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		<updated>2026-04-18T03:50:35Z</updated>
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	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.1.5&amp;diff=143883</id>
		<title>Version/8.1.5</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.1.5&amp;diff=143883"/>
				<updated>2025-09-16T10:13:57Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.1.5&lt;br /&gt;
| Description = The one for Act II of Episode: Revenant&lt;br /&gt;
| Released = November 20, 2024&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_update_8_1_5&lt;br /&gt;
| prev = 8.1.0.4&lt;br /&gt;
| next = 8.1.5.1&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.1.5&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 20 Nov. 2024, https://www.bungie.net/7/en/News/article/destiny_update_8_1_5.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Seasonal===&lt;br /&gt;
====Revenant====&lt;br /&gt;
*Act II is now available.&lt;br /&gt;
**Added 50 [[Season Pass|Seasonal Pass]] levels and their rewards.&lt;br /&gt;
**Added new [[Seasonal Artifact|Artifact]] perks.&lt;br /&gt;
**Added new [[Tonics]].&lt;br /&gt;
**Added new Fieldwork missions.&lt;br /&gt;
**New activities: [[Tomb of Elders]] and [[Gauntlet of Elders]]&lt;br /&gt;
**New Weapons available&lt;br /&gt;
***[[Noxious Vetiver]] - [[Arc]] - Precision [[Submachine Gun]]&lt;br /&gt;
***[[Scavenger's Fate]] - [[Void]] - Precision [[Shotgun]]&lt;br /&gt;
***[[Gridskipper]] - Void - Rapid-Fire [[Pulse Rifle]]&lt;br /&gt;
**Fixed an issue where certain projectiles could collide and detonate with [[Ether Siphon]] orbs.&lt;br /&gt;
**Fixed an issue where Ether Siphon would remove magazine overflow&lt;br /&gt;
====[[Onslaught: Salvation]]====&lt;br /&gt;
*Fixed an issue where ability spamming while Ether Overload is active could crash the activity.&lt;br /&gt;
*Fixed an issue where in Widow's Court a turret could spawn inside the ADU and damage it indefinitely.&lt;br /&gt;
*Fixed an issue where immune enemies with a bane could not be defeated.&lt;br /&gt;
*Fixed an issue where picking a Cannon Relic could trigger an activity error code.&lt;br /&gt;
*Fixed an issue where Rocket Assisted [[Sidearms]] could not break Scorn cages.&lt;br /&gt;
*Reduced the number of [[Cabal]] shooting blinding rockets on the boss arena.&lt;br /&gt;
*Fixed an issue where the Storm's Edge Hunter Super would not properly teleport the user inside of the boss arena.&lt;br /&gt;
*Fixed an issue where players could not commend each other when completing 50 waves.&lt;br /&gt;
====[[Episode: Echoes|Echoes]]====&lt;br /&gt;
*Fixed an issue where [[Enigma Protocol]] had a higher than intended activity target Power.&lt;br /&gt;
**It's returned to its original value of 2005.&lt;br /&gt;
*Fixed an issue where some players could not access the main questline.&lt;br /&gt;
===Expansions===&lt;br /&gt;
====[[The Final Shape]]====&lt;br /&gt;
*Fixed a rare issue where players could not grab the [[Hunter's Journal]].&lt;br /&gt;
===Crucible===&lt;br /&gt;
====General====&lt;br /&gt;
*Fixed an issue where the Heavy ammo crate on Dead Cliffs was spawning at inconsistent locations in a variety of modes.&lt;br /&gt;
*Reduced the size and visibility distance of Special ammo brick icons in [[Crucible]].&lt;br /&gt;
====Private Matches====&lt;br /&gt;
*Fixed an issue where enabling infinite Special ammo would grant players an [[Overshield]].&lt;br /&gt;
====[[Iron Banner]]====&lt;br /&gt;
*New Armor set: [[Iron Intent]]&lt;br /&gt;
*New Weapon: [[Tinasha's Mastery]]&lt;br /&gt;
**Element: [[Stasis]]&lt;br /&gt;
**Archetype: Rocket Assisted Sidearm&lt;br /&gt;
*Reprised Weapon: [[Archon's Thunder]]&lt;br /&gt;
**Element: Stasis&lt;br /&gt;
**Archetype: High-Impact Frame&lt;br /&gt;
===[[Vanguard Ops]]===&lt;br /&gt;
====[[Strikes]]====&lt;br /&gt;
*Fixed an issue where sometimes players could not regenerate health.&lt;br /&gt;
*Fixed an issue where [[Champions]] would appear on the regular version of Heist Battlegrounds: Europa.&lt;br /&gt;
====Grandmaster [[Nightfalls]]====&lt;br /&gt;
*Catch up node with all Seasonal Nightfalls is now available.&lt;br /&gt;
===Dungeons and Raids===&lt;br /&gt;
====[[Vesper's Host]]====&lt;br /&gt;
*General&lt;br /&gt;
**Fixed an issue where players could not open the second secret chest, preventing them from completing step 7 of the [[Rogue Network]] quest.&lt;br /&gt;
**Fixed an issue where players could not respawn after joining the fireteam.&lt;br /&gt;
**Fixed an issue where players could duplicate nuclear cores.&lt;br /&gt;
**Fixed an issue where [[Grand Overture]] could gain rocket stacks by shooting immune panels.&lt;br /&gt;
*Second encounter&lt;br /&gt;
**Fixed an issue where the boss wouldn't reform, allowing for an unlimited damage phase.&lt;br /&gt;
*Third encounter&lt;br /&gt;
**Fixed an issue preventing the encounter from starting.&lt;br /&gt;
**Added some extra cover to the ‘red room.’&lt;br /&gt;
**Fixed an issue where the combatant carrying augments could not appear.&lt;br /&gt;
**Fixed an issue where rally barricade could nullify the radiation debuff.&lt;br /&gt;
====[[Garden of Salvation]]====&lt;br /&gt;
*Fixed an issue preventing completion of the [[Voltaic Tether]] [[Triumph]] by allow players to trigger the encounter by shooting the boss instead of the [[Minotaur]].&lt;br /&gt;
===Exotic Missions===&lt;br /&gt;
*Fixed an issue where the Standard difficulty for [[Zero Hour]] and [[The Whisper]] was higher than intended.&lt;br /&gt;
===Timeline Reflections===&lt;br /&gt;
*Fixed an issue where ‘[[Cayde's Fate]]’ could not be completed.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Armor===&lt;br /&gt;
====Exotic Armor====&lt;br /&gt;
*[[Hunter]]&lt;br /&gt;
**[[Raiden Flux]]&lt;br /&gt;
***Increased bonus [[Super]] damage perk stack from 14% to 20%.&lt;br /&gt;
****This maxes out at about a 70% damage increase (up from 50%.)&lt;br /&gt;
***[[Knucklehead Radar]]&lt;br /&gt;
****Changed the activation requirements of its perk; now requires the wearer to damage a player to mark them as target.&lt;br /&gt;
*****Target is marked for 3s.&lt;br /&gt;
*[[Titan]]&lt;br /&gt;
**[[Point Contact Canon Brace]]&lt;br /&gt;
***[[Amplified]] lightning bolts now do 100% increased damage over base, up from 50%.&lt;br /&gt;
***Lightning strike final blows now also refund melee energy.&lt;br /&gt;
****Reduced [[Thunderclap]] refund by 10% to compensate for increased energy gains on average.&lt;br /&gt;
*[[Warlock]]&lt;br /&gt;
**[[Ballidorse Wrathweavers]]&lt;br /&gt;
***Increased bonus shatter damage from 100% to 150%.&lt;br /&gt;
****Increased [[Shatter|shatter]] damage now shows as a yellow number to aid with visibility of the perk.&lt;br /&gt;
***Fixed an issue where enemies were inconsistently getting the boosted shatter damage at higher framerates.&lt;br /&gt;
===Armor Ornaments===&lt;br /&gt;
*Fixed some issues with the [[GR1P-EE5]] ornament textures and geometry.&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Weapon Archetypes====&lt;br /&gt;
*[[Combat Bows|Bows]]&lt;br /&gt;
**Precision&lt;br /&gt;
***Increased body shot damage by 10%.&lt;br /&gt;
*[[Hand Cannons]]&lt;br /&gt;
**Aggressive&lt;br /&gt;
***Increased damage by 3% (this allows them to kill all resilience levels in 2C1B).&lt;br /&gt;
***[[Igneous Hammer]]&lt;br /&gt;
****Reduced Stability, Handling, and Aim Assist stats by 3.&lt;br /&gt;
**Adaptive&lt;br /&gt;
***[[Better Devils]]&lt;br /&gt;
****Increased Stability, Handling, and Aim Assist stats by 3.&lt;br /&gt;
**Heavy Burst&lt;br /&gt;
***Fixed an issue where [[Headseeker]] was not appropriately increasing critical hit damage after dealing body shot damage.&lt;br /&gt;
*[[Machine Guns]]&lt;br /&gt;
**Changed the scalar that determines how much ammo you can pick up from a crate.&lt;br /&gt;
***Magazine sizes of 50 or less should get 21 rounds.&lt;br /&gt;
***Magazine sizes between 51 and 59 get between 21 and 26 rounds.&lt;br /&gt;
***Magazine sizes between 60 and 80 get between 26 and 27 rounds.&lt;br /&gt;
***Magazine sizes between 81and 99 get between 28 and 44 rounds.&lt;br /&gt;
***Magazine sizes over 100 should get 45 rounds.&lt;br /&gt;
*Breech [[Grenade Launchers]]&lt;br /&gt;
**[[Micro-Missile]]&lt;br /&gt;
***Increased the velocity players can generate with the rocket jumping blast.&lt;br /&gt;
====Exotic Weapons====&lt;br /&gt;
*[[Telesto]]&lt;br /&gt;
**Fixed an issue where Telesto was doing less damage than intended in PvP.&lt;br /&gt;
**Increased Telesto detonation damage by 20% in PvE.&lt;br /&gt;
*[[Eriana's Vow]]&lt;br /&gt;
**Fixed an issue where Eriana's Vow was dealing reduced critical damage in PvP.&lt;br /&gt;
*[[Thorn]]&lt;br /&gt;
**Increased base Stability by 5.&lt;br /&gt;
*[[Lumina]]&lt;br /&gt;
**Increased base Stability by 5.&lt;br /&gt;
*[[Grand Overture]]&lt;br /&gt;
**Fixed an issue that allowed missiles to be loaded by shooting at immune targets.&lt;br /&gt;
*[[Tessellation]]&lt;br /&gt;
**Fixed an issue where Tessellation lost all ammo and could not be fired or reloaded if an Artifact mod, Armor mod, or subclass change was made with 'Property: Irreducible' active.&lt;br /&gt;
**Players can now reload Tessellation while 'Property: Irreducible' is active. Doing so removes 'Property: Irreducible,' similar to [[Izanagi's Burden]].&lt;br /&gt;
====Weapon perks====&lt;br /&gt;
*[[High Ground]]&lt;br /&gt;
**Dealing damage to a player with a Primary weapon now only grants a single stack of the damage buff.&lt;br /&gt;
**Dealing damage with a Special weapon, or against combatants, continues to grant maximum stacks.&lt;br /&gt;
**Fixed a bug that allowed some archetypes to activate the perk when damaging targets while airborne.&lt;br /&gt;
*[[Explosive Payload]]&lt;br /&gt;
**Reduced splash damage against players only on Legendary Hand Cannons by 7%.&lt;br /&gt;
*[[Withering Gaze]]&lt;br /&gt;
**Fixed an issue where the weaken debuff could be applied to allies.&lt;br /&gt;
====Weapon fixes====&lt;br /&gt;
*Fixed an issue where [[Arcane Embrace]] could be obtained with [[Trench Barrel]].&lt;br /&gt;
**This perk was unintended and instances of it or Enhanced Trench Barrel will be replaced with [[Swashbuckler]] or Enhanced Swashbuckler.&lt;br /&gt;
*Fixed an issue where the [[Ether Siphon]] Trait would reset overflown magazines.&lt;br /&gt;
*Fixed an issue where the sound effect for some [[Hand Cannons]] had been changed to the default Hand Cannon sound effect.&lt;br /&gt;
===Abilities===&lt;br /&gt;
====General====&lt;br /&gt;
*Fixed an issue where [[Ignitions]] were incorrectly scaling damage against all bosses instead of just [[Raneiks Unified]], resulting in lower-than-expected damage.&lt;br /&gt;
====[[Prismatic]] Hunter, Warlock and Titan====&lt;br /&gt;
*Increased ability cooldown in the Crucible by 15%.&lt;br /&gt;
====Hunter====&lt;br /&gt;
*[[Storm's Edge]]&lt;br /&gt;
**Reduced height of damage impulse from 5m to 3.75m.&lt;br /&gt;
**Reduced DR against players from 53% to 45%, both on cast and during the spin attack.&lt;br /&gt;
**Moved from tier 3 to tier 1 [[Super]] cooldown.&lt;br /&gt;
*[[Arc Staff]], [[Golden Gun]], [[Spectral Blades]], [[Silkstrike]]&lt;br /&gt;
**Increased Super energy gains per damage event against PvE combatants by roughly 3x.&lt;br /&gt;
**Increased damage against [[Champions]] by 30-55% depending on Super.&lt;br /&gt;
**Note: This change excludes the [[Celestial Nighthawk]] Golden Gun variant&lt;br /&gt;
*[[Combination Blow]]&lt;br /&gt;
**Reduced bonus damage against combatants by around 17%.&lt;br /&gt;
*[[Stylish Executioner]]&lt;br /&gt;
**Fixed a bug where some projectile melee attacks activated Stylish Executioner if the attack hit in the first frame of the projectile melee's lifetime.&lt;br /&gt;
***Stylish Executioner is only meant to work with physical melee attacks.&lt;br /&gt;
====Warlock====&lt;br /&gt;
*General&lt;br /&gt;
**Fixed an issue where Warlocks could not [[Blink|blink]] during Onslaught.&lt;br /&gt;
*[[Stormtrance]], [[Daybreak]], [[Nova Warp]], [[Winder's Wrath]]&lt;br /&gt;
**Increased Super energy gains per damage event against PvE combatants by roughly 3x.&lt;br /&gt;
**Increased damage against Champions by 30-55% depending on Super.&lt;br /&gt;
====Titan====&lt;br /&gt;
*[[Ward of Dawn]]&lt;br /&gt;
**Ward of Dawn now draws enemy fire when an ally is standing inside it.&lt;br /&gt;
***This behavior is similar to the [[Barricade]] taunt.&lt;br /&gt;
**On cast, Ward of Dawn now knocks enemies back.&lt;br /&gt;
*[[Fists of Havoc|Fist of Havok]], [[Burning Maul]], [[Hammer of Sol]], [[Sentinel Shield]], [[Glacial Quake]], [[Bladefury]]&lt;br /&gt;
**Increased Super energy gains per damage event against PvE combatants by roughly 3x.&lt;br /&gt;
**Increased damage against Champions by 30-55% depending on Super.&lt;br /&gt;
**Note: This change excludes the [[Pyrogale Gauntlets]] Burning Maul variant.&lt;br /&gt;
*[[Knockout]] and [[Roaring Flames]]&lt;br /&gt;
**Fixed an issue where Knockout and Roaring Flames were not benefitting from the Titan Unpowered [[Melee]] buff from Update [[8.1.0]].&lt;br /&gt;
===Artifact===&lt;br /&gt;
*[[Kinetic Impacts]]&lt;br /&gt;
**Fixed an issue where the column 5 Artifact mod was not working with all [[Grenade Launchers]].&lt;br /&gt;
**Fixed an issue where the mod’s bonus impact damage was not being scaled correctly.&lt;br /&gt;
**Fixed an issue where triggering the mod took more damage instances than intended.&lt;br /&gt;
===Gameplay Modifiers===&lt;br /&gt;
*Reduced the effectiveness of the [[Counterfeit]] modifier.&lt;br /&gt;
**Spawn rate of trick loot reduced from 25% to 10%.&lt;br /&gt;
**Reduced damage impulse size on all trick loot items by 1m.&lt;br /&gt;
***Updated shockwave size to match the new damage radius.&lt;br /&gt;
**Reduced damage of all trick loot items.&lt;br /&gt;
**Increased animation before exploding from 2s to 3s.&lt;br /&gt;
===Vendors===&lt;br /&gt;
====[[Hawthrone]]====&lt;br /&gt;
*Fixed an issue where the [[Ancient Gospel]] offer in the [[Garden of Salvation]] menu showed the wrong element.&lt;br /&gt;
===Triumphs===&lt;br /&gt;
*Fixed an issue where [[Episode: Revenant|Episode Revenant]] Triumphs would not progress the Active and Lifetime Triumphs Score.&lt;br /&gt;
*Fixed an issue where certain engrams would not advance the 10th Anniversary Triumph &amp;quot;[[Disappointed]].&amp;quot;&lt;br /&gt;
===Collections===&lt;br /&gt;
*Fixed an issue where the [[Plaguebreaker]] Armor Sets showed an incorrect name.&lt;br /&gt;
*Fixed an issue where the [[Jade Filament]] Armor Sets showed an incorrect name.&lt;br /&gt;
==Music and Sound==&lt;br /&gt;
*Fixed an issue where some sound effects would cut out or delay.&lt;br /&gt;
==UI/UX==&lt;br /&gt;
===Combatants===&lt;br /&gt;
*Fixed an issue with the color of health bars for major combatants (orange bars), making it difficult to distinguish them from minor combatants (red bars).&lt;br /&gt;
**For the color theory fans: #df6d1c.&lt;br /&gt;
===Character Screen===&lt;br /&gt;
*Fixed an issue where the left and right inputs could not open the [[Loadouts]] and Mod Customization side panels.&lt;br /&gt;
===Appearance Customization===&lt;br /&gt;
*Fixed an issue where Ornament would not show their hovering menu when inspecting them.&lt;br /&gt;
==Localization==&lt;br /&gt;
====Mexican Spanish====&lt;br /&gt;
*Fixed an issue where the Feed the Void Prismatic Aspect incorrectly says it requires ‘Void ability’ instead of ‘any ability.’&lt;br /&gt;
==General==&lt;br /&gt;
*Fixed an issue where the current Season highlight wasn't properly displaying on the Timeline.&lt;br /&gt;
*Removed an erroneous dialog that would appear when opening the [[Alliance Requisition]] Bundle on an account based in South Korea.&lt;br /&gt;
*Corrected the messages that appear with multiplayer instances of the [[Venus Flytrapped]] emote.&lt;br /&gt;
*Revised Season Pass + Ranks bundle description to highlight the Season Pass sources.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Episode:_Echoes&amp;diff=143882</id>
		<title>Episode: Echoes</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Episode:_Echoes&amp;diff=143882"/>
				<updated>2025-09-16T09:35:42Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[file:Episode Echoes key art.jpg|400px|thumb|Episode: Echoes key art]]&lt;br /&gt;
'''Episode: Echoes''' is the 24th [[Season]] and first Episode in ''[[Destiny 2]]''. It takes place from June 11, 2024, to October 8, 2024, although it technically became available with the release of [[The Final Shape]] [[expansion]] on June 4, 2024.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
{{See also|Version/8.0.0.1}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
===June 2024===&lt;br /&gt;
*'''June 4:'''&lt;br /&gt;
**[[The Final Shape]] [[expansion]] releases.&lt;br /&gt;
**Some Episode: Echoes content becomes available ([[Season Pass]] rewards, [[Seasonal Challenges]], etc.).&lt;br /&gt;
*'''June 7:''' The [[Salvation's Edge]] [[raid]] releases at 10am PT, requiring The Final Shape expansion to access. Contest mode will be available for 48 hours, until 10am PT on June 9.&lt;br /&gt;
*'''June 8:''' After the World’s First raid race was completed with Team Parabellum in 1st place, the [[Excision]] activity becomes available&lt;br /&gt;
*'''June 11:''' &lt;br /&gt;
**Episode: Echoes: Act 1 begins.&lt;br /&gt;
**[[Dual Destiny]] Exotic mission becomes available.&lt;br /&gt;
*'''June 14:''' [[Trials of Osiris]] becomes available.&lt;br /&gt;
*'''June 18:'''&lt;br /&gt;
**Grandmaster Excision becomes available.&lt;br /&gt;
**The Exodus Crash revamped strike becomes available.&lt;br /&gt;
*'''June 25:'''&lt;br /&gt;
**Grandmaster [[Nightfall]]s become available.&lt;br /&gt;
**Master difficulty and weekly encounter challenges become available in the Salvation’s Edge raid.&lt;br /&gt;
&lt;br /&gt;
===July 2024===&lt;br /&gt;
*'''July 2:''' First [[Iron Banner]] of the episode, available for 2 weeks.&lt;br /&gt;
*'''July 16:''' Episode: Echoes: Act 2 begins.&lt;br /&gt;
&lt;br /&gt;
===August 2024===&lt;br /&gt;
*'''August 6:''' &lt;br /&gt;
**[[Solstice]] [[Solstice 2024|2024]] event begins.&lt;br /&gt;
**Each week, from now until the end of the episode, players can claim a free gift of 350 [[Bright Dust]] from the [[Eververse]] store.&lt;br /&gt;
*'''August 27:'''&lt;br /&gt;
**Solstice 2024 event ends.&lt;br /&gt;
**Episode: Echoes: Act 3 begins.&lt;br /&gt;
**The Grandmaster Nightfall mission selection node for gilding the Conqueror title is now available.&lt;br /&gt;
**[[Encore: Overture]] Exotic mission becomes available, requiring the Episode: Echoes [[Season Pass]] to access.&lt;br /&gt;
&lt;br /&gt;
===September 2024===&lt;br /&gt;
*'''September 3''': [[Encore: Concerto]] Exotic mission becomes available, requiring the Episode: Echoes [[Season Pass]] to access.&lt;br /&gt;
*'''September 9''': The ''Destiny'' franchise begins its 10th anniversary celebration with details about its in-game celebration being released on a Developer Insight article. Bungie plans to release art commemorating the event and share details about the future of the franchise going forward beginning with Codename: Frontiers.&lt;br /&gt;
*'''September 10''':&lt;br /&gt;
**The ''[[Destiny 10th Anniversary]]'' content update is released.&lt;br /&gt;
**[[Encore: Coda]] Exotic mission becomes available, requiring the Episode: Echoes [[Season Pass]] to access.&lt;br /&gt;
**Second Iron Banner of the episode, available for 2 weeks.&lt;br /&gt;
&lt;br /&gt;
===October 2024===&lt;br /&gt;
*'''October 8:'''&lt;br /&gt;
**End of Episode: Echoes.&lt;br /&gt;
**[[Episode: Revenant]] begins.&lt;br /&gt;
&lt;br /&gt;
==Seasonal content==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Aberrant Action]] — Legendary Sidearm&lt;br /&gt;
*[[Adverse Possession IX]] — Legendary Scout Rifle&lt;br /&gt;
*[[Aisha's Care]] — Legendary Pulse Rifle&lt;br /&gt;
*[[Aisha's Care (Adept)]] — Legendary Pulse Rifle&lt;br /&gt;
*[[Axial Lacuna]] — Legendary Fusion Rifle&lt;br /&gt;
*[[Better Devils]] — Legendary Hand Cannon&lt;br /&gt;
*[[Bold Endings]] — Legendary Hand Cannon&lt;br /&gt;
*[[Breachlight]] — Legendary Sidearm&lt;br /&gt;
*[[Choir of One]] — Exotic Auto Rifle&lt;br /&gt;
*[[Chronophage]] — Legendary Trace Rifle&lt;br /&gt;
*[[Claws of the Wolf]] — Legendary Pulse Rifle&lt;br /&gt;
*[[Compass Rose]] — Legendary Shotgun&lt;br /&gt;
*[[Controlling Vision]] — Legendary Sidearm&lt;br /&gt;
*[[Corrasion]] — Legendary Pulse Rifle&lt;br /&gt;
*[[Crimil's Dagger]] — Legendary Hand Cannon&lt;br /&gt;
*[[Critical Anomaly]] — Legendary Sniper Rifle&lt;br /&gt;
*[[Critical Anomaly (Adept)]] — Legendary Sniper Rifle&lt;br /&gt;
*[[Crowning Duologue]] — Legendary Rocket Launcher&lt;br /&gt;
*[[Ded Gramarye IV]] — Legendary Shotgun&lt;br /&gt;
*[[Embraced Identity]] — Legendary Sniper Rifle&lt;br /&gt;
*[[Ergo Sum]] — Exotic Sword&lt;br /&gt;
*[[Euphony]] — Exotic Linear Fusion Rifle&lt;br /&gt;
*[[Eye of Sol]] — Legendary Sniper Rifle&lt;br /&gt;
*[[Eye of Sol (Adept)]] — Legendary Sniper Rifle&lt;br /&gt;
*[[Faith-Keeper]] — Legendary Rocket Launcher&lt;br /&gt;
*[[False Idols]] — Legendary Sword&lt;br /&gt;
*[[Forthcoming Deviance]] — Legendary Glaive&lt;br /&gt;
*[[Forthcoming Deviance (Adept)]] — Legendary Glaive&lt;br /&gt;
*[[Fortunate Star]] — Legendary Combat Bow&lt;br /&gt;
*[[Hush]] — Legendary Combat Bow&lt;br /&gt;
*[[Ill Omen]] — Legendary Sword&lt;br /&gt;
*[[Imminence]] — Legendary Submachine Gun&lt;br /&gt;
*[[Imminence (Adept)]] — Legendary Submachine Gun&lt;br /&gt;
*[[Incisor]] — Legendary Trace Rifle&lt;br /&gt;
*[[Incisor (Adept)]] — Legendary Trace Rifle&lt;br /&gt;
*[[Khvostov 7G-02]] — Legendary Auto Rifle&lt;br /&gt;
*[[Khvostov 7G-0X]] — Exotic Auto Rifle&lt;br /&gt;
*[[Lethal Abundance]] — Legendary Auto Rifle&lt;br /&gt;
*[[Line in the Sand]] — Legendary Linear Fusion Rifle&lt;br /&gt;
*[[Lost Signal]] — Legendary Grenade Launcher&lt;br /&gt;
*[[Maahes HC4]] — Legendary Hand Cannon&lt;br /&gt;
*[[Martyr's Retribution]] — Legendary Grenade Launcher&lt;br /&gt;
*[[Microcosm]] — Exotic Trace Rifle&lt;br /&gt;
*[[No Hesitation]] — Legendary Auto Rifle&lt;br /&gt;
*[[Non-Denouement]] — Legendary Combat Bow&lt;br /&gt;
*[[Non-Denouement (Adept)]] — Legendary Combat Bow&lt;br /&gt;
*[[Nullify]] — Legendary Pulse Rifle&lt;br /&gt;
*[[Nullify (Adept)]] — Legendary Pulse Rifle&lt;br /&gt;
*[[Origin Story]] — Legendary Auto Rifle&lt;br /&gt;
*[[Patron of Lost Causes]] — Legendary Scout Rifle&lt;br /&gt;
*[[Perfect Paradox]] — Legendary Shotgun&lt;br /&gt;
*[[Perfect Pitch]] — Legendary Submachine Gun&lt;br /&gt;
*[[Point of the Stag]] — Legendary Combat Bow&lt;br /&gt;
*[[Pre Astyanax IV]] — Legendary Combat Bow&lt;br /&gt;
*[[Pre Astyanax IV (Adept)]] — Legendary Combat Bow&lt;br /&gt;
*[[Pro Memoria]] — Legendary Machine Gun&lt;br /&gt;
*[[Red Death Reformed]] — Exotic Pulse Rifle&lt;br /&gt;
*[[Riiswalker]] — Legendary Shotgun&lt;br /&gt;
*[[Scintillation]] — Legendary Linear Fusion Rifle&lt;br /&gt;
*[[Scintillation (Adept)]] — Legendary Linear Fusion Rifle&lt;br /&gt;
*[[Shadow Price]] — Legendary Auto Rifle&lt;br /&gt;
*[[Shadow Price (Adept)]] — Legendary Auto Rifle&lt;br /&gt;
*[[Shayura's Wrath]] — Legendary Submachine Gun&lt;br /&gt;
*[[Shayura's Wrath (Adept)]] — Legendary Submachine Gun&lt;br /&gt;
*[[Sightline Survey]] — Legendary Hand Cannon&lt;br /&gt;
*[[Someday]] — Legendary Shotgun&lt;br /&gt;
*[[Something New]] — Legendary Hand Cannon&lt;br /&gt;
*[[Speleologist]] — Legendary Machine Gun&lt;br /&gt;
*[[Still Hunt]] — Exotic Sniper Rifle&lt;br /&gt;
*[[Summum Bonum]] — Legendary Sword&lt;br /&gt;
*[[Summum Bonum (Adept)]] — Legendary Sword&lt;br /&gt;
*[[Suspectum-4fr]] — Legendary Linear Fusion Rifle&lt;br /&gt;
*[[The Call]] — Legendary Sidearm&lt;br /&gt;
*[[The Domino]] — Legendary Sniper Rifle&lt;br /&gt;
*[[The Guiding Sight]] — Legendary Scout Rifle&lt;br /&gt;
*[[The Riposte]] — Legendary Auto Rifle&lt;br /&gt;
*[[Timeworn Wayfarer]] — Legendary Scout Rifle&lt;br /&gt;
*[[Truthteller]] — Legendary Grenade Launcher&lt;br /&gt;
*[[Undercurrent]] — Legendary Grenade Launcher&lt;br /&gt;
*[[Undercurrent (Adept)]] — Legendary Grenade Launcher&lt;br /&gt;
*[[Unnamed Item]] — Legendary Combat Bow&lt;br /&gt;
*[[Uzume RR4]] — Legendary Sniper Rifle&lt;br /&gt;
*[[Uzume RR4 (Adept)]] — Legendary Sniper Rifle&lt;br /&gt;
*[[Veiled Threat]] — Legendary Auto Rifle&lt;br /&gt;
*[[Warden's Law]] — Legendary Hand Cannon&lt;br /&gt;
*[[Warden's Law (Adept)]] — Legendary Hand Cannon&lt;br /&gt;
*[[Yarovit MG4]] — Legendary Submachine Gun&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Armor===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Balance of Power]] — Exotic Hunter Leg Armor&lt;br /&gt;
*[[Gifted Conviction]] — Exotic Hunter Chest Armor&lt;br /&gt;
*[[Hazardous Propulsion]] — Exotic Titan Chest Armor&lt;br /&gt;
*[[Mataiodoxía]] — Exotic Warlock Chest Armor&lt;br /&gt;
*[[Relativism]] — Exotic Hunter Cloak&lt;br /&gt;
*[[Solipsism]] — Exotic Warlock Bond&lt;br /&gt;
*[[Speaker's Sight]] — Exotic Warlock Helmet&lt;br /&gt;
*[[Stoicism]] — Exotic Titan Mark&lt;br /&gt;
*[[Wishful Ignorance]] — Exotic Titan Gauntlets&lt;br /&gt;
*[[All-Star Bond]] — Legendary Warlock Warlock Bond&lt;br /&gt;
*[[All-Star Cloak]] — Legendary Hunter Hunter Cloak&lt;br /&gt;
*[[All-Star Mark]] — Legendary Titan Mark&lt;br /&gt;
*[[Biosphere Explorer Gauntlets]] — Legendary Titan Gauntlets&lt;br /&gt;
*[[Biosphere Explorer Greaves]] — Legendary Titan Leg Armor&lt;br /&gt;
*[[Biosphere Explorer Helm]] — Legendary Titan Helmet&lt;br /&gt;
*[[Biosphere Explorer Mark]] — Legendary Titan Titan Mark&lt;br /&gt;
*[[Biosphere Explorer Plate]] — Legendary Titan Chest Armor&lt;br /&gt;
*[[Crimson Plume Bond]] — Legendary Warlock Warlock Bond&lt;br /&gt;
*[[Crimson Plume Boots]] — Legendary Warlock Leg Armor&lt;br /&gt;
*[[Crimson Plume Cloak]] — Legendary Hunter Hunter Cloak&lt;br /&gt;
*[[Crimson Plume Cover]] — Legendary Warlock Helmet&lt;br /&gt;
*[[Crimson Plume Cowl]] — Legendary Hunter Helmet&lt;br /&gt;
*[[Crimson Plume Gauntlets]] — Legendary Titan Gauntlets&lt;br /&gt;
*[[Crimson Plume Gloves]] — Legendary Warlock Gauntlets&lt;br /&gt;
*[[Crimson Plume Grasps]] — Legendary Hunter Gauntlets&lt;br /&gt;
*[[Crimson Plume Greaves]] — Legendary Titan Leg Armor&lt;br /&gt;
*[[Crimson Plume Helm]] — Legendary Titan Helmet&lt;br /&gt;
*[[Crimson Plume Mark]] — Legendary Titan Titan Mark&lt;br /&gt;
*[[Crimson Plume Plate]] — Legendary Titan Chest Armor&lt;br /&gt;
*[[Crimson Plume Robes]] — Legendary Warlock Chest Armor&lt;br /&gt;
*[[Crimson Plume Strides]] — Legendary Hunter Leg Armor&lt;br /&gt;
*[[Crimson Plume Vest]] — Legendary Hunter Chest Armor&lt;br /&gt;
*[[First Ascent Bond]] — Legendary Warlock Warlock Bond&lt;br /&gt;
*[[First Ascent Boots]] — Legendary Warlock Leg Armor&lt;br /&gt;
*[[First Ascent Casque]] — Legendary Hunter Helmet&lt;br /&gt;
*[[First Ascent Cloak]] — Legendary Hunter Hunter Cloak&lt;br /&gt;
*[[First Ascent Gauntlets]] — Legendary Titan Gauntlets&lt;br /&gt;
*[[First Ascent Gloves]] — Legendary Warlock Gauntlets&lt;br /&gt;
*[[First Ascent Greaves]] — Legendary Titan Leg Armor&lt;br /&gt;
*[[First Ascent Grips]] — Legendary Hunter Gauntlets&lt;br /&gt;
*[[First Ascent Helm]] — Legendary Titan Helmet&lt;br /&gt;
*[[First Ascent Hood]] — Legendary Warlock Helmet&lt;br /&gt;
*[[First Ascent Mark]] — Legendary Titan Titan Mark&lt;br /&gt;
*[[First Ascent Plate]] — Legendary Titan Chest Armor&lt;br /&gt;
*[[First Ascent Robes]] — Legendary Warlock Chest Armor&lt;br /&gt;
*[[First Ascent Strides]] — Legendary Hunter Leg Armor&lt;br /&gt;
*[[First Ascent Vest]] — Legendary Hunter Chest Armor&lt;br /&gt;
*[[Hinterland Cloak]] — Legendary Hunter Hunter Cloak&lt;br /&gt;
*[[Hinterland Cowl]] — Legendary Hunter Helmet&lt;br /&gt;
*[[Hinterland Grips]] — Legendary Hunter Gauntlets&lt;br /&gt;
*[[Hinterland Strides]] — Legendary Hunter Leg Armor&lt;br /&gt;
*[[Hinterland Vest]] — Legendary Hunter Chest Armor&lt;br /&gt;
*[[Ossuary Bond]] — Legendary Warlock Warlock Bond&lt;br /&gt;
*[[Ossuary Boots]] — Legendary Warlock Leg Armor&lt;br /&gt;
*[[Ossuary Cover]] — Legendary Warlock Helmet&lt;br /&gt;
*[[Ossuary Gloves]] — Legendary Warlock Gauntlets&lt;br /&gt;
*[[Ossuary Robes]] — Legendary Warlock Chest Armor&lt;br /&gt;
*[[Poison Promise Bond]] — Legendary Warlock Warlock Bond&lt;br /&gt;
*[[Poison Promise Boots]] — Legendary Warlock Leg Armor&lt;br /&gt;
*[[Poison Promise Cloak]] — Legendary Hunter Hunter Cloak&lt;br /&gt;
*[[Poison Promise Cover]] — Legendary Warlock Helmet&lt;br /&gt;
*[[Poison Promise Gauntlets]] — Legendary Titan Gauntlets&lt;br /&gt;
*[[Poison Promise Gloves]] — Legendary Warlock Gauntlets&lt;br /&gt;
*[[Poison Promise Greaves]] — Legendary Titan Leg Armor&lt;br /&gt;
*[[Poison Promise Helm]] — Legendary Titan Helmet&lt;br /&gt;
*[[Poison Promise Mark]] — Legendary Titan Titan Mark&lt;br /&gt;
*[[Poison Promise Mask]] — Legendary Hunter Helmet&lt;br /&gt;
*[[Poison Promise Plate]] — Legendary Titan Chest Armor&lt;br /&gt;
*[[Poison Promise Robes]] — Legendary Warlock Chest Armor&lt;br /&gt;
*[[Poison Promise Sleeves]] — Legendary Hunter Gauntlets&lt;br /&gt;
*[[Poison Promise Strides]] — Legendary Hunter Leg Armor&lt;br /&gt;
*[[Poison Promise Vest]] — Legendary Hunter Chest Armor&lt;br /&gt;
*[[Promised Reign Cloak]] — Legendary Hunter Cloak&lt;br /&gt;
*[[Promised Reign Grips]] — Legendary Hunter Gauntlets&lt;br /&gt;
*[[Promised Reign Mask]] — Legendary Hunter Helmet&lt;br /&gt;
*[[Promised Reign Strides]] — Legendary Hunter Leg Armor&lt;br /&gt;
*[[Promised Reign Vest]] — Legendary Hunter Chest Armor&lt;br /&gt;
*[[Promised Reunion Gauntlets]] — Legendary Titan Gauntlets&lt;br /&gt;
*[[Promised Reunion Greaves]] — Legendary Titan Leg Armor&lt;br /&gt;
*[[Promised Reunion Helm]] — Legendary Titan Helmet&lt;br /&gt;
*[[Promised Reunion Mark]] — Legendary Titan Mark&lt;br /&gt;
*[[Promised Reunion Plate]] — Legendary Titan Chest Armor&lt;br /&gt;
*[[Promised Victory Bond]] — Legendary Warlock Bond&lt;br /&gt;
*[[Promised Victory Boots]] — Legendary Warlock Leg Armor&lt;br /&gt;
*[[Promised Victory Hood]] — Legendary Warlock Helmet&lt;br /&gt;
*[[Promised Victory Robes]] — Legendary Warlock Chest Armor&lt;br /&gt;
*[[Promised Victory Wraps]] — Legendary Warlock Gauntlets&lt;br /&gt;
*[[Untethered Edge Bond]] — Legendary Warlock Warlock Bond&lt;br /&gt;
*[[Untethered Edge Boots]] — Legendary Warlock Leg Armor&lt;br /&gt;
*[[Untethered Edge Cape]] — Legendary Hunter Hunter Cloak&lt;br /&gt;
*[[Untethered Edge Gauntlets]] — Legendary Titan Gauntlets&lt;br /&gt;
*[[Untethered Edge Gloves]] — Legendary Warlock Gauntlets&lt;br /&gt;
*[[Untethered Edge Greaves]] — Legendary Titan Leg Armor&lt;br /&gt;
*[[Untethered Edge Grips]] — Legendary Hunter Gauntlets&lt;br /&gt;
*[[Untethered Edge Helm]] — Legendary Titan Helmet&lt;br /&gt;
*[[Untethered Edge Hood]] — Legendary Warlock Helmet&lt;br /&gt;
*[[Untethered Edge Mark]] — Legendary Titan Titan Mark&lt;br /&gt;
*[[Untethered Edge Mask]] — Legendary Hunter Helmet&lt;br /&gt;
*[[Untethered Edge Plate]] — Legendary Titan Chest Armor&lt;br /&gt;
*[[Untethered Edge Robes]] — Legendary Warlock Chest Armor&lt;br /&gt;
*[[Untethered Edge Strides]] — Legendary Hunter Leg Armor&lt;br /&gt;
*[[Untethered Edge Vest]] — Legendary Hunter Chest Armor&lt;br /&gt;
*[[Wall-Watcher Bond]] — Legendary Warlock Warlock Bond&lt;br /&gt;
*[[Wall-Watcher Boots]] — Legendary Warlock Leg Armor&lt;br /&gt;
*[[Wall-Watcher Cover]] — Legendary Warlock Helmet&lt;br /&gt;
*[[Wall-Watcher Gloves]] — Legendary Warlock Gauntlets&lt;br /&gt;
*[[Wall-Watcher Robes]] — Legendary Warlock Chest Armor&lt;br /&gt;
*[[Wall-watcher Cloak]] — Legendary Hunter Hunter Cloak&lt;br /&gt;
*[[Wall-watcher Cowl]] — Legendary Hunter Helmet&lt;br /&gt;
*[[Wall-watcher Gauntlets]] — Legendary Titan Gauntlets&lt;br /&gt;
*[[Wall-watcher Greaves]] — Legendary Titan Leg Armor&lt;br /&gt;
*[[Wall-watcher Helm]] — Legendary Titan Helmet&lt;br /&gt;
*[[Wall-watcher Mark]] — Legendary Titan Titan Mark&lt;br /&gt;
*[[Wall-watcher Plate]] — Legendary Titan Chest Armor&lt;br /&gt;
*[[Wall-watcher Sleeves]] — Legendary Hunter Gauntlets&lt;br /&gt;
*[[Wall-watcher Strides]] — Legendary Hunter Leg Armor&lt;br /&gt;
*[[Wall-watcher Vest]] — Legendary Hunter Chest Armor&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Ghost Shells===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[C-6 Shell]] — Exotic Ghost Shell&lt;br /&gt;
*[[Disciple's Shell]] — Exotic Ghost Shell&lt;br /&gt;
*[[Eye Tyrant Shell]] — Exotic Ghost Shell&lt;br /&gt;
*[[Fervent Shell]] — Exotic Ghost Shell&lt;br /&gt;
*[[Golf-Tango Shell]] — Exotic Ghost Shell&lt;br /&gt;
*[[IX Shell]] — Exotic Ghost Shell&lt;br /&gt;
*[[Keramos Shell]] — Exotic Ghost Shell&lt;br /&gt;
*[[Penumbral Shell]] — Exotic Ghost Shell&lt;br /&gt;
*[[Ratkin Shell]] — Exotic Ghost Shell&lt;br /&gt;
*[[Ronin Shell]] — Exotic Ghost Shell&lt;br /&gt;
*[[Spectrum Shell]] — Exotic Ghost Shell&lt;br /&gt;
*[[Timeless Bond]] — Exotic Ghost Shell&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Ships===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Alfa-Zulu]] — Exotic Ship&lt;br /&gt;
*[[Colonel's Lament]] — Exotic Ship&lt;br /&gt;
*[[Eclipse Hunter]] — Exotic Ship&lt;br /&gt;
*[[Jovian-IX]] — Exotic Ship&lt;br /&gt;
*[[Kerameikos]] — Exotic Ship&lt;br /&gt;
*[[Mischief]] — Exotic Ship&lt;br /&gt;
*[[Nacre]] — Exotic Ship&lt;br /&gt;
*[[Old Faithful]] — Exotic Ship&lt;br /&gt;
*[[Polychroma]] — Exotic Ship&lt;br /&gt;
*[[Queen of Dragons]] — Exotic Ship&lt;br /&gt;
*[[Semitone Shift]] — Exotic Ship&lt;br /&gt;
*[[The First Knife]] — Exotic Ship&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Sparrows===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Azimuth Runner]] — Exotic Sparrow&lt;br /&gt;
*[[Crawlway Sink]] — Exotic Sparrow&lt;br /&gt;
*[[Messenger-IX]] — Exotic Sparrow&lt;br /&gt;
*[[Ostrakon]] — Exotic Sparrow&lt;br /&gt;
*[[Owlbear Chariot]] — Exotic Sparrow&lt;br /&gt;
*[[Pack Rat]] — Exotic Sparrow&lt;br /&gt;
*[[Red Veteran]] — Exotic Sparrow&lt;br /&gt;
*[[Reliant]] — Exotic Sparrow&lt;br /&gt;
*[[Sierra-Whiskey]] — Exotic Sparrow&lt;br /&gt;
*[[Turmoil Engine]] — Exotic Sparrow&lt;br /&gt;
*[[Unbridled Iridescence]] — Exotic Sparrow&lt;br /&gt;
*[[Unified Theory]] — Exotic Sparrow&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Skimmers===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Finishers===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Emotes===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Emblems===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Above and Beyond]] — Legendary Emblem&lt;br /&gt;
*[[Aurora Prismealis]] — Legendary Emblem&lt;br /&gt;
*[[Bestowed &amp;amp; Bowed]] — Legendary Emblem&lt;br /&gt;
*[[Bounty of Good]] — Legendary Emblem&lt;br /&gt;
*[[Catalogue of Curiosities]] — Legendary Emblem&lt;br /&gt;
*[[Clunky Exposition]] — Legendary Emblem&lt;br /&gt;
*[[Edfication]] — Legendary Emblem&lt;br /&gt;
*[[Fates Intertwined]] — Legendary Emblem&lt;br /&gt;
*[[Gear Head]] — Legendary Emblem&lt;br /&gt;
*[[Graphite Daydreams]] — Legendary Emblem&lt;br /&gt;
*[[Gratiam Flare]] — Legendary Emblem&lt;br /&gt;
*[[Hunker Down]] — Legendary Emblem&lt;br /&gt;
*[[Magnetosonic Waves]] — Legendary Emblem&lt;br /&gt;
*[[Negative Harmony]] — Legendary Emblem&lt;br /&gt;
*[[Ollywocket]] — Legendary Emblem&lt;br /&gt;
*[[Ooo Shiny]] — Legendary Emblem&lt;br /&gt;
*[[Operation Apparition]] — Legendary Emblem&lt;br /&gt;
*[[Repeat Repeat]] — Legendary Emblem&lt;br /&gt;
*[[Roots Remain]] — Legendary Emblem&lt;br /&gt;
*[[Skill Check]] — Legendary Emblem&lt;br /&gt;
*[[Stand in Salvation]] — Legendary Emblem&lt;br /&gt;
*[[Victorious Oddment]] — Legendary Emblem&lt;br /&gt;
*[[Wander On]] — Legendary Emblem&lt;br /&gt;
*[[Wrest the Heart]] — Legendary Emblem&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Shaders===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Aces Full of Kings]] — Legendary Shader&lt;br /&gt;
*[[Crown of Vermin]] — Legendary Shader&lt;br /&gt;
*[[Diametric Crush]] — Legendary Shader&lt;br /&gt;
*[[Dyed Finality]] — Legendary Shader&lt;br /&gt;
*[[Flames of Fall]] — Legendary Shader&lt;br /&gt;
*[[Groovadelic]] — Legendary Shader&lt;br /&gt;
*[[Hammershock]] — Legendary Shader&lt;br /&gt;
*[[Jademurmur]] — Legendary Shader&lt;br /&gt;
*[[Long Since Lost]] — Legendary Shader&lt;br /&gt;
*[[Lubraean Luxury]] — Legendary Shader&lt;br /&gt;
*[[Reaching Within]] — Legendary Shader&lt;br /&gt;
*[[Resonant Cellweave]] — Legendary Shader&lt;br /&gt;
*[[Royal Protector]] — Legendary Shader&lt;br /&gt;
*[[Shaped Keepsake]] — Legendary Shader&lt;br /&gt;
*[[Shards of Stillness]] — Legendary Shader&lt;br /&gt;
*[[Shifting Crossphase]] — Legendary Shader&lt;br /&gt;
*[[Smoking Hearth]] — Legendary Shader&lt;br /&gt;
*[[Solstice Keepsake]] — Legendary Shader&lt;br /&gt;
*[[Twisting Strands]] — Legendary Shader&lt;br /&gt;
*[[Unpredictable Liability]] — Legendary Shader&lt;br /&gt;
*[[Unsated Curiosity]] — Legendary Shader&lt;br /&gt;
*[[Unwavering Gallantry]] — Legendary Shader&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Transmat Effects===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Weapon Ornaments===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Aldrovanda]] — Exotic Weapon Ornament for [[Witherhoard]]&lt;br /&gt;
*[[Damascene Conductivity]] — Exotic Weapon Ornament for [[Cloudstrike]]&lt;br /&gt;
*[[Diatonic Interval]] — Legendary Weapon Ornament for [[Perfect Pitch]]&lt;br /&gt;
*[[Dubito, Ergo Cogito]] — Exotic Weapon Ornament for [[Ergo Sum]]&lt;br /&gt;
*[[Fifty-Third]] — Exotic Weapon Ornament for [[Ace of Spades]]&lt;br /&gt;
*[[Galatine Protocol]] — Exotic Weapon Ornament for [[Vexcalibur]]&lt;br /&gt;
*[[Lost Heir]] — Exotic Weapon Ornament for [[Buried Bloodline]]&lt;br /&gt;
*[[Major Interval]] — Legendary Weapon Ornament for [[Perfect Pitch]]&lt;br /&gt;
*[[Nine's Interval]] — Legendary Weapon Ornament for [[Perfect Pitch]]&lt;br /&gt;
*[[Old Blood]] — Exotic Weapon Ornament for [[Red Death Reformed]]&lt;br /&gt;
*[[One Shot]] — Exotic Weapon Ornament for [[Still Hunt]]&lt;br /&gt;
*[[Opalized Nobility]] — Exotic Weapon Ornament for [[Rat King]]&lt;br /&gt;
*[[Penrose Gilt]] — Exotic Weapon Ornament for [[Tessellation]]&lt;br /&gt;
*[[The Lost, Found]] — Exotic Weapon Ornament for [[Khvostov 7G-0X]]&lt;br /&gt;
*[[Unconditional Love]] — Exotic Weapon Ornament for [[Conditional Finality]]&lt;br /&gt;
*[[Vast Expanse]] — Exotic Weapon Ornament for [[Microcosm]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Armor Ornaments===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[[Aeonian Emptiness]] — Exotic Armor Ornament for [[Mataiodoxía]]&lt;br /&gt;
*[[Asclepieion]] — Exotic Armor Ornament for [[Speaker's Sight]]&lt;br /&gt;
*[[Hellenistic Principle]] — Exotic Armor Ornament for [[Stoicism]]&lt;br /&gt;
*[[Identity Weft]] — Exotic Armor Ornament for [[Relativism]]&lt;br /&gt;
*[[Illogical Fallacy]] — Exotic Armor Ornament for [[Wishful Ignorance]]&lt;br /&gt;
*[[Momentous Potential]] — Exotic Armor Ornament for [[Hazardous Propulsion]]&lt;br /&gt;
*[[Offensive Realism]] — Exotic Armor Ornament for [[Balance of Power]]&lt;br /&gt;
*[[Truth of Being]] — Exotic Armor Ornament for [[Solipsism]]&lt;br /&gt;
*[[Apex Draconic Gauntlets]] — Legendary Armor Ornament&lt;br /&gt;
*[[Apex Draconic Greaves]] — Legendary Armor Ornament&lt;br /&gt;
*[[Apex Draconic Helm]] — Legendary Armor Ornament&lt;br /&gt;
*[[Apex Draconic Mark]] — Legendary Armor Ornament&lt;br /&gt;
*[[Apex Draconic Plate]] — Legendary Armor Ornament&lt;br /&gt;
*[[Chromacloak Crest]] — Legendary Armor Ornament&lt;br /&gt;
*[[Chromacloak Gauntlets]] — Legendary Armor Ornament&lt;br /&gt;
*[[Chromacloak Greaves]] — Legendary Armor Ornament&lt;br /&gt;
*[[Chromacloak Helm]] — Legendary Armor Ornament&lt;br /&gt;
*[[Chromacloak Mark]] — Legendary Armor Ornament&lt;br /&gt;
*[[Chromacloak Plate]] — Legendary Armor Ornament&lt;br /&gt;
*[[Chromacloak Cape]] — Legendary Armor Ornament&lt;br /&gt;
*[[Chromacloak Grips]] — Legendary Armor Ornament&lt;br /&gt;
*[[Chromacloak Mask]] — Legendary Armor Ornament&lt;br /&gt;
*[[Chromacloak Strides]] — Legendary Armor Ornament&lt;br /&gt;
*[[Chromacloak Vest]] — Legendary Armor Ornament&lt;br /&gt;
*[[Chromacloak Visage]] — Legendary Armor Ornament&lt;br /&gt;
*[[Spectral Displacer Cloak]] — Legendary Armor Ornament&lt;br /&gt;
*[[Spectral Displacer Cowl]] — Legendary Armor Ornament&lt;br /&gt;
*[[Spectral Displacer Cuirass]] — Legendary Armor Ornament&lt;br /&gt;
*[[Spectral Displacer Grips]] — Legendary Armor Ornament&lt;br /&gt;
*[[Spectral Displacer Strides]] — Legendary Armor Ornament&lt;br /&gt;
*[[Chromacloak Bond]] — Legendary Armor Ornament&lt;br /&gt;
*[[Chromacloak Boots]] — Legendary Armor Ornament&lt;br /&gt;
*[[Chromacloak Glare]] — Legendary Armor Ornament&lt;br /&gt;
*[[Chromacloak Gloves]] — Legendary Armor Ornament&lt;br /&gt;
*[[Chromacloak Hood]] — Legendary Armor Ornament&lt;br /&gt;
*[[Chromacloak Robes]] — Legendary Armor Ornament&lt;br /&gt;
*[[Flayer's Dominion Bond]] — Legendary Armor Ornament&lt;br /&gt;
*[[Flayer's Dominion Boots]] — Legendary Armor Ornament&lt;br /&gt;
*[[Flayer's Dominion Gloves]] — Legendary Armor Ornament&lt;br /&gt;
*[[Flayer's Dominion Hood]] — Legendary Armor Ornament&lt;br /&gt;
*[[Flayer's Dominion Robes]] — Legendary Armor Ornament&lt;br /&gt;
*[[The Rat King's Crown]] — Legendary Armor Ornament&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Quests===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Packages===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://www.destinythegame.com/episodes/echoes Official Episode Page]&lt;br /&gt;
&lt;br /&gt;
{{Season Navigation}}&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.1.0.4&amp;diff=143881</id>
		<title>Version/8.1.0.4</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.1.0.4&amp;diff=143881"/>
				<updated>2025-09-16T09:34:04Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.1.0.4&lt;br /&gt;
| Description = The one about weapon perks RNG&lt;br /&gt;
| Released = November 06, 2024&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_update_8_1_0_4&lt;br /&gt;
| prev = 8.1.0.3&lt;br /&gt;
| next = 8.1.5&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.1.0.4&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 06 Nov. 2024, https://www.bungie.net/7/en/News/article/destiny_update_8_1_0_4.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===[[Crucible]]===&lt;br /&gt;
*Increased the score limits for triggering mercy rules.&lt;br /&gt;
**Previously, the mercy rule would trigger only during a small window in the match, so the score limit to trigger it was intentionally set low. We have increased the window within which the mercy rule can trigger and increased the score limit accordingly to prevent games which still have a chance to be competitive from ending early in a mercy.&lt;br /&gt;
***Control, [[Iron Banner]] [[Control]], Iron Banner [[Eruption]], [[Supremacy]] - 60 to 70.&lt;br /&gt;
***[[Zone Control]], Iron Banner Zone Control - 50 to 60.&lt;br /&gt;
***[[Clash]] - 40 to 50.&lt;br /&gt;
*[[Competitive]] rank adjustment now puts less weight on skill differential between player and lobby.&lt;br /&gt;
===[[Trials of Osiris]]===&lt;br /&gt;
*Fixed an issue where the Shaded Envy shader was not able to be equipped or viewed in Collections.&lt;br /&gt;
===Raids &amp;amp; Dungeons===&lt;br /&gt;
====[[Vesper's Host]]====&lt;br /&gt;
*Fixed an issue where players could use terrain to skip straight to the first encounter.&lt;br /&gt;
====[[Garden of Salvation]]====&lt;br /&gt;
*Fixed an issue where secret chests only dropped armor. They can now also drop weapons.&lt;br /&gt;
===[[Episode: Echoes|Episode Echoes]]===&lt;br /&gt;
====Exotic Mission: [[Encore]]====&lt;br /&gt;
*Fixed an issue where attempting a particular Secret [[Triumph]] could cause errors in the second half of the mission if reached without dying.&lt;br /&gt;
====[[Breach Executable]]====&lt;br /&gt;
*Fixed an issue where launching into the Expert version of the activity would cause errors.&lt;br /&gt;
===[[Episode: Revenant|Episode Revenant]]===&lt;br /&gt;
*Fixed an issue where the Week 1 Seasonal Challenge “Onslaught Banes” did not correctly specify Expert Onslaught in the description.&lt;br /&gt;
*Fixed an issue where [[Apothecary Eido|Eido]]'s featured tonic requests could include unobtainable tonics.&lt;br /&gt;
*Fixed an issue where players who unlocked the 10% tonic buff had it only applied to the character that claimed the Act 1 Key Fieldwork item.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Armor===&lt;br /&gt;
*Fixed an issue where [[Mask of Fealty]] would not consistently create crystals when defeating frozen targets with Withering Blade.&lt;br /&gt;
**The spread of [[Withering Blade|Withering Blades]] released now has slightly increased gravity to tighten the spread to account for this fix.&lt;br /&gt;
===Perks===&lt;br /&gt;
*Fixed an issue where some random perk combinations were harder to earn per legendary weapon perk set.&lt;br /&gt;
**For more details, please see our previous update&amp;lt;ref name=&amp;quot;Perk RNG Update&amp;quot;/&amp;gt;. We plan to do a deep dive on this in a future article, stay tuned.&lt;br /&gt;
*Fixed an issue where Foundry Weapons are dropping with more perks within certain columns outside of Master [[Lost Sectors]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Perk RNG Update&amp;quot;&amp;gt;&amp;quot;Perk RNG Issue Update&amp;quot; ''Bungie'', posted by Destiny 2 Team, 06 Nov. 2024, https://www.reddit.com/r/DestinyTheGame/comments/1gc1ugm/perk_rng_issue_update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.1.0.4&amp;diff=143880</id>
		<title>Version/8.1.0.4</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.1.0.4&amp;diff=143880"/>
				<updated>2025-09-16T09:32:36Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.1.0.4&lt;br /&gt;
| Description = The one about weapon perks RNG&lt;br /&gt;
| Released = November 06, 2024&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_update_8_1_0_4&lt;br /&gt;
| prev = 8.1.0.3&lt;br /&gt;
| next = 8.1.5&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.1.0.4&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 06 Nov. 2024, https://www.bungie.net/7/en/News/article/destiny_update_8_1_0_4.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===[[Crucible]]===&lt;br /&gt;
*Increased the score limits for triggering mercy rules.&lt;br /&gt;
**Previously, the mercy rule would trigger only during a small window in the match, so the score limit to trigger it was intentionally set low. We have increased the window within which the mercy rule can trigger and increased the score limit accordingly to prevent games which still have a chance to be competitive from ending early in a mercy.&lt;br /&gt;
***Control, [[Iron Banner]] [[Control]], Iron Banner [[Eruption]], [[Supremacy]] - 60 to 70.&lt;br /&gt;
***[[Zone Control]], Iron Banner Zone Control - 50 to 60.&lt;br /&gt;
***[[Clash]] - 40 to 50.&lt;br /&gt;
*[[Competitive]] rank adjustment now puts less weight on skill differential between player and lobby.&lt;br /&gt;
===[[Trials of Osiris]]===&lt;br /&gt;
*Fixed an issue where the Shaded Envy shader was not able to be equipped or viewed in Collections.&lt;br /&gt;
===Raids &amp;amp; Dungeons===&lt;br /&gt;
====[[Vesper's Host]]====&lt;br /&gt;
*Fixed an issue where players could use terrain to skip straight to the first encounter.&lt;br /&gt;
====[[Garden of Salvation]]====&lt;br /&gt;
*Fixed an issue where secret chests only dropped armor. They can now also drop weapons.&lt;br /&gt;
===[[Episode: Echoes|Episode Echoes]]===&lt;br /&gt;
====Exotic Mission: [[Encore]]====&lt;br /&gt;
*Fixed an issue where attempting a particular Secret [[Triumph]] could cause errors in the second half of the mission if reached without dying.&lt;br /&gt;
====[[Breach Executable]]====&lt;br /&gt;
*Fixed an issue where launching into the Expert version of the activity would cause errors.&lt;br /&gt;
===[[Episode: Revenant|Episode Revenant]]===&lt;br /&gt;
*Fixed an issue where the Week 1 Seasonal Challenge “Onslaught Banes” did not correctly specify Expert Onslaught in the description.&lt;br /&gt;
*Fixed an issue where [[Eido]]'s featured tonic requests could include unobtainable tonics.&lt;br /&gt;
*Fixed an issue where players who unlocked the 10% tonic buff had it only applied to the character that claimed the Act 1 Key Fieldwork item.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Armor===&lt;br /&gt;
*Fixed an issue where [[Mask of Fealty]] would not consistently create crystals when defeating frozen targets with Withering Blade.&lt;br /&gt;
**The spread of [[Withering Blade|Withering Blades]] released now has slightly increased gravity to tighten the spread to account for this fix.&lt;br /&gt;
===Perks===&lt;br /&gt;
*Fixed an issue where some random perk combinations were harder to earn per legendary weapon perk set.&lt;br /&gt;
**For more details, please see our previous update&amp;lt;ref name=&amp;quot;Perk RNG Update&amp;quot;/&amp;gt;. We plan to do a deep dive on this in a future article, stay tuned.&lt;br /&gt;
*Fixed an issue where Foundry Weapons are dropping with more perks within certain columns outside of Master [[Lost Sectors]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Perk RNG Update&amp;quot;&amp;gt;&amp;quot;Perk RNG Issue Update&amp;quot; ''Bungie'', posted by Destiny 2 Team, 06 Nov. 2024, https://www.reddit.com/r/DestinyTheGame/comments/1gc1ugm/perk_rng_issue_update/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.1.0.3&amp;diff=143879</id>
		<title>Version/8.1.0.3</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.1.0.3&amp;diff=143879"/>
				<updated>2025-09-16T09:22:03Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.1.0.3&lt;br /&gt;
| Description = The one about fixing Deadlock's Drops&lt;br /&gt;
| Released = October 30, 2024&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_update_8_1_0_3&lt;br /&gt;
| prev = 8.1.0.2&lt;br /&gt;
| next = 8.1.0.4&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.1.0.3&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 30 Oct. 2024, https://www.bungie.net/7/en/News/article/destiny_update_8_1_0_3.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===[[Festival of the Lost|Festival of The Lost]]===&lt;br /&gt;
====Weapon rewards====&lt;br /&gt;
*New:&lt;br /&gt;
**[[Arcane Embrace]] - Heavy Burst Arc Shotgun&lt;br /&gt;
*Reprised with new perks:&lt;br /&gt;
**[[Mechabre]] – Aggresive Arc Sniper Rifle&lt;br /&gt;
**[[Jurassic Green]] – Rapid-Fire Solar Pulse&lt;br /&gt;
**[[BrayTech Werewolf|Braytech Werewolf]] – Precision Kinetic Auto Rifle&lt;br /&gt;
**[[Acosmic]] – Rapid-Fire Void Grenade Launcher&lt;br /&gt;
====Spectral and Manifested pages====&lt;br /&gt;
*Spectral pages have been cut to simplify the loop and give players more ways to restore the Forgotten Book during the event.&lt;br /&gt;
*Manifested pages drop from the broad game while Guardian is wearing a FOTL mask, or from [[Haunted Sectors]].&lt;br /&gt;
*Extra pages can be earned from Haunted Sectors by defeating up to ten Headless Ones in a single run.&lt;br /&gt;
====Mask Rolls====&lt;br /&gt;
*Introductory quest masks and Expert Haunted Sector masks drop with spikey high stats and Masterwork level 7 (previously was level 3) to make them more exciting for their limited duration.&lt;br /&gt;
*Base Haunted Sector masks will now drop with high stats (previous was regular stats).&lt;br /&gt;
*Masks purchased from Eva are unchanged (a static high stat roll).&lt;br /&gt;
====[[Memento]]====&lt;br /&gt;
*Brought back an updated version of the [[Twilight Memento]] [[Triumph]] with new hidden objectives to earn the Memento.&lt;br /&gt;
*Festival of the Lost Memento storage limit increased from one to three.&lt;br /&gt;
====Focusing====&lt;br /&gt;
*Any focusing option that costs an Eerie Engram now has a chance to drop the [[Memento]] (previously was only the basic engram focusing option).&lt;br /&gt;
*New Exotic Class Items focusing options added.&lt;br /&gt;
====[[Book of the Forgotten|Forgotten Book]]====&lt;br /&gt;
*Reduced Manifested Page cost for all old volumes to one [[Manifested Page]] per chapter.&lt;br /&gt;
====Expert difficulty====&lt;br /&gt;
*Removing matchmaking and added Haunted Sectors to Fireteam Finder.&lt;br /&gt;
*Removed the quest to complete each of the Expert Haunted sectors. Sweetened the Horrific Haunts event challenge with an additional 500 candy as a reward.&lt;br /&gt;
====Others====&lt;br /&gt;
*Fixed an issue where [[Warlock]] masks from vendor dropped with random stats.&lt;br /&gt;
===[[Episode: Revenant|Episode Revenant]]===&lt;br /&gt;
*Fixed an issue where onscreen tutorials for [[Fieldworks]] could not be closed.&lt;br /&gt;
*Fixed an issue where in some instances Major Fieldworks voiceover was playing out of order.&lt;br /&gt;
*Fixed an issue where [[Eramis]]’ voiceover was louder than intended.&lt;br /&gt;
*Fixed an issue where the [[H.E.L.M.]] landing zone spawned players into [[The Last City]] hub instead.&lt;br /&gt;
===[[Onslaught: Salvation]]===&lt;br /&gt;
*Fixed an issue where the [[Class Warfare]] and [[Shot Caller]] modifiers would not activate during Expert Onslaught.&lt;br /&gt;
===Raid and Dungeons===&lt;br /&gt;
====[[Vesper's Host]]====&lt;br /&gt;
*Fixed an issue where players that dismantled the [[Rogue Network]] quest couldn't reacquire it.&lt;br /&gt;
====[[Salvation's Edge]]====&lt;br /&gt;
*Implemented a potential fix to an issue where the Memento wasn't dropping for players other than the fireteam leader.&lt;br /&gt;
**We'll update this patch note to confirm if the fix was successful.&lt;br /&gt;
===Exotic Mission Rotator===&lt;br /&gt;
====[[Encore]]====&lt;br /&gt;
*Fixed an issue where players could potentially respawn in the Ancillary Transit Nexus during the final boss encounter and be unable to leave.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Fixed instances of the curated [[Deadlock]] that dropped with incorrect perks.&lt;br /&gt;
**Hammer forged will be replaced with [[Rifled Barrel]], [[High Caliber Rounds]] will be replaced with [[Light Mag]], [[Killing Wind]] will be replaced with [[Lone Wolf]], and [[Desperate Measure]]s will be replaced with [[Closing Time]].&lt;br /&gt;
**In cases where perks are enhanced, the perk will be swapped to the enhanced perk.&lt;br /&gt;
*Fixed an issue where the [[Vantage Point]] [[Pulse Rifle]] could equip [[Rocket Launcher]] mods instead of Pulse Rifle mods.&lt;br /&gt;
**In some instances, if a rocket exclusive mod was equipped, this mod will be removed and players can add a Pulse Rifle mod of their choosing.&lt;br /&gt;
*Fixed an issue where the Vantage Point Pulse Rifle could receive [[Voltshot]] instead of the new [[Jolting Feedback]] perk.&lt;br /&gt;
**Instances of Voltshot will be replaced with Jolting Feedback and enhanced versions with the enhanced instance.&lt;br /&gt;
===Perks===&lt;br /&gt;
*Fixed an issue where [[Desperate Measures]] had its damage bonus reduced.&lt;br /&gt;
===Artifact===&lt;br /&gt;
*Fixed an issue where [[Seasonal Artifact|Artifact]] power was not being granted by the [[Slayer Baron Apothecary Satchel]] unless you had acquired the [[Hunter's Journal]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.1.0.2&amp;diff=143875</id>
		<title>Version/8.1.0.2</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.1.0.2&amp;diff=143875"/>
				<updated>2025-09-16T05:04:50Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: adding links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.1.0.2&lt;br /&gt;
| Description = The one about fixing The Last Word&lt;br /&gt;
| Released = October 23, 2024&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_update_8_1_0_2&lt;br /&gt;
| prev = 8.1.0.1&lt;br /&gt;
| next = 8.1.0.3&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.1.0&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 23 Oct. 2024, https://www.bungie.net/7/en/News/article/destiny_update_8_1_0_2.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===[[Excision]]===&lt;br /&gt;
*Fixed an issue where the incorrect skybox was showing during [[The Final Shape]] ending cinematic.&lt;br /&gt;
===Seasonal===&lt;br /&gt;
