannon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Explosive Shadow}}&lt;br /&gt;
&lt;br /&gt;
===Barrel===&lt;br /&gt;
{{Corkscrew Rifling}}&lt;br /&gt;
&lt;br /&gt;
===Magazine===&lt;br /&gt;
{{Extended Mag}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Taken Predator}}&lt;br /&gt;
&lt;br /&gt;
===Grip===&lt;br /&gt;
{{Heavy Grip}}&lt;br /&gt;
&lt;br /&gt;
===Tracker===&lt;br /&gt;
{{Tracker Disabled}}&lt;br /&gt;
{{Kill Tracker}}&lt;br /&gt;
{{Crucible Tracker}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Explosive Shadow causes Malfeasance's shots to leave explosive charges within enemies which all explode at once if enough charges are attached to the same enemy.&lt;br /&gt;
*Taken Predator gives this weapon bonus damage against [[Taken]] enemies as well as invaders in [[Gambit]] (the PvPvE game mode added in Forsaken)&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:IMG_8811.JPG]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
{{Weapons Navbar}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Hand Cannons]] [[Category:Exotic]] [[Category:Forsaken]] [[Category:Kinetic Weapons]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Ace_of_Spades&amp;diff=37804</id>
		<title>Ace of Spades</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Ace_of_Spades&amp;diff=37804"/>
				<updated>2018-11-20T02:38:41Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| name = Ace of Spades&lt;br /&gt;
| Image = [[file:IMG_8812.JPG]]&lt;br /&gt;
| Season = 4&lt;br /&gt;
| Type = [[Hand Cannon]]&lt;br /&gt;
| Slot = [[Kinetic]]&lt;br /&gt;
| Ammo = Primary&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Kinetic&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = [[Adaptive]]&lt;br /&gt;
| Foundry = &lt;br /&gt;
| Description = &lt;br /&gt;
| Impact = 84&lt;br /&gt;
| Range = 78&lt;br /&gt;
| Stability = 46&lt;br /&gt;
| Handling = 46&lt;br /&gt;
| Reload Speed = 48&lt;br /&gt;
| Rounds Per Minute = 140&lt;br /&gt;
| Magazine = 13&lt;br /&gt;
| Zoom = 14&lt;br /&gt;
| Inventory Size = 56&lt;br /&gt;
| Aim Assistance = 70&lt;br /&gt;
| Recoil Direction = 100&lt;br /&gt;
}}&lt;br /&gt;
{{see also|Ace of Spades (Emblem)}}&lt;br /&gt;
[[Ace of Spades]] is an [[Exotic]] [[Hand Cannon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Memento Mori}}&lt;br /&gt;
&lt;br /&gt;
===Barrel===&lt;br /&gt;
{{Corkscrew Rifling}}&lt;br /&gt;
&lt;br /&gt;
===Magazine===&lt;br /&gt;
{{High-Caliber Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Firefly}}&lt;br /&gt;
&lt;br /&gt;
===Grip===&lt;br /&gt;
{{Smooth Grip}}&lt;br /&gt;
&lt;br /&gt;
===Tracker===&lt;br /&gt;
{{Tracker Disabled}}&lt;br /&gt;
{{Kill Tracker}}&lt;br /&gt;
{{Crucible Tracker}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Memento Mori grants radar while aiming down sights. Additionally, it causes reloads after kills to add several high-damage bullets to the next magazine.&lt;br /&gt;
*Firefly, in addition to granting the benefits of [[Dragonfly]], temporarily increases reload speed on precision kills.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:IMG_8813.PNG]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
{{Weapons Navbar}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Hand Cannons]] [[Category:Exotic]] [[Category:Forsaken]] [[Category:Kinetic Weapons]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Wavesplitter&amp;diff=37803</id>
		<title>Wavesplitter</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Wavesplitter&amp;diff=37803"/>
				<updated>2018-11-20T02:37:15Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = [[file: IMG_8808.JPG]]&lt;br /&gt;
| Season = 4&lt;br /&gt;
| Type = [[Trace Rifle]]&lt;br /&gt;
| Slot = [[Energy]]&lt;br /&gt;
| Ammo = Special&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Void&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = &lt;br /&gt;
| Foundry = &lt;br /&gt;
| Description = &lt;br /&gt;
| Impact = 6&lt;br /&gt;
| Range = 70&lt;br /&gt;
| Stability = 78&lt;br /&gt;
| Handling = 56&lt;br /&gt;
| Reload Speed = 50&lt;br /&gt;
| Rounds Per Minute = 1000&lt;br /&gt;
| Magazine = 94&lt;br /&gt;
| Zoom = 16&lt;br /&gt;
| Inventory Size = 50&lt;br /&gt;
| Aim Assistance = 100&lt;br /&gt;
| Recoil Direction = 100&lt;br /&gt;
}}&lt;br /&gt;
[[Wavesplitter]] is an [[Exotic Weapon]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Harmonic Laser}}&lt;br /&gt;
&lt;br /&gt;
===Barrel===&lt;br /&gt;
{{Polygonal Rifling}}&lt;br /&gt;
&lt;br /&gt;
===Battery===&lt;br /&gt;
{{Enhanced Battery}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Supercharged Battery}}&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
{{Fitted Stock}}&lt;br /&gt;
&lt;br /&gt;
===Tracker===&lt;br /&gt;
{{Tracker Disabled}}&lt;br /&gt;
{{Kill Tracker}}&lt;br /&gt;
{{Crucible Tracker}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Harmonic Laser causes Wavesplitter's damage output to oscillate among three different levels as the weapon is fired.&lt;br /&gt;
*Supercharged Battery forces an automatic reload and locks damage output to its maximum value for a short time whenever the player collects an Orb of Light.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:IMG_8809.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
{{Weapons Navbar}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Trace Rifles]] [[Category:Exotic]] [[Category:Forsaken]] [[Category:Energy Weapons]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Wish-Ender&amp;diff=37802</id>
		<title>Wish-Ender</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Wish-Ender&amp;diff=37802"/>
				<updated>2018-11-20T02:36:15Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Season = 4&lt;br /&gt;
| Type = [[Combat Bow]]&lt;br /&gt;
| Slot = [[Kinetic]]&lt;br /&gt;
| Ammo = Primary&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Kinetic&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype =&lt;br /&gt;
| Foundry = &lt;br /&gt;
| Description = &lt;br /&gt;
| Impact = 92&lt;br /&gt;
| Accuracy = 72&lt;br /&gt;
| Stability = 91&lt;br /&gt;
| Draw Time = 880&lt;br /&gt;
| Reload Speed = 37&lt;br /&gt;
| Inventory Size = 60&lt;br /&gt;
| Handling = 46&lt;br /&gt;
| Zoom = 18&lt;br /&gt;
| Charge Time = 30&lt;br /&gt;
| Aim Assistance = 51&lt;br /&gt;
| Recoil Direction = 60&lt;br /&gt;
}}&lt;br /&gt;
[[Wish-Ender]] is an [[Exotic]] [[Combat Bow]].&amp;lt;br&amp;gt;&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Queen's Wrath}}&lt;br /&gt;
&lt;br /&gt;
===Bowstring===&lt;br /&gt;
{{High Tension String}}&lt;br /&gt;
&lt;br /&gt;
===Arrow===&lt;br /&gt;
{{Anti-Taken Fletching}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Broadhead}}&lt;br /&gt;
&lt;br /&gt;
===Tracker===&lt;br /&gt;
{{Tracker Disabled}}&lt;br /&gt;
{{Kill Tracker}}&lt;br /&gt;
{{Crucible Tracker}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Queen's Wrath highlights enemies behind walls while the player is aiming down sights with Wish-Ender fully drawn.&lt;br /&gt;
*High Tension String increases [[accuracy]], slightly extends [[draw time]], and slightly decreases [[stability]].&lt;br /&gt;
*Anti-Taken Fletching increases accuracy and causes the weapon to deal bonus damage against [[Taken]] enemies.&lt;br /&gt;
*Broadhead causes Wish-Ender's arrows to pierce through their victims, allowing them to damage entire lines of combatants at once.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
{{Weapons Navbar}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Combat Bows]] [[Category:Exotic]] [[Category:Forsaken]] [[Category:Kinetic Weapons]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Trinity_Ghoul&amp;diff=37801</id>
		<title>Trinity Ghoul</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Trinity_Ghoul&amp;diff=37801"/>
				<updated>2018-11-20T02:35:13Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Season = 4&lt;br /&gt;
| Type = [[Combat Bow]]&lt;br /&gt;
| Slot = [[Energy]]&lt;br /&gt;
| Ammo = Primary&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Arc&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = [[High-Impact]]&lt;br /&gt;
| Foundry = &lt;br /&gt;
| Description = &lt;br /&gt;
| Impact = 80&lt;br /&gt;
| Accuracy = 86&lt;br /&gt;
| Stability = 55&lt;br /&gt;
| Draw Time = 800&lt;br /&gt;
| Reload Speed = 55&lt;br /&gt;
| Inventory Size = 60&lt;br /&gt;
| Handling = 58&lt;br /&gt;
| Zoom = 18&lt;br /&gt;
| Charge Time = 50&lt;br /&gt;
| Aim Assistance = 74&lt;br /&gt;
| Recoil Direction = 77&lt;br /&gt;
}}&lt;br /&gt;
[[Trinity Ghoul]] is an [[Exotic]] [[Combat Bow]].&amp;lt;br&amp;gt;&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Split Electron}}&lt;br /&gt;
&lt;br /&gt;
===Bowstring===&lt;br /&gt;
{{High Tension String}}&lt;br /&gt;
&lt;br /&gt;
===Arrow===&lt;br /&gt;
{{Compact Arrow Shaft}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Lightning Rod}}&lt;br /&gt;
&lt;br /&gt;
===Tracker===&lt;br /&gt;
{{Tracker Disabled}}&lt;br /&gt;
{{Kill Tracker}}&lt;br /&gt;
{{Crucible Tracker}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Split Electron causes Trinity Ghoul's arrows to split when released. The projectile spread can be reduced by aiming down sights and/or fully drawing the bow.&lt;br /&gt;
*High Tension String increases [[accuracy]], slightly extends [[Draw Time]] and slightly decreases [[stability]].&lt;br /&gt;
*Compact Arrow Shaft increases Trinity Ghoul's [[Inventory Size]], allowing the bow to hold more arrows in reserve.&lt;br /&gt;
*Lightning Rod empowers the next shot whenever the player performs a precision kill with this weapon, causing the shot to chain lighting to combatants close to its primary victim.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
{{Weapons Navbar}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Combat Bows]] [[Category:Exotic]] [[Category:Forsaken]] [[Category:Energy Weapons]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Thunderlord&amp;diff=37800</id>
		<title>Thunderlord</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Thunderlord&amp;diff=37800"/>
