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		<updated>2026-04-22T11:42:34Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Lost_Prophecies&amp;diff=27636</id>
		<title>Lost Prophecies</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Lost_Prophecies&amp;diff=27636"/>
				<updated>2018-03-01T07:43:29Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Lost Prophecies]] are a gameplay mechanic in the [[Curse of Osiris]] expansion for [[Destiny 2]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Lost Prophecies]] are a way for players to obtain Vex-themed [[Weapons|weapons]] while completing activities both on [[Mercury]] and elsewhere. They require the use of [[The Forge]] to be completed, however, as well as some interaction with [[Brother Vance]].&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
First of all, players need to complete the [[Curse of Osiris]] [[Story Missions]] and the three following [[Adventures]] on [[Mercury]].&lt;br /&gt;
&lt;br /&gt;
Once the prerequisites have been completed, [[Brother Vance]] will then sell Lost Prophecy Verses. These are quest items that require specific [[Prophecy Offering]]s, acquired by completing specific activities, to be used on them, in order to complete them. There are eleven verses in total, corresponding to eleven different weapons. Only three verses are available with each weekly reset, making for a minimum completion time of four weeks (11 ÷ 3 = 3.667) from Forge unlock/first Verse acquisition.&lt;br /&gt;
&lt;br /&gt;
With a Verse complete, players need to turn it over to Brother Vance, who will give another item in return. That item must be used with [[The Forge]] for the creation of the corresponding weapon.&lt;br /&gt;
&lt;br /&gt;
Each Verse will yield just one specific weapon. For example, Lost Prophecy, Verse 3 will grant players a Vex-themed [[Hand Cannon]].&lt;br /&gt;
&lt;br /&gt;
The glowing symbols on the wall next to The Forge track which weapons were already crafted by the player. Lost Prophecy weapons which have been crafted by any character on an account are added to the [[Lighthouse Engram]] reward pool for all characters on the account. Whether this means that a specific weapon can be forged only once per account is still unclear.&lt;br /&gt;
&lt;br /&gt;
==11 Verses and Their Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Verse&lt;br /&gt;
!Requirement&lt;br /&gt;
!Reward &lt;br /&gt;
!Reward Rarity/Type&lt;br /&gt;
|-&lt;br /&gt;
| Verse 1 || 1 [[Concentrated Radiolarian Culture]] || [[Garden Progeny 1]] || [[Legendary]]/[[Scout Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| Verse 2 || 2 [[Concentrated Radiolarian Culture]], 1 [[Advanced Paradox Amplifier]] || [[The Conqueror 2]] || [[Legendary]]/[[SMG]]&lt;br /&gt;
|-&lt;br /&gt;
| Verse 3 || 1 [[Concentrated Radiolarian Culture]], 2 [[Advanced Paradox Amplifier]] || [[Jack Queen King 3]] || [[Legendary]]/[[Hand Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
| Verse 4 || 3 [[Concentrated Radiolarian Culture]] || [[Machina Dei 4]] || [[Legendary]]/[[Pulse Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| Verse 5 || 3 [[Advanced Paradox Amplifier]], 1 [[Fossilized Hermaion Blossom]] || [[Traveler's Judgment 5]] || [[Legendary]]/[[Sidearm]]&lt;br /&gt;
|-&lt;br /&gt;
| Verse 6 || 2 [[Concentrated Radiolarian Culture]], 2 [[Advanced Paradox Amplifier]] || [[Sol Pariah 6]] || [[Legendary]]/[[SMG]]&lt;br /&gt;
|-&lt;br /&gt;
| Verse 7 || 1 [[Advanced Paradox Amplifier]], 2 [[Fossilized Hermaion Blossom]] || [[West of Sunfall 7]] || [[Legendary]]/[[Hand Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
| Verse 8 || 2 [[Advanced Paradox Amplifier]], 2 [[Fossilized Hermaion Blossom]] || [[Infinite Paths 8]] || [[Legendary]]/[[Pulse Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| Verse 9 || 2 [[Concentrated Radiolarian Culture]], 2 [[Advanced Paradox Amplifier]], 2 [[Fossilized Hermaion Blossom]] || [[Null Calamity 9]] || [[Legendary]]/[[Auto Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| Verse 10 ||3 [[Advanced Paradox Amplifier]] || [[Future Safe 10]] || [[Legendary]]/[[Sword]]&lt;br /&gt;
|-&lt;br /&gt;
| Another Verse || Complete [[Legends Lost]] [[World Quests|Questline]] || [[Perfect Paradox]] and [[Legend of Saint-14]] || [[Legendary]]/[[Shotgun]] and [[Rare]]/[[Emblem]]&lt;br /&gt;
|-&lt;br /&gt;
| Completion of All Verses || Forge all 11 [[Legendary]] [[Weapons]] || [[Sagira's Shell]] and [[Prophetic Arsenal]] || [[Exotic]]/[[Ghost Shell]] and [[Legendary]]/[[Emblem]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Curse of Osiris]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Tokens&amp;diff=25269</id>
		<title>Tokens</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Tokens&amp;diff=25269"/>
				<updated>2018-01-17T10:05:40Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Cost Per Engram */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tokens]] are [[Currency]] [[Consumables]]. They can be traded to Vendors in exchange for [[Legendary Engram]]s that draw from a pool of items relevant to that vendor or region. Starting December 12th, certain Vendors will also allow purchase of specific Faction items in exchange for Tokens and [[Legendary Shard]]s, providing you have redeemed a certain number of Engrams already.&lt;br /&gt;
&lt;br /&gt;
They are divided into two subgroups; '''Destination''' and '''Faction'''. Destination tokens are earned by participating in [[Public Event]]s, looting [[Chests]] (including those spawned by [[High Value Targets]]), clearing [[Lost Sector]]s, and completing [[Challenges]] specific to a map destination (e.g. the [[European Dead Zone]] awards [[EDZ Token]]s) and can then be traded in at that region's Vendor/representative.&lt;br /&gt;
&lt;br /&gt;
===Destination Tokens===&lt;br /&gt;
*[[Arcology Token]] - Traded with [[Sloane]]&lt;br /&gt;
*[[EDZ Token]] - Traded with [[Devrim Kay]]&lt;br /&gt;
*[[Io Token]] - Traded with [[Asher Mir]]&lt;br /&gt;
*[[Nessus Token]] - Traded with [[Failsafe]]&lt;br /&gt;
*[[Mercury Token]] - Traded with [[Brother Vance]]&lt;br /&gt;
&lt;br /&gt;
Currently, '''27.5''' tokens are required for all Destination vendors.&lt;br /&gt;
&lt;br /&gt;
===Faction Tokens===&lt;br /&gt;
*[[Crucible Token]] - Traded with [[Lord Shaxx]]&lt;br /&gt;
*[[Emperor Calus Token]] - Traded with [[Benedict 99-40]]&lt;br /&gt;
*[[Gunsmith Materials]] - Traded with [[Arcite 99-40]] (at [[The Farm]], pre-story completion) or [[Banshee-44]] (at [[The Tower]], post-story completion)&lt;br /&gt;
*[[Trials of the Nine Tokens]] - Traded with [[The Emissary]]&lt;br /&gt;
*[[Vanguard Research Token]] - Traded with [[Ikora]]&lt;br /&gt;
*[[Vanguard Tactician Token]] - Traded with [[Zavala]]&lt;br /&gt;
&lt;br /&gt;
The exact number of tokens required to earn an engram, and means of acquiring the tokens, varies per Faction; see the respective token articles for details.&lt;br /&gt;
&lt;br /&gt;
====Faction Rally Tokens====&lt;br /&gt;
*[[Dead Orbit Token]] - Traded with [[Arach Jalaal]]&lt;br /&gt;
*[[Future War Cult Token]] - Traded with [[Lakshmi-2]]&lt;br /&gt;
*[[New Monarchy Token]] - Traded with [[Executor Hideo]]&lt;br /&gt;
&lt;br /&gt;
A subset of Faction Tokens, Faction Rally Tokens can only be obtained ''and redeemed'' during monthly Faction Rally events, and are gained only when representing a specific faction. They are awarded for completing [[Strike]]s (more are awarded for [[Nightfall]] mode), Heroic [[Public Event]]s, specific Faction Rally [[Challenges]], and [[Lost Sector]]s. Special scannable objects can sometimes be found in Lost Sectors, and will award additional Faction Rally Tokens if interacted with.&lt;br /&gt;
&lt;br /&gt;
==Cost Per Engram==&lt;br /&gt;
The table below indicates the amount of reputation required per Engram, along with the reputation earned by turning in Tokens and Resources (where appropriate). Values marked with a &amp;quot;?&amp;quot; are unconfirmed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Faction&lt;br /&gt;
! Reputation/Engram&lt;br /&gt;
! Reputation/Token&lt;br /&gt;
! Resource&lt;br /&gt;
! Reputation/Common Resource&lt;br /&gt;
! Reputation/Rare Resource&lt;br /&gt;
|-&lt;br /&gt;
|EDZ (Devrim)||2750||100||Dusklight||50||250&lt;br /&gt;
|-&lt;br /&gt;
|Titan (Sloane)||2750||100||Alkane||50||250&lt;br /&gt;
|-&lt;br /&gt;
|Nessus (Failsafe)||2750||100||Datalattice||50||250&lt;br /&gt;
|-&lt;br /&gt;
|Io (Asher)||2750||100||Phaseglass||50||250&lt;br /&gt;
|-&lt;br /&gt;
|Mercury (Vance)||2750||100||Simulation Seed||50||250&lt;br /&gt;
|-&lt;br /&gt;
|Crucible (Shaxx)||2000||100?||None||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Calus (Benedict)||2000||100||None||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gunsmith (Arcite/Banshee)||3000||75||Telemetry||25||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Trials (Emissary)||2000||100?||None||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Vanguard Research (Ikora)||7000||1000||None||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Vanguard Tactician (Zavala)||2000||100||None||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dead Orbit (Jalaal)||2000||100||None||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Future War Cult (Lakshmi-2)||2000||100||None||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|New Monarchy (Hideo)||2000||100||None||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In summary;&lt;br /&gt;
*Regional Engrams cost 27.5 tokens, or 27 tokens and 1 green resource if going for 0 waste per engram.&lt;br /&gt;
*Most Faction Engrams cost 20 tokens. Exceptions;&lt;br /&gt;
**Vanguard Research Engrams cost 7 tokens.&lt;br /&gt;
**Gunsmith Engrams cost 40 Materials. Gunsmith Telemetry is of minimal use between its low drop rate and minimal reputation value.&lt;br /&gt;
*Compared to release, regional resources are now ''significantly'' more valuable/worth acquiring; green resources are worth around 2.5x as much, whilst blue resources are now worth significantly more than a token instead of being equivalent in value to tokens.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terms]] [[Category:Currencies]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Valakadyn&amp;diff=24202</id>
		<title>Valakadyn</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Valakadyn&amp;diff=24202"/>
				<updated>2017-12-23T15:17:48Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = [[file:valakadyn icon1.jpg]]&lt;br /&gt;
| Season = 1&lt;br /&gt;
| Type = [[Auto Rifle]]&lt;br /&gt;
| Slot = [[Energy]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Legendary&lt;br /&gt;
| Damage Type = &lt;br /&gt;
| Attack = &lt;br /&gt;
| Foundry = Veist&lt;br /&gt;
| Archetype = [[Rapid Fire]]&lt;br /&gt;
| Description = In dark water, my fangs are bared.&lt;br /&gt;
| Power = 42&lt;br /&gt;
| Impact = 18&lt;br /&gt;
| Range = 35&lt;br /&gt;
| Stability = 52&lt;br /&gt;
| Handling = 44&lt;br /&gt;
| Reload Speed = 54&lt;br /&gt;
| Rounds Per Minute = 720&lt;br /&gt;
| Magazine = 53&lt;br /&gt;
| Zoom = 16&lt;br /&gt;
| Inventory Size = 49&lt;br /&gt;
| Aim Assistance = 66&lt;br /&gt;
| Recoil Direction = 56&lt;br /&gt;
}}&lt;br /&gt;
{{Io Reward}}&lt;br /&gt;
{{Weapon PvP Infobox&lt;br /&gt;
| Optimal Time-to-Kill = 1.17s&lt;br /&gt;
| Optimal Kill = 12 crit 3 body&lt;br /&gt;
| Body Shot Time-to-Kill = 1.33s&lt;br /&gt;
| Body Shots to Kill = 17 body&lt;br /&gt;
| Crit Damage = 14&lt;br /&gt;
| Body Damage = 12&lt;br /&gt;
}}&lt;br /&gt;
[[Valakadyn]] is a [[Legendary]] [[Auto Rifle]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Rapid-Fire Frame}}&lt;br /&gt;
&lt;br /&gt;
===Sight / Barrel===&lt;br /&gt;
{{Corkscrew Rifling}}&lt;br /&gt;
{{Fluted Barrel}}&lt;br /&gt;
{{Hammer-Forged Rifling}}&lt;br /&gt;
&lt;br /&gt;
===Magazine / Battery===&lt;br /&gt;
{{Accurized Rounds}}&lt;br /&gt;
{{Flared Magwell}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Under Pressure}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The default shader for this weapon appears to be a worn version of the [[VEIST Fieldscale]] shader.&lt;br /&gt;
* The Valakadyn is named for ''Enhydrina schistosa'', &amp;quot;commonly known as the beaked sea snake, hook-nosed sea snake, common sea snake, or the '''Valakadyn sea snake'''&amp;quot;, a particularly venomous and deadly type of sea snake, in keeping with Veist's theme.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:Valakadyn1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapons Navbar}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Auto Rifles]] [[Category: Faction Weapons]] [[Category: Io Weapons]] [[Category: Veist]] [[Category:Energy Weapons]] [[Category:Legendary]] [[Category:Vanilla]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Fated_Engram&amp;diff=24170</id>
		<title>Fated Engram</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Fated_Engram&amp;diff=24170"/>
				<updated>2017-12-22T07:44:28Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Decryption Algorithm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
===Introduction===&lt;br /&gt;
[[File: Exotic engram icon1.png|30px]] Fated Engrams can contain exotic weapons or pieces of exotic armor according to the following rules:&lt;br /&gt;
&lt;br /&gt;
===Decryption Algorithm===&lt;br /&gt;
* (Highest [[Base Power Level]] - 0)&lt;br /&gt;
* Fated Engrams will always decrypt into an Exotic Weapon or piece of Exotic Armor that the player has not discovered.&lt;br /&gt;
* Fated Engrams cannot decrypt into any current Exotics earned via Quests (e.g. [[Legend of Acrius]]).&lt;br /&gt;
&lt;br /&gt;
===How to Acquire===&lt;br /&gt;
* Purchased from [[Xur]].&lt;br /&gt;
** Limited to '''1''' per week.&lt;br /&gt;
&lt;br /&gt;
==Item Pool==&lt;br /&gt;
===Weapons===&lt;br /&gt;
Fated Engrams may decrypt into '''1''' of the following items regardless of character class:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;legendary-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Category: Weapons]] [[Category: Exotic]] [[Category: Xur]]&lt;br /&gt;
| ?Image&lt;br /&gt;
| ?Slot&lt;br /&gt;
| ?Rarity&lt;br /&gt;
| ?Impact#&lt;br /&gt;
| ?Range#&lt;br /&gt;
| ?Stability#&lt;br /&gt;
| ?Handling#&lt;br /&gt;
| ?Reload Speed#&lt;br /&gt;
| ?Rounds Per Minute#&lt;br /&gt;
| format=template&lt;br /&gt;
| template=Weapons Directory Table Layout&lt;br /&gt;
| introtemplate=WDTH-E&lt;br /&gt;
| outrotemplate=Table Footer&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
Fated Engrams may decrypt into '''1''' of the following items dependent upon character class:&lt;br /&gt;
* '''1''' of the following (if [[Titan]]):&lt;br /&gt;
&amp;lt;div class=&amp;quot;legendary-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Category: Armor]] [[Category: Exotic]] [[Category: Titan Armor]]&lt;br /&gt;
| ?Image&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Mobility#&lt;br /&gt;
| ?Resilience#&lt;br /&gt;
| ?Recovery#&lt;br /&gt;
| format=template&lt;br /&gt;
| template=Faction Armor Table Layout&lt;br /&gt;
| introtemplate=ADTH-E&lt;br /&gt;
| outrotemplate=Table Footer&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''1''' of the following (if [[Warlock]]):&lt;br /&gt;
&amp;lt;div class=&amp;quot;legendary-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Category: Armor]] [[Category: Exotic]] [[Category: Warlock Armor]]&lt;br /&gt;
| ?Image&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Mobility#&lt;br /&gt;
| ?Resilience#&lt;br /&gt;
| ?Recovery#&lt;br /&gt;
| format=template&lt;br /&gt;
| template=Faction Armor Table Layout&lt;br /&gt;
| introtemplate=ADTH-E&lt;br /&gt;
| outrotemplate=Table Footer&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''1''' of the following (if [[Hunter]]):&lt;br /&gt;
&amp;lt;div class=&amp;quot;legendary-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Category: Armor]] [[Category: Exotic]] [[Category: Hunter Armor]]&lt;br /&gt;
| ?Image&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Mobility#&lt;br /&gt;
| ?Resilience#&lt;br /&gt;
| ?Recovery#&lt;br /&gt;
| format=template&lt;br /&gt;
| template=Faction Armor Table Layout&lt;br /&gt;
| introtemplate=ADTH-E&lt;br /&gt;
| outrotemplate=Table Footer&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
The following exotic items '''cannot''' be decrypted and must be acquired through other means:&lt;br /&gt;
&lt;br /&gt;
* [[MIDA Multi-Tool]]&lt;br /&gt;
* [[Sturm]]&lt;br /&gt;
* [[Rat King]]&lt;br /&gt;
* [[Legend of Acrius]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Inventory]] [[Category: Engrams]] [[Category: Xur]] [[Category: Season 2]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Xur&amp;diff=24169</id>
		<title>Xur</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Xur&amp;diff=24169"/>
				<updated>2017-12-22T07:43:35Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[Xur]], '''Agent of the Nine''' is a strange vendor who randomly appears in [[patrol zones]] in the [[EDZ]], [[Nessus]], [[Io]], or [[Titan (Location)|Titan]], depending on planetary alignments and Bungie's whim. Xur sells [[Exotics]] and only takes [[Legendary Shard]]s in exchange for them, offering a single weapon and one piece of armor for each class.&lt;br /&gt;
&lt;br /&gt;
Xur also offers a [[Fated Engram]] once per week per account for 97 Legendary Shards, and [[Three of Coins]] consumables (no limit) for 31 Legendary Shards each.&lt;br /&gt;
&lt;br /&gt;
Xur's location is always visible on the map as a green shield with '''IX''', similar to the icons used by region vendors.&lt;br /&gt;
&lt;br /&gt;
==Xur Locations==&lt;br /&gt;
Xur's location appears to be synchronized across all platforms.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Week&lt;br /&gt;
! Dates           &lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12/15 - 12/18 || Hanger, [[The Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 12/8 - 12/11 || [[Winding Cove]], [[EDZ]]&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 12/1 - 12/4 || [[Winding Cove]], [[EDZ]]&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 11/24 - 11/26 || [[Giant's Scar]], [[Io]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 11/17 - 11/20 || [[The Rig]], [[Titan (Location)|Titan]]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 11/10 - 11/13 || [[Watcher's Grave]], [[Nessus]]&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 11/3 - 11/5 || [[Winding Cove]], [[EDZ]]&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10/27 - 10/29 || [[Giant's Scar]], [[Io]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 10/20 - 10/22 || [[The Rig]], [[Titan (Location)|Titan]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 10/13 - 10/15 || [[Watcher's Grave]], [[Nessus]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 10/6 - 10/08 || [[Winding Cove]], [[EDZ]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 9/29 - 10/1 || [[Giant's Scar]], [[Io]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 9/22 - 9/24 || [[The Rig]], [[Titan (Location)|Titan]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 9/15 - 9/17 || [[Watcher's Grave]], [[Nessus]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Possible Weapons For Sale==&lt;br /&gt;
*1 random piece of [[Exotic Weapon]] for 29 [[Legendary Shards]].&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:Weapons]] [[Category:Xur]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Image&lt;br /&gt;
| ?Description#-&lt;br /&gt;
| mainlabel = Weapon&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Possible Armor For Sale==&lt;br /&gt;
*3 random pieces of [[Exotic Armor]] (1 for each [[class]]) for 23 [[Legendary Shards]] each.&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:Armor]] [[Category:Xur]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Image&lt;br /&gt;
| ?Description#-&lt;br /&gt;
| mainlabel = Armor&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Vendors]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=24160</id>
		<title>Legend of Acrius</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=24160"/>
				<updated>2017-12-21T07:41:57Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Stage 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = [[File: Legend of acrius icon1.png]]&lt;br /&gt;
| Season = 1&lt;br /&gt;
| Type = [[Shotgun]]&lt;br /&gt;
| Slot = [[Power]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Arc&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = &lt;br /&gt;
| Description = &amp;quot;In the Cabal legend, a hero seeks to possess the sun. He succeeds. Then, he becomes Emperor. The Cabal… are not a subtle people.&amp;quot; —Tyra Karn&lt;br /&gt;
| Power = 28&lt;br /&gt;
| Impact = 85&lt;br /&gt;
| Range = 100&lt;br /&gt;
| Stability = 82&lt;br /&gt;
| Handling = 19&lt;br /&gt;
| Reload = 28&lt;br /&gt;
| Rounds Per Minute = 45&lt;br /&gt;
| Charge Time = &lt;br /&gt;
| Magazine = 4&lt;br /&gt;
| Zoom = 12&lt;br /&gt;
| Inventory Size = &lt;br /&gt;
| Aim Assistance = 90&lt;br /&gt;
| Recoil Direction = 60&lt;br /&gt;
| Vendor =&lt;br /&gt;
| Price =&lt;br /&gt;
| Engrams = &lt;br /&gt;
| Xur = &lt;br /&gt;
| Activities = &lt;br /&gt;
| Quest =&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon PvP Infobox&lt;br /&gt;
| Optimal Time-to-Kill = &lt;br /&gt;
| Optimal Kill = &lt;br /&gt;
| Body Shot Time-to-Kill = &lt;br /&gt;
| Body Shots to Kill = &lt;br /&gt;
| Crit Damage = &lt;br /&gt;
| Body Damage = &lt;br /&gt;
}}&lt;br /&gt;
[[Legend of Acrius]] is an [[Exotic Weapon]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Shock Blast}}&lt;br /&gt;
&lt;br /&gt;
===Sight / Barrel===&lt;br /&gt;
{{Full Bore}}&lt;br /&gt;
&lt;br /&gt;
===Magazine / Battery===&lt;br /&gt;
{{Accurized Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Long March}}&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
{{Fitted Stock}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
===='''Stage 1'''====&lt;br /&gt;
&lt;br /&gt;
#Complete [[Story Missions]] and reach [[Level]] 20.&lt;br /&gt;
#Go to [[Nessus]] and kill [[Cabal]] until you get the [[On the Comms]] [[quest]] item.&lt;br /&gt;
#Kill [[Cabal]] on Nessus until you obtain 5 [[Red Legion Communication]] to complete On the Comms and acquire [[Await the World-Eater]].&lt;br /&gt;
#*Recommended locations are '''Artifact's Edge''' ([[Cabal Excavation]] [[Public Event]]) and '''The Cistern''' (Cabal world spawns around the ''Well of Flame'' + [[Injection Rig]] [[Public Event]]).&lt;br /&gt;
#Complete [[The Leviathan]] [[Raid]] and obtain an [[Imperial Invitation]] by defeating [[Emperor Calus]].&lt;br /&gt;
#Speak to [[Benedict 99-40]] in the Tower underneath the Bazaar. He will give you the next step of the quest, an item called '''End the Arms Dealer'''.&lt;br /&gt;
#Complete [[The Arms Dealer#Legend of Acrius Anomaly Locations|The Arms Dealer]] [[strike]] that pops up on EDZ with a quest symbol. Modifiers are Prism (rotating elements) and Anomalies. Recommended Light/Power level of 300, basically a modified version of Week 1's Prestige nightfall.&lt;br /&gt;
#*One reliable strategy: all three Guardians should use the same element for their subclass and heavy/power weapon. Upon reaching Bracus Zahn, concentrate on staying alive until Prism comes up with the chosen element; once it does, unload your [[Super|super]]s and all of your heavy ammo as fast as possible. With the Prism bonus, it is possible to kill Zahn before he can make it to either of the shielded towers.&lt;br /&gt;
#Killing the final boss will reward you with the [[Legend of Acrius]] [[Exotic]] [[Shotgun]] and unlock the next step of the quest chain. Note that weapon does not have any of the perks and is not at its full potential.&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 2''' ====&lt;br /&gt;
#Go see Benedict 99-40 in the Tower underneath the Bazaar, he will give you a second quest piece titled [[Cabal Killer]]. (Vendor will not give ability to access it's inventory or dialogue unless the [[Calus]] Bossfight of the [[Leviathan]] [[Raid]] has been completed once)&lt;br /&gt;
#The [[Cabal Killer]] Quest consists of three tasks. These tasks must be performed with the current version of the Exotic [[Legend of Acrius]] Shotgun.  Note that the [[Legend of Acrius]] only has a single round capacity at this stage, and reloads very slowly. However, its special ability means you just have to line up your multi-kills. Whilst the third stage says &amp;quot;multiple&amp;quot;, two kills per shot will count. The requirements: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
|- &lt;br /&gt;
| Eliminate 25 [[Cabal]]&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate 15 [[Cabal]] at Close Range&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate multiple (at least two) [[Cabal]] without reloading 10 times&lt;br /&gt;
|}&lt;br /&gt;
#These enemies may be anywhere, and any Cabal should count (including Psions and War Hounds). You can either try Nessus' Cistern region and the ''Well of Flame'', or visit more Cabal-heavy regions such as ''Firebase Hades'' in the EDZ. Public Events also work well for the multikill task due to denser spawning, though you'll have to be quick to avoid other players interfering too much.&lt;br /&gt;
#Once that step is complete, you must go back to the Tower and speak to Benedict 99-40; this will reward you with the [[His Highness's Seal]] Quest. To complete it, you'll need to obtain ten [[Emperor's Seal]]s in the [[Leviathan]] [[Raid]]. Each seal drops as a white engram from each chest spawned by completing encounters in the Raid, excluding Challenge mode chests, meaning a 'full' clear of the Raid will award a total of 8 seals (1 from each door phase, 1 from each Encounter). In order to collect all 10, you must go back and re-do some encounters in the [[Leviathan]] a second time.&lt;br /&gt;
#*It is recommended you don't do the entire Raid again as NO LOOT will be rewarded to you on ANY encounter.&lt;br /&gt;
#Once that is completed, return to [[The Tower]] and go see Benedict 99-40; he will give you the Tier 2 Exotic [[Legend of Acrius]] shotgun, with a full perk set and a capacity of 2 shots at a time. At this stage the Legend of Acrius now behaves like any other exotic and is added to your Collection.&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 3''' ====&lt;br /&gt;
#When you acquire the new version of the Legend of Acrius, you'll also be given a quest item named '''Always A Hero'''. The sole objective is to complete the Leviathan Raid on Prestige.&lt;br /&gt;
#???&lt;br /&gt;
&lt;br /&gt;
==PvP Profile==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* One thing to note about the '''Legend of Acrius''' is that it has a fairly slow reload and an ''extremely'' slow weapon switch time, both to and from the weapon. This can make it challenging to use, particular with the incomplete variant, due to its limited capacity. If your shot misses or fails to kill your targets, you may find yourself in a tight spot.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
That really is the entire myth. A Cabal named Acrius desires the sun, and he takes it and becomes the first Emperor of the Cabal. Other scholars have already noted the parallels and differences with our own ancient Earth myth of Icarus, which famously has a far more humbling ending. I am more interested in how Cabal leaders throughout history have deployed this legend as a rhetorical and political justification for conquest. Among the most relevant such figures is Dominus Ghaul himself, who appears to have a personal affinity for the Acrius myth. &lt;br /&gt;
&lt;br /&gt;
I must also note here that, while linguistic analysis of the Cabal language and its many dialects is incomplete, they do not appear to have a word for the concept of “hubris.” &lt;br /&gt;
—Research notes of Tyra Karn&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:Legend of Acrius1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Exotic Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Shotguns]] [[Category:Power Weapons]] [[Category:Exotic]] [[Category: Quest Exotics]] [[Category:Vanilla]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Masterwork_Weapons&amp;diff=24159</id>
		<title>Masterwork Weapons</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Masterwork_Weapons&amp;diff=24159"/>
				<updated>2017-12-21T07:38:16Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Masterwork Cores */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Masterwork Weapons]] (also known as [[Masterwork Weapons|Masterworks]]) are a type of [[Weapons]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Masterwork Weapons|Masterworks]] are a type of [[Weapon]] that sits between [[Legendary]] and [[Exotic]] qualities. They can be acquired as a random drop or by upgrading existing Legendary weapons to Masterworks.&lt;br /&gt;
&lt;br /&gt;
Each Masterwork is a variation on an already existing Legendary weapon. They can be identified by the golden frame around the weapon's icon, and golden header/banner when Inspecting the weapon.&lt;br /&gt;
&lt;br /&gt;
Masterworks have three advantages over their regular Legendary versions:&lt;br /&gt;
* '''Kill Tracker:''' Masterworks come in either a Vanguard or a Crucible variation. The Crucible ones will track PvP kills, while the Vanguard ones will track kills of any kind. The kill stats can be checked from the inventory screen, by hovering over the weapon's icon.&lt;br /&gt;
* '''Orbs of Light:''' Masterwork weapons generate Orbs of Light on multikills, which allow both their user and their teammates to charge their Supers at a faster rate.&lt;br /&gt;
** The weapon's user will create ''small'' Orbs of Light for themselves, at the location of the enemy.&lt;br /&gt;
** The user's allies will find ''large'' Orbs of Light, at the location of the user.&lt;br /&gt;
* '''Additional Stat Node:''' Masterwork weapons come with a special [[Modification]] slot containing a bonus that can be rerolled in exchange for three Masterwork Cores. The possible bonuses are [[Blast Radius]], [[Handling]], [[Impact]], [[Magazine]], [[Range]], [[Reload Speed]], [[Stability]], and [[Velocity]]. Weapons cannot roll a base stat they do not have (e.g. Blast Radius or Velocity on a [[Sword]]).&lt;br /&gt;
&lt;br /&gt;
==Masterwork Cores==&lt;br /&gt;
Masterwork Cores can be obtained by dismantling Masterwork Weapons. Each dismantled Masterwork will give players one to three Cores, with two being the most common result.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Masterworks==&lt;br /&gt;
===Random Drops===&lt;br /&gt;
Every source of Legendary weapons has a chance of dropping a Masterwork instead. This includes [[Engrams]] as well. Currently, there are no guaranteed methods to receive a Masterwork drop.&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
In order to craft a Masterwork, players must have a Legendary weapon first. The Legendary will be upgraded to a Masterwork during the crafting process.&lt;br /&gt;
&lt;br /&gt;
In order to turn a Legendary into a Masterwork, enter the gun menu and look for the empty node. Then, you can spend 10 Masterwork Cores, in addition to some Legendary Shards, to upgrade the Legendary to a Masterwork.&lt;br /&gt;
&lt;br /&gt;
The type of Masterwork Weapons can also be changed. Spending 10 Masterwork Cores will allow players to switch the type from Vanguard to Crucible or the other way around.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Masterwork_Weapons&amp;diff=24153</id>
		<title>Masterwork Weapons</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Masterwork_Weapons&amp;diff=24153"/>
				<updated>2017-12-21T01:05:26Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Masterwork Weapons]] (also known as [[Masterwork Weapons|Masterworks]]) are a type of [[Weapons]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Masterwork Weapons|Masterworks]] are a type of [[Weapon]] that sits between [[Legendary]] and [[Exotic]] qualities. They can be acquired as a random drop or by upgrading existing Legendary weapons to Masterworks.&lt;br /&gt;
&lt;br /&gt;
Each Masterwork is a variation on an already existing Legendary weapon. They can be identified by the golden frame around the weapon's icon, and golden header/banner when Inspecting the weapon.&lt;br /&gt;
&lt;br /&gt;
Masterworks have three advantages over their regular Legendary versions:&lt;br /&gt;
* '''Kill Tracker:''' Masterworks come in either a Vanguard or a Crucible variation. The Crucible ones will track PvP kills, while the Vanguard ones will track kills of any kind. The kill stats can be checked from the inventory screen, by hovering over the weapon's icon.&lt;br /&gt;
* '''Orbs of Light:''' Masterwork weapons generate Orbs of Light on multikills, which allow both their user and their teammates to charge their Supers at a faster rate.&lt;br /&gt;