*Fixed an issue where Act I progression would be blocked if the player abandoned the prologue quest.&lt;br /&gt;
*Fixed an issue where the [[Tonic Capsule]] would soft lock the game when accessed through the Quests menu.&lt;br /&gt;
*Fixed an issue where players could get locked out of creating [[Tonics]] if the [[Tonic Brewing Guide]] went to the Postmaster.&lt;br /&gt;
*Fixed an issue where Major [[Fieldworks]] did not play their corresponding voiceover.&lt;br /&gt;
*Fixed an issue where onscreen tutorials could not be dismissed during Fieldwork missions.&lt;br /&gt;
===[[Onslaught: Salvation]]===&lt;br /&gt;
*Fixed an issue where only the first player opening the extra chest at the end of wave 50 of Onslaught would earn the reward.&lt;br /&gt;
===Raid and Dungeons===&lt;br /&gt;
====[[Vesper's Host]]====&lt;br /&gt;
*Fixed an issue where Master difficulty was not rewarding [[Artifice Armor]].&lt;br /&gt;
*Fixed an issue where players could duplicate nuclear cores.&lt;br /&gt;
==UI/UX==&lt;br /&gt;
===Pathfinder===&lt;br /&gt;
*Fixed an issue where Pathfinder third completion was not giving rewards.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Armor===&lt;br /&gt;
====[[Sanguine Alchemy]]====&lt;br /&gt;
*Added a debuff icon so players can identify that they have been marked by an enemy.&lt;br /&gt;
====[[Peacekeepers]]====&lt;br /&gt;
*Fixed an issue where SMGs could maintain their damage buff indefinitely when swapping between weapons.&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Heavy Burst [[Hand Cannons]]====&lt;br /&gt;
*Fixed an issue where they were dealing slightly reduced precision damage.&lt;br /&gt;
====[[Revision Zero]]====&lt;br /&gt;
*Fixed an issue where Revision Zero would lock into sniper mode when using the Heavy Burst origin trait.&lt;br /&gt;
====[[The Last Word]]====&lt;br /&gt;
*Fixed an issue where The Last Word was doing too much damage against players.&lt;br /&gt;
**Increased damage vs. combatantats has not been readjusted.&lt;br /&gt;
***&amp;lt;i&amp;gt;Enjoy the PvE buff and yeehaw responsibly.&amp;lt;/i&amp;gt;&lt;br /&gt;
**Weapon has been reenabled in PvP and Gambit.&lt;br /&gt;
===[[Emblems]]===&lt;br /&gt;
*Fixed an issue where the Bungie Foundation [[Through the Storm]] emblem was missing its title in the Collections screen.&lt;br /&gt;
===Artifact===&lt;br /&gt;
*Fixed an issue where the [[Retinal Burn]] Artifact perk has the wrong name assigned in the Artifact screen.&lt;br /&gt;
==Localization==&lt;br /&gt;
*Fixed an issue with the French translation of the Precision Instrument perk.&lt;br /&gt;
*Fixed an issue where text would become truncated for some languages on the Season Content Overview and Offer screen.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.1.0.1&amp;diff=143859</id>
		<title>Version/8.1.0.1</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.1.0.1&amp;diff=143859"/>
				<updated>2025-09-15T19:39:31Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.1.0.1&lt;br /&gt;
| Description = The one about Nightfall Banes&lt;br /&gt;
| Released = October 16, 2024&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_update_8_1_0_1&lt;br /&gt;
| prev = 8.1.0&lt;br /&gt;
| next = 8.1.0.2&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.1.0&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 16 Oct. 2024, https://www.bungie.net/7/en/News/article/destiny_update_8_1_0_1.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===[[Nightfalls]]===&lt;br /&gt;
*Nightfall activities on Expert difficulty or higher now feature combatants with Banes.&lt;br /&gt;
===[[Onslaught]]===&lt;br /&gt;
*Fixed an issue where Eventide Ruins on Expert mode did not grant the correct starting enemy [[Power]] level or increase Power level when completing waves.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.1.0&amp;diff=143845</id>
		<title>Version/8.1.0</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.1.0&amp;diff=143845"/>
				<updated>2025-09-15T12:26:11Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: adding links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.1.0&lt;br /&gt;
| Description = The one for Revenant&lt;br /&gt;
| Released = September 27, 2024&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_update_8_1_0&lt;br /&gt;
| prev = 8.0.5.5&lt;br /&gt;
| next = 8.1.0.1&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.1.0&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 27 Sep. 2024, https://www.bungie.net/7/en/News/article/destiny_update_8_1_0.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Crucible===&lt;br /&gt;
====General====&lt;br /&gt;
*Reprised the map Solitude for our [[Control]], [[Quickplay]], and [[Competitive]] playlists (will return to [[Trials of Osiris|Trials]] at a future date).&lt;br /&gt;
*Added several new UI features.&lt;br /&gt;
**Class icons on enemy health bars.&lt;br /&gt;
**&amp;quot;Assisted by...&amp;quot; message on the death screen.&lt;br /&gt;
**Added Tools of Destruction to the teammate tombstone icon.&lt;br /&gt;
*Fixed an issue where matches would not end in mercy due to time elapsed, despite the delta in team score.&lt;br /&gt;
*Adjusted join-in-progress rules so that matches have a better chance of back-filling.&lt;br /&gt;
*Fixed an issue with our second version of the snake draft lobby balancer where fireteam members would sometimes be placed on separate teams; re-enabled the snake draft lobby balancer.&lt;br /&gt;
*Fixed an issue where the weapons portion of Not Swap was sometimes active in playlists other than Trials and Competitive.&lt;br /&gt;
*Fixed an issue where kills could sometimes drop an additional ammo brick for teammates.&lt;br /&gt;
====Competitive====&lt;br /&gt;
*Improved the placement match logic in Competitive to provide a smoother experience while finding your expected rank.&lt;br /&gt;
*Improved the way points are awarded after Competitive matches to make the values line up more appropriately with expectations.&lt;br /&gt;
*Fixed an issue where the placement series challenge could erroneously appear after completing the Competitive intro quest &amp;quot;Dividing the Ladder.&amp;quot;&lt;br /&gt;
====Trials of Osiris====&lt;br /&gt;
*Fixed an issue where players would sometimes be unable to claim their Trials rank rewards.&lt;br /&gt;
*Post-game standard (non-Adept) weapon drops will now focus on the weekly weapon, instead of exclusively being the weekly weapons.&lt;br /&gt;
===[[Nightfall]]===&lt;br /&gt;
*Nightfall activities on Expert difficulty or higher now feature combatants with Banes.&lt;br /&gt;
===Dungeons and Raids===&lt;br /&gt;
====General====&lt;br /&gt;
*Fixed an issue where some dungeons had a shorter-than-intended amount of time in the activity after completion.&lt;br /&gt;
====[[Shattered Throne]]====&lt;br /&gt;
*Fixed an issue where the second secret chest would occasionally not reward players.&lt;br /&gt;
====[[Salvation's Edge]]====&lt;br /&gt;
*Fixed an issue where the [[Ignited Light]] [[Triumph]] was not tracking encounter challenges.&lt;br /&gt;
====[[Vow of the Disciple]]====&lt;br /&gt;
*Fixed an issue where [[Rhulk, Diciple of the Witness|Rhulk]] could catapult himself off the encounter space.&lt;br /&gt;
**&amp;lt;i&amp;gt;Fight him, you cowards.&amp;lt;/i&amp;gt;&lt;br /&gt;
==UI/UX==&lt;br /&gt;
===Director===&lt;br /&gt;
*When a raid or dungeon is featured, an icon will appear in the destination's icon tray and the name of the raid or dungeon will appear in the destination's tooltip.&lt;br /&gt;
*Rituals Pathfinder have been divided into distinct Vanguard, Crucible, and Gambit Pathfinders.&lt;br /&gt;
*When you are in a [[Vanguard]], [[Crucible]], or [[Gambit]] activity or PGCR, opening the [[Director]] will take you directly to the appropriate ritual screen in the Director to select your next activity or access their Pathfinder system.&lt;br /&gt;
**This enables quickly opening the relevant rituals screen to easily access reputation, streaks, Pathfinder, and re-launch related activities&lt;br /&gt;
*The activity launch overlay has been adjusted to divide skulls (activity modifiers) into four categories to better inform player buildcrafting.&lt;br /&gt;
===Heads Up Display (HUD)===&lt;br /&gt;
*Waypoints for dead allies now include an indicator of the faction, ability, or weapon that downed them to improve situational awareness.&lt;br /&gt;
*When you are downed in PvP activities, the death screen will now include some information about player assists that contributed to your death.&lt;br /&gt;
**&lt;br /&gt;
===Fireteam Finder===&lt;br /&gt;
*Fireteam Finder entry point is now grayed out in launch overlay when current activity is unsupported.&lt;br /&gt;
*Fireteam Finder auto-selects your current activity when entering through launch overlay.&lt;br /&gt;
*Fireteam Finder auto-returns players back to start when Fireteam Privacy is set to closed.&lt;br /&gt;
**Reminds players they need to use a Fireteam when using Fireteam Finder.&lt;br /&gt;
===Text Chat===&lt;br /&gt;
*Text chat profanity setting received an update to better reflect changes with our moderation service.&lt;br /&gt;
*Fixed text chat bug that was causing commands in certain languages to say that the command was unknown.&lt;br /&gt;
===Voice Chat===&lt;br /&gt;
*Now correctly plays audio cue when swapping voice channels.&lt;br /&gt;
===Roster===&lt;br /&gt;
*Fixed nameplate bug that would cause names with certain emojis to flicker.&lt;br /&gt;
===Objective Tracking===&lt;br /&gt;
*No longer reset tracked records at the start of each Episode.&lt;br /&gt;
*Fixed an issue where the tracking icon would stick around after objective was completed.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Exotic Armor===&lt;br /&gt;
====[[Hunter]]====&lt;br /&gt;
*[[Lucky Pants]]&lt;br /&gt;
**No longer requires the [[Hand Cannon]] to be matched to the [[Super]] damage type or [[Kinetic]] to receive the damage buff.&lt;br /&gt;
**Out of Luck cooldown will only trigger if you reach seven stacks before swapping off the weapon or time expires.&lt;br /&gt;
**Maximum damage has been decreased from 600% to 450%.&lt;br /&gt;
**Now provides movement bonuses including increased slide distance and sprint speed when a Hand Cannon is equipped.&lt;br /&gt;
**Airborne Effectiveness bonus is active whenever a Hand Cannon is equipped, not just when the Illegally Modded Holster buff is active.&lt;br /&gt;
*[[Raiju's Harness]]&lt;br /&gt;
**Fully reworked behavior of its Exotic trait, Mobius Conduit, inspired by its lore tab.&lt;br /&gt;
***Activating [[Gathering Storm]] calls down lightning on all nearby targets, [[Jolt|jolting]] them while also [[Amplified|amplifying]] allies.&lt;br /&gt;
***Defeating [[Arc]] debuffed targets grants a small amount of Gathering Storm energy.&lt;br /&gt;
*[[Blight Ranger]]&lt;br /&gt;
**Added the ability to cancel your [[Arc Staff]] Super while equipped, damaging and [[Blind|blinding]] nearby enemies and granting a Tier 4 Arc weapon damage boost.&lt;br /&gt;
***Damage dealt by this effect scales based on the number of projectiles reflected prior to cancelling.&lt;br /&gt;
**No longer creates [[Orb of Power|Orbs of Power]] when reflecting projectiles with Arc Staff.&lt;br /&gt;
***Reflecting projectiles now instead directly refunds Super energy, extending the duration of your Super.&lt;br /&gt;
*[[Young Ahamkara's Spine]]&lt;br /&gt;
**Once again provides [[Tripmine Grenade]] energy for ability damage (changed from ability final blows).&lt;br /&gt;
***Provides +33% grenade energy in PvE and +8% in PvP.&lt;br /&gt;
**[[Celestial Nighthawk]]&lt;br /&gt;
***Reduced Super damage against bosses by 5%.&lt;br /&gt;
**[[Solipsism]]&lt;br /&gt;
***[[Spirit of Synthoceps]]&lt;br /&gt;
****Reduced the melee damage bonus provided when both [[Biotic Enhancements|Bionic Enhancements]] and [[Stylish Executioner]] are active by 50%.&lt;br /&gt;
====[[Titan]]====&lt;br /&gt;
*[[Icefall Mantle]]&lt;br /&gt;
**You now gain a stack of [[Frost Armor]] for rapid [[Stasis]] final blows.&lt;br /&gt;
**Each time you gain a stack of Frost Armor you will heal for a small amount.&lt;br /&gt;
**The unique class ability granted by Icefall Mantle now provides maximum stacks of Frost Armor, instead of its custom overshield.&lt;br /&gt;
***It will provide additional stacks of Frost Armor if you have Whisper of Rime equipped.&lt;br /&gt;
***You will also immediately heal for each stack that gets added.&lt;br /&gt;
***It no longer prevents sprinting or jump abilities, and it now works when [[Thruster]] is equipped.&lt;br /&gt;
***Class ability energy now begins to recharge immediately after using Icefall Mantle's class ability.&lt;br /&gt;
**No longer provides bonus Stasis weapon damage.&lt;br /&gt;
**Now requires a Stasis Super to be equipped to benefit from its Exotic effects.&lt;br /&gt;
*[[Cadmus Ridge Lancecap]]&lt;br /&gt;
**Removed the Stasis weapon requirement. Now any final blows or rapid precision hits while behind a [[Rally Barricade|rally barricade]] (and with a Stasis Super equipped) will create a [[Diamond Lance]] near you.&lt;br /&gt;
**Directly hitting any powerful combatant with a Diamond Lance will now create three Stasis crystals (previously only bosses and vehicles would create additional crystals).&lt;br /&gt;
*[[Ursa Furiosa]] &amp;amp; [[Spirit of the Bear]]&lt;br /&gt;
**Increased maximum Super energy gain for [[Unbreakable]] in PvE from 15% to 20%.&lt;br /&gt;
**Fixed an issue where you were gaining more Super energy from Unbreakable in PvP than intended. Now provides a maximum of 10% per Unbreakable use.&lt;br /&gt;
*[[Cuirass of the Falling Star]]&lt;br /&gt;
**Melee final blows while amplified now grant Super energy.&lt;br /&gt;
**Reduced the damage bonus from Cuirass to [[Thundercrash]] from 2x to 1.55x.&lt;br /&gt;
***When combined with the buff to Thundercrash base damage, this results in the same damage as it did previously.&lt;br /&gt;
**Replaced the overshield after impact with damage resistance (50% in PvE and 10% in PvP).&lt;br /&gt;
*[[Pyrogale Gauntlets]]&lt;br /&gt;
**Increased damage of the super cyclone explosions by 10%.&lt;br /&gt;
*[[Peacekeepers]]&lt;br /&gt;
**Dealing damage to combatants with an [[SMG]] increases SMG damage for a short time. Maximum of 20 stacks (100% bonus damage), lasts for 1s, each hit adds a stack and refreshes the timer.&lt;br /&gt;
*[[Mask of the Quiet One]]&lt;br /&gt;
**With a Void Super equipped, rapid final blows and final blows while at critical health will now grant [[Devour]].&lt;br /&gt;
*[[Hazardous Propulsion]]&lt;br /&gt;
**Fixed an issue where destroying certain objects, such as Stasis crystals, was being counted as a final blow for loading Exodus rockets.&lt;br /&gt;
***Final blows caused by shattering crystals created via the weapon perk [[Headstone]] will still have a chance to load rockets.&lt;br /&gt;
*[[Stoicism]]&lt;br /&gt;
**[[Spirit of the Star Eater]]&lt;br /&gt;
***Reduced the benefit granted [[Twilight Arsenal]] from 70% to 25%.&lt;br /&gt;
***Reduced the benefit granted to [[Thundercrash]] from 70% to 50%.&lt;br /&gt;
**[[Spirit of the Horn]]&lt;br /&gt;
***Activating [[Thruster]] now leaves a ball of [[Solar]] energy behind, exploding and applying [[Scorch|scorch]] to enemies caught in the blast.&lt;br /&gt;
**[[Spirit of Alpha Lupi]]&lt;br /&gt;
***Activating Thruster now heals you and nearby allies.&lt;br /&gt;
**[[Spirit of Hoarfrost]]&lt;br /&gt;
***Activating Thruster now creates a pair of Stasis crystals.&lt;br /&gt;
====Warlock====&lt;br /&gt;
*[[Skull of Dire Ahamkara]]&lt;br /&gt;
**Added &amp;quot;Weapon final blows while Devour is active grant Super energy,&amp;quot; with more energy provided for defeating powerful combatants.&lt;br /&gt;
*[[Ballidorse Wrathweavers]]&lt;br /&gt;
**Adjusted the perk to increase the [[Shatter|shatter]] damage of targets [[Freeze|frozen]] by [[Shadebinder]] Super projectiles.&lt;br /&gt;
***This means even allies breaking enemies out can activate the perk as well.&lt;br /&gt;
**Added &amp;quot;Granting Frost Armor to your allies with [[Frostpulse]] or [[Winter's Wrath]] grants you Super energy,” with more energy provided for aiding multiple allies.&lt;br /&gt;
*[[Sanguine Alchemy]]&lt;br /&gt;
**Now marks targets you damage while standing in a [[Rift]]. You deal 10% extra damage from any source against marked targets.&lt;br /&gt;
**Now provides Surge x4 to weapons that match your Super damage.&lt;br /&gt;
*[[Verity's Brow]] &amp;amp; [[Spirit of Verity]]&lt;br /&gt;
**Increased PvE grenade damage for the first stack of [[Death Throes]] from 20% to 40%. Each additional stack now provides +15% grenade damage, up to a max of +100% at five stacks.&lt;br /&gt;
***PvP bonus damage is unchanged.&lt;br /&gt;
*[[Cenotaph Mask]]&lt;br /&gt;
**The changes to the target marking have been reverted so that the applying player can once again see the marker.&lt;br /&gt;
*[[Osmiomancy Gloves]]&lt;br /&gt;
**Reduced the increased seeker distance and speed by 50%.&lt;br /&gt;
*[[Speaker's Sight]]&lt;br /&gt;
**[[Orb of Power]] generation has been reenabled in PvP, where it now requires six instances of healing against a damaged ally to create an Orb.&lt;br /&gt;
***PvE behavior is unchanged.&lt;br /&gt;
*[[Promethium Spur]]&lt;br /&gt;
**Fixed an issue where Promethium Spur would grant class ability energy without a Solar Super equipped.&lt;br /&gt;
*[[Essentialism]]&lt;br /&gt;
**[[Spirit of the Star Eater]]&lt;br /&gt;
***Reduced the benefit granted to [[Nova Bomb]] from 70% to 50%.&lt;br /&gt;
==Armor Mods==&lt;br /&gt;
*The [[Emergency Reinforcements]] armor mod has been updated to no longer overwrite other sources of damage resistance.&lt;br /&gt;
*Changed the order of [[Momentum Transfer]] and [[Impact Induction]] to group with the other mods they better align with when looking at Gauntlet mod inventory.&lt;br /&gt;
*Fixed an issue where [[Font of Agility]] would display its perk description instead of its name in some tooltips.&lt;br /&gt;
*Fixed an issue with all seven [[Siphon]] mods that caused them to generate extra Orbs of Power when swapping helmets.&lt;br /&gt;
*Fixed an issue with the [[Harmonic Reserves]] armor mod where it would not reliably function while a [[Prismatic]] subclass was equipped.&lt;br /&gt;
==Weapons==&lt;br /&gt;
====Weapon Archetypes====&lt;br /&gt;
*[[Auto Rifle]], [[Scout Rifle]], [[Pulse Rifle]], [[SMG|Submachine Gun]], [[Sidearm]], [[Hand Cannon]]&lt;br /&gt;
**Rebalanced how PvE damage is dealt to slightly prioritize critical hits.&lt;br /&gt;
***Increased critical hit damage by between 5% and 7% depending on subfamily.&lt;br /&gt;
***Decreased body shot damage by between 5% and 7% depending on subfamily.&lt;br /&gt;
*Pulse Rifle&lt;br /&gt;
**Heavy Burst (includes Graviton Lance and Revision Zero's Heavy Burst)&lt;br /&gt;
***Increased RPM from 300 to 324.&lt;br /&gt;
***Decreased damage in PvE by 18% for Legendary weapons in this subfamily.&lt;br /&gt;
****Graviton Lance and Revision Zero Heavy Burst mode reduced by 8%.&lt;br /&gt;
*[[Sniper Rifle]]&lt;br /&gt;
**Reduced flinch received from enemy AI by 50%.&lt;br /&gt;
**Reduced camera roll received from players by 10%.&lt;br /&gt;
**Increased damage against:&lt;br /&gt;
***Minors - 60%&lt;br /&gt;
***Majors - 75%&lt;br /&gt;
***Minibosses - 35%&lt;br /&gt;
***[[Champions]] - 25%&lt;br /&gt;
*[[Glaive]]&lt;br /&gt;
**Corrected an issue where perks that change magazine size could sometimes display incorrect preview values.&lt;br /&gt;
*[[Shotgun]]&lt;br /&gt;
**Increased minimum damage after falloff from 0% to 40% vs AI only.&lt;br /&gt;
*[[Rocket Sidearm|Rocket-Assisted Sidearm]]&lt;br /&gt;
**Reduced reserve ammo by 25%.&lt;br /&gt;
*[[Trace Rifles]]&lt;br /&gt;
**Increased base PvP ammo from 25 to 29.&lt;br /&gt;
*[[Machine Gun]]&lt;br /&gt;
**High Impact&lt;br /&gt;
***Increased critical hit damage by 4%.&lt;br /&gt;
*Heavy Ammo [[Grenade Launcher]]&lt;br /&gt;
**General&lt;br /&gt;
***Decreased damage from the detonation by 5% against combatants&lt;br /&gt;
***Increased projectile impact damage correspondingly, globally.&lt;br /&gt;
***In PvE, total damage is the same, just split differently between detonation and impact.&lt;br /&gt;
***In PvP, Heavy GLs now deal approximately 7% and 26% more impact damage, depending on the Blast Radius stat.&lt;br /&gt;
**Rapid Fire&lt;br /&gt;
***Increased impact and detonation damage by 7%.&lt;br /&gt;
====PvP Weapon Tuning====&lt;br /&gt;
*Sidearm&lt;br /&gt;
**Rapid-Fire: Critical Hit Damage - 39.9 to 40&lt;br /&gt;
**Adaptive: Critical Hit Damage - 57.45 to 57.6&lt;br /&gt;
**Precision: Critical Hit Damage - 63.85 to 64&lt;br /&gt;
**Adaptive Burst: Critical Hit Damage - 36.5 to 37&lt;br /&gt;
**Heavy Burst: Critical Hit Damage - 47.9 to 48&lt;br /&gt;
**Lightweight: Critical Hit Damage - 49.5 to 49.6&lt;br /&gt;
*Submachine Gun&lt;br /&gt;
**Lightweight: Base Damage - 10.5 to 10.6&lt;br /&gt;
**Adaptive: Base Damage - 10.9 to 11.5&lt;br /&gt;
**Aggressive - Critical Hit Damage - 23.6 to 23.8&lt;br /&gt;
**Precision - Base Damage - 16.5 to 16.7, Critical Hit Damage 26.8 to 26.7&lt;br /&gt;
*Auto Rifle&lt;br /&gt;
**Rapid-Fire: Base Damage - 13.4 to 13.5, Critical Hit Damage - 22.9 to 22.95&lt;br /&gt;
**Adaptive: Critical Hit Damage - 26.5 to 26.25&lt;br /&gt;
**Precision: Base Damage - 19 to 19.4, Critical Hit Damage - 33.6 to 33.95&lt;br /&gt;
**High-Impact: Base Damage - 22 to 23, Critical Hit Damage - 40.1 to 41.4&lt;br /&gt;
*Hand Cannon&lt;br /&gt;
**Precision: Base Damage - 40.4 to 45.3, Critical Hit Damage - 70.25 to 70.22&lt;br /&gt;
**Adaptive: Base Damage - 44.7 to 44.5, Critical Hit Damage - 80.3 to 80.1&lt;br /&gt;
**Heavy Burst: Base Damage - 23.8 to 24, Critical Hit Damage - 49.6 to 52.8&lt;br /&gt;
**Aggressive: Base Damage - 47.5 to 47.6, Critical Hit Damage - 88.1 to 88.05&lt;br /&gt;
*Pulse Rifle&lt;br /&gt;
**Rapid-Fire: Critical Hit Damage - 27.25 to 27.55&lt;br /&gt;
**Lightweight: Critical Hit Damage - 31 to 31.45&lt;br /&gt;
**Adaptive: Base Damage - 20 to 22, Critical Hit Damage - 36.5 to 36.3&lt;br /&gt;
**Heavy Burst: Critical Hit Damage - 41.95 to 42.55&lt;br /&gt;
**High-Impact: Critical Hit Damage - 40.1 to 39.6&lt;br /&gt;
**Aggressive: Critical Hit Damage - 30 to 30.2&lt;br /&gt;
*Scout Rifle&lt;br /&gt;
**Rapid-Fire: Critical Hit Damage - 54.25 to 54.6&lt;br /&gt;
**Lightweight: Critical Hit Damage - 63.85 to 64&lt;br /&gt;
**Precision: Base Damage - 38 to 38.5&lt;br /&gt;
**Aggressive: Critical Hit Damage - 91.1 to 91.8&lt;br /&gt;
**High-Impact: Critical Hit Damage - 83.8 to 84&lt;br /&gt;
*[[Combat Bows|Bow]]&lt;br /&gt;
**Lightweight: Base Damage - 77.1 to 77, Critical Hit Damage - 123.3 to 123.2&lt;br /&gt;
====Exotic Weapons====&lt;br /&gt;
*[[Choir of One]]&lt;br /&gt;
**Reduced base reserves from 250 to 200.&lt;br /&gt;
**Reduced max reserves from 384 to 300.&lt;br /&gt;
**Reduced impact damage of the Point-Blank projectile by 50%.&lt;br /&gt;
**Increased hip fire projectile damage against players by 10%.&lt;br /&gt;
**Now starts with seven ammo in Crucible and gains seven from crates and ammo bricks&lt;br /&gt;
*[[Huckleberry]]&lt;br /&gt;
**Folded the original catalyst behavior into the base perk (kills now fully refill the magazine) and replaced the catalyst perk with [[Kinetic Tremors]].&lt;br /&gt;
*[[Tarrabah]]&lt;br /&gt;
**When [[Ravenous Beast]] is active, gain damage resistance against incoming Solar damage.&lt;br /&gt;
*[[Symmetry]]&lt;br /&gt;
**Now gains a stack of [[Dynamic Charge]] on kills in addition to precision hits.&lt;br /&gt;
*[[Duality]]&lt;br /&gt;
**[[On Black Wings]] stacks for max effect reduced from 5 to 3. Extended duration of buff from 7s to 10s.&lt;br /&gt;
*[[Lumina]]&lt;br /&gt;
**Updated hip-fire projectiles to behave like [[Support Auto Rifle]] healing shots.&lt;br /&gt;
*[[Bad Juju]]&lt;br /&gt;
**Increased lifetime of [[String of Curses]] from 3.5s base to 5.5s base.&lt;br /&gt;
*[[Ex Diris]]&lt;br /&gt;
**Increased direct hit damage vs ai by 33%.&lt;br /&gt;
**Reduced camera recoil from firing by ~50%.&lt;br /&gt;
**+5 reserve ammo.&lt;br /&gt;
**Now spawns a moth on 2 direct hits.&lt;br /&gt;
**Reduced moth cooldown from 4s to 3s, shared with on kill trigger.&lt;br /&gt;
**Increased projectile velocity.&lt;br /&gt;
**Reduced projectile gravity.&lt;br /&gt;
*[[Fighting Lion]]&lt;br /&gt;
**Spawns a [[Volatile|volatile]] burst on direct hits.&lt;br /&gt;
*[[Prospector]]&lt;br /&gt;
**Now spawns three cluster bombs on detonation.&lt;br /&gt;
**Removed sticky grenades, flame grenades, and remote det function.&lt;br /&gt;
**Mag size reduced to six.&lt;br /&gt;
**+50 Reload speed instead of +70 inventory on MW.&lt;br /&gt;
*[[Chaperone]]&lt;br /&gt;
**Added the ability to trigger [[Roadborn]] on two rapid precision hits.&lt;br /&gt;
**Precision hits with Roadborn up also extend it by 3sec.&lt;br /&gt;
**+20 stability, 0,75 reload mult with Roadborn active.&lt;br /&gt;
**+20 inventory base.&lt;br /&gt;
*[[Ruinous Effigy]]&lt;br /&gt;
**Changed the &amp;quot;[[Transmutation Sphere]]&amp;quot; obituary string to &amp;quot;[[Ruinous Effigy]].&amp;quot;&lt;br /&gt;
====Weapon perks====&lt;br /&gt;
*[[Slice]]&lt;br /&gt;
**Fixed an issue where the [[Sever]] debuff was not properly reducing outgoing damage from players.&lt;br /&gt;
*[[Slideways]]&lt;br /&gt;
**Can now be refreshed if you slide again following the completion of the initial slide.&lt;br /&gt;
*[[Alloy Mag]]&lt;br /&gt;
**Now increases reload speed when the magazine is near empty.&lt;br /&gt;
*[[Auto-Loading Holster|Auto Loading Holster]]&lt;br /&gt;
**Increased time to reload by one second for both base and enhanced.&lt;br /&gt;
*[[Reconstruction]]&lt;br /&gt;
**Increased time to start reloading by two seconds for both base and enhanced.&lt;br /&gt;
*[[Sticky Grenades]]&lt;br /&gt;
**On Heavy Ammo GLs, this perk now shifts the damage to more focused on the splash, so they can be more effective traps without losing out on the impact damage.&lt;br /&gt;
*[[Stunning Recovery]]&lt;br /&gt;
**Now fully refills this weapon from reserves.&lt;br /&gt;
*[[Master of Arms]]&lt;br /&gt;
**Can now stack up to x2.&lt;br /&gt;
***x1 grants 15% damage for 7s&lt;br /&gt;
***x2 grants 25% damage for 4s&lt;br /&gt;
****Drops back to x1 when the timer expires.&lt;br /&gt;
*[[Dawning Surprise]] [[Origin Trait]]&lt;br /&gt;
**Removed the time limit between kills, now requires kills in a life instead of in rapid succession.&lt;br /&gt;
*[[Air Trigger]]&lt;br /&gt;
**Fixed an issue where the enhanced version was not granting additional reserves.&lt;br /&gt;
*[[Iron Reach]], [[Iron Gaze]], and [[Iron Grip]]&lt;br /&gt;
**Reduced the downside stat penalties.&lt;br /&gt;
***Base: From -30 to -20&lt;br /&gt;
***Enhanced: From -25 to -15&lt;br /&gt;
*Enhanced [[Eddy Current]]&lt;br /&gt;
**Fixed an issue where [[Amplified]] would not immediately boost the perk to its highest state.&lt;br /&gt;
====Weapon Mods====&lt;br /&gt;
*Added several new weapon mods&lt;br /&gt;
**Can be equipped on any enhanced or crafted weapon.&lt;br /&gt;
**Combo stat mod: bundles two stats (+6 / +6).&lt;br /&gt;
***[[Ballistics]]: range/stability&lt;br /&gt;
***[[Finesse]]: reload/handling&lt;br /&gt;
***[[Aerodynamics]]: blast radius/projectile speed&lt;br /&gt;
***[[Tension]]: draw time/accuracy&lt;br /&gt;
***[[Edge]]: charge rate/guard resistance&lt;br /&gt;
**[[Anti-flinch]]: 15% flinch reduction&lt;br /&gt;
**Ammo Finder enhancement:&lt;br /&gt;
***Special Finder Enhancement: faster progress on Special Ammo Finder.&lt;br /&gt;
***Heavy Finder Enhancement: faster progress on Heavy Ammo Finder.&lt;br /&gt;
**Optics mod: allows customization of weapon zoom&lt;br /&gt;
***[[Marksman Optics]]: Sniper Rifle, [[Linear Fusion Rifle]], Scout Rifle, Bow, Machinegun, Trace Rifle, [[Rocket Launcher]]&lt;br /&gt;
****[[Marksman Optics: High]]: +2 zoom&lt;br /&gt;
****[[Marksman Optics: Low]]: -2 zoom&lt;br /&gt;
***CQC Optics: Hand Cannon, Pulse Rifle, Auto Rifle, Submachinegun, Sidearm, Fusion Rifle, Breech Grenade Launcher, Drum Grenade Launcher&lt;br /&gt;
****[[CQC Optics: High]]: +1 zoom&lt;br /&gt;
****[[CQC Optics: Low]]: -1 zoom&lt;br /&gt;
***[[Synergy]]: spawns a subclass bauble matching this weapon's damage type every 12 kills - Kinetic weapons spawn an orb of power instead.&lt;br /&gt;
***[[Stunloader]]: partially refills this weapon's magazine on stunning a Champion.&lt;br /&gt;
====Weapon crafting====&lt;br /&gt;
*The [[Garden of Salvation]] weapons are now craftable.&lt;br /&gt;
**Each week, players can acquire a pursuit from [[Hawthorne]] in the [[The Tower|Tower]] asking them to complete all encounters of the Garden of Salvation raid.&lt;br /&gt;
**Completion will award guaranteed pattern progress until all patterns are acquired and unlock a vendor exchange on Hawthorne for one additional selectable [[Deepsight]] weapon.&lt;br /&gt;
*Updated the [[Season of Opulence]] reprised [[Swords]] and [[Shotgun]] to allow for equipping mementos.&lt;br /&gt;
*Updated the Season of Undying reprised weapons to allow for the equipping of [[Memento|mementos]].&lt;br /&gt;
*Fixed an issue where weapon leveling boosting [[The Engima]] Glaive during the crafting introduction quest line did not properly complete the quest step.&lt;br /&gt;
*Fixed an issue where enhanced raid Adept weapons from [[Vow of the Disciple]] displayed the crafting overlay on their icon instead of the enhancement icon.&lt;br /&gt;
====Weapon ornaments====&lt;br /&gt;
*Fixed an issue causing some weapon ornaments to not look as intended.&lt;br /&gt;
**[[Coldheart]]: [[Theoretical Endothermics]]&lt;br /&gt;
***Fixed corrupted textures and pieces of the base weapon showing through the ornament.&lt;br /&gt;
**[[Salvation's Grip]]: [[Unyielding Grasp]]&lt;br /&gt;
***Decals only intended for the base weapon no longer appear on the ornament.&lt;br /&gt;
**[[Arbalest]]: [[Violent Exorcism]]&lt;br /&gt;
***Decals only intended for the base weapon no longer appear on the ornament.&lt;br /&gt;
**[[MIDA Mini-Tool]]: [[Defenseless, to Be Armed]]&lt;br /&gt;
***Fixed corrupted textures when applied to the base MIDA Mini-Tool. No change when applied to [[CALUS Mini-Tool]].&lt;br /&gt;
**[[Drang]]: [[Alone, to Be Joined]]&lt;br /&gt;
***Fixed corrupted textures when applied to the base Drang. No change when applied to [[Drang (Baroque)]].&lt;br /&gt;
**[[Rapacious Appetite]]: [[The Bunker]]&lt;br /&gt;
***Fixed pieces of the base weapon showing through the ornament.&lt;br /&gt;
====Weapon fixes====&lt;br /&gt;
*Fixed an issue where some weapons acquired with curated rolls pre-[[The Final Shape]] could not properly enhance their perks.&lt;br /&gt;
*Reduced the frequency of previewed magazine size being different than the real magazine size when a perk or [[Backup Mag|Backup Mod]] is actually applied.&lt;br /&gt;
*Fixed an issue where Adept swords didn't receive +3 bonus stats to other stats when fully [[Masterwork|Masterworked]].&lt;br /&gt;
*Fixed an issue where [[Ergo Sum]] didn't display in collections.&lt;br /&gt;
*Added a missing range stat to the [[Aberrant Action]] sidearm and adjusted some existing stats to distinguish it from [[Indebted Kindness]] which had the exact same stats.&lt;br /&gt;
**Range: 0→27&lt;br /&gt;
**Airborne Effectiveness: 11→13&lt;br /&gt;
**Reload: 28→36&lt;br /&gt;
**Blast Radius: 35→32&lt;br /&gt;
**Velocity: 56→53&lt;br /&gt;
***We opted to buff the Reload and AE stats to better synergize with [[Heal Clip]] and airborne gameplay with solar builds.&lt;br /&gt;
***Blast Radius and Velocity were reduced to account for the origin trait and [[Incandescent]] already contributing to the area-of-effect capabilities of the weapon.&lt;br /&gt;
*Fixed an issue where the [[Sacred Flame]] trait's explosion on Ergo Sum counted as damage from a Primary ammo weapon for the purposes of other systems, like [[Super]] or [[Transcendent]] energy gain or bounties.&lt;br /&gt;
*Fixed an issue where Caster Sword heavy attacks would not trigger perks like [[Whirlwind Blade]] and [[Cold Steel]].&lt;br /&gt;
*Fixed an issue causing [[Two-Tailed Fox]] to not apply correct scorch values with the [[Ember of Eruption]] and [[Ember of Ashes]] fragments.&lt;br /&gt;
*Fixed an issue where using a Sword heavy attack would trigger a recharge delay on all equipped Swords - this now just applies to the Sword that performed the attack.&lt;br /&gt;
*Fixed an issue where the [[Loose Change]] weapon perk would not trigger when applying [[Weaken]].&lt;br /&gt;
*Fixed an issue where Sniper Rifles, Glaives, Trace Rifles and [[Leviathan's Breath]] did not get ammo reserves bonuses in our recent tuning.&lt;br /&gt;
*Fixed an issue where [[Wolfpack Rounds]] granted by Ergo Sum would not be created if given to user's wielding Aggressive Frame Swords.&lt;br /&gt;
*Fixed an issue where [[Collective Action]] could not be triggered by [[Stasis]] shards created by the [[Whisper of Chains]] Stasis fragment.&lt;br /&gt;
==Abilities==&lt;br /&gt;
====General====&lt;br /&gt;
*[[Void Overshield]]&lt;br /&gt;
**Increased Void Overshield PvE damage resistance from 50% to 70%.&lt;br /&gt;
***This increases maximum effective HP from 90 to 150.&lt;br /&gt;
**[[Facet of Command]]/[[Echo of Domineering]]&lt;br /&gt;
***Cooldown reduced from 11 seconds to 4 seconds.&lt;br /&gt;
**[[Swarm Grenade]]&lt;br /&gt;
***Swarm Grenade submunitions are now easier for players to shoot down.&lt;br /&gt;
***Swarm Grenade submunitions can now chain detonate other submunitions when destroyed.&lt;br /&gt;
====[[Titan]]====&lt;br /&gt;
*[[Towering Barricade]], [[Rally Barricade]]&lt;br /&gt;
**When a player is standing behind a barricade, the barricade now taunts combatants in front of the barricade.&lt;br /&gt;
**Combatants in front of the barricade now shoot at the barricade instead of at the player behind the barricade.&lt;br /&gt;
**Reduced non-boss combatant damage vs. barricades by 50%.&lt;br /&gt;
**Increased combatant splash-damage reduction when standing behind the barricade from 20% to 60%.&lt;br /&gt;
**Now grants moderate damage resistance vs. combatants during cast.&lt;br /&gt;
*Unarmed [[Melee]]&lt;br /&gt;
**Increased damage to players by 5%.&lt;br /&gt;
**Increased damage against PvE combatants by 20%.&lt;br /&gt;
**Increased stun multiplier.&lt;br /&gt;
*[[Behemoth]]&lt;br /&gt;
**[[Howl of the Storm]]&lt;br /&gt;
***Howl of the Storm can now be used during the [[Glacial Quake]] Super.&lt;br /&gt;
**[[Shiver Strike]]&lt;br /&gt;
***Now attaches a Stasis explosive to the target on impact.&lt;br /&gt;
****This detonation [[Slow|slows]] players and freezes combatants.&lt;br /&gt;
***Now refunds 80% melee energy on whiff.&lt;br /&gt;
***Increased energy recharge rate by 12.5%.&lt;br /&gt;
***Immediately after landing a Shiver Strike attack, the attacker’s melee ability is now suppressed for 0.5s.&lt;br /&gt;
**[[Diamond Lance]]&lt;br /&gt;
***Thrown or slammed Diamond Lances will now shatter Stasis crystals.&lt;br /&gt;
***Slamming a Diamond Lance will grant you and nearby allies two stacks of Frost Armor.&lt;br /&gt;
***Changed the weapon tray HUD to display how many seconds are remaining before the Diamond Lance disappears, like a [[Tangle]].&lt;br /&gt;
*[[Sentinel]]&lt;br /&gt;
**[[Unbreakable]]&lt;br /&gt;
***Now taunts enemies in front of the shield.&lt;br /&gt;
***Damage blocked by Unbreakable now generates [[Grenade|grenade]] energy.&lt;br /&gt;
***Increased max duration the shield can be held.&lt;br /&gt;
***Forward movement speed now slows down briefly when the shield is shot.&lt;br /&gt;
***Reduced Unbreakable’s throw attack damage vs. players by 20%.&lt;br /&gt;
***Increased damage bleed through from players by 15%.&lt;br /&gt;
***Fully charged Unbreakable attacks will now one-shot Barricades in PvP except when the Barricade is under the effects of Heart of Inmost Light.&lt;br /&gt;
**[[Banner Shield]]&lt;br /&gt;
***Now taunts enemies in front of the shield.&lt;br /&gt;
**[[Twilight Arsenal]]&lt;br /&gt;
***Thrown axe projectiles now more consistently track towards targets closer to the reticle.&lt;br /&gt;
***Increased Twilight Arsenal’s axe relic weapon damage vs combatants by 23%.&lt;br /&gt;
*[[Striker]]&lt;br /&gt;
**[[Thundercrash]]&lt;br /&gt;
***Increased base detonation damage by 33%.&lt;br /&gt;
**[[Fists of Havoc|Fist of Havok]]&lt;br /&gt;
***Increased damage resistance from 51% to 58%.&lt;br /&gt;
***Changed how the light attack works under the hood to improve consistency in hitting targets.&lt;br /&gt;
***Slightly increased light attack lunge range and ability to target enemies vertically.&lt;br /&gt;
**[[Thunderclap]]&lt;br /&gt;
***Fully charged Thunderclap attacks will now one-shot barricades in PvP except when the barricade is under the effects of [[Heart of Inmost Light]].&lt;br /&gt;
**[[Knockout]]&lt;br /&gt;
***Melee kills now cancel health and shield stun, in addition to healing, allowing you to immediately start regenerating.&lt;br /&gt;
*[[Sunbreaker]]&lt;br /&gt;
**[[Consecration]]&lt;br /&gt;
***Scorch and slam waves now shatter Stasis crystals.&lt;br /&gt;
====Hunter====&lt;br /&gt;
*[[Prismatic]]&lt;br /&gt;
**[[Hailfire Spike]] Prismatic Grenade&lt;br /&gt;
***Added projectile tracking and aim assist to increase consistency in hitting targets.&lt;br /&gt;
*[[Arcstrider]]&lt;br /&gt;
**[[Combination Blow]]&lt;br /&gt;
***Rescaled healing from a flat 80 HP per kill to 100/80/60/40 per kill based on stack count.&lt;br /&gt;
***No longer clears health and shield stun on kill.&lt;br /&gt;
***Removed the 1.5 second internal cooldown on healing.&lt;br /&gt;
**[[Disorienting Blow]]&lt;br /&gt;
***Reduced cooldown from 90 seconds at T3/45 seconds at T10 to 80 seconds at T3 and 41 at T10.&lt;br /&gt;
****Disorienting Blow now has the same cooldown and energy gains as Combination Blow.&lt;br /&gt;
*[[Threadrunner]]&lt;br /&gt;
**[[Threaded Specter]]&lt;br /&gt;
***Increased detonation damage vs. combatants by 33%.&lt;br /&gt;
*[[Gunslinger]]&lt;br /&gt;
**[[Golden Gun]] – Marksman and Deadshot&lt;br /&gt;
***Increased damage against base, elite, and miniboss combatants by 30%.&lt;br /&gt;
*[[Nightstalker]]&lt;br /&gt;
**[[Spectral Blades]]&lt;br /&gt;
***Increased PvE damage by 20%.&lt;br /&gt;
***Increased damage resistance from 47% to 58%.&lt;br /&gt;
====[[Warlock]]====&lt;br /&gt;
*[[Stormcaller]]&lt;br /&gt;
**[[Stormtrance]]&lt;br /&gt;
***Increased damage resistance from 53% to 58%.&lt;br /&gt;
**[[Chaos Reach]]&lt;br /&gt;
***Increased damage resistance from 45% to 55%.&lt;br /&gt;
***Fixed an issue where Chaos Reach would not [[Jolt]] at high framerates.&lt;br /&gt;
***Fixed an issue where Chaos Reach would not go through [[Sentinel Shield]]’s guard or a [[Citan's Ramparts|Citan’s]] Barricade.&lt;br /&gt;
**[[Lightning Surge]]&lt;br /&gt;
***The Warlock casting Lightning Surge now has 50% damage resistance vs. Titan Barricades during the lunge.&lt;br /&gt;
***Casting Lightning Surge now also makes you [[Amplified]].&lt;br /&gt;
*[[Voidwalker]]&lt;br /&gt;
**[[Nova Warp]]&lt;br /&gt;
***Increased PvE damage by 20%.&lt;br /&gt;
***Increased damage resistance from 51% to 58%.&lt;br /&gt;
***Now any Nova Warp detonation applies [[Volatile]], regardless of charge duration.&lt;br /&gt;
===Pathfinder===&lt;br /&gt;
*Separated Rituals pathfinder into three separate Pathfinders.&lt;br /&gt;
**Each pathfinder includes objectives that can be completed in any of the three ritual activities.&lt;br /&gt;
*Added a &amp;quot;freebie&amp;quot; objective in the first column for the first card of the week (one for each Pathfinder).&lt;br /&gt;
*Objectives rebalanced to reduce overall path completion times.&lt;br /&gt;
*Reward story is shared across Pathfinders (i.e. completing 3x of one Pathfinder is the same as completing 1x of each of the three Pathfinders).&lt;br /&gt;
===Power and Progression===&lt;br /&gt;
*Increased the [[Power]] Bands&lt;br /&gt;
**Power Floor: 1900&lt;br /&gt;
**Soft Cap: 1950 (increased from 1940)&lt;br /&gt;
**Powerful Cap: 2000 (increased from 1990)&lt;br /&gt;
**Hard Cap/Pinnacle Cap: 2010 (increased from 2000)&lt;br /&gt;
===Gameplay Modifiers===&lt;br /&gt;
*[[Banes]]&lt;br /&gt;
**In higher difficulty activities such as Expert [[Nightfalls]], combatants will randomly spawn with a random Bane applied.&lt;br /&gt;
***Banes add an additional gameplay element to the combatant without interfering with their base combat behavior.&lt;br /&gt;
==Localization==&lt;br /&gt;
*Several voice talents have been temporarily recast.&lt;br /&gt;
**Polish [[Crow]]&lt;br /&gt;
**German Eramis&lt;br /&gt;
**Mexican Spanish Eramis&lt;br /&gt;
**Italian Eido&lt;br /&gt;
**Italian Eramis&lt;br /&gt;
*Several voice talents have been permanently recast.&lt;br /&gt;
**Polish Variks&lt;br /&gt;
**Mexican Spanish Spider&lt;br /&gt;
**Mexican Spanish Variks&lt;br /&gt;
==General==&lt;br /&gt;
*Fixed an issue keeping some players from acquiring the Encryption Key necessary to obtain the legendary Khvostov in the [[Pale Heart]].&lt;br /&gt;
**Affected players will need to make space in their consumables inventory; the next time they reach orbit they should have the Encryption Key.&lt;br /&gt;
*Fixed an issue causing Motes of Light to get stuck in some players' postmaster or inventory after obtaining the exotic Khvostov.&lt;br /&gt;
**Affected players should now be able to discard [[Mote of Light|Motes of Light]] once they've obtained the Exotic.&lt;br /&gt;
*Fixed an issue where some conditional dialog from [[Failsafe]] on [[Nessus]] wouldn't trigger as expected.&lt;br /&gt;
*Bundles that feature ornaments to your currently previewed Weapon or Armor will now also appear as options for purchase in the Appearance Modification screen.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.5.5&amp;diff=143843</id>
		<title>Version/8.0.5.5</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.5.5&amp;diff=143843"/>
				<updated>2025-09-15T11:41:39Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: adding links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.0.5.5&lt;br /&gt;
| Description = The one for Exotic Mission: Encore&lt;br /&gt;
| Released = September 27, 2024&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_0_5_5&lt;br /&gt;
| prev = 8.0.5.4&lt;br /&gt;
| next = 8.1.0&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.0.5.5&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 27 Sep. 2024, https://www.bungie.net/7/en/News/article/destiny_2_update_8_0_5_5.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Exotic Missions===&lt;br /&gt;
====[[Encore]]====&lt;br /&gt;
*Darkness has been removed from both Encore boss encounters on Normal difficulty. On Expert, Darkness is unchanged.&lt;br /&gt;
==UI/UX==&lt;br /&gt;
===Fireteam Finder===&lt;br /&gt;
*Activity-specific Titles have been added to Exotic Mission: Encore to support players in communicating their goals to potential fireteam members.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Triumphs===&lt;br /&gt;
*Adjusted enemy density in Skywatch to better support the engram requirements of the Accidental Generosity Triumph.&lt;br /&gt;
===Eververse===&lt;br /&gt;
*Adjusted the visibility of the Recommendations tile in [[Eververse]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.5.4&amp;diff=143842</id>
		<title>Version/8.0.5.4</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.5.4&amp;diff=143842"/>
				<updated>2025-09-15T11:40:02Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: adding links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.0.5.4&lt;br /&gt;
| Description = The one for Prismatic Hunters&lt;br /&gt;
| Released = September 11, 2024&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_0_5_4&lt;br /&gt;
| prev = 8.0.5.3&lt;br /&gt;
| next = 8.0.5.5&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.0.5.4&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 11 Sep. 2024, https://www.bungie.net/7/en/News/article/destiny_2_update_8_0_5_4.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Grandmaster [[Nightfall]]===&lt;br /&gt;
*Fixed an issue where the catchup node wasn't available for players that had completed six different Grandmaster Nightfalls.&lt;br /&gt;
===Crucible===&lt;br /&gt;
*Fixed an issue where players could retain Special ammo between rounds.&lt;br /&gt;
===Exotic Missions===&lt;br /&gt;
====[[Encore]]====&lt;br /&gt;
*Fixed an issue where progression could be blocked in the final boss encounter if the player had to repeat either the left or the right capture ring.&lt;br /&gt;
*Fixed an issue where depositing a Connection Module too early during a certain section of the mission could trigger a team wipe.&lt;br /&gt;
*Set the text and waypoint of a certain step of the final boss encounter sequence to always appear on-screen to help clarify the need to repeat the sequence from the beginning after a DPS window ends.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Fixed an issue where [[Eriana's Vow]] was not correctly dealing 67% increased damage to [[Barrier Champions]].&lt;br /&gt;
**In addition, removed a -40% scalar the weapon had for dealing damage against Barrier Champion shields.&lt;br /&gt;
===Abilities===&lt;br /&gt;
====[[Hunter]]====&lt;br /&gt;
*Increased cooldown duration of [[Marksman's Dodge|Marksman Dodge]] and [[Gambler's Dodge]] when [[Threaded Specter]] is equipped.&lt;br /&gt;
*Removed dodge cooldown penalty after creating clone.&lt;br /&gt;
*If the clone is destroyed by attacks, it no longer spawns [[Threadling|Threadlings]].&lt;br /&gt;
*Increased the amount of time the clone will distract nearby combatants before exploding.&lt;br /&gt;
*Reduced the time the [[Snare Bomb|Smoke Bomb]] projectile lingers in the world from 10s to 3.5s.&lt;br /&gt;
*Reduced the player movement speed penalty imparted by the smoke by 25%.&lt;br /&gt;
====[[Titan]]====&lt;br /&gt;
*Fixed an issue where some players had the [[Twilight Arsenal]] [[Super]] unlocked for [[Prismatic]], but not their [[Void]] subclass.&lt;br /&gt;
====[[Grenade|Grenades]]====&lt;br /&gt;
*[[Swarm Grenade]]&lt;br /&gt;
**Increased Swarm Grenade base cooldown duration by 15%.&lt;br /&gt;
**Moved Swarm Grenade to a slower recharge tier for non-passive grenade-energy gains.&lt;br /&gt;
==UI &amp;amp; UX==&lt;br /&gt;
===Fireteam Finder===&lt;br /&gt;
*Fixed an issue where Encore would not appear as an option in Fireteam Finder.&lt;br /&gt;
**Due to Fireteam Finder display criteria, players should only expect to see entries (Standard and Expert) for the version of the mission they cancurrently launch from the [[H.E.L.M|HELM]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.5.4&amp;diff=143841</id>
		<title>Version/8.0.5.4</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.5.4&amp;diff=143841"/>
				<updated>2025-09-15T11:37:51Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: adding links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.0.5.4&lt;br /&gt;
| Description = The one for Prismatic Hunters&lt;br /&gt;
| Released = September 11, 2024&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_0_5_4&lt;br /&gt;
| prev = 8.0.5.3&lt;br /&gt;
| next = 8.0.5.5&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.0.5.4&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 11 Sep. 2024, https://www.bungie.net/7/en/News/article/destiny_2_update_8_0_5_4.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Grandmaster [[Nightfall]]===&lt;br /&gt;
*Fixed an issue where the catchup node wasn't available for players that had completed six different Grandmaster Nightfalls.&lt;br /&gt;
===Crucible===&lt;br /&gt;
*Fixed an issue where players could retain Special ammo between rounds.&lt;br /&gt;
===Exotic Missions===&lt;br /&gt;
*Fixed an issue where progression could be blocked in the final boss encounter if the player had to repeat either the left or the right capture ring.&lt;br /&gt;
*Fixed an issue where depositing a Connection Module too early during a certain section of the mission could trigger a team wipe.&lt;br /&gt;
*Set the text and waypoint of a certain step of the final boss encounter sequence to always appear on-screen to help clarify the need to repeat the sequence from the beginning after a DPS window ends.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Fixed an issue where [[Eriana's Vow]] was not correctly dealing 67% increased damage to [[Barrier Champions]].&lt;br /&gt;
**In addition, removed a -40% scalar the weapon had for dealing damage against Barrier Champion shields.&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Increased cooldown duration of [[Marksman's Dodge|Marksman Dodge]] and [[Gambler's Dodge]] when [[Threaded Specter]] is equipped.&lt;br /&gt;
*Removed dodge cooldown penalty after creating clone.&lt;br /&gt;
*If the clone is destroyed by attacks, it no longer spawns [[Threadling|Threadlings]].&lt;br /&gt;
*Increased the amount of time the clone will distract nearby combatants before exploding.&lt;br /&gt;
*Reduced the time the [[Snare Bomb|Smoke Bomb]] projectile lingers in the world from 10s to 3.5s.&lt;br /&gt;
*Reduced the player movement speed penalty imparted by the smoke by 25%.&lt;br /&gt;
*Fixed an issue where some players had the [[Twilight Arsenal]] [[Super]] unlocked for [[Prismatic]], but not their [[Void]] subclass.&lt;br /&gt;
*[[Swarm Grenade]]&lt;br /&gt;
**Increased Swarm Grenade base cooldown duration by 15%.&lt;br /&gt;
**Moved Swarm Grenade to a slower recharge tier for non-passive grenade-energy gains.&lt;br /&gt;
==UI &amp;amp; UX==&lt;br /&gt;
===Fireteam Finder===&lt;br /&gt;
*Fixed an issue where Encore would not appear as an option in Fireteam Finder.&lt;br /&gt;
**Due to Fireteam Finder display criteria, players should only expect to see entries (Standard and Expert) for the version of the mission they cancurrently launch from the [[H.E.L.M|HELM]].&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.5.3&amp;diff=143840</id>
		<title>Version/8.0.5.3</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.5.3&amp;diff=143840"/>
				<updated>2025-09-15T11:32:34Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: adding links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.0.5.3&lt;br /&gt;
| Description = The one about fixing Solstice ornaments and Cryoclasm&lt;br /&gt;
| Released = August 28, 2024&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8053&lt;br /&gt;
| prev = 8.0.5.2&lt;br /&gt;
| next = 8.0.5.4&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.0.5.3&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 28 Aug. 2024, https://www.bungie.net/7/en/News/article/destiny_2_update_8053.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Solstice===&lt;br /&gt;
*Fixed an issue where the Flamekeeper Event Challenge would not count towards completing the [[Reveler]] [[Triumph#Seals|Title]].&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Fixed an issue where the [[Cryoclasm]] [[Aspect]] would deactivate on subsequent slides if the player sprinted after the first one.&lt;br /&gt;
===Armor===&lt;br /&gt;
*Fixed an issue where the non-glow version of the [[Solstice]] 2024 Sublime armor was not available for [[Warlock|Warlocks]] for [[Armor Synthesis]].&lt;br /&gt;
**If a player has not unlocked the glows, they will not be able to see the unkindled ornaments.&lt;br /&gt;
*Corrected an issue where the non-glow versions of the Solstice 2024 Sublime armor were missing names in the Armor Synthesis screen once the glows were unlocked.&lt;br /&gt;
==General==&lt;br /&gt;
*Fixed an issue with the Korean localization for a number of bounties.&lt;br /&gt;
*Fixed an issue where some [[Solar]] and [[Strand]] ability objectives used incorrect terms for subclass verbs in Pathfinder.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.5.2&amp;diff=143839</id>
		<title>Version/8.0.5.2</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.5.2&amp;diff=143839"/>
				<updated>2025-09-15T11:29:11Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: adding links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.0.5.2&lt;br /&gt;
| Description = The one about Graviton Lance&lt;br /&gt;
| Released = August 21, 2024&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8052&lt;br /&gt;
| prev = 8.0.5.1&lt;br /&gt;
| next = 8.0.5.3&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.0.5.2&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 21 Aug. 2024, https://www.bungie.net/7/en/News/article/destiny_2_update_8052.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Crucible===&lt;br /&gt;
*[[Trials of Osiris]]&lt;br /&gt;
**Updated the Special ammo rules for Trials of Osiris.&lt;br /&gt;
***Players will no longer spawn with one kill’s worth of Special ammo at the beginning of the round.&lt;br /&gt;
***A second set of Special ammo crates will now spawn at two fixed neutral locations 10 seconds before the Dominion zone becomes active.&lt;br /&gt;
***Each crate will still grant a single kill’s worth of ammo.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Armor===&lt;br /&gt;
*[[Osmiomancy Gloves]] &amp;amp; [[Spirit of Osmiomancy]]&lt;br /&gt;
**Fixed an issue where [[Coldsnap Grenade|Coldsnap grenades]] were not consistently granting energy back when used against [[Champions]].&lt;br /&gt;
*Added an unkindled (non-glow) version of the [[Solstice]] 2024 Sublime armor as universal ornament options for Hunters and Titans (see note below).&lt;br /&gt;
**For players that have unlocked the armor glows for these sets during this year's Solstice, both versions will be available to unlock in the appearance screen. If a player has not unlocked the glows, they will not be able to view the unkindled ornaments.&lt;br /&gt;
**Note: We've identified a last-minute issue where the unkindled ornaments are not appearing on [[Warlock|Warlocks]]. Additionally, these ornament selections do not currently have text strings. We plan to fix this in a future update.&lt;br /&gt;
===Weapons===&lt;br /&gt;
*General&lt;br /&gt;
**Fixed an issue where after acquiring all six of the [[Salvation's Edge]] weapon patterns, Adept weapons did not drop with a third perk in the right trait column.&lt;br /&gt;
*[[Glaives]]&lt;br /&gt;
**Fixed an issue where Glaives had their melee damage reduced.&lt;br /&gt;
*[[Graviton Lance]]&lt;br /&gt;
**Fixed an issue where Graviton Lance's RPM was unintentionally nerfed.&lt;br /&gt;
*[[Fortunate Star]]&lt;br /&gt;
**Fixed an issue where the Fortunate Star [[Combat Bows|Bow]] was showing incorrect stat values on the inspection screen.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.5.1&amp;diff=143838</id>
		<title>Version/8.0.5.1</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.5.1&amp;diff=143838"/>
				<updated>2025-09-15T11:25:10Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: adding links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.0.5.1&lt;br /&gt;
| Description = The one that lets you earn more Solstice mementos&lt;br /&gt;
| Released = August 14, 2024&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_805&lt;br /&gt;
| prev = 8.0.5&lt;br /&gt;
| next = 8.0.5.2&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.0.5.1&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 14 Aug. 2024, https://www.bungie.net/7/en/News/article/destiny_2_update_8051.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===[[Trials of Osiris]]===&lt;br /&gt;
*Fixed issue where some players were unable to access Trials despite having the latest expansion.&lt;br /&gt;
===Raids and Dungeons===&lt;br /&gt;
*[[Salvation's Edge]]&lt;br /&gt;
**Fixed an issue where completing the Substratum encounter with an all-[[Warlock]] fireteam was not counting towards the &amp;quot;[[Unified Front]]&amp;quot; Triumph.&lt;br /&gt;
==UI/UX==&lt;br /&gt;
===Fireteam Finder===&lt;br /&gt;
*Fixed an issue in Fireteam Finder where listings created for Grandmaster [[Nightfalls]] could launch you into a different Nightfall.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Perks===&lt;br /&gt;
*Fixed an issue that allowed [[Eager Edge]]'s lunge benefits to occasionally apply to non-[[Sword]] melee attacks.&lt;br /&gt;
===Pathfinder===&lt;br /&gt;
*Reduced [[Gambit]] Big Game Hunter objective completion value to 1.&lt;br /&gt;
*Fixed an issue where [[Melee|melee]] and [[Grenade|grenade]] kill objective completion values were reversed for the lower and higher tier variants.&lt;br /&gt;
*Fixed an issue where elemental ability kill objectives were missing text.&lt;br /&gt;
===Investment===&lt;br /&gt;