				<updated>2018-11-20T02:34:44Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Season = 4&lt;br /&gt;
| Type = Machine Gun&lt;br /&gt;
| Slot = [[Power]]&lt;br /&gt;
| Ammo = Heavy&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Arc&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = &lt;br /&gt;
| Foundry = &lt;br /&gt;
| Description = &lt;br /&gt;
| Impact = &lt;br /&gt;
| Accuracy = &lt;br /&gt;
| Stability = &lt;br /&gt;
| Draw Time = &lt;br /&gt;
| Reload Speed = &lt;br /&gt;
| Inventory Size = &lt;br /&gt;
| Handling = &lt;br /&gt;
| Zoom = &lt;br /&gt;
| Charge Time = &lt;br /&gt;
| Aim Assistance = &lt;br /&gt;
| Recoil Direction = &lt;br /&gt;
}}&lt;br /&gt;
[[Thunderlord]] is an [[Exotic Weapon]].&amp;lt;br&amp;gt;&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Reign Havoc}}&lt;br /&gt;
&lt;br /&gt;
===Barrel===&lt;br /&gt;
{{Polygonal Rifling}}&lt;br /&gt;
&lt;br /&gt;
===Magazine===&lt;br /&gt;
{{Armor-Piercing Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait 1===&lt;br /&gt;
{{Lightning Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait 2===&lt;br /&gt;
{{Feeding Frenzy}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
{{Weapons Navbar}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Exotic]] [[Category:Power Weapons]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Thunderlord&amp;diff=37799</id>
		<title>Thunderlord</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Thunderlord&amp;diff=37799"/>
				<updated>2018-11-20T02:33:36Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Initial creation of Thunderlord page (for some reason it's not present in Destiny Data Explorer yet --- maybe it's hidden like Whisper of the Worm used to be...)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Season = 4&lt;br /&gt;
| Type = Machine Gun&lt;br /&gt;
| Slot = [[Power]]&lt;br /&gt;
| Ammo = Heavy&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Arc&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = &lt;br /&gt;
| Foundry = &lt;br /&gt;
| Description = &lt;br /&gt;
| Impact = &lt;br /&gt;
| Accuracy = &lt;br /&gt;
| Stability = &lt;br /&gt;
| Draw Time = &lt;br /&gt;
| Reload Speed = &lt;br /&gt;
| Inventory Size = &lt;br /&gt;
| Handling = &lt;br /&gt;
| Zoom = &lt;br /&gt;
| Charge Time = &lt;br /&gt;
| Aim Assistance = &lt;br /&gt;
| Recoil Direction = &lt;br /&gt;
}}&lt;br /&gt;
[[Thunderlord]] is an [[Exotic Weapon]].&amp;lt;br&amp;gt;&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Reign Havoc}}&lt;br /&gt;
&lt;br /&gt;
===Barrel===&lt;br /&gt;
{{Polygonal Rifling}}&lt;br /&gt;
&lt;br /&gt;
===Magazine===&lt;br /&gt;
{{Armor-Piercing Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait 1===&lt;br /&gt;
{{Lightning Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait 2===&lt;br /&gt;
{{Feeding Frenzy}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
{{Weapons Navbar}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Exotic]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Arcstrider&amp;diff=37798</id>
		<title>Arcstrider</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Arcstrider&amp;diff=37798"/>
				<updated>2018-11-19T20:42:20Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Updated exotics benefiting features specific to this subclass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Subclass Infobox A&lt;br /&gt;
| image = Arcstrider crest.png&lt;br /&gt;
| Alignment = [[Arc]]&lt;br /&gt;
| Unlock = See below&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Arcstrider]] is the [[Arc]]-based [[subclass]] of the [[Hunter]] family.&lt;br /&gt;
&lt;br /&gt;
==Subclass Abilities==&lt;br /&gt;
===Super Ability===&lt;br /&gt;
* [[File: Arc staff icon1.png|30px]] [[Arc Staff]]&lt;br /&gt;
** Form a staff of pure Arc energy and acrobatically take out your foes.&lt;br /&gt;
&lt;br /&gt;
===Jumping Abilities===&lt;br /&gt;
* [[File: High jump icon1.png|30px]] [[High Jump]]&lt;br /&gt;
** While airborne, jump a second time to reach greater heights.&lt;br /&gt;
&lt;br /&gt;
* [[File: Strafe jump icon1.png|30px]] [[Strafe Jump]]&lt;br /&gt;
** While airborne, jump a second time with strong directional control.&lt;br /&gt;
&lt;br /&gt;
* [[File: Triple jump icon1.png|30px]] [[Triple Jump]]&lt;br /&gt;
** While airborne, sustain your air control with a second or third jump.&lt;br /&gt;
&lt;br /&gt;
===Grenade Abilities===&lt;br /&gt;
* [[File: Skip grenade icon1.png|30px]] [[Skip Grenade]]&lt;br /&gt;
** A grenade that splits upon impact, creating multiple projectiles that seek enemies.&lt;br /&gt;
&lt;br /&gt;
* [[File: Flux grenade icon1.png|30px]] [[Flux Grenade]]&lt;br /&gt;
** An explosive grenade that deals additional damage when attached to enemies.&lt;br /&gt;
&lt;br /&gt;
* [[File: Arcbolt grenade icon1.png|30px]] [[Arcbolt Grenade]]&lt;br /&gt;
** A grenade that chains bolts of lightning to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* [[File: Marksmans dodge icon1.png|30px]] [[Marksman's Dodge]]&lt;br /&gt;
** Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.&lt;br /&gt;
&lt;br /&gt;
* [[File: Gamblers dodge icon1.png|30px]] [[Gambler's Dodge]]&lt;br /&gt;
** Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your melee ability.&lt;br /&gt;
&lt;br /&gt;
==Subclass Ability Trees==&lt;br /&gt;
===Way of the Warrior===&lt;br /&gt;
* [[File: Combination blow icon1.png|30px]] [[Combination Blow]]&lt;br /&gt;
** Kill an enemy with this melee ability to trigger health regeneration and increase your melee damage temporarily.&lt;br /&gt;
&lt;br /&gt;
* [[File: Combat flow icon1.png|30px]] [[Combat Flow]]&lt;br /&gt;
** Melee kills recharge your Dodge ability.&lt;br /&gt;
&lt;br /&gt;
* [[File: Deadly reach icon1.png|30px]] [[Deadly Reach]]&lt;br /&gt;
** Dodging increases your melee range, allowing you to lunge further to strike enemies.&lt;br /&gt;
&lt;br /&gt;
* [[File: Lethal current icon1.png|30px]] [[Lethal Current]]&lt;br /&gt;
** After dodging, each Arc Staff hit creates a damaging lightning aftershock.&lt;br /&gt;
&lt;br /&gt;
===Way of the Wind===&lt;br /&gt;
* [[File: Disorienting blow icon1.png|30px]] [[Disorienting Blow]]&lt;br /&gt;
** Strike an enemy with this melee ability to disorient the target and nearby enemies.&lt;br /&gt;
&lt;br /&gt;
* [[File: Focused breathing icon1.png|30px]] [[Focused Breathing]]&lt;br /&gt;
** Sprinting recharges your dodge ability. Increased maximum sprint speed.&lt;br /&gt;
&lt;br /&gt;
* [[File: Combat meditation icon1.png|30px]] [[Combat Meditation]]&lt;br /&gt;
** While critically wounded, melee and grenades recharge drastically faster.&lt;br /&gt;
&lt;br /&gt;
* [[File: Lightning reflexes icon1.png|30px]] [[Lightning Reflexes]]&lt;br /&gt;
** You are harder to kill while dodging.&lt;br /&gt;
&lt;br /&gt;
===Way of the Current===&lt;br /&gt;
*[[Tempest Strike]]&lt;br /&gt;
** After sliding, activate this melee ability to unleash a devastating uppercut attack.&lt;br /&gt;
&lt;br /&gt;
*[[Ebb and Flow]]&lt;br /&gt;
** Hit a target with an Arc ability to electrify them. Meleeing electrified enemies disorients them and grants grenade, melee and dodge energy.&lt;br /&gt;
&lt;br /&gt;
*[[Lightning Weave]]&lt;br /&gt;
** Melee hits greatly increase weapon reload speed.&lt;br /&gt;
&lt;br /&gt;
*[[Whirlwhind Guard]]&lt;br /&gt;
** While wielding your [[Arc Staff]], hold down to deflect incoming projectiles. Deflecting projectiles triples Arc Staff damage for a short time.&lt;br /&gt;
&lt;br /&gt;
==Subclass-Specific Exotics==&lt;br /&gt;
&lt;br /&gt;
* [[File: Probability matrix icon1.png|30px]] [[Lucky Raspberry]]&lt;br /&gt;
** Increases the chaining capabilities of Arc Bolt Grenade and has a chance to recharge it each time it deals damage.&lt;br /&gt;
&lt;br /&gt;
* [[File: Synapse junctions icon1.png|30px]] [[Raiden Flux]]&lt;br /&gt;
** Quick successive attacks with Arc Staff increase its damage output and duration.&lt;br /&gt;
&lt;br /&gt;
* [[File: New tricks icon1.png|30px]] [[Shinobu's Vow]]&lt;br /&gt;
** Improves Skip Grenade, and you gain an additional Skip Grenade charge.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
[[Category: Hunter]] [[Category: Subclasses]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Gunslinger&amp;diff=37797</id>
		<title>Gunslinger</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Gunslinger&amp;diff=37797"/>
				<updated>2018-11-19T20:40:51Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Updated exotics benefiting features specific to this subclass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Subclass Infobox S&lt;br /&gt;
| image = Gunslinger crest.png&lt;br /&gt;
| Alignment = [[Solar]]&lt;br /&gt;
| Unlock = See below&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Gunslinger]] is the [[Solar]]-based [[subclass]] of the [[Hunter]] family. Initially the Subclass of newly-created [[Hunter]]s for the duration of the [[Homecoming]] [[Story Mission]], it is lost at the end of the mission and can only be regained later. &lt;br /&gt;
&lt;br /&gt;
==How to Unlock Gunslinger==&lt;br /&gt;
#Reach level 8&lt;br /&gt;
#Open [[Region Chests|region chests]] or reward [[chests]] from completing [[Public Events]]&lt;br /&gt;
#Acquire [[Class Relic]] [[Melted Hand Cannon]] from chest&lt;br /&gt;
#Complete [[Public Events]] to fill up the bar.&lt;br /&gt;
#Once you reach 100%, you unlock a Mission at the [[Shard of the Traveler]], north of [[EDZ]] on [[Earth]].&lt;br /&gt;
#Load the Mission from the Director and complete it to unlock the subclass.&lt;br /&gt;
&lt;br /&gt;
==Subclass Abilities==&lt;br /&gt;
===Super Ability===&lt;br /&gt;
* [[File: Golden gun icon1.png|30px]] [[Golden Gun]]&lt;br /&gt;
** Summon a flaming pistol that disintegrates enemies with Solar Light.&lt;br /&gt;
&lt;br /&gt;
===Jumping Abilities===&lt;br /&gt;
* [[File: High jump icon1.png|30px]] [[High Jump]]&lt;br /&gt;
** While airborne, jump a second time to reach greater heights.&lt;br /&gt;
&lt;br /&gt;
* [[File: Strafe jump icon1.png|30px]] [[Strafe Jump]]&lt;br /&gt;