** The weapon's user will create ''small'' Orbs of Light for themselves, at the location of the enemy.&lt;br /&gt;
** The user's allies will find ''large'' Orbs of Light, at the location of the user.&lt;br /&gt;
* '''Additional Stat Node:''' Masterwork weapons come with a special [[Modification]] slot containing a bonus that can be rerolled in exchange for three Masterwork Cores. The possible bonuses are [[Blast Radius]], [[Handling]], [[Impact]], [[Magazine]], [[Range]], [[Reload Speed]], [[Stability]], and [[Velocity]]. Weapons cannot roll a base stat they do not have (e.g. Blast Radius or Velocity on a [[Sword]]).&lt;br /&gt;
&lt;br /&gt;
==Masterwork Cores==&lt;br /&gt;
Masterwork Cores can be obtained by dismantling Masterwork drops. Each dismantled Masterwork will give players either one or two Masterwork Cores.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Masterworks==&lt;br /&gt;
===Random Drops===&lt;br /&gt;
Every source of Legendary weapons has a chance of dropping a Masterwork instead. This includes [[Engrams]] as well. Currently, there are no guaranteed methods to receive a Masterwork drop.&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
In order to craft a Masterwork, players must have a Legendary weapon first. The Legendary will be upgraded to a Masterwork during the crafting process.&lt;br /&gt;
&lt;br /&gt;
In order to turn a Legendary into a Masterwork, enter the gun menu and look for the empty node. Then, you can spend 10 Masterwork Cores, in addition to some Legendary Shards, to upgrade the Legendary to a Masterwork.&lt;br /&gt;
&lt;br /&gt;
The type of Masterwork Weapons can also be changed. Spending 10 Masterwork Cores will allow players to switch the type from Vanguard to Crucible or the other way around.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=23945</id>
		<title>Legend of Acrius</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=23945"/>
				<updated>2017-12-18T10:52:42Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Stage 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = [[File: Legend of acrius icon1.png]]&lt;br /&gt;
| Season = 1&lt;br /&gt;
| Type = [[Shotgun]]&lt;br /&gt;
| Slot = [[Power]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Arc&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = &lt;br /&gt;
| Description = &amp;quot;In the Cabal legend, a hero seeks to possess the sun. He succeeds. Then, he becomes Emperor. The Cabal… are not a subtle people.&amp;quot; —Tyra Karn&lt;br /&gt;
| Power = 28&lt;br /&gt;
| Impact = 85&lt;br /&gt;
| Range = 100&lt;br /&gt;
| Stability = 82&lt;br /&gt;
| Handling = 19&lt;br /&gt;
| Reload = 28&lt;br /&gt;
| Rounds Per Minute = 45&lt;br /&gt;
| Charge Time = &lt;br /&gt;
| Magazine = 4&lt;br /&gt;
| Zoom = 12&lt;br /&gt;
| Inventory Size = &lt;br /&gt;
| Aim Assistance = 90&lt;br /&gt;
| Recoil Direction = 60&lt;br /&gt;
| Vendor =&lt;br /&gt;
| Price =&lt;br /&gt;
| Engrams = &lt;br /&gt;
| Xur = &lt;br /&gt;
| Activities = &lt;br /&gt;
| Quest =&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon PvP Infobox&lt;br /&gt;
| Optimal Time-to-Kill = &lt;br /&gt;
| Optimal Kill = &lt;br /&gt;
| Body Shot Time-to-Kill = &lt;br /&gt;
| Body Shots to Kill = &lt;br /&gt;
| Crit Damage = &lt;br /&gt;
| Body Damage = &lt;br /&gt;
}}&lt;br /&gt;
[[Legend of Acrius]] is an [[Exotic Weapon]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Shock Blast}}&lt;br /&gt;
&lt;br /&gt;
===Sight / Barrel===&lt;br /&gt;
{{Full Bore}}&lt;br /&gt;
&lt;br /&gt;
===Magazine / Battery===&lt;br /&gt;
{{Accurized Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Long March}}&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
{{Fitted Stock}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
===='''Stage 1'''====&lt;br /&gt;
&lt;br /&gt;
#Complete [[Story Missions]] and reach [[Level]] 20.&lt;br /&gt;
#Go to [[Nessus]] and kill [[Cabal]] until you get the [[On the Comms]] [[quest]] item.&lt;br /&gt;
#Kill [[Cabal]] on Nessus until you obtain 5 [[Red Legion Communication]] to complete On the Comms and acquire [[Await the World-Eater]].&lt;br /&gt;
#*Recommended locations are '''Artifact's Edge''' ([[Cabal Excavation]] [[Public Event]]) and '''The Cistern''' (Cabal world spawns around the ''Well of Flame'' + [[Injection Rig]] [[Public Event]]).&lt;br /&gt;
#Complete [[The Leviathan]] [[Raid]] and obtain an [[Imperial Invitation]] by defeating [[Emperor Calus]].&lt;br /&gt;
#Speak to [[Benedict 99-40]] in the Tower underneath the Bazaar. He will give you the next step of the quest, an item called '''End the Arms Dealer'''.&lt;br /&gt;
#Complete [[The Arms Dealer#Legend of Acrius Anomaly Locations|The Arms Dealer]] [[strike]] that pops up on EDZ with a quest symbol. Modifiers are Prism (rotating elements) and Anomalies. Recommended Light/Power level of 300, basically a modified version of Week 1's Prestige nightfall.&lt;br /&gt;
#*One reliable strategy: all three Guardians should use the same element for their subclass and heavy/power weapon. Upon reaching Bracus Zahn, concentrate on staying alive until Prism comes up with the chosen element; once it does, unload your [[Super|super]]s and all of your heavy ammo as fast as possible. With the Prism bonus, it is possible to kill Zahn before he can make it to either of the shielded towers.&lt;br /&gt;
#Killing the final boss will reward you with the [[Legend of Acrius]] [[Exotic]] [[Shotgun]] and unlock the next step of the quest chain. Note that weapon does not have any of the perks and is not at its full potential.&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 2''' ====&lt;br /&gt;
#Go see Benedict 99-40 in the Tower underneath the Bazaar, he will give you a second quest piece titled [[Cabal Killer]]. (Vendor will not give ability to access it's inventory or dialogue unless the [[Calus]] Bossfight of the [[Leviathan]] [[Raid]] has been completed once)&lt;br /&gt;
#The [[Cabal Killer]] Quest consists of three tasks. These tasks must be performed with the current version of the Exotic [[Legend of Acrius]] Shotgun.  Note that the [[Legend of Acrius]] only has a single round capacity at this stage, and reloads very slowly. However, its special ability means you just have to line up your multi-kills. Whilst the third stage says &amp;quot;multiple&amp;quot;, two kills per shot will count. The requirements: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
|- &lt;br /&gt;
| Eliminate 25 [[Cabal]]&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate 15 [[Cabal]] at Close Range&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate multiple (at least two) [[Cabal]] without reloading 10 times&lt;br /&gt;
|}&lt;br /&gt;
#These enemies may be anywhere, and any Cabal should count (including Psions and War Hounds). You can either try Nessus' Cistern region and the ''Well of Flame'', or visit more Cabal-heavy regions such as ''Firebase Hades'' in the EDZ. Public Events also work well for the multikill task due to denser spawning, though you'll have to be quick to avoid other players interfering too much.&lt;br /&gt;
#Once that step is complete, you must go back to the Tower and speak to Benedict 99-40; this will reward you with the [[His Highness's Seal]] Quest. To complete it, you'll need to obtain ten [[Emperor's Seal]]s in the [[Leviathan]] [[Raid]]. Each seal drops as a white engram from each chest spawned by completing encounters in the Raid, excluding Challenge mode chests, meaning a 'full' clear of the Raid will award a total of 8 seals (1 from each door phase, 1 from each Encounter). In order to collect all 10, you must go back and re-do some encounters in the [[Leviathan]] a second time.&lt;br /&gt;
#*It is recommended you don't do the entire Raid again as NO LOOT will be rewarded to you on ANY encounter.&lt;br /&gt;
#Once that is completed, return to [[The Tower]] and go see Benedict 99-40; he will give you the Tier 2 Exotic [[Legend of Acrius]] shotgun, with a full perk set and a capacity of 2 shots at a time. At this stage the Legend of Acrius can now be moved between characters via the vault and can be infused into other weapons, though you will '''not''' be able to purchase replacements from Benedict.&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 3''' ====&lt;br /&gt;
#When you acquire the new version of the Legend of Acrius, you'll also be given a quest item named '''Always A Hero'''. The sole objective is to complete the Leviathan Raid on Prestige.&lt;br /&gt;
#???&lt;br /&gt;
&lt;br /&gt;
==PvP Profile==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* One thing to note about the '''Legend of Acrius''' is that it has a fairly slow reload and an ''extremely'' slow weapon switch time, both to and from the weapon. This can make it challenging to use, particular with the incomplete variant, due to its limited capacity. If your shot misses or fails to kill your targets, you may find yourself in a tight spot.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
That really is the entire myth. A Cabal named Acrius desires the sun, and he takes it and becomes the first Emperor of the Cabal. Other scholars have already noted the parallels and differences with our own ancient Earth myth of Icarus, which famously has a far more humbling ending. I am more interested in how Cabal leaders throughout history have deployed this legend as a rhetorical and political justification for conquest. Among the most relevant such figures is Dominus Ghaul himself, who appears to have a personal affinity for the Acrius myth. &lt;br /&gt;
&lt;br /&gt;
I must also note here that, while linguistic analysis of the Cabal language and its many dialects is incomplete, they do not appear to have a word for the concept of “hubris.” &lt;br /&gt;
—Research notes of Tyra Karn&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:Legend of Acrius1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Exotic Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Shotguns]] [[Category:Power Weapons]] [[Category:Exotic]] [[Category: Quest Exotics]] [[Category:Vanilla]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=23932</id>
		<title>Legend of Acrius</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=23932"/>
				<updated>2017-12-18T04:50:33Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Stage 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = [[File: Legend of acrius icon1.png]]&lt;br /&gt;
| Season = 1&lt;br /&gt;
| Type = [[Shotgun]]&lt;br /&gt;
| Slot = [[Power]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Arc&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = &lt;br /&gt;
| Description = &amp;quot;In the Cabal legend, a hero seeks to possess the sun. He succeeds. Then, he becomes Emperor. The Cabal… are not a subtle people.&amp;quot; —Tyra Karn&lt;br /&gt;
| Power = 28&lt;br /&gt;
| Impact = 85&lt;br /&gt;
| Range = 100&lt;br /&gt;
| Stability = 82&lt;br /&gt;
| Handling = 19&lt;br /&gt;
| Reload = 28&lt;br /&gt;
| Rounds Per Minute = 45&lt;br /&gt;
| Charge Time = &lt;br /&gt;
| Magazine = 4&lt;br /&gt;
| Zoom = 12&lt;br /&gt;
| Inventory Size = &lt;br /&gt;
| Aim Assistance = 90&lt;br /&gt;
| Recoil Direction = 60&lt;br /&gt;
| Vendor =&lt;br /&gt;
| Price =&lt;br /&gt;
| Engrams = &lt;br /&gt;
| Xur = &lt;br /&gt;
| Activities = &lt;br /&gt;
| Quest =&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon PvP Infobox&lt;br /&gt;
| Optimal Time-to-Kill = &lt;br /&gt;
| Optimal Kill = &lt;br /&gt;
| Body Shot Time-to-Kill = &lt;br /&gt;
| Body Shots to Kill = &lt;br /&gt;
| Crit Damage = &lt;br /&gt;
| Body Damage = &lt;br /&gt;
}}&lt;br /&gt;
[[Legend of Acrius]] is an [[Exotic Weapon]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Shock Blast}}&lt;br /&gt;
&lt;br /&gt;
===Sight / Barrel===&lt;br /&gt;
{{Full Bore}}&lt;br /&gt;
&lt;br /&gt;
===Magazine / Battery===&lt;br /&gt;
{{Accurized Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Long March}}&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
{{Fitted Stock}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
===='''Stage 1'''====&lt;br /&gt;
&lt;br /&gt;
#Complete [[Story Missions]] and reach [[Level]] 20.&lt;br /&gt;
#Go to [[Nessus]] and kill [[Cabal]] until you get the [[On the Comms]] [[quest]] item.&lt;br /&gt;
#Kill [[Cabal]] on Nessus until you obtain 5 [[Red Legion Communication]] to complete On the Comms and acquire [[Await the World-Eater]].&lt;br /&gt;
#*Recommended locations are '''Artifact's Edge''' ([[Cabal Excavation]] [[Public Event]]) and '''The Cistern''' (Cabal world spawns around the ''Well of Flame'' + [[Injection Rig]] [[Public Event]]).&lt;br /&gt;
#Complete [[The Leviathan]] [[Raid]] and obtain an [[Imperial Invitation]] by defeating [[Emperor Calus]].&lt;br /&gt;
#Speak to [[Benedict 99-40]] in the Tower underneath the Bazaar. He will give you the next step of the quest, an item called '''End the Arms Dealer'''.&lt;br /&gt;
#Complete [[The Arms Dealer#Legend of Acrius Anomaly Locations|The Arms Dealer]] [[strike]] that pops up on EDZ with a quest symbol. Modifiers are Prism (rotating elements) and Anomalies. Recommended Light/Power level of 300, basically a modified version of Week 1's Prestige nightfall.&lt;br /&gt;
#*One reliable strategy: all three Guardians should use the same element for their subclass and heavy/power weapon. Upon reaching Bracus Zahn, concentrate on staying alive until Prism comes up with the chosen element; once it does, unload your [[Super|super]]s and all of your heavy ammo as fast as possible. With the Prism bonus, it is possible to kill Zahn before he can make it to either of the shielded towers.&lt;br /&gt;
#Killing the final boss will reward you with the [[Legend of Acrius]] [[Exotic]] [[Shotgun]] and unlock the next step of the quest chain. Note that weapon does not have any of the perks and is not at its full potential.&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 2''' ====&lt;br /&gt;
#Go see Benedict 99-40 in the Tower underneath the Bazaar, he will give you a second quest piece titled [[Cabal Killer]]. (Vendor will not give ability to access it's inventory or dialogue unless the [[Calus]] Bossfight of the [[Leviathan]] [[Raid]] has been completed once)&lt;br /&gt;
#The [[Cabal Killer]] Quest consists of three tasks. These tasks must be performed with the current version of the Exotic [[Legend of Acrius]] Shotgun.  Note that the [[Legend of Acrius]] only has a single round capacity at this stage, and reloads very slowly. However, its special ability means you just have to line up your multi-kills. Whilst the third stage says &amp;quot;multiple&amp;quot;, two kills per shot will count. The requirements: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
|- &lt;br /&gt;
| Eliminate 25 [[Cabal]]&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate 15 [[Cabal]] at Close Range&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate multiple (at least two) [[Cabal]] without reloading 10 times&lt;br /&gt;
|}&lt;br /&gt;
#These enemies may be anywhere, and any Cabal should count (including Psions and War Hounds). You can either try Nessus' Cistern region and the ''Well of Flame'', or visit more Cabal-heavy regions such as ''Firebase Hades'' in the EDZ. Public Events also work well for the multikill task due to denser spawning, though you'll have to be quick to avoid other players interfering too much.&lt;br /&gt;
#Once that step is complete, you must go back to the Tower and speak to Benedict 99-40; this will reward you with the [[His Highness's Seal]] Quest. To complete it, you'll need to obtain ten [[Emperor's Seal]]s in the [[Leviathan]] [[Raid]]. Each seal drops as a white engram from each chest spawned by completing encounters in the Raid, excluding Challenge mode chests, meaning a 'full' clear of the Raid will award a total of 8 seals (1 from each door phase, 1 from each Encounter). In order to collect all 10, you must go back and re-do some encounters in the [[Leviathan]] a second time.&lt;br /&gt;
#*It is recommended you don't do the entire Raid again as NO LOOT will be rewarded to you on ANY encounter.&lt;br /&gt;
#Once that is completed, return to [[The Tower]] and go see Benedict 99-40; he will give you the Tier 2 Exotic [[Legend of Acrius]] shotgun, with a full perk set and a capacity of 2 shots at a time. At this stage, the Legend of Acrius will be tradable and can be infused into other weapons, though you will not be able to purchase replacements.&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 3''' ====&lt;br /&gt;
#When you acquire the new version of the Legend of Acrius, you'll also be given a quest item named '''Always A Hero'''. The sole objective is to complete the Leviathan Raid on Prestige.&lt;br /&gt;
#???&lt;br /&gt;
&lt;br /&gt;
==PvP Profile==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* One thing to note about the '''Legend of Acrius''' is that it has a fairly slow reload and an ''extremely'' slow weapon switch time, both to and from the weapon. This can make it challenging to use, particular with the incomplete variant, due to its limited capacity. If your shot misses or fails to kill your targets, you may find yourself in a tight spot.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
That really is the entire myth. A Cabal named Acrius desires the sun, and he takes it and becomes the first Emperor of the Cabal. Other scholars have already noted the parallels and differences with our own ancient Earth myth of Icarus, which famously has a far more humbling ending. I am more interested in how Cabal leaders throughout history have deployed this legend as a rhetorical and political justification for conquest. Among the most relevant such figures is Dominus Ghaul himself, who appears to have a personal affinity for the Acrius myth. &lt;br /&gt;
&lt;br /&gt;
I must also note here that, while linguistic analysis of the Cabal language and its many dialects is incomplete, they do not appear to have a word for the concept of “hubris.” &lt;br /&gt;
—Research notes of Tyra Karn&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:Legend of Acrius1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Exotic Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Shotguns]] [[Category:Power Weapons]] [[Category:Exotic]] [[Category: Quest Exotics]] [[Category:Vanilla]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=23929</id>
		<title>Legend of Acrius</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=23929"/>
				<updated>2017-12-18T04:43:24Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* How to Obtain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = [[File: Legend of acrius icon1.png]]&lt;br /&gt;
| Season = 1&lt;br /&gt;
| Type = [[Shotgun]]&lt;br /&gt;
| Slot = [[Power]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Arc&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = &lt;br /&gt;
| Description = &amp;quot;In the Cabal legend, a hero seeks to possess the sun. He succeeds. Then, he becomes Emperor. The Cabal… are not a subtle people.&amp;quot; —Tyra Karn&lt;br /&gt;
| Power = 28&lt;br /&gt;
| Impact = 85&lt;br /&gt;
| Range = 100&lt;br /&gt;
| Stability = 82&lt;br /&gt;
| Handling = 19&lt;br /&gt;
| Reload = 28&lt;br /&gt;
| Rounds Per Minute = 45&lt;br /&gt;
| Charge Time = &lt;br /&gt;
| Magazine = 4&lt;br /&gt;
| Zoom = 12&lt;br /&gt;
| Inventory Size = &lt;br /&gt;
| Aim Assistance = 90&lt;br /&gt;
| Recoil Direction = 60&lt;br /&gt;
| Vendor =&lt;br /&gt;
| Price =&lt;br /&gt;
| Engrams = &lt;br /&gt;
| Xur = &lt;br /&gt;
| Activities = &lt;br /&gt;
| Quest =&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon PvP Infobox&lt;br /&gt;
| Optimal Time-to-Kill = &lt;br /&gt;
| Optimal Kill = &lt;br /&gt;
| Body Shot Time-to-Kill = &lt;br /&gt;
| Body Shots to Kill = &lt;br /&gt;
| Crit Damage = &lt;br /&gt;
| Body Damage = &lt;br /&gt;
}}&lt;br /&gt;
[[Legend of Acrius]] is an [[Exotic Weapon]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Shock Blast}}&lt;br /&gt;
&lt;br /&gt;
===Sight / Barrel===&lt;br /&gt;
{{Full Bore}}&lt;br /&gt;
&lt;br /&gt;
===Magazine / Battery===&lt;br /&gt;
{{Accurized Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Long March}}&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
{{Fitted Stock}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
===='''Stage 1'''====&lt;br /&gt;
&lt;br /&gt;
#Complete [[Story Missions]] and reach [[Level]] 20.&lt;br /&gt;
#Go to [[Nessus]] and kill [[Cabal]] until you get the [[On the Comms]] [[quest]] item.&lt;br /&gt;
#Kill [[Cabal]] on Nessus until you obtain 5 [[Red Legion Communication]] to complete On the Comms and acquire [[Await the World-Eater]].&lt;br /&gt;
#*Recommended locations are '''Artifact's Edge''' ([[Cabal Excavation]] [[Public Event]]) and '''The Cistern''' (Cabal world spawns around the ''Well of Flame'' + [[Injection Rig]] [[Public Event]]).&lt;br /&gt;
#Complete [[The Leviathan]] [[Raid]] and obtain an [[Imperial Invitation]] by defeating [[Emperor Calus]].&lt;br /&gt;
#Speak to [[Benedict 99-40]] in the Tower underneath the Bazaar. He will give you the next step of the quest, an item called '''End the Arms Dealer'''.&lt;br /&gt;
#Complete [[The Arms Dealer#Legend of Acrius Anomaly Locations|The Arms Dealer]] [[strike]] that pops up on EDZ with a quest symbol. Modifiers are Prism (rotating elements) and Anomalies. Recommended Light/Power level of 300, basically a modified version of Week 1's Prestige nightfall.&lt;br /&gt;
#*One reliable strategy: all three Guardians should use the same element for their subclass and heavy/power weapon. Upon reaching Bracus Zahn, concentrate on staying alive until Prism comes up with the chosen element; once it does, unload your [[Super|super]]s and all of your heavy ammo as fast as possible. With the Prism bonus, it is possible to kill Zahn before he can make it to either of the shielded towers.&lt;br /&gt;
#Killing the final boss will reward you with the [[Legend of Acrius]] [[Exotic]] [[Shotgun]] and unlock the next step of the quest chain. Note that weapon does not have any of the perks and is not at its full potential.&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 2''' ====&lt;br /&gt;
#Go see Benedict 99-40 in the Tower underneath the Bazaar, he will give you a second quest piece titled [[Cabal Killer]]. (Vendor will not give ability to access it's inventory or dialogue unless the [[Calus]] Bossfight of the [[Leviathan]] [[Raid]] has been completed once)&lt;br /&gt;
#The [[Cabal Killer]] Quest consists of three tasks. These tasks must be performed with the current version of the Exotic [[Legend of Acrius]] Shotgun.  Note that the [[Legend of Acrius]] only has a single round capacity at this stage, and reloads very slowly. However, its special ability means you just have to line up your multi-kills. Whilst the third stage says &amp;quot;multiple&amp;quot;, two kills per shot will count. The requirements: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
|- &lt;br /&gt;
| Eliminate 25 [[Cabal]]&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate 15 [[Cabal]] at Close Range&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate multiple (at least two) [[Cabal]] without reloading 10 times&lt;br /&gt;
|}&lt;br /&gt;
#These enemies may be anywhere, and any Cabal should count (including Psions and War Hounds). You can either try Nessus' Cistern region and the ''Well of Flame'', or visit more Cabal-heavy regions such as ''Firebase Hades'' in the EDZ. Public Events also work well for the multikill task due to denser spawning, though you'll have to be quick to avoid other players interfering too much.&lt;br /&gt;
#Once that step is complete, you must go back to the Tower and speak to Benedict 99-40; this will reward you with the [[His Highness's Seal]] Quest. To complete it, you'll need to obtain ten [[Emperor's Seal]]s in the [[Leviathan]] [[Raid]]. Each seal drops as a white engram from each chest spawned by completing encounters in the Raid, excluding Challenge mode chests, meaning a 'full' clear of the Raid will award a total of 8 seals (1 from each door phase, 1 from each Encounter). In order to collect all 10, you must go back and re-do some encounters in the [[Leviathan]] a second time.&lt;br /&gt;
#*It is recommended you don't do the entire Raid again as NO LOOT will be rewarded to you on ANY encounter.&lt;br /&gt;
#Once that is completed, return to [[The Tower]] and go see Benedict 99-40; he will give you the Tier 2 Exotic [[Legend of Acrius]] shotgun, with a full perk set and a capacity of 2 shots at a time.&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 3''' ====&lt;br /&gt;
#When you acquire the new version of the Legend of Acrius, you'll also be given a quest item named '''Always A Hero'''. The sole objective is to complete the Leviathan Raid on Prestige.&lt;br /&gt;
#???&lt;br /&gt;
&lt;br /&gt;
==PvP Profile==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* One thing to note about the '''Legend of Acrius''' is that it has a fairly slow reload and an ''extremely'' slow weapon switch time, both to and from the weapon. This can make it challenging to use, particular with the incomplete variant, due to its limited capacity. If your shot misses or fails to kill your targets, you may find yourself in a tight spot.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
That really is the entire myth. A Cabal named Acrius desires the sun, and he takes it and becomes the first Emperor of the Cabal. Other scholars have already noted the parallels and differences with our own ancient Earth myth of Icarus, which famously has a far more humbling ending. I am more interested in how Cabal leaders throughout history have deployed this legend as a rhetorical and political justification for conquest. Among the most relevant such figures is Dominus Ghaul himself, who appears to have a personal affinity for the Acrius myth. &lt;br /&gt;
&lt;br /&gt;
I must also note here that, while linguistic analysis of the Cabal language and its many dialects is incomplete, they do not appear to have a word for the concept of “hubris.” &lt;br /&gt;
—Research notes of Tyra Karn&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:Legend of Acrius1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Exotic Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Shotguns]] [[Category:Power Weapons]] [[Category:Exotic]] [[Category: Quest Exotics]] [[Category:Vanilla]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=23923</id>
		<title>Legend of Acrius</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=23923"/>
				<updated>2017-12-18T04:30:37Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Stage 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = [[File: Legend of acrius icon1.png]]&lt;br /&gt;
| Season = 1&lt;br /&gt;
| Type = [[Shotgun]]&lt;br /&gt;
| Slot = [[Power]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Arc&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = &lt;br /&gt;
| Description = &amp;quot;In the Cabal legend, a hero seeks to possess the sun. He succeeds. Then, he becomes Emperor. The Cabal… are not a subtle people.&amp;quot; —Tyra Karn&lt;br /&gt;
| Power = 28&lt;br /&gt;
| Impact = 85&lt;br /&gt;
| Range = 100&lt;br /&gt;
| Stability = 82&lt;br /&gt;
| Handling = 19&lt;br /&gt;
| Reload = 28&lt;br /&gt;
| Rounds Per Minute = 45&lt;br /&gt;
| Charge Time = &lt;br /&gt;
| Magazine = 4&lt;br /&gt;
| Zoom = 12&lt;br /&gt;
| Inventory Size = &lt;br /&gt;
| Aim Assistance = 90&lt;br /&gt;
| Recoil Direction = 60&lt;br /&gt;
| Vendor =&lt;br /&gt;
| Price =&lt;br /&gt;
| Engrams = &lt;br /&gt;
| Xur = &lt;br /&gt;
| Activities = &lt;br /&gt;
| Quest =&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon PvP Infobox&lt;br /&gt;
| Optimal Time-to-Kill = &lt;br /&gt;
| Optimal Kill = &lt;br /&gt;
| Body Shot Time-to-Kill = &lt;br /&gt;
| Body Shots to Kill = &lt;br /&gt;
| Crit Damage = &lt;br /&gt;
| Body Damage = &lt;br /&gt;
}}&lt;br /&gt;
[[Legend of Acrius]] is an [[Exotic Weapon]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Shock Blast}}&lt;br /&gt;
&lt;br /&gt;
===Sight / Barrel===&lt;br /&gt;
{{Full Bore}}&lt;br /&gt;
&lt;br /&gt;
===Magazine / Battery===&lt;br /&gt;
{{Accurized Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Long March}}&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
{{Fitted Stock}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
===='''Stage 1'''====&lt;br /&gt;
&lt;br /&gt;
#Complete [[Story Missions]] and reach [[Level]] 20.&lt;br /&gt;
#Go to [[Nessus]] and kill [[Cabal]] until you get the [[On the Comms]] [[quest]] item.&lt;br /&gt;
#Kill [[Cabal]] on Nessus until you obtain 5 [[Red Legion Communication]] to complete On the Comms and acquire [[Await the World-Eater]].&lt;br /&gt;
#*Recommended locations are '''Artifact's Edge''' ([[Cabal Excavation]] [[Public Event]]) and '''The Cistern''' (Cabal world spawns around the ''Well of Flame'' + [[Injection Rig]] [[Public Event]]).&lt;br /&gt;
#Complete [[The Leviathan]] [[Raid]] and obtain an [[Imperial Invitation]] by defeating [[Emperor Calus]].&lt;br /&gt;
#Speak to [[Benedict 99-40]] in the Tower underneath the Bazaar. He will give you the next step of the quest, an item called '''End the Arms Dealer'''.&lt;br /&gt;
#Complete [[The Arms Dealer#Legend of Acrius Anomaly Locations|The Arms Dealer]] [[strike]] that pops up on EDZ with a quest symbol. Modifiers are Prism (rotating elements) and Anomalies. Recommended Light/Power level of 300, basically a modified version of Week 1's Prestige nightfall.&lt;br /&gt;
#*One reliable strategy: all three Guardians should use the same element for their subclass and heavy/power weapon. Upon reaching Bracus Zahn, concentrate on staying alive until Prism comes up with the chosen element; once it does, unload your [[Super|super]]s and all of your heavy ammo as fast as possible. With the Prism bonus, it is possible to kill Zahn before he can make it to either of the shielded towers.&lt;br /&gt;
#Killing the final boss will reward you with the [[Legend of Acrius]] [[Exotic]] [[Shotgun]] and unlock the next step of the quest chain. Note that weapon does not have any of the perks and is not at its full potential.&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 2''' ====&lt;br /&gt;
#Go see Benedict 99-40 in the Tower underneath the Bazaar, he will give you a second quest piece titled [[Cabal Killer]]. (Vendor will not give ability to access it's inventory or dialogue unless the [[Calus]] Bossfight of the [[Leviathan]] [[Raid]] has been completed once)&lt;br /&gt;
#The [[Cabal Killer]] Quest consists of three tasks. These tasks must be performed with the current version of the Exotic [[Legend of Acrius]] Shotgun.  Note that the [[Legend of Acrius]] only has a single round capacity at this stage, and reloads very slowly. However, its special ability means you just have to line up your multi-kills. Whilst the third stage says &amp;quot;multiple&amp;quot;, two kills per shot will count. The requirements: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
|- &lt;br /&gt;
| Eliminate 25 [[Cabal]]&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate 15 [[Cabal]] at Close Range&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate multiple (at least two) [[Cabal]] without reloading 10 times&lt;br /&gt;
|}&lt;br /&gt;
#These enemies may be anywhere, and any Cabal should count (including Psions and War Hounds). You can either try Nessus' Cistern region and the ''Well of Flame'', or visit more Cabal-heavy regions such as ''Firebase Hades'' in the EDZ. Public Events also work well for the multikill task due to denser spawning, though you'll have to be quick to avoid other players interfering too much.&lt;br /&gt;
#Once that step is complete, you must go back to the Tower and speak to Benedict 99-40; this will reward you with the [[His Highness's Seal]] Quest. To complete it, you'll need to obtain ten [[Emperor's Seal]]s in the [[Leviathan]] [[Raid]]. Each seal drops as a white engram from each chest spawned by completing encounters in the Raid, excluding Challenge mode chests, meaning a 'full' clear of the Raid will award a total of 8 seals (1 from each door phase, 1 from each Encounter). In order to collect all 10, you must go back and re-do some encounters in the [[Leviathan]] a second time.&lt;br /&gt;
#*It is recommended you don't do the entire Raid again as NO LOOT will be rewarded to you on ANY encounter.&lt;br /&gt;
#Once that is completed, return to [[The Tower]] and go see Benedict 99-40; he will give you the Tier 2 Exotic [[Legend of Acrius]] shotgun, with a full perk set. (Mine dropped at 305, but my character was also 305)&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 3''' ====&lt;br /&gt;
#At this point there is believed to be one last upgrade, and it starts with requiring you to complete the [[Prestige]] [[Leviathan]] raid once. The [[Prestige]] [[Leviathan]] raid will release on October 10, 2017, so the quest can do nothing but sit until then. DO NOT DISCARD IT! The Prestige Leviathan is speculated to sit at about 300 [[Power]] with the final boss encounter possibly sitting at 305 [[Power]]&lt;br /&gt;
&lt;br /&gt;
