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		<id>https://d2.destinygamewiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dastmo</id>
		<title>Destiny 2 Wiki - User contributions [en]</title>
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		<updated>2026-04-16T09:54:07Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Omega&amp;diff=24047</id>
		<title>Omega</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Omega&amp;diff=24047"/>
				<updated>2017-12-19T17:59:49Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{Mission Infobox | Image = 350px | Type = Story Mission | Number = 25 | Starting NPC =  | Location = Mercury | Level =  | Recommended Power = 230...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Infobox&lt;br /&gt;
| Image = [[file:Omega1.jpg|350px]]&lt;br /&gt;
| Type = [[Story Mission]]&lt;br /&gt;
| Number = 25&lt;br /&gt;
| Starting NPC = &lt;br /&gt;
| Location = [[Mercury]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Recommended Power = 230&lt;br /&gt;
| Description = &lt;br /&gt;
| Friendly NPCs = &lt;br /&gt;
| Enemy Types = [[Vex]], [[Cabal]], [[Fallen]], [[Hive]]&lt;br /&gt;
| Bosses = &lt;br /&gt;
| Prerequisite = Completion of [[Story Mission]] [[A Garden World]].&lt;br /&gt;
| Previous = [[A Garden World]]&lt;br /&gt;
| Next = &lt;br /&gt;
| Experience = &lt;br /&gt;
| Glimmer = &lt;br /&gt;
| Engrams = &lt;br /&gt;
| Equipment = &lt;br /&gt;
| Items = &lt;br /&gt;
| Reputation =&lt;br /&gt;
| Actions = &lt;br /&gt;
}}&lt;br /&gt;
[[Omega]] is the final [[Story Mission]], introduced with the [[Curse of Osiris]] expansion.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Go back to [[Mercury]] and make your way to the [[Infinite Forest]] gateway. Ikora will be waiting for you there, so she can open the gate.&lt;br /&gt;
&lt;br /&gt;
Once in the Forest, make your way across the platforms and kill the Daemons there to activate the next section of platforms. Repeat this until you reach the gate to [[Panoptes]].&lt;br /&gt;
&lt;br /&gt;
Panoptes will not try to kill you itself. Instead, it will spawn a huge number of regular enemies for you to deal with. Kill them all until the Proxy spawns. Then, destroy the Proxy to activate a cannon.&lt;br /&gt;
&lt;br /&gt;
Take the cannon to the next platform and repeat the same thing. Then, do it once more to activate the cannon to the final platform.&lt;br /&gt;
&lt;br /&gt;
At the final platform, Panoptes will launch three enemy waves at you - a [[Cabal]] one, a [[Fallen]] one, and a [[Hive]] one. Kill them all to make another Proxy spawn, then deal with the Proxy.&lt;br /&gt;
&lt;br /&gt;
With the Proxy down, Panoptes will attempt to erase you from the Infinite Forest. Thankfully, Osiris will arrive just in time to save you from this terrible fate.&lt;br /&gt;
&lt;br /&gt;
With Panoptes focusing on Osiris, it is now time to act quickly. Take the nearby lift to find an arc charge, grab the charge, and take it to the conflux ahead. You will be taking damage while doing this, so make sure to be quick.&lt;br /&gt;
&lt;br /&gt;
With the charge deposited, Osiris will teleport you to a nearby platform. Put a shot with whatever weapon you want into Panoptes' eye. The boss will blast you away afterward and the whole process will reset.&lt;br /&gt;
&lt;br /&gt;
Kill the enemies, kill the Proxy, grab an arc charge, take it to the conflux. Repeat this for a grand total of three times and Panoptes will try to flee.&lt;br /&gt;
&lt;br /&gt;
Use the Vex cannons to give chase, but keep in mind that there will be heavy Vex resistance along the way.&lt;br /&gt;
&lt;br /&gt;
Once you catch up with the boss, take one last arc charge and deliver it to a conflux for the final time. Then, deal the killing blow on Panoptes to conclude the mission.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Story Missions]]&lt;br /&gt;
&lt;br /&gt;
{{Story Missions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Story Missions]] [[Category:Curse of Osiris]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=A_Garden_World&amp;diff=24046</id>
		<title>A Garden World</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=A_Garden_World&amp;diff=24046"/>
				<updated>2017-12-19T17:48:45Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{Mission Infobox | Image = 350px | Type = Story Mission | Number = 24 | Starting NPC =  | Location = Mercury | Level =  | Recommended Power...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Infobox&lt;br /&gt;
| Image = [[file:AGardenWorld1.jpg|350px]]&lt;br /&gt;
| Type = [[Story Mission]]&lt;br /&gt;
| Number = 24&lt;br /&gt;
| Starting NPC = &lt;br /&gt;
| Location = [[Mercury]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Recommended Power = 220&lt;br /&gt;
| Description = &lt;br /&gt;
| Friendly NPCs = &lt;br /&gt;
| Enemy Types = [[Vex]]&lt;br /&gt;
| Bosses = &lt;br /&gt;
| Prerequisite = Completion of [[Story Mission]] [[Hijacked]].&lt;br /&gt;
| Previous = [[Hijacked]]&lt;br /&gt;
| Next = [[Omega]]&lt;br /&gt;
| Experience = &lt;br /&gt;
| Glimmer = &lt;br /&gt;
| Engrams = &lt;br /&gt;
| Equipment = &lt;br /&gt;
| Items = &lt;br /&gt;
| Reputation =&lt;br /&gt;
| Actions = &lt;br /&gt;
}}&lt;br /&gt;
[[A Garden World]] is a [[Story Mission]] introduced with the [[Curse of Osiris]] expansion.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Go back to [[Mercury]] and enter the [[Infinite Forest]]. Follow the platforms you used before and eliminate all Daemons you come across until you reach a gate that leads to the past of the planet.&lt;br /&gt;
&lt;br /&gt;
Go through the gate and engage the enemies beyond. Use the Vex cannons to progress between the different platforms. If there is no cannon to use, look around for a conflux to destroy which will activate a cannon.&lt;br /&gt;
&lt;br /&gt;
At the final platform, you will come across an invulnerable Gatelord. Kill all other Vex and destroy the confluxes above the Gatelord to drop its shield and make it vulnerable to your shots. Then, deal with the boss and proceed to the [[Lighthouse]] (still in the past of Mercury).&lt;br /&gt;
&lt;br /&gt;
Inside the Lighthouse, you will come across more Vex resistance. Kill them all and proceed up until you reach a shielded Minotaur, as well as some more confluxes to destroy.&lt;br /&gt;
&lt;br /&gt;
When you reach the top of the Lighthouse, there will be one more conflux to destroy. Doing so will spawn a Vex Mind for you to kill. When the Mind spawns in, it will begin moving around. It will randomly spawn barriers and cannon fodder, so make sure to drop it quickly before the lesser foes overwhelm you.&lt;br /&gt;
&lt;br /&gt;
With the Mind destroyed, a cannon will become active. Use it to reach the map scanner. Interact with the map scanner to conclude this mission.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Story Missions]]&lt;br /&gt;
&lt;br /&gt;
{{Story Missions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Story Missions]] [[Category:Curse of Osiris]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Hijacked&amp;diff=24045</id>
		<title>Hijacked</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Hijacked&amp;diff=24045"/>
				<updated>2017-12-19T17:40:31Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Infobox&lt;br /&gt;
| Image = [[file:Hijacked1.jpg|350px]]&lt;br /&gt;
| Type = [[Story Mission]]&lt;br /&gt;
| Number = 23&lt;br /&gt;
| Starting NPC = &lt;br /&gt;
| Location = [[Nessus]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Recommended Power = 220&lt;br /&gt;
| Description = &lt;br /&gt;
| Friendly NPCs = &lt;br /&gt;
| Enemy Types = [[Vex]]&lt;br /&gt;
| Bosses = &lt;br /&gt;
| Prerequisite = Completion of [[Story Mission]] [[Tree of Probabilities]].&lt;br /&gt;
| Previous = [[Tree of Probabilities]]&lt;br /&gt;
| Next = [[A Garden World]]&lt;br /&gt;
| Experience = &lt;br /&gt;
| Glimmer = &lt;br /&gt;
| Engrams = &lt;br /&gt;
| Equipment = &lt;br /&gt;
| Items = &lt;br /&gt;
| Reputation =&lt;br /&gt;
| Actions = &lt;br /&gt;
}}&lt;br /&gt;
[[Hijacked]] is a [[Story Mission]] introduced with the [[Curse of Osiris]] expansion.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
In order to find a [[Vex]] that can read the [[Infinite Forest]] map, you will have to go back to [[Nessus]]. When you land, hop on your [[Sparrow]] and follow your objective marker.&lt;br /&gt;
&lt;br /&gt;
Once you reach the marker, you will have to fight some Vex and proceed underground. Follow the caves deep under the surface until you come across some more enemies. There, keep killing the Vex that spawn until an Entangled Mind appears.&lt;br /&gt;
&lt;br /&gt;
As you fight the Mind, it will try to flee when it receives enough damage. Give chase and eliminate whatever cannon fodder you come across. Then, kill the Entangled Mind and grab the Mind Core it will drop.&lt;br /&gt;
&lt;br /&gt;
With the Core in your possession, take the teleporter out of the caves and follow your objective marker to a conflux. Keep in mind that a lot of Vex will try to stop you from reaching your waypoint.&lt;br /&gt;
&lt;br /&gt;
In the end, you will come across a portal with a red plate behind it. Step on the plate to make some platforms spawn in. Then, climb across the platforms and defeat the Vex at the top to reach the conflux and complete the mission.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Story Missions]]&lt;br /&gt;
&lt;br /&gt;
{{Story Missions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Story Missions]] [[Category:Curse of Osiris]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Hijacked&amp;diff=24044</id>
		<title>Hijacked</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Hijacked&amp;diff=24044"/>
				<updated>2017-12-19T17:39:25Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{Mission Infobox | Image = 350px | Type = Story Mission | Number = 23 | Starting NPC =  | Location = Nessus | Level =  | Recommended Power = 22...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Infobox&lt;br /&gt;
| Image = [[file:Hijacked1.jpg|350px]]&lt;br /&gt;
| Type = [[Story Mission]]&lt;br /&gt;
| Number = 23&lt;br /&gt;
| Starting NPC = &lt;br /&gt;
| Location = [[Nessus]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Recommended Power = 220&lt;br /&gt;
| Description = &lt;br /&gt;
| Friendly NPCs = &lt;br /&gt;
| Enemy Types = [[Cabal]], [[Vex]]&lt;br /&gt;
| Bosses = &lt;br /&gt;
| Prerequisite = Completion of [[Story Mission]] [[Tree of Probabilities]].&lt;br /&gt;
| Previous = [[Tree of Probabilities]]&lt;br /&gt;
| Next = [[A Garden World]]&lt;br /&gt;
| Experience = &lt;br /&gt;
| Glimmer = &lt;br /&gt;
| Engrams = &lt;br /&gt;
| Equipment = &lt;br /&gt;
| Items = &lt;br /&gt;
| Reputation =&lt;br /&gt;
| Actions = &lt;br /&gt;
}}&lt;br /&gt;
[[Hijacked]] is a [[Story Mission]] introduced with the [[Curse of Osiris]] expansion.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
In order to find a [[Vex]] that can read the [[Infinite Forest]] map, you will have to go back to [[Nessus]]. When you land, hop on your [[Sparrow]] and follow your objective marker.&lt;br /&gt;
&lt;br /&gt;
Once you reach the marker, you will have to fight some Vex and proceed underground. Follow the caves deep under the surface until you come across some more enemies. There, keep killing the Vex that spawn until an Entangled Mind appears.&lt;br /&gt;
&lt;br /&gt;
As you fight the Mind, it will try to flee when it receives enough damage. Give chase and eliminate whatever cannon fodder you come across. Then, kill the Entangled Mind and grab the Mind Core it will drop.&lt;br /&gt;
&lt;br /&gt;
With the Core in your possession, take the teleporter out of the caves and follow your objective marker to a conflux. Keep in mind that a lot of Vex will try to stop you from reaching your waypoint.&lt;br /&gt;
&lt;br /&gt;
In the end, you will come across a portal with a red plate behind it. Step on the plate to make some platforms spawn in. Then, climb across the platforms and defeat the Vex at the top to reach the conflux and complete the mission.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Story Missions]]&lt;br /&gt;
&lt;br /&gt;
{{Story Missions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Story Missions]] [[Category:Curse of Osiris]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Tree_of_Probabilities&amp;diff=24039</id>
		<title>Tree of Probabilities</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Tree_of_Probabilities&amp;diff=24039"/>
				<updated>2017-12-19T17:32:31Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{Mission Infobox | Image = 350px | Type = Story Mission | Number = 22 | Starting NPC =  | Location = Mercury | Level =  | Recommende...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Infobox&lt;br /&gt;
| Image = [[file:TreeOfProbabilities1.jpg|350px]]&lt;br /&gt;
| Type = [[Story Mission]]&lt;br /&gt;
| Number = 22&lt;br /&gt;
| Starting NPC = &lt;br /&gt;
| Location = [[Mercury]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Recommended Power = 220&lt;br /&gt;
| Description = &lt;br /&gt;
| Friendly NPCs = &lt;br /&gt;
| Enemy Types = [[Cabal]], [[Vex]]&lt;br /&gt;
| Bosses = &lt;br /&gt;
| Prerequisite = Completion of [[Story Mission]] [[Deep Storage]].&lt;br /&gt;
| Previous = [[A Deadly Trial]]&lt;br /&gt;
| Next = [[Hijacked]]&lt;br /&gt;
| Experience = &lt;br /&gt;
| Glimmer = &lt;br /&gt;
| Engrams = &lt;br /&gt;
| Equipment = &lt;br /&gt;
| Items = &lt;br /&gt;
| Reputation =&lt;br /&gt;
| Actions = &lt;br /&gt;
}}&lt;br /&gt;
[[Tree of Probabilities]] is a [[Story Mission]] introduced with the [[Curse of Osiris]] expansion.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
At the start of the mission, you will have to head back to [[Mercury]] and make your way through some [[Cabal]] that survived [[The Red War]]. Fight your way through them to reach the [[Infinite Forest]].&lt;br /&gt;
&lt;br /&gt;
Push through the Forest, climbing platforms and activating doorways. Do that until you reach a Cabal and [[Vex]] simulation. It will simulate the moment when the Cabal attacked Mercury. Disregard that entirely and jump in to eliminate all enemies.&lt;br /&gt;
&lt;br /&gt;
Then, hop onto your [[Sparrow]] and boost across the chasm to the other side. Continue riding your Sparrow, as you follow your objective marker to the next destination. Make sure to dodge the laser traps on the way, though.&lt;br /&gt;
&lt;br /&gt;
At some point, you will be forced to get off your vehicle and fight some Cabal on foot. Go through these enemies until you reach the map of the Infinite Forest.&lt;br /&gt;
&lt;br /&gt;
In the next area, a Vex Gatekeeper will be present. However, a Cabal Valus will quickly get rid of it. There are also some more lasers to dodge. Kill all enemies in the area, then move on.&lt;br /&gt;
&lt;br /&gt;
Make sure to remove all the cannon fodder, then focus on the Valus. When you damage him to a certain degree, he will try to flee. Chase him down and eliminate him, then locate the map in the next area to conclude the quest.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Story Missions]]&lt;br /&gt;
&lt;br /&gt;
{{Story Missions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Story Missions]] [[Category:Curse of Osiris]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Deep_Storage&amp;diff=24037</id>
		<title>Deep Storage</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Deep_Storage&amp;diff=24037"/>
				<updated>2017-12-19T17:24:10Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{Mission Infobox | Image = 350px | Type = Story Mission | Number = 21 | Starting NPC =  | Location = Io | Level =  | Recommended Power = 210...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Infobox&lt;br /&gt;
| Image = [[file:DeepStorage1.jpg|350px]]&lt;br /&gt;
| Type = [[Story Mission]]&lt;br /&gt;
| Number = 21&lt;br /&gt;
| Starting NPC = &lt;br /&gt;
| Location = [[Io]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Recommended Power = 210&lt;br /&gt;
| Description = &lt;br /&gt;
| Friendly NPCs = &lt;br /&gt;
| Enemy Types = [[Vex]]&lt;br /&gt;
| Bosses = &lt;br /&gt;
| Prerequisite = Completion of [[Story Mission]] [[Beyond Infinity]].&lt;br /&gt;
| Previous = [[Beyond Infinity]]&lt;br /&gt;
| Next = [[Tree of Probabilities]]&lt;br /&gt;
| Experience = &lt;br /&gt;
| Glimmer = &lt;br /&gt;
| Engrams = &lt;br /&gt;
| Equipment = &lt;br /&gt;
| Items = &lt;br /&gt;
| Reputation =&lt;br /&gt;
| Actions = &lt;br /&gt;
}}&lt;br /&gt;
[[Beyond Infinity]] is a [[Story Mission]] introduced with the [[Curse of Osiris]] expansion.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Starting this mission, you will be taken to the Pyramidion on Io. Look for the plate that opens the Pyramidion and head inside. Then, fight through the attacking [[Vex]] and push along the path.&lt;br /&gt;
&lt;br /&gt;
Eventually, you will get to the Pyramidion Lake. In order to progress, you need to take out the spawning Vex. Then, proceed to the lake chasm.&lt;br /&gt;
&lt;br /&gt;
In the chasm, activate a couple of plates and clear the Vex in the vicinity. Once you do that, a conflux should become destructible. Destroy it and scan it to conclude the mission.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Story Missions]]&lt;br /&gt;
&lt;br /&gt;
{{Story Missions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Story Missions]] [[Category:Curse of Osiris]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Beyond_Infinity&amp;diff=23960</id>
		<title>Beyond Infinity</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Beyond_Infinity&amp;diff=23960"/>
				<updated>2017-12-18T15:07:27Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Infobox&lt;br /&gt;
| Image = [[file:BeyondInfinity1.jpg|350px]]&lt;br /&gt;
| Type = [[Story Mission]]&lt;br /&gt;
| Number = 20&lt;br /&gt;
| Starting NPC = &lt;br /&gt;
| Location = [[Mercury]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Recommended Power = 200&lt;br /&gt;
| Description = &lt;br /&gt;
| Friendly NPCs = &lt;br /&gt;
| Enemy Types = [[Vex]]&lt;br /&gt;
| Bosses = &lt;br /&gt;
| Prerequisite = Completion of [[Story Mission]] [[A Deadly Trial]].&lt;br /&gt;
| Previous = [[A Deadly Trial]]&lt;br /&gt;
| Next = [[Deep Storage]]&lt;br /&gt;
| Experience = &lt;br /&gt;
| Glimmer = &lt;br /&gt;
| Engrams = &lt;br /&gt;
| Equipment = &lt;br /&gt;
| Items = &lt;br /&gt;
| Reputation =&lt;br /&gt;
| Actions = &lt;br /&gt;
}}&lt;br /&gt;
[[Beyond Infinity]] is a [[Story Mission]] introduced with the [[Curse of Osiris]] expansion.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
When you return to [[Mercury]], you will dop in just in front of the [[Infinite Forest]] entrance. Go through it to progress the mission further.&lt;br /&gt;
&lt;br /&gt;
Once on the other side, you will have to follow a somewhat linear path, while listening to Sagira's story.&lt;br /&gt;
&lt;br /&gt;
When you get to a chasm before you, stop and hug the left wall. Then, follow it all the way to the top and stand in the red circle there. Once in the circle, shoot the conflux that appeared.&lt;br /&gt;
&lt;br /&gt;