** While airborne, jump a second time with strong directional control.&lt;br /&gt;
&lt;br /&gt;
* [[File: Triple jump icon1.png|30px]] [[Triple Jump]]&lt;br /&gt;
** While airborne, sustain your air control with a second or third jump.&lt;br /&gt;
&lt;br /&gt;
===Grenade Abilities===&lt;br /&gt;
* [[File: Incendiary grenade icon1.png|30px]] [[Incendiary Grenade]]&lt;br /&gt;
** A grenade that sets enemies on fire when it explodes.&lt;br /&gt;
&lt;br /&gt;
* [[File: Swarm grenade icon1.png|30px]] [[Swarm Grenade]]&lt;br /&gt;
** A grenade that detonates on impact, releasing multiple drones that seek nearby enemies.&lt;br /&gt;
&lt;br /&gt;
* [[File: Tripmine grenade icon1.png|30px]] [[Tripmine Grenade]]&lt;br /&gt;
** An explosive grenade that sticks to surfaces detonates upon enemies who pass through its laser trigger.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* [[File: Marksmans dodge icon1.png|30px]] [[Marksman's Dodge]]&lt;br /&gt;
** Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.&lt;br /&gt;
&lt;br /&gt;
* [[File: Gamblers dodge icon1.png|30px]] [[Gambler's Dodge]]&lt;br /&gt;
** Dodge to perform a deft tumble, avoiding enemy attack. Dodging near enemies fully recharges your melee ability. &lt;br /&gt;
&lt;br /&gt;
==Subclass Ability Trees==&lt;br /&gt;
===Way of the Outlaw===&lt;br /&gt;
* [[File: Explosive knife icon1.png|30px]] [[Explosive Knife]]&lt;br /&gt;
** Throw a knife from a distance that explodes shortly after impact with this melee ability.&lt;br /&gt;
&lt;br /&gt;
* [[File: Chains of woe icon1.png|30px]] [[Chains of Woe]]&lt;br /&gt;
** Precision kills increase weapon reload speed for you and nearby allies.&lt;br /&gt;
&lt;br /&gt;
* [[File: Deadshot icon1.png|30px]] [[Deadshot]]&lt;br /&gt;
** Significantly improves your ability to hit with Golden Gun.&lt;br /&gt;
&lt;br /&gt;
* [[File: Six shooter super icon1.png|30px]] [[Six-Shooter]]&lt;br /&gt;
** Golden Gun can be fired quickly up to 6 times.&lt;br /&gt;
&lt;br /&gt;
===Way of the Sharpshooter===&lt;br /&gt;
* [[File: Knife juggler icon1.png|30px]] [[Knife-Juggler]]&lt;br /&gt;
** Throw a knife from a distance. Precision knife kills with this melee ability immediately recharge it.&lt;br /&gt;
&lt;br /&gt;
* [[File: Practice makes perfect icon1.png|30px]] [[Practice Makes Perfect]]&lt;br /&gt;
** Enter a trance with each precision hit, reducing the cooldown of your Super.&lt;br /&gt;
&lt;br /&gt;
* [[File: Crowd pleaser icon1.png|30px]] [[Crowd-Pleaser]]&lt;br /&gt;
** Enables precision damage with Golden Gun. Precision hits with Golden Gun generate Orbs of Light.&lt;br /&gt;
&lt;br /&gt;
* [[File: Line em up icon1.png|30px]] [[Line 'em Up]]&lt;br /&gt;
** Precision hits with Golden Gun increase its damage and extend its duration.&lt;br /&gt;
&lt;br /&gt;
===Way of a Thousand Cuts===&lt;br /&gt;
*[[Knife Trick]]&lt;br /&gt;
** Throw a fan of flaming knives that burn targets on hit.&lt;br /&gt;
&lt;br /&gt;
*[[The Burning Edge]]&lt;br /&gt;
** While enemies burn, your dodge ability recharges faster.&lt;br /&gt;
&lt;br /&gt;
*[[Playing With Fire]]&lt;br /&gt;
** Destroying burning enemies recharges [[Knife Trick]] more quickly.&lt;br /&gt;
&lt;br /&gt;
*[[Blade Barrage]]&lt;br /&gt;
** Vault into the air and unleash a volley of [[Solar]]-charged explosive knives.&lt;br /&gt;
&lt;br /&gt;
==Subclass-Specific Exotics==&lt;br /&gt;
&lt;br /&gt;
* [[File: Hawkeye hack icon1.png|30px]] [[Celestial Nighthawk]]&lt;br /&gt;
** Modifies Golden Gun to fire a single, high-damage shot. Enemies eliminated by the shot explode.&lt;br /&gt;
&lt;br /&gt;
* [[File: Wish-dragon teeth icon1.png|30px]] [[Young Ahamkara's Spine]]&lt;br /&gt;
** Increases Tripmine Grenade duration and marks enemies damaged by the blast.&lt;br /&gt;
&lt;br /&gt;
* [[Shards of Galanor]]&lt;br /&gt;
** Hits and kills with Blade Barrage will return Super energy after the Super ends.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
[[Category: Hunter]] [[Category: Subclasses]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Nightstalker&amp;diff=37796</id>
		<title>Nightstalker</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Nightstalker&amp;diff=37796"/>
				<updated>2018-11-19T20:39:56Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Updated exotics benefiting features specific to this subclass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Subclass Infobox V&lt;br /&gt;
| image = Nightstalker crest.png&lt;br /&gt;
| Alignment = [[Void]]&lt;br /&gt;
| Unlock = See below&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Nightstalker]] is the [[Void]]-based [[subclass]] of the [[Hunter]] family.&lt;br /&gt;
&lt;br /&gt;
==How to Unlock Nightstalker==&lt;br /&gt;
#Reach level 15&lt;br /&gt;
#Open [[Region Chests|region chests]] or reward [[chests]] from completing [[Public Events]]&lt;br /&gt;
#Acquire [[Class Relic]] [[Shattered Arrow]] from chest&lt;br /&gt;
#Complete [[Public Events]] to fill up the bar.&lt;br /&gt;
#Once you reach 100%, you unlock a Mission at the [[Shard of the Traveler]], north of [[EDZ]] on [[Earth]].&lt;br /&gt;
#Load the Mission from the Director and complete it to unlock the subclass.&lt;br /&gt;
&lt;br /&gt;
==Subclass Abilities==&lt;br /&gt;
===Super Ability===&lt;br /&gt;
* [[File: Shadowshot icon1.png|30px]] [[Shadowshot]]&lt;br /&gt;
** Tether foes to a Void Anchor, slowing, weakening, and suppressing them for you and your allies.&lt;br /&gt;
&lt;br /&gt;
===Jumping Abilities===&lt;br /&gt;
* [[File: High jump icon1.png|30px]] [[High Jump]]&lt;br /&gt;
** While airborne, jump a second time to reach greater heights.&lt;br /&gt;
&lt;br /&gt;
* [[File: Strafe jump icon1.png|30px]] [[Strafe Jump]]&lt;br /&gt;
** While airborne, jump a second time with strong directional control.&lt;br /&gt;
&lt;br /&gt;
* [[File: Triple jump icon1.png|30px]] [[Triple Jump]]&lt;br /&gt;
** While airborne, sustain your air control with a second or third jump.&lt;br /&gt;
&lt;br /&gt;
===Grenade Abilities===&lt;br /&gt;
* [[File: Vortex grenade icon1.png|30px]] [[Vortex Grenade]]&lt;br /&gt;
** A grenade that creates a vortex which continually damages enemies trapped inside.&lt;br /&gt;
&lt;br /&gt;
* [[File: Spike grenade icon1.png|30px]] [[Spike Grenade]]&lt;br /&gt;
** A grenade that attaches to any surface and emits a torrent of damaging Void Light.&lt;br /&gt;
&lt;br /&gt;
* [[File: Voidwall grenade icon1.png|30px]] [[Voidwall Grenade]]&lt;br /&gt;
** A grenade that creates a horizontal wall of burning Void Light.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* [[File: Marksmans dodge icon1.png|30px]] [[Marksman's Dodge]]&lt;br /&gt;
** Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.&lt;br /&gt;
&lt;br /&gt;
* [[File: Gamblers dodge icon1.png|30px]] [[Gambler's Dodge]]&lt;br /&gt;
** Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your melee ability.&lt;br /&gt;
&lt;br /&gt;
==Subclass Ability Trees==&lt;br /&gt;
===Way of the Trapper===&lt;br /&gt;
* [[File: Snare bomb icon1.png|30px]] [[Snare Bomb]]&lt;br /&gt;
** Throw a Smoke Bomb from a distance with this melee ability. The Smoke Bomb sticks to surfaces and detonates when enemies are near, slowing and disorienting them.&lt;br /&gt;
&lt;br /&gt;
* [[File: Keen scout icon1.png|30px]] [[Keen Scout]]&lt;br /&gt;
** Sprint and Sneak faster, and gain an enhanced Tracker. Tethered enemies are marked for easy tracking.&lt;br /&gt;
&lt;br /&gt;
* [[File: Deadfall icon1.png|30px]] [[Deadfall]]&lt;br /&gt;
** The Void Anchors fired from Shadowshot become traps and wait for prey. Void Anchors have increased range and last longer.&lt;br /&gt;
&lt;br /&gt;
* [[File: Vanishing step icon1.png|30px]] [[Vanishing Step]]&lt;br /&gt;
** Dodging makes you vanish from sight for a short time.&lt;br /&gt;
&lt;br /&gt;
===Way of the Pathfinder===&lt;br /&gt;
* [[File: Vanish in smoke icon1.png|30px]] [[Vanish in Smoke]]&lt;br /&gt;
** Throw a Smoke Bomb from a distance with this melee ability. The Smoke Bomb creates a smoke cloud that makes you and nearby allies invisible.&lt;br /&gt;
&lt;br /&gt;
* [[File: Lockdown icon1.png|30px]] [[Lockdown]]&lt;br /&gt;
** Grenade effects last twice as long, allowing for strong territorial control and increased damage potential.&lt;br /&gt;
&lt;br /&gt;
* [[File: Heart of the pack icon1.png|30px]] [[Heart of the Pack]]&lt;br /&gt;
** Killing tethered enemies creates Orbs of Light, and increases Mobility, Resilience, and Recovery for you and nearby allies.&lt;br /&gt;
&lt;br /&gt;
* [[File: Moebius quiver icon1.png|30px]] [[Moebius Quiver]]&lt;br /&gt;
** Fire Shadowshot multiple times, in rapid succession. Shadowshot deals massive damage against tethered enemies.&lt;br /&gt;
&lt;br /&gt;
===Way of the Wraith===&lt;br /&gt;
*[[Flawless Execution]]&lt;br /&gt;
** When your health is full, precision kills grant [[invisibility]], [[truesight]] and increased [[melee]] range.&lt;br /&gt;
&lt;br /&gt;
*[[Shattering Strike]]&lt;br /&gt;
** After performing a [[Flawless Execution]], your [[melee]] attacks weaken enemies.&lt;br /&gt;
&lt;br /&gt;
*[[Corrosive Smoke]]&lt;br /&gt;
** Throw a smoke bomb from a distance with this melee ability. The smoke bomb slows enemies and damages them over time.&lt;br /&gt;
&lt;br /&gt;
*[[Spectral Blades]]&lt;br /&gt;
** Summon a pair of deadly void blades and stalk the battlefield in a veil of shadows. Press ??? to perform a quick melee attack. Press ??? to perform a heavy attack and once again vanish from sight.&lt;br /&gt;
&lt;br /&gt;
==Subclass-Specific Exotics==&lt;br /&gt;
&lt;br /&gt;
* [[File: Vanishing shadow icon1.png|30px]] [[Graviton Forfeit]]&lt;br /&gt;
** Increases the duration of any invisibility effects. Your melee recharges faster while you are invisible.&lt;br /&gt;
&lt;br /&gt;
* [[File: Uncanny arrows icon1.png|30px]] [[Orpheus Rig]]&lt;br /&gt;
** Provides ability energy for each enemy tethered by Shadowshot Anchors.&lt;br /&gt;
&lt;br /&gt;
* [[Gwisin Vest]]&lt;br /&gt;