==PvP Profile==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* One thing to note about the '''Legend of Acrius''' is that it has a fairly slow reload and an ''extremely'' slow weapon switch time, both to and from the weapon. This can make it challenging to use, particular with the incomplete variant, due to its limited capacity. If your shot misses or fails to kill your targets, you may find yourself in a tight spot.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
That really is the entire myth. A Cabal named Acrius desires the sun, and he takes it and becomes the first Emperor of the Cabal. Other scholars have already noted the parallels and differences with our own ancient Earth myth of Icarus, which famously has a far more humbling ending. I am more interested in how Cabal leaders throughout history have deployed this legend as a rhetorical and political justification for conquest. Among the most relevant such figures is Dominus Ghaul himself, who appears to have a personal affinity for the Acrius myth. &lt;br /&gt;
&lt;br /&gt;
I must also note here that, while linguistic analysis of the Cabal language and its many dialects is incomplete, they do not appear to have a word for the concept of “hubris.” &lt;br /&gt;
—Research notes of Tyra Karn&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:Legend of Acrius1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Exotic Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Shotguns]] [[Category:Power Weapons]] [[Category:Exotic]] [[Category: Quest Exotics]] [[Category:Vanilla]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Masterwork_Weapons&amp;diff=23261</id>
		<title>Masterwork Weapons</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Masterwork_Weapons&amp;diff=23261"/>
				<updated>2017-12-16T03:39:00Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Masterwork Weapons]] (also known as [[Masterwork Weapons|Masterworks]]) are a type of [[Weapons]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Masterwork Weapons|Masterworks]] are a type of [[Weapon]] that sits between [[Legendary]] and [[Exotic]] qualities. They can be acquired as a random drop or by upgrading existing Legendary weapons to Masterworks.&lt;br /&gt;
&lt;br /&gt;
Each Masterwork is a variation on an already existing Legendary weapon. They can be identified by the golden frame around the weapon's icon, and golden header/banner when Inspecting the weapon.&lt;br /&gt;
&lt;br /&gt;
Masterworks have three advantages over their regular Legendary versions:&lt;br /&gt;
* '''Kill Tracker:''' Masterworks come in either a Vanguard or a Crucible variation. The Crucible ones will track PvP kills, while the Vanguard ones will track kills of any kind. The kill stats can be checked from the inventory screen, by hovering over the weapon's icon.&lt;br /&gt;
* '''Orbs of Light:''' Masterwork weapons generate small Orbs of Light on multikills, which allow both their user and their teammates to charge their Supers at a faster rate.&lt;br /&gt;
* '''Additional Stat Node:''' Masterwork weapons come with a special [[Modification]] slot containing a bonus that can be rerolled in exchange for three Masterwork Cores. The possible bonuses are [[Blast Radius]], [[Handling]], [[Impact]], [[Magazine]], [[Range]], [[Reload Speed]], [[Stability]], and [[Velocity]]. Weapons cannot roll a base stat they do not have (e.g. Blast Radius or Velocity on a [[Sword]]).&lt;br /&gt;
&lt;br /&gt;
==Masterwork Cores==&lt;br /&gt;
Masterwork Cores can be obtained by dismantling Masterwork drops. Each dismantled Masterwork will give players either one or two Masterwork Cores.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Masterworks==&lt;br /&gt;
===Random Drops===&lt;br /&gt;
Every source of Legendary weapons has a chance of dropping a Masterwork instead. This includes [[Engrams]] as well. Currently, there are no guaranteed methods to receive a Masterwork drop.&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
In order to craft a Masterwork, players must have a Legendary weapon first. The Legendary will be upgraded to a Masterwork during the crafting process.&lt;br /&gt;
&lt;br /&gt;
In order to turn a Legendary into a Masterwork, enter the gun menu and look for the empty node. Then, you can spend 10 Masterwork Cores, in addition to some Legendary Shards, to upgrade the Legendary to a Masterwork.&lt;br /&gt;
&lt;br /&gt;
The type of Masterwork Weapons can also be changed. Spending 10 Masterwork Cores will allow players to switch the type from Vanguard to Crucible or the other way around.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Rarity&amp;diff=23243</id>
		<title>Rarity</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Rarity&amp;diff=23243"/>
				<updated>2017-12-15T21:24:43Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: Mod Slots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = &amp;quot;2&amp;quot; | Rarity&lt;br /&gt;
! colspan = &amp;quot;5&amp;quot; | Perks&lt;br /&gt;
! rowspan = &amp;quot;2&amp;quot; | Mods Slots&lt;br /&gt;
! rowspan = &amp;quot;2&amp;quot; | Dismantling Yield&lt;br /&gt;
|-&lt;br /&gt;
! [[Intrinsic]]&lt;br /&gt;
! Slot 1&lt;br /&gt;
! Slot 2&lt;br /&gt;
! Slot 3&amp;lt;br&amp;gt;([[Trait]])&lt;br /&gt;
! Slot 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Common]] (White) || Fixed || Fixed || - || - || - || - || 25 [[Glimmer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon]] (Green) || Fixed || Variable || Fixed || - || - || - || 50 [[Glimmer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rare]] (Blue) || Fixed || Variable || Fixed || Fixed || - || [[Energy]] (if applicable), [[Shader]] || 100 [[Glimmer]], 1 [[Weapon Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Legendary]] (Purple) || Fixed || Variable || Variable || Fixed || - || [[Energy]] (if applicable), [[Shader]], Upgrade to Masterwork || 2 [[Legendary Shard]]s, 3 [[Weapon Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Masterworks|Masterwork]] (Purple+Gold) || Fixed || Variable || Variable || Fixed || - || [[Energy]] (if applicable), [[Shader]], Masterwork Bonus/Reroll Bonus || 2 [[Legendary Shard]]s, 3 [[Weapon Parts]], 1-3 [[Masterwork Core]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Exotic]] (Gold) || Fixed || Fixed || Fixed || Fixed || Fixed || [[Weapon Ornament]] (if applicable) || ?? [[Legendary Shard]]s, 1 [[Experimental Parts]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terms]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Rarity&amp;diff=23067</id>
		<title>Rarity</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Rarity&amp;diff=23067"/>
				<updated>2017-12-15T08:28:45Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = &amp;quot;2&amp;quot; | Rarity&lt;br /&gt;
! colspan = &amp;quot;5&amp;quot; | Perks&lt;br /&gt;
! rowspan = &amp;quot;2&amp;quot; | Mods Slots&lt;br /&gt;
! rowspan = &amp;quot;2&amp;quot; | Dismantling Yield&lt;br /&gt;
|-&lt;br /&gt;
! [[Intrinsic]]&lt;br /&gt;
! Slot 1&lt;br /&gt;
! Slot 2&lt;br /&gt;
! Slot 3&amp;lt;br&amp;gt;([[Trait]])&lt;br /&gt;
! Slot 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Common]] (White) || Fixed || Fixed || - || - || - || - || 25 [[Glimmer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon]] (Green) || Fixed || Variable || Fixed || - || - || - || 50 [[Glimmer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rare]] (Blue) || Fixed || Variable || Fixed || Fixed || - || [[Energy]] (if applicable), [[Shader]] || 100 [[Glimmer]], 1 [[Weapon Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Legendary]] (Purple) || Fixed || Variable || Variable || Fixed || Upgrade to Masterwork || [[Energy]] (if applicable), [[Shader]] || 2 [[Legendary Shard]]s, 3 [[Weapon Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Masterworks|Masterwork]] (Purple+Gold) || Fixed || Variable || Variable || Fixed || Masterwork Bonus || [[Energy]] (if applicable), [[Shader]] || 2 [[Legendary Shard]]s, 3 [[Weapon Parts]], 1-3 [[Masterwork Core]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Exotic]] (Gold) || Fixed || Fixed || Fixed || Fixed || Fixed || [[Weapon Ornament]] (if applicable) || ?? [[Legendary Shard]]s, 1 [[Experimental Parts]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terms]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Tokens&amp;diff=23066</id>
		<title>Tokens</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Tokens&amp;diff=23066"/>
				<updated>2017-12-15T08:25:31Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: New Cost Per Engram table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tokens]] are [[Currency]] [[Consumables]]. They can be traded to Vendors in exchange for [[Legendary Engram]]s that draw from a pool of items relevant to that vendor or region. Starting December 12th, certain Vendors will also allow purchase of specific Faction items in exchange for Tokens and [[Legendary Shard]]s, providing you have redeemed a certain number of Engrams already.&lt;br /&gt;
&lt;br /&gt;
They are divided into two subgroups; '''Destination''' and '''Faction'''. Destination tokens are earned by participating in [[Public Event]]s, looting [[Chests]] (including those spawned by [[High Value Targets]]), clearing [[Lost Sector]]s, and completing [[Challenges]] specific to a map destination (e.g. the [[European Dead Zone]] awards [[EDZ Token]]s) and can then be traded in at that region's Vendor/representative.&lt;br /&gt;
&lt;br /&gt;
===Destination Tokens===&lt;br /&gt;
*[[Arcology Token]] - Traded with [[Sloane]]&lt;br /&gt;
*[[EDZ Token]] - Traded with [[Devrim Kay]]&lt;br /&gt;
*[[Io Token]] - Traded with [[Asher Mir]]&lt;br /&gt;
*[[Nessus Token]] - Traded with [[Failsafe]]&lt;br /&gt;
*[[Mercury Token]] - Traded with [[Brother Vance]]&lt;br /&gt;
&lt;br /&gt;
Currently, '''27.5''' tokens are required for all Destination vendors.&lt;br /&gt;
&lt;br /&gt;
===Faction Tokens===&lt;br /&gt;
*[[Crucible Token]] - Traded with [[Lord Shaxx]]&lt;br /&gt;
*[[Emperor Calus Token]] - Traded with [[Benedict 99-40]]&lt;br /&gt;
*[[Gunsmith Materials]] - Traded with [[Arcite 99-40]] (at [[The Farm]], pre-story completion) or [[Banshee-44]] (at [[The Tower]], post-story completion)&lt;br /&gt;
*[[Trials of the Nine Tokens]] - Traded with [[The Emissary]]&lt;br /&gt;
*[[Vanguard Research Token]] - Traded with [[Ikora]]&lt;br /&gt;
*[[Vanguard Tactician Token]] - Traded with [[Zavala]]&lt;br /&gt;
&lt;br /&gt;
The exact number of tokens required to earn an engram, and means of acquiring the tokens, varies per Faction; see the respective token articles for details.&lt;br /&gt;
&lt;br /&gt;
====Faction Rally Tokens====&lt;br /&gt;
*[[Dead Orbit Token]] - Traded with [[Arach Jalaal]]&lt;br /&gt;
*[[Future War Cult Token]] - Traded with [[Lakshmi-2]]&lt;br /&gt;
*[[New Monarchy Token]] - Traded with [[Executor Hideo]]&lt;br /&gt;
&lt;br /&gt;
A subset of Faction Tokens, Faction Rally Tokens can only be obtained ''and redeemed'' during monthly Faction Rally events, and are gained only when representing a specific faction. They are awarded for completing [[Strike]]s (more are awarded for [[Nightfall]] mode), Heroic [[Public Event]]s, specific Faction Rally [[Challenges]], and [[Lost Sector]]s. Special scannable objects can sometimes be found in Lost Sectors, and will award additional Faction Rally Tokens if interacted with.&lt;br /&gt;
&lt;br /&gt;
==Cost Per Engram==&lt;br /&gt;
The table below indicates the amount of reputation required per Engram, along with the reputation earned by turning in Tokens and Resources (where appropriate). Values marked with a &amp;quot;?&amp;quot; are unconfirmed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Faction&lt;br /&gt;
! Reputation/Engram&lt;br /&gt;
! Reputation/Token&lt;br /&gt;
! Resource&lt;br /&gt;
! Reputation/Common Resource&lt;br /&gt;
! Reputation/Rare Resource&lt;br /&gt;
|-&lt;br /&gt;
|EDZ (Devrim)||2750||100||Dusklight||50||250&lt;br /&gt;
|-&lt;br /&gt;
|Titan (Sloane)||2750||100||Alkane||50||250&lt;br /&gt;
|-&lt;br /&gt;
|Nessus (Failsafe)||2750||100||Datalattice||50||250&lt;br /&gt;
|-&lt;br /&gt;
|Io (Asher)||2750||100||Phaseglass||50||250&lt;br /&gt;
|-&lt;br /&gt;
|Mercury (Vance)||2750||100||Simulation Seed||50||250&lt;br /&gt;
|-&lt;br /&gt;
|Crucible (Shaxx)||2000||100?||None||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Calus (Benedict)||2000||100||None||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gunsmith (Arcite/Banshee)||3000||75||Telemetry||25||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Trials (Emissary)||2000||100?||None||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Vanguard Research (Ikora)||7000||1000||None||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Vanguard Tactician (Zavala)||2000||100||None||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Dead Orbit (Jalaal)||2000||100?||None||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Future War Cult (Lakshmi-2)||2000||100?||None||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|New Monarchy (Hideo)||2000||100?||None||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In summary;&lt;br /&gt;
*Regional Engrams cost 27.5 tokens, or 27 tokens and 1 green resource if going for 0 waste per engram.&lt;br /&gt;
*Most Faction Engrams cost 20 tokens. Exceptions;&lt;br /&gt;
**Vanguard Research Engrams cost 7 tokens.&lt;br /&gt;
**Gunsmith Engrams cost 40 Materials. Gunsmith Telemetry is of minimal use between its low drop rate and minimal reputation value.&lt;br /&gt;
*Compared to release, regional resources are now ''significantly'' more valuable/worth acquiring; green resources are worth around 2.5x as much, whilst blue resources are now worth significantly more than a token instead of being equivalent in value to tokens.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terms]] [[Category:Currencies]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Tokens&amp;diff=23064</id>
		<title>Tokens</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Tokens&amp;diff=23064"/>
				<updated>2017-12-15T05:14:37Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Destination Tokens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tokens]] are [[Currency]] [[Consumables]]. They can be traded to Vendors in exchange for [[Legendary Engram]]s that draw from a pool of items relevant to that vendor or region. Starting December 12th, certain Vendors will also allow purchase of specific Faction items in exchange for Tokens and [[Legendary Shard]]s, providing you have redeemed a certain number of Engrams already.&lt;br /&gt;
&lt;br /&gt;
They are divided into two subgroups; '''Destination''' and '''Faction'''. Destination tokens are earned by participating in [[Public Event]]s, looting [[Chests]] (including those spawned by [[High Value Targets]]), clearing [[Lost Sector]]s, and completing [[Challenges]] specific to a map destination (e.g. the [[European Dead Zone]] awards [[EDZ Token]]s) and can then be traded in at that region's Vendor/representative.&lt;br /&gt;
&lt;br /&gt;
===Destination Tokens===&lt;br /&gt;
*[[Arcology Token]] - Traded with [[Sloane]]&lt;br /&gt;
*[[EDZ Token]] - Traded with [[Devrim Kay]]&lt;br /&gt;
*[[Io Token]] - Traded with [[Asher Mir]]&lt;br /&gt;
*[[Nessus Token]] - Traded with [[Failsafe]]&lt;br /&gt;
*[[Mercury Token]] - Traded with [[Brother Vance]]&lt;br /&gt;
&lt;br /&gt;
Currently, '''27.5''' tokens are required for all Destination vendors.&lt;br /&gt;
&lt;br /&gt;
===Faction Tokens===&lt;br /&gt;
*[[Crucible Token]] - Traded with [[Lord Shaxx]]&lt;br /&gt;
*[[Emperor Calus Token]] - Traded with [[Benedict 99-40]]&lt;br /&gt;
*[[Gunsmith Materials]] - Traded with [[Arcite 99-40]] (at [[The Farm]], pre-story completion) or [[Banshee-44]] (at [[The Tower]], post-story completion)&lt;br /&gt;
*[[Trials of the Nine Tokens]] - Traded with [[The Emissary]]&lt;br /&gt;
*[[Vanguard Research Token]] - Traded with [[Ikora]]&lt;br /&gt;
*[[Vanguard Tactician Token]] - Traded with [[Zavala]]&lt;br /&gt;
&lt;br /&gt;
The exact number of tokens required to earn an engram, and means of acquiring the tokens, varies per Faction; see the respective token articles for details.&lt;br /&gt;
&lt;br /&gt;
====Faction Rally Tokens====&lt;br /&gt;
*[[Dead Orbit Token]] - Traded with [[Arach Jalaal]]&lt;br /&gt;
*[[Future War Cult Token]] - Traded with [[Lakshmi-2]]&lt;br /&gt;
*[[New Monarchy Token]] - Traded with [[Executor Hideo]]&lt;br /&gt;
&lt;br /&gt;
A subset of Faction Tokens, Faction Rally Tokens can only be obtained ''and redeemed'' during monthly Faction Rally events, and are gained only when representing a specific faction. They are awarded for completing [[Strike]]s (more are awarded for [[Nightfall]] mode), Heroic [[Public Event]]s, specific Faction Rally [[Challenges]], and [[Lost Sector]]s. Special scannable objects can sometimes be found in Lost Sectors, and will award additional Faction Rally Tokens if interacted with.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terms]] [[Category:Currencies]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Leviathan,_Eater_of_Worlds&amp;diff=23003</id>
		<title>Leviathan, Eater of Worlds</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Leviathan,_Eater_of_Worlds&amp;diff=23003"/>
				<updated>2017-12-14T17:14:45Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* DPS Check */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Leviathan, Eater of Worlds|Eater of Worlds]] is a [[Raid Lair]] in the [[Leviathan]] raid.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Leviathan, Eater of Worlds|Eater of Worlds]] made its debut shortly after the release of [[Curse of Osiris]]. It is a brand new area in the [[Leviathan]] raid, which is accessed via the large doors at the front of the Leviathan ship.&lt;br /&gt;
&lt;br /&gt;
The Eater of Worlds is, overall, less time-consuming than the regular Raid, but more challenging. It features an array of new loot (all with Season 2 markers for easy identification) like shaders and weapons.&lt;br /&gt;
&lt;br /&gt;
It does not award the Emperor Seals required for the [[Legend of Acrius]] quest.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The Raid Lair begins with the fireteam arriving on the Leviathan's front platform, as usual. However, there will be no Loyalists present. Proceed up the ramps until your fireteam reaches the large grey metal door one or two levels up. This door is normally closed, but it will open as you approach. Proceed inside.&lt;br /&gt;
&lt;br /&gt;
The next sequence involves a fairly long but straightforward path leading to the first set of challenges; the Leviathan Reactor.&lt;br /&gt;
&lt;br /&gt;
===Leviathan Reactor===&lt;br /&gt;
Your goal is deceptively simple; Escape. This task is complicated by the fact you'll need to complete four seperate jumping puzzles in order to clear this phase, each more complex than the last. Hexagonal platforms will rise up from the reactor, and you'll have to make your way across them to various 'safe' zones.&lt;br /&gt;
&lt;br /&gt;
There is one simple rule to this entire sequence; only ''one'' player should be standing on a given platform at any given time. If players bunch up, the platform will turn red, make an angry noise, and then sink back into the reactor resulting in everyone on it dying instantly.&lt;br /&gt;
&lt;br /&gt;
With that in mind, let's begin. Assign an order to your fireteam, say A-B-C-D-E-F, and stick to the order as much as possible. If you see a message about the reactor core starting to overheat, you need to move faster. As long as at least one or two players make it to solid ground, everyone will respawn there and the platforms of completed sets will raise permanently in case anyone manages to respawn at the start somehow.&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for [[Psion]] snipers spawning on upper catwalks, as they'll start taking potshots at the fireteam and can be a nuisance. Scout rifles work great for dealing with them though.&lt;br /&gt;
&lt;br /&gt;
====Set 1====&lt;br /&gt;
This is the easy set. Just follow the platforms one at a time as a chain of six. Time your jumps neatly and you should be fine.&lt;br /&gt;
&lt;br /&gt;
====Set 2====&lt;br /&gt;
Alternating. Split into two teams of three (A-B-C and D-E-F works nicely) and work your way forwards. The two teams provide progress for each other, so they both need to be on the ball to clear this set.&lt;br /&gt;
&lt;br /&gt;
====Set 3====&lt;br /&gt;
The ordering for this one is a little unusual, but nothing too weird.&lt;br /&gt;
&lt;br /&gt;
====Set 4====&lt;br /&gt;
The final stretch. This is where things get funky, as the platforms will start to seem to spawn out of order about half way through. Don't be tempted to break your fireteam order or else everyone will probably get confused. You'll have to make longer jumps but just stick with it.&lt;br /&gt;
&lt;br /&gt;
Once you make it to the far side, Respawn Restriction will kick in and you'll have to fend off several waves of Cabal. The end is a little rough, with four Major Colossi spawning in. Don't be afraid to use power ammo and supers.&lt;br /&gt;
&lt;br /&gt;
After that's dealt with, Calus will start waffling at you about engine problems or something. Grab your loot from the chest and head down the giant hatch that just opened up, proceeding forward to the next challenge; the Engine Room.&lt;br /&gt;
&lt;br /&gt;
===Engine Room===&lt;br /&gt;
Another simple one. Giant pistons will wind up, then slam into the far side of the chamber and release a massive Arc wave that fries anyone outside of the safe zones marked by yellow squares. Just run from safe zone to safe zone until you make it to the far side, which is off to your right as you enter the engine room.&lt;br /&gt;
&lt;br /&gt;
Easy. Transition through to the interior of the Leviathan and on to the ruins. You'll get fired out of a giant cannon-y thing and find yourself falling through bits and pieces of Nessus. Calus will interject to explain how the Vex are effectively giving the Leviathan indigestion.&lt;br /&gt;
&lt;br /&gt;
====Ruins====&lt;br /&gt;
Don't hit the rocks too fast or you'll get killed by the fall damage. There'll be six Vex rings on the way down; if you can, try to hit all six. If your team manages to pass through them all, you'll get a bonus chest. If you don't hit all six you can intentionally die to fall damage, respawn at the top, and try again if you really want.&lt;br /&gt;
&lt;br /&gt;
You'll ultimately find yourself in a fairly large open space made up of floating chunks of Nessus, with a large glowing structure in the center made up of masses of metal attached to some kind of shield. Say hello to '''Argos'''; the final boss of the Raid Lair. You can't kill him yet, though.&lt;br /&gt;
&lt;br /&gt;
===Argos' Barrier===&lt;br /&gt;
In order to destroy Argos, a ''massive'' Vex [[Hydra]], you'll need to breach the defenses around him. This challenge only begins when one player picks up a Vex Cranium from the surrounding area, so take some time to familiarize yourself with the terrain and note the three furnace locations; one for each of the classic elements. You can probably figure out where this is going already, so spread your team out so you can quickly identify where you need to bring the heads.&lt;br /&gt;
&lt;br /&gt;
Once the challenge starts, you'll see the message 'Argos arms quantum mines'. Each time this message appears, three large crystalline objects will spawn on one face of the metal structures in the center; they're also coded to Solar (orange), Arc (blue), and Void (purple). At this point you are on a hard time limit before the mines explode and wipe the entire fireteam.&lt;br /&gt;
&lt;br /&gt;
Call out the quantities that have spawned, and have runners take uncharged heads to the furnaces to charge them up. The heads will take about 20 seconds to charge once inserted into the furnaces.&lt;br /&gt;
&lt;br /&gt;
Once the heads are charged, pull them out of the furnace, run over to the appropriate face, and use the heads to break the corresponding quantum mines. Each head has 40 'ammo' and it takes around 30 to break a mine; '''do not''' waste the energy on Vex trash. Once you've broken a mine, you can use the remaining charge on mobs or use it to weaken other mines of the same energy type.&lt;br /&gt;
&lt;br /&gt;
You need to clear six sets of mines (six per face, in two sets of three) to progress to the final engagement with Argos. For each set of mines you clear, the corresponding metal structure will be destroyed and another message will appear about the mines being defused/disarmed. Breaking the barrier is pretty chaotic due to the terrain (don't fall to your death, etc.) and need to coordinate heads. Surplus heads will be available and they stay charged in the furnaces for a while, so don't be afraid to 'bank' one or two of random elements as insurance.&lt;br /&gt;
&lt;br /&gt;
Once all six sets have been dealt with, a cutscene will play as Argos deploys into combat mode. Get ready for the ''real'' fight.&lt;br /&gt;
&lt;br /&gt;
===Argos===&lt;br /&gt;
Argos is a multi-phase fight with DPS check mechanics, ultimately lasting around 15 minutes. The first thing you'll likely notice once the fight begins is three giant energy orbs, along with a message about Argos collecting energy. This is where the Vex heads come in handy again. Note the orb types and charge the corresponding number of 'primary' heads. Also start charging three more heads - we'll call these the 'secondary' heads - of any element, preferably at whichever platform Argos is facing.&lt;br /&gt;
&lt;br /&gt;
When the three primary heads are charged, bring them around to the platform Argos is facing and use them to shoot the orbs until they pop into the ring. Once all three are in, the shield will drop. This is a Damage Phase.&lt;br /&gt;
&lt;br /&gt;
====Damage Phase====&lt;br /&gt;
Do as much damage to Argos as you can. Use the remaining charge in the primary heads, the three secondary heads, Novabombs, Sunbreaker Super, Cluster rockets, DoT grenades - throw ''everything you have'' at Argos. You want to be doing a good quarter of his health or thereabouts, per phase.&lt;br /&gt;
&lt;br /&gt;
Watch out for the nets and Harpies that Argos throws out during this phase; getting hit by a net will trap the victim (rendering them helpless and potentially launching them to their doom), and the Harpies will fly towards a target and explode in their face for considerable damage. Both can be shot down, though the nets are quite fast before they hit..&lt;br /&gt;
&lt;br /&gt;
It's possible to fit two damage phases in before a void energy spike ''aka'' DPS check, but this requires using the secondary heads to breach the shields. This is possible as the pattern is predictable as Argos always rotates clockwise and always uses the same 2-1 set of orbs, but the timing is tight.&lt;br /&gt;
&lt;br /&gt;
Either way, you'll eventually see a message about void energy spiking in the area.&lt;br /&gt;
&lt;br /&gt;
====DPS Check====&lt;br /&gt;
Once void energy starts spiking, all Craniums that aren't in a furnace will despawn (even if you're holding them) and your fireteam will need to break two of six glowing white weak points on Argos' body. They are split into three pairs; his forearms, the back of his neck, and the sides of his head. If you're hitting a weak point, it'll register as precision (yellow) damage and turn pink, then red.&lt;br /&gt;
&lt;br /&gt;
The trick here is that the weak points '''regenerate''' ''very'' quickly if they're not taking any damage from anyone. High-capacity and/or fast-reloading weapons work best here. Break a pair of weak points to end the DPS check.&lt;br /&gt;
&lt;br /&gt;
Once you break two, the DPS check is over and another Energy Collection phase will start.&lt;br /&gt;
&lt;br /&gt;
====Wrapup====&lt;br /&gt;
If you finish a fourth Damage Phase and Argos is somehow still alive with no weak points remaining, then you'll have a seperate DPS check with a short window to finish Argos off with regular damage before he wipes the fireteam with one final attack, somewhat similar to the final shield charge mechanic of Calus. Given the lack of a damage buff this will be pretty tough, hence the need to knock down around a quarter of Argos' health in each damage phase.&lt;br /&gt;
&lt;br /&gt;
Once you've killed Argos, you're basically done with the Raid Lair! Enjoy more loot. Unlike the regular Leviathan, there's no special keys or Underbelly to wander around &amp;lt;sup&amp;gt;(read: get lost)&amp;lt;/sup&amp;gt; in here, so you can head off home as soon as you're done.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Nohr Armor Set]] - [[Titan]]&lt;br /&gt;
*[[Feltroc Armor Set]] - [[Hunter]]&lt;br /&gt;
*[[Sekris Armor Set]] - [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
(Placeholder)&lt;br /&gt;
&lt;br /&gt;
[[Category:Raid Lairs]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Sunbracers&amp;diff=22456</id>
		<title>Sunbracers</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Sunbracers&amp;diff=22456"/>
				<updated>2017-12-12T06:43:43Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
| Image = [[file:sunbracers icon1.jpg]]&lt;br /&gt;
| Year = 1&lt;br /&gt;
| Type = [[Gauntlets]]&lt;br /&gt;
| Class = [[Warlock]]&lt;br /&gt;
| Archetype = ??&lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Faction = &lt;br /&gt;
| Level = &lt;br /&gt;
| Defense = &lt;br /&gt;
| Mods = &lt;br /&gt;
| Perks = &lt;br /&gt;
| Description = &amp;amp;quot;When one can wield the fire of stars, what use is flesh and bone?&amp;amp;quot;&lt;br /&gt;
| Power = 35&lt;br /&gt;
| Resilience = &lt;br /&gt;
| Mobility = 1&lt;br /&gt;
| Recovery = 1&lt;br /&gt;
| Vendor = &lt;br /&gt;
| Price = &lt;br /&gt;
| Engrams = &lt;br /&gt;
| Rank Up = &lt;br /&gt;
| Activities = &lt;br /&gt;
}}&lt;br /&gt;
[[Sunbracers]] is an [[Exotic Armor]]&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Helium Spirals}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{Mobility Enhancement Mod}}&lt;br /&gt;
&lt;br /&gt;
{{Plasteel Reinforcement Mod}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
===Story Mission===&lt;br /&gt;
When playing as [[Warlock]], after completing the [[Story Mission]] [[Riptide]] on [[Titan (Location)]] you will be able to select it as one of the rewards:&lt;br /&gt;
&lt;br /&gt;
Rewarding NPC: [[Field Commander]]  [[Sloane]]&lt;br /&gt;
&lt;br /&gt;
She give you the choice between the below three Exotics:&lt;br /&gt;
*[[Eye of Another World]] - [[Helmet]]&lt;br /&gt;
*[[Sunbracers]] - [[Gauntlets]]&lt;br /&gt;
*[[Wings of Sacred Dawn]] - [[Chest Armor]]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Purchased from [[Xur]] for 23 [[Legendary Shards]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Increases the duration of the [[Solar Grenade]] (unsure on specific length).&lt;br /&gt;
* Grants a complete grenade charge on [[melee]] hit (must be a solar melee) by around 30-40%.&lt;br /&gt;
* Increase grenade throw distance (hidden perk)&lt;br /&gt;
* Formerly called [[D1wiki:Sunbreakers|Sunbreakers]], Sunbracers was an Exotic Armor in [[D1wiki:Sunbreakers|Destiny 1]].&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
“Thanks. Helium reactors still intact. What did you call them?” &lt;br /&gt;
&lt;br /&gt;
“Sunbreakers.” &lt;br /&gt;
&lt;br /&gt;
“Hmm. Bad idea. I go around touting that name and those mercs will come out of their caves and I'll have twice the trouble. I've got enough bad blood with those barbarians.” &lt;br /&gt;
&lt;br /&gt;
“What?” &lt;br /&gt;
&lt;br /&gt;
“The Sunbreakers, old Titan order, super serious mercenaries, fire hammers? Been in the wilds for decades, and word is they've made a new pact with the City, so there's bound to be more of them.” &lt;br /&gt;
&lt;br /&gt;
“It's just a name.” &lt;br /&gt;
&lt;br /&gt;
“You tell them that, they'll probably put a bounty on you and try to sacrifice you to their forge. I'll call them Sunbracers.” &lt;br /&gt;
&lt;br /&gt;
“Call them what you want. To me they'll always be Sunbreakers.”&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:Sunbracers1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Exotic Armor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Armor]] [[Category:Warlock Armor]] [[Category:Gauntlets]] [[Category:Exotic]] [[Category:Vanilla]] [[Category:Xur]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=22455</id>
		<title>Legend of Acrius</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=22455"/>
				<updated>2017-12-12T04:02:24Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Stage 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = [[File: Legend of acrius icon1.png]]&lt;br /&gt;
| Season = 1&lt;br /&gt;
| Type = [[Shotgun]]&lt;br /&gt;
| Slot = [[Power]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Arc&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = &lt;br /&gt;
| Description = &amp;quot;In the Cabal legend, a hero seeks to possess the sun. He succeeds. Then, he becomes Emperor. The Cabal… are not a subtle people.&amp;quot; —Tyra Karn&lt;br /&gt;
| Power = 28&lt;br /&gt;