A projection of Osiris will show you the way forward, across some platforms. As you press on, more projections will appear. Keep following them all the way to the [[Infinite Forest]].&lt;br /&gt;
&lt;br /&gt;
Once in the Forest, it will spawn various platforms with different enemies on them. Fight your way forward until you reach a gateway. Push through each of the gateways as well, but keep in mind that some might require you to kill a named [[Vex]] first.&lt;br /&gt;
&lt;br /&gt;
Through the final gateway and across some more platforms, you will find the entrance to Mercury's past. Head to it and Osiris will show you what the planet used to look like before. He will then open another way for you to proceed through.&lt;br /&gt;
&lt;br /&gt;
Repeat the same exercise with the platforms and gateways until you reach the entrance of Mercury's future. Once there, Osiris will show you the future and you will come across [[Panoptes]] for the first time.&lt;br /&gt;
&lt;br /&gt;
With that done, Osiris will open a final path for you to go through, which concludes the mission.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Story Missions]]&lt;br /&gt;
&lt;br /&gt;
{{Story Missions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Story Missions]] [[Category:Curse of Osiris]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Beyond_Infinity&amp;diff=23959</id>
		<title>Beyond Infinity</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Beyond_Infinity&amp;diff=23959"/>
				<updated>2017-12-18T15:02:02Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{Mission Infobox | Image = 350px | Type = Story Mission | Number = 20 | Starting NPC =  | Location = Mercury | Level =  | Recommended Pow...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Infobox&lt;br /&gt;
| Image = [[file:BeyondInfinity1.jpg|350px]]&lt;br /&gt;
| Type = [[Story Mission]]&lt;br /&gt;
| Number = 20&lt;br /&gt;
| Starting NPC = &lt;br /&gt;
| Location = [[Mercury]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Recommended Power = 200&lt;br /&gt;
| Description = &lt;br /&gt;
| Friendly NPCs = &lt;br /&gt;
| Enemy Types = [[Vex]]&lt;br /&gt;
| Bosses = &lt;br /&gt;
| Prerequisite = Completion of [[Story Mission]] [[A Deadly Trial]].&lt;br /&gt;
| Previous = [[A Deadly Trial]]&lt;br /&gt;
| Next = [[Deep Storage]]&lt;br /&gt;
| Experience = &lt;br /&gt;
| Glimmer = &lt;br /&gt;
| Engrams = &lt;br /&gt;
| Equipment = &lt;br /&gt;
| Items = &lt;br /&gt;
| Reputation =&lt;br /&gt;
| Actions = &lt;br /&gt;
}}&lt;br /&gt;
[[Beyond Infinity]] is a [[Story Mission]] introduced with the [[Curse of Osiris]] expansion.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
When you return to [[Mercury]], you will dop in just in front of the [[Infinite Forest]] entrance. Go through it to progress the mission further.&lt;br /&gt;
&lt;br /&gt;
Once on the other side, you will have to follow a somewhat linear path, while listening to Sagira's story.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Story Missions]]&lt;br /&gt;
&lt;br /&gt;
{{Story Missions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Story Missions]] [[Category:Curse of Osiris]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Gateway&amp;diff=23958</id>
		<title>The Gateway</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Gateway&amp;diff=23958"/>
				<updated>2017-12-18T15:01:52Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Infobox&lt;br /&gt;
| Image = [[file:TheGateway1.jpg|350px]]&lt;br /&gt;
| Type = [[Story Mission]]&lt;br /&gt;
| Number = 18&lt;br /&gt;
| Starting NPC = [[Ikora Rey]]&lt;br /&gt;
| Location = [[Mercury]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Recommended Power = 200&lt;br /&gt;
| Description = &lt;br /&gt;
| Friendly NPCs = &lt;br /&gt;
| Enemy Types = [[Vex]]&lt;br /&gt;
| Bosses = &lt;br /&gt;
| Prerequisite = Completion of [[Story Mission]] [[Chosen]].&lt;br /&gt;
| Previous = [[Chosen]]&lt;br /&gt;
| Next = [[A Deadly Trial]]&lt;br /&gt;
| Experience = &lt;br /&gt;
| Glimmer = &lt;br /&gt;
| Engrams = &lt;br /&gt;
| Equipment = &lt;br /&gt;
| Items = &lt;br /&gt;
| Reputation =&lt;br /&gt;
| Actions = &lt;br /&gt;
}}&lt;br /&gt;
[[The Gateway]] is a [[Story Mission]] introduced with the [[Curse of Osiris]] expansion.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Once you talk to [[Ikora]] and spawn on [[Mercury]], take a right, then head left towards a nearby portal.&lt;br /&gt;
&lt;br /&gt;
Once you cross the portal, you will start your first fight on Mercury. You will have to tackle a group of Vex, some of which will have immunity shields. Fight through the enemies and use the nearby cannon to progress. Keep moving through the cannons until you reach [[Lighthouse|The Lighthouse]].&lt;br /&gt;
&lt;br /&gt;
Once you get there, speak to [[Brother Vance]] and he will ask you to get rid of the [[Vex]] around The Lighthouse. Get rid of the Gatekeeper and the minor Vex foes and you will come across the entrance to the [[Infinite Forest]]. However, you cannot enter it yet.&lt;br /&gt;
&lt;br /&gt;
Brother Vance will ask you to bring him Sagira. So, fight your way back to The Lighthouse. On your way there, be prepared to deal with a giant [[Minotaur]]. Deal with that foe and speak with Brother Vance to get some info on Sagira and complete the mission.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Story Missions]]&lt;br /&gt;
&lt;br /&gt;
{{Story Missions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Story Missions]] [[Category:Curse of Osiris]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=A_Deadly_Trial&amp;diff=23957</id>
		<title>A Deadly Trial</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=A_Deadly_Trial&amp;diff=23957"/>
				<updated>2017-12-18T15:01:37Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Infobox&lt;br /&gt;
| Image = [[file:ADeadlyTrial1.jpg|350px]]&lt;br /&gt;
| Type = [[Story Mission]]&lt;br /&gt;
| Number = 19&lt;br /&gt;
| Starting NPC = &lt;br /&gt;
| Location = [[EDZ]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Recommended Power = 200&lt;br /&gt;
| Description = &lt;br /&gt;
| Friendly NPCs = &lt;br /&gt;
| Enemy Types = [[Fallen]]&lt;br /&gt;
| Bosses = &lt;br /&gt;
| Prerequisite = Completion of [[Story Mission]] [[The Gateway]].&lt;br /&gt;
| Previous = [[The Gateway]]&lt;br /&gt;
| Next = [[Beyond Infinity]]&lt;br /&gt;
| Experience = &lt;br /&gt;
| Glimmer = &lt;br /&gt;
| Engrams = &lt;br /&gt;
| Equipment = &lt;br /&gt;
| Items = &lt;br /&gt;
| Reputation =&lt;br /&gt;
| Actions = &lt;br /&gt;
}}&lt;br /&gt;
[[A Deadly Trial]] is a [[Story Mission]] introduced with the [[Curse of Osiris]] expansion.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Once you have completed [[The Gateway]], head to [[EDZ]]. Land there and make your way to [[Maevic Square]]. Get rid of all the [[Fallen]] in your immediate vicinity and check if you can find a Heavy Pike to ride.&lt;br /&gt;
&lt;br /&gt;
Then, follow your objective marker while fighting off the [[Fallen]] in your way. It will lead you to an energy barrier that is guarded by a Fallen Walker. Destroy the Walker by aiming for its legs and press on.&lt;br /&gt;
&lt;br /&gt;
You will have to reach the Radio Tower, which is some distance away so grab a Pike if there is one, or just hop onto your [[Sparrow]]. Then, make your way through the enemies to the Radio Tower and look out for any traps on the ground.&lt;br /&gt;
&lt;br /&gt;
Enter the Radio Tower through the entrance in the back and fight off any opposing Fallen. There will be some [[Marauder|Marauders]] inside, so watch your back. These have killed the followers of Osiris already, but you can still revive Sagira by taking her to the pedestal. Do so to complete the mission.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Story Missions]]&lt;br /&gt;
&lt;br /&gt;
{{Story Missions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Story Missions]] [[Category:Curse of Osiris]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=A_Deadly_Trial&amp;diff=23956</id>
		<title>A Deadly Trial</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=A_Deadly_Trial&amp;diff=23956"/>
				<updated>2017-12-18T14:59:17Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Infobox&lt;br /&gt;
| Image = [[file:ADeadlyTrial1.jpg|350px]]&lt;br /&gt;
| Type = [[Story Mission]]&lt;br /&gt;
| Number = 19&lt;br /&gt;
| Starting NPC = &lt;br /&gt;
| Location = [[EDZ]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Recommended Power = 200&lt;br /&gt;
| Description = &lt;br /&gt;
| Friendly NPCs = &lt;br /&gt;
| Enemy Types = [[Fallen]]&lt;br /&gt;
| Bosses = &lt;br /&gt;
| Prerequisite = Completion of [[Story Mission]] [[The Gateway]].&lt;br /&gt;
| Previous = [[The Gateway]]&lt;br /&gt;
| Next = [[Beyond Infinity]]&lt;br /&gt;
| Experience = &lt;br /&gt;
| Glimmer = &lt;br /&gt;
| Engrams = &lt;br /&gt;
| Equipment = &lt;br /&gt;
| Items = &lt;br /&gt;
| Reputation =&lt;br /&gt;
| Actions = &lt;br /&gt;
}}&lt;br /&gt;
[[A Deadly Trial]] is a [[Story Mission]] introduced with the [[Curse of Osiris]] expansion.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Once you have completed [[The Gateway]], head to [[EDZ]]. Land there and make your way to [[Maevic Square]]. Get rid of all the [[Fallen]] in your immediate vicinity and check if you can find a Heavy Pike to ride.&lt;br /&gt;
&lt;br /&gt;
Then, follow your objective marker while fighting off the [[Fallen]] in your way. It will lead you to an energy barrier that is guarded by a Fallen Walker. Destroy the Walker by aiming for its legs and press on.&lt;br /&gt;
&lt;br /&gt;
You will have to reach the Radio Tower, which is some distance away so grab a Pike if there is one, or just hop onto your [[Sparrow]]. Then, make your way through the enemies to the Radio Tower and look out for any traps on the ground.&lt;br /&gt;
&lt;br /&gt;
Enter the Radio Tower through the entrance in the back and fight off any opposing Fallen. There will be some [[Marauder|Marauders]] inside, so watch your back. These have killed the followers of Osiris already, but you can still revive Sagria by taking her to the pedestal. Do so to complete the mission.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Story Missions]]&lt;br /&gt;
&lt;br /&gt;
{{Story Missions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Story Missions]] [[Category:Curse of Osiris]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=A_Deadly_Trial&amp;diff=23955</id>
		<title>A Deadly Trial</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=A_Deadly_Trial&amp;diff=23955"/>
				<updated>2017-12-18T14:57:41Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{Mission Infobox | Image = 350px | Type = Story Mission | Number = 19 | Starting NPC =  | Location = EDZ | Level =  | Recommended Power = 2...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Infobox&lt;br /&gt;
| Image = [[file:ADeadlyTrial1.jpg|350px]]&lt;br /&gt;
| Type = [[Story Mission]]&lt;br /&gt;
| Number = 19&lt;br /&gt;
| Starting NPC = &lt;br /&gt;
| Location = [[EDZ]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Recommended Power = 200&lt;br /&gt;
| Description = &lt;br /&gt;
| Friendly NPCs = &lt;br /&gt;
| Enemy Types = [[Vex]]&lt;br /&gt;
| Bosses = &lt;br /&gt;
| Prerequisite = Completion of [[Story Mission]] [[The Gateway]].&lt;br /&gt;
| Previous = [[The Gateway]]&lt;br /&gt;
| Next = [[Beyond Infinity]]&lt;br /&gt;
| Experience = &lt;br /&gt;
| Glimmer = &lt;br /&gt;
| Engrams = &lt;br /&gt;
| Equipment = &lt;br /&gt;
| Items = &lt;br /&gt;
| Reputation =&lt;br /&gt;
| Actions = &lt;br /&gt;
}}&lt;br /&gt;
[[A Deadly Trial]] is a [[Story Mission]] introduced with the [[Curse of Osiris]] expansion.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Once you have completed [[The Gateway]], head to [[EDZ]]. Land there and make your way to [[Maevic Square]]. Get rid of all the [[Fallen]] in your immediate vicinity and check if you can find a Heavy Pike to ride.&lt;br /&gt;
&lt;br /&gt;
Then, follow your objective marker while fighting off the [[Fallen]] in your way. It will lead you to an energy barrier that is guarded by a Fallen Walker. Destroy the Walker by aiming for its legs and press on.&lt;br /&gt;
&lt;br /&gt;
You will have to reach the Radio Tower, which is some distance away so grab a Pike if there is one, or just hop onto your [[Sparrow]]. Then, make your way through the enemies to the Radio Tower and look out for any traps on the ground.&lt;br /&gt;
&lt;br /&gt;
Enter the Radio Tower through the entrance in the back and fight off any opposing Fallen. There will be some [[Marauder|Marauders]] inside, so watch your back. These have killed the followers of Osiris already, but you can still revive Sagria by taking her to the pedestal. Do so to complete the mission.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Story Missions]]&lt;br /&gt;
&lt;br /&gt;
{{Story Missions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Story Missions]] [[Category:Curse of Osiris]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Gateway&amp;diff=23954</id>
		<title>The Gateway</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Gateway&amp;diff=23954"/>
				<updated>2017-12-18T14:50:52Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{Mission Infobox | Image = 350px | Type = Story Mission | Number = 18 | Starting NPC = Ikora Rey | Location = Mercury | Level =  | Recomm...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission Infobox&lt;br /&gt;
| Image = [[file:TheGateway1.jpg|350px]]&lt;br /&gt;
| Type = [[Story Mission]]&lt;br /&gt;
| Number = 18&lt;br /&gt;
| Starting NPC = [[Ikora Rey]]&lt;br /&gt;
| Location = [[Mercury]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Recommended Power = 200&lt;br /&gt;
| Description = &lt;br /&gt;
| Friendly NPCs = &lt;br /&gt;
| Enemy Types = [[Vex]]&lt;br /&gt;
| Bosses = &lt;br /&gt;
| Prerequisite = Completion of [[Story Mission]] [[Chosen]].&lt;br /&gt;
| Previous = [[Chosen]]&lt;br /&gt;
| Next = [[A Deadly Trial]]&lt;br /&gt;
| Experience = &lt;br /&gt;
| Glimmer = &lt;br /&gt;
| Engrams = &lt;br /&gt;
| Equipment = &lt;br /&gt;
| Items = &lt;br /&gt;
| Reputation =&lt;br /&gt;
| Actions = &lt;br /&gt;
}}&lt;br /&gt;
[[The Gateway]] is a [[Story Mission]] introduced with the [[Curse of Osiris]] expansion.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Once you talk to [[Ikora]] and spawn on [[Mercury]], take a right, then head left towards a nearby portal.&lt;br /&gt;
&lt;br /&gt;
Once you cross the portal, you will start your first fight on Mercury. You will have to tackle a group of Vex, some of which will have immunity shields. Fight through the enemies and use the nearby cannon to progress. Keep moving through the cannons until you reach [[Lighthouse|The Lighthouse]].&lt;br /&gt;
&lt;br /&gt;
Once you get there, speak to [[Brother Vance]] and he will ask you to get rid of the [[Vex]] around The Lighthouse. Get rid of the Gatekeeper and the minor Vex foes and you will come across the entrance to the [[Infinite Forest]]. However, you cannot enter it yet.&lt;br /&gt;
&lt;br /&gt;
Brother Vance will ask you to bring him Sagria. So, fight your way back to The Lighthouse. On your way there, be prepared to deal with a giant [[Minotaur]]. Deal with that foe and speak with Brother Vance to get some info on Sagria and complete the mission.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Story Missions]]&lt;br /&gt;
&lt;br /&gt;
{{Story Missions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Story Missions]] [[Category:Curse of Osiris]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Bug_in_the_System&amp;diff=22983</id>
		<title>Bug in the System</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Bug_in_the_System&amp;diff=22983"/>
				<updated>2017-12-14T13:31:59Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{stub}} {{Mission Infobox | Image =  | Type = Adventures | Number =  | World Quest  =  | Starting NPC =  | Location = Infinite Forest, Mercury | Level =  | Recomm...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Mission Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Type = [[Adventures]]&lt;br /&gt;
| Number = &lt;br /&gt;
| World Quest  = &lt;br /&gt;
| Starting NPC = &lt;br /&gt;
| Location = [[Infinite Forest]], [[Mercury]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Recommended Power = 250&lt;br /&gt;
| Description = Corrupt a [[Vex]] data-harvesting operation by withstanding an onslaught of [[Hive]].&lt;br /&gt;
| Enemy Types = [[Vex]], [[Hive]], [[Cabal]]&lt;br /&gt;
| Bosses = [[Herald of Savathûn]]&lt;br /&gt;
| Prerequisite = Completion of [[Story Missions|Story Mission]] [[OMEGA]].&lt;br /&gt;
| Previous = &lt;br /&gt;
| Next = &lt;br /&gt;
| Experience = &lt;br /&gt;
| Glimmer = &lt;br /&gt;
| Engrams = &lt;br /&gt;
| Equipment = &lt;br /&gt;
| Items = &lt;br /&gt;
| Reputation =&lt;br /&gt;
}}&lt;br /&gt;
[[Bug in the System]] is an [[Adventure]] in [[Infinite Forest]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
'''Recommended Power:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Equipment Recommendations:'''&lt;br /&gt;
* The majority of this Adventure will take place outdoors, with mid to long-range engagement being the most frequent type. Equip accordingly.&lt;br /&gt;
* The final boss is a toughened Hive Wizard with a Solar shield. Bring an appropriate Energy Weapon.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventures]] [[Category:Mercury Adventures]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Up_and_Up&amp;diff=22981</id>
		<title>The Up and Up</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Up_and_Up&amp;diff=22981"/>
				<updated>2017-12-14T13:28:12Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Mission Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Type = [[Adventures]]&lt;br /&gt;
| Number = &lt;br /&gt;
| World Quest  = &lt;br /&gt;
| Starting NPC = &lt;br /&gt;
| Location = [[Infinite Forest]], [[Mercury]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Recommended Power = 250&lt;br /&gt;
| Description = Prevent the [[Vex]] from completing a simulation of [[Fallen]] combat tactics.&lt;br /&gt;
| Enemy Types = [[Vex]], [[Fallen]]&lt;br /&gt;
| Bosses = [[Fallen Captain]]&lt;br /&gt;
| Prerequisite = Completion of [[Story Missions|Story Mission]] [[OMEGA]].&lt;br /&gt;
| Previous = &lt;br /&gt;
| Next = &lt;br /&gt;
| Experience = &lt;br /&gt;
| Glimmer = &lt;br /&gt;
| Engrams = &lt;br /&gt;
| Equipment = &lt;br /&gt;
| Items = &lt;br /&gt;
| Reputation =&lt;br /&gt;
}}&lt;br /&gt;
[[The Up and Up]] is an [[Adventure]] in [[Infinite Forest]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
'''Recommended Power:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Equipment Recommendations:'''&lt;br /&gt;
* The majority of this Adventure will take place outdoors, with mid to long-range engagement being the most frequent type. Equip accordingly.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventures]] [[Category:Mercury Adventures]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Runner&amp;diff=22980</id>
		<title>The Runner</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Runner&amp;diff=22980"/>