** Each Spectral Blades kill you make before going into stealth will restore more of your Super energy.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
[[Category: Hunter]] [[Category: Subclasses]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Dawnblade&amp;diff=37795</id>
		<title>Dawnblade</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Dawnblade&amp;diff=37795"/>
				<updated>2018-11-19T20:36:43Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Updated exotics benefiting features specific to this subclass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Subclass Infobox S&lt;br /&gt;
| image = Dawnblade crest.png&lt;br /&gt;
| Alignment = [[Solar]]&lt;br /&gt;
| Unlock = Default Subclass&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Lore==&lt;br /&gt;
''&amp;quot;Spread your wings and set the sky ablaze.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''A young—by Warlock standards—apprentice holds out a hand and reaches for flame. Nothing. The wizened teacher laughs. “You're supposed to be teaching me. Not laughing.” The teacher's arm extends as one word hangs in the air, “Sword.” As quickly as it appeared, the blade vanishes. “That doesn't help.” “Sword.” In a flash, the blade appears again, this time at the student's throat. Both pairs of eyes widened. One aghast, one aglow. “Say it with me.” Two voices ring: “Sword.” A blade appears in each outstretched hand. A pair of wings form on each Warlock's back. Two Warlocks take flight and vow to never again look down.''&lt;br /&gt;
&lt;br /&gt;
Received following the cutscene nearing the conclusion of [[Spark]], the second campaign mission.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Dawnblade]] is the [[solar]]-based [[subclass]] of the [[Warlock]] family. Excelling in aerial combat, the Dawnblade is outfitted with an array of abilities that encourage players to engage their targets from the skies.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Subclass Abilities==&lt;br /&gt;
===Super Ability===&lt;br /&gt;
* [[File: Daybreak icon1.png|30px]] [[Daybreak]]&lt;br /&gt;
** Weave Solar Light into blades and smite your foes from the skies.&lt;br /&gt;
&lt;br /&gt;
===Jumping Abilities===&lt;br /&gt;
* [[File: Strafe glide icon1.png|30px]] [[Strafe Glide]]&lt;br /&gt;
** Jump while airborne to activate glide and start an airborne drift with strong directional control.&lt;br /&gt;
&lt;br /&gt;
* [[File: Burst glide icon1.png|30px]] [[Burst Glide]]&lt;br /&gt;
** Jump while airborne to activate glide and start an airborne drift with a strong initial burst of speed.&lt;br /&gt;
&lt;br /&gt;
* [[File: Balanced glide icon1.png|30px]] [[Balanced Glide]]&lt;br /&gt;
** Jump while airborne to activate glide and start an airborne drift with both moderate speed and directional control.&lt;br /&gt;
&lt;br /&gt;
===Grenade Abilities===&lt;br /&gt;
* [[File: Solar grenade icon1.png|30px]] [[Solar Grenade]]&lt;br /&gt;
** A grenade that creates a flare of Solar Light which continuously damages enemies trapped inside.&lt;br /&gt;
&lt;br /&gt;
* [[File: Firebolt grenade icon1.png|30px]] [[Firebolt Grenade]]&lt;br /&gt;
** A grenade that unleashes bolts of Solar Light at nearby enemies.&lt;br /&gt;
&lt;br /&gt;
* [[File: Fusion grenade icon1.png|30px]] [[Fusion Grenade]]&lt;br /&gt;
** An explosive grenade that deals bonus damage when it attaches to a target.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* [[File: Healing rift icon1.png|30px]] [[Healing Rift]]&lt;br /&gt;
** Press and Hold [O/B] to conjure a well of Light that continuously heals those inside it.&lt;br /&gt;
&lt;br /&gt;
* [[File: Empowering rift icon1.png|30px]] [[Empowering Rift]]&lt;br /&gt;
** Press and Hold [O/B] to conjure a well of Light that increases weapon damage for those inside it.&lt;br /&gt;
&lt;br /&gt;
==Subclass Ability Trees==&lt;br /&gt;
===Attunement of Sky===&lt;br /&gt;
* [[File: Swift strike icon1.png|30px]] [[Swift Strike]]&lt;br /&gt;
** Strike an enemy with this melee ability to burn your target and temporarily increase your movement and reload speed.&lt;br /&gt;
&lt;br /&gt;
* [[File: Winged sun icon1.png|30px]] [[Winged Sun]]&lt;br /&gt;
** Engage your enemies mid-flight. Fire weapons and throw grenades while gliding.&lt;br /&gt;
&lt;br /&gt;
* [[File: Heat rises icon1.png|30px]] [[Heat Rises]]&lt;br /&gt;
** Airborne kills recharge your grenade and melee energy. Casting Daybreak instantly refills all your ability energy.&lt;br /&gt;
&lt;br /&gt;
* [[File: Icarus dash icon1.png|30px]] [[Icarus Dash]]&lt;br /&gt;
** Press [O,O/B,B] while midair to dodge.&lt;br /&gt;
&lt;br /&gt;
===Attunement of Flame===&lt;br /&gt;
* [[File: Igniting touch icon1.png|30px]] [[Igniting Touch]]&lt;br /&gt;
** Strike an enemy with this melee ability to burn them and cause them to explode when killed.&lt;br /&gt;
&lt;br /&gt;
* [[File: Fated for the flame icon1.png|30px]] [[Fated for the Flame]]&lt;br /&gt;
** Daybreak projectiles seek targets as they travel and, upon impact, launch a streak of deadly flames.&lt;br /&gt;
&lt;br /&gt;
* [[File: Everlasting fire icon1.png|30px]] [[Everlasting Fire]]&lt;br /&gt;
** Killing an enemy with Daybreak increases its duration.&lt;br /&gt;
&lt;br /&gt;
* [[File: Phoenix dive icon1.png|30px]] [[Phoenix Dive]]&lt;br /&gt;
** Hold [O/B] while midair to quickly descend and restore your health. When Daybreak is active, descent causes explosive damage.&lt;br /&gt;
&lt;br /&gt;
===Attunement of Grace===&lt;br /&gt;
*[[Divine Protection]]&lt;br /&gt;
** Hold L1 to convert your [[grenade]] into a Blessing that heals ally targets and drops overshields you and your allies can pick up. Activate Divine Protection while Gliding hover in mid-air.&lt;br /&gt;
&lt;br /&gt;
*[[Guiding Flame]]&lt;br /&gt;
** Strike an enemy with this melee ability to inflict burn damage and empower yourself and nearby allies.&lt;br /&gt;
&lt;br /&gt;
*[[Benevolent Dawn]]&lt;br /&gt;
** Healing or empowering your allies regenerates your [[grenade]], [[melee]] and [[Rift]] energy.&lt;br /&gt;
&lt;br /&gt;
*[[Well of Radiance]]&lt;br /&gt;
** Thrusts your [[Daybreak]] sword into the ground. The sword continuously projects a powerful aura that heals and empowers nearby allies.&lt;br /&gt;
&lt;br /&gt;
==Subclass-Specific Exotics==&lt;br /&gt;
&lt;br /&gt;
* [[File: Helium spirals icon1.png|30px]] [[Sunbracers]]&lt;br /&gt;
** Increases the duration of [[Solar Grenade]]s and grants grenade energy on melee hits.&lt;br /&gt;
*** Bonus grenade energy recovery is 50%, or half of a charge.&lt;br /&gt;
*** Requires a melee charge to activate.&lt;br /&gt;
&lt;br /&gt;
* [[File: Fusion harness icon1.png|30px]] [[Starfire Protocol]]&lt;br /&gt;
** Provides an additional [[Fusion Grenade]] charge. Fusion Grenade kills grant rift energy.&lt;br /&gt;
*** Bonus rift energy recovery is 100%, or a complete charge.&lt;br /&gt;
&lt;br /&gt;
* [[File: Tome of dawn icon1.png|30px]] [[Wings of Sacred Dawn]]&lt;br /&gt;
** When Dawnblade is equipped, aiming weapons while in midair suspends you there for a short time. Precision hits extend this effect's duration.&lt;br /&gt;
*** Each precision hit while airborne extends the effect by '''1''' second.&lt;br /&gt;
&lt;br /&gt;
* [[Phoenix Protocol]]&lt;br /&gt;
** Kills and assists you make while standing in your Well of Radiance return Super energy.&lt;br /&gt;
&lt;br /&gt;
==Ability Cooldowns==&lt;br /&gt;
*The Default Warlock melee, [[Force Palm]], has no cooldown.&lt;br /&gt;
*Each [[Glide]] ability resets on ground contact.&lt;br /&gt;
*Each [[Rift]] ability recharges in 83 seconds (1 minute and 23 seconds) without any Mods.&lt;br /&gt;
*Each melee ability recharges in 83 seconds (1 minute and 23 seconds) without any Mods.&lt;br /&gt;
*Each grenade ability recharges in 83 seconds (1 minute and 23 seconds) without any Mods.&lt;br /&gt;
*[[Firebolt Grenade]] is the only grenade ability that recharges in 60 seconds (1 minute) without any Mods.&lt;br /&gt;
*Dawnblade's [[Super]] ability, [[Daybreak]], recharges in 6 minutes and 27 seconds.&lt;br /&gt;
*[[Armor Mods]] are used to reduce ability cooldowns by a few seconds:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Ability !! Standard Cooldown !! With 1 Mod !! With 2 Mod&lt;br /&gt;
|-&lt;br /&gt;
|[[Force Palm]] || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|[[Glide]] || Resets on ground contact || - || -&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing Rift]] || 83s || 75s || 69s&lt;br /&gt;
|-&lt;br /&gt;
|[[Empowering Rift]] || 83s || 75s || 69s&lt;br /&gt;
|-&lt;br /&gt;
|[[Solar Grenade]] || 83s || 75s || 69s&lt;br /&gt;
|-&lt;br /&gt;
|[[Firebolt Grenade]] || 60s || 54s || 50s&lt;br /&gt;
|-&lt;br /&gt;
|[[Fusion Grenade]] || 83s || 75s || 69s&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Strike]] || 83s || 75s || 69s&lt;br /&gt;
|-&lt;br /&gt;
|[[Igniting Touch]] || 83s || 75s || 69s&lt;br /&gt;
|-&lt;br /&gt;
|[[Icarus Dash]] || 10s || - || -&lt;br /&gt;
|-&lt;br /&gt;
|[[Phoenix Dive]] || 4s || - || -&lt;br /&gt;
|-&lt;br /&gt;
|[[Daybreak]] || 6 minutes and 27s || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*2 Mods will reduce your Melee/Grenade/Rift Ability by 14 seconds.&lt;br /&gt;
*See [[Armor Mods]] page for which mods are available for the various armor pieces available to Warlocks.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
[[Category: Subclasses]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Stormcaller&amp;diff=37794</id>
		<title>Stormcaller</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Stormcaller&amp;diff=37794"/>
				<updated>2018-11-19T20:34:47Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Updated exotics benefiting features specific to this subclass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Subclass Infobox A&lt;br /&gt;
| image = Stormcaller crest.png&lt;br /&gt;
| Alignment = [[Arc]]&lt;br /&gt;
| Unlock = See below&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Stormcaller]] is the [[arc]]-based [[subclass]] of the [[Warlock]] family.&lt;br /&gt;
&lt;br /&gt;