| Impact = 85&lt;br /&gt;
| Range = 100&lt;br /&gt;
| Stability = 82&lt;br /&gt;
| Handling = 19&lt;br /&gt;
| Reload = 28&lt;br /&gt;
| Rounds Per Minute = 45&lt;br /&gt;
| Charge Time = &lt;br /&gt;
| Magazine = 4&lt;br /&gt;
| Zoom = 12&lt;br /&gt;
| Inventory Size = &lt;br /&gt;
| Aim Assistance = 90&lt;br /&gt;
| Recoil Direction = 60&lt;br /&gt;
| Vendor =&lt;br /&gt;
| Price =&lt;br /&gt;
| Engrams = &lt;br /&gt;
| Xur = &lt;br /&gt;
| Activities = &lt;br /&gt;
| Quest =&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon PvP Infobox&lt;br /&gt;
| Optimal Time-to-Kill = &lt;br /&gt;
| Optimal Kill = &lt;br /&gt;
| Body Shot Time-to-Kill = &lt;br /&gt;
| Body Shots to Kill = &lt;br /&gt;
| Crit Damage = &lt;br /&gt;
| Body Damage = &lt;br /&gt;
}}&lt;br /&gt;
[[Legend of Acrius]] is an [[Exotic Weapon]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Shock Blast}}&lt;br /&gt;
&lt;br /&gt;
===Sight / Barrel===&lt;br /&gt;
{{Full Bore}}&lt;br /&gt;
&lt;br /&gt;
===Magazine / Battery===&lt;br /&gt;
{{Accurized Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Long March}}&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
{{Fitted Stock}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
===='''Stage 1'''====&lt;br /&gt;
&lt;br /&gt;
#Complete [[Story Missions]] and reach [[Level]] 20.&lt;br /&gt;
#Go to [[Nessus]] and kill [[Cabal]] until you get the [[On the Comms]] [[quest]] item.&lt;br /&gt;
#Kill [[Cabal]] on Nessus until you obtain 5 [[Red Legion Communication]] to complete On the Comms and acquire [[Await the World-Eater]].&lt;br /&gt;
#*Recommended locations are '''Artifact's Edge''' ([[Cabal Excavation]] [[Public Event]]) and '''The Cistern''' (Cabal world spawns around the ''Well of Flame'' + [[Injection Rig]] [[Public Event]]).&lt;br /&gt;
#Complete [[The Leviathan]] [[Raid]] and obtain an [[Imperial Invitation]] by defeating [[Emperor Calus]].&lt;br /&gt;
#Speak to [[Benedict 99-40]] in the Tower underneath the Bazaar. He will give you the next step of the quest, an item called '''End the Arms Dealer'''.&lt;br /&gt;
#Complete [[The Arms Dealer#Legend of Acrius Anomaly Locations|The Arms Dealer]] [[strike]] that pops up on EDZ with a quest symbol. Modifiers are Prism (rotating elements) and Anomalies. Recommended Light/Power level of 300, basically a modified version of Week 1's Prestige nightfall.&lt;br /&gt;
#*One reliable strategy: all three Guardians should use the same element for their subclass and heavy/power weapon. Upon reaching Bracus Zahn, concentrate on staying alive until Prism comes up with the chosen element; once it does, unload your [[Super|super]]s and all of your heavy ammo as fast as possible. With the Prism bonus, it is possible to kill Zahn before he can make it to either of the shielded towers.&lt;br /&gt;
#Killing the final boss will reward you with the [[Legend of Acrius]] [[Exotic]] [[Shotgun]] and unlock the next step of the quest chain. Note that weapon does not have any of the perks and is not at its full potential.&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 2''' ====&lt;br /&gt;
#Go see Benedict 99-40 in the Tower underneath the Bazaar, he will give you a second quest piece titled [[Cabal Killer]]. (Vendor will not give ability to access it's inventory or dialogue unless the [[Calus]] Bossfight of the [[Leviathan]] [[Raid]] has been completed once)&lt;br /&gt;
#The [[Cabal Killer]] Quest consists of three tasks. These tasks must be performed with the current version of the Exotic [[Legend of Acrius]] Shotgun.  Note that the [[Legend of Acrius]] only has a single round capacity at this stage, and reloads very slowly. However, its special ability means you just have to line up your multi-kills. Whilst the third stage says &amp;quot;multiple&amp;quot;, two kills per shot will count. The requirements: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
|- &lt;br /&gt;
| Eliminate 25 [[Cabal]]&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate 15 [[Cabal]] at Close Range&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate multiple (at least two) [[Cabal]] without reloading 10 times&lt;br /&gt;
|}&lt;br /&gt;
#These enemies may be anywhere, and any Cabal should count (including Psions and War Hounds). You can either try Nessus' Cistern region and the ''Well of Flame'', or visit more Cabal-heavy regions such as ''Firebase Hades'' in the EDZ. Public Events also work well for the multikill task due to denser spawning, though you'll have to be quick to avoid other players interfering too much.&lt;br /&gt;
#Once that step is complete, you must go back to the Tower and speak to Benedict 99-40; this will reward you with the [[His Highness's Seal]] Quest. To complete it, you'll need to obtain ten [[Emperor's Seal]]s in the [[Leviathan]] [[Raid]]. Each seal drops as a white engram from each chest spawned by completing encounters in the Raid, excluding Challenge mode chests, meaning a 'full' clear of the Raid will award a total of 8 seals (1 from each door phase, 1 from each Encounter). In order to collect all 10, you must go back and re-do some encounters in the [[Leviathan]] a second time.&lt;br /&gt;
#*It is recommended you don't do the entire Raid again as NO LOOT will be rewarded to you on ANY encounter.&lt;br /&gt;
#Once that is completed, return to [[The Tower]] and go see [[Banshee-44]]; he will give you the Tier 2 Exotic [[Legend of Acrius]] shotgun, with a full perk set. (Mine dropped at 305, but my character was also 305)&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 3''' ====&lt;br /&gt;
#At this point there is believed to be one last upgrade, and it starts with requiring you to complete the [[Prestige]] [[Leviathan]] raid once. The [[Prestige]] [[Leviathan]] raid will release on October 10, 2017, so the quest can do nothing but sit until then. DO NOT DISCARD IT! The Prestige Leviathan is speculated to sit at about 300 [[Power]] with the final boss encounter possibly sitting at 305 [[Power]]&lt;br /&gt;
&lt;br /&gt;
==PvP Profile==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* One thing to note about the '''Legend of Acrius''' is that it has a fairly slow reload and an ''extremely'' slow weapon switch time, both to and from the weapon. This can make it challenging to use, particular with the incomplete variant, due to its limited capacity. If your shot misses or fails to kill your targets, you may find yourself in a tight spot.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
That really is the entire myth. A Cabal named Acrius desires the sun, and he takes it and becomes the first Emperor of the Cabal. Other scholars have already noted the parallels and differences with our own ancient Earth myth of Icarus, which famously has a far more humbling ending. I am more interested in how Cabal leaders throughout history have deployed this legend as a rhetorical and political justification for conquest. Among the most relevant such figures is Dominus Ghaul himself, who appears to have a personal affinity for the Acrius myth. &lt;br /&gt;
&lt;br /&gt;
I must also note here that, while linguistic analysis of the Cabal language and its many dialects is incomplete, they do not appear to have a word for the concept of “hubris.” &lt;br /&gt;
—Research notes of Tyra Karn&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:Legend of Acrius1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Exotic Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Shotguns]] [[Category:Power Weapons]] [[Category:Exotic]] [[Category:Vanilla]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=User:Arcalane&amp;diff=22454</id>
		<title>User:Arcalane</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=User:Arcalane&amp;diff=22454"/>
				<updated>2017-12-12T00:58:12Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Leviathan,_Eater_of_Worlds&amp;diff=22453</id>
		<title>Leviathan, Eater of Worlds</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Leviathan,_Eater_of_Worlds&amp;diff=22453"/>
				<updated>2017-12-12T00:57:19Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Leviathan, Eater of Worlds|Eater of Worlds]] is a [[Raid Lair]] in the [[Leviathan]] raid.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Leviathan, Eater of Worlds|Eater of Worlds]] made its debut shortly after the release of [[Curse of Osiris]]. It is a brand new area in the [[Leviathan]] raid, which is accessed via the large doors at the front of the Leviathan ship.&lt;br /&gt;
&lt;br /&gt;
The Eater of Worlds is, overall, less time-consuming than the regular Raid, but more challenging. It features an array of new loot (all with Season 2 markers for easy identification) like shaders and weapons.&lt;br /&gt;
&lt;br /&gt;
It does not award the Emperor Seals required for the [[Legend of Acrius]] quest.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The Raid Lair begins with the fireteam arriving on the Leviathan's front platform, as usual. However, there will be no Loyalists present. Proceed up the ramps until your fireteam reaches the large grey metal door one or two levels up. This door is normally closed, but it will open as you approach. Proceed inside.&lt;br /&gt;
&lt;br /&gt;
The next sequence involves a fairly long but straightforward path leading to the first set of challenges; the Leviathan Reactor.&lt;br /&gt;
&lt;br /&gt;
===Leviathan Reactor===&lt;br /&gt;
Your goal is deceptively simple; Escape. This task is complicated by the fact you'll need to complete four seperate jumping puzzles in order to clear this phase, each more complex than the last. Hexagonal platforms will rise up from the reactor, and you'll have to make your way across them to various 'safe' zones.&lt;br /&gt;
&lt;br /&gt;
There is one simple rule to this entire sequence; only ''one'' player should be standing on a given platform at any given time. If players bunch up, the platform will turn red, make an angry noise, and then sink back into the reactor resulting in everyone on it dying instantly.&lt;br /&gt;
&lt;br /&gt;
With that in mind, let's begin. Assign an order to your fireteam, say A-B-C-D-E-F, and stick to the order as much as possible. If you see a message about the reactor core starting to overheat, you need to move faster. As long as at least one or two players make it to solid ground, everyone will respawn there and the platforms of completed sets will raise permanently in case anyone manages to respawn at the start somehow.&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for [[Psion]] snipers spawning on upper catwalks, as they'll start taking potshots at the fireteam and can be a nuisance. Scout rifles work great for dealing with them though.&lt;br /&gt;
&lt;br /&gt;
====Set 1====&lt;br /&gt;
This is the easy set. Just follow the platforms one at a time as a chain of six. Time your jumps neatly and you should be fine.&lt;br /&gt;
&lt;br /&gt;
====Set 2====&lt;br /&gt;
Alternating. Split into two teams of three (A-B-C and D-E-F works nicely) and work your way forwards. The two teams provide progress for each other, so they both need to be on the ball to clear this set.&lt;br /&gt;
&lt;br /&gt;
====Set 3====&lt;br /&gt;
The ordering for this one is a little unusual, but nothing too weird.&lt;br /&gt;
&lt;br /&gt;
====Set 4====&lt;br /&gt;
The final stretch. This is where things get funky, as the platforms will start to seem to spawn out of order about half way through. Don't be tempted to break your fireteam order or else everyone will probably get confused. You'll have to make longer jumps but just stick with it.&lt;br /&gt;
&lt;br /&gt;
Once you make it to the far side, Respawn Restriction will kick in and you'll have to fend off several waves of Cabal. The end is a little rough, with four Major Colossi spawning in. Don't be afraid to use power ammo and supers.&lt;br /&gt;
&lt;br /&gt;
After that's dealt with, Calus will start waffling at you about engine problems or something. Grab your loot from the chest and head down the giant hatch that just opened up, proceeding forward to the next challenge; the Engine Room.&lt;br /&gt;
&lt;br /&gt;
===Engine Room===&lt;br /&gt;
Another simple one. Giant pistons will wind up, then slam into the far side of the chamber and release a massive Arc wave that fries anyone outside of the safe zones marked by yellow squares. Just run from safe zone to safe zone until you make it to the far side, which is off to your right as you enter the engine room.&lt;br /&gt;
&lt;br /&gt;
Easy. Transition through to the interior of the Leviathan and on to the ruins. You'll get fired out of a giant cannon-y thing and find yourself falling through bits and pieces of Nessus. Calus will interject to explain how the Vex are effectively giving the Leviathan indigestion.&lt;br /&gt;
&lt;br /&gt;
====Ruins====&lt;br /&gt;
Don't hit the rocks too fast or you'll get killed by the fall damage. There'll be six Vex rings on the way down; if you can, try to hit all six. If your team manages to pass through them all, you'll get a bonus chest. If you don't hit all six you can intentionally die to fall damage, respawn at the top, and try again if you really want.&lt;br /&gt;
&lt;br /&gt;
You'll ultimately find yourself in a fairly large open space made up of floating chunks of Nessus, with a large glowing structure in the center made up of masses of metal attached to some kind of shield. Say hello to '''Argos'''; the final boss of the Raid Lair. You can't kill him yet, though.&lt;br /&gt;
&lt;br /&gt;
===Argos' Barrier===&lt;br /&gt;
In order to destroy Argos, a ''massive'' Vex [[Hydra]], you'll need to breach the defenses around him. This challenge only begins when one player picks up a Vex Cranium from the surrounding area, so take some time to familiarize yourself with the terrain and note the three furnace locations; one for each of the classic elements. You can probably figure out where this is going already, so spread your team out so you can quickly identify where you need to bring the heads.&lt;br /&gt;
&lt;br /&gt;
Once the challenge starts, you'll see the message 'Argos arms quantum mines'. Each time this message appears, three large crystalline objects will spawn on one face of the metal structures in the center; they're also coded to Solar (orange), Arc (blue), and Void (purple). At this point you are on a hard time limit before the mines explode and wipe the entire fireteam.&lt;br /&gt;
&lt;br /&gt;
Call out the quantities that have spawned, and have runners take uncharged heads to the furnaces to charge them up. The heads will take about 20 seconds to charge once inserted into the furnaces.&lt;br /&gt;
&lt;br /&gt;
Once the heads are charged, pull them out of the furnace, run over to the appropriate face, and use the heads to break the corresponding quantum mines. Each head has 40 'ammo' and it takes around 30 to break a mine; '''do not''' waste the energy on Vex trash. Once you've broken a mine, you can use the remaining charge on mobs or use it to weaken other mines of the same energy type.&lt;br /&gt;
&lt;br /&gt;
You need to clear six sets of mines (six per face, in two sets of three) to progress to the final engagement with Argos. For each set of mines you clear, the corresponding metal structure will be destroyed and another message will appear about the mines being defused/disarmed. Breaking the barrier is pretty chaotic due to the terrain (don't fall to your death, etc.) and need to coordinate heads. Surplus heads will be available and they stay charged in the furnaces for a while, so don't be afraid to 'bank' one or two of random elements as insurance.&lt;br /&gt;
&lt;br /&gt;
Once all six sets have been dealt with, a cutscene will play as Argos deploys into combat mode. Get ready for the ''real'' fight.&lt;br /&gt;
&lt;br /&gt;
===Argos===&lt;br /&gt;
Argos is a multi-phase fight with DPS check mechanics, ultimately lasting around 15 minutes. The first thing you'll likely notice once the fight begins is three giant energy orbs, along with a message about Argos collecting energy. This is where the Vex heads come in handy again. Note the orb types and charge the corresponding number of 'primary' heads. Also start charging three more heads - we'll call these the 'secondary' heads - of any element, preferably at whichever platform Argos is facing.&lt;br /&gt;
&lt;br /&gt;
When the three primary heads are charged, bring them around to the platform Argos is facing and use them to shoot the orbs until they pop into the ring. Once all three are in, the shield will drop. This is a Damage Phase.&lt;br /&gt;
&lt;br /&gt;
====Damage Phase====&lt;br /&gt;
Do as much damage to Argos as you can. Use the remaining charge in the primary heads, the three secondary heads, Novabombs, Sunbreaker Super, Cluster rockets, DoT grenades - throw ''everything you have'' at Argos. You want to be doing a good quarter of his health or thereabouts, per phase.&lt;br /&gt;
&lt;br /&gt;
Watch out for the nets and Harpies that Argos throws out during this phase; getting hit by a net will trap the victim (rendering them helpless and potentially launching them to their doom), and the Harpies will fly towards a target and explode in their face for considerable damage. Both can be shot down, though the nets are quite fast before they hit..&lt;br /&gt;
&lt;br /&gt;
It's possible to fit two damage phases in before a void energy spike ''aka'' DPS check, but this requires using the secondary heads to breach the shields. This is possible as the pattern is predictable as Argos always rotates clockwise and always uses the same 2-1 set of orbs, but the timing is tight.&lt;br /&gt;
&lt;br /&gt;
Either way, you'll eventually see a message about void energy spiking in the area.&lt;br /&gt;
&lt;br /&gt;
====DPS Check====&lt;br /&gt;
Once void energy starts spiking, all Craniums that aren't in a furnace will despawn (even if you're holding them) and your fireteam will need to break one of three pairs of glowing white weak points on Argos' body. They are; his forearms, the back of his neck, and the sides of his head. If you're hitting a weak point, it'll register as precision (yellow) damage and turn pink, then red.&lt;br /&gt;
&lt;br /&gt;
The trick here is that the weak points '''regenerate''' ''very'' quickly if they're not taking any damage from anyone. High-capacity and/or fast-reloading weapons work best here. Break a pair of weak points to end the DPS check.&lt;br /&gt;
&lt;br /&gt;
====Wrapup====&lt;br /&gt;
If you finish a fourth Damage Phase and Argos is somehow still alive with no weak points remaining, then you'll have a seperate DPS check with a short window to finish Argos off with regular damage before he wipes the fireteam with one final attack, somewhat similar to the final shield charge mechanic of Calus. Given the lack of a damage buff this will be pretty tough, hence the need to knock down around a quarter of Argos' health in each damage phase.&lt;br /&gt;
&lt;br /&gt;
Once you've killed Argos, you're basically done with the Raid Lair! Enjoy more loot. Unlike the regular Leviathan, there's no special keys or Underbelly to wander around &amp;lt;sup&amp;gt;(read: get lost)&amp;lt;/sup&amp;gt; in here, so you can head off home as soon as you're done.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
(Placeholder)&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
(Placeholder)&lt;br /&gt;
&lt;br /&gt;
[[Category:Raid Lairs]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Leviathan,_Eater_of_Worlds&amp;diff=22225</id>
		<title>Leviathan, Eater of Worlds</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Leviathan,_Eater_of_Worlds&amp;diff=22225"/>
				<updated>2017-12-11T10:47:34Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Argos' Barrier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Leviathan, Eater of Worlds|Eater of Worlds]] is a [[Raid Lair]] in the [[Leviathan]] raid.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Leviathan, Eater of Worlds|Eater of Worlds]] made its debut shortly after the release of [[Curse of Osiris]]. It is a brand new area in the [[Leviathan]] raid, which is accessed via the large doors at the front of the Leviathan ship.&lt;br /&gt;
&lt;br /&gt;
The Eater of Worlds is, overall, less time-consuming than the regular Raid, but more challenging. It features an array of new loot (all with Season 2 markers for easy identification) like shaders and weapons.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The Raid Lair begins with the fireteam arriving on the Leviathan's front platform, as usual. However, there will be no Loyalists present. Proceed up the ramps until your fireteam reaches the large grey metal door one or two levels up. This door is normally closed, but it will open as you approach. Proceed inside.&lt;br /&gt;
&lt;br /&gt;
The next sequence involves a fairly long but straightforward path leading to the first set of challenges; the Leviathan Reactor.&lt;br /&gt;
&lt;br /&gt;
===Leviathan Reactor===&lt;br /&gt;
Your goal is deceptively simple; Escape. This task is complicated by the fact you'll need to complete four seperate jumping puzzles in order to clear this phase, each more complex than the last. Hexagonal platforms will rise up from the reactor, and you'll have to make your way across them to various 'safe' zones.&lt;br /&gt;
&lt;br /&gt;
There is one simple rule to this entire sequence; only ''one'' player should be standing on a given platform at any given time. If players bunch up, the platform will turn red, make an angry noise, and then sink back into the reactor resulting in everyone on it dying instantly.&lt;br /&gt;
&lt;br /&gt;
With that in mind, let's begin. Assign an order to your fireteam, say A-B-C-D-E-F, and stick to the order as much as possible. If you see a message about the reactor core starting to overheat, you need to move faster. As long as at least one or two players make it to solid ground, everyone will respawn there and the platforms of completed sets will raise permanently in case anyone manages to respawn at the start somehow.&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for [[Psion]] snipers spawning on upper catwalks, as they'll start taking potshots at the fireteam and can be a nuisance. Scout rifles work great for dealing with them though.&lt;br /&gt;
&lt;br /&gt;
====Set 1====&lt;br /&gt;
This is the easy set. Just follow the platforms one at a time as a chain of six. Time your jumps neatly and you should be fine.&lt;br /&gt;
&lt;br /&gt;
====Set 2====&lt;br /&gt;
Alternating. Split into two teams of three (A-B-C and D-E-F works nicely) and work your way forwards. The two teams provide progress for each other, so they both need to be on the ball to clear this set.&lt;br /&gt;
&lt;br /&gt;
====Set 3====&lt;br /&gt;
The ordering for this one is a little unusual, but nothing too weird.&lt;br /&gt;
&lt;br /&gt;
====Set 4====&lt;br /&gt;
The final stretch. This is where things get funky, as the platforms will start to seem to spawn out of order about half way through. Don't be tempted to break your fireteam order or else everyone will probably get confused. You'll have to make longer jumps but just stick with it.&lt;br /&gt;
&lt;br /&gt;
Once you make it to the far side, Respawn Restriction will kick in and you'll have to fend off several waves of Cabal. The end is a little rough, with four Major Colossi spawning in. Don't be afraid to use power ammo and supers.&lt;br /&gt;
&lt;br /&gt;
After that's dealt with, Calus will start waffling at you about engine problems or something. Grab your loot from the chest and head down the giant hatch that just opened up, proceeding forward to the next challenge; the Engine Room.&lt;br /&gt;
&lt;br /&gt;
===Engine Room===&lt;br /&gt;
Another simple one. Giant pistons will wind up, then slam into the far side of the chamber and release a massive Arc wave that fries anyone outside of the safe zones marked by yellow squares. Just run from safe zone to safe zone until you make it to the far side, which is off to your right as you enter the engine room.&lt;br /&gt;
&lt;br /&gt;
Easy. Transition through to the interior of the Leviathan and on to the ruins. You'll get fired out of a giant cannon-y thing and find yourself falling through bits and pieces of Nessus. Calus will interject to explain how the Vex are effectively giving the Leviathan indigestion.&lt;br /&gt;
&lt;br /&gt;
====Ruins====&lt;br /&gt;
Don't hit the rocks too fast or you'll get killed by the fall damage. There'll be six Vex rings on the way down; if you can, try to hit all six. If your team manages to pass through them all, you'll get a bonus chest. If you don't hit all six you can intentionally die to fall damage, respawn at the top, and try again if you really want.&lt;br /&gt;
&lt;br /&gt;
You'll ultimately find yourself in a fairly large open space made up of floating chunks of Nessus, with a large glowing structure in the center made up of masses of metal attached to some kind of shield. Say hello to '''Argos'''; the final boss of the Raid Lair. You can't kill him yet, though.&lt;br /&gt;
&lt;br /&gt;
===Argos' Barrier===&lt;br /&gt;
In order to destroy Argos, a ''massive'' Vex [[Hydra]], you'll need to breach the defenses around him. This challenge only begins when one player picks up a Vex Cranium from the surrounding area, so take some time to familiarize yourself with the terrain and note the three furnace locations; one for each of the classic elements. You can probably figure out where this is going already, so spread your team out so you can quickly identify where you need to bring the heads.&lt;br /&gt;
&lt;br /&gt;
Once the challenge starts, you'll see the message 'Argos arms quantum mines'. Each time this message appears, three large crystalline objects will spawn on one face of the metal structures in the center; they're also coded to Solar (orange), Arc (blue), and Void (purple). At this point you are on a hard time limit before the mines explode and wipe the entire fireteam.&lt;br /&gt;
&lt;br /&gt;
Call out the quantities that have spawned, and have runners take uncharged heads to the furnaces to charge them up. The heads will take about 20 seconds to charge once inserted into the furnaces.&lt;br /&gt;
&lt;br /&gt;
Once the heads are charged, pull them out of the furnace, run over to the appropriate face, and use the heads to break the corresponding quantum mines. Each head has 40 'ammo' and it takes around 30 to break a mine; '''do not''' waste the energy on Vex trash. Once you've broken a mine, you can use the remaining charge on mobs or use it to weaken other mines of the same energy type.&lt;br /&gt;
&lt;br /&gt;
You need to clear six sets of mines (six per face, in two sets of three) to progress to the final engagement with Argos. For each set of mines you clear, the corresponding metal structure will be destroyed and another message will appear about the mines being defused/disarmed. Breaking the barrier is pretty chaotic due to the terrain (don't fall to your death, etc.) and need to coordinate heads. Surplus heads will be available and they stay charged in the furnaces for a while, so don't be afraid to 'bank' one or two of random elements as insurance.&lt;br /&gt;
&lt;br /&gt;
Once all six sets have been dealt with, a cutscene will play as Argos deploys into combat mode. Get ready for the ''real'' fight.&lt;br /&gt;
&lt;br /&gt;
===Argos===&lt;br /&gt;
Argos is a multi-phase fight with DPS check mechanics, ultimately lasting around 15 minutes. The first thing you'll likely notice once the fight begins is three giant energy orbs, along with a message about Argos collecting energy. This is where the Vex heads come in handy again. Note the orb types and charge the corresponding number of 'primary' heads. Also start charging three more heads - we'll call these the 'secondary' heads - of any element, preferably at whichever platform Argos is facing.&lt;br /&gt;
&lt;br /&gt;
When the three primary heads are charged, bring them around to the platform Argos is facing and use them to shoot the orbs until they pop into the ring. Once all three are in, the shield will drop. This is a Damage Phase.&lt;br /&gt;
&lt;br /&gt;
====Damage Phase====&lt;br /&gt;
Do as much damage to Argos as you can. Use the remaining charge in the primary heads, the three secondary heads, Novabombs, Sunbreaker Super, Cluster rockets, DoT grenades - throw ''everything you have'' at Argos. You want to be doing a good quarter of his health or thereabouts, per phase.&lt;br /&gt;
&lt;br /&gt;
Watch out for the nets and Harpies that Argos throws out during this phase; getting hit by a net will trap the victim (rendering them helpless and potentially launching them to their doom), and the Harpies will fly towards a target and explode in their face for considerable damage. Both can be shot down, though the nets are quite fast before they hit..&lt;br /&gt;
&lt;br /&gt;
It's possible to fit two damage phases in before a void energy spike ''aka'' DPS check, but this requires using the secondary heads to breach the shields. This is possible as the pattern is predictable as Argos always rotates clockwise and always uses the same 2-1 set of orbs, but the timing is tight.&lt;br /&gt;
&lt;br /&gt;
Either way, you'll eventually see a message about void energy spiking in the area.&lt;br /&gt;
&lt;br /&gt;
====DPS Check====&lt;br /&gt;
Once void energy starts spiking, all Craniums that aren't in a furnace will despawn (even if you're holding them) and your fireteam will need to break one of three pairs of glowing white weak points on Argos' body. They are; his forearms, the back of his neck, and the sides of his head. If you're hitting a weak point, it'll register as precision (yellow) damage and turn pink, then red.&lt;br /&gt;
&lt;br /&gt;
The trick here is that the weak points '''regenerate''' ''very'' quickly if they're not taking any damage from anyone. High-capacity and/or fast-reloading weapons work best here. Break a pair of weak points to end the DPS check.&lt;br /&gt;
&lt;br /&gt;
====Wrapup====&lt;br /&gt;
If you finish a fourth Damage Phase and Argos is somehow still alive with no weak points remaining, then you'll have a seperate DPS check with a short window to finish Argos off with regular damage before he wipes the fireteam with one final attack, somewhat similar to the final shield charge mechanic of Calus. Given the lack of a damage buff this will be pretty tough, hence the need to knock down around a quarter of Argos' health in each damage phase.&lt;br /&gt;
&lt;br /&gt;
Once you've killed Argos, you're basically done with the Raid Lair! Enjoy more loot. Unlike the regular Leviathan, there's no special keys or Underbelly to wander around &amp;lt;sup&amp;gt;(read: get lost)&amp;lt;/sup&amp;gt; in here, so you can head off home as soon as you're done.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
(Placeholder)&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
(Placeholder)&lt;br /&gt;
&lt;br /&gt;
[[Category:Raid Lairs]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Leviathan,_Eater_of_Worlds&amp;diff=22224</id>
		<title>Leviathan, Eater of Worlds</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Leviathan,_Eater_of_Worlds&amp;diff=22224"/>
				<updated>2017-12-11T10:44:26Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: A rudimentary and perhaps somewhat irreverent guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Leviathan, Eater of Worlds|Eater of Worlds]] is a [[Raid Lair]] in the [[Leviathan]] raid.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Leviathan, Eater of Worlds|Eater of Worlds]] made its debut shortly after the release of [[Curse of Osiris]]. It is a brand new area in the [[Leviathan]] raid, which is accessed via the large doors at the front of the Leviathan ship.&lt;br /&gt;
&lt;br /&gt;
The Eater of Worlds is, overall, less time-consuming than the regular Raid, but more challenging. It features an array of new loot (all with Season 2 markers for easy identification) like shaders and weapons.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The Raid Lair begins with the fireteam arriving on the Leviathan's front platform, as usual. However, there will be no Loyalists present. Proceed up the ramps until your fireteam reaches the large grey metal door one or two levels up. This door is normally closed, but it will open as you approach. Proceed inside.&lt;br /&gt;
&lt;br /&gt;
The next sequence involves a fairly long but straightforward path leading to the first set of challenges; the Leviathan Reactor.&lt;br /&gt;
&lt;br /&gt;
===Leviathan Reactor===&lt;br /&gt;
Your goal is deceptively simple; Escape. This task is complicated by the fact you'll need to complete four seperate jumping puzzles in order to clear this phase, each more complex than the last. Hexagonal platforms will rise up from the reactor, and you'll have to make your way across them to various 'safe' zones.&lt;br /&gt;
&lt;br /&gt;
There is one simple rule to this entire sequence; only ''one'' player should be standing on a given platform at any given time. If players bunch up, the platform will turn red, make an angry noise, and then sink back into the reactor resulting in everyone on it dying instantly.&lt;br /&gt;