*Fixed an issue where the [[Solstice Keepsake]] memento would not drop if a player was already holding one. Now, the Solstice Keepsake will continue to drop until the player has three in their inventory.&lt;br /&gt;
*Fixed an issue where the description of the [[Solstice]] [[Ghost]] projection &amp;quot;[[Fireworks Projection]]&amp;quot; did not note that it is subclass reactive.&lt;br /&gt;
*Fixed an issue where the store tile icons for the &amp;quot;[[Aggressively Affirmative]]&amp;quot;, &amp;quot;[[Confident Strut]]&amp;quot; and &amp;quot;[[Raise the Roof]]&amp;quot; emotes were not appearing with correct art.&lt;br /&gt;
==General==&lt;br /&gt;
*Fixed an issue that caused the Ghost Shell &amp;quot;[[IX Shell]]&amp;quot; to glow extremely brightly when certain shaders were applied.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=UserWiki:MontePython&amp;diff=143837</id>
		<title>UserWiki:MontePython</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=UserWiki:MontePython&amp;diff=143837"/>
				<updated>2025-09-15T11:16:00Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: import user wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=User_talk:Destiny_wiki&amp;diff=143835</id>
		<title>User talk:Destiny wiki</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=User_talk:Destiny_wiki&amp;diff=143835"/>
				<updated>2025-09-15T10:57:53Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: /* New Season */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Welcome|realName=|name=Destiny wiki}}&lt;br /&gt;
-- [[User:New user message|New user message]] ([[User talk:New user message|talk]]) 02:47, 2 August 2017 (UTC)&lt;br /&gt;
==Protected templates==&lt;br /&gt;
There are weapon perk templates that miss a perk image even though its uploaded. I can't add the images because the templates are protected. Here's the list:&lt;br /&gt;
*All done!&lt;br /&gt;
&lt;br /&gt;
Also, could you please remove protection from Template:Strikes? There are plenty of new strikes, they don't have pages to add into the template for now, but I'll get to it eventually.&amp;lt;br/&amp;gt;&lt;br /&gt;
— [[User:Selph|Selph]] ([[User talk:Selph|talk]]) 14:42, 17 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks, everything's good! — [[User:Selph|Selph]] ([[User talk:Selph|talk]]) 12:11, 18 December 2019 (UTC)&lt;br /&gt;
==More stuff==&lt;br /&gt;
Bots seem to be very eager now, could you please start IP blocking them? And could you please fix Xûr's name in [[Template:Generic Exotic Reward Weapon]], [[Template:Exotic Armor Reward Xur]], and on the main page? It's supposed to be &amp;quot;Xûr&amp;quot;, with the tiny arrow.&lt;br /&gt;
&lt;br /&gt;
Also, I keep adding stuff to the [[:Category:Candidates for deletion]].&lt;br /&gt;
*There are two subcategories that are better deleted, one I made by mistake, and the other is redundant because &amp;quot;Vanilla Content&amp;quot; is Season 1, and there already is a category for that;&lt;br /&gt;
*There are also many spam pages;&lt;br /&gt;
*Some pages were supposed to be disambiguations, but since this stuff was removed from the game a year ago, I don't think the pages would be actually used;&lt;br /&gt;
*There is a duplicate page for a bounty which does have a page with a proper name;&lt;br /&gt;
*I really think the &amp;quot;Races&amp;quot; page should be removed. This wiki appears to be gameplay-focused, so this random lore page seems out of place. Also, since it is &amp;quot;Destiny 2&amp;quot; wiki, it means it should have information from Destiny 2, but what about lore introduced in the first Destiny? Where gameplay is concerned, it is possible to separate information like that, but it can't be done with lore. There would have to be a single wiki for lore from both Destiny games, and there is one like that linked on the main page on this wiki as an affiliate site, which links back to this place for in-game content.&lt;br /&gt;
*Nearly all of the files marked for deletion are duplicates. Two of them are screenshots of a shader icon and Cayde's stuff, even though that shader and Cayde's stuff have proper icons uploaded on the wiki. The &amp;quot;Strange Coin&amp;quot; icon does come from Destiny 2, but it isn't used anywhere, so I'm not sure where it goes.&lt;br /&gt;
— [[User:Selph|Selph]] ([[User talk:Selph|talk]]) 10:47, 26 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hackberry Tart==&lt;br /&gt;
Hi there! I can't create the [[Hackberry Tart]] cookie page because it contains the word &amp;quot;Hack&amp;quot;, which is [[MediaWiki:Titleblacklist|blacklisted]]. Can you please help? — [[User:Selph|Selph]] ([[User talk:Selph|talk]]) 22:07, 30 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Dawning Banner==&lt;br /&gt;
Hello! The Dawning will end in a couple of hours, and the Dawning banner won't look appropriate on the main page anymore. Since no events are active for now, can you please replace it with the [[:File:Current Season banner.png]] and link it to the [[Season of Dawn]] page? Also, I think it would be nice to remove lines like &amp;quot;▪ Season of Dawn is now live!&amp;quot; from that section and make the banner full-sized. Basically, I'm proposing something like this: [https://i.imgur.com/0ATm4qs.png link]. — [[User:Selph|Selph-3]] ([[User talk:Selph|talk]]) 15:08, 14 January 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
==User rights==&lt;br /&gt;
Hi! Sorry if my request's too bold, but since the wiki is becoming more active, and some of the edits are quite questionable, I wondered if you could give extra rights to some users? It would be really helpful if me and [[User:Dannenheim]] had rollback and patrol rights to manage mass edits made by other users. — [[User:Selph|Selph-3]] ([[User talk:Selph|talk]]) 16:18, 22 January 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fanfiction ==&lt;br /&gt;
&lt;br /&gt;
Destinypedia has a Fanfiction page, so I was wondering if any of you guys could make one just like it.--[[User:Nelson3575ELITE|Nelson3575ELITE]] ([[User talk:Nelson3575ELITE|talk]]) 16:22, 22 January 2020 (UTC)&lt;br /&gt;
https://www.destinypedia.com/Forum:Fan_Fiction&lt;br /&gt;
&lt;br /&gt;
== Suggested wiki background change ==&lt;br /&gt;
Hello.&lt;br /&gt;
&lt;br /&gt;
The game uses a lot of bright icons (such as primary ammo, kinetic damage). Displaying these becomes problematic against the light theme of the wiki, the background color makes these images hard to see. I am not suggesting to use a dark theme, instead I request that the light background be tuned a shade darker: enough to distinguish bright colors such as yellow and white.&lt;br /&gt;
[[User:Dannenheim|Dannenheim]] ([[User talk:Dannenheim|talk]]) 13:29, 24 January 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
==About the background change==&lt;br /&gt;
Hi! I've played around with the idea of a darker background and came up with [https://i.imgur.com/GVrLbLf.png this]. Messaged you on Discord about how I did that, in case you like it. Also, I've been experimenting with the main page in my sandbox and [[User:Selph/Sandbox|this]] seem to cover most of the game content for now. I've added links to the current Season's stuff, because that's what most likely will interest a visitor, replaced class icons with what is used on Bungie's site, removed factions because they seem to not be a thing anymore since Forsaken, added missing stuff and removed what's not used anymore. What do you think about it?&lt;br /&gt;
&lt;br /&gt;
Lastly, there is some stuff [[:Category:Candidates for deletion|marked for deletion]]. Some quest steps separate from the quest page, some system stuff that isn't actually in the game, some entries from a lore booklet (not all of them, even), duplicate/outdated/wrong stuff and a couple of images from a wrong game. The usual. — [[User:Selph|Selph-3]] ([[User talk:Selph|talk]]) 17:01, 8 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Blacklisted title==&lt;br /&gt;
Hello! We need pages for class melees, and Hunter melee is called &amp;quot;Stab&amp;quot;, but this title is [[MediaWiki:Titleblacklist|blacklisted]] ''(tab)'' and the page cannot be created. — [[User:Selph|Selph]] ([[User talk:Selph|talk]]) 23:34, 17 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bot and Spam Protection ==&lt;br /&gt;
Hi! recently I have noticed a surge of bots making wiki pages and posting spam. There is also a constant influx of fake users making accounts on the wiki and it pollutes [[Special:RecentChanges]]. Could you research spam protection solutions? — [[User:oribix]] ([[User talk:oribix|talk]]) 05:40, 13 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Background Image CSS Suggestion ==&lt;br /&gt;
&lt;br /&gt;
[[File:D2Wiki Background Image No Cover.png | right | thumbnail]]&lt;br /&gt;
Hi! It is [[User:Oribix]] again. I am happy to say that the bots seemed to have completely disappeared (for now).&lt;br /&gt;
&lt;br /&gt;
I have another request; this time it should be much more simple.&lt;br /&gt;
The website background looks a bit wonky on a large resolution (see the attached picture).&lt;br /&gt;
I took the time to play around and do a quick google search and I found some CSS that should fix this.&lt;br /&gt;
Could the CSS for the website be updated to have this bit of CSS:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
body {&lt;br /&gt;
  background-size: cover;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I also have another suggestion regarding ads on this website, specifically the footer ads.&lt;br /&gt;
I cannot reach the bottom of the page without an ad block.&lt;br /&gt;
There are several important links at the bottom.&lt;br /&gt;
* Mediawiki badges&lt;br /&gt;
* Do Not Sell My Personal Information&lt;br /&gt;
* Privacy Policy&lt;br /&gt;
* About page&lt;br /&gt;
* Etc.&lt;br /&gt;
Good UI/UX practices usually avoid infinite scroll patterns since they can frustrate users.&lt;br /&gt;
I know that the ads keep the lights on, but please remove the footer infinite scroll ad.&lt;br /&gt;
The other ads are relatively benign.&lt;br /&gt;
Alternatively, if a donation button is setup, maybe enough foot traffic will come through such that ads can be removed?&lt;br /&gt;
&lt;br /&gt;
Thanks for your work so far.&lt;br /&gt;
&lt;br /&gt;
== Request for Bot Role and Mod Rights ==&lt;br /&gt;
Hi, I have been working with [[User:Selph]] a lot recently.&lt;br /&gt;
We have recently found Auto Wiki Browser for mass editing the wiki and the tools looks very promising.&lt;br /&gt;
The issue is that the mass editing of pages (such as typos, recategorization, etc.) created a large number of edits that fill [[Special:RecentChanges]].&lt;br /&gt;
Selph and I want to use this tool to fix a lot of the systematic issues in the wiki, especially stubborn red links like '''Empty Mod Socket'''.&lt;br /&gt;
I have already made an account at [[User:OribixBot]] and I want this account to have the '''bot''' [https://d2.destinygamewiki.com/mediawiki/index.php?title=Special:ListUsers&amp;amp;group=bot user group] to prevent it from spamming the ''Recent Changes'' page.&lt;br /&gt;
&lt;br /&gt;
Selph also wants me to have mod rights to help with managing the wiki.&lt;br /&gt;
Selph is tired of patrolling my edits and wants my edits auto patrolled lol.&lt;br /&gt;
&amp;quot;The edits are good&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Edit:&lt;br /&gt;
Thanks for giving my bot its rights.&lt;br /&gt;
I wanted to ask if my request for mod rights has been denied?&lt;br /&gt;
(or maybe you didn't know who was asking?)&lt;br /&gt;
&lt;br /&gt;
Anyhow, thanks!&lt;br /&gt;
&lt;br /&gt;
[[User:Oribix|Oribix]] ([[User talk:Oribix|talk]]) 06:10, 24 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request for Mod Rights ==&lt;br /&gt;
&lt;br /&gt;
Hello. I have been actively editing the wiki since I joined back in March. I wanted to ask if I could be granted moderator rights.&lt;br /&gt;
&lt;br /&gt;
[[User:Oribix]] mentioned in the Discord that he is taking a break from the wiki as well as the game. [[User:Selph]] also appears to have left the Discord server and the wiki. It seems that most of the mods are inactive.&lt;br /&gt;
&lt;br /&gt;
The main reason I want mod rights is to update the main page when the new season starts in a few days. There's also some outdated info on there like vendors and things that aren't in the game anymore. I'm willing to take on any other moderator responsibilities as needed.&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
&lt;br /&gt;
[[User:InquisitorDrogin|InquisitorDrogin]] ([[User talk:InquisitorDrogin|talk]]) 01:35, 22 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you. I'll try my best.&lt;br /&gt;
&lt;br /&gt;
[[User:InquisitorDrogin|InquisitorDrogin]] ([[User talk:InquisitorDrogin|talk]]) 23:19, 29 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request to have inquisitordrogin added as a mod ==&lt;br /&gt;
&lt;br /&gt;
Hi Admin,&lt;br /&gt;
&lt;br /&gt;
It's been some months since I have last posted on this wiki. I am formally inactive and I am moving on.&lt;br /&gt;
I would like to recommend [[User:InquisitorDrogin]] be added as a mod for this wiki so that the main page can be regularly updated.&lt;br /&gt;
As he mentioned in a previous message, Selph and I have left the wiki, so there is no moderation at this moment.&lt;br /&gt;
InquisitorDrogin is doing really good work for the wiki, and they will fit right in.&lt;br /&gt;
&lt;br /&gt;
I don't know if I will ever be back, so I will greatly appreciate this act so the wiki stays alive.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
[[User:Oribix|Oribix]] ([[User talk:Oribix|talk]]) 05:02, 26 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Blacklisted title ==&lt;br /&gt;
&lt;br /&gt;
Hello. There's an item that has the name &amp;quot;Electrostatic Mind&amp;quot; in-game. However, the word &amp;quot;Electrostatic&amp;quot; is [[MediaWiki:Titleblacklist|blacklisted]], so that title cannot be used. Could you either move the [[Electro Mind]] page to [[Electrostatic Mind]], or remove the term from the blacklist? Thank you. [[User:InquisitorDrogin|InquisitorDrogin]] ([[User talk:InquisitorDrogin|talk]]) 05:49, 2 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Season ==&lt;br /&gt;
&lt;br /&gt;
Hello, is there anyone I can get in contact with to update the landing page to include season reclamation and Ash &amp;amp; Iron?&lt;br /&gt;
&lt;br /&gt;
--[[User:MontePython|MontePython]] ([[User talk:MontePython|talk]]) 10:57, 15 September 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=User_talk:Destiny_wiki&amp;diff=143834</id>
		<title>User talk:Destiny wiki</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=User_talk:Destiny_wiki&amp;diff=143834"/>
				<updated>2025-09-15T10:57:05Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: /* New Season */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Welcome|realName=|name=Destiny wiki}}&lt;br /&gt;
-- [[User:New user message|New user message]] ([[User talk:New user message|talk]]) 02:47, 2 August 2017 (UTC)&lt;br /&gt;
==Protected templates==&lt;br /&gt;
There are weapon perk templates that miss a perk image even though its uploaded. I can't add the images because the templates are protected. Here's the list:&lt;br /&gt;
*All done!&lt;br /&gt;
&lt;br /&gt;
Also, could you please remove protection from Template:Strikes? There are plenty of new strikes, they don't have pages to add into the template for now, but I'll get to it eventually.&amp;lt;br/&amp;gt;&lt;br /&gt;
— [[User:Selph|Selph]] ([[User talk:Selph|talk]]) 14:42, 17 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks, everything's good! — [[User:Selph|Selph]] ([[User talk:Selph|talk]]) 12:11, 18 December 2019 (UTC)&lt;br /&gt;
==More stuff==&lt;br /&gt;
Bots seem to be very eager now, could you please start IP blocking them? And could you please fix Xûr's name in [[Template:Generic Exotic Reward Weapon]], [[Template:Exotic Armor Reward Xur]], and on the main page? It's supposed to be &amp;quot;Xûr&amp;quot;, with the tiny arrow.&lt;br /&gt;
&lt;br /&gt;
Also, I keep adding stuff to the [[:Category:Candidates for deletion]].&lt;br /&gt;
*There are two subcategories that are better deleted, one I made by mistake, and the other is redundant because &amp;quot;Vanilla Content&amp;quot; is Season 1, and there already is a category for that;&lt;br /&gt;
*There are also many spam pages;&lt;br /&gt;
*Some pages were supposed to be disambiguations, but since this stuff was removed from the game a year ago, I don't think the pages would be actually used;&lt;br /&gt;
*There is a duplicate page for a bounty which does have a page with a proper name;&lt;br /&gt;
*I really think the &amp;quot;Races&amp;quot; page should be removed. This wiki appears to be gameplay-focused, so this random lore page seems out of place. Also, since it is &amp;quot;Destiny 2&amp;quot; wiki, it means it should have information from Destiny 2, but what about lore introduced in the first Destiny? Where gameplay is concerned, it is possible to separate information like that, but it can't be done with lore. There would have to be a single wiki for lore from both Destiny games, and there is one like that linked on the main page on this wiki as an affiliate site, which links back to this place for in-game content.&lt;br /&gt;
*Nearly all of the files marked for deletion are duplicates. Two of them are screenshots of a shader icon and Cayde's stuff, even though that shader and Cayde's stuff have proper icons uploaded on the wiki. The &amp;quot;Strange Coin&amp;quot; icon does come from Destiny 2, but it isn't used anywhere, so I'm not sure where it goes.&lt;br /&gt;
— [[User:Selph|Selph]] ([[User talk:Selph|talk]]) 10:47, 26 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hackberry Tart==&lt;br /&gt;
Hi there! I can't create the [[Hackberry Tart]] cookie page because it contains the word &amp;quot;Hack&amp;quot;, which is [[MediaWiki:Titleblacklist|blacklisted]]. Can you please help? — [[User:Selph|Selph]] ([[User talk:Selph|talk]]) 22:07, 30 December 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Dawning Banner==&lt;br /&gt;
Hello! The Dawning will end in a couple of hours, and the Dawning banner won't look appropriate on the main page anymore. Since no events are active for now, can you please replace it with the [[:File:Current Season banner.png]] and link it to the [[Season of Dawn]] page? Also, I think it would be nice to remove lines like &amp;quot;▪ Season of Dawn is now live!&amp;quot; from that section and make the banner full-sized. Basically, I'm proposing something like this: [https://i.imgur.com/0ATm4qs.png link]. — [[User:Selph|Selph-3]] ([[User talk:Selph|talk]]) 15:08, 14 January 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
==User rights==&lt;br /&gt;
Hi! Sorry if my request's too bold, but since the wiki is becoming more active, and some of the edits are quite questionable, I wondered if you could give extra rights to some users? It would be really helpful if me and [[User:Dannenheim]] had rollback and patrol rights to manage mass edits made by other users. — [[User:Selph|Selph-3]] ([[User talk:Selph|talk]]) 16:18, 22 January 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fanfiction ==&lt;br /&gt;
&lt;br /&gt;
Destinypedia has a Fanfiction page, so I was wondering if any of you guys could make one just like it.--[[User:Nelson3575ELITE|Nelson3575ELITE]] ([[User talk:Nelson3575ELITE|talk]]) 16:22, 22 January 2020 (UTC)&lt;br /&gt;
https://www.destinypedia.com/Forum:Fan_Fiction&lt;br /&gt;
&lt;br /&gt;
== Suggested wiki background change ==&lt;br /&gt;
Hello.&lt;br /&gt;
&lt;br /&gt;
The game uses a lot of bright icons (such as primary ammo, kinetic damage). Displaying these becomes problematic against the light theme of the wiki, the background color makes these images hard to see. I am not suggesting to use a dark theme, instead I request that the light background be tuned a shade darker: enough to distinguish bright colors such as yellow and white.&lt;br /&gt;
[[User:Dannenheim|Dannenheim]] ([[User talk:Dannenheim|talk]]) 13:29, 24 January 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
==About the background change==&lt;br /&gt;
Hi! I've played around with the idea of a darker background and came up with [https://i.imgur.com/GVrLbLf.png this]. Messaged you on Discord about how I did that, in case you like it. Also, I've been experimenting with the main page in my sandbox and [[User:Selph/Sandbox|this]] seem to cover most of the game content for now. I've added links to the current Season's stuff, because that's what most likely will interest a visitor, replaced class icons with what is used on Bungie's site, removed factions because they seem to not be a thing anymore since Forsaken, added missing stuff and removed what's not used anymore. What do you think about it?&lt;br /&gt;
&lt;br /&gt;
Lastly, there is some stuff [[:Category:Candidates for deletion|marked for deletion]]. Some quest steps separate from the quest page, some system stuff that isn't actually in the game, some entries from a lore booklet (not all of them, even), duplicate/outdated/wrong stuff and a couple of images from a wrong game. The usual. — [[User:Selph|Selph-3]] ([[User talk:Selph|talk]]) 17:01, 8 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Blacklisted title==&lt;br /&gt;
Hello! We need pages for class melees, and Hunter melee is called &amp;quot;Stab&amp;quot;, but this title is [[MediaWiki:Titleblacklist|blacklisted]] ''(tab)'' and the page cannot be created. — [[User:Selph|Selph]] ([[User talk:Selph|talk]]) 23:34, 17 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bot and Spam Protection ==&lt;br /&gt;
Hi! recently I have noticed a surge of bots making wiki pages and posting spam. There is also a constant influx of fake users making accounts on the wiki and it pollutes [[Special:RecentChanges]]. Could you research spam protection solutions? — [[User:oribix]] ([[User talk:oribix|talk]]) 05:40, 13 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Background Image CSS Suggestion ==&lt;br /&gt;
&lt;br /&gt;
[[File:D2Wiki Background Image No Cover.png | right | thumbnail]]&lt;br /&gt;
Hi! It is [[User:Oribix]] again. I am happy to say that the bots seemed to have completely disappeared (for now).&lt;br /&gt;
&lt;br /&gt;
I have another request; this time it should be much more simple.&lt;br /&gt;
The website background looks a bit wonky on a large resolution (see the attached picture).&lt;br /&gt;
I took the time to play around and do a quick google search and I found some CSS that should fix this.&lt;br /&gt;
Could the CSS for the website be updated to have this bit of CSS:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
body {&lt;br /&gt;
  background-size: cover;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I also have another suggestion regarding ads on this website, specifically the footer ads.&lt;br /&gt;
I cannot reach the bottom of the page without an ad block.&lt;br /&gt;
There are several important links at the bottom.&lt;br /&gt;
* Mediawiki badges&lt;br /&gt;
* Do Not Sell My Personal Information&lt;br /&gt;
* Privacy Policy&lt;br /&gt;
* About page&lt;br /&gt;
* Etc.&lt;br /&gt;
Good UI/UX practices usually avoid infinite scroll patterns since they can frustrate users.&lt;br /&gt;
I know that the ads keep the lights on, but please remove the footer infinite scroll ad.&lt;br /&gt;
The other ads are relatively benign.&lt;br /&gt;
Alternatively, if a donation button is setup, maybe enough foot traffic will come through such that ads can be removed?&lt;br /&gt;
&lt;br /&gt;
Thanks for your work so far.&lt;br /&gt;
&lt;br /&gt;
== Request for Bot Role and Mod Rights ==&lt;br /&gt;
Hi, I have been working with [[User:Selph]] a lot recently.&lt;br /&gt;
We have recently found Auto Wiki Browser for mass editing the wiki and the tools looks very promising.&lt;br /&gt;
The issue is that the mass editing of pages (such as typos, recategorization, etc.) created a large number of edits that fill [[Special:RecentChanges]].&lt;br /&gt;
Selph and I want to use this tool to fix a lot of the systematic issues in the wiki, especially stubborn red links like '''Empty Mod Socket'''.&lt;br /&gt;
I have already made an account at [[User:OribixBot]] and I want this account to have the '''bot''' [https://d2.destinygamewiki.com/mediawiki/index.php?title=Special:ListUsers&amp;amp;group=bot user group] to prevent it from spamming the ''Recent Changes'' page.&lt;br /&gt;
&lt;br /&gt;
Selph also wants me to have mod rights to help with managing the wiki.&lt;br /&gt;
Selph is tired of patrolling my edits and wants my edits auto patrolled lol.&lt;br /&gt;
&amp;quot;The edits are good&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Edit:&lt;br /&gt;
Thanks for giving my bot its rights.&lt;br /&gt;
I wanted to ask if my request for mod rights has been denied?&lt;br /&gt;
(or maybe you didn't know who was asking?)&lt;br /&gt;
&lt;br /&gt;
Anyhow, thanks!&lt;br /&gt;
&lt;br /&gt;
[[User:Oribix|Oribix]] ([[User talk:Oribix|talk]]) 06:10, 24 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request for Mod Rights ==&lt;br /&gt;
&lt;br /&gt;
Hello. I have been actively editing the wiki since I joined back in March. I wanted to ask if I could be granted moderator rights.&lt;br /&gt;
&lt;br /&gt;
[[User:Oribix]] mentioned in the Discord that he is taking a break from the wiki as well as the game. [[User:Selph]] also appears to have left the Discord server and the wiki. It seems that most of the mods are inactive.&lt;br /&gt;
&lt;br /&gt;
The main reason I want mod rights is to update the main page when the new season starts in a few days. There's also some outdated info on there like vendors and things that aren't in the game anymore. I'm willing to take on any other moderator responsibilities as needed.&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
&lt;br /&gt;
[[User:InquisitorDrogin|InquisitorDrogin]] ([[User talk:InquisitorDrogin|talk]]) 01:35, 22 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you. I'll try my best.&lt;br /&gt;
&lt;br /&gt;
[[User:InquisitorDrogin|InquisitorDrogin]] ([[User talk:InquisitorDrogin|talk]]) 23:19, 29 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request to have inquisitordrogin added as a mod ==&lt;br /&gt;
&lt;br /&gt;
Hi Admin,&lt;br /&gt;
&lt;br /&gt;
It's been some months since I have last posted on this wiki. I am formally inactive and I am moving on.&lt;br /&gt;
I would like to recommend [[User:InquisitorDrogin]] be added as a mod for this wiki so that the main page can be regularly updated.&lt;br /&gt;
As he mentioned in a previous message, Selph and I have left the wiki, so there is no moderation at this moment.&lt;br /&gt;
InquisitorDrogin is doing really good work for the wiki, and they will fit right in.&lt;br /&gt;
&lt;br /&gt;
I don't know if I will ever be back, so I will greatly appreciate this act so the wiki stays alive.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
[[User:Oribix|Oribix]] ([[User talk:Oribix|talk]]) 05:02, 26 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Blacklisted title ==&lt;br /&gt;
&lt;br /&gt;
Hello. There's an item that has the name &amp;quot;Electrostatic Mind&amp;quot; in-game. However, the word &amp;quot;Electrostatic&amp;quot; is [[MediaWiki:Titleblacklist|blacklisted]], so that title cannot be used. Could you either move the [[Electro Mind]] page to [[Electrostatic Mind]], or remove the term from the blacklist? Thank you. [[User:InquisitorDrogin|InquisitorDrogin]] ([[User talk:InquisitorDrogin|talk]]) 05:49, 2 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Season ==&lt;br /&gt;
&lt;br /&gt;
Hello, is there anyone I can get in contact with to update the landing page to include season reclamation and Ash &amp;amp; Iron?&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.5&amp;diff=143833</id>
		<title>Version/8.0.5</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.5&amp;diff=143833"/>
				<updated>2025-09-15T10:47:08Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: adding links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.0.5&lt;br /&gt;
| Description = The one about weapons and armor updates&lt;br /&gt;
| Released = August 07, 2024&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_805&lt;br /&gt;
| prev = 8.0.0.8&lt;br /&gt;
| next = 8.0.5.1&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.0.5&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 7 Aug. 2024, https://www.bungie.net/7/en/News/article/destiny_2_update_805.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Crucible===&lt;br /&gt;
*General&lt;br /&gt;
**Increased the weighting of popular maps and decreased the weighting of less popular maps.&lt;br /&gt;
***Increased the weight for Javelin-4, [[Burnout, Endless Vale, Cirrus Plaza, Dissonance, and Eventide Ruins.&lt;br /&gt;
***Reduced the weight for Disjunction, Cathedral of Dusk, Convergence, Twilight Gap, Exodus Blue, Dead Cliffs.&lt;br /&gt;
***All other maps have standard weighting.&lt;br /&gt;
**Updated snake draft to better account for fireteams.&lt;br /&gt;
**Updated the quitter penalties to be more lenient for players who rarely quit or get disconnected, but much more restrictive for players who quit regularly.&lt;br /&gt;
*Competitive&lt;br /&gt;
**Competitive [[Artifice]] armor challenge is available after placement series if player is gold or higher.&lt;br /&gt;
**Reduced the score to win in [[Clash]] mode from 40 to 35.&lt;br /&gt;
**Improved the spawn logic in [[Collision]] mode to prioritize spawning you closer to teammates.&lt;br /&gt;
**Fixed an issue where the rank-based matchmaking tooltip referenced glory instead of competitive rank.&lt;br /&gt;
*[[Trials of Osiris|Trials]]&lt;br /&gt;
**While in a three-person fireteam, losses will not remove a win from Passage of Persistence.&lt;br /&gt;
**Enabled the blended ammo system in Trials.&lt;br /&gt;
***The prototype Special ammo meter has now been fully deprecated from our core Crucible experience, though it will still be available in private matches and when Checkmate is in a rotator.&lt;br /&gt;
***The meter system is currently being rebuilt to address technical and balance concerns, and we will have more info on its return at a later date.&lt;br /&gt;
**Fixed an issue where the newer versions of [[The Summoner|Summoner]] and [[Eye of Sol]] did not unlock the collectible in the Trials Collection badge.&lt;br /&gt;
**Fixed an issue where disconnecting while on the Passage of Ferocity would sometimes prevent players from launching the activity.&lt;br /&gt;
*[[Iron Banner]]&lt;br /&gt;
**Temporarily removed Tribute for additional improvements.&lt;br /&gt;
**Fixed an issue where [[Crimil's Dagger]] and [[Claws of the Wolf]] did not count towards the Orimund’s Taste Triumph.&lt;br /&gt;
*Private Matches&lt;br /&gt;
**Increased the player cap for Rumble in private match lobbies to 12 players.&lt;br /&gt;
===Raid &amp;amp; Dungeons===&lt;br /&gt;
*[[Salvation's Edge]]&lt;br /&gt;
**Fixed an issue where extra Resonance pickups would not be removed after the completion of some activities.&lt;br /&gt;
**Fixed an issue where players who died in traversal areas could respawn in locations that made it difficult to return to the intended path.&lt;br /&gt;
**Fixed an issue where the Lore Book Triumph was missing individual steps, descriptions, and icons.&lt;br /&gt;
**Fixed an issue in the Verity encounter where extra Ghost pickups could unintentionally be created, causing difficulties in determining the correct Ghost pickup.&lt;br /&gt;
**Fixed an issue where an enrage warning was missing from the Herald of Finality boss encounter.&lt;br /&gt;
**Fixed an issue where the raid armor mods had duplicate text in the description.&lt;br /&gt;
**Fixed an issue where objective progress text was missing for multiple Triumphs.&lt;br /&gt;
===Seasonal Activities===&lt;br /&gt;
*[[Breach Executable]]&lt;br /&gt;
**Adjusted tuning for the laser walls during the minotaur boss (Tym) encounter.&lt;br /&gt;
***Increased delay time on the laser wall cadence.&lt;br /&gt;
***Reduced damage of laser wall by 50%.&lt;br /&gt;
**Fixed an issue where players could get out of bounds during the minotaur boss (Tym) encounter.&lt;br /&gt;
===Onslaught===&lt;br /&gt;
*A new Onslaught [[Attunement]] option is available from [[Zavala]] in the Tower.&lt;br /&gt;
**Players can select a single BRAVE Arsenal weapon to attune to, increasing the drop chance by 60% in Onslaught.&lt;br /&gt;
===Excision===&lt;br /&gt;
*Fixed an issue where selecting the narrative version of [[Excision]] did not play the End/Epilogue cinematics after completion.&lt;br /&gt;
===[[Dual Destiny]]===&lt;br /&gt;
*Added a weekly challenge to Dual Destiny that rewards an Exotic class item (Powerful Tier 1) upon completion.&lt;br /&gt;
===[[Liminality]]===&lt;br /&gt;
*Fixed an issue where waterfalls could lose their sound if players returned to them after already passing through.&lt;br /&gt;
===[[Vanguard Ops]]===&lt;br /&gt;
*Fixed an issue where Champions appeared in [[Battlegrounds]] launched from the Vanguard Ops playlist.&lt;br /&gt;
==UI/UX==&lt;br /&gt;
===Fireteam Finder===&lt;br /&gt;
*Added “All” as a search option to activity selection.  &lt;br /&gt;
*Added a toast for all members after leader’s summon via Fireteam Finder.&lt;br /&gt;
*Added an alert when a player is kicked from the fireteam.&lt;br /&gt;
*Added a notification to text chat when friends come online.&lt;br /&gt;
*Added a setting to toggle on/off the notification for friends coming online.&lt;br /&gt;
*Added more accurate location information when viewing players in the roster.&lt;br /&gt;
*Fixed an issue that could allow an unavailable activity to be selected using Fireteam Finder.&lt;br /&gt;
*Fixed an issue where inviting players to a Fireteam Finder lobby did not take into account the Fireteam invite privacy settings.&lt;br /&gt;
*Fixed an issue where Empire Hunt activities were missing from Create/Search.&lt;br /&gt;
*Fixed an issue where system messages could fill up text chat and make messages vertical.&lt;br /&gt;
*Fixed an issue where player names were not showing in roster tooltip.&lt;br /&gt;
*Fixed an issue where the invite modal did not close after rejecting a Fireteam Finder invite.&lt;br /&gt;
*Fixed an issue where the Bungie Friends list did not refresh immediately upon login.&lt;br /&gt;
===Quests===&lt;br /&gt;
*Fixed an issue where [[New Light]] quests had a blank image when on Featured Quest view.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Abilities===&lt;br /&gt;
*General&lt;br /&gt;
**Reduced the amount of [[Super]] energy gained by [[Rocket Sidearms]] per damage event by ~20%.&lt;br /&gt;
**Fixed an issue where [[Strand]] fragments incorrectly referenced &amp;quot;Locked Until Raid World First Achieved&amp;quot; purchase requirement.&lt;br /&gt;
**Reduced the distance that [[Swarm Grenade]] submunition projectiles can travel once they begin tracking a target.&lt;br /&gt;
*[[Titan]]&lt;br /&gt;
**Increased [[Hammer of Sol]] damage against boss and mini-boss combatants by 25%.&lt;br /&gt;
**Increased [[Twilight Arsenal]] damage against boss and mini-boss combatants by 20%.&lt;br /&gt;
**Fixed an issue where [[Twilight Arsenal]] axes would unintentionally track to combatants below the player during cast.&lt;br /&gt;
**Fixed an issue where the detonation produced by the [[Unbreakable]] Aspect was being scaled without absorbing damage while [[Thermite Grenade|thermite grenade]] was equipped.  &lt;br /&gt;
*[[Hunter]]&lt;br /&gt;
**Reduced aim-assist strength on [[Threaded Specter]] by ~50% vs. players and added a short delay before the aim-assist takes effect.&lt;br /&gt;
**Reduced Threaded Specter detonation damage against players from 100 at maximum to 60 at maximum.&lt;br /&gt;
**Reduced Threaded Specter detonation damage against players from 60 at minimum to 30 at minimum.&lt;br /&gt;
**Fixed an issue where kills with [[Gunpowder Gamble|Gun Powder Gamble]] would not activate [[Facet of Mending]].&lt;br /&gt;
**Fixed an issue where &amp;quot;Gunpowder Gamble Ready&amp;quot; buff notification would remain visible after swapping of the Gunpowder Gamble Aspect.&lt;br /&gt;
*[[Warlock]]&lt;br /&gt;
**Fixed an issue where [[Threadling|Threadlingss]] did not roost onto [[Prismatic]] Warlocks with just [[Weaver's Call]] and [[Phoenix Dive]] equipped.&lt;br /&gt;
**Fixed an issue where [[Penumbral Blast]] would not auto-shatter enemies it froze while [[Winter's Guile]] was equipped on [[Prismatic Warlock]].&lt;br /&gt;
===Exotic Armor===&lt;br /&gt;
*Hunter&lt;br /&gt;
**[[Radiant Dance Machines]]&lt;br /&gt;
***Fixed an issue where players could repeatedly activate the Ascension Aspect when they had Radiant Dance Machines equipped.&lt;br /&gt;
**[[Arthys's Embrace]]&lt;br /&gt;
***Fixed an issue where the Arthys's Embrace Exotic could have its damage bonus extended by shooting allied targets.&lt;br /&gt;
*Titan&lt;br /&gt;
**[[Arbor Warden]]&lt;br /&gt;
***Fixed an issue that caused Arbor Warden to block players from gaining [[Transcendence]] energy from Prismatic rifts.&lt;br /&gt;
**[[Lion Rampant]]&lt;br /&gt;
***Fixed an issue where you could aim down sights (ADS) while Lion Rampant's-enhanced lift was active without disrupting the lift.&lt;br /&gt;
**[[Hazardous Propulsion]]&lt;br /&gt;
***Fixed an issue where Hazardous Propulsion was not boosting the splash damage of [[Quicksilver Storm]]'s micro-rockets.&lt;br /&gt;
*Warlock&lt;br /&gt;
**[[Getaway Artist]]&lt;br /&gt;
***No longer grants grenade energy on [[Arc Soul]] hit while the player has [[Devour]] active.&lt;br /&gt;
**[[Solipsism]]&lt;br /&gt;
***Fixed an issue where [[Vortex Grenade|Vortex grenades]] were granting more energy back than intended with the [[Spirit of Osmiomancy]] perk.&lt;br /&gt;
***Fixed an issue where the Super damage bonus from [[Spirit of the Star Eater]] was being applied to ignitions caused by [[Song of Flame]].&lt;br /&gt;
===Armor Mods===&lt;br /&gt;
*Updated the Exotic [[Artifice]] upgrade icon to be more distinct from an empty Artifice mod socket.&lt;br /&gt;
*Fixed an issue that allowed swapping between regular armor mods and Reserves mods to enable a higher ammo count than the current maximum.&lt;br /&gt;
**This was never intended functionality. To help offset this fix, we’re buffing the following ammo-related aspects:&lt;br /&gt;
***Reserve ammunition for all weapon types has been increased by up to 15%, with weapons with low reserves for their weapon type getting a larger buff.&lt;br /&gt;
***Reduced the cost of Reserves mods by 1.&lt;br /&gt;
*Fixed an issue where Special and Heavy ammo finder mods would not provide additional benefits when equipping a third copy.&lt;br /&gt;
===Weapon Archetypes===&lt;br /&gt;
*[[Scout Rifles]]&lt;br /&gt;
**Aggressive Scout Rifles&lt;br /&gt;
***Increased PvE damage by 30%.&lt;br /&gt;
***[[Dead Man's Tale]] is affected by this change.&lt;br /&gt;
*[[Pulse Rifles]]&lt;br /&gt;
**Heavy Burst&lt;br /&gt;
***Fixed an issue where these weapons were displaying their RPM as 395 instead of 300. This does not affect the weapons actual RPM; it is just a visual fix.&lt;br /&gt;
*[[Sniper Rifles|Snipers]]&lt;br /&gt;
**Reduced flinch taken from combatants by 50%.&lt;br /&gt;
*[[Glaives]]&lt;br /&gt;
**Increased melee damage in PvE by 20%.&lt;br /&gt;
*[[Shotguns]]&lt;br /&gt;
**Lightweights&lt;br /&gt;
***Fixed an issue where Lightweight Shotguns were not receiving the [[Lightweight]] intrinsic buff to movement speed and mobility.&lt;br /&gt;
*Special Ammo Sidearms&lt;br /&gt;
**[[Sidearms|Rocket-Assisted Frame]]&lt;br /&gt;
***Corrected an issue that was allowing them to progress Ammo Finder mods as if they were Primary weapons.&lt;br /&gt;
===PvP Weapon Tuning===&lt;br /&gt;
*[[Combat Bows|Bows]]&lt;br /&gt;
**Precisions: Base Damage - 84.6 to 90, Critical Hit Damage - 126.9 to 130.5.&lt;br /&gt;
===Exotic Weapons===&lt;br /&gt;
*[[Duality]]&lt;br /&gt;
**Corrected an issue where Duality was not using the Slug Shotgun ADS damage falloff scalar value of 1.2x.&lt;br /&gt;
*[[Conditional Finality]]&lt;br /&gt;
**Reduced base handling by 15.&lt;br /&gt;
**Can no longer freeze players who are in a [[Well of Radiance]].&lt;br /&gt;
*[[Bastion]]&lt;br /&gt;
**Corrected an issue where Bastion was not spawning with ammo in the Crucible.&lt;br /&gt;
*[[Eriana's Vow]]&lt;br /&gt;
**Increased damage versus Barrier Champion shields by 67%.&lt;br /&gt;
*[[Monte Carlo]]&lt;br /&gt;
**Fixed an issue that allowed Monte Carlo's bayonet damage to persist when picking up a carry object.&lt;br /&gt;
*[[Ergo Sum]]&lt;br /&gt;
**Fixed an issue where Ergo Sum's [[Sacred Flame]] Trait's effects counted as Primary weapon damage.&lt;br /&gt;
*[[Wish-Keeper|Wishkeeper]]&lt;br /&gt;
**Fixed an issue where some versions of the Wishkeeper Exotic Bow had unintentional access to the [[Combat Grip]]. These have been updated to have Heavy Grip.&lt;br /&gt;
===Perks===&lt;br /&gt;
*[[Recombination]]&lt;br /&gt;
**Corrected an issue where the perk would sometimes deactivate before dealing the bonus damage.&lt;br /&gt;
*[[Threat Remover]]&lt;br /&gt;
**Increased buff duration from 5 to 7 seconds.&lt;br /&gt;
**Reduced Pellets to proc from 12 to 11.&lt;br /&gt;
**Added a handling scalar.&lt;br /&gt;
*[[Golden Tricorn]]&lt;br /&gt;
**Fixed an issue where Golden Tricorn was activating on ability kills that did not match the weapon's damage type.&lt;br /&gt;
*[[Onslaught]]&lt;br /&gt;
**Fixed an issue where enhanced Onslaught could activate on grenade kills.&lt;br /&gt;
Weapon Mods&lt;br /&gt;
*Removed the range penalty from the Adept Counterbalance mod.&lt;br /&gt;
*Removed the handling penalty from the Adept Mag mod.&lt;br /&gt;
*Removed the stability penalty from the Adept Targeting mod and reduced the aim assist stat bonus from 10 to 7.&lt;br /&gt;
===General===&lt;br /&gt;
*Weapons granted during [[The Pantheon]] raid event that equipped non-functional masterworks will be corrected to a working masterwork for that weapon archetype, or enhanced intrinsic if the weapon has been enhanced since.&lt;br /&gt;
*Fixed an issue where the [[Circular Logic]] Machine Guns would only drop with Feeding Frenzy in the left trait column.&lt;br /&gt;
*Fixed an issue where [[Gunpowder Gamble|Gunpowder Gambit]] kills would not activate [[Adrenaline Junkie]].&lt;br /&gt;
*Fixed an issue that was causing Special ammo weapons to deal more damage to frozen targets than intended and [[Rocket Sidearms]] to deal less.&lt;br /&gt;
*Fixed an issue where older curated rolls of [[The Riposte|Riposte]] received the weapon trait [[Golden Tricorn]]. These instances have been updated to have [[Desperate Measures]].&lt;br /&gt;
**If the weapon was enhanced to Tier 3 Weapon [[Enhancement]], it will be updated to Enhanced Desperate Measures.&lt;br /&gt;
*Fixed an issue where older curated rolls of Rose received both [[Outlaw]] and [[Pulse Monitor]]. These perks were not intended to be available on this weapon and have been replaced with [[Rapid Hit]] and [[Eye of the Storm]] respectively.&lt;br /&gt;
**If the weapon was enhanced, the perks will be updated to Enhanced Rapid hit and Enhanced Eye of the Storm.&lt;br /&gt;
*Fixed an issue where a curated version of the [[Acosmic]] Grenade Launcher received [[Snapshot]] and [[Opening shot]] at the release of [[The Final Shape]]. This curated roll has been updated to [[Field Prep]] and [[Wellspring]].&lt;br /&gt;
*Fixed an issue where old versions of the [[Blasphemer]] Shotgun had unintentional access to [[High Caliber Rounds]]. These instances have been updated to now have [[Accurized Rounds]].&lt;br /&gt;
*Fixed an issue where the Season of the Forge-issued [[Nightshade]] had unintentional access to [[Armor Piercing]] Rounds. These instances have been updated to now have [[Tactical Mag|Tactical Magazine]].&lt;br /&gt;
*Fixed a rare issue where some [[Root of Nightmares]] Adept weapons updated by players during the Craftening had Enhanced Traits ahead of schedule in the weapon enhancement progression. In these rare cases, the Enhanced Trait has been swapped with the base trait to facilitate enhancing the weapon properly.&lt;br /&gt;
*Fixed several reprise weapons that had incorrect lore tabs: [[Eye of Sol]], [[Astral Horizon]], [[The Summoner]], [[Loaded Question]], [[Sleepless]], [[Twilight Oath]], [[The Messenger]].&lt;br /&gt;
*Added a speed limit to the acceleration applied to the player when rocket jumping with [[The Mountaintop]].&lt;br /&gt;
===Pathfinder===&lt;br /&gt;
*Reduced kill requirements in PvP for grenade and melee kill objectives.&lt;br /&gt;
*Removed single life requirement from melee and grenade kill objectives.&lt;br /&gt;
*Removed subclass verb requirements from elemental ability kill objectives and now reward bonus progress on subclass verb interactions (ex. [[jolt]]).&lt;br /&gt;
===Accessories===&lt;br /&gt;
*Fixed an issue where the Bungie Foundation [[Disciple's Shell]] listed an incorrect source in Collections.&lt;br /&gt;
==General==&lt;br /&gt;
*Fixed an issue where [[Tessellation]] was incorrectly being granted to players without [[The Final Shape]] Annual Pass Edition.&lt;br /&gt;
**The weapon will not be removed from anyone who already has it.&lt;br /&gt;
*Fixed an issue where certain legacy [[Iron Banner]] ornament items were missing a description.&lt;br /&gt;
*Adjusted chances for acquiring Exotic class items from chests to be more generous.&lt;br /&gt;
**Increased progression on escalation chest chances.&lt;br /&gt;
**Removed progression on world chest chances.&lt;br /&gt;
***World chests can still drop the item but won't increase drop chances from future chests.&lt;br /&gt;
*Fixed an issue where Xûr's [[Strange Favor]] buff was not available to be redeemed for all characters on the account once it was unlocked for the week.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.0.8&amp;diff=143831</id>
		<title>Version/8.0.0.8</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.0.8&amp;diff=143831"/>
				<updated>2025-09-15T10:18:41Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: adding links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.0.0.8&lt;br /&gt;
| Description = The one about Still Hunt&lt;br /&gt;
| Released = July 24, 2024&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8008&lt;br /&gt;
| prev = 8.0.0.7&lt;br /&gt;
| next = 8.0.5&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.0.0.8&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 17 Jul. 2024, https://www.bungie.net/7/en/News/article/destiny_2_update_8008.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Reduced [[Still Hunt]]'s [[Golden Gun]] damage while using [[Celestial Nighthawk]] by 33%.&lt;br /&gt;
===Armor===&lt;br /&gt;
*Fixed an issue where [[Point-Contact Cannon Brace]] could spawn lightning strikes on unintended melees.&lt;br /&gt;
===Artifact===&lt;br /&gt;
*Fixed an issue where [[Sniper's Meditation]] was buffing Still Hunt's Golden Gun shots.&lt;br /&gt;
===Seasonal Activity===&lt;br /&gt;
*Fixed an issue where finishing the [[Breach Executable]] Weekly Challenge would not complete the Aggressive Exploration 1 Seasonal Challenge.&lt;br /&gt;
===Quests===&lt;br /&gt;
*Fixed an issue where the Ghost Tracker message on [[Micah-10]] would not properly be removed after all quests had been provided.&lt;br /&gt;
===Guardian Ranks and Journey Screen===&lt;br /&gt;
*Fixed an issue where the [[Transcendent]] and [[Iconoclast]] titles weren't counting toward [[Guardian Ranks|Guardian Rank]] requirements.&lt;br /&gt;
==General==&lt;br /&gt;
*Fixed an issue where the [[Strange Favor]] buff from [[Xûr]] was not providing bonus [[Strange Coin|Strange Coins]] when completing ritual activities.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.0.7&amp;diff=143829</id>
		<title>Version/8.0.0.7</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.0.7&amp;diff=143829"/>
				<updated>2025-09-15T09:58:28Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: adding links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.0.0.7&lt;br /&gt;
| Description = The one about fixing the raid Memento&lt;br /&gt;
| Released = July 17, 2024&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8007&lt;br /&gt;
| prev = 8.0.0.6&lt;br /&gt;
| next = 8.0.0.8&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.0.0.7&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 17 Jul. 2024, https://www.bungie.net/7/en/News/article/destiny_2_update_8007.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Vanguard Ops===&lt;br /&gt;
====[[Liminality]]====&lt;br /&gt;
*Fixed an issue where the initial dialog may not trigger correctly.&lt;br /&gt;
===Crucible===&lt;br /&gt;
*Fixed the respawn timer option not setting correctly in Crucible Private Match.&lt;br /&gt;
===Raid and Dungeons===&lt;br /&gt;
*Fixed an issue with endgame timers being too short.&lt;br /&gt;
====[[Ghosts of the Deep]]====&lt;br /&gt;
*Fixed an issue that prevented players from seeing their buffs and debuffs while underwater.&lt;br /&gt;
====[[Salvation's Edge]]====&lt;br /&gt;
*Fixed an issue where the [[The Witness|Witness]]'s health could be emptied as Final Stand ended, leading to a softlock.&lt;br /&gt;
*Fixed an issue that prevented enemies from despawning after the Witness's defeat.&lt;br /&gt;
*Fixed an issue preventing players from claiming the Monolithic Memento from the vendor at the end of Salvation's Edge, after successfully meeting the unlock requirements.&lt;br /&gt;
===Exotic Mission Rotator===&lt;br /&gt;
*Fixed an issue where [[Avalon]] and [[Starcrossed]] were not including the weekly activity challenge for rotator mission completions.&lt;br /&gt;
==UI and UX==&lt;br /&gt;
===Fireteam Finder===&lt;br /&gt;
*Fixed an issue where last season's Grandmaster [[Nightfalls]] appeared as listing options, and if selected, players might launch into the incorrect Nightfall.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===[[Pathfinder]]===&lt;br /&gt;
*Fixed an issue where the Urban Parkour Pathfinder objective was not being updated when completed in Lost City Outskirts.&lt;br /&gt;
*Fixed an issue with the map location for the Blighted Clash Pathfinder objective on The Pale Heart.&lt;br /&gt;
*Fixed an issue where the Resonant Synergy Pathfinder objective didn't work with the [[Prismatic]] subclasses.&lt;br /&gt;
*Fixed an issue where a non-PvP option wasn't available on one of the Rituals Pathfinder options.&lt;br /&gt;
*Changed the node that required 150 Cabal kills so that it takes all combatants into consideration. [[Cabal]] kills grant additional progress.&lt;br /&gt;
===Gameplay===&lt;br /&gt;
====[[Shieldcrush]] (Artifact Perk)====&lt;br /&gt;
*Fixed an issue where [[Grapple]] Punch was gaining full bonuses from either half of the [[Artifact]] perk.&lt;br /&gt;
**While [[Radiant]] or [[Amplified]], Grapple Punch will gain a 12% bonus.&lt;br /&gt;
**While Radiant or Amplified, if [[Woven Mail]], [[Frost Armor]], or a [[Void Overshield]] are active, Grapple Punch will gain another stacking 12% bonus. This results in a net 25% bonus.&lt;br /&gt;
====[[Winter's Shroud]]====&lt;br /&gt;
*Fixed an issue where it was providing a damage resist in PvP.&lt;br /&gt;
====[[Thundercrash]]====&lt;br /&gt;
*Fixed a crash that could occur if players casted Thundercrash while holding the [[Unbreakable]] shield.&lt;br /&gt;
===Armor===&lt;br /&gt;
====[[Precious Scars]]====&lt;br /&gt;
*Fixed an issue where the [[Sol Invictus]] and [[Offensive Bulwark]] Aspects would block Kintsugi from properly working.&lt;br /&gt;
====[[Osmiomancy Gloves]]====&lt;br /&gt;
*Fixed an issue where grenade regeneration would work with grenades other than [[Coldsnap|Coldsnaps]].&lt;br /&gt;
**This fix does not affect [[Spirit of Osmiomancy]].&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Fixed an issue where the Enhanced [[Eddy Current]] perk was being applied twice.&lt;br /&gt;
*Fixed an issue where keys from the raid used in [[Excision]] could provide a weapon whose pattern is already unlocked.&lt;br /&gt;
**Now it will drop a Salvation's Edge raid [[Deepsight]] weapon that always provides pattern progress until all patterns for Salvation's Edge are unlocked.&lt;br /&gt;
*Fixed a rare issue where the Guardian Games weapons [[Taraxippos]] and [[The Title]] could errantly cause crashes when weapon leveling Enhanced or crafted weapons.&lt;br /&gt;
*Reduced the muzzle flash visual effects of [[The Riposte]] [[Auto Rifle]].&lt;br /&gt;
===Rewards===&lt;br /&gt;
*Fixed an issue blocking acquisition of the [[Lightfall]] Exotic armor reward for Legendary campaign completion.&lt;br /&gt;
*Fixed an issue where the [[Ignited Light]] Triumph was not tracking encounter challenges.&lt;br /&gt;
*Fixed an issue where [[Dread]] combatants and [[Tormentor|Tormentors]] were not providing the intended amount of [[Experience|XP]] and [[Glimmer]] upon death.&lt;br /&gt;
==Platforms and Systems==&lt;br /&gt;
*Fixed an issue that could cause thermal errors on Xbox platforms when near Prismatic wells.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.0.6&amp;diff=143828</id>
		<title>Version/8.0.0.6</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.0.6&amp;diff=143828"/>
				<updated>2025-09-15T09:51:48Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: adding links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.0.0.6&lt;br /&gt;
| Description = The one about the Pale Heart&lt;br /&gt;
| Released = July 03, 2024&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_0_0_4&lt;br /&gt;
| prev = 8.0.0.5&lt;br /&gt;
| next = 8.0.0.7&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.0.0.6&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 03 Jul. 2024, https://www.bungie.net/7/en/News/article/destiny_2_update_8006.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===[[The Pale Heart]]===&lt;br /&gt;
====General====&lt;br /&gt;
*Fixed an issue where players could level weapons faster than intended in [[Overthrow]].&lt;br /&gt;
*Fixed an issue where the Heart's Hidden Depths Pathfinder objective could not progress by completing the [[Forgotten Deep]] and the [[Broken Deep]] [[Lost Sector|Lost Sectors]].&lt;br /&gt;
*Fixed an issue where the [[Overthrow boss]] Triumphs did not count specific bosses.&lt;br /&gt;
====Cysts====&lt;br /&gt;
*Fixed issue where [[Swords]] in Sword Dance Cyst would report that the player never picked up a Sword and failed the Triumph.&lt;br /&gt;
*Made the following changes to Infested Caverns:&lt;br /&gt;
**Fixed issue in [[Moth Infested Caverns]] where an Acolyte had a delayed spawn, causing plate capture delay.&lt;br /&gt;
**Removed moth respawns during the boss fight.&lt;br /&gt;
**Added 2 minutes to the time trial timer to give players a total of 6 minutes to complete it.&lt;br /&gt;
*Fixed an issue that could cause a game crash when breaking hive “gunk” with a Sword.&lt;br /&gt;
===Vanguard Playlist===&lt;br /&gt;
*Fixed issue where [[Lightfall]] and [[The Witch Queen]] expansions were required to access certain [[Vanguard Ops]] contents.&lt;br /&gt;
===Crucible===&lt;br /&gt;
*Fixed an issue where the [[Still Hunt]] Exotic [[Sniper Rifle]] was getting more Special ammo than intended in some modes.&lt;br /&gt;
*Fixed an issue where Ghost Mods were erroneously granting bonus rewards for private mode match completions.&lt;br /&gt;
*Fixed an issue where private mode [[Rumble]] matches were granting players reputation incorrectly.&lt;br /&gt;
===Pathfinder===&lt;br /&gt;
*Fixed an issue where the Resonant Synergy challenge does not work with the [[Prismatic]] subclass.&lt;br /&gt;
*Fixed an issue where the Light Magnitude node incorrectly mentioned Masterworked weapons as a requirement to generate [[Orb of Power|Orbs of Power]].&lt;br /&gt;
*Reduced the number of ability kills required for the Proof of Ability node from 100 to 25.&lt;br /&gt;
===Dungeons and Raids===&lt;br /&gt;
====[[Salvation's Edge]]====&lt;br /&gt;
*Extended the timer after the last encounter has been completed.&lt;br /&gt;
*Fixed an issue where purchasing Adept weapons from the vendor on Master difficulty did not provide a weapon.&lt;br /&gt;
====[[The Shattered Throne]]====&lt;br /&gt;
*Fixed an issue where Surges were still applied.&lt;br /&gt;
===Seasonal===&lt;br /&gt;
====[[Enigma Protocol]]====&lt;br /&gt;