==How to Unlock Stormcaller==&lt;br /&gt;
#Reach level 15&lt;br /&gt;
#Open [[Region Chests|region chests]] or reward [[chests]] from completing [[Public Events]]&lt;br /&gt;
#Acquire [[Class Relic]] [[Cracked Amulet]] from chest&lt;br /&gt;
#Complete [[Public Events]] to fill up the bar.&lt;br /&gt;
#Once you reach 100%, you unlock a Mission at the [[Shard of the Traveler]], north of [[EDZ]] on [[Earth]].&lt;br /&gt;
#Load the Mission from the Director and complete it to unlock the subclass.&lt;br /&gt;
&lt;br /&gt;
==Subclass Abilities==&lt;br /&gt;
&lt;br /&gt;
===Super Ability===&lt;br /&gt;
* [[File: Stormtrance icon1.png|30px]] [[Stormtrance]]&lt;br /&gt;
** Chain Arc lightning from your hands and electrify enemies with devastating streams of Arc Light. &lt;br /&gt;
&lt;br /&gt;
===Jumping Abilities===&lt;br /&gt;
* [[File: Strafe glide icon1.png|30px]] [[Strafe Glide]]&lt;br /&gt;
** Jump while airborne to activate glide and start an airborne drift with strong directional control.&lt;br /&gt;
&lt;br /&gt;
* [[File: Burst glide icon1.png|30px]] [[Burst Glide]]&lt;br /&gt;
** Jump while airborne to activate glide and start an airborne drift with a strong initial burst of speed.&lt;br /&gt;
&lt;br /&gt;
* [[File: Balanced glide icon1.png|30px]] [[Balanced Glide]]&lt;br /&gt;
** Jump while airborne to activate glide and start an airborne drift with both moderate speed and directional control.&lt;br /&gt;
&lt;br /&gt;
===Grenade Abilities===&lt;br /&gt;
* [[File: Arcbolt grenade icon1.png|30px]] [[Arcbolt Grenade]]&lt;br /&gt;
** A grenade that chains bolts of lightning to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
* [[File: Pulse grenade icon1.png|30px]] [[Pulse Grenade]]&lt;br /&gt;
** A grenade that periodically damages enemies inside its explosion radius.&lt;br /&gt;
&lt;br /&gt;
* [[File: Storm grenade icon1.png|30px]] [[Storm Grenade]]&lt;br /&gt;
** A grenade that calls down a focused lightning storm.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* [[File: Healing rift icon1.png|30px]] [[Healing Rift]]&lt;br /&gt;
** Press and Hold [O/B] to conjure a well of Light that continuously heals those inside it.&lt;br /&gt;
&lt;br /&gt;
* [[File: Empowering rift icon1.png|30px]] [[Empowering Rift]]&lt;br /&gt;
** Press and Hold [O/B] to conjure a well of Light that increases weapon damage for those inside it.&lt;br /&gt;
&lt;br /&gt;
==Subclass Ability Trees==&lt;br /&gt;
===Attunement of Conduction===&lt;br /&gt;
* [[File: Chain lightning icon1.png|30px]] [[Chain Lightning]]&lt;br /&gt;
** This electrocuting melee ability hits at extended range and chains lightning from the struck target to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
* [[File: Transcendence icon1.png|30px]] [[Transcendence]]&lt;br /&gt;
** When cast with full grenade and melee energy, Stormtrance lasts longer and fully restores health.&lt;br /&gt;
&lt;br /&gt;
* [[File: Arc web icon1.png|30px]] [[Arc Web]]&lt;br /&gt;
** Enemies damaged by your grenades chain deadly lightning to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
* [[File: Ionic blink icon1.png|30px]] [[Ionic Blink]]&lt;br /&gt;
** Activate to teleport during Stormtrance.&lt;br /&gt;
&lt;br /&gt;
===Attunement of the Elements===&lt;br /&gt;
* [[File: Rising storm icon1.png|30px]] [[Rising Storm]]&lt;br /&gt;
** This electrocuting melee ability hits at extended range and recharges your super, grenade, and melee energy.&lt;br /&gt;
&lt;br /&gt;
* [[File: Landfall icon1.png|30px]] [[Landfall]]&lt;br /&gt;
** On casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you.&lt;br /&gt;
&lt;br /&gt;
* [[File: Electrostatic surge icon1.png|30px]] [[Electrostatic Surge]]&lt;br /&gt;
** Your rift charges faster when allies are near.&lt;br /&gt;
&lt;br /&gt;
* [[File: Arc soul icon1.png|30px]] [[Arc Soul]]&lt;br /&gt;
** Your rift now grants you or any ally that uses it an Arc Soul to aid in battle.&lt;br /&gt;
&lt;br /&gt;
===Attunement of Control===&lt;br /&gt;
*[[Ionic Trace]]&lt;br /&gt;
** Defeating enemies has a chance to create ionic traces. Collecting ionic traces grants [[energy]] to all your abilities.&lt;br /&gt;
&lt;br /&gt;
*[[Ball Lightning]]&lt;br /&gt;
** Fire an Arc projectile that travels forward and releases a perpendicular bolt of lightning.&lt;br /&gt;
&lt;br /&gt;
*[[Pulsewave]]&lt;br /&gt;
** Being critically wounded triggers an energy wave that boosts yours and allies speed.&lt;br /&gt;
&lt;br /&gt;
*[[Chaos Reach]]&lt;br /&gt;
** Unleash a long-range beam of concentrated Arc energy. While active, press ??? to deactivate Chaos Reach early and save super Energy.&lt;br /&gt;
&lt;br /&gt;
==Subclass-Specific Exotics==&lt;br /&gt;
&lt;br /&gt;
* [[File: Conduction tines icon1.png|30px]] [[Crown of Tempests]]&lt;br /&gt;
** Arc ability kills increase the recharge rate of your Arc abilities.&lt;br /&gt;
&lt;br /&gt;
* [[Geomag Stabilizers]]&lt;br /&gt;
** When Chaos Reach Super energy is almost full, sprinting tops it off. Damaging enemies with Chaos Reach extends its duration.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
[[Category: Warlock]] [[Category: Subclasses]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Voidwalker&amp;diff=37793</id>
		<title>Voidwalker</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Voidwalker&amp;diff=37793"/>
				<updated>2018-11-19T20:32:56Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Updated exotics benefiting features specific to this subclass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Subclass Infobox V&lt;br /&gt;
| image = Voidwalker crest.png&lt;br /&gt;
| Alignment = [[Void]]&lt;br /&gt;
| Unlock = See below&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Lore==&lt;br /&gt;
''&amp;quot;Those who have stared into the Void are not bound by the laws of space and time.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''The streets were chaos. We fell under Cabal bullets and blades; red was the color of the day. Everywhere, red. Darkness found me three times that day and each time Ghost woke me, I woke to ever more red. I looked to the sky, but even there I saw nothing but the red reflection of a civilization burning to ash. Hope faded with the last of my Light; this was where I would meet my final death. A flash of violet pulled my eyes from down sight. A Cabal ship careened out of the smoke, burning black-indigo. And I saw her, riding the wing, but she was gone in a blink as the ship smashed into the earth. She reappeared in the middle of a legion, and in a second half-heartbeat, rose into the air and dropped an explosion of void the likes of which I'd never seen. I had believed I was a Voidwalker... until I beheld Ikora Rey.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Voidwalker]] is the [[void]]-based [[subclass]] of the [[Warlock]] family. Able to use the life force of their victims to fuel explosive power, the Voidwalker is outfitted with an array of abilities that allow players to sow widespread destruction.&lt;br /&gt;
&lt;br /&gt;
This is the starting Subclass of newly-created [[Warlock]]s for the duration of the [[Homecoming]] [[Story Mission]]. However, it is lost at the end of the mission and can only be regained later. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==How to Unlock Voidwalker==&lt;br /&gt;
#Reach level 8&lt;br /&gt;
#Open [[Region Chests|region chests]] or reward [[chests]] from completing [[Public Events]]&lt;br /&gt;
#Acquire [[Class Relic]] [[Warped Armlet]] from chest&lt;br /&gt;
#Kill any enemies in [[PvE]] or [[PvP]] to fill up the bar on the Relic. [[Public Events]] fill up the bar especially fast.&lt;br /&gt;
#Once you reach 100%, you unlock a [[Missions|Mission]] at the [[Shard of the Traveler]], north of [[EDZ]] on [[Earth]].&lt;br /&gt;
#Load the Mission from the director and complete it to unlock the subclass.&lt;br /&gt;
&lt;br /&gt;
==Subclass Abilities==&lt;br /&gt;
===Super Ability===&lt;br /&gt;
* [[File: Nova bomb icon1.png|30px]] [[Nova Bomb]]&lt;br /&gt;
** Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast.&lt;br /&gt;
&lt;br /&gt;
===Jumping Abilities===&lt;br /&gt;
* [[File: Strafe glide icon1.png|30px]] [[Strafe Glide]]&lt;br /&gt;
** Jump while airborne to activate glide and start an airborne drift with strong directional control.&lt;br /&gt;
&lt;br /&gt;
* [[File: Burst glide icon1.png|30px]] [[Burst Glide]]&lt;br /&gt;
** Jump while airborne to activate glide and start an airborne drift with a strong initial burst of speed.&lt;br /&gt;
&lt;br /&gt;
* [[File: Blink icon1.png|30px]] [[Blink]]&lt;br /&gt;
** Jump while airborne to teleport a short distance.&lt;br /&gt;
&lt;br /&gt;
===Grenade Abilities===&lt;br /&gt;
* [[File: Vortex grenade icon1.png|30px]] [[Vortex Grenade]]&lt;br /&gt;
** A grenade that creates a Vortex which continuously damages enemies trapped inside.&lt;br /&gt;
&lt;br /&gt;
* [[File: Axion bolt icon1.png|30px]] [[Axion Bolt]]&lt;br /&gt;
** A bolt of Void Light that forks into smaller bolts on impact that seek out enemies.&lt;br /&gt;
&lt;br /&gt;
* [[File: Scatter grenade icon1.png|30px]] [[Scatter Grenade]]&lt;br /&gt;
** A grenade that splits into many submunitions and covers a large area with multiple explosions.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* [[File: Healing rift icon1.png|30px]] [[Healing Rift]]&lt;br /&gt;
** Press and Hold [O/B] to conjure a well of Light that continuously heals those inside it.&lt;br /&gt;
&lt;br /&gt;
* [[File: Empowering rift icon1.png|30px]] [[Empowering Rift]]&lt;br /&gt;
** Press and Hold [O/B] to conjure a well of Light that increases weapon damage for those inside it.&lt;br /&gt;
&lt;br /&gt;
==Subclass Ability Trees==&lt;br /&gt;
===Attunement of Chaos===&lt;br /&gt;
* [[File: Entropic pull icon1.png|30px]] [[Entropic Pull]]&lt;br /&gt;
** Strike an enemy with this melee ability to drain your enemy's life force and use it to recharge your grenade.&lt;br /&gt;
&lt;br /&gt;
* [[File: Chaos accelerant icon1.png|30px]] [[Chaos Accelerant]]&lt;br /&gt;