&lt;br /&gt;
With that in mind, let's begin. Assign an order to your fireteam, say A-B-C-D-E-F, and stick to the order as much as possible. If you see a message about the reactor core starting to overheat, you need to move faster. As long as at least one or two players make it to solid ground, everyone will respawn there and the platforms of completed sets will raise permanently in case anyone manages to respawn at the start somehow.&lt;br /&gt;
&lt;br /&gt;
Keep an eye out for [[Psion]] snipers spawning on upper catwalks, as they'll start taking potshots at the fireteam and can be a nuisance. Scout rifles work great for dealing with them though.&lt;br /&gt;
&lt;br /&gt;
====Set 1====&lt;br /&gt;
This is the easy set. Just follow the platforms one at a time as a chain of six. Time your jumps neatly and you should be fine.&lt;br /&gt;
&lt;br /&gt;
====Set 2====&lt;br /&gt;
Alternating. Split into two teams of three (A-B-C and D-E-F works nicely) and work your way forwards. The two teams provide progress for each other, so they both need to be on the ball to clear this set.&lt;br /&gt;
&lt;br /&gt;
====Set 3====&lt;br /&gt;
The ordering for this one is a little unusual, but nothing too weird.&lt;br /&gt;
&lt;br /&gt;
====Set 4====&lt;br /&gt;
The final stretch. This is where things get funky, as the platforms will start to seem to spawn out of order about half way through. Don't be tempted to break your fireteam order or else everyone will probably get confused. You'll have to make longer jumps but just stick with it.&lt;br /&gt;
&lt;br /&gt;
Once you make it to the far side, Respawn Restriction will kick in and you'll have to fend off several waves of Cabal. The end is a little rough, with four Major Colossi spawning in. Don't be afraid to use power ammo and supers.&lt;br /&gt;
&lt;br /&gt;
After that's dealt with, Calus will start waffling at you about engine problems or something. Grab your loot from the chest and head down the giant hatch that just opened up, proceeding forward to the next challenge; the Engine Room.&lt;br /&gt;
&lt;br /&gt;
===Engine Room===&lt;br /&gt;
Another simple one. Giant pistons will wind up, then slam into the far side of the chamber and release a massive Arc wave that fries anyone outside of the safe zones marked by yellow squares. Just run from safe zone to safe zone until you make it to the far side, which is off to your right as you enter the engine room.&lt;br /&gt;
&lt;br /&gt;
Easy. Transition through to the interior of the Leviathan and on to the ruins. You'll get fired out of a giant cannon-y thing and find yourself falling through bits and pieces of Nessus. Calus will interject to explain how the Vex are effectively giving the Leviathan indigestion.&lt;br /&gt;
&lt;br /&gt;
====Ruins====&lt;br /&gt;
Don't hit the rocks too fast or you'll get killed by the fall damage. There'll be six Vex rings on the way down; if you can, try to hit all six. If your team manages to pass through them all, you'll get a bonus chest. If you don't hit all six you can intentionally die to fall damage, respawn at the top, and try again if you really want.&lt;br /&gt;
&lt;br /&gt;
You'll ultimately find yourself in a fairly large open space made up of floating chunks of Nessus, with a large glowing structure in the center made up of masses of metal attached to some kind of shield. Say hello to '''Argos'''; the final boss of the Raid Lair. You can't kill him yet, though.&lt;br /&gt;
&lt;br /&gt;
===Argos' Barrier===&lt;br /&gt;
In order to destroy Argos, a ''massive'' Vex [[Hydra]], you'll need to breach the defenses around him. This challenge only begins when one player picks up a Vex Cranium from the surrounding area, so take some time to familiarize yourself with the terrain and note the three furnace locations; one for each of the classic elements. You can probably figure out where this is going already, so spread your team out so you can quickly identify where you need to bring the heads.&lt;br /&gt;
&lt;br /&gt;
Once the challenge starts, you'll see the message 'Argos arms quantum mines'. Each time this message appears, three large crystalline objects will spawn on one face of the metal structures in the center; they're also coded to Solar (orange), Arc (blue), and Void (purple). At this point you are on a hard time limit before the mines explode and wipe the entire fireteam.&lt;br /&gt;
&lt;br /&gt;
Call out the quantities that have spawned, and have runners take uncharged heads to the furnaces to charge them up. The heads will take about 20 seconds to charge once inserted into the furnaces.&lt;br /&gt;
&lt;br /&gt;
Once the heads are charged, pull them out of the furnace, run over to the appropriate face, and use the heads to break the corresponding quantum mines. Each head has 40 'ammo' and it takes around 30 to break a mine; '''do not''' waste the energy on Vex trash. Once you've broken a mine, you can use the remaining charge on mobs or use it to weak other mines of the same energy type.&lt;br /&gt;
&lt;br /&gt;
You need to clear six sets of mines (six per face, in two sets of three) to progress to the final engagement with Argos. For each set of mines you clear, the corresponding metal structure will be destroyed and another message will appear about the mines being defused/disarmed. Breaking the barrier is pretty chaotic due to the terrain (don't fall to your death, etc.) and need to coordinate heads. Surplus heads will be available and they stay charged in the furnaces for a while, so don't be afraid to 'bank' one or two of random elements as insurance.&lt;br /&gt;
&lt;br /&gt;
Once all six sets have been dealt with, a cutscene will play as Argos deploys into combat mode. Get ready for the ''real'' fight.&lt;br /&gt;
&lt;br /&gt;
===Argos===&lt;br /&gt;
Argos is a multi-phase fight with DPS check mechanics, ultimately lasting around 15 minutes. The first thing you'll likely notice once the fight begins is three giant energy orbs, along with a message about Argos collecting energy. This is where the Vex heads come in handy again. Note the orb types and charge the corresponding number of 'primary' heads. Also start charging three more heads - we'll call these the 'secondary' heads - of any element, preferably at whichever platform Argos is facing.&lt;br /&gt;
&lt;br /&gt;
When the three primary heads are charged, bring them around to the platform Argos is facing and use them to shoot the orbs until they pop into the ring. Once all three are in, the shield will drop. This is a Damage Phase.&lt;br /&gt;
&lt;br /&gt;
====Damage Phase====&lt;br /&gt;
Do as much damage to Argos as you can. Use the remaining charge in the primary heads, the three secondary heads, Novabombs, Sunbreaker Super, Cluster rockets, DoT grenades - throw ''everything you have'' at Argos. You want to be doing a good quarter of his health or thereabouts, per phase.&lt;br /&gt;
&lt;br /&gt;
Watch out for the nets and Harpies that Argos throws out during this phase; getting hit by a net will trap the victim (rendering them helpless and potentially launching them to their doom), and the Harpies will fly towards a target and explode in their face for considerable damage. Both can be shot down, though the nets are quite fast before they hit..&lt;br /&gt;
&lt;br /&gt;
It's possible to fit two damage phases in before a void energy spike ''aka'' DPS check, but this requires using the secondary heads to breach the shields. This is possible as the pattern is predictable as Argos always rotates clockwise and always uses the same 2-1 set of orbs, but the timing is tight.&lt;br /&gt;
&lt;br /&gt;
Either way, you'll eventually see a message about void energy spiking in the area.&lt;br /&gt;
&lt;br /&gt;
====DPS Check====&lt;br /&gt;
Once void energy starts spiking, all Craniums that aren't in a furnace will despawn (even if you're holding them) and your fireteam will need to break one of three pairs of glowing white weak points on Argos' body. They are; his forearms, the back of his neck, and the sides of his head. If you're hitting a weak point, it'll register as precision (yellow) damage and turn pink, then red.&lt;br /&gt;
&lt;br /&gt;
The trick here is that the weak points '''regenerate''' ''very'' quickly if they're not taking any damage from anyone. High-capacity and/or fast-reloading weapons work best here. Break a pair of weak points to end the DPS check.&lt;br /&gt;
&lt;br /&gt;
====Wrapup====&lt;br /&gt;
If you finish a fourth Damage Phase and Argos is somehow still alive with no weak points remaining, then you'll have a seperate DPS check with a short window to finish Argos off with regular damage before he wipes the fireteam with one final attack, somewhat similar to the final shield charge mechanic of Calus. Given the lack of a damage buff this will be pretty tough, hence the need to knock down around a quarter of Argos' health in each damage phase.&lt;br /&gt;
&lt;br /&gt;
Once you've killed Argos, you're basically done with the Raid Lair! Enjoy more loot. Unlike the regular Leviathan, there's no special keys or Underbelly to wander around &amp;lt;sup&amp;gt;(read: get lost)&amp;lt;/sup&amp;gt; in here, so you can head off home as soon as you're done.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
(Placeholder)&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
(Placeholder)&lt;br /&gt;
&lt;br /&gt;
[[Category:Raid Lairs]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Raids&amp;diff=22222</id>
		<title>Raids</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Raids&amp;diff=22222"/>
				<updated>2017-12-11T09:24:07Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Raids]] is a game mode that requires a 6-player team. These cooperative events are challenging endeavors that require communication for the team to succeed. [[Raids]] will offer a new death penalty where you no longer have to sit out and watch when you die. Another new feature will be the removal of locked loadouts, this means that if you get the weapon that you were looking for you can equip it instantly without having to leave the raid.&lt;br /&gt;
&lt;br /&gt;
===Guided Games===&lt;br /&gt;
Unlike the previous [[d1wiki:Destiny Wiki|Destiny]] where you had to find your own teams, [[Destiny 2]] will include a type of matchmaking known as guided games. A player will be able to join [[Clans]] that are looking for an extra player or two. [[Clans]] can start a [[Guided Games]] version of raids by selecting the location from the director and agreeing to the Guardian Oath. Clans that have guided enough players and abide by the Guardian Oath will have a higher Oathkeeper score, and more players will likely choose their clan over others.&lt;br /&gt;
&lt;br /&gt;
==[[Leviathan]]==&lt;br /&gt;
[[Leviathan]] is the first raid of Destiny 2. The prestige mode was released on Wednesday, October 18, 2017. The Leviathan raid offers Guardians a challenge to come to the Leviathan, the ship of former Emperor [[Calus]] and complete his challenges for rewards.&lt;br /&gt;
&lt;br /&gt;
==[[Leviathan, Eater of Worlds]]==&lt;br /&gt;
[[Leviathan, Eater of Worlds]] is the first [[Raid Lair]] of Destiny 2. The ''Eater of Worlds'' Raid Lair also takes place on the Leviathan, though it features differing challenges. It is somewhat more challenging to complete, but less time-consuming with a skilled and capable fireteam.&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Rounds_Per_Minute&amp;diff=22119</id>
		<title>Rounds Per Minute</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Rounds_Per_Minute&amp;diff=22119"/>
				<updated>2017-12-08T06:43:38Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: Created page with &amp;quot;A weapon's Rounds Per Minute stat is a measure of its ammunition expenditure and the delay between shots.  Weapons with a high RPM tend to deal less damage per hit, and vice v...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A weapon's Rounds Per Minute stat is a measure of its ammunition expenditure and the delay between shots.&lt;br /&gt;
&lt;br /&gt;
Weapons with a high RPM tend to deal less damage per hit, and vice versa.&lt;br /&gt;
&lt;br /&gt;
For [[Fusion Rifles]], this value is replaced with the weapon's '''Charge Time'''; a rifle with a Charge Time of 800 charges more slowly than a rifle with a Charge Time of 500. In this case, the latter will deal less damage than the former.&lt;br /&gt;
&lt;br /&gt;
{{stats}}&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Magazine&amp;diff=22118</id>
		<title>Magazine</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Magazine&amp;diff=22118"/>
				<updated>2017-12-08T06:40:29Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A weapon's magazine stat tells you how many shots it can hold at once, when fully loaded.&lt;br /&gt;
&lt;br /&gt;
Certain perks, like [[Ambitious Assassin]], can allow a weapon to (temporarily) 'overflow' its standard maximum limit.&lt;br /&gt;
&lt;br /&gt;
{{stats}}&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Milestones&amp;diff=21673</id>
		<title>Milestones</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Milestones&amp;diff=21673"/>
				<updated>2017-12-07T21:25:41Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: Time update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reset Times==&lt;br /&gt;
Pacific Daylight Time (PDT)&lt;br /&gt;
*Reset will be at '''10:00 AM Pacific''' / '''1:00 PM Eastern''' ('''5:00 PM''' UTC) while Daylight Saving Time is active from March to November.&lt;br /&gt;
Pacific Standard Time (PST)&lt;br /&gt;
*Reset will be at '''9:00 AM Pacific''' / '''1:00 AM Eastern''' ('''5:00 PM''' UTC) while Daylight Saving Time is inactive from November to March.&lt;br /&gt;
&lt;br /&gt;
==Weekly Milestones==&lt;br /&gt;
{{:Weekly Milestones}}&lt;br /&gt;
&lt;br /&gt;
==Daily Milestones==&lt;br /&gt;
{{:Daily Milestones}}&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Gunsmith_Materials&amp;diff=21634</id>
		<title>Gunsmith Materials</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Gunsmith_Materials&amp;diff=21634"/>
				<updated>2017-12-07T17:38:04Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Used For */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inventory Infobox&lt;br /&gt;
| Image = [[file:Gunsmith materials icon1.png]]&lt;br /&gt;
| Type = [[Consumable]]&lt;br /&gt;
| Rarity = Uncommon&lt;br /&gt;
| Mission = &lt;br /&gt;
| Function = Increase reputation with Gunsmith&lt;br /&gt;
| Related NPC = &lt;br /&gt;
| Related Item = &lt;br /&gt;
| Related Activity = &lt;br /&gt;
| Description = Materials that may be useful for modifying weapons and armor. Bring these to a Gunsmith to increase your reputation with them.&lt;br /&gt;
| Acquired by = Dismantling gear with uncommon or greater rarity&lt;br /&gt;
| Location = &lt;br /&gt;
| Dropped =&lt;br /&gt;
| Node =&lt;br /&gt;
| Chest =&lt;br /&gt;
| Vendor =&lt;br /&gt;
| Price = &lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
[[Gunsmith Materials]] is a [[Redeemable]] [[Item]].&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
*Dismantling [[Uncommon]] [[Weapons]] and [[Armor]]&lt;br /&gt;
*Dismantling [[Rare]] [[Weapons]] and [[Armor]]&lt;br /&gt;
*Dismantling [[Legendary]] Weapons and Armor&lt;br /&gt;
*Dismantling [[Exotic]] Weapons and Armor&lt;br /&gt;
&lt;br /&gt;
You get 1 at least Gunsmith Materials per Rare item dismantled, with the possibility of more from each Legendary and Exotic item dismantled (which also awards [[Legendary Shard]]s).&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
*Turn it into [[Crucible Gunsmith]] at [[The Farm]] and [[Banshee-44]] at [[The Tower]].&lt;br /&gt;
**Every 40 Gunsmith Materials give you one [[Reputation]] Level and gets you a [[Gunsmith Engram]] that contains a Legendary weapon, with a chance of Weapon/Armor Mods, Foundry Emblems, and Foundry Shaders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Redeemables]] [[Category:Items]] [[Category:Vanilla]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Gunsmith_Materials&amp;diff=21624</id>
		<title>Gunsmith Materials</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Gunsmith_Materials&amp;diff=21624"/>
				<updated>2017-12-07T17:37:23Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Used For */ Cost update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inventory Infobox&lt;br /&gt;
| Image = [[file:Gunsmith materials icon1.png]]&lt;br /&gt;
| Type = [[Consumable]]&lt;br /&gt;
| Rarity = Uncommon&lt;br /&gt;
| Mission = &lt;br /&gt;
| Function = Increase reputation with Gunsmith&lt;br /&gt;
| Related NPC = &lt;br /&gt;
| Related Item = &lt;br /&gt;
| Related Activity = &lt;br /&gt;
| Description = Materials that may be useful for modifying weapons and armor. Bring these to a Gunsmith to increase your reputation with them.&lt;br /&gt;
| Acquired by = Dismantling gear with uncommon or greater rarity&lt;br /&gt;
| Location = &lt;br /&gt;
| Dropped =&lt;br /&gt;
| Node =&lt;br /&gt;
| Chest =&lt;br /&gt;
| Vendor =&lt;br /&gt;
| Price = &lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
[[Gunsmith Materials]] is a [[Redeemable]] [[Item]].&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
*Dismantling [[Uncommon]] [[Weapons]] and [[Armor]]&lt;br /&gt;
*Dismantling [[Rare]] [[Weapons]] and [[Armor]]&lt;br /&gt;
*Dismantling [[Legendary]] Weapons and Armor&lt;br /&gt;
*Dismantling [[Exotic]] Weapons and Armor&lt;br /&gt;
&lt;br /&gt;
You get 1 at least Gunsmith Materials per Rare item dismantled, with the possibility of more from each Legendary and Exotic item dismantled (which also awards [[Legendary Shard]]s).&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
*Turn it into [[Crucible Gunsmith]] at [[The Farm]] and [[Banshee-44]] at [[The Tower]].&lt;br /&gt;
**Every 40 Gunsmith Materials give you one [[Reputation]] Level and gets you a [[Legendary Engram]] that contains a Legendary weapon, with a chance of Weapon/Armor Mods, Emblems, and Shaders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Redeemables]] [[Category:Items]] [[Category:Vanilla]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Vanguard_Discipline&amp;diff=21587</id>
		<title>Vanguard Discipline</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Vanguard_Discipline&amp;diff=21587"/>
				<updated>2017-12-07T15:50:52Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: acquisition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inventory Infobox&lt;br /&gt;
| Image = [[file:vanguard discipline icon1.jpg]]&lt;br /&gt;
| Type = [[Shader]]&lt;br /&gt;
| Rarity = Legendary&lt;br /&gt;
| Mission = &lt;br /&gt;
| Function = &lt;br /&gt;
| Related NPC = &lt;br /&gt;
| Related Item = &lt;br /&gt;
| Related Activity = &lt;br /&gt;
| Description = Apply this shader to change the color of your gear.&lt;br /&gt;
| Acquired by= &lt;br /&gt;
| Location = &lt;br /&gt;
| Dropped = &lt;br /&gt;
| Node = &lt;br /&gt;
| Chest = &lt;br /&gt;
| Vendor = &lt;br /&gt;
| Price = &lt;br /&gt;
| Extra = &lt;br /&gt;
}}&lt;br /&gt;
[[Vanguard Discipline]] is a [[Season]] 2 [[Shader]].&lt;br /&gt;
&lt;br /&gt;
[[file:Vanguard Discipline1.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''How to Obtain'''&lt;br /&gt;
* [[Vanguard Tactician Engram]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Shaders]] [[Category:Curse of Osiris]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Region_Chests&amp;diff=21586</id>
		<title>Region Chests</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Region_Chests&amp;diff=21586"/>
				<updated>2017-12-07T14:18:43Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Region Chests‏‎]] are [[chests]] that you can find while on [[Patrols|patrol]]. These chests will have Regional [[tokens]] (usually 3), [[Glimmer]], and a possibility of finding an [[engram]] or [[Class Relics|class relic]]. They can be found by going to the cross symbols that are on your map. Note that Region Chests DO NOT respawn once they are opened. They are tracked per-character/class, and there are a total of 56 Region Chests.&lt;br /&gt;
*They are similar to [[d1wiki:Gold Chests|Gold Chests]] of Destiny 1.&lt;br /&gt;
&lt;br /&gt;
==Region Chests in Mercury==&lt;br /&gt;
===[[Lighthouse]]===&lt;br /&gt;
*Near [[Brother Vance]] is a book with a glowing 'Sign of Osiris' (Region chest symbol) on it. Interact with this book and it starts a timed event where you must interact with the other glowing books in the correct order.&lt;br /&gt;
*The next if you are looking at the portal out of the Lighthouse is on the far left in a bookshelf on the wall.&lt;br /&gt;
*To the right of the entrance is a lit brazier. Book 3 is to the right of that on a small shelf about knee height.&lt;br /&gt;
*Book 4 is back by where you grabbed the second book, across from it on the table next to a studying follower of Osiris.&lt;br /&gt;
*The last book is on the other side of the room past book 3. It is just to the right of the 12 pointed design with the eye on it. To get it you must look up high on the bookshelf. It is easiest to grab by jumping on the books sticking out next to it and crouching.&lt;br /&gt;
*Lastly, you will see the message 'Decryption conflux activated.' Back near the 4th book in the sunken channel you will see a Vex-like conflux that you must interact with.&lt;br /&gt;
*Now you will see the message 'Firewall deactivated' and the chest will be marked on your HUD. In addition to Region Tokens, this chest seems to always contain a [[Legendary Engram]].&lt;br /&gt;
===Lighthouse Exterior===&lt;br /&gt;
*From the arrival point, look at the portal into the Lighthouse and then turn right. Follow the curve of the tower around and the chest will be in plain sight.&lt;br /&gt;
*Note that approaching the chest may cause a Major Colossus to spawn.&lt;br /&gt;
===East and West Towers===&lt;br /&gt;
*These Region Chests can only be accessed as part of the Vex Crossroads Public Event. Only one Region Chest can be accessed per event.&lt;br /&gt;
*After launching across to the towers, defeat the Gatekeeper as normal. When the Gatekeeper is defeated, a strange floating Vex object will spawn behind the tower. If it is not destroyed quickly it will despawn and the window of opportunity will close.&lt;br /&gt;
*Destroy the object to spawn a platform. Jump across to the platform; another floating object will spawn. Continue moving between platforms and destroying floating objects until you reach the top of the tower;&lt;br /&gt;
**On the '''Eastern Tower''', the region chest is on ground level near an inactive Vex gate.&lt;br /&gt;
**On the '''Western Tower''', the region chest is high up on an incomplete archway.&lt;br /&gt;
*In addition, at the top of the tower is a capturable pad. Capturing this will activate the Crossroads Event's Heroic Mode.&lt;br /&gt;
&lt;br /&gt;
===Far South===&lt;br /&gt;
*Facing the entrance to the Infinite Forest, look to your right. You'll need to scale the sloped face of the structure, up the metal and stone outcroppings.&lt;br /&gt;
*Mobility bonuses are helpful but not essential. You may want to change jump type and experiment to see which works best.&lt;br /&gt;
*The Region Chest is located in a small nook. on the left side. It won't be visible as you're climbing up.&lt;br /&gt;
&lt;br /&gt;
==Region Chests in EDZ==&lt;br /&gt;
===[[Firebase Hades]]===&lt;br /&gt;
* On the southern side of Pillar Cargo Bay (West), near the ramp to the [[Lost Sector]], there is a region chest. It is located in a tunnel entrance above a gantry platform.&lt;br /&gt;
* There is a region chest on the northern edge of the wooded area, east of the main road. It is on the edge of a cliff, overlooking the main arena.&lt;br /&gt;
* Inside the Pillar Control Room, find the chamber with the hologram in the center. Then, look up and jump on the gantry that runs around the entire room. A region chest can be found in one of the alcoves there.&lt;br /&gt;
&lt;br /&gt;
===[[Outskirts]]===&lt;br /&gt;
* Under the bridge in the southern portion of the Sector, players will find a small cave entrance. Go in and explore it to find a region chest.&lt;br /&gt;
* Northwest of the Fountain Plaza, there is a half-ruined multi-story building. Get to its top floor for a region chest.&lt;br /&gt;
* By the road to Trostland, players will find a storefront area. In a back room in that area, there is a region chest.&lt;br /&gt;
&lt;br /&gt;
===[[Sunken Isles]]===&lt;br /&gt;
* A region chest can be found on the northernmost island. It is guarded by some [[Fallen]] enemies. Beware of the toughened [[Vandal]], since it can prove to be quite a challenge for some players.&lt;br /&gt;
* Near the entrance to [[Skydock IV]], there is a region chest hidden behind come cargo crates.&lt;br /&gt;
* South of the carrier ramp, there is a region chest on the rocks. Look carefully, because it is all the way west, next to the exterior wall of the carrier bay itself.&lt;br /&gt;
&lt;br /&gt;
===[[The Gulch]]===&lt;br /&gt;
* Following the cliff face northeast of the Exit to The Tunnels, players will come across a cave at ground level. Just above it, there is another small cave with a region chest inside.&lt;br /&gt;
* Taking the south path slightly east of the Ruined Overpass, and exploring further to the southeast, players will find a region chest.&lt;br /&gt;
* Above the entrance to the [[Lost Sector]], there is a small cave. It can be accessed from the side path east of the Ruined Overpass and it holds a region chest.&lt;br /&gt;
&lt;br /&gt;
===[[The Sludge]]===&lt;br /&gt;
* A region chest can be found on the southwestern end of the Sector.To reach it, make your way inside the perimeter wall via a flooded interior ramp.&lt;br /&gt;
* East of the Landing Zone in the sector, there is a region chest behind the waterfall.&lt;br /&gt;
* Inside the northern buildings in the East Yard, there is an overgrown upper level. On it, players will find a region chest.&lt;br /&gt;
&lt;br /&gt;
===[[Trostland]]===&lt;br /&gt;
* Just north of the road towards Outskirts, there is a multi-floor building that players can enter. On the upper floor, there is a region chest.&lt;br /&gt;
* South of the road to Outskirts, near the very edge of the Sector, players can find a region chest tucked away behind some ivy.&lt;br /&gt;
&lt;br /&gt;
===[[Winding Cove]]===&lt;br /&gt;
* A region chest can be found at the northern edge of the Wooded Ledge, by the crashed spaceship.&lt;br /&gt;
* Below the bridge of the Main Road, south of the Wooded Ledge, there is a region chest to be found.&lt;br /&gt;
* A tiny island way south of The Beach holds a region chest for players to find.&lt;br /&gt;
&lt;br /&gt;
==Region Chests in Titan==&lt;br /&gt;
===[[Giant's Scar]]===&lt;br /&gt;
* A region chest can be found inside Small Cave (West). It is hidden behind one of the far rock pillars.&lt;br /&gt;
* A very well-hidden region chest can be located on one of the massive drill supports (the one pointing west). Some jumping will be required to reach it.&lt;br /&gt;
* In the South Area, there is a region chest on top of the cylindrical tower.&lt;br /&gt;
&lt;br /&gt;
===[[Lost Oasis]]===&lt;br /&gt;
* Just north of the western exit to [[The Rupture]], players can find a region chest in a cave to the west.&lt;br /&gt;
* Inside the tunnels under the Main Mesa Plateau, players can find a region chest. It is located at the eastern end of the tunnels.&lt;br /&gt;
* Inside the giant Dead Tree on the eastern side of the Sector, there is a region chest halfway up the hollow trunk.&lt;br /&gt;
&lt;br /&gt;
===[[The Rupture]]===&lt;br /&gt;
* Go halfway down the North Road and begin climbing the Vex Pyramid. When you get to a Vex teleporter, look across from it for an orange-hued platform. Just behind it and slightly to the left, there is a small ledge with a region chest.&lt;br /&gt;
* Follow the same instructions as with the first region chest until you reach the teleporter. Then, look for a purple-hued room. On its other side, there is a region chest on the exterior of the structure.&lt;br /&gt;
* A region chest can be found inside the tunnel under the eastern mesa.&lt;br /&gt;
&lt;br /&gt;
==Region Chests in Nessus==&lt;br /&gt;
===[[Artifact's Edge]]===&lt;br /&gt;
* One region chest can be found almost straight north of the Landing Zone. It is hidden behind a low plateau rock.&lt;br /&gt;
* A region chest can be found midway between the Crash Site and the Rocky Junction. It is partially hidden behind a white cubic rock.&lt;br /&gt;
* A region chest can be located directly west of the Crash Site, near the edge of the bottomless pit. It is on the golden Vex-like structure there.&lt;br /&gt;
&lt;br /&gt;
===[[Exodus Black (Sector)]]===&lt;br /&gt;
* North of the Fallen Base, players can find a large natural rock formation. Behind one of the rocks, there is a region chest.&lt;br /&gt;
* Southeast of the Fallen Base, there is a very high plateau. Reaching its top will award players with a region chest.&lt;br /&gt;
* Inside the tunnel system on the eastern side of the Sector, there is a region chest. It is inside a narrow alcove in the main chamber.&lt;br /&gt;
&lt;br /&gt;
===[[Glade of Echoes]]===&lt;br /&gt;
* There is a region chest to be found on top of the Upper Plateau (North).&lt;br /&gt;
* On the eastern side of the Main Thoroughfare, in one of the stacked cargo containers, players can find a region chest.&lt;br /&gt;
* Southeast of the Southeast Blocks, in the very corner of the sector, there is a region chest at ground level. It is hidden in the dark.&lt;br /&gt;
&lt;br /&gt;
===[[Hallows]]===&lt;br /&gt;
* A region chest can be found just off the road towards [[Watcher's Grave]]. It is hidden among some tree branches, west of the main road.&lt;br /&gt;
* Just northeast of the drop towards [[Artifact's Edge]], players can find a region chest. It is located on a ceiling alcove.&lt;br /&gt;
* On the perimeter of the hole towards [[Artifact's Edge]], players can find a region chest. It is hidden on a ledge on the southwest side of the pit.&lt;br /&gt;
&lt;br /&gt;
===[[The Cistern]]===&lt;br /&gt;
* A region chest is hidden inside the remains of a Vex globe. It's located on the northwestern shore of the Northwestern Promontory.&lt;br /&gt;
* Around midway through the Main Thoroughfare, there is a very tall Vex structure. Climbing it will award players with a region chest.&lt;br /&gt;
* Just north of the Landing Zone, on the eastern edge of the Sector, players can find a region chest hidden in the Overhang.&lt;br /&gt;
&lt;br /&gt;
===[[The Tangle]]===&lt;br /&gt;
* A region chest can be found by climbing the Mighty Tree in the southeast portion of the Sector. The chest will be on one of its branches.&lt;br /&gt;
* One region chest is located above the northern crevasse entrance.&lt;br /&gt;
* There is a Vex tower near the Hydra lair in the northern portion of the Sector. Halfway up that tower, a region chest can be found.&lt;br /&gt;
&lt;br /&gt;
===[[Watcher's Grave]]===&lt;br /&gt;
* A region chest can be found below the Watcher's Arena Eye. It is located on top of one of the pillars in the area, well above the Hydra lurking below.&lt;br /&gt;
* South of the East Promontory, on the side of these rock formations that is facing away from the arena, a region chest can be found.&lt;br /&gt;
* Crossing the Mist Pillars and reaching the furthest one will award players with a region chest.&lt;br /&gt;
&lt;br /&gt;
==Region Chests in Io==&lt;br /&gt;
===[[Giant's Scar]]===&lt;br /&gt;
* A region chest can be found inside Small Cave (West). It is hidden behind one of the far rock pillars.&lt;br /&gt;
* A very well-hidden region chest can be located on one of the massive drill supports (the one pointing west). Some jumping will be required to reach it.&lt;br /&gt;
* In the South Area, there is a region chest on top of the cylindrical tower.&lt;br /&gt;
&lt;br /&gt;
===[[Lost Oasis]]===&lt;br /&gt;
* Just north of the western exit to [[The Rupture]], players can find a region chest in a cave to the west.&lt;br /&gt;
* Inside the tunnels under the Main Mesa Plateau, players can find a region chest. It is located at the eastern end of the tunnels.&lt;br /&gt;
* Inside the giant Dead Tree on the eastern side of the Sector, there is a region chest halfway up the hollow trunk.&lt;br /&gt;
&lt;br /&gt;
===[[The Rupture]]===&lt;br /&gt;
* Go halfway down the North Road and begin climbing the Vex Pyramid. When you get to a Vex teleporter, look across from it for an orange-hued platform. Just behind it and slightly to the left, there is a small ledge with a region chest.&lt;br /&gt;
* Follow the same instructions as with the first region chest until you reach the teleporter. Then, look for a purple-hued room. On its other side, there is a region chest on the exterior of the structure.&lt;br /&gt;
* A region chest can be found inside the tunnel under the eastern mesa.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*3 [[Tokens]] of corresponding [[location]] from each Chest.&lt;br /&gt;