*Fixed an issue where sometimes the countdown timer would not appear until the second half of the mission.&lt;br /&gt;
====[[Breach Executable]]====&lt;br /&gt;
*Fixed a rare game crash that could occur when collecting materials during the activity.&lt;br /&gt;
*Fixed an issue where the Weekly Activity challenge wasn't properly tracking Expert difficulty completions.&lt;br /&gt;
*Fixed an issue where Expert level Vex combatants were dealing higher than intended damage.&lt;br /&gt;
*Made the following changes to material gathering:&lt;br /&gt;
**Reduced the time needed to extract samples.&lt;br /&gt;
**Two Pistons are now always available per run.&lt;br /&gt;
**Navigation points for Pistons are now visible from further away.&lt;br /&gt;
**We have increased the roaming time available after a player has started the next encounter.&lt;br /&gt;
*Fixed an issue where the banner for reaching score tiers (Silver, Gold, Platinum) was missing some text.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Fixed an issue that prevented players from gaining an improved glide if [[Heat Rises]] was activated while already gliding.&lt;br /&gt;
*Fixed an issue where [[Facet of Hope]] was not correctly working with certain buffs.&lt;br /&gt;
===Armor===&lt;br /&gt;
*Removed Year 6 gear from the [[Blind Well]] loot pool.&lt;br /&gt;
*[[Speaker's Sight]]:&lt;br /&gt;
**We have disabled the ability to create Orbs of Power in PvP.&lt;br /&gt;
***We will be considering ways to approach this in a more balanced way in the future.&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Exotics====&lt;br /&gt;
*[[Khvostov 7G-0X|Khvostov]]:&lt;br /&gt;
**Corrected an issue that was significantly reducing recoil.&lt;br /&gt;
***To partially offset this change, we have increased its stability stat by 30.&lt;br /&gt;
**Reduced the damage of its ricochet shots against players only.&lt;br /&gt;
***Initial damage bonus decreased from 15% to 5%.&lt;br /&gt;
***Bounce impact damage decreased from 18.4 to 4.6.&lt;br /&gt;
*[[Red Death Reformed|Red Death]]:&lt;br /&gt;
**Reduced the intrinsic stability bonus granted by the custom recoil pattern.&lt;br /&gt;
*[[Hawkmoon]]:&lt;br /&gt;
**Corrected an issue that allowed it to have more final bullets than intended.&lt;br /&gt;
====Legendary====&lt;br /&gt;
*[[Undercurrent]]:&lt;br /&gt;
**Fixed an issue where the base and Adept versions of Undercurrent could obtain non-[[Wave Frame]] [[Grenade Launcher]] magazine options. Versions that received these incorrect magazine options will be updated to receive [[High-Velocity Rounds]]. New drops of Undercurrent will feature High-Velocity Rounds and [[Implosion Rounds]] as selectable magazine options.&lt;br /&gt;
====Perks====&lt;br /&gt;
*[[Air Trigger]]:&lt;br /&gt;
**Corrected an issue that was allowing this perk to apply to any equipped weapon.&lt;br /&gt;
**Reduced the Aim Assist penalty when airborne.&lt;br /&gt;
*Enhanced [[Physic]]:&lt;br /&gt;
**Fixing an issue where it was providing [[Restoration]] x2 instead of Restoration x1.&lt;br /&gt;
**Physic now correctly gives increased Restoration x1 duration.&lt;br /&gt;
==General==&lt;br /&gt;
*Fixed an issue where some of [[Failsafe]]’s voiceover and subtitles would not match.&lt;br /&gt;
*Added more information to the Character Boosts screens, to better reflect what’s unlocked after acquiring a The Final Shape Campaign Skip Boost.&lt;br /&gt;
*Fixed an issue where the [[Wishbearer]] [[Title]] was no longer available to players.&lt;br /&gt;
*Fixed an issue where the Season Rank number was displayed incorrectly in the Player Menu after reaching rank 100.&lt;br /&gt;
**The Season Rank cap is 100 until Act II starts.&lt;br /&gt;
*Fixed an issue where [[Episode: Echoes|Echoes]] Engrams can be focused at the War Table before Failsafe is moved to the [[H.E.L.M]].&lt;br /&gt;
*Fixed an issue where the Exotic [[Glaive]] patterns from the Evidence Board still required [[Legendary Shards]].&lt;br /&gt;
*Fixed the issue preventing gear from properly loading in certain activities and destinations.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.0.5&amp;diff=143827</id>
		<title>Version/8.0.0.5</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.0.5&amp;diff=143827"/>
				<updated>2025-09-15T09:44:13Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: adding links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.0.0.5&lt;br /&gt;
| Description = The one about the Pale Heart&lt;br /&gt;
| Released = June 26, 2024&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_0_0_5&lt;br /&gt;
| prev = 8.0.0.4&lt;br /&gt;
| next = 8.0.0.6&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.0.0.5&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 26 Jun. 2024, https://www.bungie.net/7/en/News/article/destiny_2_update_8_0_0_5.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities ==&lt;br /&gt;
===[[Crucible]]===&lt;br /&gt;
*Fixed an issue where the incorrect expansion was required for the Trials of Osiris playlist.&lt;br /&gt;
*Fixed an issue where Trace Rifles had an incorrect amount of ammo at the start of a match.&lt;br /&gt;
===[[Campaign]]===&lt;br /&gt;
*An Epilogue option is now available in the difficulty selection menu for Excision where players can rewatch the Excision end cinematics without replaying the activity.&lt;br /&gt;
*Fixed an issue where players could matchmake into the campaign narrative version of [[Liminality]] after the final boss encounter.&lt;br /&gt;
===[[Dual Destiny]] Exotic Mission===&lt;br /&gt;
*Fixed an issue where it was possible to earn double Exotic class items.&lt;br /&gt;
===Cooperative Focus Missions===&lt;br /&gt;
*Fixed an issue where Cooperative Focus Missions were not unlocking correctly.&lt;br /&gt;
===Raids &amp;amp; Dungeons===&lt;br /&gt;
*Removed surges from raids and dungeons and added the equivalent damage buff to all subclass and [[Kinetic]] damage types.&lt;br /&gt;
===Seasonal Activities===&lt;br /&gt;
*Fixed an issue where [[Piston Hammer]] charges were being reset daily instead of adding a charge.&lt;br /&gt;
**Note: This fix was applied in a mid-week update shortly after [[8.0.0.4]].&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Fixed an issue where [[Storm Grenade]] was receiving 40% more energy than intended from perks that grant instant percentage chunk energy such as [[Devour]] or armor mods.&lt;br /&gt;
===Armor===&lt;br /&gt;
*Fixed an issue where [[Precious Scars]] could trigger from final blows with Kinetic weapons instead of [[Solar]] weapons on a Solar subclass.&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Fixed an issue where [[Riposte]] would only drop as a fixed weapon roll after completing your placement matches.&lt;br /&gt;
**Updated the fixed weapon roll to drop with the perk [[Desperate Measures]] instead of [[Golden Tricorn]].&lt;br /&gt;
**In a future update, instances with Golden Tricorn will be updated to Desperate Measures.&lt;br /&gt;
*Fixed an issue where [[Sword]] [[Wolfpack Round]] hits could activate the [[Relentless Strikes]] Sword perk.&lt;br /&gt;
===Quests===&lt;br /&gt;
*Fixed an issue where the [[New Light]] quest “[[On the Offensive]]” required completion of a [[Vanguard Ops]] bounty.&lt;br /&gt;
*Fixed an issue where a player was unable to dismantle [[Dyadic Prism]] after obtaining [[Ergo Sum]] on an alternate character.&lt;br /&gt;
*Fixed an issue where collecting [[Encryption Bits]] with a full inventory would block a player from acquiring [[Khvostov 7G-0X]].&lt;br /&gt;
===Pathfinder===&lt;br /&gt;
*Replaced Ritual Pathfinder [[Gambit]] nodes with a general node on some cards. There should now always be a path that can be completed through PvE-only or PvP-only.&lt;br /&gt;
*Fixed an issue where Ritual Pathfinder objectives involving banking motes did not track correctly.&lt;br /&gt;
*Fixed an issue where resetting the [[Pale Heart]] Pathfinder would reduce the number of Ergo Sum drops available without providing the item if the player had not yet unlocked Ergo Sum.&lt;br /&gt;
*Fixed an issue where the Urban Parkour objective in the Pale Heart Pathfinder did not update once the [[Stitching]] activity was complete in the Lost City Outskirts.&lt;br /&gt;
===Emotes===&lt;br /&gt;
*Fixed an issue where players could sometimes be killed shortly after using [[The Final Slice]] finisher.&lt;br /&gt;
*Fixed an issue where all players would not see the same results when rolling the D&amp;amp;D Emote, [[Natural 20]].&lt;br /&gt;
==Platforms and Systems==&lt;br /&gt;
*Fixed an issue where VFX for the [[Prismatic]] class screens could cause an overheating issue on Xbox consoles.&lt;br /&gt;
==General==&lt;br /&gt;
*Fixed an issue where the Rank 16 reputation reward for [[Ghost]] had an incorrect shader reward.&lt;br /&gt;
**Players who already received this reward will keep it and be automatically granted the updated shader reward upon log in.&lt;br /&gt;
*Fixed an issue where a Bungie Reward Director Dialog image was not properly scaled.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.0.4&amp;diff=143826</id>
		<title>Version/8.0.0.4</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.0.0.4&amp;diff=143826"/>
				<updated>2025-09-15T09:39:52Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: adding links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.0.0.4&lt;br /&gt;
| Description = The one about missing Prismatic unlocks.&lt;br /&gt;
| Released = June 19, 2024&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_0_0_4&lt;br /&gt;
| prev = 8.0.0.3&lt;br /&gt;
| next = 8.0.0.5&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.0.0.4&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 19 Jun. 2024, https://www.bungie.net/7/en/News/article/destiny_2_update_8_0_0_4.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===[[Campaign]]===&lt;br /&gt;
*The Final Shape Campaign: [[Exegesis]]&lt;br /&gt;
**Fixed issues stopping players from getting their [[Prismatic]] subclass in the following circumstances:&lt;br /&gt;
***Being in a fireteam where at least one player already had the subclass.&lt;br /&gt;
***Playing on a second character of the same class after getting Prismatic on the first character of that class on the same account.&lt;br /&gt;
***Joining another player AFTER the subclass part of the mission, then got kicked to orbit during the cinematics.&lt;br /&gt;
**Affected players will get the [[Prismatic]] subclass and all missing unlocks the next time they visit The Pale Heart.&lt;br /&gt;
*The Final Shape Campaign: [[Transmigration]]&lt;br /&gt;
**Fixed an issue in the Empower Font step where the activity would become soft locked if a player immediately defeated the [[Eaters of Light and Dark]] before they stood up.&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Armor===&lt;br /&gt;
*Fixed an issue preventing [[Hazardous Propulsion]]'s Enhanced Rockets buff from applying to rocket damage when some lower-strength weapon damage buffs, such as [[Radiant]], were active.&lt;br /&gt;
**Hazardous Propulsion will only override Radiant and other similar bonuses when the stack count is high enough to exceed Radiant's damage bonus. It will also not override in cases where it does not apply (g., non-rockets).&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Fixed an issue where players would hit a Weasel error code when reshaping their Exotic class [[Glaives]] from [[The Witch Queen]] release.&lt;br /&gt;
*Fixed an issue where the [[Vow of the Disciple]] Adept weapons did not cost [[Spoils of Conquest]] to perform weapon [[enhancement]].&lt;br /&gt;
*Fixed an issue where Seasonal weapons from the [[Lightfall]] year required Lightfall to be craftable.&lt;br /&gt;
**Players still need the pattern unlocked to craft these items.&lt;br /&gt;
*Fixed an issue where the [[Tusk of the Boar]] [[Grenade Launcher]] and the [[Multimach CCX]] [[Submachine Gun]] wouldn't enhance properly.&lt;br /&gt;
**These weapons will now enhance correctly, and those previously enhanced should be updated to work as expected.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Fixed an issue where [[Smoke Bomb]] would not make players and their allies invisible when [[Trapper's Ambush]] is equipped.&lt;br /&gt;
*Fixed an issue where picking up a [[Stasis Shard]] with the [[Glacial Harvest]] aspect equipped wouldn't heal the player.&lt;br /&gt;
*Fixed an issue where [[Facet of Command]] reloading behavior could be activated repeatedly with no cooldown. &lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
*Fixed an issue causing the Lore tab for the [[Nacre]] ship to not display properly&lt;br /&gt;
&amp;lt;i&amp;gt;“How thoughtful, you waited for a visit from me until the very end. Let's chat, shall we...”&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Platforms and Systems==&lt;br /&gt;
*Fixed an issue that would cause audio output to be silent on the PC when using spatial sound formats, including Windows Sonic for Headphones.&lt;br /&gt;
*Fixed an issue that would cause audio output to be silent on the PS5 when emulating the PS4 executable with 3D Audio for Headphones enabled.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*Fixed an issue where the game could crash if a player's Consumables inventory was full when trying pick up these items:&lt;br /&gt;
**[[Mote of Light]]&lt;br /&gt;
**[[Luminescent Seed]]&lt;br /&gt;
**[[Strand Meditations]]&lt;br /&gt;
**[[Polymorphic Shellcode]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/9.1.0&amp;diff=143824</id>
		<title>Version/9.1.0</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/9.1.0&amp;diff=143824"/>
				<updated>2025-09-15T09:35:42Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 9.1.0 | Description = The one about health regen in The Net...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 9.1.0&lt;br /&gt;
| Description = The one about health regen in The Nether&lt;br /&gt;
| Released = September 10, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_9_1_0&lt;br /&gt;
| prev = 9.0.0.8&lt;br /&gt;
| next = &lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 9.1.0&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 10 Sep. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_9_1_0.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Portal===&lt;br /&gt;
*The reward multiplier in the Portal will now use account max Power instead of equipped Power.&lt;br /&gt;
*Fireteam Power no longer reduces your reward multiplier when below 300 Power. This improves rewards for low-Power players playing with their high-Power friends, allowing for easier access to Tier 2 gear. Tier 3+ will still require leveling your Power to earn them from the Portal.&lt;br /&gt;
*Adjusted the time limits for most activities across the Portal based on player data.&lt;br /&gt;
**Increased time limits for Liminality, Inverted Spire, and Widow's Court.&lt;br /&gt;
**Decreased time limits for most other activities.&lt;br /&gt;
***An additional round of updates is planned for the first patch of Ash &amp;amp; Iron. It will, in general, give players more time to get their score bonuses.&lt;br /&gt;
*The Time Bonus modifier now gives a 5% if you beat the time by even one second.&lt;br /&gt;
*Reduced the scoring value of the Locked Loadout modifier. Reduced the expectations on Master difficulty and above in both matchmade and customized scoring the same amount.&lt;br /&gt;
**Locked Loadout should feel less required for high scores.&lt;br /&gt;
*Players that are at 450 Power at the start of Ash &amp;amp; Iron will now find themselves in Reward Rank Platinum I, rather than Gold V.&lt;br /&gt;
*Ultimate difficulty matchmaking opens in Week 10.&lt;br /&gt;
*Conquests are now replayable after their first-time completion for normal Portal rewards. This should make it easier to lead your friends through their Conquests.&lt;br /&gt;
====Solo Ops====&lt;br /&gt;
*Fixed an issue causing players to sometimes become soft-locked in the Creation activity s final encounter.&lt;br /&gt;
====Pinnacle Ops====&lt;br /&gt;
*Fixed an issue where the story was not progressing with each completion of Encore when launched from the Portal.&lt;br /&gt;
*Fixed an issue where Unstoppable Centurions would spawn in The Whisper at lower difficulty levels than intended.&lt;br /&gt;
====General====&lt;br /&gt;
*Added a 'discard' action to Portal engrams, so they can be thrown away from the Postmaster if desired.&lt;br /&gt;
*Fixed an issue where text about darkness encroaching would incorrectly play in some activities where it wasn't relevant.&lt;br /&gt;
*Fixed an issue where the modifiers indicating Cascade enemies will appear in an activity were incorrectly calling the bane Avalanche.&lt;br /&gt;
*Fixed an issue causing the Oscillation modifier to have no effect. This modifier has been added back into the modification options for Portal activities.&lt;br /&gt;
*Fixed an issue where the daily modifier rotations were not occurring at daily reset time.&lt;br /&gt;
*Fixed an issue where the Shock bane could persist and repeatedly detonate after being defeated.&lt;br /&gt;
===Kepler===&lt;br /&gt;
====Mythic Difficulty====&lt;br /&gt;
*Rebalanced Mythic difficulty to appropriately scale for differing fireteam sizes (Trio, Duo, Solo).&lt;br /&gt;
**Made adjustments to Power delta.&lt;br /&gt;
***Retuned Incoming/outgoing damage.&lt;br /&gt;
**Added Multiplicity Skull.&lt;br /&gt;
***Additional fireteam members scale difficulty.&lt;br /&gt;
***Difficulty lowered for solo, scales up for duo and full fireteam.&lt;br /&gt;
====The Sieve====&lt;br /&gt;
*Added mission objectives to indicate that the activity will restart and continue after completing a full round of The Sieve.&lt;br /&gt;
====General====&lt;br /&gt;
*English voices for Ikora, Orin, and Chioma have been updated to use their main voice actors.&lt;br /&gt;
*Added a launch node on Kepler for The Invitation opening mission so players can replay it on Normal or Legendary difficulty.&lt;br /&gt;
*Fixed an issue where some enemies would not suspend as expected on Kepler.&lt;br /&gt;
*Fixed an issue causing all players in a fireteam to see the fireteam leader's ghost when receiving calls during the Edge of Fate campaign.&lt;br /&gt;
*Fixed an issue where some players could not interact with the briefcase during the Declassification quest.&lt;br /&gt;
===Crucible===&lt;br /&gt;
====General====&lt;br /&gt;
*The following adjustments should make Crucible more rewarding to play for all players.&lt;br /&gt;
**Increased chance of earning Prime Engrams on activity complete.&lt;br /&gt;
**Increased the amount of score awarded for losses.&lt;br /&gt;
**Increased the amount of score awarded for sixth place.&lt;br /&gt;
**Increased Bonus Focus drop rates to 66%, from 25%.&lt;br /&gt;
**Increased frequency at which bonus drops are acquired when playing Crucible Ops activities.&lt;br /&gt;
**Lowered performance grade score thresholds for reward ranks Copper and Bronze.&lt;br /&gt;
**Increased Power adjustor for end-of-match rewards between Power 10 and 300.&lt;br /&gt;
**Increased gear tier for B+ grades and above at reward ranks Copper and Bronze (Power 10-300).&lt;br /&gt;
*Updated modifier icons for scoring, events, and matchmaking to be more distinguishable from standard informational icons.&lt;br /&gt;
*Tuned Fireteam Based Matchmaking in 6v6 playlists to speed up matchmaking times and make it less likely that larger fireteams will match against all solo players, and more likely that they will match against at least one smaller fireteam, in the event there are no larger fireteams available.&lt;br /&gt;
*Crucible Reward Multiplier is now calculated as a running average for the duration of the activity.&lt;br /&gt;
*Reduced the amount of bonus score earned per medal for round-based modes to bring it closer to non-round-based modes.&lt;br /&gt;
*Fixed an issue causing focused rewards from Crucible Ops to go directly to the postmaster.&lt;br /&gt;
*Fixed an issue where reaching Brave did not progress the Tex Mechanica Tournament quest.&lt;br /&gt;
*Fixed an issue causing the Competitive playlist to inaccurately reference the Survival game mode.&lt;br /&gt;
====Trials of Osiris====&lt;br /&gt;
*Trials now has a weekly featured weapon rotation, in addition to all pre-existing rewards. Featured weapons can be obtained from the Lighthouse Chest and have a chance to drop on match completion based on performance grade.&lt;br /&gt;
**Match completion drop rates scales from 20% at grade C+ to 60% at A+.&lt;br /&gt;
*Fixed an issue where some players could access Trials without reaching Power 200.&lt;br /&gt;
*Fixed an issue where the Skull Breaker medal was not tracking correctly in Trials playlists, which was blocking Gilding of the Flawless seal.&lt;br /&gt;
*Lobby balancing in Trials has been disabled.&lt;br /&gt;
*Trials Special ammo balancing.&lt;br /&gt;
**Increased Special ammo meter gains in Trials from all sources by 35%.&lt;br /&gt;
**Set neutral Special ammo crates to appear after 20s (down from 30s).&lt;br /&gt;
**Removed initial spawn Special ammo crates.&lt;br /&gt;
*Fixed an issue where the match results stats would often display incorrect information.&lt;br /&gt;
===Raid and Dungeons===&lt;br /&gt;
====The Desert Perpetual====&lt;br /&gt;
*Reward Changes:&lt;br /&gt;
**Added extra rewards from clearing all encounters. Defeat all three bosses before beating Koregos to earn an extra piece of gear.&lt;br /&gt;
**In addition to this, we are introducing two weekly challenges. The first challenge gives an extra piece of loot from your first clear of an encounter each week in either version of the raid. Completing this challenge will unlock an additional one that provides bonus loot from just the epic raid. The loot from these challenges has bonus Seasonal Power and drops at an upgraded Tier based on the number of active feats.&lt;br /&gt;
**Removed the requirement to complete the  Combined Mastery  Triumph to increase your gear drop tier. Now, all Desert Perpetual gear will now drop at Tier 2 in the standard version and Tier 3 in the epic raid, no matter your current Power level. In addition, we have added a chance for all gear earned during a full clear to drop at up to +2 from your base Tier. Add feats to increase your chances.&lt;br /&gt;
*Fixed an issue when facing Iatros, Inward-Turned causing chronon carrying Minotaurs to despawn.&lt;br /&gt;
*Updated scoreboard category to include correct verbiage  Structures Generated. &lt;br /&gt;
*The Variable Elimination debuff is now removed faster upon blocking line of sight with the targeting Agraios boss.&lt;br /&gt;
*Fixed an issue that could cause Variable Elimination to unintentionally kill players not close to the shot when it hits a Detain Shield.&lt;br /&gt;
====Duality====&lt;br /&gt;
*Fixed an issue preventing players from being teleported to the nightmare realm when playing on Master difficulty.&lt;br /&gt;
===Shooting Range===&lt;br /&gt;
*Fixed an issue where the Shooting Range scoreboard damage tracker was not properly representing gameplay scaled for more than one player.&lt;br /&gt;
*The shooting range now features customizable difficulty from the Portal, including access to most of the same modifiers available on a given day.&lt;br /&gt;
==UI/UX==&lt;br /&gt;
*Added a new tab to the post-game carnage report (PGCR) of Portal activities so players can review the grade that they earned.&lt;br /&gt;
*Fixed an issue where swapping between difficulties in a custom Portal activity would sometimes change what default modifiers were active, even if the player had not adjusted that modifier.&lt;br /&gt;
*Fixed an issue where the campaign category in Fireteam Finder was sometimes missing.&lt;br /&gt;
*Added the Pale Heart to the free roam category in Fireteam Finder.&lt;br /&gt;
*New quests on a different page will properly highlight the next/previous page buttons.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Exotic Armor===&lt;br /&gt;
====Hunter====&lt;br /&gt;
====Cyrtarachne s Facade====&lt;br /&gt;
*Added an effect where it will now also return health when defeating targets.&lt;br /&gt;
====Spirit of the Cyrtarachne====&lt;br /&gt;
*Woven Mail duration reduced from ten seconds to six.&lt;br /&gt;
**This will be reverted in our next available patch.&lt;br /&gt;
====Titan====&lt;br /&gt;
====Stronghold====&lt;br /&gt;
*Gaining stacks of Perfect Guard has been moderately normalized, meaning blocking larger amounts of incoming fire gains stacks at a slower rate, while blocking lower amounts of incoming fire gains stacks at a faster rate.&lt;br /&gt;
*No longer provides Restoration. Now landing a Sword hit now requires and consumes 50% of your Perfect Guard charge, which Exhausts enemies you hit and instantly heals you and nearby allies.&lt;br /&gt;
*No longer provides infinite guard duration. Now landing a Sword hit while at max Perfect Guard stacks will fully refill your Sword energy.&lt;br /&gt;
*No longer provides +100 Guard Resistance. Now you gradually gain up to +50 Guard Resistance and +50 Guard Endurance based on how many stacks of Perfect Guard you have.&lt;br /&gt;
*No longer provides Resist x4 while guarding. Now you gain a hidden 30% damage resistance for 1.5 seconds upon exiting Sword guard.&lt;br /&gt;
*Given the increased value in triggering the perk at the right moment, in order to respect player agency you now must land a direct hit with a light or heavy attack to trigger the heal and Exhaust.&lt;br /&gt;
*Perfect Guard HUD buff now appears as a bar.&lt;br /&gt;
*Perfect Guard stacks are no longer lost ten seconds after blocking damage, you now keep them indefinitely until spent.&lt;br /&gt;
*Walking speed while guarding with a Sword is now increased when moving in all directions, instead of only while moving forward.&lt;br /&gt;
====Peacekeepers====&lt;br /&gt;
*Reduced the Peacekeepers bonus damage when using Tarrabah with Ravenous Beast active from 100% to 70%.&lt;br /&gt;
*Fixed an issue where Peacekeepers would not play the ammo transfer audio cue when reloading stowed Sub Machine Guns (SMGs).&lt;br /&gt;
====Warlock====&lt;br /&gt;
====Contraverse Hold====&lt;br /&gt;
*Charged grenades now apply weaken to targets.&lt;br /&gt;
*Energy return has been adjusted to be more uniform across grenade types.&lt;br /&gt;
*Fixed an issue where Chaotic Exchanger would not activate on bosses in the shooting range.&lt;br /&gt;
====Eunoia====&lt;br /&gt;
*Increased projectile damage at max range by +20%.&lt;br /&gt;
*Tuned the distance-to-damage curve.&lt;br /&gt;
*Increased projectile tracking vs. combatants by ~40%.&lt;br /&gt;
*Sub-projectiles now inherit Fragment bonuses to scorch stacks and ignition size.&lt;br /&gt;
====Chromatic Fire====&lt;br /&gt;
*Detonation radius on precision Kinetic final blow has increased by 36%.&lt;br /&gt;
*No longer applies keywords based on equipped Super.&lt;br /&gt;
*Non-precision Kinetic final blows also produce a detonation.&lt;br /&gt;
*The radius of this detonation is dependent on how many recent elemental final blows the player has achieved.&lt;br /&gt;
====Armor fixes====&lt;br /&gt;
*Fixed an issue causing Finisher final blows to not cause chained explosions with Severance Enclosure.&lt;br /&gt;
*Fixed an issue where Ignitions caused by Spirit of Caliban melee final blow ignitions were not fully activating Elemental Honing.&lt;br /&gt;
*Fixed an issue where Liar s Handshake would prevent some Disorienting Blow effects from applying.&lt;br /&gt;
*Fixed an issue where Secant Filaments and Spirit of the Filiments would not grant Devour while Facet of Protection was equipped.&lt;br /&gt;
*Fixed an issue causing shield throws with Second Chance equipped would not apply weaken while Transcendence is active.&lt;br /&gt;
*Fixed an issue where the Crest of Alpha Lupi would not work with the Thruster class ability.&lt;br /&gt;
*Fixed an issue where noble rounds from the Boots of the Assembler would not apply buffs to allies standing within the caster s rift.&lt;br /&gt;
*Updated the description for Mask of Bakris to reflect previously updated functionality.&lt;br /&gt;
*The descriptions for Lunafaction Boots and Lion Rampant have been updated to include the hip-fire benefits granted to primary weapons that was added in Update 8.2.6.&lt;br /&gt;
*Fixed an issue where all players in a fireteam could hear the audio cue for a Melas Panoplia perfect recall.&lt;br /&gt;
*Fixed an issue where Armor 2.0 versions of Peregrine Greaves were not counting as featured gear.&lt;br /&gt;
*Fixed an issue causing the Bushido Set bonus to play its activation audio too often when using a bow.&lt;br /&gt;
===Armor Mods===&lt;br /&gt;
====Orbs of Restoration====&lt;br /&gt;
*Fixed an issue causing Orbs of Restoration to not function properly on Solar Warlocks with Phoenix Dive equipped.&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Global Changes====&lt;br /&gt;
*Various hip-fire reticles and hip-fire reticle elements have been updated.&lt;br /&gt;
**The positioning of perk active indicators, pips, charge meters, and Tex Mechanica horns now all adapt to size changes in the primary reticle due to FOV, bloom, and auto aim. Due to this, most of these have also moved closer to the primary reticle.&lt;br /&gt;
***Trinity Ghoul's perk active indicator has unique positioning due to its split arrow behavior.&lt;br /&gt;
***The pips on Vex Mythoclast have been moved to appear underneath the reticle.&lt;br /&gt;
***Barrow-Dyad's pip positioning is untouched in order to keep them aligned with the charge meter and holo sight.&lt;br /&gt;
***Monte Carlo's perk active indicator is untouched.&lt;br /&gt;
**Pips now have more simplistic visuals in order to lower overall visual complexity. In addition, pips will now disappear completely unless you have at least one pip.&lt;br /&gt;
***Deterministic Chaos's pips are untouched and maintain their old visuals since their function is unique on this weapon.&lt;br /&gt;
**Curved charge meters now have the &amp;quot;max charge&amp;quot; indicator that horizontal charge meters have.&lt;br /&gt;
**Delicate Tomb, Jotunn, and Salvation's Grip now use horizontal charge meters.&lt;br /&gt;
**A few weapons in their &amp;quot;perk active&amp;quot; state now use a different reticle that communicates their firing behavior more accurately:&lt;br /&gt;
***Grand Overture&lt;br /&gt;
***Tessellation&lt;br /&gt;
***Devil's Ruin&lt;br /&gt;
***Cryosthesia 77K&lt;br /&gt;
***Touch of Malice&lt;br /&gt;
**Lumina now uses the support hip-fire reticle when aiming at allies while you have Noble Rounds.&lt;br /&gt;
**Support frame Auto Rifles (non-healing mode) now have a brand new hip-fire reticle.&lt;br /&gt;
**Legendary Tex Mechanica SMG hip-fire reticles now have horns.&lt;br /&gt;
**In order to maintain a consistent visual and functional language for reticle elements, the pips on Telesto and Traveler's Chosen have been removed.&lt;br /&gt;
**Visually, Machine Gun and Fusion Rifle hip-fire reticles now appear more consistently similar across all weapons within each archetype, regardless of input method.&lt;br /&gt;
***Vex Mythoclast is exempt from this change due to its unique firing performance.&lt;br /&gt;
**Fixed an issue where the class Exotic Glaives' hip-fire reticle would not animate to communicate that the shots will track enemies.&lt;br /&gt;
*Deterministic recoil has been removed from all weapons except for Vigilance Wing.&lt;br /&gt;
*Micro-Missiles&lt;br /&gt;
**What were previously loosely defined as &amp;quot;micro-rockets&amp;quot; have been officially dubbed &amp;quot;micro-missiles.&amp;quot;&lt;br /&gt;
**Description strings for all weapon and armor perks that create micro-missiles or refer to micro-missiles have been updated to say &amp;quot;micro-missiles&amp;quot;.&lt;br /&gt;
**Certain trait names have been altered:&lt;br /&gt;
***&amp;quot;Rocket-Assisted Frame&amp;quot; intrinsic is now called &amp;quot;Micro-Missile Frame.&amp;quot;&lt;br /&gt;
***Quicksilver Storm's &amp;quot;Rocket Tracers&amp;quot; intrinsic is now called &amp;quot;Missile Tracers.&amp;quot;&lt;br /&gt;
***&amp;quot;Nanotech Tracer Rockets&amp;quot; origin is now called &amp;quot;Nanotech Tracer Missiles.&amp;quot;&lt;br /&gt;
**Micro-Missile Frame grenade launchers and Gjallarhorn's Wolfpack Rounds are now considered to be micro-missiles.&lt;br /&gt;
====Weapons Tuning====&lt;br /&gt;
====Sidearms====&lt;br /&gt;
*Heavy Burst&lt;br /&gt;
**Reduced Forgiveness base range by 15.&lt;br /&gt;
====Submachine Guns====&lt;br /&gt;
*Aggressive&lt;br /&gt;
**Increased ADS Damage Falloff Scalar to 1.5x.&lt;br /&gt;
====Hand Cannons====&lt;br /&gt;
*Spreadshot&lt;br /&gt;
**Increased damage versus combatants by 8%.&lt;br /&gt;
**Added a 0.1s delay after firing before you can melee to prevent simultaneous damage events.&lt;br /&gt;
**Increased pellet spread angle by 5%.&lt;br /&gt;
**Reduced flinch dealt to players by 30%.&lt;br /&gt;
====Shotguns====&lt;br /&gt;
*Lightweight&lt;br /&gt;
**Decreased pellet spread angle by 6%.&lt;br /&gt;
====Snipers====&lt;br /&gt;
*Increased ammo per brick pickup in Crucible from one to two.&lt;br /&gt;
====Crossbow====&lt;br /&gt;
*Crossbow bolts now have a Heavy ammo radar marker, visible only to the player who owns them.&lt;br /&gt;
*Updated weapon tray icon, obituary, and killfeed to reflect the Crossbow's unique silhouette.&lt;br /&gt;
*Increased the Crossbow Impact stat to read as 90 instead of 20, in order to better reflect their damage output compared to other bows. This is purely visual and does not affect their damage output.&lt;br /&gt;
*Fixed an issue where the Crossbow Charged Bolt HUD debuff read as &amp;quot;Burning&amp;quot; and used a solar icon. This now reads as &amp;quot;Poisoned&amp;quot; and uses an appropriate icon.&lt;br /&gt;
====Exotic Weapons====&lt;br /&gt;
====Wish-Keeper====&lt;br /&gt;
*Increased damage of trap triggers by 10%.&lt;br /&gt;
*Increased base trap duration from 10 seconds to 15 seconds.&lt;br /&gt;
*Increased Enduring Snare duration from +5 seconds to +10 seconds.&lt;br /&gt;
*Increased base number of targets suspended per beam from one to two.&lt;br /&gt;
*Increased Multi-Threaded Snare number of targets suspended per beam from +2 to +3.&lt;br /&gt;
====MIDA Multi-Tool====&lt;br /&gt;
*New Trait: MIDA Software Package&lt;br /&gt;
**Gaining enough kills with MIDA Multi-Tool now provides various buffs after reaching certain thresholds:&lt;br /&gt;
***Stage 1: 25% faster Handling and ADS speeds.&lt;br /&gt;
***Stage 2: 15 Range and Stability.&lt;br /&gt;
***Stage 3: 15% AA/Magnetism ranges, 5% cone angle.&lt;br /&gt;
***Stage 4: Shots detonate on impact.&lt;br /&gt;
**Kills with weapons that have the MIDA Synergy intrinsic also grant progress towards these buffs.&lt;br /&gt;
**On death you regress to the beginning of the previous stage.&lt;br /&gt;
**The &amp;quot;radar while aiming&amp;quot; functionality has been moved to the intrinsic.&lt;br /&gt;
*Catalyst&lt;br /&gt;
**Replaced No Distractions with a brand-new catalyst.&lt;br /&gt;
**While an enemy is within close proximity and MIDA Multi-Tool is in hand, you are granted enhanced radar and improved reload speed (20 reload stat, 15% reload scaler). This buff lingers for a few seconds once enemies are no longer in close proximity.&lt;br /&gt;
*Very slightly increased the movement speed bonus.&lt;br /&gt;
====Sturm====&lt;br /&gt;
*Storm and Stress&lt;br /&gt;
**Rapid kills with Together Forever weapons within three seconds of each other now load extra Sturm Overcharge shots.&lt;br /&gt;
**Sturm Overcharge shots' bonus damage has been tuned. Previously this was roughly a 261% damage buff against all combatants and a 78% buff against players. New values are as follows:&lt;br /&gt;
***260% against bosses.&lt;br /&gt;
***280% against minibosses and Champions.&lt;br /&gt;
***300% against minors and majors.&lt;br /&gt;
***75% against players.&lt;br /&gt;
**Maximum Sturm Overcharge shots are now capped at 25, down from 99.&lt;br /&gt;
*Accomplice&lt;br /&gt;
**In addition to existing behavior, final blows with Sturm Overcharge shots now also increase the magazine capacity of Together Forever weapons until death, capped at +100% of the base magazine.&lt;br /&gt;
*Catalyst&lt;br /&gt;
**In addition to the increased stats, Sturm now has a brand new catalyst.&lt;br /&gt;
**Kills with Sturm Overcharge shots grant charges that provide a 50% ready and stow speed scaler for Sturm and Together Forever weapons. One stack is consumed upon readying Sturm or a Together Forever weapon, max six stacks.&lt;br /&gt;
*Miscellaneous&lt;br /&gt;
**Lucky Pants now buffs the damage of Sturm Overcharge shots, but at a lower  than-normal efficacy (110% buff at Illegally Modded Holster x10).&lt;br /&gt;
**Increased Sturm's Ammo Generation stat from 30 to 80.&lt;br /&gt;
**Fixed an issue where Sturm overcharged shots were not playing the impact VFX that signify increased damage.&lt;br /&gt;
**A lens flare is now visible on opposing players' Sturm in PvP while they have active Sturm Overcharge shots.&lt;br /&gt;
**Fixed an issue where only kills from the original release version of Drang would grant progress towards completing the catalyst for Sturm. This will now progress from kills with any Together Forever weapon, including kills against opposing Guardians.&lt;br /&gt;
====Tarrabah====&lt;br /&gt;
*Increased zoom back to 16.&lt;br /&gt;
====Hawkmoon====&lt;br /&gt;
*Lucky Pants now buffs the damage of Paracausal Shot, but at a lower-than-normal efficacy (50% buff at Illegally Modded Holster x10).&lt;br /&gt;
====Barrow Dyad====&lt;br /&gt;
*Reduced damage based recharger Super contribution of non-seekers by ~20%.&lt;br /&gt;
*Reduced damage based recharger Super contribution via Taken seekers by ~60%.&lt;br /&gt;
*Fixed an issue on Barrow-Dyad where the timer version of the &amp;quot;Panic Response&amp;quot; HUD buff had a lower priority than intended.&lt;br /&gt;
====Hierarchy of Needs====&lt;br /&gt;
*Reduced damage-based recharger Super contribution via guidance ring arrows by ~20%.&lt;br /&gt;
====Outbreak Perfected====&lt;br /&gt;
*Reduced damage-based recharger Super contribution by ~80%.&lt;br /&gt;
*Reduced nanites damage-based recharger Super contribution by ~50%.&lt;br /&gt;
====New Land Beyond====&lt;br /&gt;
*New Land Beyond's perk counter, previously capped at x100, now stacks up to x999 for bragging rights.&lt;br /&gt;
**Increased damage is still capped at x100.&lt;br /&gt;
*Fixed an issue with New Land Beyond where it wasn't gaining the damage buff from The Master when shooting a Divinity cage.&lt;br /&gt;
*Fixed an issue with New Land Beyond where it would gain an extra stack of The Master when shooting a Divinity cage.&lt;br /&gt;
====Eriana's Vow====&lt;br /&gt;
*A lens flare will now be visible on opposing players' Eriana's Vow in PvP.&lt;br /&gt;
====Lord of Wolves====&lt;br /&gt;
*Decreased Release the Wolves damage versus bosses by 20%.&lt;br /&gt;
====Whirling Ovation====&lt;br /&gt;
*Increased the rate at which Anticipation builds.&lt;br /&gt;
**A fairly optimized damage rotation utilizing Whirling Ovation should see the Anticipation meter fill time decrease from ~ten seconds to ~eight seconds.&lt;br /&gt;
**Less-optimized damage rotations will see a more significant fill time decrease.&lt;br /&gt;
*Whirling Ovation's spinny bit no longer immediately returns to idle speed after firing.&lt;br /&gt;
*Fixed an issue where Whirling Ovation would gain Anticipation from glaive melee attacks.&lt;br /&gt;
====Grand Overture====&lt;br /&gt;
*Reduced total reserves from 58 to 48.&lt;br /&gt;
*Grand Overture catalyst&lt;br /&gt;
**Omega Strike micro-missiles no longer require direct hit kills for enemies to explode, enemies killed by its blast radius will now also trigger the explosion.&lt;br /&gt;
====The Queenbreaker====&lt;br /&gt;
*Reduced damage vs Bosses by 8%.&lt;br /&gt;
*Reduced decreased charge rate via Combat Sights by 15%.&lt;br /&gt;
====Thunderlord====&lt;br /&gt;
*Fixed an issue with the Thunderlord catalyst where it was refilling more ammo than intended.&lt;br /&gt;
====Weapon perks====&lt;br /&gt;
====Ambitious Assassin====&lt;br /&gt;
*No longer plays an audio cue after reloading if you did not overflow the magazine.&lt;br /&gt;
====Burning Ambition====&lt;br /&gt;
*Enhancing this perk now reliably reduces shots required to activate it and scorches unscorched enemies slightly faster.&lt;br /&gt;
*Time to activate threshold reduced from 2.5 seconds to 2 seconds.&lt;br /&gt;
*Enhanced time to activate threshold reduced from 2.25 seconds to 2 seconds.&lt;br /&gt;
*Magazine-based hits activation threshold reduced from 60% of the magazine to 55% of the magazine.&lt;br /&gt;
*Enhanced magazine-based hits activation threshold is unchanged at 55% of the magazine.&lt;br /&gt;
*When calculating the lower of the above thresholds, the perk no longer rounds down.&lt;br /&gt;
*Enhancing this now reduces the hits to activate by a flat one hit.&lt;br /&gt;
*Because of the way this perk works, a few weapons with low magazine sizes or slow fire rates may require an additional hit to activate if the perk is not enhanced.&lt;br /&gt;
====Tear====&lt;br /&gt;
*Fixed Tear's Sever duration not increasing with Thread of Continuity.&lt;br /&gt;
====Vorpal Weapon====&lt;br /&gt;
*Fixed an issue where Crossbows were gaining larger damage bonus from Vorpal Weapon than intended.&lt;br /&gt;
*Fixed an issue where the Vorpal Weapon HUD buff wasn't consistently visible.&lt;br /&gt;
====Elemental Honing====&lt;br /&gt;
*Fixed Bolt Charge not granting a stack to Elemental Honing on discharge.&lt;br /&gt;
====Enhanced Dragonfly====&lt;br /&gt;
*Removed +5 Reload Speed.&lt;br /&gt;
*Added +10% damage to the explosion.&lt;br /&gt;
====Enhanced Cluster Bombs====&lt;br /&gt;
*Removed +5 Blast Radius.&lt;br /&gt;
*Added +10% damage to each cluster bomb.&lt;br /&gt;
====Enhanced Reservoir Burst====&lt;br /&gt;
*Removed +5 Stability.&lt;br /&gt;
*Added +10% to enhanced shot damage.&lt;br /&gt;
====Enhanced Magnificent Howl====&lt;br /&gt;
*Removed +5 Reload Speed.&lt;br /&gt;
*Added +5% damage to each enhanced shot.&lt;br /&gt;
====Enhanced Eye of the Storm====&lt;br /&gt;
*Removed +5 Stability.&lt;br /&gt;
*Added +10% effectiveness to all Eye of the Storm benefits.&lt;br /&gt;
====Enhanced Flash Counter====&lt;br /&gt;
*Removed +5 Inventory Size.&lt;br /&gt;
*Added +1 second to disorient time.&lt;br /&gt;
====Enhanced Chain Reaction====&lt;br /&gt;
*Removed +20 inventory size.&lt;br /&gt;
*Added +10% damage to the explosion.&lt;br /&gt;
====Enhanced Headstone====&lt;br /&gt;
*Removed +5 Stability.&lt;br /&gt;
*Added new behavior: Precision kills always generate a large Stasis crystal.&lt;br /&gt;
====Enhanced Chill Clip====&lt;br /&gt;
*Removed +5 Stability.&lt;br /&gt;
*Added new behavior: Players can create slowing detonations from a lower percentage of the magazine.&lt;br /&gt;
====Enhanced Hatchling====&lt;br /&gt;
*Removed +5 Handling.&lt;br /&gt;
*Added new behavior: There is a chance to generate two threadlings instead of one.&lt;br /&gt;
====Weapon Mods====&lt;br /&gt;
====Temporal Blast====&lt;br /&gt;
*No longer gains progress on splash damage.&lt;br /&gt;
*Reduced blast damage impulse.&lt;br /&gt;
**Effectively, this reduces the damage more on heavy weapons than special weapons asking for 1-2 more shots to activate.&lt;br /&gt;
====Weapon fixes====&lt;br /&gt;
*Fixed an issue where the Graviton Spike Exotic was missing it's Lore tab.&lt;br /&gt;
*Fixed an issue where attempting to craft Graviton Spike would display the wrong requirement if you didn't own The Edge of Fate on that platform.&lt;br /&gt;
*Fixed an issue that would cause Sleeper Simulant to lose its Exotic perk when carrying certain objects.&lt;br /&gt;
*Fixed an issue causing Le Monarque to not work with Hierarchy of Needs  Guidance Ring.&lt;br /&gt;
*Fixed an issue where Ergo Sum's intrinsics were not using their short descriptions in the flyout menu.&lt;br /&gt;
*Fixed an issue on Chaperone where &amp;quot;The Roadborn&amp;quot; HUD buff was visible while the weapon was stowed.&lt;br /&gt;
*Fixed an issue where the reticle meter on The Manticore was visible while aiming down sights.&lt;br /&gt;
*Fixed an issue preventing Rite of the Nine versions of the Prosecutor Auto Rifle and Relentless Pulse Rifle from highlighting enemies in their scopes.&lt;br /&gt;
*Fixed Reaper's Tithe scaling strangely with the &amp;quot;Mountain Climber&amp;quot; activity modifier.&lt;br /&gt;
*Fixed staged reload not working on machineguns while the player is crouched.&lt;br /&gt;
*Fixed an issue where the special reload on Forerunner, Devil's Ruin, Manticore, and Dead Messenger didn't have audio.&lt;br /&gt;
*Fixed an issue where Yeartide Apex was using Veist firing audio and muzzle flash VFX.&lt;br /&gt;
*Fixed an issue where The Slammer Sword was not benefitting from the Backup Mag weapon mod.&lt;br /&gt;
*Fixed an issue where non-hitscan weapons were not be able to pierce enemy shields with Anti-Barrier active.&lt;br /&gt;
**For example: Hobgoblin, Phalanx, Hydra shields.&lt;br /&gt;
===Abilities===&lt;br /&gt;
====General====&lt;br /&gt;
====Strand====&lt;br /&gt;
*Increased Threadling damage vs. combatants by 20%.&lt;br /&gt;
*Fixed an issue where Woven Mail would resets to its base duration when it was refreshed while still active.&lt;br /&gt;
====Prismatic====&lt;br /&gt;
*Fixed an issue where Facet of Solitude could sever allied players.&lt;br /&gt;
====Stats====&lt;br /&gt;
*Stat damage bonuses no longer increase self-damage.&lt;br /&gt;
*Melee and Grenade stat damage bonuses no longer apply to melee and grenade damage done while in Super. Super stat continues to increase melee and grenade damage in Super.&lt;br /&gt;
*Fixed an issue where the Class stat energy benefits were not scaling smoothly between increments of ten.&lt;br /&gt;
*Fixed an issue where the upper end of the mobility stat benefits was set too low, resulting in Mobility boosts like the Athletic mods appearing to grant less Mobility than intended.&lt;br /&gt;
====Titan====&lt;br /&gt;
====Prismatic Titan====&lt;br /&gt;
*Fixed an issue causing the Unbreakable aspect to drop its shield early with a Shackle grenade equipped.&lt;br /&gt;
====Hunter====&lt;br /&gt;
====Class Ability====&lt;br /&gt;
*Gambler s Dodge&lt;br /&gt;
**Rescaled the amount of melee energy generated by Gambler's Dodge from 100% at 70 stat points to 100% at 100 stat points.&lt;br /&gt;
**Dodging near an enemy now doubles this amount.&lt;br /&gt;
**Reduced the amount of melee energy generated in PvP by 20%.&lt;br /&gt;
***Note: The amount of energy generated in PvP has been reduced by only 20% in this patch, but in patch 9.1.0.1, it will be reduced by the full amount of 50%.&lt;br /&gt;
====Solar====&lt;br /&gt;
*Lightweight Throwing Knives melee&lt;br /&gt;
**Reduced damage versus players by 16%.&lt;br /&gt;
*Gunpowder Gamble aspect&lt;br /&gt;
**Fixed an issue where players could spam multiple enhanced grenades shortly after activating the aspect.&lt;br /&gt;
====Warlock====&lt;br /&gt;
====Class Ability====&lt;br /&gt;
*Empowering Rift&lt;br /&gt;
**Standing in Empowering Rift now generates neutral-game ability energy over time.&lt;br /&gt;
**Final blows while standing in Empowering Rift now generate bonus ammo progress.&lt;br /&gt;
*Fixed an issue where gamepad rumble from a Warlock Rift was more intense at higher frame-rates.&lt;br /&gt;
====Strand====&lt;br /&gt;
*Weavewalk aspect&lt;br /&gt;
**Exiting Weavewalk now grants Woven Mail for you and nearby allies.&lt;br /&gt;
***Woven Mail duration is relative to time spent in Weavewalk.&lt;br /&gt;
**Increased fragment slots from two to three.&lt;br /&gt;
**Increased horizontal movement speed retention on ability enter and exit.&lt;br /&gt;
*Weaver s Call aspect&lt;br /&gt;
**Now generates roosted Threadlings when dealing damage of any type.&lt;br /&gt;
**Threadling damage now returns class-ability energy.&lt;br /&gt;
**These changes also affect the Prismatic version of this aspect.&lt;br /&gt;
====Stasis====&lt;br /&gt;
*Frostpulse aspect&lt;br /&gt;
**Freezing enemies now generates class-ability energy.&lt;br /&gt;
====Void====&lt;br /&gt;
*Pocket Singularity melee&lt;br /&gt;
**Now has two charges by default.&lt;br /&gt;
**Projectile lifetime increased from 1.1s to 2s.&lt;br /&gt;
**Reworked projectile tracking to favor targets closest to initial trajectory.&lt;br /&gt;
**Reduced knockback vs. players by 50%.&lt;br /&gt;
===Vehicles===&lt;br /&gt;
*Vehicle Control Changes&lt;br /&gt;
**The Brig vehicle is now playable in certain PvE activities. This required changes to vehicle controls to make the Brig function correctly, and to set up vehicle controls to be consistent in the future.&lt;br /&gt;
**As a result, we have consolidated various vehicle controls across Mouse and Keyboard and Controller:&lt;br /&gt;
***Vehicle Exit: now mapped to E in the Keyboard / Mouse - Vehicle keybinding settings.&lt;br /&gt;
****For vehicles without a jump (Sparrow, Pike, etc.): Space bar on Keyboard / Mouse and X (Playstation) / A (Xbox) on Controller will also exit your vehicle.&lt;br /&gt;
****For vehicles with a jump (Brig, Skimmer): only mapped to E on Keyboard / Mouse and Square (Playstation) / X (Xbox ) on Controller.&lt;br /&gt;
***Default Secondary Weapon Fire: now mapped to Q and C in the Keyboard / Mouse - Vehicle keybinding settings.&lt;br /&gt;
***Vehicle Jump (Brig, Skimmer): now mapped to Space bar on Keyboard / Mouse, and both R2 and X (Playstation) / RT and A (Xbox) on Controller.&lt;br /&gt;
**Support for properly remapping all vehicle controls will come in a later patch.&lt;br /&gt;
*Gryphon Stasis missiles now apply 50 stacks of slow to players only.&lt;br /&gt;
==Quests and Pursuits==&lt;br /&gt;
*Seasonal Hub challenges have had their category updated from &amp;quot;Event Challenge&amp;quot; to &amp;quot;Seasonal Challenge&amp;quot; in the hover-over tooltip.&lt;br /&gt;
*Banshee-44 will again offer &amp;quot;A Good Match&amp;quot;, the Exotic Catalyst pursuit for Tommy's Matchbook.&lt;br /&gt;
*Fixed an issue where the Divine Fragmentation quest to earn Divinity could not be acquired.&lt;br /&gt;
==Localization==&lt;br /&gt;
*Fixed various issues with localized text and audio in The Edge of Fate/Kepler activities.&lt;br /&gt;
*Fixed an issue where the Sharpshooter and Deadeye titles were both using the same text in French.&lt;br /&gt;
==Player Identity and Expression==&lt;br /&gt;
*Fixed an issue with the Wormgod Strides Titan ornament that prevented VFX from displaying as expected with all versions of the Wormgod Caress Titan Exotic and its ornaments.&lt;br /&gt;
*Fixed an issue with the Pretender's Crown Hunter ornament that prevented VFX from displaying as expected with all versions of the Wormhusk Crown Hunter Exotic and its ornaments.&lt;br /&gt;
*Fixed an issue with the Seaside Celebration Casque Hunter Ornament that caused all applied shaders to have a purplish hue.&lt;br /&gt;
*Fixed an issue causing the Ketchkiller s Mark to be missing fabric.&lt;br /&gt;
*Fixed an issue causing the 2025 Solstice armor sets to not have as much glowing sections as intended.&lt;br /&gt;
*Fixed an issue that caused the Heniokhos Anew Sparrow to show a placeholder instead of its intended default shader.&lt;br /&gt;
*Fixed an issue where Previewing a Ghost Shell would play the audio for your currently equipped Ghost Shell, if present, rather than that of the previewed Ghost Shell.&lt;br /&gt;
*Updated the descriptions for the Year of Prophecy armor ornaments and their packs to indicate they are partnership collaborations.&lt;br /&gt;
*Fixed an issue with numerous Sparrows where the Tuned Drive option was not present as expected.&lt;br /&gt;
*Updated Seasonal Shader Packs in the Eververse to note that the contained shaders have special effects.&lt;br /&gt;
*Fixed an issue causing the Gamit Blackguard and Gambit Steel shaders to share an icon.&lt;br /&gt;
==General==&lt;br /&gt;
*Fixed an issue where Rally Banners could sometimes not provide full ability energy.&lt;br /&gt;
**Rally Banners now also restore Transcendence Energy to full.&lt;br /&gt;
*Fixed an issue with the line connecting The Final Shape and The Edge of Fate on the Timeline.&lt;br /&gt;
*Restored the text in the Bright Engram Bonus hover-over tooltip to note that the XP to earn Bright Engrams must be earned through gameplay.&lt;br /&gt;
*Fixed an issue where some locations that should not be accessible, such as the HELM, could be accessed through Fireteam Finder.&lt;br /&gt;
*Fixed an issue causing loot from Expert or Master Lost Sectors to drop at maximum 10 Power. Those drops now have a Power cap of 200.&lt;br /&gt;
*Fixed an issue causing the active triumphs counter for Episode: Heresy to always display 0/0 earned.&lt;br /&gt;
*Fixed an issue where Fireteam Finder showed an incorrect unlock requirement. It now correctly shows that Guardian Rank 3 is required.&lt;br /&gt;
*Fixed an issue where players could display they had gilded the Dredgen and Glorious Titles more times than possible.&lt;br /&gt;
*Fixed an issue where dialogue would cut off and not restart when going to another window and returning to Destiny 2 on PC.&lt;br /&gt;
*Added a description on how to earn prime engrams to the relevant Guardian Rank objective.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/9.0.0.8&amp;diff=143823</id>
		<title>Version/9.0.0.8</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/9.0.0.8&amp;diff=143823"/>
				<updated>2025-09-15T09:33:35Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 9.0.0.8 | Description = The one about Fireteam Ops timers |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 9.0.0.8&lt;br /&gt;
| Description = The one about Fireteam Ops timers&lt;br /&gt;
| Released = August 27, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_9_0_0_8&lt;br /&gt;
| prev = 9.0.0.7&lt;br /&gt;
| next = 9.1.0&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 9.0.0.8&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 27 Aug. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_9_0_0_8.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Kepler===&lt;br /&gt;
*Fixed an issue sometimes leading to URCHIN errors when launching the Kepler Weekly Missions.&lt;br /&gt;
**These should now properly tell you when someone in your fireteam has a full Strangelet capsule. These need to be integrated at the Altar of Relativity before being able to enter another Strangelet mission of the same difficulty.&lt;br /&gt;
===Crucible===&lt;br /&gt;
*Fixed an issue where a character who completed a Lighthouse passage would not receive rewards from the Lighthouse chest if an alternate character tried to claim rewards first without having a passage in their inventory.&lt;br /&gt;
**Access to the Lighthouse, and rewards from the Lighthouse chest, are now account-scoped.&lt;br /&gt;
**If one character completes a Lighthouse passage, another character can purchase a separate Lighthouse passage at Saint and go to the Lighthouse to open the chest in place of the first character.&lt;br /&gt;
**Once a character goes to the Lighthouse, access will reset for all characters until the player completes another passage with seven wins on any character.&lt;br /&gt;
*Fixed an issue where old Trials passages were not being deleted on characters after weekly reset.&lt;br /&gt;
===Portal===&lt;br /&gt;
*Increased Matchmade Fireteam Ops time limits across the board.&lt;br /&gt;
**Expert +25%&lt;br /&gt;
**Master +50%&lt;br /&gt;
**Grandmaster +75%&lt;br /&gt;
===Raid and Dungeon===&lt;br /&gt;
====The Desert Perpetual====&lt;br /&gt;
*Fixed an issue in the Agraios, Inherent encounter where players who wait for the boss to automatically align could read which accelerator to avoid charging.&lt;br /&gt;
==UI/UX==&lt;br /&gt;
*Fixed an issue causing bright engram XP gains to erroneously appear in the loot stream after reaching Reward Pass Rank 100.&lt;br /&gt;
**XP earned has not changed, this is a purely visual adjustment to reduce UI clutter.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Exotic Armor===&lt;br /&gt;
====Hunter====&lt;br /&gt;
*Fixed an issue where Liar's Handshake and Spirit of the Liar could cause an unpowered melee, grapple melee, or combination blow melee to deal increased damage to other players on the hit that activates the perk.&lt;br /&gt;