				<updated>2017-12-14T13:27:33Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Mission Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Type = [[Adventures]]&lt;br /&gt;
| Number = &lt;br /&gt;
| World Quest  = &lt;br /&gt;
| Starting NPC = &lt;br /&gt;
| Location = [[Infinite Forest]], [[Mercury]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Recommended Power = 250&lt;br /&gt;
| Description = Stop a [[Cabal]] simulation carrying heavily encrypted data.&lt;br /&gt;
| Enemy Types = [[Vex]], [[Cabal]], [[Fallen]]&lt;br /&gt;
| Bosses = [[Valus Traud]]&lt;br /&gt;
| Prerequisite = Completion of [[Story Missions|Story Mission]] [[OMEGA]].&lt;br /&gt;
| Previous = &lt;br /&gt;
| Next = &lt;br /&gt;
| Experience = &lt;br /&gt;
| Glimmer = &lt;br /&gt;
| Engrams = &lt;br /&gt;
| Equipment = &lt;br /&gt;
| Items = &lt;br /&gt;
| Reputation =&lt;br /&gt;
}}&lt;br /&gt;
[[The Runner]] is an [[Adventure]] in [[Infinite Forest]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
'''Recommended Power:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Equipment Recommendations:'''&lt;br /&gt;
* The majority of this Adventure will take place outdoors, with mid to long-range engagement being the most frequent type. Equip accordingly.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventures]] [[Category:Mercury Adventures]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Runner&amp;diff=22978</id>
		<title>The Runner</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Runner&amp;diff=22978"/>
				<updated>2017-12-14T13:27:02Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{stub}} {{Mission Infobox | Image =  | Type = Adventures | Number =  | World Quest  =  | Starting NPC =  | Location = Infinite Forest, Mercury | Level =  | Recomm...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Mission Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Type = [[Adventures]]&lt;br /&gt;
| Number = &lt;br /&gt;
| World Quest  = &lt;br /&gt;
| Starting NPC = &lt;br /&gt;
| Location = [[Infinite Forest]], [[Mercury]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Recommended Power = 250&lt;br /&gt;
| Description = Stop a [[Cabal]] simulation carrying heavily encrypted data.&lt;br /&gt;
| Enemy Types = [[Vex]], [[Cabal]], [[Fallen]]&lt;br /&gt;
| Bosses = [[Valus Traud]]&lt;br /&gt;
| Prerequisite = Completion of [[Story Missions|Story Mission]] [[OMEGA]].&lt;br /&gt;
| Previous = &lt;br /&gt;
| Next = &lt;br /&gt;
| Experience = &lt;br /&gt;
| Glimmer = &lt;br /&gt;
| Engrams = &lt;br /&gt;
| Equipment = &lt;br /&gt;
| Items = &lt;br /&gt;
| Reputation =&lt;br /&gt;
}}&lt;br /&gt;
[[The Runner]] is an [[Adventure]] in [[Infinite Forest]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
'''Recommended Power:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Equipment Recommendations:'''&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventures]] [[Category:Mercury Adventures]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Up_and_Up&amp;diff=22977</id>
		<title>The Up and Up</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Up_and_Up&amp;diff=22977"/>
				<updated>2017-12-14T13:22:54Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{stub}} {{Mission Infobox | Image =  | Type = Adventures | Number =  | World Quest  =  | Starting NPC =  | Location = Infinite Forest, Mercury | Level =  | Recomm...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Mission Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Type = [[Adventures]]&lt;br /&gt;
| Number = &lt;br /&gt;
| World Quest  = &lt;br /&gt;
| Starting NPC = &lt;br /&gt;
| Location = [[Infinite Forest]], [[Mercury]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Recommended Power = 250&lt;br /&gt;
| Description = Prevent the [[Vex]] from completing a simulation of [[Fallen]] combat tactics.&lt;br /&gt;
| Enemy Types = [[Vex]], [[Fallen]]&lt;br /&gt;
| Bosses = &lt;br /&gt;
| Prerequisite = Completion of [[Story Missions|Story Mission]] [[OMEGA]].&lt;br /&gt;
| Previous = &lt;br /&gt;
| Next = &lt;br /&gt;
| Experience = &lt;br /&gt;
| Glimmer = &lt;br /&gt;
| Engrams = &lt;br /&gt;
| Equipment = &lt;br /&gt;
| Items = &lt;br /&gt;
| Reputation =&lt;br /&gt;
}}&lt;br /&gt;
[[The Up and Up]] is an [[Adventure]] in [[Infinite Forest]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
'''Recommended Power:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Equipment Recommendations:'''&lt;br /&gt;
* The majority of this Adventure will take place outdoors, with mid to long-range engagement being the most frequent type. Equip accordingly.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventures]] [[Category:Mercury Adventures]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Masterworks&amp;diff=22974</id>
		<title>Masterworks</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Masterworks&amp;diff=22974"/>
				<updated>2017-12-14T13:06:47Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Redirected page to Masterwork Weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Masterwork Weapons]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Masterwork_Weapons&amp;diff=22973</id>
		<title>Masterwork Weapons</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Masterwork_Weapons&amp;diff=22973"/>
				<updated>2017-12-14T12:55:37Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;Masterwork Weapons (also known as Masterworks) are a type of Weapons. __TOC__  ==Overview== Masterworks are a type of W...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Masterwork Weapons]] (also known as [[Masterwork Weapons|Masterworks]]) are a type of [[Weapons]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Masterwork Weapons|Masterworks]] are a type of [[Weapon]] that sits between [[Legendary]] and [[Exotic]] qualities. They can be acquired as a random drop or by crafting them.&lt;br /&gt;
&lt;br /&gt;
Each Masterwork is a variation on an already existing Legendary weapon. They can be identified by the golden frame around the weapon's icon.&lt;br /&gt;
&lt;br /&gt;
Masterworks have three advantages over their regular Legendary versions:&lt;br /&gt;
* '''Kill Tracker:''' Masterworks come in either a Vanguard or a Crucible variation. The Crucible ones will track PvP kills, while the Vanguard ones will track kills of any kind. The kill stats can be checked from the inventory screen, by hovering over the weapon's icon.&lt;br /&gt;
* '''Orbs of Light:''' Masterwork weapons will generate Orbs of Light, which allow both their user and their teammates to charge their Supers at a faster rate.&lt;br /&gt;
* '''Additional Stat Node:''' Masterwork weapons come with one more [[Modification]] slot than their Legendary versions. The possible stat bonuses for it are Blast Radius, Handling, Impact, Magazine, Range, Reload, Stability, and Velocity. This stat bonus can always be rerolled in exchange for three Masterwork Cores.&lt;br /&gt;
&lt;br /&gt;
==Masterwork Cores==&lt;br /&gt;
Masterwork Cores can be obtained by dismantling Masterwork drops. Each dismantled Masterwork will give players either one or two Masterwork Cores.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Masterworks==&lt;br /&gt;
===Random Drops===&lt;br /&gt;
Every source of Legendary weapons has a chance of dropping a Masterwork instead. This includes [[Engrams]] as well. Currently, there are no guaranteed methods to receive a Masterwork drop.&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
In order to craft a Masterwork, players must have a Legendary weapon first. The Legendary will be upgraded to a Masterwork during the crafting process.&lt;br /&gt;
&lt;br /&gt;
In order to turn a Legendary into a Masterwork, enter the gun menu and look for the empty node. Then, you can spend 10 Masterwork Cores, in addition to some Legendary Shards, to upgrade the Legendary to a Masterwork.&lt;br /&gt;
&lt;br /&gt;
The type of Masterwork Weapons can also be changed. Spending 10 Masterwork Cores will allow players to switch the type from Vanguard to Crucible or the other way around.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Infinite_Forest&amp;diff=22612</id>
		<title>Infinite Forest</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Infinite_Forest&amp;diff=22612"/>
				<updated>2017-12-12T19:18:27Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Sector Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Location = [[Mercury]]&lt;br /&gt;
| Zone = &lt;br /&gt;
| Landing Zone = Yes&lt;br /&gt;
| Story Missions = &lt;br /&gt;
| Strikes = &lt;br /&gt;
| Adventures = [[Bug in the System]], [[The Up and Up]], [[The Runner]]&lt;br /&gt;
| Lost Sectors = &lt;br /&gt;
| World Quests = &lt;br /&gt;
| Fallen Enemy Groups = &lt;br /&gt;
| Hive Enemy Groups = &lt;br /&gt;
| Vex Enemy Groups = &lt;br /&gt;
| Cabal Enemy Groups = &lt;br /&gt;
| Taken Enemy Groups = &lt;br /&gt;
| Bosses =&lt;br /&gt;
| Chests = Yes&lt;br /&gt;
| Material Nodes = Yes&lt;br /&gt;
| Patrol Beacons = &lt;br /&gt;
| Public Events = [[Vex Crossroads Public Event]]&lt;br /&gt;
| Secret Public Events = &lt;br /&gt;
| Region Chests = 5&lt;br /&gt;
| Scannable Objects = &lt;br /&gt;
| Connections = &lt;br /&gt;
| Vendors = [[Brother Vance]]&lt;br /&gt;
}}&lt;br /&gt;
[[Infinite Forest]] is a [[patrol zone]] on [[Mercury]]. It is part of the [[Curse of Osiris]] expansion for [[Destiny 2]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Infinite Forest]] is set on [[Mercury]]. The [[Vex]] have hollowed out the planet's core and have replaced it with a device that generated this shifting sector.&lt;br /&gt;
&lt;br /&gt;
It is described as ''&amp;quot;a simulated reality in the middle of time, controlled by the Vex.&amp;quot;'' This means that it is a shifting location. It will change, depending on the current player actions. As players progress through various activities in the zone, the zone itself will adapt and alter itself.&lt;br /&gt;
&lt;br /&gt;
[[Infinite Forest]] also holds the biggest and most elaborate [[Public Event]] ever created for Destiny or Destiny 2, according to Bungie.&lt;br /&gt;
&lt;br /&gt;
==Public Events==&lt;br /&gt;
* [[Vex Crossroads Public Event|Vex Crossroads]]&lt;br /&gt;
&lt;br /&gt;
==Region Chests==&lt;br /&gt;
* The first region chest requires you to interact with five books in the [[Lighthouse]] in a specific order:&lt;br /&gt;
** The first book is next to [[Brother Vance]], on his right.&lt;br /&gt;
** The second book is on the right side of the Lighthouse, as you exit the portal from [[Infinite Forest]]. It is on a bookshelf about halfway through the right wall.&lt;br /&gt;
** The third book is just to the left of the portal, at the bottom of the stairs. It is hidden behind one of the braziers, so keep your eyes open.&lt;br /&gt;
** The fourth book is on a table on the right side of the room, near the second one.&lt;br /&gt;
** The fifth book is up on a bookshelf right next to [[The Forge]]. It is quite high up, so you will have to double-jump to it.&lt;br /&gt;
** Once you interact with all five books, interact with the conflux on the right side of the room. Then, run towards the portal to Mercury and find the chest right under the narrow walkway between the portal and Brother Vance.&lt;br /&gt;
* The second region chest is outside the Lighthouse, on its northern side.&lt;br /&gt;
* This chest is in the southern portion of the sector. Head south to the entrance of The Infinite Forest, then climb up the right sloped wall above the entrance to find the chest.&lt;br /&gt;
* The last two chests can only be accessed during the [[Vex Crossroads Public Event]]. When Guardians are sent to the middle of the sector by the first Vex cannon, they need to kill the Gatekeeper and get the orb to where it needs to be. Then, they need to start looking for floating Vex objects to shoot. Destroying them will spawn floating platforms players can traverse.&lt;br /&gt;
** One of the chests is on the eastern island, lying on the ground.&lt;br /&gt;
** The other is on top of an arch on the western island.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [https://www.youtube.com/watch?v=wWwdumRP6ck Destiny 2 Curse of Osiris Reveal #2 Livestream - New Ways to Play], Bungie, YouTube.com, November 21, 2017&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Stubs]] [[Category:Patrol zones]] [[Category:Mercury]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Wormhaven&amp;diff=22604</id>
		<title>Wormhaven</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Wormhaven&amp;diff=22604"/>
				<updated>2017-12-12T18:50:59Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{PvP Map Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Location = New Pacific Archology&lt;br /&gt;
| Zone = Titan&lt;br /&gt;
| Playlists = ???&lt;br /&gt;
| Expansion = Curse of Osiris&lt;br /&gt;
| Exclusivity = PS4&lt;br /&gt;
}}&lt;br /&gt;
[[Wormhaven]] is a [[PvP Map]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Wormhaven]] is a [[PvP Map]] that made its debut with the [[Curse of Osiris]] expansion. It is set in [[New Pacific Archology]] on the planet [[Titan]].&lt;br /&gt;
&lt;br /&gt;
The map is exclusive to PlayStation 4, but it is expected for it to make its way to other platforms later on.&lt;br /&gt;
&lt;br /&gt;
==Basic Tips==&lt;br /&gt;
* The map comes with a lot of variety in engagement ranges. It is best to equip accordingly and bring a combination of weapons that allow you to fight from a distance, at medium range, and up close. [[Pulse Rifles|Pulse]] and [[Auto Rifles]] will cover the medium to long ranges quite well, but make sure to prepare something for short-range engagement as well.&lt;br /&gt;
* The map comes with a lot of vertical variety. Always be on the lookout for an opportunity to go above or below your enemy and flank them that way.&lt;br /&gt;
* There are a lot of tight corridors in this map. If you get caught in one, try to back away and find another approach. Try to spend as little time in tight spaces as possible.&lt;br /&gt;
* When fighting with enemies that have the higher ground or have taken control over narrow corridors, make sure to do so cautiously or have one of your teammates backing you up. Otherwise, you are almost certain to lose the engagement.&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Vex_Crossroads_Public_Event&amp;diff=20035</id>
		<title>Vex Crossroads Public Event</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Vex_Crossroads_Public_Event&amp;diff=20035"/>
				<updated>2017-12-01T17:28:11Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Public Event Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| EDZ = None&lt;br /&gt;
| Titan = None&lt;br /&gt;
| Nessus = None&lt;br /&gt;
| Io = None&lt;br /&gt;
| Mercury = [[Infinite Forest]]&lt;br /&gt;
| Enemy Types = [[Vex]]&lt;br /&gt;
| Bosses = [[Vex Gate Lord]]&lt;br /&gt;
| Objective = Shut down the warpgates.&lt;br /&gt;
| Heroic Trigger = Unknown.&lt;br /&gt;
| Heroic Objective = Unknown.&lt;br /&gt;
| Reward = &lt;br /&gt;
| Description = &lt;br /&gt;
}}&lt;br /&gt;
[[Vex Crossroads]] is a [[Public Event]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
When the [[Vex Crossroads]] event begins, the space around its area will transform. Two [[Hydra|Hydras]] will spawn, called Gatekeepers.&lt;br /&gt;
&lt;br /&gt;
Killing one of the Hydras will make it drop two orbs, called keys. These need to be deposited at specific locations to close specific warp gates. Once two gates are closed, players can proceed onwards with the event.&lt;br /&gt;
&lt;br /&gt;
In the next area, the entire process must be repeated. As players close more gates, other will become accessible via different Vex cannons.&lt;br /&gt;
&lt;br /&gt;
After a number of gates have been closed, players must proceed to the final boss - the Gate Lord. He will be vulnerable for a limited time, so players must lower his shields at times by seizing more keys from the sub-boss Hydras.&lt;br /&gt;
&lt;br /&gt;
Defeating the Gate Lord will complete the [[Public Event]].&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Vex_Crossroads_Public_Event&amp;diff=20034</id>
		<title>Vex Crossroads Public Event</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Vex_Crossroads_Public_Event&amp;diff=20034"/>
				<updated>2017-12-01T17:27:49Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{stub}} {{Public Event Infobox | Image =  | EDZ = None | Titan = None | Nessus = None | Io = None | Mercury = Infinite Forest | Enemy Types = Vex | Bosses = Vex Gat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Public Event Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| EDZ = None&lt;br /&gt;
| Titan = None&lt;br /&gt;
| Nessus = None&lt;br /&gt;
| Io = None&lt;br /&gt;
| Mercury = [[Infinite Forest]]&lt;br /&gt;
| Enemy Types = [[Vex]]&lt;br /&gt;
| Bosses = [[Vex Gate Lord]]&lt;br /&gt;
| Objective = Shut down the warpgates.&lt;br /&gt;
| Heroic Trigger = Unknown.&lt;br /&gt;
| Heroic Objective = Unknown.&lt;br /&gt;
| Reward = &lt;br /&gt;
| Description = &lt;br /&gt;
}}&lt;br /&gt;
[[Vex Crossroads]] is a [[Public Event]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
When the [[Vex Crossroads]] event begins, the space around its area will transform. Two [[Hydra|Hydras]] will spawn, called Gatekeepers.&lt;br /&gt;
&lt;br /&gt;
Killing one of the Hydras will make it drop two orbs, called keys. These need to be deposited at specific locations to close specific warp gates. Once two gates are closed, players can proceed onwards with the event.&lt;br /&gt;
&lt;br /&gt;
In the next area, the entire process must be repeated. As players close more gates, other will become accessible via different Vex cannons.&lt;br /&gt;
&lt;br /&gt;
After a number of gates have been closed, players must proceed to the final boss - the Gate Lord. He will be vulnerable for a limited time, so players must lower his shields at times by seizing more keys from the sub-boss Hydras.&lt;br /&gt;
&lt;br /&gt;
Defeating the Gate Lord will complete the [[Public Event]].&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Lost_Prophecies&amp;diff=20033</id>
		<title>Lost Prophecies</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Lost_Prophecies&amp;diff=20033"/>
				<updated>2017-12-01T17:14:38Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{stub}} Lost Prophecies are a gameplay mechanic in the Curse of Osiris expansion for Destiny 2.  ==Overview== Lost Prophecies are a way for players to obtain...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Lost Prophecies]] are a gameplay mechanic in the [[Curse of Osiris]] expansion for [[Destiny 2]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Lost Prophecies]] are a way for players to obtain Vex-themed [[Weapons|weapons]] while completing activities on [[Mercury]]. They require the use of [[The Forge]] to be completed, however, as well as some interaction with [[Brother Vance]].&lt;br /&gt;
&lt;br /&gt;
Currently, it is unclear whether the weapons obtained through lost prophecies can be acquired in any other way.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
First of all, players need to complete the [[Curse of Osiris]] story. This will grant them access to [[Lighthouse|The Lighthouse]] and the [[vendor]] [[Brother Vance]].&lt;br /&gt;
&lt;br /&gt;