** Draw power from your Super to overcharge your grenade, making it deadlier and more effective.&lt;br /&gt;
&lt;br /&gt;
* [[File: Bloom icon1.png|30px]] [[Bloom]]&lt;br /&gt;
** Void ability kills cause enemies to explode.&lt;br /&gt;
&lt;br /&gt;
* [[File: Cataclysm icon1.png|30px]] [[Cataclysm]]&lt;br /&gt;
** [[Nova Bomb]] travels slowly and seeks enemies. Detonations shatter into smaller seeker projectiles. Fire your weapon at the Nova Bomb to detonate it early.&lt;br /&gt;
&lt;br /&gt;
===Attunement of Hunger===&lt;br /&gt;
* [[File: Devour icon1.png|30px]] [[Devour]]&lt;br /&gt;
** Strike an enemy with this melee ability to fully regenerate your health. For a short time afterward, kills restore additional health.&lt;br /&gt;
&lt;br /&gt;
* [[File: Feed the void icon1.png|30px]] [[Feed the Void]]&lt;br /&gt;
** Consume your grenade energy to regenerate your health. Grants the [[Devour]] effect.&lt;br /&gt;
&lt;br /&gt;
* [[File: Insatiable icon1.png|30px]] [[Insatiable]]&lt;br /&gt;
** While the [[Devour]] effect is active, killing enemies extends its duration and recharges your grenade.&lt;br /&gt;
&lt;br /&gt;
* [[File: Vortex icon1.png|30px]] [[Vortex]]&lt;br /&gt;
** [[Nova Bomb]] creates a singularity which continually damages enemies trapped inside.&lt;br /&gt;
&lt;br /&gt;
===Attunement of Fission===&lt;br /&gt;
*[[Atomic Breach]]&lt;br /&gt;
** This melee ability hits at an extended range and creates a void explosion.&lt;br /&gt;
&lt;br /&gt;
*[[Handheld Supernova]]&lt;br /&gt;
** Hold to convert your grenade into a short range void blast on release.&lt;br /&gt;
&lt;br /&gt;
*[[Dark Matter]]&lt;br /&gt;
** Void ability kills grant [[health]] and [[melee]], [[grenade]] and class ability energy.&lt;br /&gt;
&lt;br /&gt;
*[[Nova Warp]]&lt;br /&gt;
** Step between dimensions to subvert the laws of psychics. Press ??? to teleport a short distance. Hold and release to unleash a deadly void eruption.&lt;br /&gt;
&lt;br /&gt;
==Subclass-Specific Exotics==&lt;br /&gt;
&lt;br /&gt;
* [[File: Actual grandeur icon1.png|30px]] [[Skull of Dire Ahamkara]]&lt;br /&gt;
** Provides additional damage resistance during [[Nova Bomb]]. Nova Bomb kills grant Super energy.&lt;br /&gt;
&lt;br /&gt;
* [[File: Abyssal extractors icon1.png|30px]] [[Nezarec's Sin]]&lt;br /&gt;
** Void-damage kills increase ability energy recharge rate.&lt;br /&gt;
&lt;br /&gt;
* [[Contraverse Hold]]&lt;br /&gt;
** Resist incoming damage while charging your Void grenade with Chaos Accelerant, Feed the Void, or Handheld Supernova. Charged Void grenades return a random amount of grenade energy on a hit.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
[[Category: Subclasses]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Sentinel&amp;diff=37792</id>
		<title>Sentinel</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Sentinel&amp;diff=37792"/>
				<updated>2018-11-19T20:29:16Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Updated exotics benefiting features specific to this subclass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Subclass Infobox V&lt;br /&gt;
| image = Sentinel crest.png&lt;br /&gt;
| Alignment = [[Void]]&lt;br /&gt;
| Unlock = See below&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Sentinel]] is the [[Void]]-based [[subclass]] of the [[Titan]] family.&lt;br /&gt;
It is the successor to the Defender class.&lt;br /&gt;
&lt;br /&gt;
==Subclass Abilities==&lt;br /&gt;
===Super Ability===&lt;br /&gt;
* [[File: Sentinel shield icon1.png|30px]] [[Sentinel Shield]]&lt;br /&gt;
** Summon a shield of Void Light. Press R1/RB to attack, hold L2/LT to guard, and press L1/LB to perform a Shield Throw.&lt;br /&gt;
&lt;br /&gt;
===Jumping Abilities===&lt;br /&gt;
* [[File: High lift icon1.png|30px]] [[High Lift]]&lt;br /&gt;
** Jump while airborne to activate Lift and launch into the air at greater heights.&lt;br /&gt;
&lt;br /&gt;
* [[File: Strafe lift icon1.png|30px]] [[Strafe Lift]]&lt;br /&gt;
** Jump while airborne to activate Lift and launch into the air with strong directional control.&lt;br /&gt;
&lt;br /&gt;
* [[File: Catapult lift icon1.png|30px]] [[Catapult Lift]]&lt;br /&gt;
** Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.&lt;br /&gt;
&lt;br /&gt;
===Grenade Abilities===&lt;br /&gt;
* [[File: Magnetic grenade icon1.png|30px]] [[Magnetic Grenade]]&lt;br /&gt;
** A grenade that attaches to enemies and explodes twice.&lt;br /&gt;
&lt;br /&gt;
* [[File: Voidwall grenade icon1.png|30px]] [[Voidwall Grenade]]&lt;br /&gt;
** A grenade that creates a horizontal wall of burning Void Light.&lt;br /&gt;
&lt;br /&gt;
* [[File: Suppressor grenade icon1.png|30px]] [[Suppressor Grenade]]&lt;br /&gt;
** An explosive grenade that prevents enemies from using abilities for a short time.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* [[File: Towering barricade icon1.png|30px]] [[Towering Barricade]]&lt;br /&gt;
** Create a large barrier that can be used to reinforce a position with cover from enemy fire.&lt;br /&gt;
&lt;br /&gt;
* [[File: Rally barricade icon1.png|30px]] [[Rally Barricade]]&lt;br /&gt;
** Create a small barrier that allows you to peek over it while aiming down sights, and that instantly reloads your equipped weapon when you take cover.&lt;br /&gt;
&lt;br /&gt;
==Subclass Ability Trees==&lt;br /&gt;
===Code of the Protector===&lt;br /&gt;
* [[File: Defensive strike icon1.png|30px]] [[Defensive Strike]]&lt;br /&gt;
** Kill an enemy with this melee ability to create an overshield around you and nearby allies.&lt;br /&gt;
&lt;br /&gt;
* [[File: Rallying force icon1.png|30px]] [[Rallying Force]]&lt;br /&gt;
** Melee kills restore health for you and nearby allies.&lt;br /&gt;
&lt;br /&gt;
* [[File: Turn the tide icon1.png|30px]] [[Turn the Tide]]&lt;br /&gt;
** Your overshield from Defensive Strike lasts longer and increases melee damage and reload speed.&lt;br /&gt;
&lt;br /&gt;
* [[File: Ward of dawn icon1.png|30px]] [[Ward of Dawn]]&lt;br /&gt;
** When super energy is full, hold R1/RB + L1/LB to create a shielding dome to protect you and your allies.&lt;br /&gt;
&lt;br /&gt;
===Code of the Aggressor===&lt;br /&gt;
* [[File: Shield bash icon1.png|30px]] [[Shield Bash]]&lt;br /&gt;
** After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that disorients enemies.&lt;br /&gt;
&lt;br /&gt;
* [[File: Superior arsenal icon1.png|30px]] [[Superior Arsenal]]&lt;br /&gt;
** Grenade kills recharge your grenade energy.&lt;br /&gt;
&lt;br /&gt;
* [[File: In the trenches icon1.png|30px]] [[In the Trenches]]&lt;br /&gt;
** Kills while surrounded by enemies reduce the cooldown of your Super.&lt;br /&gt;
&lt;br /&gt;
* [[File: Second shield icon1.png|30px]] [[Second Shield]]&lt;br /&gt;
** Gain an additional Shield Throw charge while Sentinel Shield is active.&lt;br /&gt;
&lt;br /&gt;
===Code of the Commander===&lt;br /&gt;
*[[Controlled Demolition]]&lt;br /&gt;
** Hit a target with a void ability to attach a void detonator. Further hits will cause detonator to explode, dealing damage to surrounding targets.&lt;br /&gt;
&lt;br /&gt;
*[[Resupply]]&lt;br /&gt;
** You and nearby allies regain health and grenade energy when your void detonators explode.&lt;br /&gt;
&lt;br /&gt;
*[[Tactical Strike]]&lt;br /&gt;
** Strike an enemy with this melee ability to cause a Void explosion.&lt;br /&gt;
&lt;br /&gt;
*[[Banner Shield]]&lt;br /&gt;
** Guard with [[Sentinel Shield]] to create a defensive wall. Allies who shoot through the wall have increased weapon damage and guarding allies makes the shield last longer.&lt;br /&gt;
&lt;br /&gt;
==Subclass-Specific Exotics==&lt;br /&gt;
&lt;br /&gt;
* [[File: Horns of doom icon1.png|30px]] [[Doom Fang Pauldron]]&lt;br /&gt;
** Shield Bash melee kills recharge Shield Throw. Melee ability kills recharge Sentinel Shield Super.&lt;br /&gt;
&lt;br /&gt;
* [[File: Starless night icon1.png|30px]] [[Helm of Saint-14]]&lt;br /&gt;
** Your Ward of Dawn blinds enemies that enter it. Guarding with Sentinel Shield temporarily blinds nearby enemies.&lt;br /&gt;
&lt;br /&gt;
* [[File: Dreaded visage icon1.png|30px]] [[Mask of the Quiet One]]&lt;br /&gt;
** Grants melee, grenade, and class ability energy when damaged. Void ability kills grants health regeneration.&lt;br /&gt;
&lt;br /&gt;
* [[Ursa Furiosa]]&lt;br /&gt;
** Move faster while guarding when Sentinel Shield is active. Guarded damage converts to Super energy when the Super ends.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
[[Category: Titan]] [[Category: Subclasses]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Sunbreaker&amp;diff=37791</id>
		<title>Sunbreaker</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Sunbreaker&amp;diff=37791"/>
				<updated>2018-11-19T20:26:37Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Updated exotics benefiting features specific to this subclass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Subclass Infobox S&lt;br /&gt;
| image = Sunbreaker crest.png&lt;br /&gt;
| Alignment = [[Solar]]&lt;br /&gt;
| Unlock = See below&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Sunbreaker]] is the [[Solar]]-based [[subclass]] of the [[Titan]] family.&lt;br /&gt;
&lt;br /&gt;
==How to Unlock Sunbreaker==&lt;br /&gt;
#Reach level 15&lt;br /&gt;
#Open [[Region Chests|region chests]] or reward [[chests]] from completing [[Public Events]]&lt;br /&gt;
#Acquire [[Class Relic]] [[Melted Hammer]] from chest&lt;br /&gt;
#Complete [[Public Events]] to fill up the bar.&lt;br /&gt;
#Once you reach 100%, you unlock a Mission at the [[Shard of the Traveler]], north of [[EDZ]] on [[Earth]].&lt;br /&gt;
#Load the Mission from the Director and complete it to unlock the subclass.&lt;br /&gt;
&lt;br /&gt;
==Subclass Abilities==&lt;br /&gt;
===Super Ability===&lt;br /&gt;
* [[File: Hammer of sol icon1.png|30px]] [[Hammer of Sol]]&lt;br /&gt;
** Summon a flaming hammer and wreak destruction down upon your enemies.&lt;br /&gt;
&lt;br /&gt;
===Jumping Abilities===&lt;br /&gt;
* [[File: High lift icon1.png|30px]] [[High Lift]]&lt;br /&gt;