*[[Glimmer]]&lt;br /&gt;
*[[engrams]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terms]] [[Category:PvE]] [[Category:Chests]] [[Category:Collectibles]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Region_Chests&amp;diff=21585</id>
		<title>Region Chests</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Region_Chests&amp;diff=21585"/>
				<updated>2017-12-07T14:15:28Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* East and West Towers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Region Chests‏‎]] are [[chests]] that you can find while on [[Patrols|patrol]]. These chests will have [[tokens]], [[Glimmer]] and a possibility of finding an [[engram]] or [[Class Relics|class relic]]. They can be found by going to the cross symbols that are on your map. Note that Region Chests DO NOT respawn once they are opened. There are a total of 56 Region Chests.&lt;br /&gt;
*They are similar to [[d1wiki:Gold Chests|Gold Chests]] of Destiny 1.&lt;br /&gt;
&lt;br /&gt;
==Region Chests in Mercury==&lt;br /&gt;
===[[Lighthouse]]===&lt;br /&gt;
*Near [[Brother Vance]] is a book with a glowing 'Sign of Osiris' (Region chest symbol) on it. Interact with this book and it starts a timed event where you must interact with the other glowing books in the correct order.&lt;br /&gt;
*The next if you are looking at the portal out of the Lighthouse is on the far left in a bookshelf on the wall.&lt;br /&gt;
*To the right of the entrance is a lit brazier. Book 3 is to the right of that on a small shelf about knee height.&lt;br /&gt;
*Book 4 is back by where you grabbed the second book, across from it on the table next to a studying follower of Osiris.&lt;br /&gt;
*The last book is on the other side of the room past book 3. It is just to the right of the 12 pointed design with the eye on it. To get it you must look up high on the bookshelf. It is easiest to grab by jumping on the books sticking out next to it and crouching.&lt;br /&gt;
*Lastly, you will see the message 'Decryption conflux activated.' Back near the 4th book in the sunken channel you will see a Vex-like conflux that you must interact with.&lt;br /&gt;
*Now you will see the message 'Firewall deactivated' and the chest will be marked on your HUD. In addition to Region Tokens, this chest seems to always contain a [[Legendary Engram]].&lt;br /&gt;
===Lighthouse Exterior===&lt;br /&gt;
*From the arrival point, look at the portal into the Lighthouse and then turn right. Follow the curve of the tower around and the chest will be in plain sight.&lt;br /&gt;
*Note that approaching the chest may cause a Major Colossus to spawn.&lt;br /&gt;
===East and West Towers===&lt;br /&gt;
*These Region Chests can only be accessed as part of the Vex Crossroads Public Event. Only one Region Chest can be accessed per event.&lt;br /&gt;
*After launching across to the towers, defeat the Gatekeeper as normal. When the Gatekeeper is defeated, a strange floating Vex object will spawn behind the tower. If it is not destroyed quickly it will despawn and the window of opportunity will close.&lt;br /&gt;
*Destroy the object to spawn a platform. Jump across to the platform; another floating object will spawn. Continue moving between platforms and destroying floating objects until you reach the top of the tower;&lt;br /&gt;
**On the '''Eastern Tower''', the region chest is on ground level near an inactive Vex gate.&lt;br /&gt;
**On the '''Western Tower''', the region chest is high up on an incomplete archway.&lt;br /&gt;
*In addition, at the top of the tower is a capturable pad. Capturing this will activate the Crossroads Event's Heroic Mode.&lt;br /&gt;
&lt;br /&gt;
===Far South===&lt;br /&gt;
*Facing the entrance to the Infinite Forest, look to your right. You'll need to scale the sloped face of the structure, up the metal and stone outcroppings.&lt;br /&gt;
*Mobility bonuses are helpful but not essential. You may want to change jump type and experiment to see which works best.&lt;br /&gt;
*The Region Chest is located in a small nook. on the left side. It won't be visible as you're climbing up.&lt;br /&gt;
&lt;br /&gt;
==Region Chests in EDZ==&lt;br /&gt;
===[[Firebase Hades]]===&lt;br /&gt;
* On the southern side of Pillar Cargo Bay (West), near the ramp to the [[Lost Sector]], there is a region chest. It is located in a tunnel entrance above a gantry platform.&lt;br /&gt;
* There is a region chest on the northern edge of the wooded area, east of the main road. It is on the edge of a cliff, overlooking the main arena.&lt;br /&gt;
* Inside the Pillar Control Room, find the chamber with the hologram in the center. Then, look up and jump on the gantry that runs around the entire room. A region chest can be found in one of the alcoves there.&lt;br /&gt;
&lt;br /&gt;
===[[Outskirts]]===&lt;br /&gt;
* Under the bridge in the southern portion of the Sector, players will find a small cave entrance. Go in and explore it to find a region chest.&lt;br /&gt;
* Northwest of the Fountain Plaza, there is a half-ruined multi-story building. Get to its top floor for a region chest.&lt;br /&gt;
* By the road to Trostland, players will find a storefront area. In a back room in that area, there is a region chest.&lt;br /&gt;
&lt;br /&gt;
===[[Sunken Isles]]===&lt;br /&gt;
* A region chest can be found on the northernmost island. It is guarded by some [[Fallen]] enemies. Beware of the toughened [[Vandal]], since it can prove to be quite a challenge for some players.&lt;br /&gt;
* Near the entrance to [[Skydock IV]], there is a region chest hidden behind come cargo crates.&lt;br /&gt;
* South of the carrier ramp, there is a region chest on the rocks. Look carefully, because it is all the way west, next to the exterior wall of the carrier bay itself.&lt;br /&gt;
&lt;br /&gt;
===[[The Gulch]]===&lt;br /&gt;
* Following the cliff face northeast of the Exit to The Tunnels, players will come across a cave at ground level. Just above it, there is another small cave with a region chest inside.&lt;br /&gt;
* Taking the south path slightly east of the Ruined Overpass, and exploring further to the southeast, players will find a region chest.&lt;br /&gt;
* Above the entrance to the [[Lost Sector]], there is a small cave. It can be accessed from the side path east of the Ruined Overpass and it holds a region chest.&lt;br /&gt;
&lt;br /&gt;
===[[The Sludge]]===&lt;br /&gt;
* A region chest can be found on the southwestern end of the Sector.To reach it, make your way inside the perimeter wall via a flooded interior ramp.&lt;br /&gt;
* East of the Landing Zone in the sector, there is a region chest behind the waterfall.&lt;br /&gt;
* Inside the northern buildings in the East Yard, there is an overgrown upper level. On it, players will find a region chest.&lt;br /&gt;
&lt;br /&gt;
===[[Trostland]]===&lt;br /&gt;
* Just north of the road towards Outskirts, there is a multi-floor building that players can enter. On the upper floor, there is a region chest.&lt;br /&gt;
* South of the road to Outskirts, near the very edge of the Sector, players can find a region chest tucked away behind some ivy.&lt;br /&gt;
&lt;br /&gt;
===[[Winding Cove]]===&lt;br /&gt;
* A region chest can be found at the northern edge of the Wooded Ledge, by the crashed spaceship.&lt;br /&gt;
* Below the bridge of the Main Road, south of the Wooded Ledge, there is a region chest to be found.&lt;br /&gt;
* A tiny island way south of The Beach holds a region chest for players to find.&lt;br /&gt;
&lt;br /&gt;
==Region Chests in Titan==&lt;br /&gt;
===[[Giant's Scar]]===&lt;br /&gt;
* A region chest can be found inside Small Cave (West). It is hidden behind one of the far rock pillars.&lt;br /&gt;
* A very well-hidden region chest can be located on one of the massive drill supports (the one pointing west). Some jumping will be required to reach it.&lt;br /&gt;
* In the South Area, there is a region chest on top of the cylindrical tower.&lt;br /&gt;
&lt;br /&gt;
===[[Lost Oasis]]===&lt;br /&gt;
* Just north of the western exit to [[The Rupture]], players can find a region chest in a cave to the west.&lt;br /&gt;
* Inside the tunnels under the Main Mesa Plateau, players can find a region chest. It is located at the eastern end of the tunnels.&lt;br /&gt;
* Inside the giant Dead Tree on the eastern side of the Sector, there is a region chest halfway up the hollow trunk.&lt;br /&gt;
&lt;br /&gt;
===[[The Rupture]]===&lt;br /&gt;
* Go halfway down the North Road and begin climbing the Vex Pyramid. When you get to a Vex teleporter, look across from it for an orange-hued platform. Just behind it and slightly to the left, there is a small ledge with a region chest.&lt;br /&gt;
* Follow the same instructions as with the first region chest until you reach the teleporter. Then, look for a purple-hued room. On its other side, there is a region chest on the exterior of the structure.&lt;br /&gt;
* A region chest can be found inside the tunnel under the eastern mesa.&lt;br /&gt;
&lt;br /&gt;
==Region Chests in Nessus==&lt;br /&gt;
===[[Artifact's Edge]]===&lt;br /&gt;
* One region chest can be found almost straight north of the Landing Zone. It is hidden behind a low plateau rock.&lt;br /&gt;
* A region chest can be found midway between the Crash Site and the Rocky Junction. It is partially hidden behind a white cubic rock.&lt;br /&gt;
* A region chest can be located directly west of the Crash Site, near the edge of the bottomless pit. It is on the golden Vex-like structure there.&lt;br /&gt;
&lt;br /&gt;
===[[Exodus Black (Sector)]]===&lt;br /&gt;
* North of the Fallen Base, players can find a large natural rock formation. Behind one of the rocks, there is a region chest.&lt;br /&gt;
* Southeast of the Fallen Base, there is a very high plateau. Reaching its top will award players with a region chest.&lt;br /&gt;
* Inside the tunnel system on the eastern side of the Sector, there is a region chest. It is inside a narrow alcove in the main chamber.&lt;br /&gt;
&lt;br /&gt;
===[[Glade of Echoes]]===&lt;br /&gt;
* There is a region chest to be found on top of the Upper Plateau (North).&lt;br /&gt;
* On the eastern side of the Main Thoroughfare, in one of the stacked cargo containers, players can find a region chest.&lt;br /&gt;
* Southeast of the Southeast Blocks, in the very corner of the sector, there is a region chest at ground level. It is hidden in the dark.&lt;br /&gt;
&lt;br /&gt;
===[[Hallows]]===&lt;br /&gt;
* A region chest can be found just off the road towards [[Watcher's Grave]]. It is hidden among some tree branches, west of the main road.&lt;br /&gt;
* Just northeast of the drop towards [[Artifact's Edge]], players can find a region chest. It is located on a ceiling alcove.&lt;br /&gt;
* On the perimeter of the hole towards [[Artifact's Edge]], players can find a region chest. It is hidden on a ledge on the southwest side of the pit.&lt;br /&gt;
&lt;br /&gt;
===[[The Cistern]]===&lt;br /&gt;
* A region chest is hidden inside the remains of a Vex globe. It's located on the northwestern shore of the Northwestern Promontory.&lt;br /&gt;
* Around midway through the Main Thoroughfare, there is a very tall Vex structure. Climbing it will award players with a region chest.&lt;br /&gt;
* Just north of the Landing Zone, on the eastern edge of the Sector, players can find a region chest hidden in the Overhang.&lt;br /&gt;
&lt;br /&gt;
===[[The Tangle]]===&lt;br /&gt;
* A region chest can be found by climbing the Mighty Tree in the southeast portion of the Sector. The chest will be on one of its branches.&lt;br /&gt;
* One region chest is located above the northern crevasse entrance.&lt;br /&gt;
* There is a Vex tower near the Hydra lair in the northern portion of the Sector. Halfway up that tower, a region chest can be found.&lt;br /&gt;
&lt;br /&gt;
===[[Watcher's Grave]]===&lt;br /&gt;
* A region chest can be found below the Watcher's Arena Eye. It is located on top of one of the pillars in the area, well above the Hydra lurking below.&lt;br /&gt;
* South of the East Promontory, on the side of these rock formations that is facing away from the arena, a region chest can be found.&lt;br /&gt;
* Crossing the Mist Pillars and reaching the furthest one will award players with a region chest.&lt;br /&gt;
&lt;br /&gt;
==Region Chests in Io==&lt;br /&gt;
===[[Giant's Scar]]===&lt;br /&gt;
* A region chest can be found inside Small Cave (West). It is hidden behind one of the far rock pillars.&lt;br /&gt;
* A very well-hidden region chest can be located on one of the massive drill supports (the one pointing west). Some jumping will be required to reach it.&lt;br /&gt;
* In the South Area, there is a region chest on top of the cylindrical tower.&lt;br /&gt;
&lt;br /&gt;
===[[Lost Oasis]]===&lt;br /&gt;
* Just north of the western exit to [[The Rupture]], players can find a region chest in a cave to the west.&lt;br /&gt;
* Inside the tunnels under the Main Mesa Plateau, players can find a region chest. It is located at the eastern end of the tunnels.&lt;br /&gt;
* Inside the giant Dead Tree on the eastern side of the Sector, there is a region chest halfway up the hollow trunk.&lt;br /&gt;
&lt;br /&gt;
===[[The Rupture]]===&lt;br /&gt;
* Go halfway down the North Road and begin climbing the Vex Pyramid. When you get to a Vex teleporter, look across from it for an orange-hued platform. Just behind it and slightly to the left, there is a small ledge with a region chest.&lt;br /&gt;
* Follow the same instructions as with the first region chest until you reach the teleporter. Then, look for a purple-hued room. On its other side, there is a region chest on the exterior of the structure.&lt;br /&gt;
* A region chest can be found inside the tunnel under the eastern mesa.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*3 [[Tokens]] of corresponding [[location]] from each Chest.&lt;br /&gt;
*[[Glimmer]]&lt;br /&gt;
*[[engrams]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terms]] [[Category:PvE]] [[Category:Chests]] [[Category:Collectibles]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Region_Chests&amp;diff=21566</id>
		<title>Region Chests</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Region_Chests&amp;diff=21566"/>
				<updated>2017-12-07T03:09:07Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Region Chests in Mercury */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit|2}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Region Chests‏‎]] are [[chests]] that you can find while on [[Patrols|patrol]]. These chests will have [[tokens]], [[Glimmer]] and a possibility of finding an [[engram]] or [[Class Relics|class relic]]. They can be found by going to the cross symbols that are on your map. Note that Region Chests DO NOT respawn once they are opened. There are a total of 56 Region Chests.&lt;br /&gt;
*They are similar to [[d1wiki:Gold Chests|Gold Chests]] of Destiny 1.&lt;br /&gt;
&lt;br /&gt;
==Region Chests in Mercury==&lt;br /&gt;
===[[Lighthouse]]===&lt;br /&gt;
*Near [[Brother Vance]] is a book with a glowing 'Sign of Osiris' (Region chest symbol) on it. Interact with this book and it starts a timed event where you must interact with the other glowing books in the correct order.&lt;br /&gt;
*The next if you are looking at the portal out of the Lighthouse is on the far left in a bookshelf on the wall.&lt;br /&gt;
*To the right of the entrance is a lit brazier. Book 3 is to the right of that on a small shelf about knee height.&lt;br /&gt;
*Book 4 is back by where you grabbed the second book, across from it on the table next to a studying follower of Osiris.&lt;br /&gt;
*The last book is on the other side of the room past book 3. It is just to the right of the 12 pointed design with the eye on it. To get it you must look up high on the bookshelf. It is easiest to grab by jumping on the books sticking out next to it and crouching.&lt;br /&gt;
*Lastly, you will see the message 'Decryption conflux activated.' Back near the 4th book in the sunken channel you will see a Vex-like conflux that you must interact with.&lt;br /&gt;
*Now you will see the message 'Firewall deactivated' and the chest will be marked on your HUD. In addition to Region Tokens, this chest seems to always contain a [[Legendary Engram]].&lt;br /&gt;
===Lighthouse Exterior===&lt;br /&gt;
*From the arrival point, look at the portal into the Lighthouse and then turn right. Follow the curve of the tower around and the chest will be in plain sight.&lt;br /&gt;
*Note that approaching the chest may cause a Major Colossus to spawn.&lt;br /&gt;
===East and West Towers===&lt;br /&gt;
*These Region Chests can only be accessed as part of the Vex Crossroads Public Event. Only one Region Chest can be accessed per event.&lt;br /&gt;
*After launching across to the towers, defeat the Gatekeeper as normal. When the Gatekeeper is defeated, a strange floating Vex object will spawn behind the tower.&lt;br /&gt;
*Shoot the object to spawn a platform. Jump across to the platform; another floating object will spawn. Continue moving between platforms and destroying floating objects until you reach the top of the tower;&lt;br /&gt;
**On the '''Eastern Tower''', the region chest is on ground level near an inactive Vex gate.&lt;br /&gt;
**On the '''Western Tower''', the region chest is high up on an incomplete archway.&lt;br /&gt;
*In addition, at the top of the tower is a capturable pad. Capturing this will activate the Crossroads Event's Heroic Mode.&lt;br /&gt;
===Far South===&lt;br /&gt;
*Facing the entrance to the Infinite Forest, look to your right. You'll need to scale the sloped face of the structure, up the metal and stone outcroppings.&lt;br /&gt;
*Mobility bonuses are helpful but not essential. You may want to change jump type and experiment to see which works best.&lt;br /&gt;
*The Region Chest is located in a small nook. on the left side. It won't be visible as you're climbing up.&lt;br /&gt;
&lt;br /&gt;
==Region Chests in EDZ==&lt;br /&gt;
===[[Firebase Hades]]===&lt;br /&gt;
* On the southern side of Pillar Cargo Bay (West), near the ramp to the [[Lost Sector]], there is a region chest. It is located in a tunnel entrance above a gantry platform.&lt;br /&gt;
* There is a region chest on the northern edge of the wooded area, east of the main road. It is on the edge of a cliff, overlooking the main arena.&lt;br /&gt;
* Inside the Pillar Control Room, find the chamber with the hologram in the center. Then, look up and jump on the gantry that runs around the entire room. A region chest can be found in one of the alcoves there.&lt;br /&gt;
&lt;br /&gt;
===[[Outskirts]]===&lt;br /&gt;
* Under the bridge in the southern portion of the Sector, players will find a small cave entrance. Go in and explore it to find a region chest.&lt;br /&gt;
* Northwest of the Fountain Plaza, there is a half-ruined multi-story building. Get to its top floor for a region chest.&lt;br /&gt;
* By the road to Trostland, players will find a storefront area. In a back room in that area, there is a region chest.&lt;br /&gt;
&lt;br /&gt;
===[[Sunken Isles]]===&lt;br /&gt;
* A region chest can be found on the northernmost island. It is guarded by some [[Fallen]] enemies. Beware of the toughened [[Vandal]], since it can prove to be quite a challenge for some players.&lt;br /&gt;
* Near the entrance to [[Skydock IV]], there is a region chest hidden behind come cargo crates.&lt;br /&gt;
* South of the carrier ramp, there is a region chest on the rocks. Look carefully, because it is all the way west, next to the exterior wall of the carrier bay itself.&lt;br /&gt;
&lt;br /&gt;
===[[The Gulch]]===&lt;br /&gt;
* Following the cliff face northeast of the Exit to The Tunnels, players will come across a cave at ground level. Just above it, there is another small cave with a region chest inside.&lt;br /&gt;
* Taking the south path slightly east of the Ruined Overpass, and exploring further to the southeast, players will find a region chest.&lt;br /&gt;
* Above the entrance to the [[Lost Sector]], there is a small cave. It can be accessed from the side path east of the Ruined Overpass and it holds a region chest.&lt;br /&gt;
&lt;br /&gt;
===[[The Sludge]]===&lt;br /&gt;
* A region chest can be found on the southwestern end of the Sector.To reach it, make your way inside the perimeter wall via a flooded interior ramp.&lt;br /&gt;
* East of the Landing Zone in the sector, there is a region chest behind the waterfall.&lt;br /&gt;
* Inside the northern buildings in the East Yard, there is an overgrown upper level. On it, players will find a region chest.&lt;br /&gt;
&lt;br /&gt;
===[[Trostland]]===&lt;br /&gt;
* Just north of the road towards Outskirts, there is a multi-floor building that players can enter. On the upper floor, there is a region chest.&lt;br /&gt;
* South of the road to Outskirts, near the very edge of the Sector, players can find a region chest tucked away behind some ivy.&lt;br /&gt;
&lt;br /&gt;
===[[Winding Cove]]===&lt;br /&gt;
* A region chest can be found at the northern edge of the Wooded Ledge, by the crashed spaceship.&lt;br /&gt;
* Below the bridge of the Main Road, south of the Wooded Ledge, there is a region chest to be found.&lt;br /&gt;
* A tiny island way south of The Beach holds a region chest for players to find.&lt;br /&gt;
&lt;br /&gt;
==Region Chests in Titan==&lt;br /&gt;
===[[Giant's Scar]]===&lt;br /&gt;
* A region chest can be found inside Small Cave (West). It is hidden behind one of the far rock pillars.&lt;br /&gt;
* A very well-hidden region chest can be located on one of the massive drill supports (the one pointing west). Some jumping will be required to reach it.&lt;br /&gt;
* In the South Area, there is a region chest on top of the cylindrical tower.&lt;br /&gt;
&lt;br /&gt;
===[[Lost Oasis]]===&lt;br /&gt;
* Just north of the western exit to [[The Rupture]], players can find a region chest in a cave to the west.&lt;br /&gt;
* Inside the tunnels under the Main Mesa Plateau, players can find a region chest. It is located at the eastern end of the tunnels.&lt;br /&gt;
* Inside the giant Dead Tree on the eastern side of the Sector, there is a region chest halfway up the hollow trunk.&lt;br /&gt;
&lt;br /&gt;
===[[The Rupture]]===&lt;br /&gt;
* Go halfway down the North Road and begin climbing the Vex Pyramid. When you get to a Vex teleporter, look across from it for an orange-hued platform. Just behind it and slightly to the left, there is a small ledge with a region chest.&lt;br /&gt;
* Follow the same instructions as with the first region chest until you reach the teleporter. Then, look for a purple-hued room. On its other side, there is a region chest on the exterior of the structure.&lt;br /&gt;
* A region chest can be found inside the tunnel under the eastern mesa.&lt;br /&gt;
&lt;br /&gt;
==Region Chests in Nessus==&lt;br /&gt;
===[[Artifact's Edge]]===&lt;br /&gt;
* One region chest can be found almost straight north of the Landing Zone. It is hidden behind a low plateau rock.&lt;br /&gt;
* A region chest can be found midway between the Crash Site and the Rocky Junction. It is partially hidden behind a white cubic rock.&lt;br /&gt;
* A region chest can be located directly west of the Crash Site, near the edge of the bottomless pit. It is on the golden Vex-like structure there.&lt;br /&gt;
&lt;br /&gt;
===[[Exodus Black (Sector)]]===&lt;br /&gt;
* North of the Fallen Base, players can find a large natural rock formation. Behind one of the rocks, there is a region chest.&lt;br /&gt;
* Southeast of the Fallen Base, there is a very high plateau. Reaching its top will award players with a region chest.&lt;br /&gt;
* Inside the tunnel system on the eastern side of the Sector, there is a region chest. It is inside a narrow alcove in the main chamber.&lt;br /&gt;
&lt;br /&gt;
===[[Glade of Echoes]]===&lt;br /&gt;
* There is a region chest to be found on top of the Upper Plateau (North).&lt;br /&gt;
* On the eastern side of the Main Thoroughfare, in one of the stacked cargo containers, players can find a region chest.&lt;br /&gt;
* Southeast of the Southeast Blocks, in the very corner of the sector, there is a region chest at ground level. It is hidden in the dark.&lt;br /&gt;
&lt;br /&gt;
===[[Hallows]]===&lt;br /&gt;
* A region chest can be found just off the road towards [[Watcher's Grave]]. It is hidden among some tree branches, west of the main road.&lt;br /&gt;
* Just northeast of the drop towards [[Artifact's Edge]], players can find a region chest. It is located on a ceiling alcove.&lt;br /&gt;
* On the perimeter of the hole towards [[Artifact's Edge]], players can find a region chest. It is hidden on a ledge on the southwest side of the pit.&lt;br /&gt;
&lt;br /&gt;
===[[The Cistern]]===&lt;br /&gt;
* A region chest is hidden inside the remains of a Vex globe. It's located on the northwestern shore of the Northwestern Promontory.&lt;br /&gt;
* Around midway through the Main Thoroughfare, there is a very tall Vex structure. Climbing it will award players with a region chest.&lt;br /&gt;
* Just north of the Landing Zone, on the eastern edge of the Sector, players can find a region chest hidden in the Overhang.&lt;br /&gt;
&lt;br /&gt;
===[[The Tangle]]===&lt;br /&gt;
* A region chest can be found by climbing the Mighty Tree in the southeast portion of the Sector. The chest will be on one of its branches.&lt;br /&gt;
* One region chest is located above the northern crevasse entrance.&lt;br /&gt;
* There is a Vex tower near the Hydra lair in the northern portion of the Sector. Halfway up that tower, a region chest can be found.&lt;br /&gt;
&lt;br /&gt;
===[[Watcher's Grave]]===&lt;br /&gt;
* A region chest can be found below the Watcher's Arena Eye. It is located on top of one of the pillars in the area, well above the Hydra lurking below.&lt;br /&gt;
* South of the East Promontory, on the side of these rock formations that is facing away from the arena, a region chest can be found.&lt;br /&gt;
* Crossing the Mist Pillars and reaching the furthest one will award players with a region chest.&lt;br /&gt;
&lt;br /&gt;
==Region Chests in Io==&lt;br /&gt;
===[[Giant's Scar]]===&lt;br /&gt;
* A region chest can be found inside Small Cave (West). It is hidden behind one of the far rock pillars.&lt;br /&gt;
* A very well-hidden region chest can be located on one of the massive drill supports (the one pointing west). Some jumping will be required to reach it.&lt;br /&gt;
* In the South Area, there is a region chest on top of the cylindrical tower.&lt;br /&gt;
&lt;br /&gt;
===[[Lost Oasis]]===&lt;br /&gt;
* Just north of the western exit to [[The Rupture]], players can find a region chest in a cave to the west.&lt;br /&gt;
* Inside the tunnels under the Main Mesa Plateau, players can find a region chest. It is located at the eastern end of the tunnels.&lt;br /&gt;
* Inside the giant Dead Tree on the eastern side of the Sector, there is a region chest halfway up the hollow trunk.&lt;br /&gt;
&lt;br /&gt;
===[[The Rupture]]===&lt;br /&gt;
* Go halfway down the North Road and begin climbing the Vex Pyramid. When you get to a Vex teleporter, look across from it for an orange-hued platform. Just behind it and slightly to the left, there is a small ledge with a region chest.&lt;br /&gt;
* Follow the same instructions as with the first region chest until you reach the teleporter. Then, look for a purple-hued room. On its other side, there is a region chest on the exterior of the structure.&lt;br /&gt;
* A region chest can be found inside the tunnel under the eastern mesa.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*3 [[Tokens]] of corresponding [[location]] from each Chest.&lt;br /&gt;
*[[Glimmer]]&lt;br /&gt;
*[[engrams]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terms]] [[Category:PvE]] [[Category:Chests]] [[Category:Collectibles]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=21564</id>
		<title>Legend of Acrius</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=21564"/>
				<updated>2017-12-07T01:33:32Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Stage 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = [[File: Legend of acrius icon1.png]]&lt;br /&gt;
| Year = 1&lt;br /&gt;
| Type = [[Shotgun]]&lt;br /&gt;
| Slot = [[Power]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Arc&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = &lt;br /&gt;
| Description = &amp;quot;In the Cabal legend, a hero seeks to possess the sun. He succeeds. Then, he becomes Emperor. The Cabal… are not a subtle people.&amp;quot; —Tyra Karn&lt;br /&gt;
| Power = 28&lt;br /&gt;
| Impact = 85&lt;br /&gt;
| Range = 100&lt;br /&gt;
| Stability = 82&lt;br /&gt;
| Handling = 19&lt;br /&gt;
| Reload = 28&lt;br /&gt;
| Rounds Per Minute = 45&lt;br /&gt;
| Charge Time = &lt;br /&gt;
| Magazine = 4&lt;br /&gt;
| Zoom = 12&lt;br /&gt;
| Inventory Size = &lt;br /&gt;
| Aim Assistance = 90&lt;br /&gt;
| Recoil Direction = 60&lt;br /&gt;
| Vendor =&lt;br /&gt;
| Price =&lt;br /&gt;
| Engrams = &lt;br /&gt;
| Xur = &lt;br /&gt;
| Activities = &lt;br /&gt;
| Quest =&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon PvP Infobox&lt;br /&gt;
| Optimal Time-to-Kill = &lt;br /&gt;
| Optimal Kill = &lt;br /&gt;
| Body Shot Time-to-Kill = &lt;br /&gt;
| Body Shots to Kill = &lt;br /&gt;
| Crit Damage = &lt;br /&gt;
| Body Damage = &lt;br /&gt;
}}&lt;br /&gt;
[[Legend of Acrius]] is an [[Exotic Weapon]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Shock Blast}}&lt;br /&gt;
&lt;br /&gt;
===Sight / Barrel===&lt;br /&gt;
{{Full Bore}}&lt;br /&gt;
&lt;br /&gt;
===Magazine / Battery===&lt;br /&gt;
{{Accurized Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Long March}}&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
{{Fitted Stock}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
===='''Stage 1'''====&lt;br /&gt;
&lt;br /&gt;
#Complete [[Story Missions]] and reach [[Level]] 20.&lt;br /&gt;
#Go to [[Nessus]] and kill [[Cabal]] until you get the [[On the Comms]] [[quest]] item.&lt;br /&gt;
#Kill [[Cabal]] on Nessus until you obtain 5 [[Red Legion Communication]] to complete On the Comms and acquire [[Await the World-Eater]].&lt;br /&gt;
#*Recommended locations are '''Artifact's Edge''' ([[Cabal Excavation]] [[Public Event]]) and '''The Cistern''' (Cabal world spawns around the ''Well of Flame'' + [[Injection Rig]] [[Public Event]]).&lt;br /&gt;
#Complete [[The Leviathan]] [[Raid]] and obtain an [[Imperial Invitation]] by defeating [[Emperor Calus]].&lt;br /&gt;
#Speak to [[Benedict 99-40]] in the Tower underneath the Bazaar. He will give you the next step of the quest, an item called '''End the Arms Dealer'''.&lt;br /&gt;
#Complete [[The Arms Dealer#Legend of Acrius Anomaly Locations|The Arms Dealer]] [[strike]] that pops up on EDZ with a quest symbol. Modifiers are Prism (rotating elements) and Anomalies. Recommended Light/Power level of 300, basically a modified version of Week 1's Prestige nightfall.&lt;br /&gt;
#*One reliable strategy: all three Guardians should use the same element for their subclass and heavy/power weapon. Upon reaching Bracus Zahn, concentrate on staying alive until Prism comes up with the chosen element; once it does, unload your [[Super|super]]s and all of your heavy ammo as fast as possible. With the Prism bonus, it is possible to kill Zahn before he can make it to either of the shielded towers.&lt;br /&gt;
#Killing the final boss will reward you with the [[Legend of Acrius]] [[Exotic]] [[Shotgun]] and unlock the next step of the quest chain. Note that weapon does not have any of the perks and is not at its full potential.&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 2''' ====&lt;br /&gt;
#Go see Benedict 99-40 in the Tower underneath the Bazaar, he will give you a second quest piece titled [[Cabal Killer]]. (Vendor will not give ability to access it's inventory or dialogue unless the [[Calus]] Bossfight of the [[Leviathan]] [[Raid]] has been completed once)&lt;br /&gt;
#The [[Cabal Killer]] Quest consists of three tasks. These tasks must be performed with the current version of the Exotic [[Legend of Acrius]] Shotgun.  Note that the [[Legend of Acrius]] only has a single round capacity at this stage, and reloads very slowly. However, its special ability means you just have to line up your multi-kills. Whilst the third stage says &amp;quot;multiple&amp;quot;, two kills per shot will count. The requirements: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
|- &lt;br /&gt;
| Eliminate 25 [[Cabal]]&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate 15 [[Cabal]] at Close Range&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate multiple (at least two) [[Cabal]] without reloading 10 times&lt;br /&gt;
|}&lt;br /&gt;
#These enemies may be anywhere, and any Cabal should count (including Psions and War Hounds). You can either try Nessus' Cistern region and the ''Well of Flame'', or visit more Cabal-heavy regions such as ''Firebase Hades'' in the EDZ. Public Events also work well for the multikill task due to denser spawning, though you'll have to be quick to avoid other players interfering too much.&lt;br /&gt;