**This change also fixes an issue where Liar's Handshake and Spirit of the Liar would cause grapple melee to deal increased damage in some situations.&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Fixed an issue where Ward of Dawn and Well of Radiance were taking too much damage from bosses.&lt;br /&gt;
===Gameplay Modifiers===&lt;br /&gt;
*Made adjustments to the Volatile Shields modifier to reduce the frequency of visually disorienting effects.&lt;br /&gt;
**Increased cooldown on unshielded debuff from 5s to 10s.&lt;br /&gt;
**Players must now fully heal before they can get the unshielded debuff again.&lt;br /&gt;
==General==&lt;br /&gt;
*Fixed an issue with the Bushido Vest Hunter chest piece using incorrect visuals.&lt;br /&gt;
*Fixed an issue with the Obsidian Durasteel Mark that caused unintentional visual errors when worn on female body types.&lt;br /&gt;
*Fixed an issue with Synthcord not going to the Postmaster if claimed while already holding the maximum amount in inventory.&lt;br /&gt;
*Fixed an issue where event reroll chips could be wasted in the Seasonal Challenges menu. These daily challenges cannot be rerolled, and it is no longer possible to use reroll chips in this menu.&lt;br /&gt;
*Fixed an issue with the Hoplite Ghost Shell that unintentionally caused its default visuals to appear unfinished.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/9.0.0.7&amp;diff=143822</id>
		<title>Version/9.0.0.7</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/9.0.0.7&amp;diff=143822"/>
				<updated>2025-09-15T09:31:07Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 9.0.0.7 | Description = The one that fixes weird audio issu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 9.0.0.7&lt;br /&gt;
| Description = The one that fixes weird audio issues&lt;br /&gt;
| Released = August 20, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_9_0_0_7&lt;br /&gt;
| prev = 9.0.0.6&lt;br /&gt;
| next = 9.0.0.8&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 9.0.0.7&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 20 Aug. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_9_0_0_7.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===The Edge of Fate===&lt;br /&gt;
*Fixed an issue where &amp;quot;Kepler Gear&amp;quot; continued to display as a reward in the activity tooltip for Kepler weekly missions after first completion.&lt;br /&gt;
**Actual rewards from the weekly missions have not changed.&lt;br /&gt;
**Both weekly missions still drop a high-tier piece of Kepler gear once per week on first completion; this is unchanged.&lt;br /&gt;
**The Time Latch Missions playlist is the best activity to get random higher-tier Kepler gear, or The Sieve when it's active.&lt;br /&gt;
*Fixed a rare issue where players could become blocked from progressing The Edge of Fate campaign.&lt;br /&gt;
===The Portal===&lt;br /&gt;
*Fixed an issue where the opening objective in the Caldera Solo Ops activity could be partially skipped.&lt;br /&gt;
**Both the Vex shield cubes and the dark matter mounds must now be destroyed to progress.&lt;br /&gt;
==UI/UX==&lt;br /&gt;
*The Solo Ops playlist now allows players to Return to Orbit after completion, without forcing them to start a new activity.&lt;br /&gt;
*We ve adjusted the thresholds for when combatants and activities visually display if they are  hard  or  very hard  to better align with changes to the sandbox in The Edge of Fate and more accurately communicate difficulty to players.&lt;br /&gt;
**Bumped the threshold for &amp;quot;hard&amp;quot; (sword icons) by 20 Power: Combatants will now display sword icons in their nameplates when they are 30 Power above you.&lt;br /&gt;
**Bumped the threshold for &amp;quot;very hard&amp;quot; (skull icons) by 10 Power. Combatants will now display skull icons in their nameplates when they are 50 Power above you.&lt;br /&gt;
**Please note, this is a purely visual change and combatant difficulty relative to player Power has not been changed at this time.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Exotic Armor===&lt;br /&gt;
====Warlock====&lt;br /&gt;
====Starfire Protocol====&lt;br /&gt;
*Increased the Fusion Grenade energy returns on Starfire Protocol for empowered or radiant weapon hits from 3.5% to 5%.&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Fixed an issue with Destabilizing Rounds that would cause the perk to not grant volatile rounds under poor network conditions.&lt;br /&gt;
==Quests and Pursuits==&lt;br /&gt;
*Reduced the number of seasonal challenges needed to claim Top Challenger and its large pile of Bright Dust to 42. This must be completed and claimed before Ash &amp;amp; Iron launches on September 9.&lt;br /&gt;
==General==&lt;br /&gt;
*Removed audio feedback from the Solstice Lustrous armor set two-piece perk (Photogalvanic) to prevent it from playing repeatedly.&lt;br /&gt;
*Fixed an issue where the Slow and Small modifier would occasionally cause audio problems.&lt;br /&gt;
*Fixed an issue where shield charging sounds would occasionally get stuck while the Brawn modifier was active.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/9.0.0.6&amp;diff=143821</id>
		<title>Version/9.0.0.6</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/9.0.0.6&amp;diff=143821"/>
				<updated>2025-09-15T09:29:20Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 9.0.0.6 | Description = The one about Portal rewards | Rele...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 9.0.0.6&lt;br /&gt;
| Description = The one about Portal rewards&lt;br /&gt;
| Released = August 13, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_9_0_0_6&lt;br /&gt;
| prev = 9.0.0.5&lt;br /&gt;
| next = 9.0.0.7&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 9.0.0.6&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 13 Aug. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_9_0_0_6.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===The Portal===&lt;br /&gt;
*Portal training tiers are now disabled for players upon reaching Power 200.&lt;br /&gt;
**Modifier reloading in Solo and Fireteam Ops is now possible after reaching Power 200 even if the training tiers were never completed.&lt;br /&gt;
*Fixed an issue where the reward multipliers in the reward forecast and in the activity complete post-game carnage report were not correct (in different directions) when under Fireteam Power, unless a loadout changes mid-activity.&lt;br /&gt;
*Fixed an issue where players could not reconnect in Grandmaster Portal activities if they were disconnected.&lt;br /&gt;
*Fixed an issue where players at exactly 450 Power who received grade A scores would receive no scored rewards.&lt;br /&gt;
===Crucible===&lt;br /&gt;
====Trials====&lt;br /&gt;
*Fixed an issue where the Trials by Firing Squad seasonal challenge was not rewarding Trials gear when claimed.&lt;br /&gt;
*Fixed an issue where Lighthouse chest rewards were sometimes giving lower gear tier than expected.&lt;br /&gt;
*Fixed an issue where Trials gilding Triumphs were not counting medal progress.&lt;br /&gt;
*Fixed an issue where the efficiency display was displaying incorrect stats on the scoreboard for Trials.&lt;br /&gt;
*Fixed an issue where special ammo was being refreshed each round in Trials.&amp;amp;nbsp;&lt;br /&gt;
====Crucible Ops====&lt;br /&gt;
*Fixed an issue where bonus focus rewards would sometimes not drop.&lt;br /&gt;
*Fixed an issue where the featured reward would sometimes not drop.&lt;br /&gt;
*Updated competitive weapon drop chance to now trigger on activity completion instead of victory.&lt;br /&gt;
*Updated additional reward chance to now be earned by all players, instead of only one player on each team.&lt;br /&gt;
*Increased the gear tier earned by B+ grade at reward ranks bronze and silver.&lt;br /&gt;
*C+ and B-grade thresholds have been lowered for reward rank copper and bronze.&lt;br /&gt;
**This improves the chances that players will receive a bonus drop and bonus focus drop.&amp;amp;nbsp;&lt;br /&gt;
===Vanguard===&lt;br /&gt;
*Fixed an issue where the daily Nightfall playlist activity would sometimes not be available.&lt;br /&gt;
===Raid and Dungeon===&lt;br /&gt;
*Reduced incoming Strand grenade damage on Atheon in Vault of Glass.&amp;amp;nbsp;&lt;br /&gt;
*Fixed an issue where some players could not access specific dungeons after picking up their associated quests.&lt;br /&gt;
*Fixed an issue where the Decoherence Imminent debuff in The Desert Perpetual would sometimes disappear.&lt;br /&gt;
===UI/UX===&lt;br /&gt;
*We ve restored the Director s vibrancy to its pre-9.0.0 visuals, with additional minor aesthetic enhancements to complement post-The Final Shape layout changes.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Exotic Armor===&lt;br /&gt;
====Titan====&lt;br /&gt;
====Wishful Ignorance====&lt;br /&gt;
*Reduced maximum damage bonus in PvE activities from 200% to 120%.&lt;br /&gt;
====Warlock====&lt;br /&gt;
====Verity s Brow and Spirit of Verity====&lt;br /&gt;
*Updated to give Strand s grapple melee an additive damage increase instead of a multiplicative one.&lt;br /&gt;
*Increased the maximum grapple melee damage bonus from 100% to 170%.&lt;br /&gt;
===Armor Mods===&lt;br /&gt;
*Fixed an issue where some ammo generation chest mods were not working in the Crucible.&lt;br /&gt;
*Fixed an issue where tuning mods were not properly saved to loadouts.&amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Bows====&lt;br /&gt;
*Fixed an issue where Fortunate Star had the wrong intrinsic perk of Precision when it was intended to have the Lightweight intrinsic.&lt;br /&gt;
**This Bow was built to be a lightweight with those animations, visuals, and stat/perk combos.&lt;br /&gt;
**Players should see this update on their previously acquired versions of the weapon.&lt;br /&gt;
*Fixed an issue where Fortunate Star, when dropped at Gear Tier 2 and higher, would drop with a non-enhanced version of Eye of the Storm.&lt;br /&gt;
**Players should see the perk become enhanced on previously acquired versions of the weapon that were Gear Tier 2 and higher.&lt;br /&gt;
====Hand Cannons====&lt;br /&gt;
*Fixed an issue where the Aureus Neutralizer Trials Spreadshot Hand Cannon had a lower-than-expected stat package.&lt;br /&gt;
*Fixed an issue where Phoneutria Fera s zoom was set to 14 instead of 12, and the hip fire reticle was displaying when aiming down sights.&lt;br /&gt;
====Exotic Weapons====&lt;br /&gt;
*Fixed an issue where the weapon was not correctly improving health recovery when Last Stand was active. Now grants +100 Health stat when the perk is active.&amp;amp;nbsp;&lt;br /&gt;
====Dead Messenger====&lt;br /&gt;
*Reduced wave damage against players so it can no longer kill in a single shot if all three waves impact.&lt;br /&gt;
====Weapon Perks====&lt;br /&gt;
====Burning Ambition====&lt;br /&gt;
*Reduced the Scorch stacks applied by Primary ammo weapons to already Scorched players by 6. Unchanged against combatants.&lt;br /&gt;
====Enhanced One-Two Punch====&lt;br /&gt;
*Fixed an issue where the buff text was not displaying when the perk was active on primary ammo weapons.&amp;amp;nbsp;&lt;br /&gt;
===Abilities===&lt;br /&gt;
====General====&lt;br /&gt;
====Movement====&lt;br /&gt;
*Default player movement speed and jump height is now equal to pre-9.0.0 tier 3 Mobility for Titans and Warlocks, and tier 4 Mobility for Hunters.&lt;br /&gt;
====Kepler====&lt;br /&gt;
*Final blows while in Matterball now grant Special and Heavy ammo progress.&lt;br /&gt;
====Solstice====&lt;br /&gt;
*Fixed an issue where the Solar Flare orb had no HUD melee icon.&lt;br /&gt;
*Fixed an issue where Solstice Scorched Crucible Ops matches were not progressing the first step of the Celebrating Solstice quest.&lt;br /&gt;
====Titan====&lt;br /&gt;
====Flechette Storm====&lt;br /&gt;
*Fixed an issue where Flechette Storm could be used indefinitely when holding a Solstice Solar Flare orb.&lt;br /&gt;
====Hunter====&lt;br /&gt;
====Tempest Strike====&lt;br /&gt;
*Damage now correctly procs Combination Blow.&lt;br /&gt;
====Warlock====&lt;br /&gt;
====Handheld Supernova====&lt;br /&gt;
*Increased damage vs. combatants by 20%.&lt;br /&gt;
====Seasonal Artifact====&lt;br /&gt;
*Updated the Artifact Perk &amp;quot;Shieldcrush&amp;quot; to give Strand s grapple melee an additive damage increase instead of a multiplicative one.&lt;br /&gt;
===Quests and Pursuits===&lt;br /&gt;
*Fix an issue where some players could not restart the Altar of Relativity after performing the Rite of Ignition for Step 11 in The Edge of Fate quest.&lt;br /&gt;
*Fixed an issue with the Portal s &amp;quot;Body Counting&amp;quot; daily challenge was not progressing faster with Guardian kills.&amp;amp;nbsp;&lt;br /&gt;
==General==&lt;br /&gt;
*Fixed an issue where the Tier 5 Giver's Blessing from the Altar of Relativity required completing more Triumphs than were available in the Kepler Title.&lt;br /&gt;
**Note: The Title only requires 24 of the 29 triumphs, but this weapon requires ALL 29.&lt;br /&gt;
*Reduced the frequency of Eververse messaging appearing when logging in or returning to orbit.&lt;br /&gt;
*Music will now play as expected when multiple Guardians interact with the Life of the Party multiplayer emote.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/9.0.0.5&amp;diff=143820</id>
		<title>Version/9.0.0.5</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/9.0.0.5&amp;diff=143820"/>
				<updated>2025-09-15T09:27:45Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 9.0.0.5 | Description = The one that fixes sprinting | Rele...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 9.0.0.5&lt;br /&gt;
| Description = The one that fixes sprinting&lt;br /&gt;
| Released = August 06, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_9_0_0_5&lt;br /&gt;
| prev = 9.0.0.4&lt;br /&gt;
| next = 9.0.0.6&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 9.0.0.5&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 06 Aug. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_9_0_0_5.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===The Edge of Fate===&lt;br /&gt;
*Fixed an issue where Relocator II would not be granted to some players when completing the Saturnism mission.&lt;br /&gt;
*Fixed an issue where players could become blocked from progressing The Edge of Fate campaign by acquiring Strangelets while playing with other players on Fabled or Mythic world tiers.&lt;br /&gt;
*Fixed an issue where players could not complete the Dark Academia quest until after completing The Outer Steppes Strangelet, despite being able to pick it up before completion.&lt;br /&gt;
===Portal===&lt;br /&gt;
*The Low Gravity modifier will no longer be randomly assigned for Quickplay Playlists or matchmade Fireteam Ops.&lt;br /&gt;
*Fixed an issue in Encore where the mid-activity chest could reward players more than once after intentional fireteam wipes.&lt;br /&gt;
**This activity has now been re-enabled in Pinnacle Ops.&lt;br /&gt;
*Fireteam/Solo Ops' master playlists now have their combatant tier modifier inform players that they need to be prepared for champions of any type.&lt;br /&gt;
*Grappler score penalty was increased to 4 Red Arrows, alongside the gameplay changes (detailed below) and is now re-enabled.&lt;br /&gt;
**We ll continue to monitor its usage and adjust scoring if required.&lt;br /&gt;
*Lowered the minimum Power requirement for matchmaking into Expert Fireteam Ops.&lt;br /&gt;
*Fixed an issue where Reward Banners were not playing at the end of every Portal activity as expected.&lt;br /&gt;
*Fixed an issue where players could soft-lock themselves in the Conflux Solo Op by progressing too quickly.&lt;br /&gt;
===Raid and Dungeon===&lt;br /&gt;
*Legacy raid and dungeon activities have had their combat difficulty for normal and master modes reduced by ten Power.&lt;br /&gt;
*Base combat difficulty in the Desert Perpetual raid has been reduced by ten Power.&lt;br /&gt;
*The Cutthroat Combat raid feat has been reduced by ten Power.&lt;br /&gt;
**Was +40 combatant power, is now +30.&lt;br /&gt;
*The requirements for the Combined Mastery Triumph have been lowered to require only one completion at base difficulty.&lt;br /&gt;
**Gear reward tiers will depend on the number of feats active. Instead of getting a T1 reward previously, you will get a T2 reward. Layering on additional feats will increase difficulty but also help you get to T3 rewards and beyond.&lt;br /&gt;
===Lost Sectors===&lt;br /&gt;
*Fixed an issue where players would spawn outside of the K1 Logistics Lost Sector on Expert or Master difficulties.&lt;br /&gt;
===Crucible===&lt;br /&gt;
*Fixed an issue where Quitter Protection was not functioning in the Competitive playlist and Trials of Osiris playlists.&lt;br /&gt;
*Fixed an issue where sprinting would degrade over time in an activity and eventually stop working.&lt;br /&gt;
**This issue may still occur in some cases: we are currently investigating a more permanent fix.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Armor===&lt;br /&gt;
*Fixed an issue where the Armor 2.0 versions of the Wishful Ignorance and Mataidoxia Exotics could not be masterworked.&lt;br /&gt;
*Fixed an issue where applying the ornaments of new gear incorrectly provided additional damage resistance through the new gear bonus.&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Exotic Weapons====&lt;br /&gt;
*Fixed an issue causing Queenbreaker's single shot mode to not blind targets.&lt;br /&gt;
*Fixed an issue where seekers spawned by the Hierarchy of Needs ring were not tracking correctly.&lt;br /&gt;
*Fixed an issue where having Conditional Finality equipped would give other equipped weapons the ability to stun Overload Champions.&lt;br /&gt;
*Fixed an issue where Vex Mythoclast s rate of fire had been unintentionally reduced.&lt;br /&gt;
====Weapon perks====&lt;br /&gt;
*Fixed an issue causing Paracausal Affinity's damage bonus to grant no bonus damage.&lt;br /&gt;
*Reduced the effectiveness of the first two tiers of Elemental Honing on non-Kinetic weapons against players.&lt;br /&gt;
====General weapon fixes====&lt;br /&gt;
*Fixed an issue where not all pre-Edge of Fate special and heavy ammo weapons had the correct ammo generation-enhancing mods present.&lt;br /&gt;
*Fixed an issue where the Adept Icarus mod couldn't be applied.&lt;br /&gt;
*Fixed an issue where adjusting mag size on Rocket Assisted Pulse Rifles could generate ammo from nothing.&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Titan====&lt;br /&gt;
*Throwing Hammer (melee)&lt;br /&gt;
**Reverted hammer bounce behavior and pickup cooldown to pre-The Edge of Fate state.&lt;br /&gt;
===Seasonal Artifact===&lt;br /&gt;
*Fixed an issue where the Tangled Web artifact mod would not suspend Champions.&lt;br /&gt;
*Fixed an issue where the Elemental Daze artifact mod would trigger repeatedly when used against some Champions.&lt;br /&gt;
*Fixed an issue where the Fever and Chill artifact mod would sometimes apply the damage bonus from Radiant to the shot which activated it.&lt;br /&gt;
===Gameplay Modifiers===&lt;br /&gt;
*Grapple Modifier&lt;br /&gt;
**Reduced passive energy gain and will now grant increasing amounts of grenade energy on defeating combatants, depending on tier.&lt;br /&gt;
===Customization===&lt;br /&gt;
*Fixed an issue affecting the visibility of the Blackletter ornament set for Warlocks, allowing them to be acquired again.&lt;br /&gt;
*Fixed an issue causing the Taking Flight holochip s wings to be dimmer than intended.&lt;br /&gt;
===Vendors===&lt;br /&gt;
*A one-time offer of 200 Unstable Cores is available to all players due to an issue during The Edge of Fate s launch week causing some players to lose Cores. This offer can be claimed from Master Rahool.&lt;br /&gt;
*Fixed an issue where the Weekly Vanguard Arms armor reward displayed  You have already claimed an armor piece from the Vanguard Armory this week.  when it had not been claimed yet.&lt;br /&gt;
**This will now correctly inform players they must reach this week s rank 7 or 12 armory requisition to claim their weekly reward.&lt;br /&gt;
*Fixed an issue where players could be blocked from focusing Exotic armor that they had previously acquired.&lt;br /&gt;
*Fixed an issue where a small number of players were only receiving specific Exotic armors from Exotic engrams.&lt;br /&gt;
==General==&lt;br /&gt;
*Updated the The Edge of Fate campaign skip to provide additional details on the Power level of gear provided to the characters using the skip.&lt;br /&gt;
*Fixed an issue causing the Buy Ranks button on the Rewards Pass to appear when not expected.&lt;br /&gt;
*Fixed the tutorial prompt for Matterspark s &amp;quot;charge&amp;quot; to update with non-default key bindings for the Vehicle Primary Fire control mapping.&lt;br /&gt;
*A Call to Arms Bonus no longer incorrectly displays on Conqueror triumphs.&lt;br /&gt;
*Fixed an issue where some Hobgoblins with Banes would sometimes glow extremely brightly.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/9.0.0.4&amp;diff=143819</id>
		<title>Version/9.0.0.4</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/9.0.0.4&amp;diff=143819"/>
				<updated>2025-09-15T09:26:12Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 9.0.0.4 | Description = The one the fixes stats | Released...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 9.0.0.4&lt;br /&gt;
| Description = The one the fixes stats&lt;br /&gt;
| Released = July 30, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_9_0_0_4&lt;br /&gt;
| prev = 9.0.0.3&lt;br /&gt;
| next = 9.0.0.5&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 9.0.0.4&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 30 Jul. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_9_0_0_4.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===The Edge of Fate===&lt;br /&gt;
*Fixed an issue where The Sieve would not backfill players that leave.&lt;br /&gt;
*Fixed an issue where Ikora's side quest, Declassification, wasn't appearing for players.&lt;br /&gt;
===The Portal===&lt;br /&gt;
*Players can now start Master and Grandmaster activities when they unlock Expert difficulty at Power 170.&lt;br /&gt;
**Reminder: enemies 100 levels above the player are immune.&lt;br /&gt;
*Players will no longer be able to select the Surge boon and Anti-Surge challenge of the same element.&lt;br /&gt;
*In the Solo Ops Quickplay Playlist, the 'Return to Orbit' prompt during post-activity has been changed to &amp;quot;Continue&amp;quot; to more accurately describe the behavior.&lt;br /&gt;
*Fixed an issue where quickly launching a Master activity could remove its activity modifiers.&lt;br /&gt;
===Crucible===&lt;br /&gt;
*Portal reward preview for Crucible Ops now displays the correct Power per performance grade.&lt;br /&gt;
*B Great and B Greater challenges now properly give progress for Crucible Ops activities.&lt;br /&gt;
*Fixed an issue where old Trials passages were not being deleted in the player's inventory on weekly resets.&lt;br /&gt;
===Exotic Missions===&lt;br /&gt;
*Fixed an issue where some players couldn t damage enemies in Dual Destiny.&lt;br /&gt;
===Firing Range===&lt;br /&gt;
*Changed difficulty scaling of Firing Range, replacing forced three-player posse scaling with single-player scaling.It now matches solo campaign content and freeroam.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===General===&lt;br /&gt;
*Fixed an issue where hit markers were not appearing in the HUD when players dealt damage.&lt;br /&gt;
===Stats===&lt;br /&gt;
====Health====&lt;br /&gt;
*Fixed an issue where high Health stat values could cause shield and health values to become desynchronized across the server, leading to unexpected deaths.&lt;br /&gt;
====Weapons====&lt;br /&gt;
*Reduced the maximum damage bonus from the Weapons stat against players from six percent to five percent.&lt;br /&gt;
====Grenade====&lt;br /&gt;
*Rescaled passive and active ability regen to hit 100% of pre-The Edge of Fate levels at 70 stat, then scale up to 115% at 100 stat.&lt;br /&gt;
====Melee====&lt;br /&gt;
*Rescaled passive and active ability regen to hit 100% of pre-The Edge of Fate levels at 70 stat, then scale up to 115% at 100 stat.&lt;br /&gt;
====Super====&lt;br /&gt;
*Rescaled damage-based energy regen to hit 100% of pre-The Edge of Fate levels at 70 stat, then scale up to 115% at 100 stat.&lt;br /&gt;
===Armor===&lt;br /&gt;
====Hunter====&lt;br /&gt;
*Fixed an issue where the Exotic Class Item perk Spirit of the Liar was providing an unintended bonus to melee damage other than Combination Blow or non-Glaive unpowered melees.&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Fixed an issue where the Truth Exotic Rocket Launcher was increasing Grenade damage.&lt;br /&gt;
**How!?&lt;br /&gt;
*Fixed an issue where the Choir of One Exotic Auto Rifle could be fired faster than intended semi-auto when using a macro.&lt;br /&gt;
*Fixed an issue where High-Caliber Rounds were giving the Crucible Slug Shotgun Pure Recollection greater than intended range against players.&lt;br /&gt;
*Fixed an issue where Seasonal Fragile Weapon Mods were not dropping for some players.&lt;br /&gt;
*Fixed an issue where Persistence Weapon Mods and Masterwork were not increasing Crossbow bolt lifetime.&lt;br /&gt;
===Ammo===&lt;br /&gt;
*Increased ammo meter progress with low investment by 50% in PvE.&lt;br /&gt;
*Fixed and reenabled Brick Scanner functionality with the new ammo system.&lt;br /&gt;
**When you are very low or out of ammo for a period of time, this system will scan the encounter space for bricks that you have missed and, if any exist, will automatically collect them for you.&lt;br /&gt;
**This can help to get bricks that have fallen into unreachable positions, but it will not always work with bricks that have fallen off the map as sometimes they are destroyed.&lt;br /&gt;
***We are working on a more permanent solution to this problem in a later release.&lt;br /&gt;
*Increased the amount of ammo in PvE bricks for the following weapons:&lt;br /&gt;
**Lightweight, Micro-Missile, Wave Frame, and Ex Diris Special Grenade Launchers - Base bricks three to four.&lt;br /&gt;
**Rocket Pulses - Base bricks two to three, enhanced bricks four to six.&lt;br /&gt;
**Heavy Linear Fusion Rifles - Base bricks two to three, enhanced bricks three to four.&lt;br /&gt;
**Microcosm - Base bricks 39 to 58, enhanced bricks 58 to 77&lt;br /&gt;
*Increased the amount of ammo in PvP bricks for New Land Beyond - one to two.&lt;br /&gt;
*Increased the following weapons base Ammo Generation stats:&lt;br /&gt;
**SUROS Regime - 0 to 90.&lt;br /&gt;
**Bad Juju - 15 to 80.&lt;br /&gt;
**Eriana's Vow - 0 to 75.&lt;br /&gt;
**Fighting Lion - 0 to 40.&lt;br /&gt;
**Choir of One - 0 to 15.&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Matterspark====&lt;br /&gt;
*Fixed an issue where the camera would constantly flicker to its safe position while playing at high FOV.&lt;br /&gt;
==Quests and Pursuits==&lt;br /&gt;
===Guardian Ranks===&lt;br /&gt;
*Guardian Rank objectives for completing Conquests now properly credit players who do them before the Guardian Rank is available.&lt;br /&gt;
*Fixed an issue where Famine modifiers in the Portal did not credit the correspondent Guardian rank objective.&lt;br /&gt;
===Titles and Seals===&lt;br /&gt;
*Players who gilded Dredgen or Glorious Seals in the current season will no longer gain +1 to their gilding counter when entering orbit.&lt;br /&gt;
==General==&lt;br /&gt;
*Fixed an issue where the amount of XP earned through gameplay and objectives was not appearing on the right side of the Reward Pass rank progress bar.&lt;br /&gt;
*All Destiny 2 accounts have been issued one Nonary Engram as compensation for the one-day disable that occurred during Rite of the Nine.&lt;br /&gt;
*Fixed an issue where Seasonal Fragile Weapon Mods were not dropping for some players; these mods will now have a chance to drop from enemies within Portal activities.&lt;br /&gt;
*Fixed an issue where purchasing some Exotic armors from X r did not give progress towards Favor of the Nine.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/9.0.0.3&amp;diff=143817</id>
		<title>Version/9.0.0.3</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/9.0.0.3&amp;diff=143817"/>
				<updated>2025-09-15T09:23:54Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 9.0.0.3 | Description = The one about fixing Third Iteratio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 9.0.0.3&lt;br /&gt;
| Description = The one about fixing Third Iteration&lt;br /&gt;
| Released = July 23, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_9_0_0_3&lt;br /&gt;
| prev = 9.0.0.2&lt;br /&gt;
| next = 9.0.0.4&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 9.0.0.3&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 23 Jul. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_9_0_0_3.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Destinations===&lt;br /&gt;
====Kepler====&lt;br /&gt;
*Fixed an issue where Kepler engram focusing at higher gear tiers was listing incorrect requirements.&lt;br /&gt;
**These now correctly show Fabled and Mythic world tier quests as the requirements to unlock higher gear tier focusing.&lt;br /&gt;
===The Portal===&lt;br /&gt;
*Fixed an issue where some Conquest modifiers were not displayed properly.&lt;br /&gt;
*Fixed an issue where Players would only match with other players who were within 20 power in all PvE activities.&lt;br /&gt;
**Players will now be able to match with players up to 100 power away.&lt;br /&gt;
*Fixed an issue where extra drops were dropping at a lower-than-intended chance.&lt;br /&gt;
*Fixed an issue where Fireteam Ops Quickplay playlist were not advancing Guardian Rank objectives correctly.&lt;br /&gt;
===Crucible===&lt;br /&gt;
====Cutting Edge====&lt;br /&gt;
*Game mode is now available!&lt;br /&gt;
**Modifiers are now displayed properly.&lt;br /&gt;
**Loadout restrictions now apply properly.&lt;br /&gt;
====Competitive====&lt;br /&gt;
*Fixed an issue where Competitive Division did not reset back to 0.&lt;br /&gt;
**Players who were Ascendant last Season and completed placements this Season will have their Competitive Division reset to Platinum I.&lt;br /&gt;
===Raids and Dungeons===&lt;br /&gt;
====Vault of Glass====&lt;br /&gt;
*Fixed an issue that blocked players from accessing the raid.&lt;br /&gt;
====Prophecy====&lt;br /&gt;
*Fixed an issue that blocker progression after the Cube encounter.&lt;br /&gt;
====Duality====&lt;br /&gt;
*Fixed an issue where bells did not teleport players to the Nightmare realm.&lt;br /&gt;
===Vanguard Ops===&lt;br /&gt;
====The Corrupted====&lt;br /&gt;
*Fixed an issue where players did not get teleported during the ogres encounter.&lt;br /&gt;
====Liminality====&lt;br /&gt;
*Fixed a Weasel error that prevented players from starting the activity.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Abilities===&lt;br /&gt;
====General====&lt;br /&gt;
====Matterspark====&lt;br /&gt;
*Fixed an issue where the camera would spin when entering Matterspark when using mouse-and-keyboard controls at high FPS.&lt;br /&gt;
*Fixed an issue where the camera rotation was too slow when using a controller.&lt;br /&gt;
*Reduced motion blur, field of view change, and screen shake during Matterspark dash.&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Fixed an issue where Third Iteration was doing more damage when used along with the Anti-Barrier Scout Rifle perk.&lt;br /&gt;
**Note: Charged Amalgamation Rounds were not affected by this bug, and their damage is unchanged.&lt;br /&gt;
*Fixed an issue where some Area Denial Grenade Launchers and Rocket Sidearms were receiving less ammo from ammo bricks than intended. The correct amounts are listed below:&lt;br /&gt;
**Area Denial Frames&lt;br /&gt;
***Base PvE Ammo Brick   three shots&lt;br /&gt;
***Enhanced PvE Ammo Brick   six shots&lt;br /&gt;
**Rocket Sidearms&lt;br /&gt;
***Base PvE Ammo brick   six shots&lt;br /&gt;
***Enhanced PvE Ammo Brick   12 shots&lt;br /&gt;
*Fixed an issue where Choir of One s ammo reserves were incorrectly increased. Total ammo has been set to 225.&lt;br /&gt;
*Fixed an issue where Sword's ammo reserves were incorrectly reduced. Reserves for Swords have been set back to pre-Edge of Fate values.&lt;br /&gt;
*Fixed an issue where the Agape Hand Cannon could generate multiple stacks of Precision Instrument per burst.&lt;br /&gt;
*Fixed an issue where Overload Perk for Auto Rifles and Submachine Guns would appear in players weapon buff trays until they next reloaded or stowed the weapon, regardless of sustained fire.&lt;br /&gt;
*Fixed an issue where Reaper's Tithe would deal inconsistent damage at max stacks.&lt;br /&gt;
===Armor===&lt;br /&gt;
*Fixed an issue preventing the armor mod Distribution from being available.&lt;br /&gt;
===Customization===&lt;br /&gt;
*Fixed an issue where the Chain Piston Ornament was not available for Synthoceps.&lt;br /&gt;
**Apologies to the Knights of the Punch Table&lt;br /&gt;
*Fixed an issue that was causing the Wings in the &amp;quot;Taking Flight&amp;quot; Holochip to be smaller than intended.&lt;br /&gt;
*Fixed an issue where the Taking Flight Holochip was visible while in Matterspark form.&lt;br /&gt;
*Fixed an issue where the Infernal Holochip was not available in collections.&lt;br /&gt;
===Vendors===&lt;br /&gt;
*Fixed an issue where the One-Eyed Mask could not be focused at Ada-1.&lt;br /&gt;
===Loadouts===&lt;br /&gt;
*Fixed an issue where extra slots where inaccessible to some players.&lt;br /&gt;
===Currencies and Materials===&lt;br /&gt;
*Destination Materials can now be dismantled in stack.&lt;br /&gt;
==UI &amp;amp; UX==&lt;br /&gt;
*Fixed an issue where activities could be launched with modifiers from a different difficulty tier.&lt;br /&gt;
==Bounties and Pursuits==&lt;br /&gt;
*Pursuits to acquire the catalysts for prior Season Pass Exotic weapons will now properly reflect progress earned from Portal activities.&lt;br /&gt;
==Platforms and Systems==&lt;br /&gt;
*Fixed an issue where audio was dropping in and out on PS5.&lt;br /&gt;
*Fixed an issue where higher resolutions would cause mouse blocking problems on Steam.&lt;br /&gt;
*Fixed an issue where Ultrawide screen settings would cause mouse problems on PC platforms.&lt;br /&gt;
==Localization==&lt;br /&gt;
*Fixed an issue where the in-game product page for The Final Shape in Japanese was presented in the wrong language.&lt;br /&gt;
*Fixed several incorrect voice lines and translations.&lt;br /&gt;
==General==&lt;br /&gt;
*The Exotic Sparrow, Enneachord, is now available to claim by owners of The Year of Prophecy in addition to owners of The Year of Prophecy Ultimate Edition.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/9.0.0.2&amp;diff=143816</id>
		<title>Version/9.0.0.2</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/9.0.0.2&amp;diff=143816"/>
				<updated>2025-09-15T09:21:13Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 9.0.0.2 | Description = The one before The Desert Perpetual...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 9.0.0.2&lt;br /&gt;
| Description = The one before The Desert Perpetual&lt;br /&gt;
| Released = July 19, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_9_0_0_2&lt;br /&gt;
| prev = 9.0.0.1&lt;br /&gt;
| next = 9.0.0.3&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 9.0.0.2&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 19 Jul. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_9_0_0_2.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Campaign===&lt;br /&gt;
====The Edge of Fate====&lt;br /&gt;
*Fixed an issue where players playing the campaign with a different character could lead to a softlock.&lt;br /&gt;
====The Portal====&lt;br /&gt;
*Encore: Reduced the amount of Scored Engrams from 4 to 3.&lt;br /&gt;
**Additionally, the chance of awarding Bonus Focus and Bonus Drops have been lowered to 66%.&lt;br /&gt;
*Due to an issue, Grandmaster difficulty tiers have been disabled in all activities. &lt;br /&gt;
**They will be re-enabled in an upcoming update.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Armor===&lt;br /&gt;
====Set Bonuses====&lt;br /&gt;
*Fixed an issue where the Unfaltering Focus Set Bonus perk and &amp;lt;REDACTED&amp;gt; set bonus perk from The Desert Perpetual could block other perk activations.&lt;br /&gt;
===The Portal===&lt;br /&gt;
*Bonus Drops from Portal activities improved to have a chance of being +1 Power when between 300 and 400 Power.&lt;br /&gt;
===Currencies and Materials===&lt;br /&gt;
*Fixed an issue where Unstable Cores could be wiped when creating a new character.&lt;br /&gt;
==Platforms and Systems==&lt;br /&gt;
*Fixed some audio issues that could lead to a crash on Xbox systems.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/9.0.0.1&amp;diff=143815</id>
		<title>Version/9.0.0.1</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/9.0.0.1&amp;diff=143815"/>
				<updated>2025-09-15T09:18:42Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 9.0.0.1 | Description = The one about The Edge of Fate | Re...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 9.0.0.1&lt;br /&gt;
| Description = The one about The Edge of Fate&lt;br /&gt;
| Released = July 16, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_9_0_0_1&lt;br /&gt;
| prev = 8.2.6.4&lt;br /&gt;
| next = 9.0.0.2&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 9.0.0.1&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 16 Jul. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_9_0_0_1.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==New Feature: The Portal==&lt;br /&gt;
===General===&lt;br /&gt;
*The Portal is now the main access point for new activity content and is available directly from orbit.&lt;br /&gt;
**Kepler Destination access&lt;br /&gt;
**Portal Activity Ops access&lt;br /&gt;
**Event Card access&lt;br /&gt;
**Seasonal Hub access&lt;br /&gt;
**Tower access&lt;br /&gt;
**Quick Launch Activity Carousel&lt;br /&gt;
**Information Carousel&lt;br /&gt;
*The Portal contains links to the main Portal Activity nodes&lt;br /&gt;
**Solo Ops&lt;br /&gt;
**Fireteam Ops&lt;br /&gt;
**Pinnacle Ops&lt;br /&gt;
**Crucible Ops&lt;br /&gt;
===Customization===&lt;br /&gt;
*Allows players to choose modifiers and improve rewards.&lt;br /&gt;
*There are four primary sections to customization&lt;br /&gt;
**Difficulty Tiers&lt;br /&gt;
**Activity Modifiers&lt;br /&gt;
**Activity Preview&lt;br /&gt;
**Reward Forecast&lt;br /&gt;
====Difficulty Tiers====&lt;br /&gt;
*There are five selectable difficulty tiers at the moment:&lt;br /&gt;
**Normal - Power 10&lt;br /&gt;
**Advanced - Power 100&lt;br /&gt;
**Expert - Power 200&lt;br /&gt;
**Master - Power 300&lt;br /&gt;
**Grandmaster - Power 400&lt;br /&gt;
====Activity Modifier Categories====&lt;br /&gt;
*Challenges&lt;br /&gt;
**Unique sandbox-based challenges.&lt;br /&gt;
**Up to five per activity can be selected.&lt;br /&gt;
*Banes&lt;br /&gt;
**Random enemies have a unique effect that makes them more powerful.&lt;br /&gt;
**There are seven new bane types.&lt;br /&gt;
*Boons&lt;br /&gt;
**Beneficial player boosts.&lt;br /&gt;
***For example, Elemental Surges.&lt;br /&gt;
*Player Stakes&lt;br /&gt;
**Non-sandbox-based modifiers.&lt;br /&gt;
**For example, No HUD or No Starting Ammo.&lt;br /&gt;
*There is also a new set of static modifiers - the rules modifiers. These include:&lt;br /&gt;
**Information about how to score points.&lt;br /&gt;
**Enemy tier and faction composition.&lt;br /&gt;
**Enemy toughness.&lt;br /&gt;
**Bane frequency.&lt;br /&gt;
====Activity Preview Section====&lt;br /&gt;
*Visible on right side of activity menu during customization&lt;br /&gt;
*Shows relevant activity details&lt;br /&gt;
**Activity Power&lt;br /&gt;
**Power Level&lt;br /&gt;
**Difficulty Shield&lt;br /&gt;
***Easy, challenging, or impossible&lt;br /&gt;
====Reward Forecast Section====&lt;br /&gt;
*Visible on right side of activity menu during customization&lt;br /&gt;
*Rewards are based on the Reward Score&lt;br /&gt;
*Final Reward Score is based on two parameters:&lt;br /&gt;
**Challenge Multiplier&lt;br /&gt;
***This is fireteam based, shared by everyone on the fireteam.&lt;br /&gt;
***You increase this by increasing the difficulty tier, and selecting Challenges, Banes, and Player Stakes.&lt;br /&gt;
**Reward Multiplier&lt;br /&gt;
***This is player based, you have full control of your Reward Multiplier.&lt;br /&gt;
***You can increase this by increasing your Power level, wearing new or featured gear, and by obtaining scoring bonuses.&lt;br /&gt;
**Challenge and Reward Multipliers determines Reward Score Forecast&lt;br /&gt;
***Rewards that should be expected upon completing an activity.&lt;br /&gt;
***You will see an engram on the Rewards Display that lists the gear tier, loot pool, and Power - and it can be inspected to see exactly what it contains.&lt;br /&gt;
**Reward Score translates into rewards based no two parameters:&lt;br /&gt;
***Reward Rank&lt;br /&gt;
****You earn different Reward Ranks as you level up.&lt;br /&gt;
****Starts at Copper, caps at Diamond V&lt;br /&gt;
***Reward Package&lt;br /&gt;
****Each Portal activity you play, you will earn a grade: C all the way up to A based on the score you achieved.&lt;br /&gt;
*****Eventually the A+ grade will be achievable as you reach the higher reward ranks.&lt;br /&gt;
****The Reward Package you get is the reward you earn: Gear tier and power of the engram(s), and any currencies alongside the gear rewards.&lt;br /&gt;
****Reward Ranks determine the score you need to achieve to get a specific Reward Package.&lt;br /&gt;
===Activity Type===&lt;br /&gt;
*There are three activity types, as far as scoring points go:&lt;br /&gt;
**Final-blow scoring&lt;br /&gt;
***For example, strikes, Hunts, and Battlegrounds&lt;br /&gt;
***Kills award small amount of points.&lt;br /&gt;
**Objective scoring&lt;br /&gt;
***Solo Ops and Exotic Missions&lt;br /&gt;
***Completing objectives grant points.&lt;br /&gt;
****There are bonuses that players can find.&lt;br /&gt;
**Wave-based scoring&lt;br /&gt;
***Featured in Onslaught.&lt;br /&gt;
***Points are earned upon wave completion.&lt;br /&gt;
**Players must score enough points to reach the tickmark on the in-game scorebar to get the forecasted Reward Package.&lt;br /&gt;
**Each activity has 10,000 (and sometimes more) points available to earn before multipliers are applied once the activity is finished.&lt;br /&gt;
====Bonus Timer====&lt;br /&gt;
*Activities now have a bonus countdown timer.&lt;br /&gt;
**Rewards up to a 15% bonus to your score, depending on how much time is left.&lt;br /&gt;
====Mid-Activity Rewards====&lt;br /&gt;
*Mid-activity rewards can be earned in some activities.&lt;br /&gt;
**Longer activities (Exotic missions, the Coil, Onslaught) have reward chests spaced out at regular intervals.&lt;br /&gt;
***These chests aren't scored like the end-activity reward, but have quality determined by Seasonal Power and Guardian Rank progress.&lt;br /&gt;
**Challenging enemies often drop rewards, like currencies, and sometimes engrams.&lt;br /&gt;
***Quality of the reward is determined by Seasonal Power and Guardian Rank progress.&lt;br /&gt;
**All mid-activity rewards come from the loot pool for that activity.&lt;br /&gt;
====Scoring Experience====&lt;br /&gt;
*New scorebar&lt;br /&gt;
**Shows a tickmark at the location where you are guaranteed to earn the projected Reward Package and turns from white to gold when you do.&lt;br /&gt;
*New killfeed&lt;br /&gt;
**Shows a total of recent scoring near the reticle.&lt;br /&gt;
**Only shows name or class for challenging opponents.&lt;br /&gt;
*Ghost Menu now shows your current Power.&lt;br /&gt;
*Reward Score and Reward Package are shown upon activity completion.&lt;br /&gt;
*Reward Package rewards come from a unique chest at the end of all PvE Portal activities.&lt;br /&gt;
**This includes new engram visuals that upgrade as the earned gear tier increases.&lt;br /&gt;
*The Post Game Carnage Report (PGCR) has been updated to show the following:&lt;br /&gt;
**Score&lt;br /&gt;
**Time bonus&lt;br /&gt;
**Challenge Multiplier&lt;br /&gt;
**Reward Multiplier&lt;br /&gt;
**Reward Score&lt;br /&gt;
====Fireteam Power====&lt;br /&gt;
*Fireteam Power is enabled for all activities in the Portal.&lt;br /&gt;
*Reward quality is determined by personal Reward Rank, so each player may earn different rewards.&lt;br /&gt;
**When Fireteam Power is active, each player's Reward Multiplier brings their personal Reward Score down to that player's natural Power level at the end of the activity.&lt;br /&gt;
***This is a similar change to how we score Matchmade and other Fixed Power content.&lt;br /&gt;
===Portal Training &amp;amp; Tutorial===&lt;br /&gt;
*Seven training tiers are available at Solo Ops and Fireteam Ops.&lt;br /&gt;
*They serve as a highlight and tutorial of Portal features.&lt;br /&gt;
*Training tiers have a slightly different selectable modifier availability.&lt;br /&gt;
===Curated Quickplay Playlist===&lt;br /&gt;
*Solo Ops and Fireteam Ops have four Quickplay playlists&lt;br /&gt;
**They don't allow customization, but have a selection of challenges, banes, and boons.&lt;br /&gt;
*They have four difficulties, and you are always at a Power disadvantage.&lt;br /&gt;
**Normal - Fixed Power&lt;br /&gt;
**Advanced - 10 under&lt;br /&gt;
**Expert - 20 under&lt;br /&gt;
**Master - 30 under&lt;br /&gt;
*They have their own scoring system.&lt;br /&gt;
**The Challenge multiplier is based purely off of the base activity Power for the playlist.&lt;br /&gt;
**Instead of using the scoring adjustments for the modifiers, we add to the Reward multiplier based on the Power disadvantage.&lt;br /&gt;
**The final Reward Score will be the same as if you had re-created the activity with the appropriate Power disadvantage in the Customize screen.&lt;br /&gt;
*Starting in Week 2, Expert and Master matchmaking tiers are available on Fireteam Ops activities with a Bonus Focus.&lt;br /&gt;
**Similar randomized modifier scheme and scoring adjustment to the Quickplay playlists.&lt;br /&gt;
**Matchmaking for Grandmaster difficulty unlocks in week 4.&lt;br /&gt;
===Guardian Rank Refresh===&lt;br /&gt;
*Guardian Ranks have been rebuilt to support the Portal and the new Core Game experience.&lt;br /&gt;
*All existing players will be reset one time to Guardian Rank 2.&lt;br /&gt;
**In future seasons, starting in Destiny 2: Renegades, Guardians will be reset to Rank 6, as they were previously.&lt;br /&gt;
*Any previously earned rewards from attaining Guardian Ranks are kept.&lt;br /&gt;
*Most of the feature unlocks that previously lived between Guardian Rank 3 and 7 have been moved to be earned by getting Guardian Rank 2 or 3.&lt;br /&gt;
**The final set of loadouts is still on Guardian Rank 7.&lt;br /&gt;
*Many Guardian Rank objectives have been retired and replaced with new ones to help guide players learning to use the Portal, as well as using it to track and reflect their seasonal journey(s).&lt;br /&gt;
*No objective in Guardian Ranks requires any purchase to complete.&lt;br /&gt;
===Crucible Ops===&lt;br /&gt;
====Scoring====&lt;br /&gt;
*All Crucible Ops activities in the Portal are scored activities.&lt;br /&gt;
*Crucible Ops shares the same Reward Rank system as the rest of Portal activities.&lt;br /&gt;
**Your Power determines your Reward Rank, which determines the score thresholds for Performance Grade and Reward Package.&lt;br /&gt;
*Reward Score is determined by Match Score and Crucible Reward Multiplier.&lt;br /&gt;
*PvP does not have a Challenge Multiplier.&lt;br /&gt;
**Fixed to 1.0x&lt;br /&gt;
====Match Score====&lt;br /&gt;
*Determined by match outcome and player performance.&lt;br /&gt;
**A fixed amount is awarded for wins/losses/ties.&lt;br /&gt;
**A variable amount is awarded based on Player Score (scoreboard stat) and team rank (i.e. whether you're first, second, third, etc. on your team).&lt;br /&gt;
**Bonus score is awarded for achieving mode-specific superlatives (ex. most kills, most zones captured, longest killstreak, etc.).&lt;br /&gt;
***These are lobby-wide.&lt;br /&gt;
***Round-based modes award a smaller amount of bonus score per round.&lt;br /&gt;
**Joining-in-progress and team imbalances are accounted for and factored into match score for disadvantaged players.&lt;br /&gt;
====Crucible Reward Multiplier====&lt;br /&gt;
*Increases with Power, equipping new or featured gear, and Rewards Pass bonuses.&lt;br /&gt;
*Exclusive to PvP, this also increases with:&lt;br /&gt;
**Crucible Reward Rank&lt;br /&gt;
**Competitive Division&lt;br /&gt;
**Trials Passage&lt;br /&gt;
====Crucible Reward Rank====&lt;br /&gt;
*Previously Crucible Rank&lt;br /&gt;
*Your current rank determines your Reward Rank Multiplier, which factors into your final Crucible Reward Multiplier.&lt;br /&gt;
*Progression is based on individual performance.&lt;br /&gt;
**The higher your Player Score (scoreboard stat), the more points you gain, the faster you rank up.&lt;br /&gt;
*Higher ranks require a minimum performance grade to gain any points&lt;br /&gt;
**Fabled requires a C+, Mythic and Legend require a B.&lt;br /&gt;
*Each major rank up grants you an additional weapon and/or armor and currency.&lt;br /&gt;
**Gear tier and Power of these rewards are equivalent to the highest potential Reward Package at your current Reward Rank.&lt;br /&gt;
*Rank resets not currently available.&lt;br /&gt;
====Additional Rewards====&lt;br /&gt;
*Crucible Ops activities may grant an Additional and MVP Rewards, on top of the guaranteed scored reward.&lt;br /&gt;
**Gear tier and power of these rewards are determined by Reward Package, equivalent to scored rewards.&lt;br /&gt;
*In 6v6 modes, the top scorer (rank 1) of each team earns an additional piece of gear (MVP Reward). A random player between rank 2 and 5 is also awarded an additional piece of gear (Additional Reward).&lt;br /&gt;
*In 3v3 modes, a random player on each team is awarded an additional piece of gear (Additional Reward).&lt;br /&gt;
*In Free for All modes, the top scorer earns an additional piece of gear (MVP Reward). A random player between rank 2 and 5 is also awarded an additional piece of gear (Additional Reward).&lt;br /&gt;
*Trials of Osiris does not grant any additional or MVP rewards.&lt;br /&gt;
**It will come with a later, mid-season update.&lt;br /&gt;
==New Feature: Seasonal Hub==&lt;br /&gt;
*New home to challenges and rewards to help your Guardian power up during the Season.&lt;br /&gt;
**Challenges Hub&lt;br /&gt;
***Daily and Weekly Challenges&lt;br /&gt;
***Weekly Reward Track&lt;br /&gt;
**Play Now Hub&lt;br /&gt;
***Features Conquests&lt;br /&gt;
**Seasonal Title Hub&lt;br /&gt;
***Set of Triumphs that awards the Seasonal Title&lt;br /&gt;
===Challenges Hub===&lt;br /&gt;
*Features two types of challenges and a Weekly Reward Track.&lt;br /&gt;
**Daily Challenges&lt;br /&gt;
***Three challenges that target Portal activities..&lt;br /&gt;
***Progress resets each day.&lt;br /&gt;
***Identical each day to provide a consistent, predictable base of progress for Seasonal Hub progress.&lt;br /&gt;
***Award one rank on the Weekly Reward Track, as well as some&amp;amp;nbsp;Bright Dust&amp;amp;nbsp;and XP.&lt;br /&gt;
**Weekly Challenges&lt;br /&gt;
***Five challenges that also target Portal activities but ask for a bit more focus and effort to complete than the dailies.&lt;br /&gt;
***Progress resets each week.&lt;br /&gt;
***Three weeklies are identical each week and correspond to daily challenges.&lt;br /&gt;
***Two weeklies change each week, so be sure to check the requirements before diving into activities.&lt;br /&gt;
***Award four ranks on the Weekly Reward Track, as well as some Bright Dust and XP.&lt;br /&gt;
**Weekly Reward Track has a set of rewards to support Power progression.&lt;br /&gt;
***Resets weekly and account-scoped&lt;br /&gt;
***Rewards include&lt;br /&gt;
****Currencies&lt;br /&gt;
*****Exotic Ciphers, Unstable Cores, Strange Coins, and Bright Dust&lt;br /&gt;
****Powerful Gear Engrams&lt;br /&gt;
*****Provides a Legendary New Tiered Gear drop&lt;br /&gt;
****Armory Requisitions&lt;br /&gt;
*****Allows to claim one Armory Reward from Zavala during the current week.&lt;br /&gt;
****Arsenal Credit&lt;br /&gt;
*****Allows you to claim one Arsenal Reward from Zavala during the next week.&lt;br /&gt;
===Conquests===&lt;br /&gt;
*Added six conquest activities in the Seasonal Hub designed to offer unique challenges and powerful rewards on your seasonal journey.&lt;br /&gt;
**Two conquests at Expert difficulty, each offering a one-time reward of Tier 3 engrams.&lt;br /&gt;
**Two conquests at Master difficulty, each offering a one-time reward of Tier 4 engrams.&lt;br /&gt;
**Two conquests at Grandmaster difficulty, each offering a one-time reward of Tier 5 engrams.&lt;br /&gt;
*Updated the Conqueror Seal to remove Nightfall triumphs and add new Conquest Triumphs for earning the Title and gilding.&lt;br /&gt;
===Armory and Arsenal Rewards===&lt;br /&gt;
*Commander Zavala now offers a selection of powerful New Gear items each week.&lt;br /&gt;
**Requires two new currencies: Armory Requisitions and Arsenal Credit.&lt;br /&gt;
*The Armory includes a selection of New Gear armor choices each week.&lt;br /&gt;
**Up to two such Armory Rewards can be earned each week.&lt;br /&gt;
**Armor choices are present for each slot across both the PvE and PvP pools.&lt;br /&gt;
**Each Armory Reward selection must be different. The same Armory Reward cannot be claimed twice each week.&lt;br /&gt;
**Armory Rewards have a predefined Tier, which increases as the season progresses.&lt;br /&gt;
*The Arsenal features a different New Gear seasonal weapon each week, with up to five options to choose from.&lt;br /&gt;
**One weapon can be claimed using a Credit earned the previous week.&lt;br /&gt;
**Arsenal Rewards have a predefined Tier, which increases as the season progresses.&lt;br /&gt;
**Your options to choose from start at three with a Credit earned the previous week. For each Arsenal Expansion earned the previous week, options to choose from increase, up to a maximum of five.&lt;br /&gt;
**For each Credit or Expansion unearned the previous week, there is an option to unlock in the current week, available for Bright Dust.&lt;br /&gt;
***To acquire a Credit, which provides one reward from three options, the cost is 1500 Bright Dust.&lt;br /&gt;
***To acquire an Expansion, which provides one additional option, the cost is 250 Bright Dust.&lt;br /&gt;
***Expansion I can only be purchased if the Credit is unlocked.&lt;br /&gt;
***Expansion II can only be purchased if the Credit and Expansion I are unlocked.&lt;br /&gt;
**For Season: Reclamation, the Arsenal rewards will begin on Week 2, based on the credits and Expansions earned in Week 1.&lt;br /&gt;
==Activities&amp;amp;nbsp;==&lt;br /&gt;
===New Campaign and Destination===&lt;br /&gt;
*The Edge of Fate Campaign launches at 10 AM Pacific on July 15, 2025&lt;br /&gt;
**Welcome to Kepler!&lt;br /&gt;
**Story Missions&lt;br /&gt;
**Quests&lt;br /&gt;
***General Quests&lt;br /&gt;
***Exotic Quests&lt;br /&gt;
**Exotics&lt;br /&gt;
**Destination Weapons&lt;br /&gt;
**Destination Armor&lt;br /&gt;
**Destination Activities&lt;br /&gt;
**&lt;br /&gt;
***&lt;br /&gt;
===Crucible===&lt;br /&gt;
====Trials of Osiris====&lt;br /&gt;
*Trials of Osiris has new loot.&lt;br /&gt;
**New Armor&lt;br /&gt;
**New Weapons&lt;br /&gt;
**Refreshed Weapons&lt;br /&gt;
*Power advantages have been disabled in Trials of Osiris.&lt;br /&gt;
**The minimum Power requirement for accessing Trials of Osiris has been adjusted to align with the Power Cap.&lt;br /&gt;
***For Season: Reclamation, players must reach the Power Cap of 200.&lt;br /&gt;
**Passage status determines Trials Multiplier, which factors into the Crucible Reward Multiplier.&lt;br /&gt;
***Trials of Osiris Passage&lt;br /&gt;
****Wins up to seven increases Trials Multiplier.&lt;br /&gt;
****Upon reaching seven wins, you can claim a reward on the Passage itself.&lt;br /&gt;
***Lighthouse Passage&lt;br /&gt;
****Wins up to seven increases Trials Multiplier.&lt;br /&gt;
****Active win streak continues after seven wins.&lt;br /&gt;
****Lighthouse chest rewards have been rebalanced, but the general structure remains the same.&lt;br /&gt;
*****For example, your longest win streak leading up to seven wins still determines your Lighthouse Chest rewards.&lt;br /&gt;
**Featured weapon rotation will not be available until the mid-Season update.&lt;br /&gt;
====Competitive====&lt;br /&gt;