** Jump while airborne to activate Lift and launch into the air at greater heights.&lt;br /&gt;
&lt;br /&gt;
* [[File: Strafe lift icon1.png|30px]] [[Strafe Lift]]&lt;br /&gt;
** Jump while airborne to activate Lift and launch into the air with strong directional control.&lt;br /&gt;
&lt;br /&gt;
* [[File: Catapult lift icon1.png|30px]] [[Catapult Lift]]&lt;br /&gt;
** Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.&lt;br /&gt;
&lt;br /&gt;
===Grenade Abilities===&lt;br /&gt;
* [[File: Incendiary grenade icon1.png|30px]] [[Incendiary Grenade]]&lt;br /&gt;
** A grenade that sets enemies on fire when it explodes.&lt;br /&gt;
&lt;br /&gt;
* [[File: Thermite grenade icon1.png|30px]] [[Thermite Grenade]]&lt;br /&gt;
** A grenade that sends forward a burning line of fire.&lt;br /&gt;
&lt;br /&gt;
* [[File: Fusion grenade icon1.png|30px]] [[Fusion Grenade]]&lt;br /&gt;
** An explosive grenade that deals bonus damage when it attaches to a target.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* [[File: Towering barricade icon1.png|30px]] [[Towering Barricade]]&lt;br /&gt;
** Create a large barrier that can be used to reinforce a position with cover from enemy fire.&lt;br /&gt;
&lt;br /&gt;
* [[File: Rally barricade icon1.png|30px]] [[Rally Barricade]]&lt;br /&gt;
** Create a small barrier that allows you to peek over it while aiming down sights, and that instantly reloads your equipped weapon when you take cover.&lt;br /&gt;
&lt;br /&gt;
==Subclass Ability Trees==&lt;br /&gt;
===Code of the Fire-Forged===&lt;br /&gt;
* [[File: Hammer strike icon1.png|30px]] [[Hammer Strike]]&lt;br /&gt;
** While sprinting, use this melee ability to swing a blazing hammer that weakens enemies.&lt;br /&gt;
&lt;br /&gt;
* [[File: Tempered metal icon1.png|30px]] [[Tempered Metal]]&lt;br /&gt;
** Solar ability kills grant you and nearby allies bonus movement and reload speed.&lt;br /&gt;
&lt;br /&gt;
* [[File: Explosive pyre icon1.png|30px]] [[Explosive Pyre]]&lt;br /&gt;
** Enemies killed by Hammer of Sol explode.&lt;br /&gt;
&lt;br /&gt;
* [[File: Vulcans rage icon1.png|30px]] [[Vulcan's Rage]]&lt;br /&gt;
** Hammers shatter into explosive molten embers on impact.&lt;br /&gt;
&lt;br /&gt;
===Code of the Siegebreaker===&lt;br /&gt;
* [[File: Mortar blast icon1.png|30px]] [[Mortar Blast]]&lt;br /&gt;
** Strike an enemy with this melee ability to release a Solar explosion, setting nearby enemies on fire.&lt;br /&gt;
&lt;br /&gt;
* [[File: Sol invictus icon1.png|30px]] [[Sol Invictus]]&lt;br /&gt;
** Solar ability kills restore your health. Grenade and melee ability kills leave a deadly Sunspot in their wake.&lt;br /&gt;
&lt;br /&gt;
* [[File: Sun warrior icon1.png|30px]] [[Sun Warrior]]&lt;br /&gt;
** Passing through a Sunspot causes your Solar abilities to recharge faster and your Super to last longer.&lt;br /&gt;
&lt;br /&gt;
* [[File: Endless siege icon1.png|30px]] [[Endless Siege]]&lt;br /&gt;
** Hammers create a Sunspot on impact. While standing in Sunspots, you throw hammers faster.&lt;br /&gt;
&lt;br /&gt;
===Code of the Devastator===&lt;br /&gt;
*[[Throwing Hammer]]&lt;br /&gt;
** Throw a hammer from a distance. After throwing it, picking up the hammer fully recharges your melee ability.&lt;br /&gt;
&lt;br /&gt;
*[[Tireless Warrior]]&lt;br /&gt;
** Kills with your solar abilities increase those abilities' damage. Stacks up to three times.&lt;br /&gt;
&lt;br /&gt;
*[[Roaring Flames]]&lt;br /&gt;
** After hitting an enemy with your [[Throwing Hammer]], picking up the hammer triggers health regeneration.&lt;br /&gt;
&lt;br /&gt;
*[[Burning Maul]]&lt;br /&gt;
** Summon a flaming maul and crush enemies with the force of a quake.&lt;br /&gt;
&lt;br /&gt;
==Subclass-Specific Exotics==&lt;br /&gt;
&lt;br /&gt;
* [[File: Sunfire furnace icon1.png|30px]] [[Hallowfire Heart]]&lt;br /&gt;
** Greatly improves the recharge rate of your Solar abilities while Hammer of Sol is charged.&lt;br /&gt;
&lt;br /&gt;
* [[Ashen Wake]]&lt;br /&gt;
** Fusion Grenades now explode on impact and gain increased throw speed.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
[[Category: Titan]] [[Category: Subclasses]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Striker&amp;diff=37790</id>
		<title>Striker</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Striker&amp;diff=37790"/>
				<updated>2018-11-19T20:23:08Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Updated exotics benefiting features specific to this subclass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Subclass Infobox A&lt;br /&gt;
| image = Striker crest.png&lt;br /&gt;
| Alignment = [[Arc]]&lt;br /&gt;
| Unlock = See below&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Striker]] is the [[Arc]]-based [[subclass]] of the [[Titan]] family. Initially the Subclass of newly-created Titans for the duration of the [[Homecoming]] [[Story Mission]], it is lost at the end of the mission and can only be regained later.&lt;br /&gt;
&lt;br /&gt;
==How to Unlock Striker==&lt;br /&gt;
#Reach level 8&lt;br /&gt;
#Open [[Region Chests|region chests]] or reward [[chests]] from completing [[Public Events]]&lt;br /&gt;
#Acquire [[Class Relic]] [[Battered Gauntlet]] from chest&lt;br /&gt;
#Complete [[Public Events]] to fill up the bar.&lt;br /&gt;
#Once you reach 100%, you unlock a Mission at the [[Shard of the Traveler]], north of [[EDZ]] on [[Earth]].&lt;br /&gt;
#Load the Mission from the Director and complete it to unlock the subclass.&lt;br /&gt;
&lt;br /&gt;
==Subclass Abilities==&lt;br /&gt;
===Super Ability===&lt;br /&gt;
* [[File: Fists of havoc icon1.png|30px]] [[Fists of Havoc]]&lt;br /&gt;
** Supercharge your fists and slam the ground with the force of a maelstrom.&lt;br /&gt;
&lt;br /&gt;
===Jumping Abilities===&lt;br /&gt;
* [[File: High lift icon1.png|30px]] [[High Lift]]&lt;br /&gt;
** Jump while airborne to activate Lift and launch into the air at greater heights.&lt;br /&gt;
&lt;br /&gt;
* [[File: Strafe lift icon1.png|30px]] [[Strafe Lift]]&lt;br /&gt;
** Jump while airborne to activate Lift and launch into the air with strong directional control.&lt;br /&gt;
&lt;br /&gt;
* [[File: Catapult lift icon1.png|30px]] [[Catapult Lift]]&lt;br /&gt;
** Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.&lt;br /&gt;
&lt;br /&gt;
===Grenade Abilities===&lt;br /&gt;
* [[File: Flashbang grenade icon1.png|30px]] [[Flashbang Grenade]]&lt;br /&gt;
** An explosive grenade that disorients enemies it damages.&lt;br /&gt;
&lt;br /&gt;
* [[File: Pulse grenade icon1.png|30px]] [[Pulse Grenade]]&lt;br /&gt;
** A grenade that periodically damages enemies inside its explosion radius.&lt;br /&gt;
&lt;br /&gt;
* [[File: Lightning grenade icon1.png|30px]] [[Lightning Grenade]]&lt;br /&gt;
** A grenade that sticks to any surface and emits bolts of lightning.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* [[File: Towering barricade icon1.png|30px]] [[Towering Barricade]]&lt;br /&gt;
** Create a large barrier that can be used to reinforce a position with cover from enemy fire.&lt;br /&gt;
&lt;br /&gt;
* [[File: Rally barricade icon1.png|30px]] [[Rally Barricade]]&lt;br /&gt;
** Create a small barrier that allows you to peek over it while aiming down sights, and that instantly reloads your equipped weapon when you take cover.&lt;br /&gt;
&lt;br /&gt;
==Subclass Ability Trees==&lt;br /&gt;
===Code of the Earthshaker===&lt;br /&gt;
* [[File: Seismic strike icon1.png|30px]] [[Seismic Strike]]&lt;br /&gt;
** After sprinting for a short time, use this melee ability to slam shoulder-first into your target and release an Arc explosion on impact.&lt;br /&gt;
&lt;br /&gt;
* [[File: Aftershocks icon1.png|30px]] [[Aftershocks]]&lt;br /&gt;
** Damaging enemies with Seismic Strike recharges your grenade.&lt;br /&gt;
&lt;br /&gt;
* [[File: Magnitude icon1.png|30px]] [[Magnitude]]&lt;br /&gt;
** Gain an additional grenade charge. Increased the duration of grenade effects.&lt;br /&gt;
&lt;br /&gt;
* [[File: Terminal velocity icon1.png|30px]] [[Terminal Velocity]]&lt;br /&gt;
** Fists of Havoc's ground slam attack leaves a damage-dealing field in its wake and deals more damage the longer it's in the air.&lt;br /&gt;
&lt;br /&gt;
===Code of the Juggernaut===&lt;br /&gt;
* [[File: Frontal assault icon1.png|30px]] [[Frontal Assault]]&lt;br /&gt;
** Strike an enemy with this melee ability to reload your weapon and increase your weapon stability.&lt;br /&gt;
&lt;br /&gt;
* [[File: Reversal icon1.png|30px]] [[Reversal]]&lt;br /&gt;
** Melee kills immediately trigger health regeneration.&lt;br /&gt;
&lt;br /&gt;
* [[File: Knockout icon1.png|30px]] [[Knockout]]&lt;br /&gt;
** Critically wounding an enemy or breaking their shield increases your melee range and damage.&lt;br /&gt;
&lt;br /&gt;
* [[File: Trample icon1.png|30px]] [[Trample]]&lt;br /&gt;
** Destroying enemies with Fists of Havoc extends its duration.&lt;br /&gt;
&lt;br /&gt;
===Code of the Missile===&lt;br /&gt;
*[[Ballistic Slam]]&lt;br /&gt;
** After sprinting, leap into the air and press ??? to slam into the ground and damage nearby enemies.&lt;br /&gt;
&lt;br /&gt;
*[[Impact Conversion]]&lt;br /&gt;
** Gain [[super]] energy from defeating enemies with [[Ballistic Slam]].&lt;br /&gt;
&lt;br /&gt;
*[[Inertia Override]]&lt;br /&gt;
** Picking up ammo during a slide reloads your equipped weapon and increases weapon damage for a short time.&lt;br /&gt;
&lt;br /&gt;
*[[Thundercrash]]&lt;br /&gt;
** Hurl through the air like a missile and crash into enemies.&lt;br /&gt;
&lt;br /&gt;
==Subclass-Specific Exotics==&lt;br /&gt;
&lt;br /&gt;
* [[File: Transfusion matrix icon1.png|30px]] [[An Insurmountable Skullfort]]&lt;br /&gt;
** Kills will Arc melee abilities trigger health regeneration and restore Melee energy.&lt;br /&gt;
&lt;br /&gt;
* [[Eternal Warrior]]&lt;br /&gt;
** Gain an overshield when activating Fists of Havoc.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
[[Category: Titan]] [[Category: Subclasses]]&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Vengeance&amp;diff=37789</id>