He will sell Lost Prophecy Verses. These are quest items that require specific [[Mercury]] drops to be used on them, in order to complete them. There are eleven verses in total, corresponding to eleven different weapons.&lt;br /&gt;
&lt;br /&gt;
With a Verse complete, players need to turn it over to Brother Vance, who will give another item in return. That item must be used with [[The Forge]] for the creation of the corresponding weapon.&lt;br /&gt;
&lt;br /&gt;
Each Verse can yield just one specific weapon. For example, Lost Prophecy, Verse 3 will grant players a Vex-themed [[Handcannon]].&lt;br /&gt;
&lt;br /&gt;
The glowing symbols on the wall next to The Forge track which weapons were already crafted by the player. Whether this means that a specific weapon can be forged only once per character is still unclear.&lt;br /&gt;
&lt;br /&gt;
[[Category:Curse of Osiris]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Forge&amp;diff=20005</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Forge&amp;diff=20005"/>
				<updated>2017-11-30T14:54:49Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{stub}} The Forge is a device on Mercury that allows the creation of special Weapons.  ==Overview== The Forge can be found in The Lighthouse ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[The Forge]] is a device on [[Mercury]] that allows the creation of special [[Weapons]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[The Forge]] can be found in [[Lighthouse|The Lighthouse]] [[social space]] on [[Mercury]]. It is part of the [[Curse of Osiris]] expansion pack for [[Destiny 2]].&lt;br /&gt;
&lt;br /&gt;
The Forge can be used to create 11 different weapons. In order to do so, players must first complete [[Lost Prophecies]], which are acquired from [[Brother Vance]]. Upon completion of a Lost Prophecy, players must simply walk up to The Forge and craft the weapon.&lt;br /&gt;
&lt;br /&gt;
All weapons crafted in that manner will have [[Vex]] and [[Mercury]]-themed modifications.&lt;br /&gt;
&lt;br /&gt;
==The Wall==&lt;br /&gt;
Right next to [[The Forge]], there is a wall with eleven symbols on it. When a player crafts a weapon through The Forge, the corresponding symbol for that weapon will light up on the wall. This allows players to track how many of the available weapons they have forged.&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Raid_Lair&amp;diff=20004</id>
		<title>Raid Lair</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Raid_Lair&amp;diff=20004"/>
				<updated>2017-11-30T14:47:02Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Raid Lair|Raid Lairs]] are short raid-like activities in [[Destiny 2]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Raid Lair|Raid Lairs]] are shorter variations of full [[Raid|Raids]]. However, they are just as challenging.&lt;br /&gt;
&lt;br /&gt;
Raid Lairs come with their own content, including puzzles, enemies, challenges, and so on. This extends to the loot as well, with Raid Lairs offering different drops from the full Raids in the game.&lt;br /&gt;
&lt;br /&gt;
Raid Lairs feature a Prestige difficulty as well, not unlike their full counterparts.&lt;br /&gt;
&lt;br /&gt;
Currently, there is only one [[Raid Lair]] revealed to the public. It is called [[Leviathan, Eater of Worlds|Eater of Worlds]] and it follows the [[Leviathan]] raid theme. It will take place on the same ship as the full raid.&lt;br /&gt;
&lt;br /&gt;
However, it was also revealed that another Raid Lair will make its debut with the Rasputin DLC that has yet to be officially unveiled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Raid Lairs]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Raid_Lair&amp;diff=20003</id>
		<title>Raid Lair</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Raid_Lair&amp;diff=20003"/>
				<updated>2017-11-30T14:46:18Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{stub}} Raid Lairs are short raid-like activities in Destiny 2.  ==Overview== Raid Lairs are shorter variations of full Raids. Howeve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Raid Lair|Raid Lairs]] are short raid-like activities in [[Destiny 2]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Raid Lair|Raid Lairs]] are shorter variations of full [[Raid|Raids]]. However, they are just as challenging.&lt;br /&gt;
&lt;br /&gt;
Raid Lairs come with their own content, including puzzles, enemies, challenges, and so on. This extends to the loot as well, with Raid Lairs offering different drops from the full Raids in the game.&lt;br /&gt;
&lt;br /&gt;
Currently, there is only one [[Raid Lair]] revealed to the public. It is called [[Leviathan, Eater of Worlds|Eater of Worlds]] and it follows the [[Leviathan]] raid theme. It will take place on the same ship as the full raid.&lt;br /&gt;
&lt;br /&gt;
However, it was also revealed that another Raid Lair will make its debut with the Rasputin DLC that has yet to be officially unveiled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Raid Lairs]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Leviathan,_Eater_of_Worlds&amp;diff=20002</id>
		<title>Leviathan, Eater of Worlds</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Leviathan,_Eater_of_Worlds&amp;diff=20002"/>
				<updated>2017-11-30T14:41:36Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{stub}} Eater of Worlds is a Raid Lair in the Leviathan raid.  ==Overview== Eater of Worlds will make it...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Leviathan, Eater of Worlds|Eater of Worlds]] is a [[Raid Lair]] in the [[Leviathan]] raid.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Leviathan, Eater of Worlds|Eater of Worlds]] will make its debut with the release of [[Curse of Osiris]]. It is a brand new area in the [[Leviathan]] raid, which will be accessed via the large doors at the front of the Leviathan ship.&lt;br /&gt;
&lt;br /&gt;
Little is known about it, other than the fact that it will be shorter than the Leviathan raid and it will present a new set of challenges, as well as brand new loot.&lt;br /&gt;
&lt;br /&gt;
Players will not have to complete the Leviathan raid in order to enter Eater of Worlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Raid Lairs]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Brother_Vance&amp;diff=20001</id>
		<title>Brother Vance</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Brother_Vance&amp;diff=20001"/>
				<updated>2017-11-30T14:36:22Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Vendor Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Name = Brother Vance&lt;br /&gt;
| Title = Disciple of Osiris&lt;br /&gt;
| Faction = [[Cult of Osiris]]&lt;br /&gt;
| Type = &lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| Gender = Male&lt;br /&gt;
| Location = [[Lighthouse]], [[Mercury]]&lt;br /&gt;
| Description = A scholar and devout acolyte of the mysterious cult.&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Brother Vance]] is a [[Vendors|vendor]] on [[Mercury]]. He is part of the upcoming [[Curse of Osiris]] expansion for [[Destiny 2]].&lt;br /&gt;
&lt;br /&gt;
He sells [[Lost Prophecies]] - special quest items that require specific criteria to be met for their completion. Complete [[Lost Prophecies]] are used for the creation of Mercury-themed [[Gear]] via [[The Forge]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
* [[Lighthouse]], [[Mercury]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Mercury&amp;diff=20000</id>
		<title>Mercury</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Mercury&amp;diff=20000"/>
				<updated>2017-11-30T14:35:50Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{stub}} ==Introduction== Mercury is a Location in Destiny 2.  Prior to the release of Curse of Osiris, Mercury was featured only through the [[Altar of Flame]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Mercury]] is a [[Location]] in [[Destiny 2]].&lt;br /&gt;
&lt;br /&gt;
Prior to the release of [[Curse of Osiris]], Mercury was featured only through the [[Altar of Flame]] [[PvP Maps|PvP Map]]. With the expansion's release, it will be a full patrol area, complete with a [[social space]].&lt;br /&gt;
&lt;br /&gt;
==Infinite Forest==&lt;br /&gt;
[[Infinite Forest]]&lt;br /&gt;
&lt;br /&gt;
==The Lighthouse==&lt;br /&gt;
[[Lighthouse|The Lighthouse]] is a [[social space]] on [[Mercury]]. It comes with a new vendor, as well as [[The Forge]] - a [[Vex]] device that allows the creation of Mercury-themed [[Gear]].&lt;br /&gt;
&lt;br /&gt;
The area outside The Lighthouse is a playable one, with enemies and [[Public Events]] happening outside, similar to The Church in [[EDZ]].&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
Currently, it is unknown how many activities [[Mercury]] will host and of what kind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Brother_Vance&amp;diff=19999</id>
		<title>Brother Vance</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Brother_Vance&amp;diff=19999"/>
				<updated>2017-11-30T14:28:17Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Vendor Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Name = Brother Vance&lt;br /&gt;
| Title = Disciple of Osiris&lt;br /&gt;
| Faction = &lt;br /&gt;
| Type = &lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| Gender = Male&lt;br /&gt;
| Location = [[Lighthouse]], [[Mercury]]&lt;br /&gt;
| Description = A scholar and devout acolyte of the mysterious cult.&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Brother Vance]] is a [[Vendors|vendor]] on [[Mercury]]. He is part of the upcoming [[Curse of Osiris]] expansion for [[Destiny 2]].&lt;br /&gt;
&lt;br /&gt;
He sells [[Lost Prophecies]] - special quest items that require specific criteria to be met for their completion. Complete [[Lost Prophecies]] are used for the creation of Mercury-themed [[Gear]] via [[The Forge]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
* [[Lighthouse]], [[Mercury]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Brother_Vance&amp;diff=19998</id>
		<title>Brother Vance</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Brother_Vance&amp;diff=19998"/>
				<updated>2017-11-30T14:27:23Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Vendor Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Name = Brother Vance&lt;br /&gt;
| Title = Disciple of Osiris&lt;br /&gt;
| Faction = &lt;br /&gt;
| Type = &lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| Gender = Male&lt;br /&gt;
| Location = [[Lighthouse]], [[Mercury]]&lt;br /&gt;
| Description = &lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Brother Vance]] is a [[Vendors|vendor]] on [[Mercury]]. He is part of the upcoming [[Curse of Osiris]] expansion for [[Destiny 2]].&lt;br /&gt;
&lt;br /&gt;
He sells [[Lost Prophecies]] - special quest items that require specific criteria to be met for their completion. Complete [[Lost Prophecies]] are used for the creation of Mercury-themed [[Gear]] via [[The Forge]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
* [[Lighthouse]], [[Mercury]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Brother_Vance&amp;diff=19997</id>
		<title>Brother Vance</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Brother_Vance&amp;diff=19997"/>
				<updated>2017-11-30T14:26:34Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{stub}} {{Vendor Infobox | Image =  | Name = Brother Vance | Title = Disciple of Osiris | Faction =  | Type =  | Race = Human | Gender = Male | Location = Vestian Outpo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Vendor Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Name = Brother Vance&lt;br /&gt;
| Title = Disciple of Osiris&lt;br /&gt;
| Faction = &lt;br /&gt;
| Type = &lt;br /&gt;
| Race = [[Human]]&lt;br /&gt;
| Gender = Male&lt;br /&gt;
| Location = [[Vestian Outpost]]&lt;br /&gt;
| Description = Osiris seeks the strongest Guardians to stem the tide of the Darkness.&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Brother Vance]] is a [[Vendors|vendor]] on [[Mercury]]. He is part of the upcoming [[Curse of Osiris]] expansion for [[Destiny 2]].&lt;br /&gt;
&lt;br /&gt;
He sells [[Lost Prophecies]] - special quest items that require specific criteria to be met for their completion. Complete [[Lost Prophecies]] are used for the creation of Mercury-themed [[Gear]] via [[The Forge]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
* [[Vestian Outpost]], [[Mercury]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Wormhaven&amp;diff=19984</id>
		<title>Wormhaven</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Wormhaven&amp;diff=19984"/>
				<updated>2017-11-29T17:01:02Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{stub}} {{PvP Map Infobox | Image =  | Location = New Pacific Archology | Zone = Titan | Playlists = ??? | Expansion = Curse of Osiris | Exclusivity = PS4 }} Wormhaven is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{PvP Map Infobox&lt;br /&gt;
| Image = &lt;br /&gt;
| Location = New Pacific Archology&lt;br /&gt;
| Zone = Titan&lt;br /&gt;
| Playlists = ???&lt;br /&gt;
| Expansion = Curse of Osiris&lt;br /&gt;
| Exclusivity = PS4&lt;br /&gt;
}}&lt;br /&gt;
[[Wormhaven]] is a [[PvP Map]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Wormhaven]] is an upcoming [[PvP Map]] that will debut with the [[Curse of Osiris]] expansion. It is set in [[New Pacific Archology]] on the planet [[Titan]].&lt;br /&gt;
&lt;br /&gt;
The map will be exclusive to PlayStation 4 at start, but it is expected for it to make its way to other platforms later on.&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Lighthouse&amp;diff=19983</id>
		<title>The Lighthouse</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Lighthouse&amp;diff=19983"/>
				<updated>2017-11-29T16:56:54Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{stub}} The Lighthouse is a social space in Destiny 2.  ==Overview== The Lighthouse is set on Mercury. It is part of th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Lighthouse|The Lighthouse]] is a [[Social space|social space]] in [[Destiny 2]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Lighthouse|The Lighthouse]] is set on [[Mercury]]. It is part of the [[Curse of Osiris]] expansion.&lt;br /&gt;
&lt;br /&gt;
At the Lighthouse, players can find the [[Vendors|vendor]] [[Brother Vance]]. He will sell [[Lost Prophecies]] - items that require certain items to be collected for their completion.&lt;br /&gt;
&lt;br /&gt;
With a complete Lost Prophecy, players will have to talk to Brother Vance once more. This will allow them to use [[The Forge]] and create Mercury-specific weapons for themselves.&lt;br /&gt;
&lt;br /&gt;
Currently, there aren't many other details regarding The Lighthouse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Social spaces]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Infinite_Forest&amp;diff=19982</id>
		<title>Infinite Forest</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Infinite_Forest&amp;diff=19982"/>
				<updated>2017-11-29T16:37:56Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;{{stub}} Infinite Forest is an upcoming patrol zone on Mercury. It is part of the Curse of Osiris expansion for Destiny 2.  ==Overview== Little is known ab...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Infinite Forest]] is an upcoming [[patrol zone]] on [[Mercury]]. It is part of the [[Curse of Osiris]] expansion for [[Destiny 2]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Little is known about [[Infinite Forest]] at the current time. What is clear is that it will be set on [[Mercury]].&lt;br /&gt;
&lt;br /&gt;
It is described as ''&amp;quot;a simulated reality in the middle of time, controlled by the Vex.&amp;quot;'' This means that it is a shifting location. It will change, depending on the current player actions. As players progress through various activities in the zone, the zone itself will adapt and alter itself.&lt;br /&gt;
&lt;br /&gt;
[[Infinite Forest]] also holds the biggest and most elaborate [[Public Event]] ever created for Destiny or Destiny 2, according to Bungie.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [https://www.youtube.com/watch?v=wWwdumRP6ck Destiny 2 Curse of Osiris Reveal #2 Livestream - New Ways to Play], Bungie, YouTube.com, November 21, 2017&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Stubs]] [[Category:Patrol zones]] [[Category:Mercury]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Seasons&amp;diff=19964</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Seasons&amp;diff=19964"/>
				<updated>2017-11-28T09:10:33Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: /* List of Seasons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Seasons]] are a game design concept in [[Destiny 2]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Seasons]] are a concept which divides the Destiny 2 content into different time frames.&lt;br /&gt;
&lt;br /&gt;
At the beginning of each Season, clan progress will be reset. This means that all clans will start from zero. This mechanic is meant to give a fighting chance to newer clans, instead of them trying to catch up with older, more experienced ones.&lt;br /&gt;
&lt;br /&gt;
Clan perks for leveling up will also be changed every Season, depending on its current theme. For example, the first season focused on the [[Cabal]] and the perks were based on that.&lt;br /&gt;
&lt;br /&gt;
New Seasons will also be used by Bungie to introduce the biggest changes to the game. This means that big alterations in gameplay and mechanics will not happen mid-season. However, some balance tweaks will still be introduced during the Seasons themselves.&lt;br /&gt;
&lt;br /&gt;
Each Season will also introduce new content in the form of [[Weapons]], [[Armor]], and [[Equipables]]. Cosmetic items obtained from [[Bright Engrams]] will change each season and they will be obtainable only during their specific season.&lt;br /&gt;
&lt;br /&gt;
New Seasons might also come with more content in terms of [[Crucible Maps]], [[Story Missions]], and so on.&lt;br /&gt;
&lt;br /&gt;
==List of Seasons==&lt;br /&gt;
So far, it is confirmed that in the first year of Destiny 2, there will be four seasons. Not much else is known at the current time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Season !! Year !! Date Started !! Date Ended&lt;br /&gt;
|-&lt;br /&gt;
| Season 1 || Year 1 || 9/6/2017 || 12/5/2017&lt;br /&gt;
|-&lt;br /&gt;
| Season 2 || Year 1 || 12/5/2017 || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Season 3 || Year 1 || Unknown  || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Season 4 || Year 1 || Unknown  || Unknown&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Clarion_Calls&amp;diff=19963</id>
		<title>Clarion Calls</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Clarion_Calls&amp;diff=19963"/>
				<updated>2017-11-28T09:09:56Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;Clarion Calls are limited-time events in Destiny 2.  ==Overview== Clarion Calls are events that grant specific perks if players complete specific tasks....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Clarion Call|Clarion Calls]] are limited-time events in [[Destiny 2]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Clarion Calls are events that grant specific perks if players complete specific tasks.&lt;br /&gt;