#Once that step is complete, you must go back to the Tower and speak to Benedict 99-40; this will reward you with the [[His Highness's Seal]] Quest. This required you to obtain ten of the [[Emperor's Seal]] item in  the [[Leviathan]] raid, the item is obtained by completing encounters in the Raid. Door opening included. Now most encounters give you one item, but some must give you two. You get 8 from a full fresh Raid completion, meaning you must go back and re-do some encounters in the [[Leviathan]] a second time. It is recommended you don't do the entire Raid a second time as NO LOOT will be rewarded to you on ANY encounter. This step WAS bugged, and the Seals dropped weirdly and [[Quest]] progress wasn't tracked correctly, meaning you had to do the raid 13.5 TIMES to complete this step, however this has now been fixed to the previously mentioned version.&lt;br /&gt;
#Once that is completed, return to [[The Tower]] and go see [[Banshee-44]]; he will give you the Tier 2 Exotic [[Legend of Acrius]] shotgun, with a full perk set. (Mine dropped at 305, but my character was also 305)&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 3''' ====&lt;br /&gt;
#At this point there is believed to be one last upgrade, and it starts with requiring you to complete the [[Prestige]] [[Leviathan]] raid once. The [[Prestige]] [[Leviathan]] raid will release on October 10, 2017, so the quest can do nothing but sit until then. DO NOT DISCARD IT! The Prestige Leviathan is speculated to sit at about 300 [[Power]] with the final boss encounter possibly sitting at 305 [[Power]]&lt;br /&gt;
&lt;br /&gt;
==PvP Profile==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* One thing to note about the '''Legend of Acrius''' is that it has a fairly slow reload and an ''extremely'' slow weapon switch time, both to and from the weapon. This can make it challenging to use, particular with the incomplete variant, due to its limited capacity. If your shot misses or fails to kill your targets, you may find yourself in a tight spot.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
That really is the entire myth. A Cabal named Acrius desires the sun, and he takes it and becomes the first Emperor of the Cabal. Other scholars have already noted the parallels and differences with our own ancient Earth myth of Icarus, which famously has a far more humbling ending. I am more interested in how Cabal leaders throughout history have deployed this legend as a rhetorical and political justification for conquest. Among the most relevant such figures is Dominus Ghaul himself, who appears to have a personal affinity for the Acrius myth. &lt;br /&gt;
&lt;br /&gt;
I must also note here that, while linguistic analysis of the Cabal language and its many dialects is incomplete, they do not appear to have a word for the concept of “hubris.” &lt;br /&gt;
—Research notes of Tyra Karn&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:Legend of Acrius1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Exotic Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Shotguns]] [[Category:Power Weapons]] [[Category:Exotic]] [[Category:Vanilla]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Forge&amp;diff=21559</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=The_Forge&amp;diff=21559"/>
				<updated>2017-12-06T22:37:23Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[The Forge]] is a device on [[Mercury]] that allows the creation of special [[Weapons]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[The Forge]] can be found in [[Lighthouse|The Lighthouse]] [[social space]] on [[Mercury]]. It is part of the [[Curse of Osiris]] expansion pack for [[Destiny 2]].&lt;br /&gt;
&lt;br /&gt;
The Forge can be used to create 11 different weapons. In order to do so, players must first complete [[Lost Prophecies]], which are acquired from [[Brother Vance]]. Upon completion of a Lost Prophecy, players must simply walk up to The Forge and craft the weapon.&lt;br /&gt;
* In order to gain access to Lost Prophecies and the Forge itself, players must first complete a Heroic Adventure on Mercury. This requires completion of the main Curse of Osiris Campaign and the three basic Adventures.&lt;br /&gt;
&lt;br /&gt;
All weapons crafted in that manner will have [[Vex]] and [[Mercury]]-themed modifications.&lt;br /&gt;
&lt;br /&gt;
==The Wall==&lt;br /&gt;
Right next to [[The Forge]], there is a wall with eleven symbols on it. When a player crafts a weapon through The Forge, the corresponding symbol for that weapon will light up on the wall. This allows players to track how many of the available weapons they have forged.&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Positive_Outlook&amp;diff=21558</id>
		<title>Positive Outlook</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Positive_Outlook&amp;diff=21558"/>
				<updated>2017-12-06T22:33:04Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: Acquisition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = [[file:positive outlook icon1.jpg]]&lt;br /&gt;
| Year = 1&lt;br /&gt;
| Type = [[Auto Rifle]]&lt;br /&gt;
| Slot = [[Energy]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Legendary&lt;br /&gt;
| Damage Type = &lt;br /&gt;
| Foundry = ??&lt;br /&gt;
| Archetype = ??&lt;br /&gt;
| Description = Lead by example.&lt;br /&gt;
| Power = 47&lt;br /&gt;
| Impact = 29&lt;br /&gt;
| Range = 70&lt;br /&gt;
| Stability = 48&lt;br /&gt;
| Handling = 45&lt;br /&gt;
| Reload Speed = 49&lt;br /&gt;
| Rounds Per Minute = 450&lt;br /&gt;
| Magazine = 33&lt;br /&gt;
| Zoom = 16&lt;br /&gt;
| Inventory Size = 59&lt;br /&gt;
| Aim Assistance = 36&lt;br /&gt;
| Recoil Direction = 66&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon PvP Infobox&lt;br /&gt;
| Optimal Time-to-Kill = &lt;br /&gt;
| Optimal Kill = &lt;br /&gt;
| Body Shot Time-to-Kill = &lt;br /&gt;
| Body Shots to Kill = &lt;br /&gt;
| Crit Damage = &lt;br /&gt;
| Body Damage = &lt;br /&gt;
}}&lt;br /&gt;
[[Positive Outlook]] is a [[Legendary]] [[Energy]] [[Auto Rifle]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Precision Frame}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{Jolt PS}}&lt;br /&gt;
&lt;br /&gt;
{{Flash HS5}}&lt;br /&gt;
&lt;br /&gt;
{{Transmission MS7}}&lt;br /&gt;
&lt;br /&gt;
{{Accurized Rounds}}&lt;br /&gt;
&lt;br /&gt;
{{Armor-Piercing Rounds}}&lt;br /&gt;
&lt;br /&gt;
{{Kill Clip}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
* One-time award from [[Ikora Rey]] when completing [[Curse of Osiris]] campaign missions, out of a choice of three weapons&lt;br /&gt;
* [[Vanguard Tactician Engram]]s&lt;br /&gt;
&lt;br /&gt;
==PvP Profile==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:Positive Outlook1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Auto Rifles]] [[Category:??? Weapons]] [[Category:Legendary]] [[Category:Curse of Osiris]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Tokens&amp;diff=21489</id>
		<title>Tokens</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Tokens&amp;diff=21489"/>
				<updated>2017-12-06T17:24:16Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Destination Tokens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tokens]] are [[Currency]] [[Consumables]]. They can be traded to Vendors in exchange for [[Legendary Engram]]s that draw from a pool of items relevant to that vendor or region. Starting December 12th, certain Vendors will also allow purchase of specific Faction items in exchange for Tokens and [[Legendary Shard]]s, providing you have redeemed a certain number of Engrams already.&lt;br /&gt;
&lt;br /&gt;
They are divided into two subgroups; '''Destination''' and '''Faction'''. Destination tokens are earned by participating in [[Public Event]]s, looting [[Chests]] (including those spawned by [[High Value Targets]]), clearing [[Lost Sector]]s, and completing [[Challenges]] specific to a map destination (e.g. the [[European Dead Zone]] awards [[EDZ Token]]s) and can then be traded in at that region's Vendor/representative.&lt;br /&gt;
&lt;br /&gt;
===Destination Tokens===&lt;br /&gt;
*[[Arcology Token]] - Traded with [[Sloane]]&lt;br /&gt;
*[[EDZ Token]] - Traded with [[Devrim Kay]]&lt;br /&gt;
*[[Io Token]] - Traded with [[Asher Mir]]&lt;br /&gt;
*[[Nessus Token]] - Traded with [[Failsafe]]&lt;br /&gt;
&lt;br /&gt;
Currently, '''27.5''' tokens are required for all Destination vendors.&lt;br /&gt;
&lt;br /&gt;
===Faction Tokens===&lt;br /&gt;
*[[Crucible Token]] - Traded with [[Lord Shaxx]]&lt;br /&gt;
*[[Emperor Calus Token]] - Traded with [[Benedict 99-40]]&lt;br /&gt;
*[[Gunsmith Materials]] - Traded with [[Arcite 99-40]] (at [[The Farm]], pre-story completion) or [[Banshee-44]] (at [[The Tower]], post-story completion)&lt;br /&gt;
*[[Trials of the Nine Tokens]] - Traded with [[The Emissary]]&lt;br /&gt;
*[[Vanguard Research Token]] - Traded with [[Ikora]]&lt;br /&gt;
*[[Vanguard Tactician Token]] - Traded with [[Zavala]]&lt;br /&gt;
&lt;br /&gt;
The exact number of tokens required to earn an engram, and means of acquiring the tokens, varies per Faction; see the respective token articles for details.&lt;br /&gt;
&lt;br /&gt;
====Faction Rally Tokens====&lt;br /&gt;
*[[Dead Orbit Token]] - Traded with [[Arach Jalaal]]&lt;br /&gt;
*[[Future War Cult Token]] - Traded with [[Lakshmi-2]]&lt;br /&gt;
*[[New Monarchy Token]] - Traded with [[Executor Hideo]]&lt;br /&gt;
&lt;br /&gt;
A subset of Faction Tokens, Faction Rally Tokens can only be obtained ''and redeemed'' during monthly Faction Rally events, and are gained only when representing a specific faction. They are awarded for completing [[Strike]]s (more are awarded for [[Nightfall]] mode), Heroic [[Public Event]]s, specific Faction Rally [[Challenges]], and [[Lost Sector]]s. Special scannable objects can sometimes be found in Lost Sectors, and will award additional Faction Rally Tokens if interacted with.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terms]] [[Category:Currencies]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Trace_Rifles&amp;diff=20237</id>
		<title>Trace Rifles</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Trace_Rifles&amp;diff=20237"/>
				<updated>2017-12-05T16:53:50Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
===Overview===&lt;br /&gt;
[[Trace Rifles]] are a new group of [[Energy Weapons]] firing concentrated energy beams. Their beam can be focused upon targets to deal increasingly more damage the longer they are held on target. Currently, the only known [[Trace Rifle]] in [[Destiny 2]] is [[Coldheart]], which can be infused with [[Auto Rifles]], though new models are anticipated to become available with the release of the [[Curse of Osiris]] DLC.&lt;br /&gt;
&lt;br /&gt;
==Trace Rifles by Rarity==&lt;br /&gt;
===Exotic===&lt;br /&gt;
&amp;lt;div class=&amp;quot;legendary-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Category:Trace Rifles]] [[Category: Exotic]]&lt;br /&gt;
| ?Image&lt;br /&gt;
| ?Slot&lt;br /&gt;
| ?Rarity&lt;br /&gt;
| ?Impact#&lt;br /&gt;
| ?Range#&lt;br /&gt;
| ?Stability#&lt;br /&gt;
| ?Handling#&lt;br /&gt;
| ?Reload Speed#&lt;br /&gt;
| ?Rounds Per Minute#&lt;br /&gt;
| format=template&lt;br /&gt;
| template=Weapons Directory Table Layout&lt;br /&gt;
| introtemplate=WDTH-E&lt;br /&gt;
| outrotemplate=Table Footer&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Legendary===&lt;br /&gt;
&amp;lt;div class=&amp;quot;legendary-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Category:Trace Rifles]] [[Category: Legendary]]&lt;br /&gt;
| ?Image&lt;br /&gt;
| ?Slot&lt;br /&gt;
| ?Rarity&lt;br /&gt;
| ?Impact#&lt;br /&gt;
| ?Range#&lt;br /&gt;
| ?Stability#&lt;br /&gt;
| ?Handling#&lt;br /&gt;
| ?Reload Speed#&lt;br /&gt;
| ?Rounds Per Minute#&lt;br /&gt;
| format=template&lt;br /&gt;
| template=Weapons Directory Table Layout&lt;br /&gt;
| introtemplate=WDTH-L&lt;br /&gt;
| outrotemplate=Table Footer&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare===&lt;br /&gt;
&amp;lt;div class=&amp;quot;legendary-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Category:Tracee Rifles]] [[Category: Rare]]&lt;br /&gt;
| ?Image&lt;br /&gt;
| ?Slot&lt;br /&gt;
| ?Rarity&lt;br /&gt;
| ?Impact#&lt;br /&gt;
| ?Range#&lt;br /&gt;
| ?Stability#&lt;br /&gt;
| ?Handling#&lt;br /&gt;
| ?Reload Speed#&lt;br /&gt;
| ?Rounds Per Minute#&lt;br /&gt;
| format=template&lt;br /&gt;
| template=Weapons Directory Table Layout&lt;br /&gt;
| introtemplate=WDTH-R&lt;br /&gt;
| outrotemplate=Table Footer&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Uncommon===&lt;br /&gt;
&amp;lt;div class=&amp;quot;legendary-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Category:Trace Rifles]] [[Category: Uncommon]]&lt;br /&gt;
| ?Image&lt;br /&gt;
| ?Slot&lt;br /&gt;
| ?Rarity&lt;br /&gt;
| ?Impact#&lt;br /&gt;
| ?Range#&lt;br /&gt;
| ?Stability#&lt;br /&gt;
| ?Handling#&lt;br /&gt;
| ?Reload Speed#&lt;br /&gt;
| ?Rounds Per Minute#&lt;br /&gt;
| format=template&lt;br /&gt;
| template=Weapons Directory Table Layout&lt;br /&gt;
| introtemplate=WDTH-U&lt;br /&gt;
| outrotemplate=Table Footer&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Common===&lt;br /&gt;
&amp;lt;div class=&amp;quot;legendary-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Category:Trace Rifles]] [[Category: Common]]&lt;br /&gt;
| ?Image&lt;br /&gt;
| ?Slot&lt;br /&gt;
| ?Rarity&lt;br /&gt;
| ?Impact#&lt;br /&gt;
| ?Range#&lt;br /&gt;
| ?Stability#&lt;br /&gt;
| ?Handling#&lt;br /&gt;
| ?Reload Speed#&lt;br /&gt;
| ?Rounds Per Minute#&lt;br /&gt;
| format=template&lt;br /&gt;
| template=Weapons Directory Table Layout&lt;br /&gt;
| introtemplate=WDTH-C&lt;br /&gt;
| outrotemplate=Table Footer&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Trace Rifle Stats in PvP]]&lt;br /&gt;
&lt;br /&gt;
{{Weapons Navbar}}&lt;br /&gt;
[[Category: Weapon Types]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=20137</id>
		<title>Legend of Acrius</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=20137"/>
				<updated>2017-12-04T01:23:50Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = [[File: Legend of acrius icon1.png]]&lt;br /&gt;
| Year = 1&lt;br /&gt;
| Type = [[Shotgun]]&lt;br /&gt;
| Slot = [[Power]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Arc&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = &lt;br /&gt;
| Description = &amp;quot;In the Cabal legend, a hero seeks to possess the sun. He succeeds. Then, he becomes Emperor. The Cabal… are not a subtle people.&amp;quot; —Tyra Karn&lt;br /&gt;
| Power = 28&lt;br /&gt;
| Impact = 85&lt;br /&gt;
| Range = 100&lt;br /&gt;
| Stability = 82&lt;br /&gt;
| Handling = 19&lt;br /&gt;
| Reload = 28&lt;br /&gt;
| Rounds Per Minute = 45&lt;br /&gt;
| Charge Time = &lt;br /&gt;
| Magazine = 4&lt;br /&gt;
| Zoom = 12&lt;br /&gt;
| Inventory Size = &lt;br /&gt;
| Aim Assistance = 90&lt;br /&gt;
| Recoil Direction = 60&lt;br /&gt;
| Vendor =&lt;br /&gt;
| Price =&lt;br /&gt;
| Engrams = &lt;br /&gt;
| Xur = &lt;br /&gt;
| Activities = &lt;br /&gt;
| Quest =&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon PvP Infobox&lt;br /&gt;
| Optimal Time-to-Kill = &lt;br /&gt;
| Optimal Kill = &lt;br /&gt;
| Body Shot Time-to-Kill = &lt;br /&gt;
| Body Shots to Kill = &lt;br /&gt;
| Crit Damage = &lt;br /&gt;
| Body Damage = &lt;br /&gt;
}}&lt;br /&gt;
[[Legend of Acrius]] is an [[Exotic Weapon]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Shock Blast}}&lt;br /&gt;
&lt;br /&gt;
===Sight / Barrel===&lt;br /&gt;
{{Full Bore}}&lt;br /&gt;
&lt;br /&gt;
===Magazine / Battery===&lt;br /&gt;
{{Accurized Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Long March}}&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
{{Fitted Stock}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
===='''Stage 1'''====&lt;br /&gt;
&lt;br /&gt;
#Complete [[Story Missions]] and reach [[Level]] 20.&lt;br /&gt;
#Go to [[Nessus]] and kill [[Cabal]] until you get the [[On the Comms]] [[quest]] item.&lt;br /&gt;
#Kill [[Cabal]] on Nessus until you obtain 5 [[Red Legion Communication]] to complete On the Comms and acquire [[Await the World-Eater]].&lt;br /&gt;
#*Recommended locations are '''Artifact's Edge''' ([[Cabal Excavation]] [[Public Event]]) and '''The Cistern''' (Cabal world spawns around the ''Well of Flame'' + [[Injection Rig]] [[Public Event]]).&lt;br /&gt;
#Complete [[The Leviathan]] [[Raid]] and obtain an [[Imperial Invitation]] by defeating [[Emperor Calus]].&lt;br /&gt;
#Speak to [[Benedict 99-40]] in the Tower underneath the Bazaar. He will give you the next step of the quest, an item called '''End the Arms Dealer'''.&lt;br /&gt;
#Complete [[The Arms Dealer#Legend of Acrius Anomaly Locations|The Arms Dealer]] [[strike]] that pops up on EDZ with a quest symbol. Modifiers are Prism (rotating elements) and Anomalies. Recommended Light/Power level of 300, basically a modified version of Week 1's Prestige nightfall.&lt;br /&gt;
#Killing the final boss will reward you with the [[Legend of Acrius]] [[Exotic]] [[Shotgun]] and unlock the next step of the quest chain. Note that weapon does not have any of the perks and is not at its full potential.&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 2''' ====&lt;br /&gt;
#Go see Benedict 99-40 in the Tower underneath the Bazaar, he will give you a second quest piece titled [[Cabal Killer]]. (Vendor will not give ability to access it's inventory or dialogue unless the [[Calus]] Bossfight of the [[Leviathan]] [[Raid]] has been completed once)&lt;br /&gt;
#The [[Cabal Killer]] Quest consists of three tasks. These tasks must be performed with the current version of the Exotic [[Legend of Acrius]] Shotgun.  Note that the [[Legend of Acrius]] only has a single round capacity at this stage, and reloads very slowly. However, its special ability means you just have to line up your multi-kills. Whilst the third stage says &amp;quot;multiple&amp;quot;, two kills per shot will count. The requirements: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
|- &lt;br /&gt;
| Eliminate 25 [[Cabal]]&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate 15 [[Cabal]] at Close Range&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate multiple (at least two) [[Cabal]] without reloading 10 times&lt;br /&gt;
|}&lt;br /&gt;
#These enemies may be anywhere, and any Cabal should count (including Psions and War Hounds). You can either try Nessus' Cistern region and the ''Well of Flame'', or visit more Cabal-heavy regions such as ''Firebase Hades'' in the EDZ. Public Events also work well for the multikill task due to denser spawning, though you'll have to be quick to avoid other players interfering too much.&lt;br /&gt;
#Once that step is complete, you must go back to the Tower and speak to Benedict 99-40; this will reward you with the [[His Highness's Seal]] Quest. This required you to obtain ten of the [[Emperor's Seal]] item in  the [[Leviathan]] raid, the item is obtained by completing encounters in the Raid. Door opening included. Now most encounters give you one item, but some must give you two. You get 8 from a full fresh Raid completion, meaning you must go back and re-do some encounters in the [[Leviathan]] a second time. It is recommended you don't do the entire Raid a second time as NO LOOT will be rewarded to you on ANY encounter. This step WAS bugged, and the Seals dropped weirdly and [[Quest]] progress wasn't tracked correctly, meaning you had to do the raid 13.5 TIMES to complete this step, however this has now been fixed to the previously mentioned version.&lt;br /&gt;
#Once that is completed, return to [[The Tower]] and go see [[Banshee-44]]; he will give you the Tier 2 Exotic [[Legend of Acrius]] shotgun, with a full perk set. (Mine dropped at 305, but my character was also 305)&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 3''' ====&lt;br /&gt;
#At this point there is believed to be one last upgrade, and it starts with requiring you to complete the [[Prestige]] [[Leviathan]] raid once. The [[Prestige]] [[Leviathan]] raid will release on October 10, 2017, so the quest can do nothing but sit until then. DO NOT DISCARD IT! The Prestige Leviathan is speculated to sit at about 300 [[Power]] with the final boss encounter possibly sitting at 305 [[Power]]&lt;br /&gt;
&lt;br /&gt;
==PvP Profile==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* One thing to note about the '''Legend of Acrius''' is that it has a fairly slow reload and an ''extremely'' slow weapon switch time, both to and from the weapon. This can make it challenging to use, particular with the incomplete variant, due to its limited capacity. If your shot misses or fails to kill your targets, you may find yourself in a tight spot.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
That really is the entire myth. A Cabal named Acrius desires the sun, and he takes it and becomes the first Emperor of the Cabal. Other scholars have already noted the parallels and differences with our own ancient Earth myth of Icarus, which famously has a far more humbling ending. I am more interested in how Cabal leaders throughout history have deployed this legend as a rhetorical and political justification for conquest. Among the most relevant such figures is Dominus Ghaul himself, who appears to have a personal affinity for the Acrius myth. &lt;br /&gt;
&lt;br /&gt;
I must also note here that, while linguistic analysis of the Cabal language and its many dialects is incomplete, they do not appear to have a word for the concept of “hubris.” &lt;br /&gt;
—Research notes of Tyra Karn&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:Legend of Acrius1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Exotic Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Shotguns]] [[Category:Power Weapons]] [[Category:Exotic]] [[Category:Vanilla]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=20136</id>
		<title>Legend of Acrius</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=20136"/>
				<updated>2017-12-04T01:22:44Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Stage 2 */ Minor correction; I was directed back to Benedict after completing Cabal Killer, not Banshee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = [[File: Legend of acrius icon1.png]]&lt;br /&gt;
| Year = 1&lt;br /&gt;
| Type = [[Shotgun]]&lt;br /&gt;
| Slot = [[Power]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Arc&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = &lt;br /&gt;
| Description = &amp;quot;In the Cabal legend, a hero seeks to possess the sun. He succeeds. Then, he becomes Emperor. The Cabal… are not a subtle people.&amp;quot; —Tyra Karn&lt;br /&gt;
| Power = 28&lt;br /&gt;
| Impact = 85&lt;br /&gt;
| Range = 100&lt;br /&gt;
| Stability = 82&lt;br /&gt;
| Handling = 19&lt;br /&gt;
| Reload = 28&lt;br /&gt;
| Rounds Per Minute = 45&lt;br /&gt;
| Charge Time = &lt;br /&gt;
| Magazine = 4&lt;br /&gt;
| Zoom = 12&lt;br /&gt;
| Inventory Size = &lt;br /&gt;
| Aim Assistance = 90&lt;br /&gt;
| Recoil Direction = 60&lt;br /&gt;
| Vendor =&lt;br /&gt;
| Price =&lt;br /&gt;
| Engrams = &lt;br /&gt;
| Xur = &lt;br /&gt;
| Activities = &lt;br /&gt;
| Quest =&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon PvP Infobox&lt;br /&gt;
| Optimal Time-to-Kill = &lt;br /&gt;
| Optimal Kill = &lt;br /&gt;
| Body Shot Time-to-Kill = &lt;br /&gt;
| Body Shots to Kill = &lt;br /&gt;
| Crit Damage = &lt;br /&gt;
| Body Damage = &lt;br /&gt;
}}&lt;br /&gt;
[[Legend of Acrius]] is an [[Exotic Weapon]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Shock Blast}}&lt;br /&gt;
&lt;br /&gt;
===Sight / Barrel===&lt;br /&gt;
{{Full Bore}}&lt;br /&gt;
&lt;br /&gt;
===Magazine / Battery===&lt;br /&gt;
{{Accurized Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Long March}}&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
{{Fitted Stock}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
===='''Stage 1'''====&lt;br /&gt;
&lt;br /&gt;
#Complete [[Story Missions]] and reach [[Level]] 20.&lt;br /&gt;
#Go to [[Nessus]] and kill [[Cabal]] until you get the [[On the Comms]] [[quest]] item.&lt;br /&gt;
#Kill [[Cabal]] on Nessus until you obtain 5 [[Red Legion Communication]] to complete On the Comms and acquire [[Await the World-Eater]].&lt;br /&gt;
#*Recommended locations are '''Artifact's Edge''' ([[Cabal Excavation]] [[Public Event]]) and '''The Cistern''' (Cabal world spawns around the ''Well of Flame'' + [[Injection Rig]] [[Public Event]]).&lt;br /&gt;
#Complete [[The Leviathan]] [[Raid]] and obtain an [[Imperial Invitation]] by defeating [[Emperor Calus]].&lt;br /&gt;
#Speak to [[Benedict 99-40]] in the Tower underneath the Bazaar. He will give you the next step of the quest, an item called '''End the Arms Dealer'''.&lt;br /&gt;
#Complete [[The Arms Dealer#Legend of Acrius Anomaly Locations|The Arms Dealer]] [[strike]] that pops up on EDZ with a quest symbol. Modifiers are Prism (rotating elements) and Anomalies. Recommended Light/Power level of 300, basically a modified version of Week 1's Prestige nightfall.&lt;br /&gt;
#Killing the final boss will reward you with the [[Legend of Acrius]] [[Exotic]] [[Shotgun]] and unlock the next step of the quest chain. Note that weapon does not have any of the perks and is not at its full potential.&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 2''' ====&lt;br /&gt;
#Go see Benedict 99-40 in the Tower underneath the Bazaar, he will give you a second quest piece titled [[Cabal Killer]]. (Vendor will not give ability to access it's inventory or dialogue unless the [[Calus]] Bossfight of the [[Leviathan]] [[Raid]] has been completed once)&lt;br /&gt;
#The [[Cabal Killer]] Quest consists of three tasks. These tasks must be performed with the current version of the Exotic [[Legend of Acrius]] Shotgun.  Note that the [[Legend of Acrius]] only has a single round capacity at this stage, and reloads very slowly. However, its special ability means you just have to line up your multi-kills. Whilst the third stage says &amp;quot;multiple&amp;quot;, two kills per shot will count. The requirements: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
|- &lt;br /&gt;
| Eliminate 25 [[Cabal]]&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate 15 [[Cabal]] at Close Range&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate multiple (at least two) [[Cabal]] without reloading 10 times&lt;br /&gt;
|}&lt;br /&gt;
#These enemies may be anywhere, and any Cabal should count (including Psions and War Hounds). You can either try Nessus' Cistern region and the ''Well of Flame'', or visit more Cabal-heavy regions such as ''Firebase Hades'' in the EDZ. Public Events also work well for the multikill task due to denser spawning, though you'll have to be quick to avoid other players interfering too much.&lt;br /&gt;
#Once that step is complete, you must go back to the Tower and speak to Benedict 99-40; this will reward you with the [[His Highness's Seal]] Quest. This required you to obtain ten of the [[Emperor's Seal]] item in  the [[Leviathan]] raid, the item is obtained by completing encounters in the Raid. Door opening included. Now most encounters give you one item, but some must give you two. You get 8 from a full fresh Raid completion, meaning you must go back and re-do some encounters in the [[Leviathan]] a second time. It is recommended you don't do the entire Raid a second time as NO LOOT will be rewarded to you on ANY encounter. This step WAS bugged, and the Seals dropped weirdly and [[Quest]] progress wasn't tracked correctly, meaning you had to do the raid 13.5 TIMES to complete this step, however this has now been fixed to the previously mentioned version.&lt;br /&gt;
#Once that is completed, return to [[The Tower]] and go see [[Banshee-44]]; he will give you the Tier 2 Exotic [[Legend of Acrius]] shotgun, with a full perk set. (Mine dropped at 305, but my character was also 305)&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 3''' ====&lt;br /&gt;
#At this point there is believed to be one last upgrade, and it starts with requiring you to complete the [[Prestige]] [[Leviathan]] raid once. The [[Prestige]] [[Leviathan]] raid will release on October 10, 2017, so the quest can do nothing but sit until then. DO NOT DISCARD IT! The Prestige Leviathan is speculated to sit at about 300 [[Power]] with the final boss encounter possibly sitting at 305 [[Power]]&lt;br /&gt;
&lt;br /&gt;
==PvP Profile==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* One thing to note about the '''Legend of Acrius''' is that it has an ''extremely'' slow weapon switch time and a fairly slow reload, both to and from the weapon. This can make it challenging to use, particular with the incomplete variant, due to its limited capacity. If your shot misses or fails to kill your targets, you may find yourself in a tight spot.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
That really is the entire myth. A Cabal named Acrius desires the sun, and he takes it and becomes the first Emperor of the Cabal. Other scholars have already noted the parallels and differences with our own ancient Earth myth of Icarus, which famously has a far more humbling ending. I am more interested in how Cabal leaders throughout history have deployed this legend as a rhetorical and political justification for conquest. Among the most relevant such figures is Dominus Ghaul himself, who appears to have a personal affinity for the Acrius myth. &lt;br /&gt;
&lt;br /&gt;
I must also note here that, while linguistic analysis of the Cabal language and its many dialects is incomplete, they do not appear to have a word for the concept of “hubris.” &lt;br /&gt;
—Research notes of Tyra Karn&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:Legend of Acrius1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Exotic Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Shotguns]] [[Category:Power Weapons]] [[Category:Exotic]] [[Category:Vanilla]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=20135</id>
		<title>Legend of Acrius</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=20135"/>
				<updated>2017-12-03T23:04:23Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* How to Obtain */ Adjusted notes &amp;amp; tweaked grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = [[File: Legend of acrius icon1.png]]&lt;br /&gt;
| Year = 1&lt;br /&gt;
| Type = [[Shotgun]]&lt;br /&gt;
| Slot = [[Power]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Arc&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = &lt;br /&gt;
| Description = &amp;quot;In the Cabal legend, a hero seeks to possess the sun. He succeeds. Then, he becomes Emperor. The Cabal… are not a subtle people.&amp;quot; —Tyra Karn&lt;br /&gt;
| Power = 28&lt;br /&gt;
| Impact = 85&lt;br /&gt;
| Range = 100&lt;br /&gt;
| Stability = 82&lt;br /&gt;
| Handling = 19&lt;br /&gt;
| Reload = 28&lt;br /&gt;
| Rounds Per Minute = 45&lt;br /&gt;
| Charge Time = &lt;br /&gt;
| Magazine = 4&lt;br /&gt;
| Zoom = 12&lt;br /&gt;
| Inventory Size = &lt;br /&gt;
| Aim Assistance = 90&lt;br /&gt;
| Recoil Direction = 60&lt;br /&gt;
| Vendor =&lt;br /&gt;
| Price =&lt;br /&gt;
| Engrams = &lt;br /&gt;
| Xur = &lt;br /&gt;
| Activities = &lt;br /&gt;
| Quest =&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon PvP Infobox&lt;br /&gt;
| Optimal Time-to-Kill = &lt;br /&gt;
| Optimal Kill = &lt;br /&gt;
| Body Shot Time-to-Kill = &lt;br /&gt;
| Body Shots to Kill = &lt;br /&gt;
| Crit Damage = &lt;br /&gt;
| Body Damage = &lt;br /&gt;
}}&lt;br /&gt;
[[Legend of Acrius]] is an [[Exotic Weapon]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Shock Blast}}&lt;br /&gt;
&lt;br /&gt;
===Sight / Barrel===&lt;br /&gt;
{{Full Bore}}&lt;br /&gt;
&lt;br /&gt;
===Magazine / Battery===&lt;br /&gt;
{{Accurized Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Long March}}&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
{{Fitted Stock}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
===='''Stage 1'''====&lt;br /&gt;
&lt;br /&gt;
#Complete [[Story Missions]] and reach [[Level]] 20.&lt;br /&gt;
#Go to [[Nessus]] and kill [[Cabal]] until you get the [[On the Comms]] [[quest]] item.&lt;br /&gt;
#Kill [[Cabal]] on Nessus until you obtain 5 [[Red Legion Communication]] to complete On the Comms and acquire [[Await the World-Eater]].&lt;br /&gt;
#*Recommended locations are '''Artifact's Edge''' ([[Cabal Excavation]] [[Public Event]]) and '''The Cistern''' (Cabal world spawns around the ''Well of Flame'' + [[Injection Rig]] [[Public Event]]).&lt;br /&gt;
#Complete [[The Leviathan]] [[Raid]] and obtain an [[Imperial Invitation]] by defeating [[Emperor Calus]].&lt;br /&gt;
#Speak to [[Benedict 99-40]] in the Tower underneath the Bazaar. He will give you the next step of the quest, an item called '''End the Arms Dealer'''.&lt;br /&gt;
#Complete [[The Arms Dealer#Legend of Acrius Anomaly Locations|The Arms Dealer]] [[strike]] that pops up on EDZ with a quest symbol. Modifiers are Prism (rotating elements) and Anomalies. Recommended Light/Power level of 300, basically a modified version of Week 1's Prestige nightfall.&lt;br /&gt;