		<title>Template:Vengeance</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Vengeance&amp;diff=37789"/>
				<updated>2018-11-19T19:52:42Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Vengeance]] - Marks the enemy that dares to damage you. Track down and destroy your enemy for increased damage and overshield.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Ursine_Guard&amp;diff=37788</id>
		<title>Template:Ursine Guard</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Ursine_Guard&amp;diff=37788"/>
				<updated>2018-11-19T19:51:47Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Ursine Guard]] - Move faster while guarding when Sentinel Shield is active. Guarded damage converts to Super energy when the Super ends.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:The_Whispers&amp;diff=37787</id>
		<title>Template:The Whispers</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:The_Whispers&amp;diff=37787"/>
				<updated>2018-11-19T19:50:34Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[The Whispers]] - Gain an additional melee charge.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:The_Fourth_Magic&amp;diff=37786</id>
		<title>Template:The Fourth Magic</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:The_Fourth_Magic&amp;diff=37786"/>
				<updated>2018-11-19T19:50:01Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[The Fourth Magic]] - Energy weapon kills boost grenade recharge rate for you and nearby allies.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Sharp_Edges&amp;diff=37785</id>
		<title>Template:Sharp Edges</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Sharp_Edges&amp;diff=37785"/>
				<updated>2018-11-19T19:49:08Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Sharp Edges]] - Hits and kills with Blade Barrage will return Super energy after the Super ends.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Scout_Rifle_Targeting&amp;diff=37784</id>
		<title>Template:Scout Rifle Targeting</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Scout_Rifle_Targeting&amp;diff=37784"/>
				<updated>2018-11-19T19:48:17Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Scout Rifle Targeting]] - Improved target acquisition, accuracy, and aim-down-sights speed for Scout Rifles.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Roving_Assassin&amp;diff=37783</id>
		<title>Template:Roving Assassin</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Roving_Assassin&amp;diff=37783"/>
				<updated>2018-11-19T19:44:03Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Roving Assassin]] - Each Spectral Blades kill you make before going into stealth will restore more of your Super energy.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Resolute&amp;diff=37782</id>
		<title>Template:Resolute</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Resolute&amp;diff=37782"/>
				<updated>2018-11-19T19:42:36Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Resolute]] - Gain an overshield when activating Fists of Havoc.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Reflective_Vents&amp;diff=37781</id>
		<title>Template:Reflective Vents</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Reflective_Vents&amp;diff=37781"/>
				<updated>2018-11-19T19:41:31Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Reflective Vents]] - Improved slide. Sliding reflects incoming projectiles. Reflecting projectiles grant Super energy.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Rapid_Cooldown&amp;diff=37780</id>
		<title>Template:Rapid Cooldown</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Rapid_Cooldown&amp;diff=37780"/>
				<updated>2018-11-19T19:40:31Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Rapid Cooldown]] - Increased grenade, melee, and dodge regeneration while sprinting. Dodging increases your sprint speed.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Overflowing_Light&amp;diff=37779</id>
		<title>Template:Overflowing Light</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Overflowing_Light&amp;diff=37779"/>
				<updated>2018-11-19T19:39:25Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Overflowing Light]] - Using an ability (grenade, melee, or Barricade) empowers the other two abilities. Empowered means abilities have faster regen, melees and grenades do more damage, and Barricades have more hit points.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Insatiable&amp;diff=37778</id>
		<title>Template:Insatiable</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Insatiable&amp;diff=37778"/>
				<updated>2018-11-19T19:37:59Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Insatiable]] - Immediately regenerate health, melee, grenade, and Rift energy upon activating your Super. Nearby allies recharge class abilities faster.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Heightened_Senses&amp;diff=37777</id>
		<title>Template:Heightened Senses</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Heightened_Senses&amp;diff=37777"/>
				<updated>2018-11-19T19:36:20Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Heightened Senses]] - Standing in a Rift grants you and your allies heightened senses, allowing you to retain your radar while aiming down sights. Additionally nearby powerful enemies are visually marked and can be tracked without line of sight.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Double_Dodge&amp;diff=37776</id>
		<title>Template:Double Dodge</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Double_Dodge&amp;diff=37776"/>
				<updated>2018-11-19T19:34:48Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Double Dodge]] - Gain a second dodge charge.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Crystalline_Transistor&amp;diff=37775</id>
		<title>Template:Crystalline Transistor</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Crystalline_Transistor&amp;diff=37775"/>
				<updated>2018-11-19T19:34:04Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Crystalline Transistor]] - Precision kills with your Kinetic weapon create an explosion in the element of your equipped subclass.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Close_Enough&amp;diff=37774</id>
		<title>Template:Close Enough</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Close_Enough&amp;diff=37774"/>
				<updated>2018-11-19T19:32:45Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Close Enough]] - When Chaos Reach Super energy is almost full, sprinting tops it off. Damaging enemies with Chaos Reach extends its duration.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Chaotic_Exchanger&amp;diff=37773</id>
		<title>Template:Chaotic Exchanger</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Chaotic_Exchanger&amp;diff=37773"/>
				<updated>2018-11-19T19:31:06Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Chaotic Exchanger]] - Resist incoming damage while charging your Void grenade with Chaos Accelerant, Feed the Void, or Handheld Supernova. Charged Void grenades return a random amount of grenade energy on a hit.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Burning_Souls&amp;diff=37772</id>
		<title>Template:Burning Souls</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Burning_Souls&amp;diff=37772"/>
				<updated>2018-11-19T19:29:47Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Burning Souls]] - Dodging gives a small health and shield bump.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Bring_the_Heat&amp;diff=37771</id>
		<title>Template:Bring the Heat</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Bring_the_Heat&amp;diff=37771"/>
				<updated>2018-11-19T19:28:51Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Bring the Heat]] - Fusion Grenades now explode on impact and gain increased throw speed.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Battle-Hearth&amp;diff=37770</id>
		<title>Template:Battle-Hearth</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Battle-Hearth&amp;diff=37770"/>
				<updated>2018-11-19T19:27:39Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Battle-Hearth]] - Kills and assists you make while standing in your Well of Radiance return Super energy.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:And_Another_Thing&amp;diff=37769</id>
		<title>Template:And Another Thing</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:And_Another_Thing&amp;diff=37769"/>
				<updated>2018-11-19T19:26:50Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[And Another Thing]] - Gain an additional grenade charge.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Adamantine_Brace&amp;diff=37768</id>
		<title>Template:Adamantine Brace</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Adamantine_Brace&amp;diff=37768"/>
				<updated>2018-11-19T19:26:13Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Adamantine Brace]] - Bows charge faster, and charges can be held indefinitely.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Unflinching_Pulse_Rifle_Aim&amp;diff=37767</id>
		<title>Template:Unflinching Pulse Rifle Aim</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Unflinching_Pulse_Rifle_Aim&amp;diff=37767"/>
				<updated>2018-11-19T19:25:14Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Unflinching Pulse Rifle Aim]] - Reduces flinching from incoming fire while aiming Pulse Rifles.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Unflinching_Hand_Cannon_Aim&amp;diff=37766</id>
		<title>Template:Unflinching Hand Cannon Aim</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Template:Unflinching_Hand_Cannon_Aim&amp;diff=37766"/>
				<updated>2018-11-19T19:24:51Z</updated>
		
		<summary type="html">&lt;p&gt;QuaestComm: Added a missing template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Unflinching Hand Cannon Aim]] - Reduces flinching from incoming fire while aiming Hand Cannons.&amp;lt;noinclude&amp;gt;[[Category:Perk Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>QuaestComm</name></author>	</entry>

	</feed>