&lt;br /&gt;
So far, only one Clarion Call has been made public. It grants double XP to players that complete activities with their clanmates. This makes collecting [[Bright Engrams]] easier for players that are already at the level cap, and it allows low-level Guardians to level up faster. This event ran from November 17 to November 20, 2017.&lt;br /&gt;
&lt;br /&gt;
However, according to information from Bungie, Clarion Calls will not always require players to be in a clan, in order to reap the benefits.&lt;br /&gt;
&lt;br /&gt;
==List of Clarion Calls==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date Started !! Date Ended !! Condition !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| 11/17/2017 || 11/20/2017 || Complete activities with a clanmate in your fireteam. || Double XP gain.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Seasons&amp;diff=19962</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Seasons&amp;diff=19962"/>
				<updated>2017-11-28T09:03:03Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;Seasons are a game design concept in Destiny 2.  ==Overview== Seasons are a concept which divides the Destiny 2 content into different time frames.  At the beginni...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Seasons]] are a game design concept in [[Destiny 2]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Seasons]] are a concept which divides the Destiny 2 content into different time frames.&lt;br /&gt;
&lt;br /&gt;
At the beginning of each Season, clan progress will be reset. This means that all clans will start from zero. This mechanic is meant to give a fighting chance to newer clans, instead of them trying to catch up with older, more experienced ones.&lt;br /&gt;
&lt;br /&gt;
Clan perks for leveling up will also be changed every Season, depending on its current theme. For example, the first season focused on the [[Cabal]] and the perks were based on that.&lt;br /&gt;
&lt;br /&gt;
New Seasons will also be used by Bungie to introduce the biggest changes to the game. This means that big alterations in gameplay and mechanics will not happen mid-season. However, some balance tweaks will still be introduced during the Seasons themselves.&lt;br /&gt;
&lt;br /&gt;
Each Season will also introduce new content in the form of [[Weapons]], [[Armor]], and [[Equipables]]. Cosmetic items obtained from [[Bright Engrams]] will change each season and they will be obtainable only during their specific season.&lt;br /&gt;
&lt;br /&gt;
New Seasons might also come with more content in terms of [[Crucible Maps]], [[Story Missions]], and so on.&lt;br /&gt;
&lt;br /&gt;
==List of Seasons==&lt;br /&gt;
So far, it is confirmed that in the first year of Destiny 2, there will be four seasons. Not much else is known at the current time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Season !! Year !! Date Started !! Date Ended&lt;br /&gt;
|-&lt;br /&gt;
| Season 1 || Year 1 || 9/6/2017 || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Season 2 || Year 1 || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Season 3 || Year 1 || Unknown  || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Season 4 || Year 1 || Unknown  || Unknown&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Director&amp;diff=19961</id>
		<title>The Director</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Director&amp;diff=19961"/>
				<updated>2017-11-28T08:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: Created page with &amp;quot;The Director is an in-game menu in Destiny 2.  ==Overview== The Director is used to access different locations in the game, as well as manage your fireteam's roste...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Director]] is an in-game menu in [[Destiny 2]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[The Director]] is used to access different locations in the game, as well as manage your fireteam's roster. It consists of three tabs: Destinations, Map, and Roster.&lt;br /&gt;
&lt;br /&gt;
It also tracks various quests and activities in the upper left corner of the screen.&lt;br /&gt;
&lt;br /&gt;
===Destinations===&lt;br /&gt;
The Destinations tab allows players to choose a location to travel to. Currently, these include:&lt;br /&gt;
* [[Earth]]&lt;br /&gt;
* [[Titan]]&lt;br /&gt;
* [[Nessus]]&lt;br /&gt;
* [[Io]]&lt;br /&gt;
* [[The Farm]] or [[The Tower]]&lt;br /&gt;
* [[Crucible]]&lt;br /&gt;
* [[Strikes]]&lt;br /&gt;
* [[Leviathan|Leviathan Raid]]&lt;br /&gt;
* [[The Almighty]]&lt;br /&gt;
&lt;br /&gt;
Not all of them are accessible at the same time. For example, in order to access The Almighty, players must be at a certain point in the [[Story Missions|main story]] and it cannot be accessed before or after that.&lt;br /&gt;
&lt;br /&gt;
Depending on the level of completion of the main story, players will have two different social hubs available to visit. If the story is complete, players can choose [[The Tower]] and if it's not - [[The Farm]].&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
The Map tab displays the map of the current [[Locations|Location]] players are in, complete with the different [[Sectors]].&lt;br /&gt;
&lt;br /&gt;
===Roster===&lt;br /&gt;
The Roster tab allows players to manage their fireteam roster. This included inviting players to join the fireteam, kicking players out of the fireteam, and leaving the fireteam themselves.&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Armor_Mods&amp;diff=19335</id>
		<title>Armor Mods</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Armor_Mods&amp;diff=19335"/>
				<updated>2017-11-12T16:15:07Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{see also|Mods|Inventory}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Armor Mods]] are items in [[Destiny 2]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Armor Mods]] are an item type that can be applied to various armors in [[Destiny 2]]. These can give various new effects to a piece of [[Gear|gear]] or boost existing ones. These can range from lowering cooldown times to improving your weapons' behavior in the field.&lt;br /&gt;
&lt;br /&gt;
Most armor mods are obtained from [[Gunsmith Engram|Gunsmith Engrams]], which are rewarded for increasing your reputation with [[Banshee-44]].&lt;br /&gt;
&lt;br /&gt;
==List of Armor Mods==&lt;br /&gt;
{{#ask: [[Category:Armor Mods]]&lt;br /&gt;
| ?Image&lt;br /&gt;
| ?Rarity&lt;br /&gt;
| ?Description#-&lt;br /&gt;
| ?Acquired by#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| mainlabel=Perk&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Types of Mods]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Trials_of_the_Nine_Guide&amp;diff=19334</id>
		<title>Trials of the Nine Guide</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Trials_of_the_Nine_Guide&amp;diff=19334"/>
				<updated>2017-11-12T16:05:35Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{see also|Guides|Trials of the Nine}}&lt;br /&gt;
&lt;br /&gt;
This guide details the basic tactics and skills that players must employ if they are to stand a chance at winning a [[Trials of the Nine]] match.&lt;br /&gt;
&lt;br /&gt;
For information on the [[Trials of the Nine]] format itself, see its own page.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Basic Skills==&lt;br /&gt;
In order to win a match, players must rely on five basic skills. They are the criteria that make for a good (or a bad) team.&lt;br /&gt;
&lt;br /&gt;
The basic skills are the following:&lt;br /&gt;
* '''Mechanical Skill:''' This encompasses the personal abilities of each player when aiming, moving around the map, or using class abilities. Good spatial awareness and knowing your controller by heart usually result in high mechanical skill.&lt;br /&gt;
* '''Teamfights:''' This is the ability of players to fight together with their teammates and know how and when to engage an enemy.&lt;br /&gt;
* '''Communication:''' In [[Trials of the Nine]], communication is key. Effective communication can be the difference between a win and a loss.&lt;br /&gt;
* '''Objective Play:''' It is essential that all players on a team are familiar with the objectives of the mode. In most [[Crucible Modes|PvP Modes]], killing your opponents is not enough and winning a match is determined by objective completion instead.&lt;br /&gt;
* '''Pre-fight Strategy:''' Strategy, especially in [[Countdown]] matches is extremely important. Knowing how to position your team, what lanes to cover, and why to do it will give you a great advantage over players with a weaker (or non-existent) strategy.&lt;br /&gt;
&lt;br /&gt;
==Positioning and Peeking==&lt;br /&gt;
When covering a lane, players must make sure that they have a solid position. Good positions are usually behind corners that you can use as cover where the enemy cannot flank you without exposing themselves. If there is a good line of sight towards your position, with suitable cover nearby, then this is not good positioning.&lt;br /&gt;
&lt;br /&gt;
When you find a suitable position, prepare to peek your enemies and take the shot. When peeking, you will usually have a chance to take one or two shots at most. Also, the enemy will probably be at mid or long range. Therefore, you want to use a Pulse, Scout, Sniper, or Fusion Rifle with high damage per shot. Even if you do not kill an enemy with a single shot, you will weaken them severely, so your teammates can finish the job.&lt;br /&gt;
&lt;br /&gt;
In peeking fights, players must make sure to know their limits. If you are not a very experienced player, make sure to take a shot and immediately return to cover. This will maximize your chances of survival and winning the encounter. However, if you are sure that you will win the battle if you stay in the danger zone for a bit longer, do so.&lt;br /&gt;
&lt;br /&gt;
A good position can be improved further with skillful use of your class abilities. Hunters can roll in and out of cover faster than the other classes, while also reloading a little faster. This allows them to stay in firing position for a bit longer than their enemies. Titans can use their Barricade to protect from flanking and rushing enemies. Warlocks can use their healing and overshield abilities to force an enemy back into cover and wait in the firing lane for them to peek, just to take the first shot.&lt;br /&gt;
&lt;br /&gt;
==Duels==&lt;br /&gt;
Duels are the type of fights that little to no cover and are usually won by the players with better mechanical skill. Such fights usually happen in areas where no one can hide or retreat, therefore there is always a winner.&lt;br /&gt;
&lt;br /&gt;
Duels are usually fought with weapons that do a lot of damage at close range, such as SMGs, Auto Rifles, Pulse Rifles, Hand Cannons, Shotguns, and Fusion Rifles. These are the weapons types that can win you a duel without extra help from teammates and without using class abilities. Due to the nature of this type of fight, in most cases, it would be unwise to rely on extra help.&lt;br /&gt;
&lt;br /&gt;
==Countdown Tips==&lt;br /&gt;
When it comes to [[Countdown]], Pre-fight Strategy is king. Killing enemy players is of no importance if you are unable to stop the opposing team from completing their objective.&lt;br /&gt;
&lt;br /&gt;
The most important objective is to stop the enemy from advancing, either if they want to plant the bomb, or because you have done it yourself and you are now on defense. Take every opportunity to damage the opposing team and make sure they cannot advance towards the bomb sites without getting punished.&lt;br /&gt;
&lt;br /&gt;
Ideally, you will also effectively communicate with your teammates, so you can focus your fire on one target at a time, ensuring their demise.&lt;br /&gt;
&lt;br /&gt;
When you are on the other end, advancing towards the bomb sites, the best-case scenario would be when you get a kill without losing your teammates. When that happens, start a slow advance towards the enemy positions. If you play as a team, you will be able to use your advantage in numbers to take out the remaining foes and complete your objective.&lt;br /&gt;
&lt;br /&gt;
===Using and Dealing With Power Ammo===&lt;br /&gt;
Power Ammo can be a gamechanger in Countdown matches. It is best used to punish a bad position or a mistake your enemies have allowed. However, against skilled players, you wouldn't find much use for Power Ammo in other than 1v1 or 2v2 fights.&lt;br /&gt;
&lt;br /&gt;
When dealing with an encounter that involves three or all four of your enemies and they have Power Ammo at their disposal, make sure you minimize the time you stay in the open. Ideally, you want to have suitable cover at all times and deny them the chance to take you down with a well-placed Power shot.&lt;br /&gt;
&lt;br /&gt;
==Survival Tips==&lt;br /&gt;
In [[Survival]] matches, you want to make sure that you plan ahead and take good positions for covering high-traffic areas. Ideally, you will have three players covering the most popular lanes and one player switching between less-popular lanes and guarding the team against flanking enemies.&lt;br /&gt;
&lt;br /&gt;
Each Survival round will come with a 3-minute timer. If teams have equal lives remaining at the end of it, Overtime will kick in and a capture point will spawn. The first team to capture the point wins the round, so make sure you plan ahead for that. Set up your positions near the end of the round in such a way that you will be close to the capture point if it spawns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Trials of the Nine]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Factions&amp;diff=17838</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Factions&amp;diff=17838"/>
				<updated>2017-10-26T14:59:45Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Factions]] are groups that Guardians can earn reputation with. Increasing the reputation with a given faction will give Guardians access to rewards, specific for that faction. These can range from weapons and armor to exclusive shaders and legendary shards. These will come at each reputation level reached, when Guardians will be awarded an [[Engram]] that may contain items exclusive to that faction.&lt;br /&gt;
&lt;br /&gt;
[[Factions]] come in several types. Most of them are accessible by all players, at all times, such as the Planetary factions and The Tower factions. However, the factions that are part of the Faction Rallies work in a slightly different manner. Players must pledge allegiance to one of them to have access to their rewards. Once they do, the other two factions cannot be accessed with that character any longer.&lt;br /&gt;
&lt;br /&gt;
Enemies will also have factions of their own. However, these are not accessible by players and reputation cannot be earned with them.&lt;br /&gt;
&lt;br /&gt;
==Planetary Factions==&lt;br /&gt;
Each planet has its own main faction. In order to earn reputation with them, players must complete various activities on that planet. Completing activities grants Guardians faction tokens that must then be turned in to a faction representative. This will increase players' reputation with the given faction.&lt;br /&gt;
&lt;br /&gt;
In order to increase their reputation with a given Planetary faction, players can also turn in planet-exclusive resources that can be found in the field. These also grant reputation with that planet's representative.&lt;br /&gt;
&lt;br /&gt;
The table below lists all four planetary factions currently available, as well as their tokens and representatives.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Zone !! Faction !! Token !! Resource !! Representative&lt;br /&gt;
|-&lt;br /&gt;
| [[European Dead Zone]] || [[The EDZ (Faction)|The EDZ]] || [[EDZ Token]] || [[Dusklight Shard]] || [[Devrim Kay]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan]] || [[Arcology (Faction)|Arcology]] || [[Arcology Token]] || [[Alkane Dust]] || [[Sloane]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nessus]] || [[Nessus (Faction)|Nessus]] || [[Nessus Token]] || [[Microphasic Datalattice]] || [[Failsafe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Io]] || [[Io (Faction)|Io]] || [[Io Token]] || [[Phaseglass Needle]] || [[Asher Mir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Tower Factions==&lt;br /&gt;
In addition to the planetary [[Factions]], there are some Factions whose representatives can be found at [[The Tower]] upon completing the [[Story Missions]] of the game.&lt;br /&gt;
&lt;br /&gt;
They also come with their own tokens and resources that can be turned in for reputation. Increasing reputation works exactly the same way as with Planetary factions. Higher reputation grants access to more rewards and each reputation level awards an [[Engram]].&lt;br /&gt;
&lt;br /&gt;
The table below contains all factions that can be found at [[The Tower]], as well as the items they accept in exchange of reputation and their representatives.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Token !! Resource !! Representative&lt;br /&gt;
|-&lt;br /&gt;
| [[The Vanguard (Faction)|The Vanguard]] || [[Vanguard Tactician Token]] || N/A || [[Commander Zavala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Crucible (Faction)|The Crucible]] || [[Crucible Token]] || N/A || [[Lord Shaxx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanguard Research (Faction)|Vanguard Research]] || [[Vanguard Research Token]] || N/A || [[Ikora Rey]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunsmith (Faction)|Gunsmith]] || [[Gunsmith Materials]] || [[Gunsmith Telemetry Data]] || [[Arcite 99-40]], [[Banshee-44]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Emperor Calus (Faction)|Emperor Calus]] || [[Emperor Calus Token]] || N/A || [[Benedict 99-40]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Faction Rally==&lt;br /&gt;
Unlike regular [[Factions]], the ones that participate in the Faction Rally events are not all accessible to everyone. Instead, players must pledge allegiance to one of the three possible factions. Once they do that, the other two become inaccessible.&lt;br /&gt;
&lt;br /&gt;
In addition to their own Token System, these [[Factions]] also come with a special mechanic. At the end of a Faction Rally event, the Faction to which players turned in the most Tokens is declared the winner. This unlocks a special weapon which can be purchased from the winning faction's vendor, but only if players were part of that faction. The price of that special weapon is 50,000 [[Glimmer]].&lt;br /&gt;
&lt;br /&gt;
The table below lists each of the three factions, as well as their tokens and representatives.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Token !! Representative&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Orbit]] || [[Dead Orbit Token]] || [[Arach Jalaal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Future War Cult]] || [[Future War Cult Token]] || [[Lakshmi-2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[New Monarchy]] || [[New Monarchy Token]] || [[Executor Hideo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Factions&amp;diff=17837</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Factions&amp;diff=17837"/>