#Killing the final boss will reward you with the [[Legend of Acrius]] [[Exotic]] [[Shotgun]] and unlock the next step of the quest chain. Note that weapon does not have any of the perks and is not at its full potential.&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 2''' ====&lt;br /&gt;
#Go see Benedict 99-40 in the Tower underneath the Bazaar, he will give you a second quest piece titled [[Cabal Killer]]. (Vendor will not give ability to access it's inventory or dialogue unless the [[Calus]] Bossfight of the [[Leviathan]] [[Raid]] has been completed once)&lt;br /&gt;
#The [[Cabal Killer]] Quest consists of three tasks. These tasks must be performed with the current version of the Exotic [[Legend of Acrius]] Shotgun.  Note that the [[Legend of Acrius]] only has a single round capacity at this stage, and reloads very slowly. However, its special ability means you just have to line up your multi-kills. Whilst the third stage says &amp;quot;multiple&amp;quot;, two kills per shot will count. The requirements: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
|- &lt;br /&gt;
| Eliminate 25 [[Cabal]]&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate 15 [[Cabal]] at Close Range&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate multiple (at least two) [[Cabal]] without reloading 10 times&lt;br /&gt;
|}&lt;br /&gt;
#These enemies may be anywhere, and any Cabal should count (including Psions and War Hounds). You can either try Nessus' Cistern region and the ''Well of Flame'', or visit more Cabal-heavy regions such as ''Firebase Hades'' in the EDZ. Public Events also work well for the multikill task due to denser spawning, though you'll have to be quick to avoid other players interfering too much.&lt;br /&gt;
#Once that step is complete, you must go back to the Tower and speak to [[Banshee-44]]; this will reward you with the [[His Highness's Seal]] Quest. This required you to obtain ten of the [[Emperor's Seal]] item in  the [[Leviathan]] raid, the item is obtained by completing encounters in the Raid. Door opening included. Now most encounters give you one item, but some must give you two. You get 8 from a full fresh Raid completion, meaning you must go back and re-do some encounters in the [[Leviathan]] a second time. It is recommended you don't do the entire Raid a second time as NO LOOT will be rewarded to you on ANY encounter. This step WAS bugged, and the Seals dropped weirdly and [[Quest]] progress wasn't tracked correctly, meaning you had to do the raid 13.5 TIMES to complete this step, however this has now been fixed to the previously mentioned version.&lt;br /&gt;
#Once that is completed, return to [[The Tower]] and go see [[Banshee-44]]; he will give you the Tier 2 Exotic [[Legend of Acrius]] shotgun, with a full perk set. (Mine dropped at 305, but my character was also 305)&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 3''' ====&lt;br /&gt;
#At this point there is believed to be one last upgrade, and it starts with requiring you to complete the [[Prestige]] [[Leviathan]] raid once. The [[Prestige]] [[Leviathan]] raid will release on October 10, 2017, so the quest can do nothing but sit until then. DO NOT DISCARD IT! The Prestige Leviathan is speculated to sit at about 300 [[Power]] with the final boss encounter possibly sitting at 305 [[Power]]&lt;br /&gt;
&lt;br /&gt;
==PvP Profile==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* One thing to note about the '''Legend of Acrius''' is that it has an ''extremely'' slow weapon switch time and a fairly slow reload, both to and from the weapon. This can make it challenging to use, particular with the incomplete variant, due to its limited capacity. If your shot misses or fails to kill your targets, you may find yourself in a tight spot.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
That really is the entire myth. A Cabal named Acrius desires the sun, and he takes it and becomes the first Emperor of the Cabal. Other scholars have already noted the parallels and differences with our own ancient Earth myth of Icarus, which famously has a far more humbling ending. I am more interested in how Cabal leaders throughout history have deployed this legend as a rhetorical and political justification for conquest. Among the most relevant such figures is Dominus Ghaul himself, who appears to have a personal affinity for the Acrius myth. &lt;br /&gt;
&lt;br /&gt;
I must also note here that, while linguistic analysis of the Cabal language and its many dialects is incomplete, they do not appear to have a word for the concept of “hubris.” &lt;br /&gt;
—Research notes of Tyra Karn&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:Legend of Acrius1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Exotic Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Shotguns]] [[Category:Power Weapons]] [[Category:Exotic]] [[Category:Vanilla]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=20134</id>
		<title>Legend of Acrius</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=20134"/>
				<updated>2017-12-03T22:21:39Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = [[File: Legend of acrius icon1.png]]&lt;br /&gt;
| Year = 1&lt;br /&gt;
| Type = [[Shotgun]]&lt;br /&gt;
| Slot = [[Power]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Arc&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = &lt;br /&gt;
| Description = &amp;quot;In the Cabal legend, a hero seeks to possess the sun. He succeeds. Then, he becomes Emperor. The Cabal… are not a subtle people.&amp;quot; —Tyra Karn&lt;br /&gt;
| Power = 28&lt;br /&gt;
| Impact = 85&lt;br /&gt;
| Range = 100&lt;br /&gt;
| Stability = 82&lt;br /&gt;
| Handling = 19&lt;br /&gt;
| Reload = 28&lt;br /&gt;
| Rounds Per Minute = 45&lt;br /&gt;
| Charge Time = &lt;br /&gt;
| Magazine = 4&lt;br /&gt;
| Zoom = 12&lt;br /&gt;
| Inventory Size = &lt;br /&gt;
| Aim Assistance = 90&lt;br /&gt;
| Recoil Direction = 60&lt;br /&gt;
| Vendor =&lt;br /&gt;
| Price =&lt;br /&gt;
| Engrams = &lt;br /&gt;
| Xur = &lt;br /&gt;
| Activities = &lt;br /&gt;
| Quest =&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon PvP Infobox&lt;br /&gt;
| Optimal Time-to-Kill = &lt;br /&gt;
| Optimal Kill = &lt;br /&gt;
| Body Shot Time-to-Kill = &lt;br /&gt;
| Body Shots to Kill = &lt;br /&gt;
| Crit Damage = &lt;br /&gt;
| Body Damage = &lt;br /&gt;
}}&lt;br /&gt;
[[Legend of Acrius]] is an [[Exotic Weapon]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Shock Blast}}&lt;br /&gt;
&lt;br /&gt;
===Sight / Barrel===&lt;br /&gt;
{{Full Bore}}&lt;br /&gt;
&lt;br /&gt;
===Magazine / Battery===&lt;br /&gt;
{{Accurized Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Long March}}&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
{{Fitted Stock}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
===='''Stage 1'''====&lt;br /&gt;
&lt;br /&gt;
#Complete [[Story Missions]] and reach [[Level]] 20.&lt;br /&gt;
#Go to [[Nessus]] and kill [[Cabal]] until you get [[On the Comms]] [[quest]].&lt;br /&gt;
#Kill Cabals on Nessus until you obtain 5 [[Red Legion Communication]] to complete On the Comms and acquire [[Await the World-Eater]].&lt;br /&gt;
#When [[The Leviathan]] [[raid]] is released, this step will be revealed.&lt;br /&gt;
#Complete [[The Arms Dealer#Legend of Acrius Anomaly Locations|The Arms Dealer]] [[strike]] that pops up on EDZ with a quest symbol (Recommended power level 300, basically a modified version of Week 1's Prestige nightfall).&lt;br /&gt;
#Killing the main boss will reward you with the [[Legend of Acrius]] [[Exotic]] [[Shotgun]] note: weapon does not have any of the perks.&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 2''' ====&lt;br /&gt;
#Go see Benedict 99-40 in the Tower underneath the Bazaar, he will give you a second quest piece titled [[Cabal Killer]]. (Vendor will not give ability to access it's inventory or dialogue unless the [[Calus]] Bossfight of the [[Leviathan]] [[Raid]] has been completed once)&lt;br /&gt;
#The [[Cabal Killer]] Quest is made up of three tasks you have to do a certain amount of each. These tasks must be performed with the current version of the Exotic [[Legend of Acrius]] Shotgun.  Note that the [[Legend of Acrius]] only has a single round capacity at this stage, and reloads very slowly. However, its special ability means you just have to line up your multi-kills. Whilst the third stage says &amp;quot;multiple&amp;quot;, only the minimum necessary is two. The requirements: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
|- &lt;br /&gt;
| Eliminate 25 [[Cabal]]&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate 15 [[Cabal]] at Close Range&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate multiple (at least two) [[Cabal]] without reloading 10 times&lt;br /&gt;
|}&lt;br /&gt;
#Once that step is complete, you must go back to the Tower and speak to [[Banshee-44]] , this will reward you with the [[His Highness's Seal]] Quest. This required you to obtain ten of the [[Emperor's Seal]] item in  the [[Leviathan]] raid, the item is obtained by completing encounters in the Raid. Door opening included. Now most encounters give you one item, but some must give you two. You get 8 from a full fresh Raid completion, meaning you must go back and re-do some encounters in the [[Leviathan]] a second time. It is recommended you don't do the entire Raid a second time as NO LOOT will be rewarded to you on ANY encounter. This step WAS bugged, and the Seals dropped weirdly and [[Quest]] progress wasn't tracked correctly, meaning you had to do the raid 13.5 TIMES to complete this step, however this has now been fixed to the previously mentioned version.&lt;br /&gt;
#Once that is completed, return to the [[Tower]] and go see [[Banshee-44]], and he will give you the Tier 2 Exotic [[Legend of Acrius]] shotgun, with a full perk set. (Mine dropped at 305, but my character was also 305)&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 3''' ====&lt;br /&gt;
#At this point there is believed to be one last upgrade, and it starts with requiring you to complete the [[Prestige]] [[Leviathan]] raid once. The [[Prestige]] [[Leviathan]] raid will release on October 10, 2017, so the quest can do nothing but sit until then. DO NOT DISCARD IT! The Prestige Leviathan is speculated to sit at about 300 [[Power]] with the final boss encounter possibly sitting at 305 [[Power]]&lt;br /&gt;
&lt;br /&gt;
==PvP Profile==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* One thing to note about the '''Legend of Acrius''' is that it has an ''extremely'' slow weapon switch time and a fairly slow reload, both to and from the weapon. This can make it challenging to use, particular with the incomplete variant, due to its limited capacity. If your shot misses or fails to kill your targets, you may find yourself in a tight spot.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
That really is the entire myth. A Cabal named Acrius desires the sun, and he takes it and becomes the first Emperor of the Cabal. Other scholars have already noted the parallels and differences with our own ancient Earth myth of Icarus, which famously has a far more humbling ending. I am more interested in how Cabal leaders throughout history have deployed this legend as a rhetorical and political justification for conquest. Among the most relevant such figures is Dominus Ghaul himself, who appears to have a personal affinity for the Acrius myth. &lt;br /&gt;
&lt;br /&gt;
I must also note here that, while linguistic analysis of the Cabal language and its many dialects is incomplete, they do not appear to have a word for the concept of “hubris.” &lt;br /&gt;
—Research notes of Tyra Karn&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:Legend of Acrius1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Exotic Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Shotguns]] [[Category:Power Weapons]] [[Category:Exotic]] [[Category:Vanilla]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=20133</id>
		<title>Legend of Acrius</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Legend_of_Acrius&amp;diff=20133"/>
				<updated>2017-12-03T21:00:22Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Stage 2 */ amended requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
| Image = [[File: Legend of acrius icon1.png]]&lt;br /&gt;
| Year = 1&lt;br /&gt;
| Type = [[Shotgun]]&lt;br /&gt;
| Slot = [[Power]]&lt;br /&gt;
| Level = &lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Damage Type = Arc&lt;br /&gt;
| Attack = &lt;br /&gt;
| Archetype = &lt;br /&gt;
| Description = &amp;quot;In the Cabal legend, a hero seeks to possess the sun. He succeeds. Then, he becomes Emperor. The Cabal… are not a subtle people.&amp;quot; —Tyra Karn&lt;br /&gt;
| Power = 28&lt;br /&gt;
| Impact = 85&lt;br /&gt;
| Range = 100&lt;br /&gt;
| Stability = 82&lt;br /&gt;
| Handling = 19&lt;br /&gt;
| Reload = 28&lt;br /&gt;
| Rounds Per Minute = 45&lt;br /&gt;
| Charge Time = &lt;br /&gt;
| Magazine = 4&lt;br /&gt;
| Zoom = 12&lt;br /&gt;
| Inventory Size = &lt;br /&gt;
| Aim Assistance = 90&lt;br /&gt;
| Recoil Direction = 60&lt;br /&gt;
| Vendor =&lt;br /&gt;
| Price =&lt;br /&gt;
| Engrams = &lt;br /&gt;
| Xur = &lt;br /&gt;
| Activities = &lt;br /&gt;
| Quest =&lt;br /&gt;
}}&lt;br /&gt;
{{Weapon PvP Infobox&lt;br /&gt;
| Optimal Time-to-Kill = &lt;br /&gt;
| Optimal Kill = &lt;br /&gt;
| Body Shot Time-to-Kill = &lt;br /&gt;
| Body Shots to Kill = &lt;br /&gt;
| Crit Damage = &lt;br /&gt;
| Body Damage = &lt;br /&gt;
}}&lt;br /&gt;
[[Legend of Acrius]] is an [[Exotic Weapon]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Perks==&lt;br /&gt;
===Intrinsic===&lt;br /&gt;
{{Shock Blast}}&lt;br /&gt;
&lt;br /&gt;
===Sight / Barrel===&lt;br /&gt;
{{Full Bore}}&lt;br /&gt;
&lt;br /&gt;
===Magazine / Battery===&lt;br /&gt;
{{Accurized Rounds}}&lt;br /&gt;
&lt;br /&gt;
===Trait===&lt;br /&gt;
{{Long March}}&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
{{Fitted Stock}}&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
&lt;br /&gt;
===='''Stage 1'''====&lt;br /&gt;
&lt;br /&gt;
#Complete [[Story Missions]] and reach [[Level]] 20.&lt;br /&gt;
#Go to [[Nessus]] and kill [[Cabal]] until you get [[On the Comms]] [[quest]].&lt;br /&gt;
#Kill Cabals on Nessus until you obtain 5 [[Red Legion Communication]] to complete On the Comms and acquire [[Await the World-Eater]].&lt;br /&gt;
#When [[The Leviathan]] [[raid]] is released, this step will be revealed.&lt;br /&gt;
#Complete [[The Arms Dealer#Legend of Acrius Anomaly Locations|The Arms Dealer]] [[strike]] that pops up on EDZ with a quest symbol (Recommended power level 300, basically a modified version of Week 1's Prestige nightfall).&lt;br /&gt;
#Killing the main boss will reward you with the [[Legend of Acrius]] [[Exotic]] [[Shotgun]] note: weapon does not have any of the perks.&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 2''' ====&lt;br /&gt;
#Go see Benedict 99-40 in the Tower underneath the Bazaar, he will give you a second quest piece titled [[Cabal Killer]]. (Vendor will not give ability to access it's inventory or dialogue unless the [[Calus]] Bossfight of the [[Leviathan]] [[Raid]] has been completed once)&lt;br /&gt;
#The [[Cabal Killer]] Quest is made up of three tasks you have to do a certain amount of each. These tasks must be performed with the current version of the Exotic [[Legend of Acrius]] Shotgun.  Note that the [[Legend of Acrius]] only has a single round capacity at this stage, and reloads very slowly. However, its special ability means you just have to line up your multi-kills. Whilst the third stage says &amp;quot;multiple&amp;quot;, only the minimum necessary is two. The requirements: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
|- &lt;br /&gt;
| Eliminate 25 [[Cabal]]&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate 15 [[Cabal]] at Close Range&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate multiple (at least two) [[Cabal]] without reloading 10 times&lt;br /&gt;
|}&lt;br /&gt;
#Once that step is complete, you must go back to the Tower and speak to [[Banshee-44]] , this will reward you with the [[His Highness's Seal]] Quest. This required you to obtain ten of the [[Emperor's Seal]] item in  the [[Leviathan]] raid, the item is obtained by completing encounters in the Raid. Door opening included. Now most encounters give you one item, but some must give you two. You get 8 from a full fresh Raid completion, meaning you must go back and re-do some encounters in the [[Leviathan]] a second time. It is recommended you don't do the entire Raid a second time as NO LOOT will be rewarded to you on ANY encounter. This step WAS bugged, and the Seals dropped weirdly and [[Quest]] progress wasn't tracked correctly, meaning you had to do the raid 13.5 TIMES to complete this step, however this has now been fixed to the previously mentioned version.&lt;br /&gt;
#Once that is completed, return to the [[Tower]] and go see [[Banshee-44]], and he will give you the Tier 2 Exotic [[Legend of Acrius]] shotgun, with a full perk set. (Mine dropped at 305, but my character was also 305)&lt;br /&gt;
&lt;br /&gt;
==== '''Stage 3''' ====&lt;br /&gt;
#At this point there is believed to be one last upgrade, and it starts with requiring you to complete the [[Prestige]] [[Leviathan]] raid once. The [[Prestige]] [[Leviathan]] raid will release on October 10, 2017, so the quest can do nothing but sit until then. DO NOT DISCARD IT! The Prestige Leviathan is speculated to sit at about 300 [[Power]] with the final boss encounter possibly sitting at 305 [[Power]]&lt;br /&gt;
&lt;br /&gt;
==PvP Profile==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
That really is the entire myth. A Cabal named Acrius desires the sun, and he takes it and becomes the first Emperor of the Cabal. Other scholars have already noted the parallels and differences with our own ancient Earth myth of Icarus, which famously has a far more humbling ending. I am more interested in how Cabal leaders throughout history have deployed this legend as a rhetorical and political justification for conquest. Among the most relevant such figures is Dominus Ghaul himself, who appears to have a personal affinity for the Acrius myth. &lt;br /&gt;
&lt;br /&gt;
I must also note here that, while linguistic analysis of the Cabal language and its many dialects is incomplete, they do not appear to have a word for the concept of “hubris.” &lt;br /&gt;
—Research notes of Tyra Karn&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:Legend of Acrius1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Exotic Weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] [[Category:Shotguns]] [[Category:Power Weapons]] [[Category:Exotic]] [[Category:Vanilla]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Tokens&amp;diff=20120</id>
		<title>Tokens</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Tokens&amp;diff=20120"/>
				<updated>2017-12-03T14:45:06Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Faction Tokens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tokens]] are [[Currency]] [[Consumables]]. They can be traded to Vendors in exchange for [[Legendary Engram]]s that draw from a pool of items relevant to that vendor or region. Starting December 12th, certain Vendors will also allow purchase of specific Faction items in exchange for Tokens and [[Legendary Shard]]s, providing you have redeemed a certain number of Engrams already.&lt;br /&gt;
&lt;br /&gt;
They are divided into two subgroups; '''Destination''' and '''Faction'''. Destination tokens are earned by participating in [[Public Event]]s, looting [[Chests]] (including those spawned by [[High Value Targets]]), clearing [[Lost Sector]]s, and completing [[Challenges]] specific to a map destination (e.g. the [[European Dead Zone]] awards [[EDZ Token]]s) and can then be traded in at that region's Vendor/representative.&lt;br /&gt;
&lt;br /&gt;
===Destination Tokens===&lt;br /&gt;
*[[Arcology Token]] - Traded with [[Sloane]]&lt;br /&gt;
*[[EDZ Token]] - Traded with [[Devrim Kay]]&lt;br /&gt;
*[[Io Token]] - Traded with [[Asher Mir]]&lt;br /&gt;
*[[Nessus Token]] - Traded with [[Failsafe]]&lt;br /&gt;
&lt;br /&gt;
Currently, '''20''' tokens are required for all Destination vendors. This will increase to '''27.4''' tokens on December 5th.&lt;br /&gt;
&lt;br /&gt;
===Faction Tokens===&lt;br /&gt;
*[[Crucible Token]] - Traded with [[Lord Shaxx]]&lt;br /&gt;
*[[Emperor Calus Token]] - Traded with [[Benedict 99-40]]&lt;br /&gt;
*[[Gunsmith Materials]] - Traded with [[Arcite 99-40]] (at [[The Farm]], pre-story completion) or [[Banshee-44]] (at [[The Tower]], post-story completion)&lt;br /&gt;
*[[Trials of the Nine Tokens]] - Traded with [[The Emissary]]&lt;br /&gt;
*[[Vanguard Research Token]] - Traded with [[Ikora]]&lt;br /&gt;
*[[Vanguard Tactician Token]] - Traded with [[Zavala]]&lt;br /&gt;
&lt;br /&gt;
The exact number of tokens required to earn an engram, and means of acquiring the tokens, varies per Faction; see the respective token articles for details.&lt;br /&gt;
&lt;br /&gt;
====Faction Rally Tokens====&lt;br /&gt;
*[[Dead Orbit Token]] - Traded with [[Arach Jalaal]]&lt;br /&gt;
*[[Future War Cult Token]] - Traded with [[Lakshmi-2]]&lt;br /&gt;
*[[New Monarchy Token]] - Traded with [[Executor Hideo]]&lt;br /&gt;
&lt;br /&gt;
A subset of Faction Tokens, Faction Rally Tokens can only be obtained ''and redeemed'' during monthly Faction Rally events, and are gained only when representing a specific faction. They are awarded for completing [[Strike]]s (more are awarded for [[Nightfall]] mode), Heroic [[Public Event]]s, specific Faction Rally [[Challenges]], and [[Lost Sector]]s. Special scannable objects can sometimes be found in Lost Sectors, and will award additional Faction Rally Tokens if interacted with.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terms]] [[Category:Currencies]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Tokens&amp;diff=20119</id>
		<title>Tokens</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Tokens&amp;diff=20119"/>
				<updated>2017-12-03T14:41:14Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: Major update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Tokens]] are [[Currency]] [[Consumables]]. They can be traded to Vendors in exchange for [[Legendary Engram]]s that draw from a pool of items relevant to that vendor or region. Starting December 12th, certain Vendors will also allow purchase of specific Faction items in exchange for Tokens and [[Legendary Shard]]s, providing you have redeemed a certain number of Engrams already.&lt;br /&gt;
&lt;br /&gt;
They are divided into two subgroups; '''Destination''' and '''Faction'''. Destination tokens are earned by participating in [[Public Event]]s, looting [[Chests]] (including those spawned by [[High Value Targets]]), clearing [[Lost Sector]]s, and completing [[Challenges]] specific to a map destination (e.g. the [[European Dead Zone]] awards [[EDZ Token]]s) and can then be traded in at that region's Vendor/representative.&lt;br /&gt;
&lt;br /&gt;
===Destination Tokens===&lt;br /&gt;
*[[Arcology Token]] - Traded with [[Sloane]]&lt;br /&gt;
*[[EDZ Token]] - Traded with [[Devrim Kay]]&lt;br /&gt;
*[[Io Token]] - Traded with [[Asher Mir]]&lt;br /&gt;
*[[Nessus Token]] - Traded with [[Failsafe]]&lt;br /&gt;
&lt;br /&gt;
Currently, '''20''' tokens are required for all Destination vendors. This will increase to '''27.4''' tokens on December 5th.&lt;br /&gt;
&lt;br /&gt;
===Faction Tokens===&lt;br /&gt;
*[[Crucible Token]] - Traded with [[Lord Shaxx]]&lt;br /&gt;
*[[Emperor Calus Token]] - Traded with [[Benedict 99-40]]&lt;br /&gt;
*[[Gunsmith Materials]] - Traded with [[Arcite 99-40]] or [[Banshee-44]] at the Farm&lt;br /&gt;
*[[Trials of the Nine Tokens]] - Traded with [[The Emissary]]&lt;br /&gt;
*[[Vanguard Research Token]] - Traded with [[Ikora]]&lt;br /&gt;
*[[Vanguard Tactician Token]] - Traded with [[Zavala]]&lt;br /&gt;
&lt;br /&gt;
The exact number of tokens required to earn an engram, and means of acquiring the tokens, varies per Faction; see the respective token articles for details.&lt;br /&gt;
&lt;br /&gt;
====Faction Rally Tokens====&lt;br /&gt;
*[[Dead Orbit Token]] - Traded with [[Arach Jalaal]]&lt;br /&gt;
*[[Future War Cult Token]] - Traded with [[Lakshmi-2]]&lt;br /&gt;
*[[New Monarchy Token]] - Traded with [[Executor Hideo]]&lt;br /&gt;
&lt;br /&gt;
A subset of Faction Tokens, Faction Rally Tokens can only be obtained ''and redeemed'' during monthly Faction Rally events, and are gained only when representing a specific faction. They are awarded for completing [[Strike]]s (more are awarded for [[Nightfall]] mode), Heroic [[Public Event]]s, specific Faction Rally [[Challenges]], and [[Lost Sector]]s. Special scannable objects can sometimes be found in Lost Sectors, and will award additional Faction Rally Tokens if interacted with.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terms]] [[Category:Currencies]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Tokens&amp;diff=20117</id>
		<title>Tokens</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Tokens&amp;diff=20117"/>
				<updated>2017-12-03T14:26:23Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Tokens]] are [[Currency]] [[Consumables]]. They can be traded to Vendors in exchange for [[Legendary Engram]]s that draw from a pool of items relevant to that vendor or region. Starting December 12, certain Vendors will also allow purchase of specific Faction items in exchange for Tokens and [[Legendary Shard]]s, providing you have redeemed a certain number of Engrams already.&lt;br /&gt;
&lt;br /&gt;
*[[Arcology Token]] - Traded with [[Sloane]]&lt;br /&gt;
*[[Crucible Token]] - Traded with [[Lord Shaxx]]&lt;br /&gt;
*[[EDZ Token]] - Traded with [[Devrim Kay]]&lt;br /&gt;
*[[Emperor Calus Token]] - Traded with [[Benedict 99-40]]&lt;br /&gt;
*[[Gunsmith Materials]] - Traded with [[Arcite 99-40]] or [[Banshee-44]] at the Farm&lt;br /&gt;
*[[Io Token]] - Traded with [[Asher Mir]]&lt;br /&gt;
*[[Nessus Token]] - Traded with [[Failsafe]]&lt;br /&gt;
*[[Trials of the Nine Tokens]] - Traded with [[The Emissary]]&lt;br /&gt;
*[[Vanguard Research Token]] - Traded with [[Ikora]]&lt;br /&gt;
*[[Vanguard Tactician Token]] - Traded with [[Zavala]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terms]] [[Category:Currencies]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Gunsmith_Materials&amp;diff=20115</id>
		<title>Gunsmith Materials</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Gunsmith_Materials&amp;diff=20115"/>
				<updated>2017-12-03T14:16:58Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inventory Infobox&lt;br /&gt;
| Image = [[file:Gunsmith materials icon1.png]]&lt;br /&gt;
| Type = [[Consumable]]&lt;br /&gt;
| Rarity = Uncommon&lt;br /&gt;
| Mission = &lt;br /&gt;
| Function = Increase reputation with Gunsmith&lt;br /&gt;
| Related NPC = &lt;br /&gt;
| Related Item = &lt;br /&gt;
| Related Activity = &lt;br /&gt;
| Description = Materials that may be useful for modifying weapons and armor. Bring these to a Gunsmith to increase your reputation with them.&lt;br /&gt;
| Acquired by = Dismantling gear with uncommon or greater rarity&lt;br /&gt;
| Location = &lt;br /&gt;
| Dropped =&lt;br /&gt;
| Node =&lt;br /&gt;
| Chest =&lt;br /&gt;
| Vendor =&lt;br /&gt;
| Price = &lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
[[Gunsmith Materials]] is a [[Redeemable]] [[Item]].&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
*Dismantling [[Uncommon]] [[Weapons]] and [[Armor]]&lt;br /&gt;
*Dismantling [[Rare]] [[Weapons]] and [[Armor]]&lt;br /&gt;
*Dismantling [[Legendary]] Weapons and Armor&lt;br /&gt;
*Dismantling [[Exotic]] Weapons and Armor&lt;br /&gt;
&lt;br /&gt;
You get 1 at least Gunsmith Materials per Rare item dismantled, with the possibility of more from each Legendary and Exotic item dismantled (which also awards [[Legendary Shard]]s).&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
*Turn it into [[Crucible Gunsmith]] at [[The Farm]] and [[Banshee-44]] at [[The Tower]].&lt;br /&gt;
**Every 28 Gunsmith Materials give you one [[Reputation]] Level and gets you a [[Legendary Engram]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Redeemables]] [[Category:Items]] [[Category:Vanilla]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Gunsmith_Materials&amp;diff=20113</id>
		<title>Gunsmith Materials</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Gunsmith_Materials&amp;diff=20113"/>
				<updated>2017-12-03T14:16:02Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inventory Infobox&lt;br /&gt;
| Image = [[file:Gunsmith materials icon1.png]]&lt;br /&gt;
| Type = [[Consumable]]&lt;br /&gt;
| Rarity = Uncommon&lt;br /&gt;
| Mission = &lt;br /&gt;
| Function = Increase reputation with Gunsmith&lt;br /&gt;
| Related NPC = &lt;br /&gt;
| Related Item = &lt;br /&gt;
| Related Activity = &lt;br /&gt;
| Description = Materials that may be useful for modifying weapons and armor. Bring these to a Gunsmith to increase your reputation with them.&lt;br /&gt;
| Acquired by = Dismantling gear with uncommon or greater rarity&lt;br /&gt;
| Location = &lt;br /&gt;
| Dropped =&lt;br /&gt;
| Node =&lt;br /&gt;
| Chest =&lt;br /&gt;
| Vendor =&lt;br /&gt;
| Price = &lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
[[Gunsmith Materials]] is a [[Consumable]] [[Item]].&lt;br /&gt;
&lt;br /&gt;
==How to Obtain==&lt;br /&gt;
*Dismantling [[Uncommon]] [[Weapons]] and [[Armor]]&lt;br /&gt;
*Dismantling [[Rare]] [[Weapons]] and [[Armor]]&lt;br /&gt;
*Dismantling [[Legendary]] Weapons and Armor&lt;br /&gt;
*Dismantling [[Exotic]] Weapons and Armor&lt;br /&gt;
&lt;br /&gt;
You get 1 at least Gunsmith Materials per Rare item dismantled, with the possibility of more from each Legendary and Exotic item dismantled (which also awards [[Legendary Shard]]s).&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
*Turn it into [[Crucible Gunsmith]] at [[The Farm]] and [[Banshee-44]] at [[The Tower]].&lt;br /&gt;
**Every 28 Gunsmith Materials give you one [[Reputation]] Level and gets you a [[Legendary Engram]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Redeemables]] [[Category:Items]] [[Category:Vanilla]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

	<entry>
		<id>https://d2.destinygamewiki.com/mediawiki/index.php?title=Dinas_Emrys&amp;diff=20032</id>
		<title>Dinas Emrys</title>
		<link rel="alternate" type="text/html" href="https://d2.destinygamewiki.com/mediawiki/index.php?title=Dinas_Emrys&amp;diff=20032"/>
				<updated>2017-12-01T15:03:26Z</updated>
		
		<summary type="html">&lt;p&gt;Arcalane: /* Lore */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inventory Infobox&lt;br /&gt;
| Image = [[file:dinas emrys icon1.jpg]]&lt;br /&gt;
| Type = [[Sparrow]]&lt;br /&gt;
| Rarity = Exotic&lt;br /&gt;
| Mission = &lt;br /&gt;
| Function = &lt;br /&gt;
| Related NPC = &lt;br /&gt;
| Related Item = &lt;br /&gt;
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| Description = &amp;quot;Watch for the red dragon. Here's a hint: It'll be ahead of you.&amp;quot; —Ariadne Gris&lt;br /&gt;
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}}&lt;br /&gt;
[[Dinas Emrys]] is a [[Sparrow]].&lt;br /&gt;
&lt;br /&gt;
[[file:Dinas Emrys1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
'''How to Obtain'''&lt;br /&gt;
&lt;br /&gt;
????&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Consensus Meeting 3234.43&amp;lt;br&amp;gt;&lt;br /&gt;
Zavala: “Guardian Ariadne Gris. Have you had contact with an Ahamkara?”&amp;lt;br&amp;gt;&lt;br /&gt;
Ariadne Gris: “No!”&amp;lt;br&amp;gt;&lt;br /&gt;
New Monarchy: “Then why does your Sparrow bear a dragon logo?”&amp;lt;br&amp;gt;&lt;br /&gt;
AG: “Because dragons are cool.”&amp;lt;br&amp;gt;&lt;br /&gt;
NM: “If Ms. Gris won't take this seriously—”&amp;lt;br&amp;gt;&lt;br /&gt;
Cayde-6: “Play nice, Ari. Hideo's knickers are real tight today.”&amp;lt;br&amp;gt;&lt;br /&gt;
AG: “I thought a dragon'd look cool on my Sparrow. Not all dragons are Ahamkaras!”&amp;lt;br&amp;gt;&lt;br /&gt;
Z: “Ikora? Your perspective?”&amp;lt;br&amp;gt;&lt;br /&gt;
Ikora Rey: “I'm sorry, I wasn't paying attention. Are we really still talking about this?”&amp;lt;br&amp;gt;&lt;br /&gt;
Dead Orbit: *muffled laughter*&amp;lt;br&amp;gt;&lt;br /&gt;
IR: “Obviously Gris has not had contact with an Ahamkara.”&amp;lt;br&amp;gt;&lt;br /&gt;
FWC: “How do you know?”&amp;lt;br&amp;gt;&lt;br /&gt;
IR: “If she had, she'd win SRL more often.”&amp;lt;br&amp;gt;&lt;br /&gt;
C6: *whistle*&amp;lt;br&amp;gt;&lt;br /&gt;
AG: “Harsh, Rey.”&amp;lt;br&amp;gt; &lt;br /&gt;
Z: “Then let the record show: the Consensus's official stance on the Dinas Emrys dragon symbol is: cool.”&lt;br /&gt;
&lt;br /&gt;
[[Category:Sparrows]] [[Category:Vanilla]]&lt;/div&gt;</summary>
		<author><name>Arcalane</name></author>	</entry>

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