*New Competitive Rewards&lt;br /&gt;
**Competitive Weapon&lt;br /&gt;
**Season: Reclamation Ascendant emblem&lt;br /&gt;
***&lt;br /&gt;
***&lt;br /&gt;
*Competitive Division determines Competitive Multiplier, which factors into Crucible Reward Multiplier.&lt;br /&gt;
*The Competitive weapon rewards now drops at a percent-chance on wins.&lt;br /&gt;
**The chance increases with your highest seasonal Competitive Division.&lt;br /&gt;
***20% chance at Copper, up to 50% chance at Ascendant.&lt;br /&gt;
**Gear tier is determined by Reward Package, while Power is capped relative to your current Power.&lt;br /&gt;
====Cutting Edge====&lt;br /&gt;
*New loadout-restricted playlist that requires a full set of New Gear.&lt;br /&gt;
**The full New Gear bonus is applied to the Crucible Reward Multiplier.&lt;br /&gt;
*Rotates weekly through different game modes and fireteam sizes.&lt;br /&gt;
**Each mode has a curated set of five maps for the week.&lt;br /&gt;
*This playlist is locked until Friday of the first week of the Season.&lt;br /&gt;
====Ammo Changes====&lt;br /&gt;
*The Special Ammo Meter has been reenabled in Crucible, with some changes.&lt;br /&gt;
**Filling your meter will notify enemies that you have generated an ammo brick.&lt;br /&gt;
**In 3v3 Modes, all players will have ammo icons underneath their Super icons in the HUD to alert opponents and teammates as to who has ammo.&lt;br /&gt;
*Initial Special ammo crates now spawn after 30s instead of immediately in all game modes, matching their behavior in Trials.&lt;br /&gt;
*You can now retain up to 3x starting ammo after death. Ammo above that amount will be lost.&lt;br /&gt;
*You will continue to start the game with one kill's worth of Special ammo, but you will no longer spawn with fresh ammo every life or at the beginning of rounds.&lt;br /&gt;
*Note: The Heavy Ammo meter and bonus ammo bricks from 100+ weapon stat are not enabled in the Crucible.&lt;br /&gt;
====Modifiers====&lt;br /&gt;
*Notswap modifier is now active in all Crucible activities that are accessed via the Portal.&lt;br /&gt;
*A new modifier is now visible in orbit and in game when you bring up the Ghost menu that tells you your quitter status, and while in game it will tell you what will happen should you leave.&lt;br /&gt;
====Heavy Metal====&lt;br /&gt;
*Brig and Drake Tank look stick controls now respect player's sensitivity settings when using controller.&lt;br /&gt;
*Secondary weapon target lock time reduced for both Drake Tank and Brig.&lt;br /&gt;
*Brig base movement speed has been increased to match the Drake Tank.&lt;br /&gt;
*Brig firing animation has been adjusted to better reflect firing cadence. Timing matches Drake Tank.&lt;br /&gt;
*Brig's projectile speed now matches the drake tank.&lt;br /&gt;
*Drake Tank's destruction garbage bits no longer collide with Brig. Garbage bits fade quicker.&lt;br /&gt;
===Raids and Dungeons===&lt;br /&gt;
====New Raid - The Desert Perpetual====&lt;br /&gt;
*Launches Saturday, July 19 at 10 AM Pacific&lt;br /&gt;
*No Spoilers&lt;br /&gt;
**You re reading sub-bullets for a  No Spoilers  patch note?&lt;br /&gt;
***We re not even halfway done with these patch notes.&lt;br /&gt;
****Buckle up!&lt;br /&gt;
====Sundered Doctrine====&lt;br /&gt;
*Fixed an issue where alternate characters were unable to advance beyond step 2 of The Drowning Labyrinth quest.&lt;br /&gt;
====Vesper's Host====&lt;br /&gt;
*Fixed an issue where some players are not able to advance beyond step 6 on the Rogue Network quest.&lt;br /&gt;
*Fixed an issue where Radiation debuff was not clearing when dropping a nuclear core or safe distance from Puppets.&lt;br /&gt;
====Warlord's Ruin====&lt;br /&gt;
*Fixed an issue where, on the final stand of the last encounter, players were sometimes not being teleported.&lt;br /&gt;
====Spire of the Watcher====&lt;br /&gt;
*Corrected an issue where Arctrician buff was not being displayed in the intended space below the health bar.&lt;br /&gt;
====Garden of Salvation====&lt;br /&gt;
*Fixed an issue where the Consecrated Mind would run away faster than it should when hit by certain weapons and abilities.&lt;br /&gt;
===Legacy Content Changes===&lt;br /&gt;
====Vanguard====&lt;br /&gt;
*Nightfalls are now on a daily rotation and include all strikes and Battlegrounds.&lt;br /&gt;
*Grandmaster Nightfalls have been removed.&lt;br /&gt;
**Note: The Portal now offers Grandmaster equivalents for PvE Activities.&lt;br /&gt;
*Onslaughts have been moved to the Fireteam Ops node in the Portal, starting in Week 2.&lt;br /&gt;
====Crucible====&lt;br /&gt;
*Only 3v3 Quickplay, 6v6 Quickplay, Rumble, and Private Match are available on the legacy Crucible screen.&lt;br /&gt;
**Control, Competitive, and Trials of Osiris have been moved to the Crucible Ops node in the Portal.&lt;br /&gt;
**The modified playlist has been removed.&lt;br /&gt;
====Lost Sector Changes====&lt;br /&gt;
*Each destination with higher difficulty Lost Sectors has its own daily rotation, with one active each day, rather than a single global rotation.&lt;br /&gt;
**This should help players earn specific Lost Sector Triumphs and Title Requirements without having to wait for multiple destination rotations.&lt;br /&gt;
**We re looking at you, Gumshoes in training.&lt;br /&gt;
==UI&amp;amp;UX==&lt;br /&gt;
===General fixes===&lt;br /&gt;
*Fixed an issue where opening the Character menu by clicking on the button prompt in the Director UI would load a blank character screen.&lt;br /&gt;
*Fixed an issue in the Loadout screen where Masterwork borders in specific cases would not appear correctly after overwriting a Loadout.&lt;br /&gt;
*Fixed an issue that made the 'Manage Invites' icon flash without any actions to perform.&lt;br /&gt;
*Fixed an issue in which the Triumph Score was not being updated correctly when removing Triumphs from the records.&lt;br /&gt;
*Fixed an issue in which the Clan screen was not displaying the correct name for the season in progress.&lt;br /&gt;
*Fixed an issue in which the radius of the cursor hover on Europa was too wide.&lt;br /&gt;
===General===&lt;br /&gt;
*New Title screen for The Edge of Fate&lt;br /&gt;
**Dark wallpaper, don't worry.&lt;br /&gt;
===Director===&lt;br /&gt;
*Director - Destinations and Map tabs have been merged together under a newly named World tab.&lt;br /&gt;
*Navigate between current map and Destinations using up/down arrows on console and W/S buttons on PC.&lt;br /&gt;
===Activity Launch Screen===&lt;br /&gt;
*Clicking a difficulty no longer closes the legacy Difficulty Select screen, making input a bit more consistent with other details screens such as weapon and armor inspect.&lt;br /&gt;
===Items===&lt;br /&gt;
*All seasonal, expansion, and event icons in the corner of gear have been updated to accommodate gear tier and New Gear iconography.&lt;br /&gt;
===Item Hovering Menu===&lt;br /&gt;
*Consolidated the display of most perks and modifiers to show as a row of icons at the bottom of the screen.&lt;br /&gt;
**Description of non-intrinsic perks and modifiers can still be seen in the 'More Info' expanded screen.&lt;br /&gt;
*Moved the  Comparison  /  More Info  button hints to be above standard button. Hints on the screen so that they are easier to see.&lt;br /&gt;
*Added back flavor text to the screen.&lt;br /&gt;
===Character Screen===&lt;br /&gt;
*Added a display that shows your currently active armor set bonuses.&lt;br /&gt;
*Updated the character stat hovering menu to show incremental bonuses from stats, as well as when stats are granting enhanced benefits.&lt;br /&gt;
===Gear Details Screen===&lt;br /&gt;
*Added a Help section that describes a variety of gear concepts.&lt;br /&gt;
**This describes concepts that apply broadly to gear as well as specific weapon or armor concepts.&lt;br /&gt;
*Enhanced perk tabs now show a short description of their enhanced benefits.&lt;br /&gt;
===Collections===&lt;br /&gt;
*Added a Featured Gear section for both Exotic weapons and Exotic armor which shows all Exotics that benefit from the New Gear bonus for the current season.&lt;br /&gt;
===HUD===&lt;br /&gt;
*Added an Ammo Meter display which shows progress towards the next Special or Heavy ammo brick.&lt;br /&gt;
*Enemies display their nameplates if they have a bane, and which bane is active.&lt;br /&gt;
*Added a display to the right side of the HUD which shows buffs or debuffs from the current activity s selected modifiers.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Difficulty Changes===&lt;br /&gt;
*Several adjustments have been made game-wide to damage curves and Power ranges.&lt;br /&gt;
*Difficulty is now more linear.&lt;br /&gt;
**100 over: this should feel roughly equivalent to even Power during The Final Shape.&lt;br /&gt;
**Even Power: this should feel slightly more difficult than the same during The Final Shape.&lt;br /&gt;
**40 under: equivalent to Grandmaster difficulty in The Final Shape.&lt;br /&gt;
**100 under: Immune enemies&lt;br /&gt;
*Matchmade Activities in the Portal have the following values, depending on what you choose&lt;br /&gt;
**Normal - Even&lt;br /&gt;
**Advanced - 10 under&lt;br /&gt;
**Expert - 20 under&lt;br /&gt;
**Master - 30 under&lt;br /&gt;
**Grandmaster - 40 under&lt;br /&gt;
**Ultimate - 50 under&lt;br /&gt;
*&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
***&lt;br /&gt;
====Difficulty Curve in Legacy Content====&lt;br /&gt;
*Returning content in high difficulty tiers now have fixed difficulty similar to the corresponding Portal tiers.&lt;br /&gt;
**These includes Nightfalls, Legendary campaign, Exotic rotator missions, and various activities at standard through master. All have been converted to fixed difficulty in a manner matching the corresponding Portal tier and inherit the same improvements in difficulty progression.&lt;br /&gt;
*Some modifiers have been removed from these activities or updated for new game mechanics.&amp;amp;nbsp;&lt;br /&gt;
**Surges are now a bonus on top of the expected baseline player performance.&lt;br /&gt;
**These modifiers no longer rotate.&lt;br /&gt;
*Legacy raid and dungeon content also has been converted to fixed Power difficulty level.&lt;br /&gt;
**Normal mode matches the previous difficulty setting.&lt;br /&gt;
===Armor System===&lt;br /&gt;
====Stats====&lt;br /&gt;
*Armor stats no longer require round numbers of 10 to improve their effects.&lt;br /&gt;
**Instead, their effects scale with each individual point.&lt;br /&gt;
*Armor stats now provide two benefits:&lt;br /&gt;
**One benefit is provided from 1 to 100 points.&lt;br /&gt;
**A secondary &amp;quot;enhanced&amp;quot; benefit is provided (in addition to the maximum 1-100 effect) from 101 to 200 points.&lt;br /&gt;
*Replaced the six core Guardian stats with new behavior:&lt;br /&gt;
**Mobility is now Weapons&lt;br /&gt;
***1-100&lt;br /&gt;
****Improves weapon reload and handling speeds.&lt;br /&gt;
****Improves damage versus minor and major combatants.&lt;br /&gt;
*****(0-15% for Primary and Special, 0-10% for Heavy)&lt;br /&gt;
***100-200&lt;br /&gt;
****Grants a chance for ammo bricks produced to contain more ammo than normal.&lt;br /&gt;
****Improves damage versus boss combatants and Guardians.&lt;br /&gt;
*****(0-15% for Primary and Special, 0-10% for Heavy).&lt;br /&gt;
*****Bonus weapon damage vs. players (0-6%).&lt;br /&gt;
**Resilience is now Health&lt;br /&gt;
***1-100&lt;br /&gt;
****Grants 0-70 healing when picking up an Orb of Power.&lt;br /&gt;
****Grants 0-10% flinch resistance.&lt;br /&gt;
***100-200&lt;br /&gt;
****Shields start recharging 0-25% more quickly and take 0-50% less time to fully recharge.&lt;br /&gt;
****0   20 Additional shield capacity vs combatants.&lt;br /&gt;
**Recovery is now Class&lt;br /&gt;
***1-100&lt;br /&gt;
****Improves base cooldown of your class ability.&lt;br /&gt;
****Improves the amount of class energy gained from external sources and any class regeneration speed scalars from other sources.&lt;br /&gt;
***100-200&lt;br /&gt;
****Grants a 0-40 HP Overshield (0-10 in PvP) on casting your class ability.&lt;br /&gt;
*****Duration is determined by the ability used.&lt;br /&gt;
**Strength is now Melee&lt;br /&gt;
***1-100&lt;br /&gt;
****Improves the base cooldown of your melee ability.&lt;br /&gt;
****Improves the amount of melee energy gained from external sources and any melee regeneration speed scalars from other sources.&lt;br /&gt;
***100-200&lt;br /&gt;
****0-30% increased melee ability damage.&lt;br /&gt;
*****This includes powered, unpowered, and Glaive melees.&lt;br /&gt;
**Discipline is now Grenade&lt;br /&gt;
***1-100&lt;br /&gt;
****Improves the base cooldown of your grenade ability.&lt;br /&gt;
****Improves the amount of grenade energy gained from external sources and any grenade regeneration speed scalars from other sources.&lt;br /&gt;
***100-200&lt;br /&gt;
****0-65% increased grenade ability damage.&lt;br /&gt;
**Intellect is now Super&lt;br /&gt;
***1-100&lt;br /&gt;
****Improves the Super energy gained from damaging targets.&lt;br /&gt;
*****It does not change the base cooldown time of your Super.&lt;br /&gt;
****Improves the amount of Super energy gained from external sources and any Super regeneration speed scalars from other sources.&lt;br /&gt;
***100-200&lt;br /&gt;
****0-45% increased Super ability damage.&lt;br /&gt;
**Effects for your current stat investment, including your equipped ability's cooldown, are displayed in each stat's hovering menu.&lt;br /&gt;
***&lt;br /&gt;
====Deprecated Stats====&lt;br /&gt;
*Stats which have no equivalent effect in the Edge of Fate have had their effects applied to all Guardians, based on a specific value:&lt;br /&gt;
**For all Guardians, the effects previously granted by 100 Resilience are applied by default.&lt;br /&gt;
**For all Guardians, the effects previously granted by 60 Recovery are applied by default.&lt;br /&gt;
**For Titans and Warlocks, the effects previously granted by 30 Mobility are now applied by default.&lt;br /&gt;
**For Hunters, the effects previously granted by 40 Mobility are now applied by default.&lt;br /&gt;
====Updated Stat mods====&lt;br /&gt;
*Now provide the new Armor 3.0 stats.&lt;br /&gt;
*All stat mods have the same mod energy cost: mods that provide +10 stats cost three, and mods that provide +5 stats cost one.&lt;br /&gt;
====Armor 2.0 Conversion====&lt;br /&gt;
====Including existing rolls of Exotic armor, will be updated to align with the above changes.====&lt;br /&gt;
*Stats will be converted 1:1 into the new system.&lt;br /&gt;
**&lt;br /&gt;
*Artifice mod slots, Exotic Artifice upgrades, and Armor 2.0 Masterworks will remain unchanged for all Armor 2.0 armor (with the exception of Stoicism, Solipsism, and Relativism). Some examples:&lt;br /&gt;
**A piece of armor that provided +28 Mobility will now instead provide +28 Weapons.&lt;br /&gt;
**A Masterworked Armor 2.0 class item with a Strength artifice mod inserted will now provide a total of +2 Health, +5 Melee, +2 Grenade, +2 Super, +2 Class, and +2 Weapons.&lt;br /&gt;
====New Armor Set Bonuses====&lt;br /&gt;
*Added the Armor 3.0 system, which is used for all new armor sets added in The Edge of Fate and beyond:&lt;br /&gt;
**Armor will provide up to two set bonus perks, provided for equipping two and four pieces of armor from the same set.&lt;br /&gt;
**All Armor 3.0 will drop with full Mod Energy.&lt;br /&gt;
**Masterworking now provides +1 to your three lowest stats on the armor per level, up to a maximum of +5.&lt;br /&gt;
***This is instead of the previous +2 benefit to all stats when fully Masterworked.&lt;br /&gt;
**Armor will now roll with three stats - a primary stat (highest), secondary stat (second highest), and tertiary (lowest) stat.&lt;br /&gt;
***A randomly selected armor archetype determines the primary and secondary stat of that armor.&lt;br /&gt;
**A piece of armor's total stats are determined by its gear tier.&lt;br /&gt;
====Exotic Armor Stat Updates====&lt;br /&gt;
*Exotic armor has been updated to use the Armor 3.0 system:&lt;br /&gt;
**Exotic armor pieces are not tiered.&lt;br /&gt;
***Instead, they will roll stats as if they were Tier 2, with 58-63 total stats (73-78 when Masterworked).&lt;br /&gt;
**Fixed Collections rolls for each Exotic armor piece have been assigned based on their playstyle, as an &amp;quot;emergency option&amp;quot; for players that don't have a roll on hand.&lt;br /&gt;
***These rolls have 52 total stats (before Masterworking).&lt;br /&gt;
**&lt;br /&gt;
***&lt;br /&gt;
**To support Guardians that need to re-arrange their stats based on the above changes, one-time Exotic armor focusing will be available during the Year of Prophecy:&lt;br /&gt;
***All accounts that have full Tower access (i.e. completed New Light on at least one character) prior to the release of The Edge of Fate are eligible.&lt;br /&gt;
***Twenty Exotic requisition orders can be claimed from Ada per account. Each Exotic requisition order can be exchanged for one Exotic with Ada.&lt;br /&gt;
****Available options include all non-class item Exotic armor from before The Edge of Fate's release that you have acquired.&lt;br /&gt;
****Each armor piece will focus with an Armor Archetype of your choice.&lt;br /&gt;
***Exotic class items (Stoicism, Solipsism, and Relativism) have been updated to use the Armor 3.0 system.&lt;br /&gt;
****Unlike the above updates, this includes ALL copies, including those already in your inventory or vault.&lt;br /&gt;
****The archetype of Stoicism, Solipsism, and Relativism is determined by their left-column perk.&lt;br /&gt;
****The tertiary stat of Stoicism, Solipsism, and Relativism is determined by their right-column perk.&lt;br /&gt;
****These items will no longer have access to the Exotic Artifice upgrade and will lose any existing Artifice mod slot.&lt;br /&gt;
===Ammo System Changes===&lt;br /&gt;
*Ammo is now earned deterministically game wide by filling a meter, with progress gained from kills and assists.&lt;br /&gt;
**The amount of ammo granted by bricks in PvE has been modified correspondingly.&lt;br /&gt;
*The inventory stat has been deprecated from weapons and replaced with the Ammo Generation stat, which improves how many points kills and assists contribute towards the Ammo Meters.&lt;br /&gt;
**Inventory for most weapon types has been fixed or greatly reduced in its variability (based on ROF and magazine size).&lt;br /&gt;
*We have several new or reworked sets of mods that allow you to modify the Ammo Meter.&lt;br /&gt;
**Ammo finders now improve contributions to the corresponding meter and can stack, and Special Ammo finders are enabled in Crucible.&lt;br /&gt;
**Reserves mods on chest armor have been deprecated and replaced with Ammo Generation mods, which improve the Ammo Generation stat of weapons matching their damage type, and can stack.&lt;br /&gt;
**Scavenger mods will continue to work as before (and continue to be disabled in the Crucible) and cannot stack.&lt;br /&gt;
**Scout weapon mods have been deprecated.&lt;br /&gt;
*New activity modifiers have been created which can increase or decrease Ammo Meter contributions.&lt;br /&gt;
*This system provides us with a significant number of new tuning levers for balance, and we look forward to gathering your feedback and further improving the system after launch.&lt;br /&gt;
*&lt;br /&gt;
===Melee Damage Scaling Update===&lt;br /&gt;
====Systemic Updates====&lt;br /&gt;
*All melee-damage-increasing buildcrafting atoms have been converted to use additive damage stacking. Every item that has been changed as part of this has been listed below.&lt;br /&gt;
**There is a single exception to this: the Melee stat increases the damage of melee abilities from 100 to 200, stacking multiplicatively with additive damage buffs.&lt;br /&gt;
*Melee damage increases no longer scale Scorch and Ignition damage caused by melee attacks.&lt;br /&gt;
====Glaives====&lt;br /&gt;
*Glaive melee is now considered to be a type of unpowered melee ability.&lt;br /&gt;
**They now receive melee damage increases at full effect in all cases where an unpowered melee ability would, including the damage increases from Synthoceps, Knockout, Offensive Bulwark, Combination Blow, Spark of Feedback, Wormgod Caress, Banner of War, and Stylish Executioner.&lt;br /&gt;
**Glaive melee now triggers all effects that are triggered by any melee ability.&lt;br /&gt;
**They will no longer benefit from some weapon damage bonuses (such as Radiant).&lt;br /&gt;
**Effects that modify the behavior of basic melee attacks (such as the Titan Aspect &amp;quot;Knockout&amp;quot; changing the damage type of basic melee attacks from kinetic to Arc) will not affect the behavior of Glaive melee.&lt;br /&gt;
*Glaive melee damage in PvE has been adjusted to compensate for their increased access to melee damage-increasing effects.&lt;br /&gt;
**Glaive melee damage against minors and majors has been reduced by 40%.&lt;br /&gt;
**Glaive melee damage against Champions and minibosses has been reduced by 28.5%.&lt;br /&gt;
**Glaive melee damage against bosses and vehicles has been reduced by 50%.&lt;br /&gt;
====Abilities====&lt;br /&gt;
====Titan====&lt;br /&gt;
*Roaring Flames&lt;br /&gt;
**Maximum PvE melee damage bonus increased from 73% to 200%.&lt;br /&gt;
***As a note, Roaring Flames increases Solar ability damage, and Glaive melee is always kinetic. We have opted to follow the rules as written for this one for now, so Roaring Flames does not scale Glaive melee damage.&lt;br /&gt;
**Melee damage bonus against is no longer decreased when used with Peregrine Greaves, Wormgod Caress, One-Two Punch, or Synthoceps.&lt;br /&gt;
*Knockout&lt;br /&gt;
**PvE uncharged melee damage bonus increased from 100% to 160%.&lt;br /&gt;
**PvE charged melee damage bonus increased from 50% to 160%.&lt;br /&gt;
**Increased melee damage now works with Glaive melee at full effect.&lt;br /&gt;
*Offensive Bullwark&lt;br /&gt;
**PvE melee damage bonus increased from 100% to 160%.&lt;br /&gt;
**Increased melee damage now works with Glaive melee at full effect.&lt;br /&gt;
**Melee damage bonus is no longer decreased when used with Synthoceps.&lt;br /&gt;
*Banner of War&lt;br /&gt;
**Melee damage bonus for user and allies increased from 40% to 100%.&lt;br /&gt;
**Melee damage bonus is no longer decreased when used with Wormgod Caress, Synthoceps, or Glaive Melee.&lt;br /&gt;
**The damage bonus provided to Bladefury's melee attacks is unchanged.&lt;br /&gt;
====Hunter====&lt;br /&gt;
*Stylish Executioner&lt;br /&gt;
**PvE melee damage bonus increased from 200% to 300%.&lt;br /&gt;
**Now works with Glaive melee at full effect.&lt;br /&gt;
**Now works with every melee ability if the ability makes contact while you are leaving invisibility.&lt;br /&gt;
***In other words, projectile melee abilities like Threaded Spike will benefit from the damage increase if you use it at point-blank.&lt;br /&gt;
*Facet of Courage&lt;br /&gt;
**PvE melee damage bonus increased from 10% to 50%.&lt;br /&gt;
*Spark of Feedback&lt;br /&gt;
**PvE melee damage bonus increased from 75% to 100%.&lt;br /&gt;
**Now works with Glaive melee at full effect.&lt;br /&gt;
**PvE melee damage bonus is no longer decreased when used with Synthoceps, Liar's Handshake, Knockout, Wormgod Caress, One-Two Punch, or Winter's Guile.&lt;br /&gt;
*Combination Blow&lt;br /&gt;
**Maximum PvE damage bonus increased from 309% to 400%.&lt;br /&gt;
**Increased melee damage now works with glaive melee at full effect.&lt;br /&gt;
**Now works with Ascension in PvE at full effect.&lt;br /&gt;
**Now works with Grapple Melee in PvE at full effect.&lt;br /&gt;
====Armor====&lt;br /&gt;
*Hunter Exotic: Athrys's Embrace&lt;br /&gt;
**PvE Weighted Throwing Knife damage bonus increased from 200% to 300%.&lt;br /&gt;
*Hunter Exotic: Liar's Handshake (and Spirit of the Liar)&lt;br /&gt;
**PvE basic and Arc melee damage increased from 200% to 400%.&lt;br /&gt;
*Hunter Exotic: Ophidia Spathe&lt;br /&gt;
**Maximum PvE Throwing Knife damage bonus increased from 100% to 200%.&lt;br /&gt;
*Hunter Exotic: Triton Vice&lt;br /&gt;
**PvE Glaive melee damage bonus increased from 100% to 200%.&lt;br /&gt;
*Titan Exotic: Heart of Inmost Light&lt;br /&gt;
**Maximum PvE melee damage bonus increased from 20% to 50%.&lt;br /&gt;
**Now increases the damage of unpowered and Glaive melee abilities.&lt;br /&gt;
*Titan Exotic: Peregrine Greaves&lt;br /&gt;
**Shoulder charge ability impact damage bonus against non-Champion, non-Tormentor, and non-miniboss targets increased from 363% to 400%.&lt;br /&gt;
*Titan Exotic: Synthoceps (and Spirit of the Synthoceps)&lt;br /&gt;
**Melee damage bonus is unchanged.&lt;br /&gt;
**Melee damage bonus is no longer decreased when used with Combo Blow, Stylish Executioner, and Glaive melee.&lt;br /&gt;
**Damage bonus is still decreased against players when used with Lightning Surge.&lt;br /&gt;
*Titan Exotic: Wishful Ignorance&lt;br /&gt;
**Maximum PvE Frenzied Blade melee damage bonus increased from 100% to 200%.&lt;br /&gt;
**Maximum PvE Flechette Storm melee damage bonus increased from 50% to 200%.&lt;br /&gt;
*Titan Exotic: Wormgod Caress&lt;br /&gt;
**Maximum PvE melee damage bonus increased from 275% to 400%.&lt;br /&gt;
**Melee damage bonus is no longer decreased when used with Roaring Flames or Glaive melee.&lt;br /&gt;
*Warlock Exotic: Winter's Guile&lt;br /&gt;
**Maximum PvE melee damage bonus increased from 275% to 400%.&lt;br /&gt;
====Weapons====&lt;br /&gt;
*Close to Melee&lt;br /&gt;
**PvE Glaive melee damage bonus increased from 30% to 60%.&lt;br /&gt;
*One-Two Punch&lt;br /&gt;
**PvE melee damage bonus increased from 100% to 150%.&lt;br /&gt;
**Now works with all melee abilities!&lt;br /&gt;
**Melee damage bonus is no longer decreased when used with Liar's Handshake.&lt;br /&gt;
**Increased the time the perk is active tothree3 seconds.&lt;br /&gt;
*Bastion&lt;br /&gt;
**Saint's Fists PvE melee damage bonus increased from 100% to 300%.&lt;br /&gt;
**Now works with all melee abilities.&lt;br /&gt;
**Increased the time the perk is active to three seconds.&lt;br /&gt;
*Monte Carlo&lt;br /&gt;
**Catalyst melee attack no longer deals reduced melee damage to bosses, minibosses, and Champions.&lt;br /&gt;
*Winterbite&lt;br /&gt;
**Is now able to receive melee damage bonuses from a variety of sources.&lt;br /&gt;
***Reduced enhanced melee damage with ammo to +20% vs bosses, down from +50%.&lt;br /&gt;
===Armor===&lt;br /&gt;
====Legendary Armor====&lt;br /&gt;
*Removed Seasonal Armor perks released as part of The Witch Queen and Lightfall seasonal content, as well as intrinsic perks on Episode: Echoes, Episode: Revenant, and Episode: Heresy armor.&lt;br /&gt;
**These perks provided no benefit, as the related currencies, vendors, and perks they were tied to are no longer available.&lt;br /&gt;
====Exotic Armor====&lt;br /&gt;
*The following Exotic armors that grant ability energy or scale ability energy recharge rates now are scaled by their respective character stats:&lt;br /&gt;
**The Stag&lt;br /&gt;
**Speedloader Slacks&lt;br /&gt;
**Crest of Alpha Lupi&lt;br /&gt;
**Radiant Dance Machines&lt;br /&gt;
**Mask of Bakris&lt;br /&gt;
**Fr0st-335&lt;br /&gt;
**Heart of Inmost Light&lt;br /&gt;
***And Spirit of Inmost Light&lt;br /&gt;
**Hallowfire Heart&lt;br /&gt;
**Contraverse Hold&lt;br /&gt;
**Eye of Another World&lt;br /&gt;
**Crown of Tempests&lt;br /&gt;
**Nezarec s Sin&lt;br /&gt;
**Sunbracers&lt;br /&gt;
**Graviton Forfeit&lt;br /&gt;
**Caliban s Hand&lt;br /&gt;
**Vesper of Radius&lt;br /&gt;
**Prometheum Spurs&lt;br /&gt;
**Mask of Fealty&lt;br /&gt;
**Khepri s Sting&lt;br /&gt;
**Omnioculus&lt;br /&gt;
**Point-Contact Cannon Brace&lt;br /&gt;
**Lucky Raspberry&lt;br /&gt;
**Young Ahamkara s Spine&lt;br /&gt;
**Ursa Furiosa&lt;br /&gt;
**Starfire Protocol&lt;br /&gt;
***Also Spirit of Starfire&lt;br /&gt;
**Osimomancy Gloves&lt;br /&gt;
***Also Spirit of Osmiomancy&lt;br /&gt;
**Ashen Wake&lt;br /&gt;
====Hunter Exotics====&lt;br /&gt;
*All these changes are in addition to the melee damage changes outlined above.&lt;br /&gt;
*Speedloader Slacks&lt;br /&gt;
**Adjusted the Tight Fit perk.&lt;br /&gt;
***Dodging reloads all weapons and grants increased handling and reload speed for you and nearby allies.&lt;br /&gt;
***While this buff is active, additional dodges increase the strength of the buff and refresh the timer.&lt;br /&gt;
***Dealing sustained damage will grant chunks of class ability energy.&lt;br /&gt;
*Dragons Shadow&lt;br /&gt;
**Your weapons now passively are more stable and ready quicker.&lt;br /&gt;
**Activating Wraithmetal mail:&lt;br /&gt;
***Increases passive stability and handling.&lt;br /&gt;
***Reloads equipped weapon.&lt;br /&gt;
***Grants increased move speed.&lt;br /&gt;
****Sprint, Slide, and ADS strafe speeds are all improved.&lt;br /&gt;
***Increases class ability stat.&lt;br /&gt;
*Mask of Bakris&lt;br /&gt;
**Dropped Surge damage bonuses.&lt;br /&gt;
**Light Shift now grants +10% damage for Stasis and Arc weapons (and Lord of Wolves).&lt;br /&gt;
**Kills while Light Shift is active grant a portion of class energy.&lt;br /&gt;
**Light Shift now stacks 3x.&lt;br /&gt;
**Now also legal on Arc subclasses and Arc Supers.&lt;br /&gt;
*Khepri's Sting&lt;br /&gt;
**Dropped the truesight and smoke punch perks.&lt;br /&gt;
**Added new perk:&lt;br /&gt;
***Killing weakened targets creates a burst of weakening smoke and returns smoke bomb energy.&lt;br /&gt;
*Blight Ranger&lt;br /&gt;
**Fixed an issue where cancellation damage was not consistently scaling based on Voltaic Mirror progress.&lt;br /&gt;
**Adjusted Voltaic Mirror meter behavior: now it takes 25% less reflections to reach maximum, fills more evenly, and blocked melee attacks count as a reflection.&lt;br /&gt;
**Maximum cancellation damage increased by 50%.&lt;br /&gt;
***This is in addition to the fix above.&lt;br /&gt;
**Minimum cancellation damage increased by 150%.&lt;br /&gt;
**Now always applies Blind before dealing damage.&lt;br /&gt;
**Updated visuals, audio, and timing of the blinding shockwave to better reflect its impact.&lt;br /&gt;
*Oathkeepers&lt;br /&gt;
**Increased top end of damage bonus to +200% from +150%.&lt;br /&gt;
**Bent the curve on the damage bonus to give more of the total damage bonus earlier in the overdraw.&lt;br /&gt;
====Titan Exotics====&lt;br /&gt;
*In addition to the melee damage changes outlined above:&lt;br /&gt;
*Phoenix Cradle&lt;br /&gt;
**Added new perks:&lt;br /&gt;
**&amp;quot;Dealing sustained Solar weapon damage in a Sunspot extends its duration.&amp;quot;&lt;br /&gt;
**&amp;quot;Providing Solar buffs to allies has the chance to create a Sunspot at your feet.&amp;quot;&lt;br /&gt;
**Updated VFX on Sunspots while the user has Phoenix Cradles to look more clearly supportive to allies.&lt;br /&gt;
*Crest of Alpha Lupi&lt;br /&gt;
**Sustained damage behind a barricade now triggers another smaller healing pulse.&lt;br /&gt;
**Added a new perk: &amp;quot;Healing your allies grants barricade energy.&amp;quot;&lt;br /&gt;
*44 Stand Asides&lt;br /&gt;
**Sprinting with Juggernaut active periodically grants you a stack of Static Charge.&lt;br /&gt;
**Sprinting while amplified creates an area behind you that grants allies Speed Booster.&lt;br /&gt;
*Path of Burning Steps&lt;br /&gt;
**Increase Solar weapon damage and solar Ignition damage based on the number of stacks of Roaring Flame you have.&lt;br /&gt;
**Reduces time you are suspended, slowed, and frozen.&lt;br /&gt;
*Abeyant Leap&lt;br /&gt;
**Increase the suspend duration when applied by enhanced Drengr Lashes.&lt;br /&gt;
*Actium War Rig&lt;br /&gt;
**Kills with Auto Rifles or Machine Guns increase their stability, ammo generation and damage.&lt;br /&gt;
***Stacks 10x, higher stacks bleed off more quickly.&lt;br /&gt;
====Warlock Exotics====&lt;br /&gt;
*In addition to the melee damage changes outlined above:&lt;br /&gt;
*Starfire Protocol&lt;br /&gt;
**Now also activates on Radiant damage.&lt;br /&gt;
**Increased the on-damage gain to 5% (from 2.5%).&lt;br /&gt;
**Reduced the on kill gain to 15% (from 20%).&lt;br /&gt;
*Wings of Sacred Dawn&lt;br /&gt;
**Combatants are less accurate towards you while the perk is active.&lt;br /&gt;
***Similar to Manticore&lt;br /&gt;
**Solar weapon final blows now grant resto and reload your stowed weapons.&lt;br /&gt;
*Sanguine Alchemy&lt;br /&gt;
**Switching to the Exotic now applies a ten-second cooldown before its perk can be activated.&lt;br /&gt;
***We are eyeing a future release for a more holistic solve on curbing mid encounter swapping behavior, when that comes this will be removed.&lt;br /&gt;
*Felwinters Helm&lt;br /&gt;
**Added: &amp;quot;Powered melee damage weakens targets.&amp;quot;&lt;br /&gt;
***This is 15% weaken; powered melee defeats still create the 30% weaken burst.&lt;br /&gt;
*Promethium Spurs&lt;br /&gt;
**Reworked the perk Embers of Light:&lt;br /&gt;
***While a Solar Super is equipped, weapon defeats grant class ability energy.&lt;br /&gt;
***Weapon defeats in a rift grant a different Solar verb depending on the Rift:&lt;br /&gt;
****While in a healing rift, weapon defeats create a pulse that grants radiant to you and nearby allies.&lt;br /&gt;
****While in an Empowering rift, weapon defeats instead grant cure to you and nearby allies.&lt;br /&gt;
*Boots of the Assembler&lt;br /&gt;
**Noble Seeker behavior improvements:&lt;br /&gt;
***Noble Seekers no longer spawn in waves and instead spawn at a constant rate based on fireteam size.&lt;br /&gt;
****Average number of Noble Seekers produced per eight seconds is unchanged - it will produce one per ally in that time period.&lt;br /&gt;
***Noble Seeker tracking range changed from 20 to 40 meters based on time alive to 40 meters always.&lt;br /&gt;
***Noble Seekers will prioritize allies who have not been healed in the last eight seconds, then allies who are closer.&lt;br /&gt;
***Noble Seekers can now target allies standing in the rift producing them.&lt;br /&gt;
***Noble Seekers will not target an ally more than once every four seconds.&lt;br /&gt;
***Noble Seekers will not detonate when passing near an ally they are not targeting.&lt;br /&gt;
****They will still detonate if they make direct impact with an ally they are not targeting.&lt;br /&gt;
***No longer grants extended rift duration on Noble Seeker impact with allies.&lt;br /&gt;
***Instead, grants class ability energy on Noble Seeker impact with allies (scales based on fireteam size).&lt;br /&gt;
*Geomag Stabilizers&lt;br /&gt;
**Reduced Super energy granted by ionic traces to 4% (from 7%).&lt;br /&gt;
**Retuned sprinting to top off Bolt Charge.&lt;br /&gt;
***Sprinting to top off Bolt Charge now activates at five stacks (down from six).&lt;br /&gt;
***Sprinting continuously for 1 second will start granting Bolt Charge (down from 2 seconds).&lt;br /&gt;
****Grants a stack every 0.33 seconds of further sprinting (down from every 1.5s).&lt;br /&gt;
====Exotic Class Item====&lt;br /&gt;
*Stoicism&lt;br /&gt;
**Spirit of Alpha Lupi&lt;br /&gt;
***Added a new perk: &amp;quot;Healing your allies grants class ability energy.&amp;quot;&lt;br /&gt;
*Solipsism&lt;br /&gt;
**Spirit of Starfire&lt;br /&gt;
***Inherits the changes from the base Exotic.&lt;br /&gt;
*Relativism&lt;br /&gt;
**Spirit of the Dragon&lt;br /&gt;
***Updated the perk based on the above changes.&lt;br /&gt;
****&amp;quot;Your weapons ready quicker and are more stable. Using your class ability temporarily increases this benefit and reloads your equipped weapon from reserves.&amp;quot;&lt;br /&gt;
====Masterworking====&lt;br /&gt;
*Only for New Armor: masterwork levels reduced from 10 to 5..&lt;br /&gt;
*Only for New Armor: masterworking now increases stats, not Armor Mod slots.&lt;br /&gt;
**All armor mods are available without masterworking.&lt;br /&gt;
*Infusion costs of new Armor changes based on their tier.&lt;br /&gt;
**For more information, &lt;br /&gt;
====Armor Mods====&lt;br /&gt;
*Reduced the benefit granted by the &amp;quot;Font&amp;quot; armor mods from +30/+50/+60 for 1/2/3 stacks to +20/+40/+50&lt;br /&gt;
*Reduced the healing granted by collecting an Orb of Power with the Recuperation armor mod equipped from 70 to 15.&lt;br /&gt;
*Added a new legs armor mod, &amp;quot;Enhanced Athletics&amp;quot;, which increases your base movement speed and jump height.&lt;br /&gt;
**For 1/2/3 stacks, provides the equivalent of +30/+50/+60 of the previously available Mobility stat.&lt;br /&gt;
*Armorer Ghost Mods that no longer match the stats armor have been deprecated in favor of a new set of mods.&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Systems====&lt;br /&gt;
*New weapons in The Edge of Fate have a new cosmetic mod socket called Combat Flair.&lt;br /&gt;
**For players who have obtained Sweaty Confetti, it can be applied to these new weapons in this location and is not consumed on these weapons.&lt;br /&gt;
**Weapons before Edge of Fate can still apply the consumable version of Sweaty Confetti in the weapon mod socket.&lt;br /&gt;
*Staged Reload&lt;br /&gt;
**Machine Guns now have a &amp;quot;staged reload.&amp;quot; This places &amp;quot;checkpoints&amp;quot; in a reload animation; when a player cancels a reload animation and starts it again, it will resume from the latest of these checkpoints.&lt;br /&gt;
*Weapons that contained fragile Weapon Mods from Episode Heresy will have those mods removed as they have expired.&lt;br /&gt;
**Players can apply their normal mods.&lt;br /&gt;
*Updated weapon crafting progress in Trials so that losses contribute the same amount as wins.&lt;br /&gt;
*Deepsight drop rates are improved in Dares of Eternity upon the retirement of the guaranteed weekly Deepsight reward from the Legend version of the activity.&lt;br /&gt;
*Updated The Pale Heart so that, after resetting the Ghost vendor, the drop rate of Deepsight Pale Heart weapons increases.&lt;br /&gt;
====Impact Stat====&lt;br /&gt;
*The Impact stat is now considered an &amp;quot;expert&amp;quot; stat and only shows upon inspecting the weapon&lt;br /&gt;
====Archetypes====&lt;br /&gt;
*Wave Frame Weapons&lt;br /&gt;
**Fixed an issue where wave-frame damage would make a target immune to similar-archetype wave frame damage from other players for a short time.&lt;br /&gt;
*Area Denial Grenade Launchers&lt;br /&gt;
**The VFX of the lingering pools now scale appropriately when perks such as Reverberation and Danger Zone are active.&lt;br /&gt;
*Glaives&lt;br /&gt;
**Reduced projectile tracking behavior at close range to avoid some behavior that made the projectiles less accurate.&lt;br /&gt;
*Shotguns&lt;br /&gt;
**Heavy Burst - Corrected an issue where they were not receiving the intended damage buff from an earlier patch.&lt;br /&gt;
*Rocket Launchers&lt;br /&gt;
**Most Rocket Launchers now get two shots per ammo crate pickup in Crucible.&lt;br /&gt;
*Linear Fusion Rifles&lt;br /&gt;
**Corrected an issue where some Burst LFRs were not getting the right amount of ammo from Heavy ammo crates in Crucible.&lt;br /&gt;
====Weapon Tiering====&lt;br /&gt;
*New weapons will drop with gear tiering.&lt;br /&gt;
**Tier 1: Base Weapon, can use new seasonal mods.&lt;br /&gt;
**Tier 2: Enhanced Traits&lt;br /&gt;
**Tier 3: Drops with two traits per Column&lt;br /&gt;
**Tier 4: Enhanced Weapon Mods, enhanced components (ie: Barrels/Mags/etc.)&lt;br /&gt;
**Tier 5: Enhanced Origin Traits, three traits per column, access to a Unique Ornament, and Combat Flair&lt;br /&gt;
*New tiered weapons from the current season will benefit from the New and Featured Gear Bonus gaining additional damage depending on their weapon tier.&lt;br /&gt;
**Tier 1: 2%&lt;br /&gt;
**Tier 2: 4%&lt;br /&gt;
**Tier 3: 6%&lt;br /&gt;
**Tier 4: 8%&lt;br /&gt;
**Tier 5: 10%&lt;br /&gt;
====Exotics====&lt;br /&gt;
*Two-Tailed Fox&lt;br /&gt;
**Corrected an issue where it was not receiving two bursts per ammo crate in Crucible.&lt;br /&gt;
*Choir of One&lt;br /&gt;
**Updated the hip fire reticle to better show spread state.&lt;br /&gt;
*Vigilance Wing&lt;br /&gt;
**Bonus can now activate when running solo in PvE activities.&lt;br /&gt;
*Hierarchy of Needs&lt;br /&gt;
**Players now gain charges of Guidance Ring with any hit from Hierarchy of Needs. Players now only need three charges to deploy the ring.&lt;br /&gt;
**Hierarchy's spawned Guidance Ring duration increased from 13s to 20s.&lt;br /&gt;
**Hierarchy's spawned Guidance Ring now rotates to face its owner.&lt;br /&gt;
**Players are now limited to one Guidance Ring in the world per player. Spawning a second one will remove your previous ring.&lt;br /&gt;
**All bows now spawn missiles when fired through an allied player's Guidance Ring.&lt;br /&gt;
***Yes, all bows.&lt;br /&gt;
**Fixed an issue where Hierarchy's seeker missiles would not play detonation visual effects when colliding with world geometry.&lt;br /&gt;
*Dead Man's Tale&lt;br /&gt;
**Each stack of cranial spike now grants:&lt;br /&gt;
***+3.4% damage vs combatants (max 17% at 5 stacks)&lt;br /&gt;
***+1 rounds reloaded&lt;br /&gt;
*Duality&lt;br /&gt;
**Added a secondary activator for On Black Wings, now gives the buff when landing most of your pellets on a target.&lt;br /&gt;
*The Navigator&lt;br /&gt;
**Added a damage bonus for the weapon while the user has Woven Mail.&lt;br /&gt;
***25% in PVE&lt;br /&gt;
***5% in PVP&lt;br /&gt;
**Also increases the weapon's Ammo Generation stat while the user has Woven Mail.&lt;br /&gt;
*Wicked Implement&lt;br /&gt;
**Now is Rapid Fire RPM.&lt;br /&gt;
**Now takes one additional hit to start slowing and to freeze to account for the faster rate of fire.&lt;br /&gt;
**Bumped up magazine size.&lt;br /&gt;
*Heartshadow&lt;br /&gt;
**Increased ammo reserves.&lt;br /&gt;
**Reduced cost of Heavy attack to three (from four).&lt;br /&gt;
**Added: &amp;quot;Defeats while Shot in the Dark is active make you invisible once more.&amp;quot;&lt;br /&gt;
*Worldline Zero&lt;br /&gt;
**Increased lunge distance of the heavy Tesseract attack by 3m.&lt;br /&gt;
**Removed the ability to chain two blink attacks back-to-back.&lt;br /&gt;
**Added a new effect: &amp;quot;Defeating a target with Tesseract allows you to Tesseract again for a short duration.&amp;quot;&lt;br /&gt;
***These extra blink attacks cost less ammo and consume less guard energy.&lt;br /&gt;
*Devil's Ruin&lt;br /&gt;
**Removed fire on release behavior.&lt;br /&gt;
**Beam is now behind special reload.&lt;br /&gt;
**Kills make firesprites, firesprites enable the special reload.&lt;br /&gt;
**Beam now scorches on hit and ignites on kills.&lt;br /&gt;
**Increased magazine size to 20.&lt;br /&gt;
*Tommy's Matchbook&lt;br /&gt;
**General&lt;br /&gt;
***Added a burning screen effect while the player takes self-damage from Ignition Trigger. Other players who are taking self-damage from Ignition Trigger will have a burning effect surrounding their model.&lt;br /&gt;
**Ignition Trigger&lt;br /&gt;
***In the HUD, the &amp;quot;Overheated&amp;quot; debuff has been removed and replaced with a buff that reads as &amp;quot;Ignition Trigger.&amp;quot; This buff now appears as a bar.&lt;br /&gt;
***While Ignition Trigger is active, the bar charges as you fire the weapon and drains when you don't.&lt;br /&gt;
***So long as the bar has some charge, Ignition Trigger will remain active.&lt;br /&gt;
**Heat Sink&lt;br /&gt;
***Hip-fire self-damage now deals 50% less damage than ADS self-damage, previously 33% less damage.&lt;br /&gt;
**Catalyst&lt;br /&gt;
***Removed improved health regen.&lt;br /&gt;
***Now final blows while Ignition Trigger is active grant Cure x1 to the user.&lt;br /&gt;
***The Scorch on hit is unchanged.&lt;br /&gt;
*Winterbite&lt;br /&gt;
**Reduced enhanced melee damage with ammo to +20% vs bosses, down from +50%&lt;br /&gt;
***This is to account for this now being able to receive melee damage bonuses from a variety of sources.&lt;br /&gt;
*Ace of Spades&lt;br /&gt;
**Reduced the delay of the precision kill explosion.&lt;br /&gt;
**Increased the damage the explosion does against players by 15%.&lt;br /&gt;
*Deterministic Chaos&lt;br /&gt;
**Fixed an issue where the weapon was unable to pierce non-Champion shields.&lt;br /&gt;
**Fixed an issue where the weapon's intrinsic anti-Champion properties could get wiped away from outside sources of anti-Champ such as Radiant.&lt;br /&gt;
*Vex Mythoclast&lt;br /&gt;
**Fixed an issue where this weapon's automatic fire couldn't be interrupted by initiating a reload.&lt;br /&gt;
====Perks====&lt;br /&gt;
*Reconstruction&lt;br /&gt;
**Increased the amount of ammo transferred per activation from 10% to 25%.&lt;br /&gt;
*Paracausal Affinity&lt;br /&gt;
**Added a visible timer to the buff.&lt;br /&gt;
*Kinetic Tremors&lt;br /&gt;
**Decreased shots to activate on certain weapons and subfamilies.&lt;br /&gt;
***High-Impact Auto Rifles require nine hits down from 12.&lt;br /&gt;
***Aggressive and High-Impact Scout Rifles require five hits down from six.&lt;br /&gt;
***Hand Cannon subfamilies have received specific tuning&lt;br /&gt;
****Aggressive Hand Cannons require four hits down from six.&lt;br /&gt;
****Adaptive Hand Cannons require five hits down from six.&lt;br /&gt;
****Precision Hand Cannons are unchanged and still require six shots to activate.&lt;br /&gt;
*One Two Punch&lt;br /&gt;
**Now works with all melee abilities. Perk active time increased from 1.22 seconds to 3 seconds.&lt;br /&gt;
*Attrition Orbs&lt;br /&gt;
**Increased perk progress by 20% across the board.&lt;br /&gt;
**Reduced perk progress by 80% with area denial Grenade Launchers (this is surprisingly not as noticeable as it sounds).&lt;br /&gt;
**Increased perk progress by an additional 30% on Swords.&lt;br /&gt;
*Eager Edge and Valiant Charge&lt;br /&gt;
**While active, melee search angle is now reduced 50% at the start of lunge range and 88% at the edge of lunge range.&lt;br /&gt;
**This requires the player to look more at their target to strike it, improving specific target acquisition in PvE and requiring a more direct look in PvP.&lt;br /&gt;
*Eager Edge&lt;br /&gt;
**Fixed an issue where the perk could briefly remain active when swapping weapons during a third person animation.&lt;br /&gt;
*Chain Reaction&lt;br /&gt;
**Threadlings created by weapon perks will no longer activate the detonation from Chain Reaction.&lt;br /&gt;
*Chain Reaction, Dragonfly, Firefly&lt;br /&gt;
**These perks no longer use weapon archetype scaling against combatants and instead use a unified damage scaling that is more normalized between different weapon types. This buffs many weapons with these perks against most targets.&lt;br /&gt;
*Destabilizing Rounds&lt;br /&gt;
**Fixed an issue where Destabilizing Rounds was granting Volatile Rounds on every enemy kill.&lt;br /&gt;
***This perk should now follow the in-game description of granting Volitile Rounds when the &amp;quot;Void Burst&amp;quot; hits a secondary target.&lt;br /&gt;
*Wild Card&lt;br /&gt;
**Fixed an issue where the Telesto bolts generated by this origin trait would delete themselves when colliding with objects like ammo bricks.&lt;br /&gt;
*Recycled Energy&lt;br /&gt;
**Fixed an issue where Enhanced Recycled Energy generates no energy.&lt;br /&gt;
**Fixed an issue where the perk would only grant grenade energy.&lt;br /&gt;
====Other====&lt;br /&gt;
*Updated instances of &amp;quot;The Immortal (Adept)&amp;quot; so that players can properly toggle barrels.&lt;br /&gt;
*Fixed an issue where Le Monarque did not generate light transcendence energy for the Prismatic subclass when fired with perfectly-drawn shots.&lt;br /&gt;
*Fixed an issue where shatter damage from freezing with Tesselation could be attributed to Tesselation and not count as shatter damage.&lt;br /&gt;
*Fixed an issue where Support-Frame Auto Rifles could have their sustained heal effect application fail during certain encounters or when certain buffs were present on the player.&lt;br /&gt;
*Fixed an issue where Support-Frame Auto Rifles could fail to interact with or break certain objects when fired too close to them.&lt;br /&gt;
**This also reduces the chance of enemy's health bars rubberbanding and changing over the network while using Support Frame weapons.&lt;br /&gt;
*Fixed an issue where the Qua Xaphan V Gambit Machine Gun could be acquired through New Light quests without barrels and magazines.&lt;br /&gt;
*Fixed an issue where the Rose Hand Cannon could be acquired with incorrect perks for players competing in Competitive placements for the first time.&lt;br /&gt;
*Updated the Perfect Pitch Submachine Gun so that instances can properly weapon level through kills and activity completions.&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Bugfixes====&lt;br /&gt;
*Fixed an issue where switching grenades on Prismatic while alive could make some armor and weapon perks fail to grant grenade energy until you die, fast travel, or return to orbit.&lt;br /&gt;
====Warlock====&lt;br /&gt;
*Prismatic&lt;br /&gt;
**Reduced the number of fragment slots provided by the following Aspects:&lt;br /&gt;
***Hellion (from three to two)&lt;br /&gt;
***Bleak Watcher (from three to two)&lt;br /&gt;
*Prismatic/Strand&lt;br /&gt;
**Weaver s Call (Aspect)&lt;br /&gt;
***Can now generate Threadlings on any final blow instead of just Strand final blows.&lt;br /&gt;
====&amp;amp;nbsp;====&lt;br /&gt;
*Void&lt;br /&gt;
**Pocket Singularity (melee)&lt;br /&gt;
***Increased Pocket Singularity damage vs. non-boss combatants by 20%.&lt;br /&gt;
***Increased Pocket Singularity damage vs. boss combatants by 56%.&lt;br /&gt;
====Titan====&lt;br /&gt;
====&amp;amp;nbsp;====&lt;br /&gt;
*Prismatic&lt;br /&gt;
**Reduced the number of fragment slots provided by the following Aspect:&lt;br /&gt;
***Consecration (from three to two)&lt;br /&gt;
*Solar&lt;br /&gt;
**Consecration (Aspect)&lt;br /&gt;
***Increased Fragment slots provided from two to three.&lt;br /&gt;
**Throwing Hammer (melee)&lt;br /&gt;
***Energy returns on pickup are now instant.&lt;br /&gt;
*Prismatic/Strand&lt;br /&gt;
**Drengr s Lash (Aspect)&lt;br /&gt;
***Increased tracking strength of base Suspend wave and Abeyant Leap Exotic-armor Suspend wave.&lt;br /&gt;
***Increased base Suspend wave travel distance from 20m to 30m.&lt;br /&gt;
***Increased Abeyant Leap Suspend wave travel distance from 30m to 35m.&lt;br /&gt;
*Prismatic/Solar&lt;br /&gt;
**Consecration (Aspect)&lt;br /&gt;
***Ignition no longer has +20% bonus damage&lt;br /&gt;
*Void&lt;br /&gt;
**Shield Throw (melee)&lt;br /&gt;
***Increased projectile tracking strength by 77%.&lt;br /&gt;
*Arc&lt;br /&gt;
**Storm's Keep (Aspect)&lt;br /&gt;
***Benefits no longer stack when standing behind multiple barricades.&lt;br /&gt;
====Hunter====&lt;br /&gt;
*General&lt;br /&gt;
**Gambler s Dodge&lt;br /&gt;
***Melee energy return no longer requires dodging near an enemy.&lt;br /&gt;
*Prismatic&lt;br /&gt;
**Reduced the number of fragment slots provided by the following Aspects:&lt;br /&gt;
***Ascension (from three to two)&lt;br /&gt;
***Winter's Shroud (from three to two)&lt;br /&gt;
*Prismatic/Solar&lt;br /&gt;
**Gunpowder Gamble (Aspect)&lt;br /&gt;
***Reduced self-damage from Gunpowder Gamble detonation by 60%.&lt;br /&gt;
***Final blows of all kinds now grant Gunpowder Gamble progress instead of just Solar kills.&lt;br /&gt;
*Solar&lt;br /&gt;
**On Your Mark (Aspect)&lt;br /&gt;
***Final Blows while at three stacks of On Your Mark now make you Radiant for a short time.&lt;br /&gt;
***Activating your class ability now gives one stack of On Your Mark instead of three stacks.&lt;br /&gt;
*Arc&lt;br /&gt;
**Ascension (Aspect)&lt;br /&gt;
***Ascension can now activate the following perks:&lt;br /&gt;
****Armor mods&lt;br /&gt;
*****Reaper&lt;br /&gt;
*****Powerful Attraction&lt;br /&gt;
*****Outreach&lt;br /&gt;
*****Distribution&lt;br /&gt;
*****Bomber&lt;br /&gt;
*****Dynamo&lt;br /&gt;
****Exotics&lt;br /&gt;
*****Heart of Inmost Light&lt;br /&gt;
*****Gryfalcon's Reserve Overshield&lt;br /&gt;
====All Classes====&lt;br /&gt;
*General&lt;br /&gt;
**Increased damage vs. bosses, minibosses, and Champions by 15% to the following grenades&lt;br /&gt;
***Arc&lt;br /&gt;
****Flux grenade&lt;br /&gt;
****Arcbolt grenade&lt;br /&gt;
****Flashbang grenade&lt;br /&gt;
****Storm grenade&lt;br /&gt;
***Void&lt;br /&gt;
****Axion Bolt grenade&lt;br /&gt;
****Suppressor grenade&lt;br /&gt;
***Solar&lt;br /&gt;
****Firebolt grenade&lt;br /&gt;
****Tripmine grenade&lt;br /&gt;
***Kinetic&lt;br /&gt;
****The Rock grenade (Forerunner)&lt;br /&gt;
***Ability energy returns from perks and passive regen now scales based on the requisite stat.&lt;br /&gt;
*Prismatic&lt;br /&gt;
**Facet of Courage&lt;br /&gt;
***Fixed an issue where Facet of Courage could stack with Well of Radiance.&lt;br /&gt;
*Void&lt;br /&gt;
**Devour&lt;br /&gt;
***Reduced Devour heal amount from 200hp to 140hp&lt;br /&gt;
*Strand&lt;br /&gt;
**Suspend&lt;br /&gt;
***Increased base Suspend duration from 5s to 6s.&lt;br /&gt;
*Stasis&lt;br /&gt;
**Stasis Shatter&lt;br /&gt;
***Stasis Shatter damage now stuns Overload Champions instead of Unstoppable Champions.&lt;br /&gt;
*Arc&lt;br /&gt;
**Flux Grenade&lt;br /&gt;
***Significantly reduced base cooldown time.&lt;br /&gt;
***Increased projectile size to make it a bit easier to stick targets.&lt;br /&gt;
===Power and Progression===&lt;br /&gt;
*Power Floor refreshed to 10.&lt;br /&gt;
*Power Cap is now 200.&lt;br /&gt;
**Earn Power up to 200 by finding gear anywhere across Destiny 2.&lt;br /&gt;
**Activities on the Portal will offer increased progression.&lt;br /&gt;
**Completing missions and finding secret chests in Fate Saga Expansions will offer the fastest progression.&lt;br /&gt;
*Artifact Bonus Power is being removed and replaced with the new &amp;quot;Seasonal Bonus Power&amp;quot; band.&lt;br /&gt;
**Seasonal Bonus Power will now live right on your weapons and armor.&lt;br /&gt;
**Earn New Gear with Seasonal Bonus Power levels by playing activities on the Portal.&lt;br /&gt;
**Completing harder activities will grant more and higher levels of Seasonal Bonus Power.&lt;br /&gt;
**Seasonal Bonus Power will go to 450 when the Edge of Fate first launches, and receive an increase to 550 with the Ash &amp;amp; Iron major update later this Season.&lt;br /&gt;
**Like Artifact Bonus Power before it, Seasonal Bonus Power will refresh at the end of the Season.&lt;br /&gt;
***Ex: An item at 350 Power (with 150 levels of Seasonal Bonus Power) will refresh to 200 at the start of the next Season.&lt;br /&gt;
*Infusion&lt;br /&gt;
**Infusing gear will now use Enhancement Cores directly and no longer require Upgrade Modules.&lt;br /&gt;
***Upgrade Modules can be dismantled for one Enhancement Core + Glimmer.&lt;br /&gt;
**Infusing items with Seasonal Bonus Power can be done using Unstable Cores&lt;br /&gt;
***Dismantling items with Seasonal Bonus Power will reward Unstable Cores.&lt;br /&gt;
***The amount of Unstable Cores required for infusion depends on the amount of Seasonal Bonus Power levels being infused.&lt;br /&gt;
***Unstable Cores will have a large cap and refresh at the end of the season alongside Seasonal Bonus Power.&lt;br /&gt;
===Fireteam Finder===&lt;br /&gt;
*All Portal activities, aside from Solo Ops, have been added to Fireteam Finder.&lt;br /&gt;
*New titles and tags have been added to support advertising and searching for the appropriate group.&lt;br /&gt;
===Titles and Seals===&lt;br /&gt;
*The following Titles are now Legacy Titles:&lt;br /&gt;
**Intrepid&lt;br /&gt;
**Slayer Baron&lt;br /&gt;
**Heretic&lt;br /&gt;
**Reveler&lt;br /&gt;
*Updated Deadeye Seal gilding Triumphs to focus on activities in the Portal.&lt;br /&gt;
*Updated the Conqueror Seal to remove Nightfall triumphs and add new Conquest triumphs.&lt;br /&gt;
===Clans===&lt;br /&gt;
*Updated some Clan Perks to align with changes to the core game.&lt;br /&gt;
===Bounties and Pursuits===&lt;br /&gt;
*Fixed an issue where the Wander On emblem was no longer available and the flowers in the Pale Heart were no longing blooming in celebration of the Witness' defeat&lt;br /&gt;
*The Rogue Network pursuit for the &amp;quot;Vesper's Host&amp;quot; dungeon is now hosted by Hawthorne in the Tower rather than by the Spider.&lt;br /&gt;
===Vendors===&lt;br /&gt;