				<updated>2017-10-26T14:57:20Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Factions]] are groups that Guardians can earn reputation with. Increasing the reputation with a given faction will give Guardians access to rewards, specific for that faction. These can range from weapons and armor to exclusive shaders and legendary shards. Additionally, at each reputation level reached, Guardians will be awarded an [[Engram]] that may contain items exclusive to that faction.&lt;br /&gt;
&lt;br /&gt;
[[Factions]] come in several types. Most of them are accessible by all players, at all times, such as the Planetary factions and The Tower factions. However, the factions that are part of the Faction Rallies work in a slightly different manner. Players must pledge allegiance to one of them to have access to their rewards. Once they do, the other two factions cannot be accessed with that character any longer.&lt;br /&gt;
&lt;br /&gt;
Enemies will also have factions of their own. However, these are not accessible by players and reputation cannot be earned with them.&lt;br /&gt;
&lt;br /&gt;
==Planetary Factions==&lt;br /&gt;
Each planet has its own main faction. In order to earn reputation with them, players must complete various activities on that planet. Completing activities grants Guardians faction tokens that must then be turned in to a faction representative. This will increase players' reputation with the given faction.&lt;br /&gt;
&lt;br /&gt;
In order to increase their reputation with a given Planetary faction, players can also turn in planet-exclusive resources that can be found in the field. These also grant reputation with that planet's representative.&lt;br /&gt;
&lt;br /&gt;
The table below lists all four planetary factions currently available, as well as their tokens and representatives.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Zone !! Faction !! Token !! Resource !! Representative&lt;br /&gt;
|-&lt;br /&gt;
| [[European Dead Zone]] || [[The EDZ (Faction)|The EDZ]] || [[EDZ Token]] || [[Dusklight Shard]] || [[Devrim Kay]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan]] || [[Arcology (Faction)|Arcology]] || [[Arcology Token]] || [[Alkane Dust]] || [[Sloane]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nessus]] || [[Nessus (Faction)|Nessus]] || [[Nessus Token]] || [[Microphasic Datalattice]] || [[Failsafe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Io]] || [[Io (Faction)|Io]] || [[Io Token]] || [[Phaseglass Needle]] || [[Asher Mir]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Tower Factions==&lt;br /&gt;
In addition to the planetary [[Factions]], there are some Factions whose representatives can be found at [[The Tower]] upon completing the [[Story Missions]] of the game.&lt;br /&gt;
&lt;br /&gt;
They also come with their own tokens and resources that can be turned in for reputation. Increasing reputation works exactly the same way as with Planetary factions. Higher reputation grants access to more rewards and each reputation level awards an [[Engram]].&lt;br /&gt;
&lt;br /&gt;
The table below contains all factions that can be found at [[The Tower]], as well as the items they accept in exchange of reputation and their representatives.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Token !! Resource !! Representative&lt;br /&gt;
|-&lt;br /&gt;
| [[The Vanguard (Faction)|The Vanguard]] || [[Vanguard Tactician Token]] || N/A || [[Commander Zavala]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Crucible (Faction)|The Crucible]] || [[Crucible Token]] || N/A || [[Lord Shaxx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanguard Research (Faction)|Vanguard Research]] || [[Vanguard Research Token]] || N/A || [[Ikora Rey]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunsmith (Faction)|Gunsmith]] || [[Gunsmith Materials]] || [[Gunsmith Telemetry Data]] || [[Arcite 99-40]], [[Banshee-44]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Emperor Calus (Faction)|Emperor Calus]] || [[Emperor Calus Token]] || N/A || [[Benedict 99-40]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Faction Rally==&lt;br /&gt;
Unlike regular [[Factions]], the ones that participate in the Faction Rally events are not all accessible to everyone. Instead, players must pledge allegiance to one of the three possible factions. Once they do that, the other two become inaccessible.&lt;br /&gt;
&lt;br /&gt;
In addition to their own Token System, these [[Factions]] also come with a special mechanic. At the end of a Faction Rally event, the Faction to which players turned in the most Tokens is declared the winner. This unlocks a special weapon which can be purchased from the winning faction's vendor, but only if players were part of that faction. The price of that special weapon is 50,000 [[Glimmer]].&lt;br /&gt;
&lt;br /&gt;
The table below lists each of the three factions, as well as their tokens and representatives.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Faction !! Token !! Representative&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Orbit]] || [[Dead Orbit Token]] || [[Arach Jalaal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Future War Cult]] || [[Future War Cult Token]] || [[Lakshmi-2]]&lt;br /&gt;
|-&lt;br /&gt;
| [[New Monarchy]] || [[New Monarchy Token]] || [[Executor Hideo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Patrols&amp;diff=17808</id>
		<title>Patrols</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Patrols&amp;diff=17808"/>
				<updated>2017-10-25T13:18:28Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Patrols]] are located in the [[Locations|worlds]] you visit throughout the game. In an open world setting, you will be able to explore and find activities scattered across the map.&lt;br /&gt;
&lt;br /&gt;
Patrols are small [[PvE]] events that reward the players with various resources. They are much shorter than other PvE events and are usually self-contained in nature.&lt;br /&gt;
&lt;br /&gt;
In order to start a Patrol mission, Guardians must locate a Patrol beacon in one of the zones they are exploring. Interacting with it will start the mission linked to that specific Patrol. Each [[Sector]] can have up to nine Patrol beacons, but not all of them may be active at the same time.&lt;br /&gt;
&lt;br /&gt;
Completing a Patrol will make a [[Loot Cache]] spawn in the Sector. It will be marked on the map, so players can simply walk up to it and open it.&lt;br /&gt;
&lt;br /&gt;
==Unlocking Patrols==&lt;br /&gt;
In order to unlock [[Patrols]], players need to complete the all [[Story Missions]] on [[Io]]. Once that is done, Guardians can go to [[The Farm]] and speak to [[Cayde-6]].&lt;br /&gt;
&lt;br /&gt;
Cayde will give players a mission that will introduce players to the Patrols and how they work in general. Once that mission is complete, all Patrols in all [[Locations|locations]] are unlocked and can be completed, assuming their beacons are active.&lt;br /&gt;
&lt;br /&gt;
==Patrol Types==&lt;br /&gt;
Currently, there are five types of Patrol missions. All Patrols of a given type follow the same framework. However, not all [[Sectors]] will feature all different Patrol types.&lt;br /&gt;
&lt;br /&gt;
===Assassination===&lt;br /&gt;
This Patrol type will task players with finding and eliminating a specific enemy. These enemies are usually Sub-Bosses, located in the same or adjacent [[Sector]]. They are usually accompanied by other foes of the same faction. For example, a [[Fallen]] [[Captain]] could have [[Vandal]] or [[Shank]] bodyguards.&lt;br /&gt;
&lt;br /&gt;
Completing the Assassination would be relatively straightforward, however, at lower levels, some Sub-Bosses may prove to be a challenge.&lt;br /&gt;
&lt;br /&gt;
===Collection===&lt;br /&gt;
This Patrol type involves hunting down specific enemy types and collecting special items they will drop. Usually, the designated enemies are members of the dominant faction in the [[Sector]]. For example, in [[Trostland]], this Patrol type would most likely have players hunt down [[Fallen]].&lt;br /&gt;
&lt;br /&gt;
Not every enemy of the type will drop the required item, however. Also, the enemy types and the number of items needed to finish the mission will be random each time.&lt;br /&gt;
&lt;br /&gt;
===Kill===&lt;br /&gt;
This Patrol type will have Guardians kill enemies of a specific type. There is nothing special about it. Players will just have to hunt down those specific enemies and kill any of them they encounter, until the progress reaches 100%.&lt;br /&gt;
&lt;br /&gt;
===Scan===&lt;br /&gt;
This Patrol type is usually pretty quick to complete.&lt;br /&gt;
&lt;br /&gt;
It will task Guardians with traveling to a specific location in an adjacent [[Sector]]. Once there, players will have to eliminate any immediate threats and scan a designated object to complete the mission.&lt;br /&gt;
&lt;br /&gt;
===Survey===&lt;br /&gt;
This Patrol type will send players to another [[Sector]] of the same zone. Usually, it is an adjacent one, but in rare cases, it may not be.&lt;br /&gt;
&lt;br /&gt;
There, Guardians will have to survey a specific location. This is done by standing near the objective marker and staying alive. There may or may not be enemies in the immediate vicinity.&lt;br /&gt;
&lt;br /&gt;
Once the survey progress reaches 100%, the mission is complete.&lt;br /&gt;
&lt;br /&gt;
==Patrol Availability==&lt;br /&gt;
There are 95 different [[Patrols]] in [[Destiny 2]] right now. This does not include variations of the Patrol missions, only the base types.&lt;br /&gt;
&lt;br /&gt;
The tables below show how many total Patrol beacons can be found in each [[Sector]], including the different variations.&lt;br /&gt;
&lt;br /&gt;
===EDZ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sector !! Patrol Beacons&lt;br /&gt;
|-&lt;br /&gt;
| [[Outskirts]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Trostland]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sludge]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gulch]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Winding Cove]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Firebase Hades]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunken Isles]] || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Titan===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sector !! Patrol Beacons&lt;br /&gt;
|-&lt;br /&gt;
| [[Siren's Watch]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rig]] || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nessus===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sector !! Patrol Beacons&lt;br /&gt;
|-&lt;br /&gt;
| [[Artifact's Edge]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tangle]] || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Watcher's Grave]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cistern]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Hallows]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Glade of Echoes]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Exodus Black]] || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Io===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sector !! Patrol Beacons&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Oasis]] || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant's Scar]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rupture]] || 8&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Patrols&amp;diff=17807</id>
		<title>Patrols</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Patrols&amp;diff=17807"/>
				<updated>2017-10-25T12:51:10Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Patrols]] are located in the [[Locations|worlds]] you visit throughout the game. In an open world setting, you will be able to explore and find activities scattered across the map.&lt;br /&gt;
&lt;br /&gt;
Patrols are small [[PvE]] events that reward the players with various resources. They are much shorter than other PvE events and are usually self-contained in nature.&lt;br /&gt;
&lt;br /&gt;
In order to start a Patrol mission, Guardians must locate a Patrol beacon in one of the zones they are exploring. Interacting with it will start the mission linked to that specific Patrol. Each [[Sector]] can have up to nine Patrol beacons, but not all of them may be active at the same time.&lt;br /&gt;
&lt;br /&gt;
Completing a Patrol will make a [[Loot Cache]] spawn in the Sector. It will be marked on the map, so players can simply walk up to it and open it.&lt;br /&gt;
&lt;br /&gt;
==Unlocking Patrols==&lt;br /&gt;
In order to unlock [[Patrols]], players need to complete the all [[Story Missions]] on [[Io]]. Once that is done, Guardians can go to [[The Farm]] and speak to [[Cayde-6]].&lt;br /&gt;
&lt;br /&gt;
Cayde will give players a mission that will introduce players to the Patrols and how they work in general. Once that mission is complete, all Patrols in all [[Locations|locations]] are unlocked and can be completed, assuming their beacons are active.&lt;br /&gt;
&lt;br /&gt;
==Patrol Types==&lt;br /&gt;
Currently, there are five types of Patrol missions:&lt;br /&gt;
* [[Assassination|Assassination Patrol]]&lt;br /&gt;
* [[Collection|Collection Patrol]]&lt;br /&gt;
* [[Kill|Kill Patrol]]&lt;br /&gt;
* [[Scan|Scan Patrol]]&lt;br /&gt;
* [[Survey|Survey Patrol]]&lt;br /&gt;
&lt;br /&gt;
==Patrol Availability==&lt;br /&gt;
There are 95 different [[Patrols]] in [[Destiny 2]] right now. This does not include variations of the Patrol missions, only the base types.&lt;br /&gt;
&lt;br /&gt;
The tables below show how many total Patrol beacons can be found in each [[Sector]], including the different variations.&lt;br /&gt;
&lt;br /&gt;
===EDZ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sector !! Patrol Beacons&lt;br /&gt;
|-&lt;br /&gt;
| [[Outskirts]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Trostland]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sludge]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[The Gulch]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Winding Cove]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Firebase Hades]] || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunken Isles]] || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Titan===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sector !! Patrol Beacons&lt;br /&gt;
|-&lt;br /&gt;
| [[Siren's Watch]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rig]] || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nessus===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sector !! Patrol Beacons&lt;br /&gt;
|-&lt;br /&gt;
| [[Artifact's Edge]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tangle]] || 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Watcher's Grave]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cistern]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Hallows]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Glade of Echoes]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Exodus Black]] || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Io===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sector !! Patrol Beacons&lt;br /&gt;
|-&lt;br /&gt;
| [[Lost Oasis]] || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant's Scar]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rupture]] || 8&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Witches%27_Ritual_Public_Event&amp;diff=17789</id>
		<title>Witches' Ritual Public Event</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Witches%27_Ritual_Public_Event&amp;diff=17789"/>
				<updated>2017-10-24T16:57:51Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Public Event Infobox&lt;br /&gt;
| Image = [[witches ritual public event1.jpg|350px]]&lt;br /&gt;
| EDZ = None&lt;br /&gt;
| Titan = [[The Rig]]&lt;br /&gt;
| Nessus = None&lt;br /&gt;
| Io = None&lt;br /&gt;
| Enemy Types = [[Hive]]&lt;br /&gt;
| Bosses = [[Hive Wizard]], [[Darkblade Knight]]&lt;br /&gt;
| Objective = Kill the Boss Wizard before time runs out.&lt;br /&gt;
| Heroic Trigger = Destroy the two crystals that appear after killing the first two Wizards.&lt;br /&gt;
| Heroic Objective = Destroy the Darkblade Knight&lt;br /&gt;
| Reward = &lt;br /&gt;
| Description = &amp;quot;Disrupt the Hive Wizards' dark chant&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
'''Witches' Ritual''' is a [[Public Event]].&lt;br /&gt;
&lt;br /&gt;
==Heroic Trigger==&lt;br /&gt;
Destroy 2 crystals at the top left and top right portions of the portal. Because the portals are protected by shields, you need to remove the shields by standing in the hex circles when they are lit up. Hex circles are located on the floor towards the opposite side of portal.&lt;br /&gt;
&lt;br /&gt;
==Heroic Objective==&lt;br /&gt;
Spawns a giant [[Knight]] with a giant Axe.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Public Events]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Arsenal_Walker_Public_Event&amp;diff=17783</id>
		<title>Arsenal Walker Public Event</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Arsenal_Walker_Public_Event&amp;diff=17783"/>
				<updated>2017-10-24T16:36:12Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Public Event Infobox&lt;br /&gt;
| Image = [[arsenal walker public event1.jpg|350px]]&lt;br /&gt;
| EDZ = [[Outskirts]], [[Sunken Isles]]&lt;br /&gt;
| Titan = [[Siren's Watch]], [[The Rig]]&lt;br /&gt;
| Nessus = None&lt;br /&gt;
| Io = None&lt;br /&gt;
| Enemy Types = [[Fallen]]&lt;br /&gt;
| Bosses = [[Fallen Walker]]&lt;br /&gt;
| Objective = Destroy the Fallen Walker.&lt;br /&gt;
| Heroic Trigger = Unlock all three weapons caches.&lt;br /&gt;
| Heroic Objective = Destroy both Fallen Walkers.&lt;br /&gt;
| Reward = &lt;br /&gt;
| Description = &amp;quot;Destroy the Fallen Walker&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
'''Arsenal Walker''', aka '''Weapons Exchange''', is a [[Public Event]].&lt;br /&gt;
&lt;br /&gt;
==Heroic Trigger==&lt;br /&gt;
Destroy each of the Walker's legs.&lt;br /&gt;
&lt;br /&gt;
After destroying a leg, the Walker will drop a few Arc Charges (blue orbs).&lt;br /&gt;
&lt;br /&gt;
Pick up the orbs and go to blue shields that are protecting weapon caches around the area. You need 2 Arc Charges for each blue shield.&lt;br /&gt;
&lt;br /&gt;
There are 3 blue shields / weapon caches so you will need 6 Arc Charges.&lt;br /&gt;
&lt;br /&gt;
Unlock all weapon caches to start the Heroic Event.&lt;br /&gt;
&lt;br /&gt;
==Heroic Objective==&lt;br /&gt;
Spawns a second Walker!&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Public Events]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Leviathan&amp;diff=17396</id>
		<title>Leviathan</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Leviathan&amp;diff=17396"/>
				<updated>2017-10-20T19:08:05Z</updated>
		