*Ritual Reputation Reward Tracks have been removed from all vendors in the Tower except Hawthorne.&lt;br /&gt;
*Removed all weekly Activity Challenges and Vendor Challenges.&lt;br /&gt;
====Xur====&lt;br /&gt;
*Updated Xur's Xenology quest to award progress for completing activities in the Portal, with progression bonuses based on performance grades, average activity duration, and succeeding with clanmates.&lt;br /&gt;
*Xur will not sell Legendary Armor in The Edge of Fate; Legacy Armor Sets that X r previously sold have been moved to Ada-1.&lt;br /&gt;
*Xur will now sell two Exotic armor pieces, per class, per week.&lt;br /&gt;
**One will be from the existing pool of Exotics that Xur has always sold.&lt;br /&gt;
**One will be from the Beyond Light, The Witch Queen, Lightfall, and The Final Shape pools.&lt;br /&gt;
***Players must own the expansion these Exotics are associated with in order to purchase them from Xur.&lt;br /&gt;
**Xur will now sell three Legendary weapons per slot per week.&lt;br /&gt;
**Xur will no longer sell: Nightfall Ciphers, Osirian Ciphers, Upgrade Modules, or Ritual Engrams.&lt;br /&gt;
**Xur has had weapons from the following sources added to his wares: Nightfalls, Trials, Brave Arsenal, Episode Echoes, Episode Revenant, Episode Heresy, Legacy Competitive Crucible.&lt;br /&gt;
***Xur will have a rare chance at selling Adept versions of weapons for 41 Strange Coins.&lt;br /&gt;
***Non-Adept Legacy Weapons will continue to cost 17 Strange Coins each.&lt;br /&gt;
**Xur will continue to sell catalysts but they have been moved to the Strange Gear Offers submenu.&lt;br /&gt;
**Gunsmith Engrams, Iron Engrams, Trials Engrams, Crucible Engrams, Gambit Engrams, and Vanguard Engrams have been removed from the game.&lt;br /&gt;
**Nightfall rewards will no longer be on a weekly rotator; legacy rewards will now be on a knockout list.&lt;br /&gt;
====Ada-1====&lt;br /&gt;
*Transmog bounties have been overhauled.&lt;br /&gt;
**PvE bounties that can be completed anywhere in PvE activities, no longer sends players to specific destinations (ie: Blind Well, Altars of Sorrow).&lt;br /&gt;
**PvP bunties that can be completed in any PvP mode (Crucible, Trials, etc.)&lt;br /&gt;
**Raids and dungeons - Unchanged from previous version.&lt;br /&gt;
*Updated clan bounties to focus on activities in the Portal, reducing the overall number of available bounties by one.&lt;br /&gt;
**Clan progression and experience rewarded from clan bounties has been rebalanced to maintain the same value with fewer bounties.&lt;br /&gt;
====Rahool====&lt;br /&gt;
*Rahool has had the Reputation Track removed.&lt;br /&gt;
*Novel focusing for Exotic armors from past expansions will be available to players immediately, with no need to decrypt engrams to unlock access, costs remain the same for novel focusing.&lt;br /&gt;
*Focusing submenu has been reordered to put the most used screens up front.&lt;br /&gt;
====Zavala====&lt;br /&gt;
*Brave Arsenal weapons will be moved to be part of X r s wares.&lt;br /&gt;
**Only the Standard (Non-Foil) versions of these weapons will be available.&lt;br /&gt;
*Zavala will no longer offer Onslaught attunement.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.6.4&amp;diff=143814</id>
		<title>Version/8.2.6.4</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.6.4&amp;diff=143814"/>
				<updated>2025-09-15T09:13:06Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 8.2.6.4 | Description = The one about The Rite of the Nine...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.2.6.4&lt;br /&gt;
| Description = The one about The Rite of the Nine fixes&lt;br /&gt;
| Released = June 11, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_6_4&lt;br /&gt;
| prev = 8.2.6.3&lt;br /&gt;
| next = 9.0.0.1&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.2.6.4&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 11 Jun. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_6_4.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===The Rite of the Nine===&lt;br /&gt;
*The Emissary should no longer randomly duplicate in the IX Realm.&lt;br /&gt;
**Her will is not her own, &amp;lt;i&amp;gt;yet...&amp;lt;/i&amp;gt;&lt;br /&gt;
*Fixed an issue in the IX Realm where the lift to get to the Ghosts of the Deep chest would not activate if you did not complete Spire of the Watcher in the prior week.&lt;br /&gt;
**All lifts will be active for the remainder of the event. Enjoy the changing landscape!&lt;br /&gt;
*Removed the Navigator's catalyst steps in Explorer Mode of Ghosts of the Deep, since the catalyst will not drop after completing the steps.&lt;br /&gt;
===UI/UX===&lt;br /&gt;
*Fixed an issue where The Rite of the Nine Astrograph Shader was not appearing on item Appearance pages.&lt;br /&gt;
*A new Bungie Name change token is now available for all players.&lt;br /&gt;
**&amp;lt;i&amp;gt;What have we done?!&amp;lt;/i&amp;gt;&lt;br /&gt;
**&amp;lt;i&amp;gt;Please try to behave yourselves&amp;lt;/i&amp;gt;&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Armor===&lt;br /&gt;
*Fixed an issue where the Hunter's Omnioculus Mask ornament was not displaying its special effect when wearing the Omnioculus Exotic chest piece with the Mechanopupil ornament equipped.&lt;br /&gt;
===Triumphs===&lt;br /&gt;
*Progress has been added to the Seeker of the Nine Triumph for Spire of the Watcher and Ghosts of the Deep&lt;br /&gt;
*Fixed an issue where progress wasn't being added to The Pale Heart Season Challenge after Overthrow completions&lt;br /&gt;
*Fixed an issue where progress toward completing The Whisper in the Moments of Triumph 2024 Title wasn't counting if players had deleted the quest to complete it from Ada-1&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.6.3&amp;diff=143813</id>
		<title>Version/8.2.6.3</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.6.3&amp;diff=143813"/>
				<updated>2025-09-15T09:07:09Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 8.2.6.3 | Description = The one that fixes Nature Reclaimed...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.2.6.3&lt;br /&gt;
| Description = The one that fixes Nature Reclaimed reticle&lt;br /&gt;
| Released = June 04, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_6_3&lt;br /&gt;
| prev = 8.2.6.2&lt;br /&gt;
| next = 8.2.6.4&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.2.6.3&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 04 Jun. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_6_3.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Rite of the Nine===&lt;br /&gt;
*Fixed an issue that that allowed the selection of Gjallarhorn's Exotic Catalyst as a reward to players who already have it.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
====General====&lt;br /&gt;
*Fixed an issue where the reticle for Nature Reclaimed was moving more than intended and removed the art surrounding the red dot.&lt;br /&gt;
*Fixed an issue where enhancing Cruoris FR4 reduced its Impact stat.&lt;br /&gt;
====Perks====&lt;br /&gt;
*Fixed an issue with all weapon archetypes where enhanced Jolting Feedback wouldn't always decrease the number of shots needed to jolt.&lt;br /&gt;
===Abilities===&lt;br /&gt;
====General====&lt;br /&gt;
====Void and Prismatic====&lt;br /&gt;
*Fixed an issue with Echo of Domineering and Facet of Command where they could cause an animation issue with Bows.&lt;br /&gt;
===Triumphs===&lt;br /&gt;
*Fixed an issue where Seeker of the Nine was being tracked on a per character basis, instead of account based.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.1.5.4&amp;diff=143812</id>
		<title>Version/8.1.5.4</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.1.5.4&amp;diff=143812"/>
				<updated>2025-09-15T09:03:23Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.1.5.4&lt;br /&gt;
| Description = The Last One For Revenant&lt;br /&gt;
| Released = January 22, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_1_5_4&lt;br /&gt;
| prev = 8.1.5.3&lt;br /&gt;
| next = 8.2.0&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.1.5.4&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 22 Jan. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_8_1_5_4.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Seasonal===&lt;br /&gt;
====The Last City====&lt;br /&gt;
*Fixed an issue where Eramis and Mithrax remained in their pre-Act III conclusion states after completing it.&lt;br /&gt;
====Onslaught Salvation====&lt;br /&gt;
*Fixed an issue where the Operable Turret would disappear if a player was teleported to join allies while sitting in it.&lt;br /&gt;
====Tomb/Contest of Elders====&lt;br /&gt;
*Fixed an issue where the Servitor would sometimes flicker while judging the players.&lt;br /&gt;
====Kell's Fall====&lt;br /&gt;
*Fixed an issue where only one player would receive progression towards Slayer's Fang's Exotic Catalysts when destroying Illusionary Anchors.&lt;br /&gt;
*Fixed an issue where the Slayer's Fang Catalysts quests would not properly progress when defeating combatants.&lt;br /&gt;
===Crucible===&lt;br /&gt;
====Maps====&lt;br /&gt;
*Fixed an issue on the crucible map Dead Cliffs, where landing zones for both teams were not up to date for on Control and Zone Control game modes.&lt;br /&gt;
*Fixed an issue where the Heavy Ammo crates would spawn in a non-neutral zone in Dead Cliffs.&lt;br /&gt;
===Dungeons and Raids===&lt;br /&gt;
====Vesper's Host====&lt;br /&gt;
*Fixed an issue in Master difficulty where Champions could get stuck outside of the locked down room and not teleport in.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Triumphs and Titles===&lt;br /&gt;
*Reduced the number of Revenant Barons and Defenses required for the Barren Ground and Defender of Innocent Triumphs, respectively.&lt;br /&gt;
*Fixed an issue where The Scorgan Melodies Triumph sometimes didn't track the played melodies.&lt;br /&gt;
*Fixed an issue where the number of Seasonal Challenges required for the Reborn Triumph was higher than intended.&lt;br /&gt;
==Platforms and Systems==&lt;br /&gt;
*Fixed an issue where the Kell's Fall Exotic Mission required a PlayStation Plus subscription to access it.&lt;br /&gt;
==General==&lt;br /&gt;
*Fixed an issue where the Doki Doki Armor Ornament Set was not properly displayed in Collections.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.6.2&amp;diff=143756</id>
		<title>Version/8.2.6.2</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.6.2&amp;diff=143756"/>
				<updated>2025-09-14T10:54:26Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 8.2.6.2 | Description = The one for fixing Explosive Payloa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.2.6.2&lt;br /&gt;
| Description = The one for fixing Explosive Payload in Aggressive Scouts&lt;br /&gt;
| Released = May 21, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_6_2&lt;br /&gt;
| prev = 8.2.6.1&lt;br /&gt;
| next = 8.2.6.3&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.2.6.2&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 21 May. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_6_2.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Trials of Osiris===&lt;br /&gt;
*Adjusted matchmaking settings to reduce instances of duo fireteams matching trio fireteams.&lt;br /&gt;
===Rite of the Nine===&lt;br /&gt;
*Fixed an issue where some Rite of the Nine weapons were dropping at zero power.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Fixed an issue where Explosive Payload was dealing less damage than intended on Aggressive Frame Scout Rifles.&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Titan====&lt;br /&gt;
====Arc====&lt;br /&gt;
*Fixed an issue where Storm's Keep could discharge Bolt Charge on allies or immune objects.&lt;br /&gt;
===Ornaments===&lt;br /&gt;
*Fixed an issue where the Cinder Pinion Grasps could not be converted into a Universal Ornament.&lt;br /&gt;
===Currencies===&lt;br /&gt;
*Fixed an issue where Curios of the Nine within the Vault could not be converted to Nonary Manifolds.&lt;br /&gt;
==UI and UX==&lt;br /&gt;
*Fixed an issue where New Land Beyond was not displaying the correct upsells.&lt;br /&gt;
==Platforms and Systems==&lt;br /&gt;
*Fixed an issue where Rite of the Nine Explore mode required PlayStation Plus to access.&lt;br /&gt;
==Quests and Pursuits==&lt;br /&gt;
*Fixed an issue where The Magnificent One Triumph could not be earned when completing Spire of the Watcher on Eternity difficulty.&lt;br /&gt;
==Localization==&lt;br /&gt;
*English: Fixed an issue where Judgment had an extra &amp;quot;e&amp;quot; in its name.&lt;br /&gt;
*Fixed an issue where Rite of the Nine cinematics were missing localized subtitles.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.6.1&amp;diff=143755</id>
		<title>Version/8.2.6.1</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.6.1&amp;diff=143755"/>
				<updated>2025-09-14T10:50:56Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 8.2.6.1 | Description = The one about fixing Ionic Sentry |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.2.6.1&lt;br /&gt;
| Description = The one about fixing Ionic Sentry&lt;br /&gt;
| Released = May 14, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_6_1&lt;br /&gt;
| prev = 8.2.6&lt;br /&gt;
| next = 8.2.6.2&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.2.6.1&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 14 May. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_6_1.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
===Rite of the Nine===&lt;br /&gt;
====Spire of the Watcher====&lt;br /&gt;
*Fixed an issue where defeating Persys did not count for the First Watch and Elegant Arsenal quests.&lt;br /&gt;
*Fixed an issue where proper rewards were not dropping from the final chests.&lt;br /&gt;
===Nightfalls=== &lt;br /&gt;
*Fixed an issue where Grandmaster Sunless Cell didn't offer Pinnacle Gear rewards.&lt;br /&gt;
===Timeline Reflections===&lt;br /&gt;
*Fixed an issue where Cayde's Fate completion didn't progress Timeline Reflection.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Warlock====&lt;br /&gt;
*Arc &lt;br /&gt;
**Fixed an issue where Ionic Sentry didn't chain lightnings. &lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.6&amp;diff=143753</id>
		<title>Version/8.2.6</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.6&amp;diff=143753"/>
				<updated>2025-09-14T10:02:09Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 8.2.6 | Description = The Rite of the Nine Update | Release...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.2.6&lt;br /&gt;
| Description = The Rite of the Nine Update&lt;br /&gt;
| Released = May 07, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_6&lt;br /&gt;
| prev = 8.2.5.5&lt;br /&gt;
| next = 8.2.6.1&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.2.6&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 07 May. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_6.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Crucible===&lt;br /&gt;
====Trials of Osiris====&lt;br /&gt;
*Fixed an issue where the neutral Special ammo crates were spawning after 20s instead of after 30s on some maps.&lt;br /&gt;
*Reduced the time it takes to capture the zone from 20s to 15s.&lt;br /&gt;
*Added an action button to Flawless Trials Passages which will allow you to cycle your glow color.&lt;br /&gt;
====Competitive====&lt;br /&gt;
*Fixed an issue which could sometimes cause loss forgiveness to fail when a team of all solos matched against a trio or duo fireteam.&lt;br /&gt;
===Raids and Dungeons===&lt;br /&gt;
====Sundered Doctrine====&lt;br /&gt;
*Fixed an issue where timers were not visually functioning as intended with Finality's Auger equipped.&lt;br /&gt;
====Vesper's Host====&lt;br /&gt;
*Fixed an issue when facing the Corrupted Puppeteer where the nuclear core could not be deposited after the wipe mechanic starts.&lt;br /&gt;
====Warlord's Ruin====&lt;br /&gt;
*Fixed an issue that could cause a soft-lock after dying in the maze.&lt;br /&gt;
====Garden of Salvation, Vault of Glass, King's Fall====&lt;br /&gt;
*Fixed issue where raid banners could be placed at the last moment before starting an encounter and kept after the encounter began.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Legendary Weapons===&lt;br /&gt;
====Hand Cannons====&lt;br /&gt;
====Heavy Burst====&lt;br /&gt;
*Increased ADS damage falloff scalar from 1.5x to 1.6x.&lt;br /&gt;
====Adaptive - Judgement====&lt;br /&gt;
*Magazine size increased from 9 to 11.&lt;br /&gt;
*Reload increased from 40 to 45.&lt;br /&gt;
*Handling increased from 42 to 55.&lt;br /&gt;
====Submachine Guns====&lt;br /&gt;
====Adaptive====&lt;br /&gt;
*Increased ADS damage falloff scalar from 1.4x to 1.5x.&lt;br /&gt;
====Auto Rifles====&lt;br /&gt;
====High Impacts====&lt;br /&gt;
*Increased base damage by 4%.&lt;br /&gt;
*Body shot goes from 23 to 24.&lt;br /&gt;
*Critical hit goes from 41.4 to 43.2.&lt;br /&gt;
====Precision====&lt;br /&gt;
*Increased base damage 3% and reduced the precision damage scalar slightly to offset this.&lt;br /&gt;
*Body shot goes from 19.4 to 20.&lt;br /&gt;
*Critical hit goes from 33.95 to 34.&lt;br /&gt;
====Pulse Rifles====&lt;br /&gt;
====Legacy Frame====&lt;br /&gt;
*The Legacy Frame intrinsic perk now reduces ADS damage falloff scalar by 0.1.&lt;br /&gt;
*This reduces Battler and Estoc's ADS damage falloff scalars from 1.7 to 1.6, matching High Impact Pulse Rifles.&lt;br /&gt;
*Increased BxR Battler's Airborne Effectiveness stat - 10 to 21.&lt;br /&gt;
====Rapid Fires====&lt;br /&gt;
*Increased base damage from 14.5 to 15.&lt;br /&gt;
*Increased precision damage from 27.6 to 27.8.&lt;br /&gt;
====Shotguns====&lt;br /&gt;
====Heavy Burst Slug====&lt;br /&gt;
*Increased damage by 8%.&lt;br /&gt;
===Weapon perks===&lt;br /&gt;
====One Quiet Moment====&lt;br /&gt;
*Now has two stacks, one that activates after 1s of being out of combat for 50% of the bonus, and the other at 2s.&lt;br /&gt;
====Alacrity====&lt;br /&gt;
*Now activates with partial effectiveness whenever a teammate dies. Reaches maximum effectiveness when two or more teammates are currently dead. Continues to activate when solo in PvE activities.&lt;br /&gt;
========&lt;br /&gt;
===Exotic Weapons===&lt;br /&gt;
====Lord of Wolves====&lt;br /&gt;
*Reduced hip fire damage in PvE by 30%.&lt;br /&gt;
====Riskrunner====&lt;br /&gt;
*Increased zoom from 13 to 14.&lt;br /&gt;
====Truth====&lt;br /&gt;
*Increased the amount of ammo picked up from ammo crates in Crucible from 1 to 2.&lt;br /&gt;
====Two-Tailed Fox====&lt;br /&gt;
*Increased the amount of ammo picked up from ammo crates in Crucible from 1 to 2.&lt;br /&gt;
====Alethonym====&lt;br /&gt;
*Creating a Special ammo brick now only costs 50% energy. This allows for creating two Special bricks back-to-back if the weapon has 100% energy.&lt;br /&gt;
*Reworded the Vestigial Alchemy trait description to be less confusing,&lt;br /&gt;
====Finality's Auger====&lt;br /&gt;
*Increased the duration that a target is painted to match the duration of the turret.&lt;br /&gt;
*The environmental target marker now marks additional targets that enter the zone after its initial creation.&lt;br /&gt;
*Now grants an automatic reload from reserves after deploying a turret.&lt;br /&gt;
*Reduced the turret's self-damage by 85%.&lt;br /&gt;
*Increased the turret's damage by 10%.&lt;br /&gt;
===Exotic Armor===&lt;br /&gt;
====Hunter====&lt;br /&gt;
====Radiant Dance Machines====&lt;br /&gt;
*Reduced the amount of energy refunded for defeats against players when you do not have full class ability energy from 33% to 20% to align it with the upper tier of the Strategist perk.&lt;br /&gt;
*Reduced the bonuses granted to primary weapons when hip firing.&lt;br /&gt;
**Aligned the hip fire bonuses to range and accuracy with the values granted by the Hip Fire Grip perk, instead of the Legacy Frame intrinsic perk.&lt;br /&gt;
***Reduced accuracy bonus for standard weapons by 60%.&lt;br /&gt;
***Reduced aim assist falloff distance bonus by 60%.&lt;br /&gt;
***Further reduced the accuracy bonus for specific Exotic weapons by an additional 25%.&lt;br /&gt;
****&lt;br /&gt;
====Titan====&lt;br /&gt;
====Lion Rampants====&lt;br /&gt;
*Added the accuracy and range hip fire bonuses from RDMs to Lion Rampant for Primary ammo weapons only. These hip fire benefits are always active, not just when airborne.&lt;br /&gt;
*The AE bonus is now always active, not just when you are hip firing while airborne.&lt;br /&gt;
*The string will be updated to reflect the new functionality in a future patch.&lt;br /&gt;
====Khepri's Horn====&lt;br /&gt;
*Fixed an issue where Ignitions caused by the waves of Solar energy would not stun Unstoppable Champions.&lt;br /&gt;
====Warlock====&lt;br /&gt;
====Lunafaction Boots====&lt;br /&gt;
*Added the accuracy and range hip fire bonuses from RDMs to Lunafaction Boots for Primary ammo weapons only. These hip fire benefits are always active, not just when in a rift.&lt;br /&gt;
*Decreased the range bonus granted by the Empowering Rift by 50% in PvP only to reduce occurrences of extremely long-range kills with short range weapons like Fusions and Slug Shotguns&lt;br /&gt;
*The string will be updated to reflect the new functionality in a future patch.&lt;br /&gt;
===Armor Customization===&lt;br /&gt;
====Hunter====&lt;br /&gt;
*Fixed an issue where the Antique Filigree Ornament caused the Hunter's arms to not cast a shadow.&lt;br /&gt;
*Fixed an issue where the Spacewalk Cloak top cloth clips through lower parts.&lt;br /&gt;
====Warlock====&lt;br /&gt;
*Fixed an issue where the front cloth on the Hermetic Robes Ornament clips through the character's legs.&lt;br /&gt;
*Fixed an issue where the front cloth on the Plaguebreaker Robes Ornament clips through the character's legs.&lt;br /&gt;
====Titan====&lt;br /&gt;
*Fixed an issue where Stoicism's Ornament Heart's Pledge does not display its hanging cloth when equipped or previewed on body types 2.&lt;br /&gt;
**More info about how we will allow both looks on this Ornament &lt;br /&gt;
===Abilities===&lt;br /&gt;
====Crucible Only====&lt;br /&gt;
====Prismatic Super Regen====&lt;br /&gt;
*Reduced Super cooldown penalty from 10% to 5%.&lt;br /&gt;
====Scatter Grenade====&lt;br /&gt;
====Reduced scatter grenade damage vs. players by 15%.====&lt;br /&gt;
====Hunter====&lt;br /&gt;
====On the Prowl (Void Aspect)====&lt;br /&gt;
*Reduced PvP prey-finding range from 45m to 25m.&lt;br /&gt;
*Reduced PvP hunt time from infinite to 15 seconds.&lt;br /&gt;
*Reduced prey-finding cooldown from 0.5s to 0.1s (PvP and PvE).&lt;br /&gt;
*Ability energy is now granted instantly instead of over time.&lt;br /&gt;
====Withering Blade (Stasis and Prismatic melee)====&lt;br /&gt;
*Increased tracking strength by 20%.&lt;br /&gt;
*Increased damage by 10%.&lt;br /&gt;
====All Throwing Knife melees====&lt;br /&gt;
*Fixed an issue where throwing knives were not tracking correctly.&lt;br /&gt;
**Tracking should be much more consistent now.&lt;br /&gt;
**That said, you still need to aim   don't blame us if you miss on your own...&lt;br /&gt;
====Lightweight Knife (Solar melee)====&lt;br /&gt;
*Increased tracking shape size by 10%.&lt;br /&gt;
*Increased tracking strength by 20%.&lt;br /&gt;
====Fan of Knives (Solar and Prismatic melee)====&lt;br /&gt;
*Increase tracking shape size by 15%.&lt;br /&gt;
====Warlock====&lt;br /&gt;
====Incinerator Snap (Solar Melee)====&lt;br /&gt;
*Fixed an issue where cancelling the melee animation would propel and warp the character while airborne.&lt;br /&gt;
====Lightning Surge (Arc Aspect)====&lt;br /&gt;
*Slightly increased the follow-up-melee suppression time after Lightning Surge to match Shoulder Charge and other similar abilities.&lt;br /&gt;
*Lightning Surge now deals more guaranteed damage but less random damage vs. Players.&lt;br /&gt;
===Combatants===&lt;br /&gt;
*Fixed an issue where Taken Phalanx enemies would always hold their shields up.&lt;br /&gt;
**Regular Taken Phalanxes no longer hold their shields in front. Taken Phalanxes and Dire Taken Phalanxes shake and contort.&lt;br /&gt;
***It's tough holding shields up for that long.&lt;br /&gt;
===Fireteam Finder===&lt;br /&gt;
*Fixed an issue where the Sunless Cell Grandmaster Nightfall did not appear in Fireteam Finder.&lt;br /&gt;
==General==&lt;br /&gt;
*Adjusted damage indicator to help alleviate potential photosensitivity issues.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.5.5&amp;diff=143751</id>
		<title>Version/8.2.5.5</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.5.5&amp;diff=143751"/>
				<updated>2025-09-14T09:26:48Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 8.2.5.5 | Description = The one about tuning Court of Blade...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.2.5.5&lt;br /&gt;
| Description = The one about tuning Court of Blades&lt;br /&gt;
| Released = April 18, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_5_5&lt;br /&gt;
| prev = 8.2.5.4&lt;br /&gt;
| next = 8.2.6&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.2.5.5&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 18 Apr. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_5_5.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Seasonal===&lt;br /&gt;
====Court of Blades====&lt;br /&gt;
*Responding to feedback about Lucent Hive weeks in the Expert rotator having out-of-band difficulty compared to the other factions:&lt;br /&gt;
**Reduced health on Lucent Hive Guardian bosses.&lt;br /&gt;
**On Expert, Lucent Hive Guardian bosses now have their Super abilities disabled until they are below 33% health.&lt;br /&gt;
**In cases where multiple Lucent Hive Guardian bosses are present at once, only one gets its Super ability re-enabled.&lt;br /&gt;
**Removed Lucent Hive Knights from the randomized fodder selection due to their ability to cause difficulty spikes on Expert.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Weapon fixes====&lt;br /&gt;
*Fixed an issue where Rocket Sidearms were not dealing self-damage.&lt;br /&gt;
*Fixed an issue where Support Frame Auto Rifles were not applying their intrinsic elemental effects during Sundered Doctrine's second encounter.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.5.4&amp;diff=143749</id>
		<title>Version/8.2.5.4</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.5.4&amp;diff=143749"/>
				<updated>2025-09-14T09:11:19Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 8.2.5.4 | Description = The one about fixing To Shreds | Re...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.2.5.4&lt;br /&gt;
| Description = The one about fixing To Shreds&lt;br /&gt;
| Released = April 09, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_5_4&lt;br /&gt;
| prev = 8.2.5.3&lt;br /&gt;
| next = 8.2.5.5&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.2.5.4&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 09 Apr. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_5_4.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Raid and Dungeons===&lt;br /&gt;
====Vesper's Host Dungeon====&lt;br /&gt;
*Fixed an issue where panels for Access Override Puzzle #3 were immune and preventing progress.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
====General====&lt;br /&gt;
*Fixed an issue where the regular versions of The Palindrome and Lotus-Eater would drop with double perks.&lt;br /&gt;
====Weapon perks====&lt;br /&gt;
*Fixed an issue where reloading weapons with the Runneth Over Origin trait would eventually cause Destiny 2 to run out of memory.&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Artifact====&lt;br /&gt;
*Fixed an issue where To Shreds was errantly buffing any ability damage.&lt;br /&gt;
**&amp;lt;i&amp;gt;To Shreds, you say. Tsk, tsk, tsk.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.5.3&amp;diff=143748</id>
		<title>Version/8.2.5.3</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.5.3&amp;diff=143748"/>
				<updated>2025-09-14T09:09:22Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 8.2.5.3 | Description = The one about nerfing Redrix's Esto...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.2.5.3&lt;br /&gt;
| Description = The one about nerfing Redrix's Estoc&lt;br /&gt;
| Released = April 02, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_5_3&lt;br /&gt;
| prev = 8.2.5.2&lt;br /&gt;
| next = 8.2.5.4&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.2.5.3&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 02 Apr. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_5_3.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Seasonal===&lt;br /&gt;
====Court of Blades====&lt;br /&gt;
*Fixed a potential soft-lock that could occur when defeating Shards of Hesrak too quickly after they appear.&lt;br /&gt;
*Removed Dire Taken Captains from the randomized fodder selection due to their excessive burst damage on Expert difficulty.&lt;br /&gt;
**See you never.&lt;br /&gt;
===Crucible===&lt;br /&gt;
====Game Modes====&lt;br /&gt;
*Lockdown&lt;br /&gt;
**Fixed an issue where the winning team could instantly win by allowing the losing team to capture all the zones.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Archetypes====&lt;br /&gt;
*Pulse Rifles&lt;br /&gt;
**Redrix's Estoc: Reduced stats to bring it down a notch.&lt;br /&gt;
***Range - 54 to 46.&lt;br /&gt;
***Handling - 74 to 69.&lt;br /&gt;
***Aim Assist - 82 to 80.&lt;br /&gt;
*Machine Guns&lt;br /&gt;
**General&lt;br /&gt;
***Decreased the amount gained from Heavy Ammo crates in PvP.&lt;br /&gt;
****When magazine size has 80 or less, should get 22 bullets.&lt;br /&gt;
*Auto Rifles&lt;br /&gt;
**Support Frame&lt;br /&gt;
***Fixed hit detection against damageable non-combatants, such as the urns in the Nether.&lt;br /&gt;
*Rocket Assisted Sidearms&lt;br /&gt;
**Fixed an issue where detonations ignored certain object types, such as ammo.&lt;br /&gt;
***Shoot to loot will now work properly on them.&lt;br /&gt;
====Exotic Weapons====&lt;br /&gt;
*Thorn&lt;br /&gt;
**Fixed an issue where the Soul Devourer buff appeared onscreen while the weapon was stowed.&lt;br /&gt;
*Microcosm&lt;br /&gt;
**Fixed an issue where Microcosm could not stun Overload champions when the Overload Trace Rifle artifact perk was active.&lt;br /&gt;
====Weapon perks====&lt;br /&gt;
*Willing Vesel Origin Trait&lt;br /&gt;
**Fixed the &amp;quot;Willing Vessel&amp;quot; origin trait not gaining stacks when Support Frame Autos restore health to allies.&lt;br /&gt;
*Lone Wolf&lt;br /&gt;
**Aim Assist when near allies decreased from 10 to 5.&lt;br /&gt;
**Aim Assist when away from allies decreased from 20 to 10.&lt;br /&gt;
**Airborne Effectiveness when near allies increased from 10 to 15.&lt;br /&gt;
**Airborne Effectiveness when away from allies increased from 20 to 30.&lt;br /&gt;
*Closing Time&lt;br /&gt;
**All bonuses reduced by 50% on Special weapons.&lt;br /&gt;
**Primary and Heavy weapons retain the original effect.&lt;br /&gt;
====Weapon mods====&lt;br /&gt;
*Power of Ambition&lt;br /&gt;
**Fixed an issue that allowed Swords with the Power of Ambition mod and the Relentless Strikes perk together to gain infinite ammo.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.5.2&amp;diff=143747</id>
		<title>Version/8.2.5.2</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.5.2&amp;diff=143747"/>
				<updated>2025-09-14T08:38:39Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 8.2.5.2 | Description = The one to close Act II of Heresy |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.2.5.2&lt;br /&gt;
| Description = The one to close Act II of Heresy&lt;br /&gt;
| Released = March 26, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_5_2&lt;br /&gt;
| prev = 8.2.5.1&lt;br /&gt;
| next = 8.2.5.3&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.2.5.2&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 26 Mar. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_5_2.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Seasonal===&lt;br /&gt;
====Episode Heresy====&lt;br /&gt;
*Court of Blades&lt;br /&gt;
**Fixed a potential soft-lock when defeating a challenger with 0:00 left on the countdown timer.&lt;br /&gt;
====Episode Revenant====&lt;br /&gt;
*Kell's Vengeance&lt;br /&gt;
**Fixed an issue where the Devouring Essence debuff can duplicate during the fight against Skolas.&lt;br /&gt;
====Raids and Dungeons====&lt;br /&gt;
*Fixed an issue where Vesper's Host would not be featured in the weekly rotations.&lt;br /&gt;
===Crucible===&lt;br /&gt;
====Game Modes====&lt;br /&gt;
*Lockdown&lt;br /&gt;
**Corrected an issue where the wrong VO was playing when rounds were won.&lt;br /&gt;
**Revives are now enabled in the mode.&lt;br /&gt;
**Heavy Ammo now spawns at 120s instead of 60s into a round.&lt;br /&gt;
**Initial spawn points have been updated.&lt;br /&gt;
**Neutralizing a zone will be required to prevent a triple cap, instead of just being on the zone.&lt;br /&gt;
====Competitive====&lt;br /&gt;
*Point Gains / Losses&lt;br /&gt;
**Increased the amount of points you can be given by the Skill Delta modifier for either beating or losing to a higher skill team.&lt;br /&gt;
**Removed the ability for the Skill Delta modifier to reduce points given or increase points lost.&lt;br /&gt;
*Solo vs. Fireteam Loss Forgiveness (Competitive and Trials)&lt;br /&gt;
**Corrected an issue where solo players matched against a duo fireteam, or solo players match with a duo against a trio, could sometimes not gain loss protection.&lt;br /&gt;
**There is still a known issue where a team of all solos matched against trios may not receive loss protection.&lt;br /&gt;
***While these matches are rare (less than one percent of games for solos), we have modified our matchmaking parameters to further reduce the likelihood of these matches occurring while we continue to investigate.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Armor===&lt;br /&gt;
====Customization====&lt;br /&gt;
*Reverted the recent change to the Hunter Astral Stasis Drake Helmet.&lt;br /&gt;
**For more information, check the  Marks, Bonds, and Cloaks  section of the &lt;br /&gt;
*Fixed an issue where the Mark of the Fallen Star ornament would improperly disable effects on some Exotic armors.&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Legendaries====&lt;br /&gt;
*Fixed an issue where Lotus-Eater showed incorrect numbers in its kill tracker.&lt;br /&gt;
====Perks====&lt;br /&gt;
*Fixed an issue where Discord was not granting ammo to Glaives while active on projectile kills.&lt;br /&gt;
====Exotics====&lt;br /&gt;
*Deterministic Chaos&lt;br /&gt;
**Fixed an issue where anti-Champ capability were misbehaving with anti-Champ mods and Radiant.&lt;br /&gt;
*Thorn&lt;br /&gt;
**Fixed an issue where the Refined Soul buff was being removed upon stowing the weapon.&lt;br /&gt;
===Power and Progression===&lt;br /&gt;
====Guardian Ranks====&lt;br /&gt;
*Fixed an issue where the Master Spelunker objective stated that Vesper's Host and not Sundered Doctrine was required for Guardian Rank 11.&lt;br /&gt;
===Collections===&lt;br /&gt;
*The Frostflower Sparrow will now properly appear in Collections.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.5.1&amp;diff=143746</id>
		<title>Version/8.2.5.1</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.5.1&amp;diff=143746"/>
				<updated>2025-09-14T08:33:34Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.2.5.1&lt;br /&gt;
| Description = The one about fixing Explosive Payload perk interactions&lt;br /&gt;
| Released = March 19, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_5_1&lt;br /&gt;
| prev = 8.2.5&lt;br /&gt;
| next = 8.2.5.2&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.5.2.1&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 19 Mar. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_5_1.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Crucible===&lt;br /&gt;
====Competitive====&lt;br /&gt;
*Points Gains/Losses&lt;br /&gt;
**Increased the granularity of the performance bonus portion of the Rank rewards.&lt;br /&gt;
***This will allow the performance bonus to grant additional positive points more often.&lt;br /&gt;
**Increased the maximum amount the performance bonus can grant from +10 to +20.&lt;br /&gt;
**Increased the maximum amount the contribution scalar can grant from +50 to +60.&lt;br /&gt;
*Matchmaking&lt;br /&gt;
**Fixed an issue where smurf protection could be erroneously applied to players who had been highly ranked in previous seasons but placed lower than expected this season.&lt;br /&gt;
***This was increasing the effective rank that these players were matching in, leading to the reports of lower ranked players matching against players at higher ranks.&lt;br /&gt;
====Trials of Osiris====&lt;br /&gt;
*Fixed an issue where the double loot modifier was being applied twice for post-game Adept weapon drops.&lt;br /&gt;
===Raids and Dungeons===&lt;br /&gt;
====Sundered Doctrine====&lt;br /&gt;
*Fixed an issue where the final boss could be defeated using pressure doors.&lt;br /&gt;
**Pyramid Ships are dangerous places...&lt;br /&gt;
*Fixed an issue where alternate characters that completed the quest could not collect the class item.&lt;br /&gt;
**Alternate characters with no focus set can collect class item from focus chest.&lt;br /&gt;
**Alternate characters with a focus set, will need to set it to the class item to collect from focus chest.&lt;br /&gt;
===Episode: Heresy===&lt;br /&gt;
====Court of Blades====&lt;br /&gt;
*Fixed an issue where the Ritual of Greed armament pickups could be acquired by another player who had also purchased the armament.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Updated Temptation's Hook to match damage profiles of other modern Caster Frame Swords.&lt;br /&gt;
===Exotic Weapons===&lt;br /&gt;
*Slayer s Fang&lt;br /&gt;
**Fixed an issue where Slayer's Fang would stun Overload Champions but did not stop their constant health regeneration.&lt;br /&gt;
*Barrow Dyad&lt;br /&gt;
**Fixed an issue where Barrow Dyad couldn't be crafted if the player had unlocked the fourth intrinsic.&lt;br /&gt;
===Weapon Perks===&lt;br /&gt;
*Fixed an issue where weapons with the Subjugation origin trait would not exhaust boss, miniboss, and Champion combatants.&lt;br /&gt;
*Fixed an issue where Explosive Payload's damage was not being scaled correctly by some perks like Magnificent Howl and Master of Arms.&lt;br /&gt;
*Fixed an issue where the Legacy Intrinsic Frame precision angle threshold was higher on mouse and keyboard than on controller.&lt;br /&gt;
===Exotic Armor===&lt;br /&gt;
*Radiant Dance Machines&lt;br /&gt;
**Set up custom tuning for Tommy's Matchbook, The Last Word, and Dead Man's Tale so that they do not get any range increase from Radiant Dance Machines but still receive some of the accuracy bonuses.&lt;br /&gt;
**Fixed an issue where the precision angle threshold when using Radiant Dance Machines was higher on mouse and keyboard than on controller.&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Fixed an issue where players could spawn infinite orbs with no cooldown after using a Relic.&lt;br /&gt;
===Artifact===&lt;br /&gt;
*Fixed an issue where the Piercing Sidearms perk granted by Tablet of Ruin wasn't piercing some types of shields.&lt;br /&gt;
==General==&lt;br /&gt;
*&amp;quot;Winged Victory&amp;quot; Holochip has been renamed to &amp;quot;Taking Flight&amp;quot; so as to not be confused with the new ship with the same name.&lt;br /&gt;
*Fixed an issue where the Triumphant ornament required Season Pass ownership to purchase.&lt;br /&gt;
*Fixed an issue where the  Taking Flight  Holochip s tooltip would not indicate that it was previously purchased.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.5.1&amp;diff=143744</id>
		<title>Version/8.2.5.1</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.5.1&amp;diff=143744"/>
				<updated>2025-09-14T08:33:07Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 8.2.5.1 | Description = The one about fixing Explosive Payl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.2.5.1&lt;br /&gt;
| Description = The one about fixing Explosive Payload perk interactions&lt;br /&gt;
| Released = March 19, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_5_1&lt;br /&gt;
| prev = &lt;br /&gt;
| next = &lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.5.2.1&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 19 Mar. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_5_1.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Crucible===&lt;br /&gt;
====Competitive====&lt;br /&gt;
*Points Gains/Losses&lt;br /&gt;
**Increased the granularity of the performance bonus portion of the Rank rewards.&lt;br /&gt;
***This will allow the performance bonus to grant additional positive points more often.&lt;br /&gt;
**Increased the maximum amount the performance bonus can grant from +10 to +20.&lt;br /&gt;
**Increased the maximum amount the contribution scalar can grant from +50 to +60.&lt;br /&gt;
*Matchmaking&lt;br /&gt;
**Fixed an issue where smurf protection could be erroneously applied to players who had been highly ranked in previous seasons but placed lower than expected this season.&lt;br /&gt;
***This was increasing the effective rank that these players were matching in, leading to the reports of lower ranked players matching against players at higher ranks.&lt;br /&gt;
====Trials of Osiris====&lt;br /&gt;
*Fixed an issue where the double loot modifier was being applied twice for post-game Adept weapon drops.&lt;br /&gt;
===Raids and Dungeons===&lt;br /&gt;
====Sundered Doctrine====&lt;br /&gt;
*Fixed an issue where the final boss could be defeated using pressure doors.&lt;br /&gt;
**Pyramid Ships are dangerous places...&lt;br /&gt;
*Fixed an issue where alternate characters that completed the quest could not collect the class item.&lt;br /&gt;
**Alternate characters with no focus set can collect class item from focus chest.&lt;br /&gt;
**Alternate characters with a focus set, will need to set it to the class item to collect from focus chest.&lt;br /&gt;
===Episode: Heresy===&lt;br /&gt;
====Court of Blades====&lt;br /&gt;
*Fixed an issue where the Ritual of Greed armament pickups could be acquired by another player who had also purchased the armament.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Updated Temptation's Hook to match damage profiles of other modern Caster Frame Swords.&lt;br /&gt;
===Exotic Weapons===&lt;br /&gt;
*Slayer s Fang&lt;br /&gt;
**Fixed an issue where Slayer's Fang would stun Overload Champions but did not stop their constant health regeneration.&lt;br /&gt;
*Barrow Dyad&lt;br /&gt;
**Fixed an issue where Barrow Dyad couldn't be crafted if the player had unlocked the fourth intrinsic.&lt;br /&gt;
===Weapon Perks===&lt;br /&gt;
*Fixed an issue where weapons with the Subjugation origin trait would not exhaust boss, miniboss, and Champion combatants.&lt;br /&gt;
*Fixed an issue where Explosive Payload's damage was not being scaled correctly by some perks like Magnificent Howl and Master of Arms.&lt;br /&gt;
*Fixed an issue where the Legacy Intrinsic Frame precision angle threshold was higher on mouse and keyboard than on controller.&lt;br /&gt;
===Exotic Armor===&lt;br /&gt;
*Radiant Dance Machines&lt;br /&gt;
**Set up custom tuning for Tommy's Matchbook, The Last Word, and Dead Man's Tale so that they do not get any range increase from Radiant Dance Machines but still receive some of the accuracy bonuses.&lt;br /&gt;
**Fixed an issue where the precision angle threshold when using Radiant Dance Machines was higher on mouse and keyboard than on controller.&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Fixed an issue where players could spawn infinite orbs with no cooldown after using a Relic.&lt;br /&gt;
===Artifact===&lt;br /&gt;
*Fixed an issue where the Piercing Sidearms perk granted by Tablet of Ruin wasn't piercing some types of shields.&lt;br /&gt;
==General==&lt;br /&gt;
*&amp;quot;Winged Victory&amp;quot; Holochip has been renamed to &amp;quot;Taking Flight&amp;quot; so as to not be confused with the new ship with the same name.&lt;br /&gt;
*Fixed an issue where the Triumphant ornament required Season Pass ownership to purchase.&lt;br /&gt;
*Fixed an issue where the  Taking Flight  Holochip s tooltip would not indicate that it was previously purchased.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.5&amp;diff=143743</id>
		<title>Version/8.2.5</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.5&amp;diff=143743"/>
				<updated>2025-09-14T08:30:26Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot; &amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 8.2.5 | Description = The one for Heresy: Act II | Released...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.2.5&lt;br /&gt;
| Description = The one for Heresy: Act II&lt;br /&gt;
| Released = March 12, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_5&lt;br /&gt;
| prev = 8.2.0.2&lt;br /&gt;
| next = 8.2.5.1&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.2.5&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 12 Mar. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_5.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Seasonal===&lt;br /&gt;
====The Nether====&lt;br /&gt;
*Reduced damage taken from Sharpshooter's Burden.&lt;br /&gt;
*Reduced damage taken to health from Fragile Strength.&lt;br /&gt;
*Fixed an issue where Paracasual Payload was not providing Kinetic weapons with extra damage.&lt;br /&gt;
*Fixed an issue where Paracausal Siphon was not proving buffs to elemental damage.&lt;br /&gt;
====Other====&lt;br /&gt;
*Fixed an issue where lore books were not being correctly rewarded.&lt;br /&gt;
===Crucible===&lt;br /&gt;
====General====&lt;br /&gt;
*Fixed an issue where Lockdown did not award or display medals.&lt;br /&gt;
====Matchmaking====&lt;br /&gt;
*Trials of Osiris and Competitive playlists&lt;br /&gt;
**Enabled solo vs. fireteam loss forgiveness&lt;br /&gt;
**Duos and trios can now be matched together&lt;br /&gt;
====Competitive====&lt;br /&gt;
*Enabled the new Ascendant 0 rank for players above 10000.&lt;br /&gt;
**Wins while in the Ascendant 0 rank have a chance to drop the new &amp;quot;Darkest Night&amp;quot; emblem.&lt;br /&gt;
**Rebalanced the rank-based matchmaking brackets to account for this new rank.&lt;br /&gt;
*Fixed an issue that was preventing players from being awarded the fixed roll of Redrix's Estoc upon completing their placement matches.&lt;br /&gt;
**Players who never earned this roll can claim it from Lord Shaxx.&lt;br /&gt;
*Fixed an issue that was blocking players from being able to focus previous Competitive rewards.&lt;br /&gt;
====Iron Banner====&lt;br /&gt;
*Fixed an issue where the weekly challenge referenced Stasis instead of Strand.&lt;br /&gt;
===Dungeons and Raids===&lt;br /&gt;
====Vesper's Host====&lt;br /&gt;
*Fixed an issue in the first encounter where a nuclear core wouldn't spawn even after activating all the correct panels.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Armor===&lt;br /&gt;
====Hunter====&lt;br /&gt;
====Sealed Ahamkara Grasps====&lt;br /&gt;
*Fixed an issue where Nightmare Fuel's damage bonus would be reduced by 5% while Radiant.&lt;br /&gt;
*Fixed an issue where your held weapon would not receive the Nightmare Fuel damage buff after getting a melee or finisher final blow without Nightmare Fuel active.&lt;br /&gt;
**This does not apply if Nightmare Fuel was already active when getting a melee or finisher kill. If the Nightmare Fuel meter is not empty, the damage boost is active.&lt;br /&gt;
====Radiant Dance Machines====&lt;br /&gt;
*Fixed an issue that could cause extra dodge charges to be lost when transitioning between bubbles in various activities.&lt;br /&gt;
====Shards of Galanor====&lt;br /&gt;
*Fixed an issue where this Exotic could refund energy for any Super, instead of just Blade Barrage and Silk Strike.&lt;br /&gt;
====Relativism - Spirit of Galanor====&lt;br /&gt;
*Fixed an issue where Spirit of Galanor was refunding less energy than intended for non-roaming Supers.&lt;br /&gt;
====Titan====&lt;br /&gt;
====No Backup Plans====&lt;br /&gt;
*Fixed an issue where the intended Shotgun damage bonus would be reduced by 5% while Radiant.&lt;br /&gt;
====Khepri's Horn====&lt;br /&gt;
*Fixed an issue where the Solar waves from Khepri's Horn would not break Stasis crystals.&lt;br /&gt;
====Hazardous Propulsion====&lt;br /&gt;
*Fixed an issue where the benefit from the &amp;quot;Enhanced Rockets&amp;quot; buff would be reduced by 5% while Radiant.&lt;br /&gt;
====Armor customization====&lt;br /&gt;
*Fixed an issue where Warlock and Titan leg armor from Sundered Doctrine was not available for transmog.&lt;br /&gt;
*Fixed an issue where the Stasis armor sets did not show their correct name.&lt;br /&gt;
===Weapons===&lt;br /&gt;
====General====&lt;br /&gt;
*Fixed an issue where the Vault of Glass (Timelost) weapons did not have the proper flavor text.&lt;br /&gt;
*Fixed an issue where enhanced/crafted weapons with some new weapon perks couldn't obtain a masterwork border.&lt;br /&gt;
*Fixed an issue where the Adept Shader for Trials weapons was not correctly changing colors based on the state of the glow.&lt;br /&gt;
====Weapon archetypes====&lt;br /&gt;
====Wave-Frame Swords====&lt;br /&gt;
*Fixed an issue where the wave attack did not do damage in PvP.&lt;br /&gt;
====Lightweight Pulse Rifles====&lt;br /&gt;
*Body shot damage against players reduced from 20.4 to 19.7.&lt;br /&gt;
*Critical hit damage against players reduced from 31.8 to 31.5.&lt;br /&gt;
**&lt;br /&gt;
*Redrix's Estoc&lt;br /&gt;
**Reduced handling from 79 to 74.&lt;br /&gt;
====Weapon perks====&lt;br /&gt;
====Sword Logic====&lt;br /&gt;
*PvP only&lt;br /&gt;
**Reduced base damage bonus for kills against players from 20% to 15%.&lt;br /&gt;
**Increased damage bonus for kills against players in Super from 35% to 50%.&lt;br /&gt;
====Enhanced Collective Action====&lt;br /&gt;
*Fixed an issue where the perk was not activating when collecting Stasis Shards created by Prismatic fragments.&lt;br /&gt;
====Enhanced Slideways====&lt;br /&gt;
*Fixed an issue where the perk had a shorter than intended duration.&lt;br /&gt;
====Discord and Harmony====&lt;br /&gt;
*Fixed an issue where both perks had their countdown start before switching to the weapon with the perk.&lt;br /&gt;
===Abilities===&lt;br /&gt;
====All Classes====&lt;br /&gt;
====Prismatic====&lt;br /&gt;
*Facet of Blessing&lt;br /&gt;
**Fixed an issue where final blows from certain melee abilities, such as Consecration and Thunderclap, were not triggering health regeneration.&lt;br /&gt;
====Hunter====&lt;br /&gt;
====Nightstalker====&lt;br /&gt;
*Smoke debuff&lt;br /&gt;
**No longer slows player movement speed, jump height, or weapon handling in PvP.&lt;br /&gt;
**No longer suppresses player movement abilities in PvP.&lt;br /&gt;
*On the Prowl&lt;br /&gt;
**Removed first-person glow from hunted player's perspective.&lt;br /&gt;
**Reduced strength of glow on hunted players in third person.&lt;br /&gt;
====Artifact====&lt;br /&gt;
*Fixed an issue where the Piercing Sidearms perk granted wasn't piercing some types of shields.&lt;br /&gt;
===Power and Progression===&lt;br /&gt;
*Fixed an issue where the new Iron Banner weapons did not progress the Orimund's Taste Triumph.&lt;br /&gt;
===Collections===&lt;br /&gt;
*Fixed an issue where the Artificial Sun Ornament for Lodestar appeared under the Pulse Rifle section in Collections.&lt;br /&gt;
*Fixed an issue where the Chatterwhite shader did not appear in Collections.&lt;br /&gt;
==General==&lt;br /&gt;
*Updated the international Silver purchase confirmation to use the current Episode's art.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.0.2&amp;diff=143742</id>
		<title>Version/8.2.0.2</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.0.2&amp;diff=143742"/>
				<updated>2025-09-14T08:27:59Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.2.0.2&lt;br /&gt;
| Description = The one about helping Ionic Sentry a bit&lt;br /&gt;
| Released = February 26, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_0_2&lt;br /&gt;
| prev = 8.2.0.1&lt;br /&gt;
| next = 8.2.5&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.2.0.2&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 26 Feb. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_0_2.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Episode: Heresy===&lt;br /&gt;
*Fixed an issue where Sigil Stones could drop from defeated combatants much faster than intended.&lt;br /&gt;
===Crucible===&lt;br /&gt;
====Trials of Osiris====&lt;br /&gt;
*Reduced how much going Flawless affects Weekly Performance Based matchmaking for solo players.&lt;br /&gt;
*Lighthouse Passages can no longer be reset from the Director if a loss has not been recorded on the passage.&lt;br /&gt;
*Fixed an issue where the Seasonal and Lifetime Flawless Passages trackers were incorrect.&lt;br /&gt;
*Fixed an issue where wins were not correctly granting progress points towards Ghosts dropping.&lt;br /&gt;
====Competitive====&lt;br /&gt;
*Rank point gains and losses have been adjusted.&lt;br /&gt;
**Increased the effectiveness of the quitter compensation aspect of the contribution scalar.&lt;br /&gt;
**Reduced the number of points that the skill modifier can add or remove.&lt;br /&gt;
===Dungeons and Raids===&lt;br /&gt;
====Sundered Doctrine====&lt;br /&gt;
*Mission Complete should now fire shortly after defeating Kerrev and receiving loot unless players are actively trying to open the vault door.&lt;br /&gt;
*Fixed an issue where the drop rate for Finality's Auger was not properly scaling with boosts from Triumphs.&lt;br /&gt;
**In addition, all players that complete Sundered Doctrine will receive an additional boost to its initial drop rate.&lt;br /&gt;
*Fixed an issue where opening one of the hidden chests could lock that character out of acquiring focused gear for that week.&lt;br /&gt;
*Fixed an issue where hidden chests could despawn shortly after being opened.&lt;br /&gt;
*Fixed an issue where Pyramid Switches could be activated by AOE damage sources.&lt;br /&gt;
===Exotic Missions===&lt;br /&gt;
====Zero Hour====&lt;br /&gt;
*Fixed an issue preventing players from completing the activity which also affected rewards and pursuit progress.&lt;br /&gt;
**Zero Hour has been reenabled.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Exotic Armor===&lt;br /&gt;
====Hunter====&lt;br /&gt;
*Blight Ranger&lt;br /&gt;
**Cancelling Arc Staff with Blight Ranger now triggers Bolt Charge.&lt;br /&gt;
====Titan====&lt;br /&gt;
*Arbor Warden&lt;br /&gt;
**Arbor Warden's  Barri-nade  now picks up the benefits of Storm's Keep.&lt;br /&gt;
====Warlock====&lt;br /&gt;
*Speaker s Sight&lt;br /&gt;
**Fixed an issue where the Speaker's Sight healing turret was healing more than intended in The Nether.&lt;br /&gt;
*Solipsism   Spirit of Filaments&lt;br /&gt;
**Fixed an issue that caused Spirit of the Filaments to not reward class ability energy properly.&lt;br /&gt;
*Solipsism   Spirit of Necrotic&lt;br /&gt;
**Fixed an issue where Spirit of Necrotic was granting Devour.&lt;br /&gt;
===Weapons===&lt;br /&gt;
====General====&lt;br /&gt;
*Fixed an issue where Redrix's Estoc could not roll with random Stocks.&lt;br /&gt;
*Fixed an issue where, after unlocking a pattern from Vault of Glass, the Deepsight mod socket would still appear visible.&lt;br /&gt;
====Exotic Weapons====&lt;br /&gt;
*Lodestar&lt;br /&gt;
**Reduced the damage fall off range when fired from the hip.&lt;br /&gt;
**Fixed an unintended aim assist disparity between mouse/keyboard and controller when using Lodestar s hip fire.&lt;br /&gt;
*Finality's Auger&lt;br /&gt;
**Fixed an issue where the turret could linger after swapping to another Heavy weapon.&lt;br /&gt;
*Barrow-Dyad&lt;br /&gt;
**Fixed an issue causing Barrow Dyad's particles to notrendercorrectly when impacting Phalanx shields.&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Warlock====&lt;br /&gt;
*Fixed an issue where Ionic Sentry turret damage/kills did not count as ability damage/kills.&lt;br /&gt;
*Fixed an issue causing Bolt Charge to discharge when healing an ally with a Rift.&lt;br /&gt;
====Hunter====&lt;br /&gt;
*Fixed an issue causing roaming Supers to end early when using Ascension.&lt;br /&gt;