		<summary type="html">&lt;p&gt;Dastmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Leviathan|The Leviathan]] is the first [[raid]] of [[Destiny 2]]. The Leviathan launched on September 13, 2017 (10AM PST / 1PM EST), 1 week after the release of Destiny 2. It is a [[Cabal]] Warship which destroys planets for fuel. Located atop the Leviathan is the royal palace where Calus, the former emperor of the Cabal, and his loyal subjects reside.&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
* Recommended Power for the Raid is 270, but this is the bare minimum you will need to even stand a chance. Therefore, shoot for 280 or above.&lt;br /&gt;
* The Leviathan is not an easy raid. It will require a lot of communication and teamwork, so make sure to bring people you trust and communicate effectively with. Otherwise, prepare to wipe a lot.&lt;br /&gt;
* When it comes to your equipment, you want to have the highest possible DPS for the entire duration of The Leviathan Raid. If your entire group has [[Coldheart]] or [[Sweet Business]], make sure to bring one of the two along.&lt;br /&gt;
* When it comes to energy weapons, your best bet is the [[Skyburner's Oath]]. It does extra damage against [[Cabal]] and can shoot through [[Phalanx]] shields, so it is really, really helpful during The Leviathan.&lt;br /&gt;
* There are four symbols that Guardians need to be familiar with for the duration of the raid. They will be used a lot during the different encounters, so keep your eyes open.&lt;br /&gt;
** '''The Chalice / The Cup:''' This symbol is a chalice with a drop of liquid dripping from its left side.&lt;br /&gt;
** '''The Sun:''' This symbol is a simple sun with six triangular and eight wavy rays coming out of it.&lt;br /&gt;
** '''Axes:''' This symbol is a couple of crossed war axes.&lt;br /&gt;
** '''Dog:''' This symbol is a simple silhouette of a Cabal War Beast.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Spawning into the Leviathan Raid, you will be presented with a lot of enemies. However, do not attack them. They are not going to be hostile if you just pass by them on your way towards the first encounter.&lt;br /&gt;
&lt;br /&gt;
Make your way up to the top of the pyramid and enter the door just below the massive golden [[Cabal]] head. Then, follow the corridors until you reach a large open area. This is where the first encounter begins, but more importantly, this is the main chamber that you will spend a lot of time in before you reach the final boss.&lt;br /&gt;
&lt;br /&gt;
The layout of this room features a total of four doors. In order to progress through the raid, Guardians need to open each door one by one, then complete an encounter behind each one. As for what the encounters are, we will cover this in their respective sections. For now, let us focus on the Main Hall, known as the Castellum.&lt;br /&gt;
&lt;br /&gt;
===Castellum===&lt;br /&gt;
For the first part of this raid, you will have to split up into two teams of three. The overall goal is to claim and defend several Standards, so one team will be claiming them, the other will be defending them. The defenders' role is crucial, so make sure to appoint your top damage-dealers to it.&lt;br /&gt;
&lt;br /&gt;
Near each of the door, there will be a banner with one of the four symbols (Chalice, Sun, Axes, and Dog). The same symbol will be present on a circular pad just in front of the door. In order to advance, find the door with the Sun symbol and have your three defenders stay near the circular pad before it.&lt;br /&gt;
&lt;br /&gt;
Once the defenders are set up and are holding their ground, the attackers need to locate three Standards and take them to the circular pad that the defenders are holding. The attackers need to stick together and work as a team.&lt;br /&gt;
&lt;br /&gt;
In order to locate the Standard you need, look at the holograms around the circular pad. They will display the other three symbols, which means that you need to go to each of the three remaining doors and get the Standards from there. In order to do so, you will have to kill some enemies until a special Major Cabal spawns.&lt;br /&gt;
&lt;br /&gt;
These are called Standard Bearers and killing them allows you to pick up their respective Standard. Have one teammate carry the Standard, while the other two cover the carrier until they all reach the defenders. Drop the Standard there, then head for the next one and repeat the same process.&lt;br /&gt;
&lt;br /&gt;
In the meantime, defenders need to be on the lookout for Standard Liberators, another type of special Cabal enemies. As soon as one appears, they need to be killed before they reach the now-claimed Standards. Otherwise, the team will lose said Standard and the attackers will have to take it all over again.&lt;br /&gt;
&lt;br /&gt;
Once all three Standards have been successfully gathered at the pad, the door will open. Do not waste any time and head in there as a group.&lt;br /&gt;
&lt;br /&gt;
===Royal Pools===&lt;br /&gt;
Once inside the Royal Pools, familiarize yourself with the layout of this area. There will be a middle area with a circular platform in some water, as well as an outer area with four similar platforms near each corner of the large room. The water will damage you upon touch, so stay out of it for now.&lt;br /&gt;
&lt;br /&gt;
To begin this encounter, split your team into two groups of three. Have one member of each group just hover around the middle, while the other two jump across some raised platforms to the circular pads in the outer area. Once everyone is ready, have the four people jump on one platform each at the same time and face the chains between them and the middle area.&lt;br /&gt;
&lt;br /&gt;
The chains will begin to move and enemies will start spawning. The players that are on the platforms will also gain a buff, called Psionic Protection. This allows them to stay in the water, so they can hold the platforms.&lt;br /&gt;
&lt;br /&gt;
The goal here is to hold the platforms until the chains have moved to a specific position. However, the buff that allows that will start counting down and when it reaches zero, players will take damage if they remain in the water. This is where the third player of each group comes into play.&lt;br /&gt;
&lt;br /&gt;
In order to recharge the Psionic Protection, players will have to make their way to the middle platform, where a similar glowing orb spawns. But if they move away from the outer platforms, their respective chain starts going back. The role of the third player is to begin a rotation. They will pick up the buff from the middle platform and take over for one of the people holding the outer platforms. Then, that respective player will run to the middle, recharge and take over for the third player in their group, who then runs to the middle and becomes the support.&lt;br /&gt;
&lt;br /&gt;
The two groups must keep rotating this way and make sure that no platform is left unattended at any point in time.&lt;br /&gt;
&lt;br /&gt;
Once the chains reach the required position, an audio cue will sound, similar to a bell. When this happens, all six of you must gather in the middle area and stand on the platform there. This will give you the buff Force of Will, which in turn allows you to damage the purple glass containers in the four corners for the room. Blast those with everything you have and try to smash them all. If you don't succeed from the first try, move towards holding the platforms once more until the middle area is unlocked again.&lt;br /&gt;
&lt;br /&gt;
The special enemies that you need to worry about are the [[Ceremonial Bather|Ceremonial Bathers]]. These special Cabal can take a lot of punishment and deal massive amounts of damage, so make sure to drop them quickly with whatever means necessary.&lt;br /&gt;
&lt;br /&gt;
Another special enemy that will be appearing is the [[Sol Councilor]]. If you do not smash the purple containers in time, it will spawn and push you off the middle platform. Just run up to it and melee it for a one-hit kill. This enemy will be making an appearance several times during this raid and not only in the Royal Pools, so make sure to remember that it drops after just one melee hit.&lt;br /&gt;
&lt;br /&gt;
Once all purple containers have been destroyed, loot the reward chest and head back towards the Castellum. Note the [[Drain Key]] you will receive from this reward chest, though, as it is a pretty item.&lt;br /&gt;
&lt;br /&gt;
===Castellum, Part 2===&lt;br /&gt;
Once you are back in the Castellum, simply repeat the process of opening the next door.&lt;br /&gt;
&lt;br /&gt;
Your next target is the door marked with the Dog symbol, so leave three defenders there and have the remainder of your group gather up the three Standards, then head inside and towards the [[Pleasure Gardens]].&lt;br /&gt;
&lt;br /&gt;
===Pleasure Gardens===&lt;br /&gt;
Once inside the Pleasure gardens, kill every enemy you can find. This will be relatively easy, so it is only natural that it isn't the main encounter here.&lt;br /&gt;
&lt;br /&gt;
Once all enemies are dead, six special War Beasts will spawn. The main objective of this area is to kill all six of them, but do not charge head first. In fact, make sure the War Beasts do not spot you for the time being.&lt;br /&gt;
&lt;br /&gt;
When the War Beasts spawn, you want to be at the far end of this chamber, on top of the structure you will find there. That location is where two glowing rocks will spawn. These are prism weapons and should be picked up by a couple of teammates, while the other four head into the structure through the hatch on its roof.&lt;br /&gt;
&lt;br /&gt;
Once inside, the four players want to grab a Royal Pollen each and head out through one of the doors. However, the Pollen carriers need to make sure that they are sneaking, so they do not alert the hounds.&lt;br /&gt;
&lt;br /&gt;
In the meantime, the two players with the prism weapons need to look for glowing purple flowers. Once they find one, they need to stay up top and guide the four carriers to said flower. The visibility for the carriers is significantly reduced, so it's up to the players up top to keep them on a safe path.&lt;br /&gt;
&lt;br /&gt;
Once all four players are right next to the flower, one of the people with the prism weapons must stand in a pillar of light (those appear on top of the high rocks) and shoot at the flower. This will grant the buff Empowering Spores, which will greatly increase your damage. Repeat this process until players down below get at least 36 stacks of Empowering Spores, then head down and attack the War Beasts. You want to kill as many as you can before a notification pops up that they are getting restless.&lt;br /&gt;
&lt;br /&gt;
Once this happens, they trigger a mechanic which can potentially wipe your entire team. The Psionic Howl, as it's called, will kill you unless you retreat back to the safe room at the far end of the chamber. Also, the more Royal Beasts you kill, the less time you will have to retreat once they trigger the Psionic Howl.&lt;br /&gt;
&lt;br /&gt;
That being said, you do not want to prolong this encounter. The safe room can only be used three times, so you want to end things on the third damage phase.&lt;br /&gt;
&lt;br /&gt;
There are two ways to do that. The first is to just kill as many Royal Beasts as you can in the first phase. Ideally, that would be four, but three is also a good number. If you only manage to kill two of them, this will make the other two damage phases quite nerve-racking due to the time constraint.&lt;br /&gt;
&lt;br /&gt;
The other option is to use the first damage phase to severely wound the Royal Beasts. Dropping them all to about 20% health, then retreating to the safe room is the ideal option here. This will allow you to kill them more easily during the next two damage phases and it will not make their Psionic Howl any deadlier than it was in the beginning.&lt;br /&gt;
&lt;br /&gt;
What you should remember here is that the Royal Beasts do not respawn. So, if you opt for the strategy of killing as many as possible in the first phase, choose to do it on one side of the chamber. Once the three on that side are down, you will no longer have to sneak around it and you can accumulate the buffs much quicker in the next phases.&lt;br /&gt;
&lt;br /&gt;
Also, the players up top must remember to look out for additional Cabal foes. Whenever a flower is shot, two yellow-health Cabal will enter the arena. The prism weapon makes quick work of them, so apply it generously.&lt;br /&gt;
&lt;br /&gt;
Once all six of the Royal Beasts are killed, collect the Engine Key and the rewards from your hard-earned chest, then head back towards the Castellum.&lt;br /&gt;
&lt;br /&gt;
===Castellum, Part 3===&lt;br /&gt;
Repeat the door-opening procedure once more. This time, you want to open the door with the Axes symbol.&lt;br /&gt;
&lt;br /&gt;
===Gauntlet===&lt;br /&gt;
Once you are through the door, you will arrive at The Gauntlet. In this area, you will find four raised platforms with three arrows, arranged vertically opposite to each of the platforms.&lt;br /&gt;
&lt;br /&gt;
Designate two players as runners (their role will be explained in a moment), then have the remaining four Guardians stand on the four platforms. The two runners should split up and one should be positioned near the platform with the Dog symbol, while the other lurks around the platform with the Chalice symbol. These two platforms have special devices near their respective arrows and this is what the runners are looking for.&lt;br /&gt;
&lt;br /&gt;
When everyone is positioned, the platforms will start going down and enemies will start spawning. Kill the hostiles as they present themselves and look for the Imperial Centurion enemies. These are toughened versions of the regular Centurion with yellow health bars.&lt;br /&gt;
&lt;br /&gt;
Kill the Imperial Centurions and the devices near the Dog and Chalice platforms will spawn some psionic orbs. The two runners want to pick those up at approximately the same time. Once they do, they will be transported to the outer ring of the area and they will have to run the actual Gauntlet.&lt;br /&gt;
&lt;br /&gt;
Inside the Gauntlet, the runners will see four walls, evenly spaced out around the ring. Each of them has nine holes (three rows of three) and a symbol above them. The symbols correspond to the platforms outside, where the other four players must remain.&lt;br /&gt;
&lt;br /&gt;
The holes are blocked by energy barricades. In order for the barricades to drop, the players outside must shoot the correct arrows on the walls in front of them. In order for them to know which arrows to shoot, the runner must feed them information.&lt;br /&gt;
&lt;br /&gt;
One of the nine holes will glow red. The row on which the red ring is must not be shot on the outside. For example, if the red ring is on the bottom row, the players outside must shoot the middle and the top arrows at the same time. This will lower the barricades of the entire wall and the runner will be able to pass through.&lt;br /&gt;
&lt;br /&gt;
However, the runner's goal is to pass through the red ring. Inside it, a new psionic orb will spawn that needs to be picked up. Runners have a limited time before the orb they carry explodes and kills them, but by picking up the orbs in the red rings, they extend the timer. This means that in order to complete the gauntlet, runners must feed information to the players outside and make sure they pass through the right hole in the wall.&lt;br /&gt;
&lt;br /&gt;
However, there are only four players on the outside and each wall must be shot by two players at the same time. This means that each player must hold their platform and try to help the player that is holding the platform on their left. Then, turn to their respective arrows and rely on the player on their right for help to drop the barriers.&lt;br /&gt;
&lt;br /&gt;
This encounter is all about communication, so make sure you are doing it effectively. Also, to avoid confusion and having two players shoot the same arrow, make sure to designate two players to the upper arrows and two to the lower ones.&lt;br /&gt;
&lt;br /&gt;
For example, if Player 1 shoots the upper arrows and Player 2 shoots the lower ones, when the runner calls for the middle and bottom arrows to be shot, Player 1 will shoot the middle (because it is higher). You want to avoid any and all confusion here, so the players shooting lower arrows must not be on adjacent platforms.&lt;br /&gt;
&lt;br /&gt;
Once a lap is completed, the runner will be released and they will have to deposit the psionic orb in the middle of the arena. Then, the whole process must be repeated two more times. Each time, the Gauntlet will become a little bit harder with additional environmental hazards appearing.&lt;br /&gt;
&lt;br /&gt;
The players on the outside must also be mindful about spawning Councilors. They must be dropped as soon as they spawn or they can cause a lot of problems for everyone by blocking clear shots to arrows or triggering special mechanics that will wipe out the whole team.&lt;br /&gt;
&lt;br /&gt;
Once the Gauntlet has been completed three times, will award you a Ventilator Key and a reward chest before you head out to the final boss.&lt;br /&gt;
===Castellum, Part 4===&lt;br /&gt;
Repeat the door-opening process and open the final door to proceed to the Throne Room.&lt;br /&gt;
&lt;br /&gt;
===Throne Room===&lt;br /&gt;
Inside the Throne Room, you will immediately be presented with the final boss - [[Emperor Calus]] himself. He will be sitting in the middle of the room with a chalice in his hand. To begin the encounter, shoot the cup out of his hand.&lt;br /&gt;
&lt;br /&gt;
This will spawn in a bunch of enemies, some of which will have yellow health bars. To advance the encounter, eliminate all such hostiles. This will spawn four Councilors, with each standing on a pedestal around Calus. Each of these pedestals carries one of the already familiar symbols - Chalice, Sun, Dog, and Axes.&lt;br /&gt;
&lt;br /&gt;
Once they spawn in, all six Guardians will be teleported to what looks to be an alternate dimension with a huge purple Cabal head on the far end of the area. Notice the small ridge directly ahead and the three psionic orbs just behind it. Three players must quickly get to the ridge and duck right next to it, while the other three beeline it straight for the orbs and pick them up.&lt;br /&gt;
&lt;br /&gt;
The ones that picked up the orbs will be teleported back to the Throne Room, while the rest will remain in this alternate dimension (for now).&lt;br /&gt;
&lt;br /&gt;
If you are back in the Throne Room, you will have two tasks:&lt;br /&gt;
* Kill as many enemies as you can (do not touch the Councilors, though).&lt;br /&gt;
* Wait for specific instructions from the other three players, which Councilor to kill and do not harm the rest.&lt;br /&gt;
&lt;br /&gt;
In the meantime, in the alternate dimension, the three remaining players will be crouched right next to the tiny psionic ridge. The giant Cabal head will begin sucking up everything in its vicinity and that tiny psionic wall is everything that is keeping these three Guardians alive. If they jump, hit a ramp as they are sucked in, or fall through a hole in the floor, they will be instantly killed.&lt;br /&gt;