====Artifact====&lt;br /&gt;
*Updated Flashover to no longer provide increased Bolt Charge lightning bolt damage vs players in PvP.&lt;br /&gt;
*Fixed an issue where the boost from Volatile Marksman was providing class ability energy on any instance of splash damage instead of just Volatile detonations.&lt;br /&gt;
**To compensate for the reduction:&lt;br /&gt;
***Increased Class Ability energy on Volatile detonation to 9% (from 7%).&lt;br /&gt;
***Reduced cooldown to 0.1s (from 0.35s).&lt;br /&gt;
**Fixed an issue where Particle Reconstruction was stacking with other debuffs.&lt;br /&gt;
**Fixed an Issue where Particle Reconstruction couldn't be applied by certain Fusion Rifles.&lt;br /&gt;
====General====&lt;br /&gt;
*Fixed an issue with Facet of Hope that was contributing to players receiving BIRD errors.&lt;br /&gt;
==General==&lt;br /&gt;
*Fixed an issue causing the Eris vendor on the Moon to T pose.&lt;br /&gt;
*Fixed an issue with shield regen audio looping continuously in The Nether.&lt;br /&gt;
*Fixed an issue where the Wish-Ending Bundle and the Rat King Bundle could appear owned, even if never purchased.&lt;br /&gt;
*Fixed a labeling issue affecting some Weapon Ornament bundles.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.0.2&amp;diff=143741</id>
		<title>Version/8.2.0.2</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.0.2&amp;diff=143741"/>
				<updated>2025-09-14T08:27:21Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.2.0.2&lt;br /&gt;
| Description = The one about health regen in The Nether&lt;br /&gt;
| Released = February 26, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_0_2&lt;br /&gt;
| prev = 8.2.0.1&lt;br /&gt;
| next = 8.2.5&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.2.0.2&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 26 Feb. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_0_2.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Episode: Heresy===&lt;br /&gt;
*Fixed an issue where Sigil Stones could drop from defeated combatants much faster than intended.&lt;br /&gt;
===Crucible===&lt;br /&gt;
====Trials of Osiris====&lt;br /&gt;
*Reduced how much going Flawless affects Weekly Performance Based matchmaking for solo players.&lt;br /&gt;
*Lighthouse Passages can no longer be reset from the Director if a loss has not been recorded on the passage.&lt;br /&gt;
*Fixed an issue where the Seasonal and Lifetime Flawless Passages trackers were incorrect.&lt;br /&gt;
*Fixed an issue where wins were not correctly granting progress points towards Ghosts dropping.&lt;br /&gt;
====Competitive====&lt;br /&gt;
*Rank point gains and losses have been adjusted.&lt;br /&gt;
**Increased the effectiveness of the quitter compensation aspect of the contribution scalar.&lt;br /&gt;
**Reduced the number of points that the skill modifier can add or remove.&lt;br /&gt;
===Dungeons and Raids===&lt;br /&gt;
====Sundered Doctrine====&lt;br /&gt;
*Mission Complete should now fire shortly after defeating Kerrev and receiving loot unless players are actively trying to open the vault door.&lt;br /&gt;
*Fixed an issue where the drop rate for Finality's Auger was not properly scaling with boosts from Triumphs.&lt;br /&gt;
**In addition, all players that complete Sundered Doctrine will receive an additional boost to its initial drop rate.&lt;br /&gt;
*Fixed an issue where opening one of the hidden chests could lock that character out of acquiring focused gear for that week.&lt;br /&gt;
*Fixed an issue where hidden chests could despawn shortly after being opened.&lt;br /&gt;
*Fixed an issue where Pyramid Switches could be activated by AOE damage sources.&lt;br /&gt;
===Exotic Missions===&lt;br /&gt;
====Zero Hour====&lt;br /&gt;
*Fixed an issue preventing players from completing the activity which also affected rewards and pursuit progress.&lt;br /&gt;
**Zero Hour has been reenabled.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Exotic Armor===&lt;br /&gt;
====Hunter====&lt;br /&gt;
*Blight Ranger&lt;br /&gt;
**Cancelling Arc Staff with Blight Ranger now triggers Bolt Charge.&lt;br /&gt;
====Titan====&lt;br /&gt;
*Arbor Warden&lt;br /&gt;
**Arbor Warden's  Barri-nade  now picks up the benefits of Storm's Keep.&lt;br /&gt;
====Warlock====&lt;br /&gt;
*Speaker s Sight&lt;br /&gt;
**Fixed an issue where the Speaker's Sight healing turret was healing more than intended in The Nether.&lt;br /&gt;
*Solipsism   Spirit of Filaments&lt;br /&gt;
**Fixed an issue that caused Spirit of the Filaments to not reward class ability energy properly.&lt;br /&gt;
*Solipsism   Spirit of Necrotic&lt;br /&gt;
**Fixed an issue where Spirit of Necrotic was granting Devour.&lt;br /&gt;
===Weapons===&lt;br /&gt;
====General====&lt;br /&gt;
*Fixed an issue where Redrix's Estoc could not roll with random Stocks.&lt;br /&gt;
*Fixed an issue where, after unlocking a pattern from Vault of Glass, the Deepsight mod socket would still appear visible.&lt;br /&gt;
====Exotic Weapons====&lt;br /&gt;
*Lodestar&lt;br /&gt;
**Reduced the damage fall off range when fired from the hip.&lt;br /&gt;
**Fixed an unintended aim assist disparity between mouse/keyboard and controller when using Lodestar s hip fire.&lt;br /&gt;
*Finality's Auger&lt;br /&gt;
**Fixed an issue where the turret could linger after swapping to another Heavy weapon.&lt;br /&gt;
*Barrow-Dyad&lt;br /&gt;
**Fixed an issue causing Barrow Dyad's particles to notrendercorrectly when impacting Phalanx shields.&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Warlock====&lt;br /&gt;
*Fixed an issue where Ionic Sentry turret damage/kills did not count as ability damage/kills.&lt;br /&gt;
*Fixed an issue causing Bolt Charge to discharge when healing an ally with a Rift.&lt;br /&gt;
====Hunter====&lt;br /&gt;
*Fixed an issue causing roaming Supers to end early when using Ascension.&lt;br /&gt;
====Artifact====&lt;br /&gt;
*Updated Flashover to no longer provide increased Bolt Charge lightning bolt damage vs players in PvP.&lt;br /&gt;
*Fixed an issue where the boost from Volatile Marksman was providing class ability energy on any instance of splash damage instead of just Volatile detonations.&lt;br /&gt;
**To compensate for the reduction:&lt;br /&gt;
***Increased Class Ability energy on Volatile detonation to 9% (from 7%).&lt;br /&gt;
***Reduced cooldown to 0.1s (from 0.35s).&lt;br /&gt;
**Fixed an issue where Particle Reconstruction was stacking with other debuffs.&lt;br /&gt;
**Fixed an Issue where Particle Reconstruction couldn't be applied by certain Fusion Rifles.&lt;br /&gt;
====General====&lt;br /&gt;
*Fixed an issue with Facet of Hope that was contributing to players receiving BIRD errors.&lt;br /&gt;
==General==&lt;br /&gt;
*Fixed an issue causing the Eris vendor on the Moon to T pose.&lt;br /&gt;
*Fixed an issue with shield regen audio looping continuously in The Nether.&lt;br /&gt;
*Fixed an issue where the Wish-Ending Bundle and the Rat King Bundle could appear owned, even if never purchased.&lt;br /&gt;
*Fixed a labeling issue affecting some Weapon Ornament bundles.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.0.2&amp;diff=143740</id>
		<title>Version/8.2.0.2</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.0.2&amp;diff=143740"/>
				<updated>2025-09-14T08:26:45Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 8.2.0.2 | Description = The one about health regen in The Ne...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.2.0.2&lt;br /&gt;
| Description = The one about health regen in The Nether&lt;br /&gt;
| Released = February 26, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_0_2&lt;br /&gt;
| prev = 8.2.0.1&lt;br /&gt;
| next = 8.2.0.3&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.2.0.2&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 26 Feb. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_0_2.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Episode: Heresy===&lt;br /&gt;
*Fixed an issue where Sigil Stones could drop from defeated combatants much faster than intended.&lt;br /&gt;
===Crucible===&lt;br /&gt;
====Trials of Osiris====&lt;br /&gt;
*Reduced how much going Flawless affects Weekly Performance Based matchmaking for solo players.&lt;br /&gt;
*Lighthouse Passages can no longer be reset from the Director if a loss has not been recorded on the passage.&lt;br /&gt;
*Fixed an issue where the Seasonal and Lifetime Flawless Passages trackers were incorrect.&lt;br /&gt;
*Fixed an issue where wins were not correctly granting progress points towards Ghosts dropping.&lt;br /&gt;
====Competitive====&lt;br /&gt;
*Rank point gains and losses have been adjusted.&lt;br /&gt;
**Increased the effectiveness of the quitter compensation aspect of the contribution scalar.&lt;br /&gt;
**Reduced the number of points that the skill modifier can add or remove.&lt;br /&gt;
===Dungeons and Raids===&lt;br /&gt;
====Sundered Doctrine====&lt;br /&gt;
*Mission Complete should now fire shortly after defeating Kerrev and receiving loot unless players are actively trying to open the vault door.&lt;br /&gt;
*Fixed an issue where the drop rate for Finality's Auger was not properly scaling with boosts from Triumphs.&lt;br /&gt;
**In addition, all players that complete Sundered Doctrine will receive an additional boost to its initial drop rate.&lt;br /&gt;
*Fixed an issue where opening one of the hidden chests could lock that character out of acquiring focused gear for that week.&lt;br /&gt;
*Fixed an issue where hidden chests could despawn shortly after being opened.&lt;br /&gt;
*Fixed an issue where Pyramid Switches could be activated by AOE damage sources.&lt;br /&gt;
===Exotic Missions===&lt;br /&gt;
====Zero Hour====&lt;br /&gt;
*Fixed an issue preventing players from completing the activity which also affected rewards and pursuit progress.&lt;br /&gt;
**Zero Hour has been reenabled.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Exotic Armor===&lt;br /&gt;
====Hunter====&lt;br /&gt;
*Blight Ranger&lt;br /&gt;
**Cancelling Arc Staff with Blight Ranger now triggers Bolt Charge.&lt;br /&gt;
====Titan====&lt;br /&gt;
*Arbor Warden&lt;br /&gt;
**Arbor Warden's  Barri-nade  now picks up the benefits of Storm's Keep.&lt;br /&gt;
====Warlock====&lt;br /&gt;
*Speaker s Sight&lt;br /&gt;
**Fixed an issue where the Speaker's Sight healing turret was healing more than intended in The Nether.&lt;br /&gt;
*Solipsism   Spirit of Filaments&lt;br /&gt;
**Fixed an issue that caused Spirit of the Filaments to not reward class ability energy properly.&lt;br /&gt;
*Solipsism   Spirit of Necrotic&lt;br /&gt;
**Fixed an issue where Spirit of Necrotic was granting Devour.&lt;br /&gt;
===Weapons===&lt;br /&gt;
====General====&lt;br /&gt;
*Fixed an issue where Redrix's Estoc could not roll with random Stocks.&lt;br /&gt;
*Fixed an issue where, after unlocking a pattern from Vault of Glass, the Deepsight mod socket would still appear visible.&lt;br /&gt;
====Exotic Weapons====&lt;br /&gt;
*Lodestar&lt;br /&gt;
**Reduced the damage fall off range when fired from the hip.&lt;br /&gt;
**Fixed an unintended aim assist disparity between mouse/keyboard and controller when using Lodestar s hip fire.&lt;br /&gt;
*Finality's Auger&lt;br /&gt;
**Fixed an issue where the turret could linger after swapping to another Heavy weapon.&lt;br /&gt;
*Barrow-Dyad&lt;br /&gt;
**Fixed an issue causing Barrow Dyad's particles to notrendercorrectly when impacting Phalanx shields.&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Warlock====&lt;br /&gt;
*Fixed an issue where Ionic Sentry turret damage/kills did not count as ability damage/kills.&lt;br /&gt;
*Fixed an issue causing Bolt Charge to discharge when healing an ally with a Rift.&lt;br /&gt;
====Hunter====&lt;br /&gt;
*Fixed an issue causing roaming Supers to end early when using Ascension.&lt;br /&gt;
====Artifact====&lt;br /&gt;
*Updated Flashover to no longer provide increased Bolt Charge lightning bolt damage vs players in PvP.&lt;br /&gt;
*Fixed an issue where the boost from Volatile Marksman was providing class ability energy on any instance of splash damage instead of just Volatile detonations.&lt;br /&gt;
**To compensate for the reduction:&lt;br /&gt;
***Increased Class Ability energy on Volatile detonation to 9% (from 7%).&lt;br /&gt;
***Reduced cooldown to 0.1s (from 0.35s).&lt;br /&gt;
**Fixed an issue where Particle Reconstruction was stacking with other debuffs.&lt;br /&gt;
**Fixed an Issue where Particle Reconstruction couldn't be applied by certain Fusion Rifles.&lt;br /&gt;
====General====&lt;br /&gt;
*Fixed an issue with Facet of Hope that was contributing to players receiving BIRD errors.&lt;br /&gt;
==General==&lt;br /&gt;
*Fixed an issue causing the Eris vendor on the Moon to T pose.&lt;br /&gt;
*Fixed an issue with shield regen audio looping continuously in The Nether.&lt;br /&gt;
*Fixed an issue where the Wish-Ending Bundle and the Rat King Bundle could appear owned, even if never purchased.&lt;br /&gt;
*Fixed a labeling issue affecting some Weapon Ornament bundles.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.0.1&amp;diff=143735</id>
		<title>Version/8.2.0.1</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.0.1&amp;diff=143735"/>
				<updated>2025-09-14T02:51:33Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 8.2.0.1 | Description = The one about health regen in The Ne...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.2.0.1&lt;br /&gt;
| Description = The one about health regen in The Nether&lt;br /&gt;
| Released = February 14, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_0_1&lt;br /&gt;
| prev = 8.2.0&lt;br /&gt;
| next = 8.2.0.2&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.2.0.1&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 14 Feb. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_0_1.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
===Seasonal===&lt;br /&gt;
====The Nether====&lt;br /&gt;
*Fixed an issue where several healing sources were providing less health restoration than intended.&lt;br /&gt;
*Fixed an issue where some perks could kickstart passive health restoration, resulting in more health restoration than intended.&lt;br /&gt;
*Fixed an issue that was causing a high rate of #guitar errors.&lt;br /&gt;
====The Nether Exploration====&lt;br /&gt;
*Adjusted some scaling values in addition to the above healing sources changes.&lt;br /&gt;
**We will continue to monitor how challenging the solo experience feels.&lt;br /&gt;
====Revenant====&lt;br /&gt;
*Fixed an issue where some versions of Onslaught, Tomb of Elders, and Kell's Fall were missing modifiers.&lt;br /&gt;
*Fixed an issue where Major Fieldworks could not be accessed.&lt;br /&gt;
===Dungeons and Raids===&lt;br /&gt;
====General====&lt;br /&gt;
*Fixed an issue where raids and dungeons showed burns and surges.&lt;br /&gt;
===Exotic Missions===&lt;br /&gt;
====The Whisper====&lt;br /&gt;
*Fixed an honestly amazing issue where Tulgorh, Aspect of Agony was somehow replaced by Jimmy, Aspect of Placeholding.&lt;br /&gt;
**We wish you the best, Jimbo!&lt;br /&gt;
**Back to work, Tulgorh.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Armor===&lt;br /&gt;
====Hunter====&lt;br /&gt;
*Radiant Dance Machine&lt;br /&gt;
**Temporarily excluded The Last Word and Dead Man’s Tale from getting the hip-fire range and accuracy buffs provided by this Exotic.&lt;br /&gt;
***We will revisit this in a future update to enable them to interact with the Exotic in a more balanced manner.&lt;br /&gt;
**Retuned the dodge refund portion.&lt;br /&gt;
***Reduced the amount of energy gained from Primary weapon kills against Guardians from 100% to 33% when class ability energy is not full.&lt;br /&gt;
***With full class ability energy, triggering the effect will continue to grant an additional temporary charge&lt;br /&gt;
****Temporary charges are removed on death, after use, or on phase transitions.&lt;br /&gt;
====Armor Ornaments====&lt;br /&gt;
*Fixed an issue where the Chain Piston Ornament for Synthoceps was not present in the armor inspection menu.&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Exotic Weapons====&lt;br /&gt;
*Fixed an issue where Microcosm could get Heavy ammo from picking up Special ammo bricks. The weapon has been re-enabled game wide.&lt;br /&gt;
====Weapon perks====&lt;br /&gt;
*Fixed an issue where Auto-Loading Holster could be activated without stowing the weapon.&lt;br /&gt;
====Weapon Ammo====&lt;br /&gt;
*Fixed an issue where standard PvE ammo bricks were granting less ammunition than intended.&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Artifact====&lt;br /&gt;
*Fixed an issue where the Overload Machine Gun perk was not granting Overload to Machine Guns.&lt;br /&gt;
===Bounties and Pursuits===&lt;br /&gt;
*Fixed an issue where the Vault of Glass Deepsight weapon pursuit on Hawthorne was not visible.&lt;br /&gt;
**This pursuit can be completed once a week per account for a guaranteed Deepsight weapon.&lt;br /&gt;
===Collections===&lt;br /&gt;
*Fixed an issue where the Lunar New Year accessories did not appear in Collections.&lt;br /&gt;
==General==&lt;br /&gt;
*Fixed a weapon issue that could cause a #guitar error or the game to crash&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.0&amp;diff=143733</id>
		<title>Version/8.2.0</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Version/8.2.0&amp;diff=143733"/>
				<updated>2025-09-14T02:22:28Z</updated>
		
		<summary type="html">&lt;p&gt;MontePython: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt; {{Version Infobox | Image = Update Hotfix Thumbnail.jpg | Type = Update | Version ID = 8.2.0 | Description = The one for Heresy | Released = Februa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{Version Infobox&lt;br /&gt;
| Image = Update Hotfix Thumbnail.jpg&lt;br /&gt;
| Type = Update&lt;br /&gt;
| Version ID = 8.2.0&lt;br /&gt;
| Description = The one for Heresy&lt;br /&gt;
| Released = February 05, 2025&lt;br /&gt;
| Highlights = &lt;br /&gt;
| Link = https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_0&lt;br /&gt;
| prev = 8.1.5.4&lt;br /&gt;
| next = 8.2.0.1&lt;br /&gt;
| Citation = &amp;quot;Destiny 2 Update 8.2.0&amp;quot; ''Bungie'', posted by Destiny 2 Dev Team, 05 Feb. 2025, https://www.bungie.net/7/en/News/article/destiny_2_update_8_2_0.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-2&amp;quot; style=&amp;quot;float: right;&amp;quot;&amp;gt;__NOTOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Activities==&lt;br /&gt;
====Episode Heresy====&lt;br /&gt;
*The final Episode for the year of Destiny 2: The Final Shape has begun.&lt;br /&gt;
**Get in there, Guardians.&lt;br /&gt;
===Crucible===&lt;br /&gt;
====Trials of Osiris====&lt;br /&gt;
*Rewards&lt;br /&gt;
**Added new rewards, including an armor set, Ghost Shell, ship, Sparrow, and emblem.&lt;br /&gt;
**No longer requires Flawless to earn most rewards.&lt;br /&gt;
***Moved Trials away from a Flawless-based system to a &amp;quot;get seven wins on a card&amp;quot; system that rewards win streaks, with multiple tiers and exclusive aesthetic rewards for higher win streaks.&lt;br /&gt;
**Improved the base reward structure of Trials.&lt;br /&gt;
***Pinnacle Challenges now award Trials armor in addition to the Pinnacle gear.&lt;br /&gt;
***Increased the amount of reputation gained on losses by 10x and added a new bonus that is earned by playing in a fireteam with clanmates.&lt;br /&gt;
***Added a new set of base rewards for wins and losses that will be added to the existing Trios completion rewards, but for players in any fireteam configuration.&lt;br /&gt;
*Passages - To help simplify the process, we have reduced the number of passages available to players from Saint-14 to two, one for each initial experience.&lt;br /&gt;
**Lighthouse Passage&lt;br /&gt;
***All you need to do is win seven games on a Lighthouse Passage and you will earn entrance to the Lighthouse, regardless of how many losses are on the card.&lt;br /&gt;
***The Lighthouse Chest rewards are now broken up into two types:&lt;br /&gt;
****Repeatable rewards that you can earn every time you complete a Lighthouse Passage and open the chest.&lt;br /&gt;
****Weekly win streak rewards (from one to seven wins in a row), which can be earned once per week and must be true win streaks; there are no mercies here.&lt;br /&gt;
**Trials Passage&lt;br /&gt;
***We want to provide a separate place in Trials that is more like Iron Banner in terms of rewards and matchmaking to get additional players into the ecosystem.&lt;br /&gt;
****Utilizes Weekly Performance-Based Matchmaking if everyone in your fireteam is on a Completed Lighthouse, Flawless, or Trials Passage.&lt;br /&gt;
****Trials of Osiris Passage provides a healthy reputation bonus of 75 – 150 per win, depending on your current rank with Saint-14.&lt;br /&gt;
====Skill====&lt;br /&gt;
*Changed how skill is tracked and updated for all modes.&lt;br /&gt;
**Objectives are now on par with base kills for points.&lt;br /&gt;
**Additional points are granted for kills that are in service to the objective.&lt;br /&gt;
**Removed multiple &amp;quot;farmable&amp;quot; points like damage dealt, revives, and longest kill streak.&lt;br /&gt;
====Player Score Stat and Post Game Scoreboards====&lt;br /&gt;
*A new stat called Player Score is displayed on our post-game scoreboards, which is a direct reflection of how many points you earned towards updating your skill rating in a game.&lt;br /&gt;
*The post-game scoreboards of all modes now show Opponents Defeated and Combat Efficiency.&lt;br /&gt;
*Added additional stats to the scoreboards of more modes, including Longest Chain (highest multi-kill medal) and Longest Streak.&lt;br /&gt;
====Playlist Reorganization and Consolidation====&lt;br /&gt;
*Core Game Modes&lt;br /&gt;
**Control – 6v6, Outlier Protection&lt;br /&gt;
**Competitive – 3v3, Rank Based&lt;br /&gt;
**Rumble – FFA, Open Skill&lt;br /&gt;
**Private Matches&lt;br /&gt;
*Quickplay Rotators - - Available Game Mode for each changes weekly&lt;br /&gt;
**Quickplay – 6v6, Open Skill.&lt;br /&gt;
***Clash, Supremacy, Zone Control, Rift, Relic&lt;br /&gt;
**Small Team Quickplay – Small teams (2v2, 3v3, 4v4), Open Skill.&lt;br /&gt;
***Doubles – 2v2 Clash&lt;br /&gt;
***Elimination Variants – 3v3 Elimination, Dominion, Countdown, Survival&lt;br /&gt;
***Competitive Respawn Variants – 3v3 Countdown Rush and Showdown, 4v4 Lockdown&lt;br /&gt;
**Modified Quickplay – Various team sizes (3v3, 4v4, 6v6), Open Skill. Added new variants of Checkmate and Hardware.&lt;br /&gt;
***Checkmate Variants – 6v6 Control and 4v4 Throwback (Survival, Showdown, Countdown Rush)&lt;br /&gt;
***Hardware Variants – 6v6 Supremacy and 3v3 Hardcore (Elimination, Countdown, Dominion)&lt;br /&gt;
***Other Modifiers - 6v6 Momentum Control, Mayhem Clash, Scorched Clash&lt;br /&gt;
*Events&lt;br /&gt;
**Iron Banner Control – 6v6, Outlier Protection, replaces Control.&lt;br /&gt;
**Iron Banner Quickplay Rotator – 6v6, Open Skill, replaces Quickplay.&lt;br /&gt;
***Tribute, Fortress, Eruption&lt;br /&gt;
**Trials of Osiris – 3v3, Open Skill / Weekly Performance, replaces Small Team Quickplay.&lt;br /&gt;
***Dominion&lt;br /&gt;
**Guardian Games Quickplay – 6v6, Open Skill, replaces Quickplay.&lt;br /&gt;
***Supremacy&lt;br /&gt;
**Crucible Labs – Various modes, Open Skill, replaces either Quickplay, Small Team Quickplay, or Modified Quickplay depending on what mode is being tested.&lt;br /&gt;
====Crucible Specific Ability Tuning====&lt;br /&gt;
*Baseline Crucible ability cooldown penalty increased from 15% to 20%.&lt;br /&gt;
**Supers go from 20% to 25%.&lt;br /&gt;
*Prismatic Only&lt;br /&gt;
**Unpowered Knockout melees will no longer spawn Diamond Lances on kills against players.&lt;br /&gt;
**Active energy refund on Prismatic decreased by 20% in Crucible.&lt;br /&gt;
***This affects energy refunds from things like Gambler’s Dodge, Shiver Strike, and armor mods, but generally excludes Exotic effects.&lt;br /&gt;
**Added a 10% cooldown penalty to Supers so that there is more of a tradeoff to picking these subclasses in modes where Super timing can be vitally important, like Trials or Competitive.&lt;br /&gt;
====Lobby Balance====&lt;br /&gt;
*We have made some changes to the Paired Player lobby balancer so that it will fall back to the Average Lobby Rank balancer less often when dealing with fireteams.&lt;br /&gt;
====Map Weighting====&lt;br /&gt;
*6v6 Game Modes:&lt;br /&gt;
**Reduced Vostok and Multiplex from average weight to below average weight.&lt;br /&gt;
**Increased Burnout from average weight to above average weight.&lt;br /&gt;
*Competitive:&lt;br /&gt;
**Removed Citadel Clash and Multiplex Clash from rotation (these were previously at very low weight).&lt;br /&gt;
**Removed Radiant Cliffs Clash from rotation (this was previously at average weight).&lt;br /&gt;
**Increased weight of Burnout Clash and Dead Cliffs Clash from above average to high weight to compensate.&lt;br /&gt;
====Game Mode Rules====&lt;br /&gt;
*Dominion&lt;br /&gt;
**Zone now spawns after 40s, instead of 30s.&lt;br /&gt;
**Zone takes 20s to capture, up from 15s.&lt;br /&gt;
**Neutral Special ammo crate spawns at 30s, instead of 20s.&lt;br /&gt;
*Showdown&lt;br /&gt;
**Revives no longer subtract a point from the opposing team.&lt;br /&gt;
*Competitive Collision&lt;br /&gt;
**New logic will prevent the next zone from spawning too near to the active zone.&lt;br /&gt;
**Contesting a zone will now flip it to neutral so neither team gains points, as opposed to the current behavior where the team that owns the zone continues to accrue points while it is in the contested state.&lt;br /&gt;
**The new zone will now show up 20 seconds before it opens, instead of 15 seconds, to give teams more time to move to the new area and contest the capture.&lt;br /&gt;
*Zone Control&lt;br /&gt;
**Decrease the frequency of Heavy ammo spawning to align it to regular Crucible modes like control at two minutes per spawn (120 seconds) from previously 60-second intervals.&lt;br /&gt;
**Remove Heavy ammo locations to non-neutral areas such as zones A and C locations to make acquiring Heavy ammo more fair.&lt;br /&gt;
*Iron Banner Tribute&lt;br /&gt;
**Kills now contribute points.&lt;br /&gt;
**The second hunt now appears dynamically based on the score achieved during the first hunt.&lt;br /&gt;
**Dunking crests now grants Super energy.&lt;br /&gt;
====Competitive====&lt;br /&gt;
*The quit protection timer has been increased to 90 seconds, to make sure that if a player isAFKat the beginning of the match and gets kicked, their teammates will still benefit from the loss forgiveness.&lt;br /&gt;
*Competitive Point System Rework&lt;br /&gt;
**Removed the expected rank system entirely and streamlined the point gains and losses.&lt;br /&gt;
***Wins and losses – Add or remove a base value of 100 points.&lt;br /&gt;
***Performance bonus – Linked to Player Score and Efficiency, rewards between -10 and +10 points.&lt;br /&gt;
***Contribution scalar – This system can grant a bonus of up to +50 to either reduce the points lost on defeat or grant additional points for a win, and will be utilized in two circumstances:&lt;br /&gt;
****First, to help offset occurrences where some players contributed significantly more to the outcome of the game than others.&lt;br /&gt;
****Second, it can also be applied as quitter compensation when a player has left earlier in the match, but the remaining players continue to finish it out.&lt;br /&gt;
***Skill Modifier – Based on the opposing team’s average skill compared to your team’s average skill. Capped at -20 to +20.&lt;br /&gt;
===Raids and Dungeons===&lt;br /&gt;
====Salvation’s Edge====&lt;br /&gt;
*Changed the memento acquisition criteria for Salvation's Edge and Garden of Salvation Raids.&lt;br /&gt;
**No-wipe completions are no longer required, only a full clear.&lt;br /&gt;
**A full clear has a chance to grant the memento once per week per class in normal difficulties and can drop repeatedly in master mode.&lt;br /&gt;
*Fixed an issue that prevented combatants from withdrawing when the Witness is defeated.&lt;br /&gt;
*Adjusted the Witness limb shaders to improve legibility when colorblind modes are enabled.&lt;br /&gt;
====Vesper's Host====&lt;br /&gt;
*Fixed an issue where operator panels could be activated by splash damage, reducing the likelihood of accidental activation by player abilities and weapons with area of effect.&lt;br /&gt;
====Last Wish====&lt;br /&gt;
*Updated Queenswalk buff to be displayed at the top of the HUD as with other critical buffs/debuffs.&lt;br /&gt;
==Gameplay and Investment==&lt;br /&gt;
===Exotic Armor===&lt;br /&gt;
====Hunter====&lt;br /&gt;
*Dragons Shadow and Spirit of the Dragon&lt;br /&gt;
**Updated Wraithmail Metal to show a timer next to the buff.&lt;br /&gt;
**Fixed an issue where Wraithmail metal had a lower priority than intended.&lt;br /&gt;
*Foetracer&lt;br /&gt;
**Increased the bonus weapon damage duration from 10 seconds to 15 seconds.&lt;br /&gt;
*Gwisin Vest&lt;br /&gt;
**Now progresses its Super returns on Super hits as well as kills before becoming invisible.&lt;br /&gt;
**Improved the maximum possible Super energy gains per return while also increasing the amount of progress needed for maximum gains.&lt;br /&gt;
**Now also emits a cloud of weakening smoke when you exit invisibility while nearby an enemy.&lt;br /&gt;
***Works both in neutral and while in Super.&lt;br /&gt;
*Radiant Dance Machines&lt;br /&gt;
**Improves airborne effectiveness and hip fire mobility, range, and accuracy for Primary ammo weapons.&lt;br /&gt;
**Multi-kills with Primary ammo weapons refund dodge energy. When dodge energy is full, multi-kills grant extra charges. Powerful combatants and Guardians count as more than one kill.&lt;br /&gt;
*Renewal Grasps&lt;br /&gt;
**Doubled rate of Frost armor gain while in the enhanced Duskfield grenade.&lt;br /&gt;
*Sealed Ahamkhara Grasps&lt;br /&gt;
**Reworked with a weapon-swapping focus to differentiate it from other Hunter reload Exotics.&lt;br /&gt;
**Perk description now reads as follows:&lt;br /&gt;
***Powered melee and finisher final blows grant Nightmare Fuel, increasing handling and airborne effectiveness. While active, freshly drawn weapons deal additional damage and grant Nightmare Fuel on final blows. Gaining Nightmare Fuel reloads all holstered weapons.&lt;br /&gt;
*Triton Vice&lt;br /&gt;
**Reduced the delay before the explosion happens on Glaive projectile kills.&lt;br /&gt;
*Relativism - Spirit of Galanor&lt;br /&gt;
**Reduced the maximum amount of energy refunded for Silkstrike and Golden Gun to 30% (down from 50%).&lt;br /&gt;
*Relativism - Spirit of the Foetracer&lt;br /&gt;
**Spirit of the Foetracer has inherited the changes made to Foetracer.&lt;br /&gt;
*Relativism - Spirit of the Dragon&lt;br /&gt;
**Spirit of the Dragon has inherited the changes made to The Dragon’s Shadow.&lt;br /&gt;
====Titan====&lt;br /&gt;
*Citan's Ramparts&lt;br /&gt;
**Removed several downsides applied by Assault Barricade to bring it in line with base Towering Barricade behavior. Cumulatively, these changes result in a Towering barricade you can shoot through with no other downsides while Citan's is equipped (in PVE - see below).&lt;br /&gt;
***Increased barricade health from 400 to 500.&lt;br /&gt;
***No longer increases barricade cooldown.&lt;br /&gt;
***No longer decreases barricade duration.&lt;br /&gt;
**Further increased damage dealt to Citan's barricades by Guardians from 125% to 160%.&lt;br /&gt;
***This results in near-identical effective barricade health in PVP (~2.5% less after these changes).&lt;br /&gt;
*Eternal Warrior&lt;br /&gt;
**Final blows with Fists of Havoc now grant extended Super duration.&lt;br /&gt;
*An Insurmountable Skullfort&lt;br /&gt;
**Now grants energy to Arc melee abilities when hitting targets with melee attacks. Amount granted varies based on the melee used.&lt;br /&gt;
***From most to least energy granted: Powered melees, non-Glaive unpowered melees while Knockout is active, and unpowered melees (including Glaives).&lt;br /&gt;
*Khepri's Horn&lt;br /&gt;
**Now sends out three waves of flame instead of a single one when you cast your barricade.&lt;br /&gt;
***These waves no longer return towards the barricade - they only travel outwards once.&lt;br /&gt;
***Tracking on the waves has been enhanced.&lt;br /&gt;
***Combatants damaged by these waves are enveloped in a Sunspot. Players are enveloped if they are defeated.&lt;br /&gt;
***Now requires a Solar Super to be equipped to create the flame waves from the barricade.&lt;br /&gt;
*Ursa Furiosa&lt;br /&gt;
**Blocking damage with Unbreakable now returns grenade energy instead of Super energy.&lt;br /&gt;
***Grenade energy is returned at the end of Unbreakable and is scaled based on the amount of damage you blocked with it.&lt;br /&gt;
*Wormgod's Caress&lt;br /&gt;
**Fixed an issue where the timer would still display in players’ buff tray after switching off the Exotic.&lt;br /&gt;
*Stoicism - Spirit of the Bear&lt;br /&gt;
**Spirit of the Bear has inherited the changes made to Ursa Furiosa.&lt;br /&gt;
*Stoicism - Spirit of the Horn&lt;br /&gt;
**Spirit of the Horn has inherited the changes made to Khepri’s Horn. On Thruster, Sprit of the Horn will now emit four waves in an X-pattern.&lt;br /&gt;
====Warlock====&lt;br /&gt;
*Crown of Tempests&lt;br /&gt;
**Adjusted gating to more robustly support Prismatic Warlock by expanding the granted ability regeneration to all elements.&lt;br /&gt;
**Description was updated to match:&lt;br /&gt;
***While you have an Arc ability equipped, Arc ability or Jolt final blows increase the recharge rate of your abilities and extend the duration of Stormtrance.&lt;br /&gt;
*Geomag Stabilizers&lt;br /&gt;
**Added a new perk: &amp;quot;Sprinting while near max static charge will top it off.&amp;quot;&lt;br /&gt;
***Starts at six stacks of static charge.&lt;br /&gt;
***Readded effects where the boots spark while running near full max static charge.&lt;br /&gt;
**Increased Super energy gained from ionic traces from 2% to 7%.&lt;br /&gt;
*Mantle of Battle Harmony&lt;br /&gt;
**Fixed an issue allowing players to extend Song of Flame.&lt;br /&gt;
*The Stag&lt;br /&gt;
**Fixed an issue preventing The Stag from dropping a healing rift on death.&lt;br /&gt;
*Secant Filaments&lt;br /&gt;
**Now grants class ability energy for each final blow while devour is active.&lt;br /&gt;
*Skull of Dire Ahamkara&lt;br /&gt;
**Now correctly requires Nova Bomb to be equipped to get the bonus Super energy from kills while devour is active.&lt;br /&gt;
*Speaker's Sight (and Edge of Intent)&lt;br /&gt;
**Healing Turret now only target's damaged allies.&lt;br /&gt;
*Stormdancer's Brace&lt;br /&gt;
**Increased the damage benefit per stack of Ascending amplitude from 10% to 20%.&lt;br /&gt;
**Now also reduces the cost of Ionic Blink during Super by 50%.&lt;br /&gt;
**Reduced the maximum amount of energy refunded from 50% down to 30%.&lt;br /&gt;
*Verity's Brow&lt;br /&gt;
**Now uses a meter to track Death Throes. This means it decays down through the tiers rather than falling off completely when the duration expires.&lt;br /&gt;
***New durations per tier:&lt;br /&gt;
****T1 - 8s&lt;br /&gt;
****T2 - 7s&lt;br /&gt;
****T3 - 6s&lt;br /&gt;
****T4 - 5s&lt;br /&gt;
****T5 - 4s&lt;br /&gt;
***Bonus grenade recharge per tier:&lt;br /&gt;
****T1 - 0.5% per second&lt;br /&gt;
****T2 - 1% per second&lt;br /&gt;
****T3 - 1.5% per second&lt;br /&gt;
****T4 - 2% per second&lt;br /&gt;
****T5 - 2.5% per second&lt;br /&gt;
*Solipsism - Spirit of Harmony&lt;br /&gt;
**Spirit of the Harmony has inherited the changes made to Mantle of Battle Harmony.&lt;br /&gt;
*Solipsism - Spirit of the Filaments&lt;br /&gt;
**Spirit of the Filaments has inherited the changes made toSecant Filaments.&lt;br /&gt;
====Exotic Class Item====&lt;br /&gt;
*Spirit of Verity&lt;br /&gt;
**Spirit of the Verity has inherited the changes made to Verity's Brow. Additionally, it now provides bonus grenade recharge rate but provides 50% of the base Verity's Brow Exotic.&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Global====&lt;br /&gt;
*Temporal AA- Aiming at a target for a short time will prevent another target moving very quickly across your reticle from dragging your aim off it. Controller only.&lt;br /&gt;
====Weapon Archetypes &amp;amp; Subfamilies====&lt;br /&gt;
*Aggressive-Frame Fusion Rifles&lt;br /&gt;
**Reworked Aggressive-frame Fusion Rifles like Coriolis Effect.&lt;br /&gt;
**Now fire three bursts of four pellets in increasingly wide spreads.&lt;br /&gt;
**Increased minimum damage when outside of range from 45% to 65%.&lt;br /&gt;
**Increased range falloff start by 4m relative to normal Fusions.&lt;br /&gt;
**Increased range falloff end by 3m relative to other Fusions.&lt;br /&gt;
**+15% damage vs. minor and major combatants.&lt;br /&gt;
*Fusion Rifles&lt;br /&gt;
**Increased damage by 30% vs. minor, major, champion and miniboss targets.&lt;br /&gt;
*Glaives&lt;br /&gt;
**Significantly increased Aim Assist (AA), Magnetism and Damage Falloff Ranges.&lt;br /&gt;
**Enabled a small amount of tracking on the projectile by default.&lt;br /&gt;
**Increased baseline effects for:&lt;br /&gt;
***Handling speeds, including shield ready speed.&lt;br /&gt;
***Magazine size&lt;br /&gt;
***Projectile speed&lt;br /&gt;
***Reload speed&lt;br /&gt;
**Final hit of the melee combo deals double damage.&lt;br /&gt;
***Also deals more flinch to combatants&lt;br /&gt;
*Heavy Linear Fusion Rifles&lt;br /&gt;
**Branched the flinch taken so that they are no longer affected by the flinch nerfs targeted at Special ammo Linear Fusion Rifles in Crucible.&lt;br /&gt;
*Rocket Sidearms&lt;br /&gt;
**Intent is to make them slightly worse at add clear, harder to use at long range against moving targets and not as strong against bosses, but maintain the same total damage against a single target.&lt;br /&gt;
***Reduced PvE detonation scalar from 4 to 2.3.&lt;br /&gt;
***Increased PvE impact scalar from 1 to 2.&lt;br /&gt;
***Reduced AA falloff and maximum distance by 8m.&lt;br /&gt;
***Reduced magnetism falloff and maximum distance by 8m.&lt;br /&gt;
***Reduced damage by 30% vs. boss, vehicle and miniboss targets.&lt;br /&gt;
***Buried Bloodline's body shot damage is unaffected, critical hit damage is buffed by 8%.&lt;br /&gt;
**The range stat was vestigial on the weapon subfamily and made the stat count on the weapon too high, so we've removed it, range masterworks and enhanced intrinsics will be replaced with Blast Radius.&lt;br /&gt;
**Increased starting ammo and ammo gained from dropped bricks in Crucible.&lt;br /&gt;
*Support-Frame Auto Rifles&lt;br /&gt;
**Range now scales how far away you can heal another Guardian: 28 meters at 0 range, 38 meters at 100 range.&lt;br /&gt;
*Swords&lt;br /&gt;
**Wave-frame Swords now use a significantly wider wave particle effect to match their actual area of effect.&lt;br /&gt;
**Adjusted particle effect that plays when a Sword's ammunition is depleted or restored. This VFX now only plays when the Sword is equipped, and resolved an issue where the effect could play at the character's feet under certain circumstances.&lt;br /&gt;
====PvE Weapon Damage Changes====&lt;br /&gt;
*Auto Rifles&lt;br /&gt;
**+10% vs. minors and majors&lt;br /&gt;
*Linear Fusion Rifles&lt;br /&gt;
**+10% vs. all combatants&lt;br /&gt;
*Power Grenade Launchers&lt;br /&gt;
**-10% vs. bosses&lt;br /&gt;
**Rapid Fire GL bonus reserves reduced from +25% to +15%.&lt;br /&gt;
*Scout Rifles&lt;br /&gt;
**+15% vs. minors.&lt;br /&gt;
**+30% vs. majors.&lt;br /&gt;
*SMGs&lt;br /&gt;
**+5% vs. minors&lt;br /&gt;
*Trace Rifles&lt;br /&gt;
**+20% vs. minors&lt;br /&gt;
====Weapon Perks====&lt;br /&gt;
*Ambitious Assassin&lt;br /&gt;
**Removed time requirements on the perk to make it more comparable to Envious Assassin, as this perk requires you to use ammo for the weapons this perk is on.&lt;br /&gt;
*Destabilizing Rounds&lt;br /&gt;
**Now grants volatile rounds for 2s if any targets are hit by the volatile burst from the initial final blow.&lt;br /&gt;
**Reduced internal cooldown from 4s to 1.5s.&lt;br /&gt;
*Flash Counter&lt;br /&gt;
**Reworked to read: &amp;quot;Taking damage after guarding emits a disorienting blast.&amp;quot;&lt;br /&gt;
***No longer requires a timed input or melee to trigger.&lt;br /&gt;
***Deals damage in a large cone in front of you, disorienting combatants.&lt;br /&gt;
*Full Court&lt;br /&gt;
**Now scales the detonation and burn damage of Area-denial Grenade Launchers.&lt;br /&gt;
*Grave Robber&lt;br /&gt;
**Fixed an issue where players could not activate Grave Robber with Song of Flame melee.&lt;br /&gt;
*Loose Change&lt;br /&gt;
**Doubled duration, from 4.5 to 9s for base, 5s to 10s for enhanced.&lt;br /&gt;
*Psycohack&lt;br /&gt;
**Set it up to use the new shared &amp;quot;Exhaust&amp;quot; verb instead of a custom variant.&lt;br /&gt;
*Redirection&lt;br /&gt;
**Reworked perk to improve QoL and be more generous.&lt;br /&gt;
***Increased stacks from x20 to x30.&lt;br /&gt;
***Increased stacks built per hit on minor combatants from x1 to x2.&lt;br /&gt;
***Reduced stacks consumed per hit on stronger combatants from x5 to x3 (x2 if enhanced).&lt;br /&gt;
***Note: Damage bonus remains the same.&lt;br /&gt;
*Fixed an issue where Indomitability was not functioning as intended when playing a Prismatic subclass.&lt;br /&gt;
*Fixed an issue where the Sever duration granted by the Slice perk was not being extended by Thread of Continuity.&lt;br /&gt;
*Fixed an issue where Glaive melee attacks against Stasis Crystals wouldn't trigger Rimestealer.&lt;br /&gt;
====Exotic Weapons====&lt;br /&gt;
*Class Exotic Glaives&lt;br /&gt;
**Special shot is no longer tied to Glaive energy.&lt;br /&gt;
***It is now driven off a perk looking for six hits to allow the special reload.&lt;br /&gt;
****Increments off both shots and melee hits.&lt;br /&gt;
***Hunter&lt;br /&gt;
****Also gains Jolting Feedback perk.&lt;br /&gt;
***Titan&lt;br /&gt;
****Also gains Destabilizing Rounds perk.&lt;br /&gt;
***Warlock&lt;br /&gt;
****Added Cure pulse to special shot impact.&lt;br /&gt;
****Also gains Incandescent perk.&lt;br /&gt;
*Centrifuse&lt;br /&gt;
**Increased mag size to 45.&lt;br /&gt;
*The Colony&lt;br /&gt;
**Increased detonation damage by 40%. This puts its damage per shot a little above Legendary Drum Grenade Launchers.&lt;br /&gt;
**Increased number of bots spawned by one for all enemy tiers except players:&lt;br /&gt;
***Player: 1&lt;br /&gt;
***Minor: 1-&amp;amp;gt;2&lt;br /&gt;
***Elite/Major: 2-&amp;amp;gt;3&lt;br /&gt;
***Champion/Miniboss/Boss: 5-&amp;amp;gt;6&lt;br /&gt;
*DARCI&lt;br /&gt;
**Added a new perk - Networked Targeting&lt;br /&gt;
***Hits with Personal Assistant active grant you and nearby allies improved overall weapon performance and precision damage with non-Exotic Sniper Rifles.&lt;br /&gt;
****Improves recoil, flinch, target acquisiton, handling and precision fraction.&lt;br /&gt;
****Stacks 5x.&lt;br /&gt;
****DARCI also gets this buff itself.&lt;br /&gt;
***DARCI user also gets +15% damage after granting five stacks to a teammate.&lt;br /&gt;
*Dead Messenger, Hard Light and Borealis&lt;br /&gt;
**The Fundamentals:&lt;br /&gt;
***New effect: Grants a 30% damage buff (10% in PvP) to this weapon when you apply or receive an elemental keyword that matches the currently selected damage type of this weapon.&lt;br /&gt;
***Removed Effect: No longer grants different stats based on selected element.&lt;br /&gt;
**Borealis only: Increased Stability by 20 and Aim Assist by 10 to permanently grant it the Void element bonus that it will no longer have access to, since Borealis is a sleeper pick in PvP.&lt;br /&gt;
***This bonus was selected over Arc, since there are more ways to gain Handling.&lt;br /&gt;
*Delicate Tomb&lt;br /&gt;
**Increased the chance to make an Ionic Trace from minor combatants from 4% to 10%.&lt;br /&gt;
**Increased the PvE damage bonus on the Tempest Cascade shot from 30% to 100%.&lt;br /&gt;
**Removed the timer from Tempest Cascade. Lasts until fired.&lt;br /&gt;
*The Fourth Horseman&lt;br /&gt;
**Reduced the rate of fire slightly.&lt;br /&gt;
**Return ammo from reserves to the magazine per kill.&lt;br /&gt;
*The Legend of Acrius&lt;br /&gt;
**Reduced spread by 33%.&lt;br /&gt;
**Damage Falloff Distance Start set to 1.75 (down from 2.5).&lt;br /&gt;
**Increased range/projectile max distance to 18 (up from 12).&lt;br /&gt;
*Lord of Wolves&lt;br /&gt;
**Increased range, reduced base damage.&lt;br /&gt;
**Removed accuracy penalties from standard fire mode.&lt;br /&gt;
**Release the Wolves now triggers on hip fire instead of special reload.&lt;br /&gt;
***Fires full auto.&lt;br /&gt;
***Greatly increased damage and rate of fire.&lt;br /&gt;
***Reduced accuracy and range.&lt;br /&gt;
**Catalyst&lt;br /&gt;
***Reload Speed and Stability boosts are now built in.&lt;br /&gt;
***When Release the Wolves is active, dealing damage to targets scorches them.&lt;br /&gt;
***When aiming down sights (ADS), defeating targets spreads scorch to nearby combatants.&lt;br /&gt;
*Lorentz Driver&lt;br /&gt;
**Picking up a bounty tag now grants one ammo to the mag.&lt;br /&gt;
**Triggering Lagrangian Sight by picking up a bounty tag adds six ammo to the mag, the first time you trigger it.&lt;br /&gt;
***Goes back to adding one per tag on extensions while the buff remains active.&lt;br /&gt;
*Manticore&lt;br /&gt;
**Updated the art for the perk progress bar in the weapon reticle.&lt;br /&gt;
*The Queenbreaker&lt;br /&gt;
**Can now swap between its two scopes using special reload that also alters the weapon's firing behavior:&lt;br /&gt;
***Marksman Sights fires a single-shot bolt that chains to nearby targets and blinds them on hit.&lt;br /&gt;
***Combat Sights fires a three-round burst that decreases charge time even further on sustained damage.&lt;br /&gt;
***While the scopes can be swapped between at any time, selecting the scope node in the inspection screen lets players choose which scope they want equipped by default when spawning in.&lt;br /&gt;
**Increased the search range of the chain projectiles from eight meters to ten meters.&lt;br /&gt;
*Quicksilver Storm&lt;br /&gt;
**Partially rolled back The Final Shape change: reduced shots required to trigger a rocket by 17%.&lt;br /&gt;
*Telesto&lt;br /&gt;
**Harbinger's Pulse:&lt;br /&gt;
***Now only refills Telesto's ammo from reserves (instead of Telesto and your Kinetic slot weapon).&lt;br /&gt;
***Now triggers with any Void kill, not just Telesto kills.&lt;br /&gt;
***Kill requirement increased from twoi to three; however, Telesto kills count double (in other words, will trigger off of two Telesto kills, one Telesto kill + one other Void kill, or three other Void kills).&lt;br /&gt;
***Multikill timer increased from two seconds to 4.5 seconds.&lt;br /&gt;
**Catalyst&lt;br /&gt;
***New perk: Harbinger Vestiges&lt;br /&gt;
***After three activations of Harbinger's Pulse, special reload the weapon to cause a rain of Telesto projectiles on your next direct hit.&lt;br /&gt;
*Wardcliff Coil&lt;br /&gt;
**New intrinsic effect: Grants 1 stack of Static Charge to all nearby allies for each two rockets fired (four instances per trigger pull).&lt;br /&gt;
*Vexcalibur&lt;br /&gt;
**Triggering Perpetual Loophole now also fills your Glaive energy.&lt;br /&gt;
**Slightly increased overshield trickle-on rate when guarding.&lt;br /&gt;
**Vexcalibur's secret damage bonus when striking with its projectiles against&lt;br /&gt;
**Vexcalibur now briefly disorients non-boss Vex with its melee attack.&lt;br /&gt;
*Fixed Collective Obligation not being able to leech suppression from tethered targets.&lt;br /&gt;
*Suppressed VFX from the Winterbite Exotic during emotes and other performance actions.&lt;br /&gt;
*Fixed an issue where Choir of One wasn't applying proper bonus damage to frozen enemies.&lt;br /&gt;
*Fixed an issue where Tommy's Matchbook could continue to apply scorch to enemies even if it was not hitting them.&lt;br /&gt;
====General====&lt;br /&gt;
*Added new weapon mods to their appropriate Collections menu.&lt;br /&gt;
*Overload effects will now use shared &amp;quot;Exhaust&amp;quot; verb.&lt;br /&gt;
*Fixed an issue where curated rolls of Guardian Games weapons acquired during Season of Defiance could not swap perks and could not properly gain enhanced perks.&lt;br /&gt;
*Fixed an issue preventing players from being able to reselect the &amp;quot;Tracking Module&amp;quot; perk on the Hothead (Adept) Rocket Launcher.&lt;br /&gt;
*Fixed an issue where Heretic's Favor Rocket Launcher could drop with the Quickdraw perk in both trait columns.&lt;br /&gt;
===Abilities===&lt;br /&gt;
====General====&lt;br /&gt;
*Arc&lt;br /&gt;
**New Arc keyword added: Bolt Charge&lt;br /&gt;
***Gaining a stack of Bolt Charge from any source grants melee energy.&lt;br /&gt;
***Once a stack is gained, any sustained weapon damage increases stack count.&lt;br /&gt;
***At max stacks, any ability damage will discharge a devastating Arc bolt at the victim's location.&lt;br /&gt;
**Amplified&lt;br /&gt;
***While Amplified, combatants are now less accurate against you.&lt;br /&gt;
***Now grants 15% damage resistance vs. PvE combatants.&lt;br /&gt;
**Spark of Discharge&lt;br /&gt;
***Added:&lt;br /&gt;
****Picking up an Ionic Trace grants a stack of Bolt Charge.&lt;br /&gt;
**Spark of Momentum&lt;br /&gt;
***Sliding over ammo bricks now also grants you a small amount of Bolt Charge.&lt;br /&gt;
***Removed the bespoke melee energy granted when Spark of Momentum activates because melee energy is granted by the Bolt Charge stacks.&lt;br /&gt;
***Reduced the amount of time you need to be sliding to activate Spark of Momentum.&lt;br /&gt;
**Spark of Frequency&lt;br /&gt;
***Added:&lt;br /&gt;
****While Amplified, gain increased Bolt Charge stacks from all sources.&lt;br /&gt;
**Spark of Volts&lt;br /&gt;
***Added:&lt;br /&gt;
****Now finishers also grant a stack of Bolt Charge in addition to granting Amplified.&lt;br /&gt;
**Spark of Ions&lt;br /&gt;
***Defeating a target with Bolt Charge now creates an Ionic Trace.&lt;br /&gt;
*Solar&lt;br /&gt;
**Radiant&lt;br /&gt;
***Reduced damage buff from 25% to 20%.&lt;br /&gt;
*Stasis&lt;br /&gt;
**Frost Armor&lt;br /&gt;
***Increased damage reductoin (DR) per stack from 4.5% to 6.25%.At max stacks, DR goes from 36% to 50%.&lt;br /&gt;
**Whisper of Rime&lt;br /&gt;
***Fixed an issue where maximum Frost Armor stacks were not always reset correctly.&lt;br /&gt;
*Prismatic&lt;br /&gt;
**Facet of Hope&lt;br /&gt;
***Added Bolt Charge as a buff eligible to activate Facet of Hope.&lt;br /&gt;
**Facet of Purpose&lt;br /&gt;
***Now grants a stack of Bolt Charge when picking up an Orb of Power with an Arc super equipped, instead of granting Amplified.&lt;br /&gt;
**Facet of Sacrifice&lt;br /&gt;
***Added Bolt Charge as a buff eligible to activate Facet of Sacrifice.&lt;br /&gt;
*Activity Modifiers&lt;br /&gt;
**Brawn&lt;br /&gt;
***Tuned healing sources to balance the health economy.&lt;br /&gt;
====Titan====&lt;br /&gt;
*Barricade&lt;br /&gt;
**Increased damage resistance vs. combatant splash damage attacks when standing behind barricade from 60% to 80%.&lt;br /&gt;
**Taunt strength and range no longer fall off over time.&lt;br /&gt;
**Fixed an issue where the barricade would continue to taunt enemies if its owner disconnected.&lt;br /&gt;
*Striker&lt;br /&gt;
**New Aspect added: Storm's Keep&lt;br /&gt;
**Juggernaut&lt;br /&gt;
***Now grants splash-damage resistance while the shield is up (60% PVE, 10% PVP).&lt;br /&gt;
***Now grants 10% overall damage resistance while the shield is up.&lt;br /&gt;
***Taking damage now grants you a stack of Bolt Charge.&lt;br /&gt;
**Ballistic Slam&lt;br /&gt;
***Grants a stack of Bolt Charge for each enemy hit by Ballistic Slam.&lt;br /&gt;
***Sprint time requirement before activation reduced from 1.25s to 0.03s.&lt;br /&gt;
***Damage now scales based on distance traveled.&lt;br /&gt;
***Damage vs. PvE combatants increased by 30%&lt;br /&gt;
**Thundercrash&lt;br /&gt;
***Colliding with enemies now more reliably triggers the crash.&lt;br /&gt;
*Sentinel&lt;br /&gt;
**Unbreakable&lt;br /&gt;
***Increased the rate that the Unbreakable offensive throw charges up when blocking damage.&lt;br /&gt;
***Increased max damage dealt from the offensive throw by 20%.&lt;br /&gt;
***Increased the health pool of the shield to make it less likely to break when under heavy fire.&lt;br /&gt;
***Increased the Void Overshield charge rate while holding.&lt;br /&gt;
***Throw now costs half of a grenade-energy charge instead of a full charge.&lt;br /&gt;
***While Sentinel Shield is equipped, Orb of Power creation cooldown increased from 1s to 4.5s.&lt;br /&gt;
**Ward of Dawn&lt;br /&gt;
***Now weakens nearby enemies during creation.&lt;br /&gt;
*Sunbreaker&lt;br /&gt;
**Consecration&lt;br /&gt;
***Reduced scorch-wave and slam-wave damage vs. PvE combatants by 55%.&lt;br /&gt;
***Note: Bonus Ignition damage is unaffected.&lt;br /&gt;
====Hunter====&lt;br /&gt;
*Nightstalker&lt;br /&gt;
**New Aspect added: On The Prowl&lt;br /&gt;
*Arcstrider&lt;br /&gt;
**Tempest Strike&lt;br /&gt;
***New perk added&lt;br /&gt;
****Killing any jolted target grants a stack of Bolt Charge.&lt;br /&gt;
***Increased damage vs. PvE combatants by 57%.&lt;br /&gt;
**Disorienting Blow&lt;br /&gt;
***Now grants a moderate amount of Bolt Charge when you damage enemies with Disorienting Blow.&lt;br /&gt;
***Now deals considerable aoe damage.&lt;br /&gt;
***Increased aoe damage range from 6m to 7m.&lt;br /&gt;
***Increased Blind-status-effect aoe range from 6m to 9.6m.&lt;br /&gt;
**Arc Staff&lt;br /&gt;
***Each time you reflect an attack, you now gain a stack of Bolt Charge.&lt;br /&gt;
**Ascension&lt;br /&gt;
***Increased fragment slots to three.&lt;br /&gt;
***Can now activate the following perks: Gambler's Dodge, Marksman's Dodge, Empowering Dodge, Threaded Specter.&lt;br /&gt;
*Threadrunner&lt;br /&gt;
**Ensnaring Slam&lt;br /&gt;
***Can now activate the following perks: Gambler's Dodge, Marksman's Dodge, Threaded Specter.&lt;br /&gt;
**Threaded Specter&lt;br /&gt;
***Increased clone damage resistance vs. PvE combatants from 40% to 70%.&lt;br /&gt;
*Prismatic&lt;br /&gt;
**Gunpowder Gamble&lt;br /&gt;
***HUD icon is now always Solar instead of inheriting the color of your Super.&lt;br /&gt;
====Warlock====&lt;br /&gt;
*Stormcaller&lt;br /&gt;
**New Aspect added: Ionic Sentry&lt;br /&gt;
**Stormtrance&lt;br /&gt;
***Increased damage vs. non-champion PvE combatants by 20%&lt;br /&gt;
**Chaos Reach&lt;br /&gt;
***Increased damage vs. non-champion PvE combatants by 15%&lt;br /&gt;
**Lightning Surge&lt;br /&gt;
***Removed Amplified on cast&lt;br /&gt;
***Now grants a stack of Bolt Charge for each enemy hit with Lightning Surge&lt;br /&gt;
***Increased damage vs. PvE combatants by 30%&lt;br /&gt;
*Voidwalker&lt;br /&gt;
**Handheld Supernova&lt;br /&gt;
***Increased the number of projectiles from five to nine.&lt;br /&gt;
***Reduced damage of projectiles vs. Players from 20 to 15&lt;br /&gt;
===Power and Progression===&lt;br /&gt;
*Power Bands have been increased. New values will be:&lt;br /&gt;
**Power Floor: 1900&lt;br /&gt;
**Soft Cap: 1960&lt;br /&gt;
**Powerful Cap: 2010&lt;br /&gt;
**Hard Cap: 2020&lt;br /&gt;
==General==&lt;br /&gt;
*Ada-1 will now allow you to progress in &amp;quot;Tying it all together&amp;quot; with up to 490000 Glimmer instead of 240000 Glimmer.&lt;br /&gt;
*Fixed an issue where the lore tab to the Solstice ship &amp;quot;A Fair Wind&amp;quot; was missing.&lt;br /&gt;
*Fixed an issue where rapidly navigating through customization menus could cause some ornaments to become unpurchasable in the Appearance screen.&lt;br /&gt;
*Fixed an issue where some ornaments could be reacquired, even though they were already unlocked.&lt;br /&gt;
*Fixed an issue that prevented Solstice glows from appearing on some Trials armor.&lt;br /&gt;
*Fixed an issue where some ornaments would erroneously report they were owned even though they had never been acquired.&lt;br /&gt;
*Fixed an issue with missing visual accents on the campaign node for The Final Shape on the Timeline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>MontePython</name></author>	</entry>

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