&lt;br /&gt;
Psions will also spawn between the three Guardians and the giant head, so if you are one of the lucky three, kill those Psions immediately. Otherwise, they will attack you, throw you up in the air, and get you sucked into the head.&lt;br /&gt;
&lt;br /&gt;
The important thing to remember is that the three players in the alternate dimension will see one symbol each, printed on the giant Cabal's forehead. Shout these symbols out to your teammates, as they will guide them which Councilor they need to kill. When all three symbols have been communicated, the one that wasn't is the correct one to choose. This means that if the players in the alternate dimension see a Dog, Chalice, and Axes, the players inside the Throne Room must kill the Councilor on the Sun pedestal.&lt;br /&gt;
&lt;br /&gt;
If they kill the wrong Councilor, the tiny ridge protecting their teammates will instantly vanish and they will be sucked into the giant Cabal head. Killing the correct Councilor will make a new ridge appear a bit further forward, so when the current tiny wall evaporates, the other three will have something to stop them from becoming Cabal breakfast.&lt;br /&gt;
&lt;br /&gt;
After four rounds of killing Councilors by the method listed above, the giant head will begin barfing skulls at the players in the alternate dimension. Their job is to destroy as many skulls as possible before they are returned to the Throne Room.&lt;br /&gt;
&lt;br /&gt;
In the meantime, the Calus in the Throne Room will begin summoning some kind of a ball of light. As soon as this begins, the players in the Throne Room must hit Calus with everything they have and destroy his shield. If they fail to do so on time, the entire team will be killed.&lt;br /&gt;
&lt;br /&gt;
Once the skulls stop coming out of Calus's mouth, players in the alternate dimension will be presented with three psionic orbs. Going through them will send them back to the Throne Room and it is finally time to actually chip away at the boss's health.&lt;br /&gt;
&lt;br /&gt;
All six of you should gather on one of the pedestals where the Councilors were. Make sure that you are all standing on the same platform, then open fire on Calus and take away as much of his health as possible. At some point, he will create an explosion on your pedestal, so you need to move out of the way and onto the next pedestal as soon as you see this coming.&lt;br /&gt;
&lt;br /&gt;
In order to know when it's time to relocate, look for the visual cues.&lt;br /&gt;
* While he still has more than two-thirds of his health, he will raise his hand and it will glow.&lt;br /&gt;
* While he has between 33% and 66% of his health, he will point a giant gun at the pedestal.&lt;br /&gt;
* During the last third of the battle, he will once more raise his glowing hand.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that once a third of his health is gone, he will be revealed to be a robotic enemy. This means that his precision kill spot will switch from the head to a glowing red spot on his chest, so aim for that.&lt;br /&gt;
&lt;br /&gt;
Do whatever damage you can to him during this damage phase, because soon all six of you will be teleported to the alternate dimension again. However, there will be no change to the core mechanics of this encounter, so just proceed like the first time.&lt;br /&gt;
&lt;br /&gt;
When Calus's health drops under one-third, players in the Throne Room should look out for Colossus Cabal enemies and kill them as soon as they show up. Otherwise, they may land a slowing attack on you and this can really cause you problems inside the Throne Room.&lt;br /&gt;
&lt;br /&gt;
When Calus's health reaches zero, the battle is not yet over. As soon as he begins to charge up a ball of light, you need to blast him with everything you have left at your disposal - Supers, Power Ammo, and all other abilities are fair game because this is the last stage of the entire raid. Fail to do enough damage before the Emperor charges up his attack, and your entire team will be wiped out. Do enough damage, and you will complete the raid.&lt;br /&gt;
&lt;br /&gt;
When you successfully defeat Calus, the middle of the Throne Room will open and following the way down, you will reach your reward chest. Do not mind the tens of robot Calus copies you will find there - they are simple scenery and are completely inactive.&lt;br /&gt;
&lt;br /&gt;
==Prestige Variation==&lt;br /&gt;
The differences between the regular and the Prestige Leviathan raid are not great in size, however some of them make for key differences in strategy.&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
Overall, enemies through the entire Raid will be tougher. They will be able to deal and receive far more damage. Therefore, it is recommended that Guardians always equip the gear with highest Power available. Ideally, this will make for a Power Level of 305.&lt;br /&gt;
&lt;br /&gt;
===The Gauntlet===&lt;br /&gt;
During The Gauntlet, when players pick up an orb inside the course, two Psions will spawn instead of one. The first one is killed the same way - with a melee attack. However, the second one must be shot down instead. Failing to kill either one on time will make the entire team wipe.&lt;br /&gt;
&lt;br /&gt;
Also, each player can only run The Gauntlet once. This means that every teammate must know how to deal with being inside the course. Additionally, during the final phase, only three orbs will spawn instead of four.&lt;br /&gt;
&lt;br /&gt;
===Pleasure Gardens===&lt;br /&gt;
Inside the Pleasure Gardens, two additional War Beasts will spawn - one on the left by the second flower and one on the right in the cave area. This is the only difference with the regular raid, but it will make for a grand total of eight War Beasts to slay.&lt;br /&gt;
&lt;br /&gt;
===Royal Baths===&lt;br /&gt;
Regular enemies will be much harder to kill, but this is not the only problem in the Prestige Royal Baths. There will be new enemies as well - Oiled Ceremonial Bathers. These can take far more damage than their regular counterparts and their death triggers an area-of-effect attack which will drop your Psionic Projection by five each second.&lt;br /&gt;
&lt;br /&gt;
In the central area, while Guardians are shooting the purple lanterns, far more enemies will spawn. It's a good idea to save your Supers for them and have at least one of them constantly active and dealing with incoming hostiles.&lt;br /&gt;
&lt;br /&gt;
If you don't destroy the lanterns in one try, several members of your team will get a Burden of Worthiness debuff. They will see a symbol above the center platform when this happens. The goal here is to move to the platform that corresponds to that symbol and pick up an orb. Failing to do so will result in death.&lt;br /&gt;
&lt;br /&gt;
===Throne Room===&lt;br /&gt;
There is only one difference here, other than the tougher hostiles. When a Guardian melees a Psion inside the Throne Room, they will switch places with a random player from the alternate dimension. This means that all of your teammates must know how to play both positions (inside the Throne Room and in the dimension with the giant head). This means that players must be proficient in both positions.&lt;br /&gt;
&lt;br /&gt;
==Chest Locations==&lt;br /&gt;
During the raid, you will be getting a number of keys that are used to unlock the exotic chests in the bowels of the Emperor's ship.&lt;br /&gt;
&lt;br /&gt;
In order to get to that area, you don't need to actually complete the raid. You need to complete the different encounters to get the keys, though.&lt;br /&gt;
&lt;br /&gt;
If you already have the required keys, you can head to the Leviathan and open your chests on your own, with no combat involved. Just drop down from the ledge of the bridge you are being spawned on and land on the walkway directly below it. You will find that there is a room at the far end, with three pillars inside. Each pillar comes with two levers. The goal in this room is to pull all six levers in the correct order.&lt;br /&gt;
&lt;br /&gt;
If we assume that the left-most lever is number one and the right-most is number 6, you need to pull the levers in the following order:&lt;br /&gt;
* '''1, 5, 3, 2, 4, 6'''&lt;br /&gt;
&lt;br /&gt;
Do this correctly (and quickly enough) and you will receive a notification on the bottom left of your screen, saying ''&amp;quot;The way is open...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Now that you have unlocked the bowels, you need to actually find the door. Go back and head up to where you are supposed to go for the actual raid. Then, while still outside, look for an area with two L-shaped pipes in a small pit. Jump onto the pipes, then jump straight forward to land onto a third pipe. Then, just head forward, jumping from one platform to the next, until you reach a large fan on the ground.&lt;br /&gt;
&lt;br /&gt;
To the left of the large fan, there will be a door with a switch. Interact with it to activate the fan, then ride the wind it makes all the way up to the upper levels.&lt;br /&gt;
&lt;br /&gt;
Once you land on the upper levels, you have two ways you can go - through a corridor on your left, or straight ahead.&lt;br /&gt;
&lt;br /&gt;
===Engine===&lt;br /&gt;
If you go immediately to the left and follow the corridor, you will eventually arrive at a locked door. There will be a lever beside it that you can pull to open the door and enter the room.&lt;br /&gt;
&lt;br /&gt;
Inside, there will be four Cabal [[Watcher|Watchers]]. These are special turrets that rotate around and try to spot any rogue players. If anyone is spotted, the Watcher will summon reinforcements that you will have to deal with. Then, you will have to go back out and reset the lever to begin this challenge all over again.&lt;br /&gt;
&lt;br /&gt;
The goal of the Watcher challenge is to destroy all four Watchers without them calling in reinforcements. This will unlock a special golden door in the immediate vicinity, behind which you will find the Engine chest. Any player with an Engine key can loot said chest.&lt;br /&gt;
&lt;br /&gt;
===Transfer===&lt;br /&gt;
If you opt to go straight ahead from the fan, instead of taking left towards Engine, you will eventually arrive at the Transfer area which holds the Transfer chest.&lt;br /&gt;
&lt;br /&gt;
It also holds another Watcher encounter. It has the exact same goal (and result) as the Watcher encounter in the Engine area.&lt;br /&gt;
&lt;br /&gt;
===Armory===&lt;br /&gt;
From Transfer, you can easily get to the Armory chest. Stand in front of the Transfer chest, then turn your back towards it. Straight ahead, you will see some turbine-looking things on the ceiling. Go straight towards them and pass under them, then take a left. Follow the corridor to an immediate right, then another left towards the conveyor belt.&lt;br /&gt;
&lt;br /&gt;
Duck and make your way through the conveyor belt and keep following the corridor that you will see on your left. This will lead you to the Armory and another Watcher challenge with the same rules as the previous two.&lt;br /&gt;
&lt;br /&gt;
===Aqueduct===&lt;br /&gt;
To reach the Aqueduct chest, stand with your back towards the Transfer chest. Then, turn right and jump up the orange-lit catwalk across the room. Then, turn left. You will see a wide corridor that appears to be leading outside, but you want to make a right turn before that, through a dimly lit corridor. It will turn right twice until you reach an area with a red-lit door on your left. Go through said door and towards the massive spinning structure on the far end.&lt;br /&gt;
&lt;br /&gt;
Just before said structure, look left and up to a small protruding platform. Jump up to it and you will find the Aqueduct chest.&lt;br /&gt;
&lt;br /&gt;
===Ventilator===&lt;br /&gt;
To reach the Ventilator chest, head back from the Aqueduct chest to the red-lit door. Then, take a left and across some rocky floor with several pipes running across it.&lt;br /&gt;
&lt;br /&gt;
You will reach a pit that you must drop down through. Then, turn 180 degrees and look for the first door on the left wall. In that room, look for a second pit to drop through to reach the Ventilator area.&lt;br /&gt;
&lt;br /&gt;
Once there, you have to solve a little puzzle. While the large fans are active, they will blow you back with quite a lot of force. This means that when you hit whatever is behind you, you will be instantly killed. To avoid this, you need to use the small waist-high walls between you and the fan. While the fan is inactive, just run up to one of the small walls and move in front of it. This way, you will be between the fence and the fan, so when the latter turns on, it will not blow you back. For this to work, you need to make sure you stick right next to the fence, with your back touching it.&lt;br /&gt;
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Alternatively, you can equip a sword and continuously swing it to make your way forward. It doesn't matter if you have ammo or not because it will be the animation of your character that moves you forward.&lt;br /&gt;
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Once you've crossed two of the fans, you will come across a circular platform. To the left of that platform, you will find the Ventilator chest.&lt;br /&gt;
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===Conduit===&lt;br /&gt;
To reach the Conduit chest, get to the Ventilation chest and proceed by crossing through the remaining two fans. You will reach a small lift with a console on its right. Use the console to activate the lift and ride it all the way up.&lt;br /&gt;
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Enter the red-lit corridor on your right, then take an immediate right. Drop down the small pit you will find there and look for the corridor with the purple glow. Go through it and keep going straight. You are now running across the final chamber of the actual raid, but this hardly matters. Just cross it and enter the corridor on the other side.&lt;br /&gt;
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Once you reach a red-lit dead end, jump up and look to your right. Look for the next corridor to jump to on the upper right end of the opposite wall. Then, jump across a couple of platforms to a red-lit door and follow the corridor.&lt;br /&gt;
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Another Watcher challenge will await you, similar to the ones in the Engine, Armory, and Transfer areas. However, you will be dropping through a pit, right in the middle of the Watchers, so be ready to eliminate them quickly, before they have summoned any reinforcements.&lt;br /&gt;
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===Irrigation===&lt;br /&gt;
The Irrigation chest is pretty easy to get once you have made your way to the Conduit chest. Turn your back on the Conduit chest and go straight, then take the last left. You will come across some large gates with a blue light above them. Jump on top of the light and crouch to walk across the pipes you will find there.&lt;br /&gt;
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Starting from the light, take the pipe on your left. It will reach the wall and make a U-turn. Follow it to the middle of the room, then take a left and keep following it to emerge on the other side. Drop down, take a few steps forward and the Irrigation chest will be on your right.&lt;br /&gt;
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===Pipeline===&lt;br /&gt;
To get to the Pipeline chest, return to the Ventilation lift that led to the Conduit. However, instead of taking the red-lit corridor towards the Conduit, take the other one. After a short walk, you will reach the Pipeline area and a new Watcher puzzle.&lt;br /&gt;
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There are two levels in the Pipeline area - the top one that you just reached, and the bottom one where the chest is. However, all the Watchers you need to destroy are actually on the top levels, so eliminate them first before you head down.&lt;br /&gt;
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===Drain===&lt;br /&gt;
From the Pipeline chest, find the nearby glowing fan and jump on it, to be lifted up. Once you arrive at the catwalk on the upper level, turn your back to the nearest wall and take a left. The catwalk will make a right turn, along the wall, and some machinery will block the majority of it afterward. Just behind said machinery, there will be a red pipe. Enter it and just follow the way before you (there aren't any forks that can confuse you) to a small drop.&lt;br /&gt;
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Drop inside, and on the platform just above the floor, there will be a door that leads to the Drain area and another Watchers challenge. Complete the challenge and loot the Drain chest and you would have gathered all nine chests in the Leviathan raid.&lt;br /&gt;
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==Loot Table==&lt;br /&gt;
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==Rewards==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Ghost Primus]] -Auto Rifle (kinetic)&lt;br /&gt;
*[[Mob Justice]] -Submachine Gun (energy)&lt;br /&gt;
*[[Sins of the Past]] -Rocket Launcher (power)&lt;br /&gt;
*[[Inaugural Address]] -Pulse Rifle (energy)&lt;br /&gt;
*[[Conspirator]] -Scout Rifle (energy)&lt;br /&gt;
*[[It Stared Back]] -Sword (power)&lt;br /&gt;
*[[Alone as a god]] -Sniper Rifle (power)&lt;br /&gt;
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===Armor===&lt;br /&gt;
*[[Rull Armor Set]] - [[Titan]]&lt;br /&gt;
*[[Ace-Defiant Armor Set]] - [[Hunter]]&lt;br /&gt;
*[[Fulminator Armor Set]] - [[Warlock]]&lt;br /&gt;
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====Prestige====&lt;br /&gt;
*[[Nohr Armor Set]] - [[Titan]]&lt;br /&gt;
*[[Feltroc Armor Set]] - [[Hunter]]&lt;br /&gt;
*[[Sekris Armor Set]] - [[Warlock]]&lt;br /&gt;
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===Other===&lt;br /&gt;
*[[Emperor Calus Token]]&lt;br /&gt;
*[[Calus's Selected]] - Defeat first boss&lt;br /&gt;
*[[Embrace His Name]] - Defeat final boss&lt;br /&gt;
&lt;br /&gt;
*[[Two Enter, One Leaves]] - [[The Gauntlet (Challenge)]]&lt;br /&gt;
*[[Good Dog]] - [[Pleasure Gardens (Challenge)]]&lt;br /&gt;
*[[Take the Throne]] - [[Calus (Challenge)]]&lt;br /&gt;
*[[Splish Splash]] - [[Bath House (Challenge)]]&lt;br /&gt;
*[[Glory to the Emperor]] - [[Leviathan (Prestige)]]&lt;br /&gt;
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==Tips and Tricks==&lt;br /&gt;
* Every chamber in the Leviathan raid is actually accessible from the bowels of the ship. This means that the raid can be completed by completely ignoring the Castellum and moving from one trial to the other using just the bowels of the Leviathan. However, the bowels are an extremely complicated maze, so make sure you know the way before you head in there.&lt;br /&gt;
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[[Category:Raids]]&lt;/div&gt;</summary>
		<author><name>Dastmo</name></author>	</entry>

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